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(copy pasted from discord for posterity)
here's a brain dump of how i could see a more granular, world-wide system configuration shaking out as far as options:
statusEffect
<select>
subtype
track.name
resolvedBy
The text was updated successfully, but these errors were encountered:
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(copy pasted from discord for posterity)
here's a brain dump of how i could see a more granular, world-wide system configuration shaking out as far as options:
statusEffect
array<select>
a move in roll dialogsubtype
is still a string, but it's now used as a label (comparable to asset'strack.name
)resolvedBy
(optional; takes a progress move uuid)subtype
/resolvedBy
pairs as presets, but provide the option of going "off road"The text was updated successfully, but these errors were encountered: