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add new component to entity -> dialog/menu to choose between components, in the dialog:
filter/search, components could have aliases for easier discoverability, component categories (see below)…
lists all entity components, how to handle entities with lots of components?
filter/search
be able to edit each component: copy the widgets that other apps use for common data types (blender: transform, color… figma: borders, spacing…)
categorize components by area and add quick filters to focus just on an area (e.g. user custom components, ui related, lighting related, sound/music related, 3d, 2d…)
for example, like the icons in the properties pane in Blender, but in this case it would filter and show only the components related to the selected area, e.g. "UI"
it should be possible to "pin" components, which adds an special "pinned components" tab. the idea is to rapidly edit different entities
what happens if an entity doesn't have any of the pinned components?
the pinned component would be saved in the editor, not the scene
the selected category stays active when different entities are selected? (or maybe just the "pinned" category)
some components get special treatment like Name
it should be possible to select various components, copy and paste them in another entity
what happens when the receiving entity already has these components?
if multiple entities are selected the intersection of components is shown
The text was updated successfully, but these errors were encountered:
Name
The text was updated successfully, but these errors were encountered: