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characterselect.lua
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characterselect.lua
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local composer = require( "composer" )
local scene = composer.newScene()
local widget = require "widget"
local screenW, screenH, halfW, halfH = display.actualContentWidth, display.actualContentHeight, display.contentCenterX, display.contentCenterY
local sceneGroup = nil
local background = nil
local authors = {'will', 'lovecraft'}
local images = {
will = {
selected = 'willSelected.png',
notSelected = 'willNotSelected.png'
},
lovecraft = {
selected = 'lovecraftSelected.png',
notSelected = 'lovecraftNotSelected.png'
}
}
local heights = {
will = 150,
lovecraft = 350
}
local ogButtons = {}
local selectedGuy = nil
function select(event)
if selectedGuy then
selectedGuy:removeSelf()
selectedGuy = nil
end
local pressed = event.target
local author = pressed.author
createButton(author, "selected", heights[author])
end
function createButton(author, buttonState, y)
if willButton then
willButton:removeSelf()
end
local imageCandidates = images[author]
local image = imageCandidates[buttonState]
local button = widget.newButton{
defaultFile = image,
width=150, height=150,
onRelease = select
}
button.x = halfW
button.y = y
button.author = author
sceneGroup:insert( button )
if buttonState ~= "selected" then
ogButtons[#ogButtons + 1] = button
else
selectedGuy = button
end
end
function deselect()
if selectedGuy then
selectedGuy:removeSelf()
selectedGuy = nil
end
end
function createBackground()
background = widget.newButton{
defaultFile = "background.jpg",
x=halfW, y=halfH,
width=screenW, height=screenH,
onRelease = deselect
}
sceneGroup:insert(background)
end
function startGame()
composer.gotoScene( "gameplay", {
effect = "fade",
time = 400,
params = {
character = selectedGuy["author"]
}
} )
end
function createSubmit()
local submit = widget.newButton {
label="play",
labelColor = { default={255}, over={128} },
width=154, height=40,
onRelease = startGame,
left=(halfW - (154 / 2)), top=(screenH - 90)
}
sceneGroup:insert(submit)
end
function scene:create( event )
sceneGroup = self.view
createBackground()
for index, author in pairs( authors ) do
createButton(author, "notSelected", heights[author])
end
createSubmit()
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
end
function scene:destroy( event )
local sceneGroup = self.view
if lovecraftButton then
lovecraftButton:removeSelf() -- widgets must be manually removed
lovecraftButton = nil
end
if background then
background:removeSelf()
background = nil
end
if submit then
submit:removeSelf()
submit = nil
end
end
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene