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@ben and i chatted about this in discord. the idea is basically:
stuff like oracles, moves, assets, encounters, and setting truths could be stripped out of the main foundry-ironsworn framework, and instead provided as an Adventure Bundle
our custom browsers for oracles, moves, assets, etc will simply pull from the World-level collections
Benefits
establishes a format for packaging custom settings like Sundered Isles (official) or Vaults and Vows (unofficial), which fully replace oracles, moves, assets, and setting truths
provides only the desired content, rather than requiring everyone to have 4MB of both Starforged and Ironsworn data
user customziation of the oracle, move, and asset trees is simplified: they simply edit the World document
Challenges
users need to download more packages to get started
will they need additional onboarding/hints for this? what form would that take?
will FVTT's built in features for package management be sufficient for hinting this?
The text was updated successfully, but these errors were encountered:
on one hand, encounters makes sense to include in an Adventure in the abstract. on the other... i'm not sure how useful it is to import a bunch of encounters to the world for a game like ironsworn (versus just dragging them in as needed from the compendium pack)
it is possible to exclude some imports when importing an adventure, but it's not very granular
there isnt a way to import just move and asset items but exclude encounter progress items. though that specific issue may cease to be a problem once i finish that branch for making all encounters actors, but with special drag behaviour so the user-facing functionality is the same.
JEs are sort of in a weird spot, too. they're the most setting-specific, but importing them all would just be clutter.
so, i guess what we'd want in an Adventure is...
RollTables
move Items
maybe Scenes?
and that's it? 🤔 because i reckon the usage pattern of assets doesn't really lend them to living in the World, either
thinking about it... we'd be bundling the contents of 2-3 packs, tops, for each setting. even in a World-collection-centric move/oracle setup, that may not make for huge gains vs maintaining them as compendium packs instead. that could be accompanied with some NUE/setup wizard so that common configurations (e.g. importing all stock SF moves + oracles) have helpers or easy-to-follow instructions (and include the option to skip that if ppl prefer to DIY it)
overlaps with #835
FVTT docs on Adventures: https://foundryvtt.com/article/adventure/
@ben and i chatted about this in discord. the idea is basically:
foundry-ironsworn
framework, and instead provided as an Adventure BundleBenefits
Challenges
The text was updated successfully, but these errors were encountered: