diff --git a/.gitignore b/.gitignore index 089fbb0a8..e9de58750 100644 --- a/.gitignore +++ b/.gitignore @@ -11,3 +11,9 @@ node_modules/ # Generated files .DS_Store dist + +# Uneeded LevelDB files. "*.ldb", "MANIFEST-*", and "CURRENT" are required for FVTT to correctly read the database. +system/packs/**/*.log +system/packs/**/LOG +system/packs/**/LOG.old +system/packs/**/LOCK \ No newline at end of file diff --git a/CHANGELOG.md b/CHANGELOG.md index 556ddc519..815a3d283 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,6 +2,9 @@ ## Next Release +- Add compendium folders for oracles, moves, and assets + - these don't affect our custom oracle/move/asset tree displays yet, but this change lays some groundwork for it + ## 1.22.4 - Fix a bug with "highest-of" stat selection, as with _Endure Stress_ ([#880](https://github.com/ben/foundry-ironsworn/pull/880)) diff --git a/src/index.ts b/src/index.ts index 65287193c..9a687be08 100644 --- a/src/index.ts +++ b/src/index.ts @@ -13,7 +13,6 @@ import { StarshipSheet } from './module/actor/sheets/starshipsheet' import { FirstStartDialog } from './module/applications/firstStartDialog' import { IronswornChatCard } from './module/chat/cards' import { registerChatAlertHooks } from './module/features/chat-alert' -import { registerCompendiumCategoryHook } from './module/features/compendium-categories' import { registerDragAndDropHooks } from './module/features/drag-and-drop' import { primeCommonPackCaches } from './module/features/pack-cache' import { activateSceneButtonListeners } from './module/features/sceneButtons' @@ -210,7 +209,6 @@ Hooks.once('init', async () => { IronswornHandlebarsHelpers.registerHelpers() IronswornChatCard.registerHooks() patchZIndex() - registerCompendiumCategoryHook() await registerTokenHUDButtons() activateSceneButtonListeners() }) diff --git a/src/module/dataforged/import.ts b/src/module/dataforged/import.ts index 1a3b27161..44bcef0a2 100644 --- a/src/module/dataforged/import.ts +++ b/src/module/dataforged/import.ts @@ -6,13 +6,12 @@ import type { IOracle, IOracleCategory, Ironsworn, - IRow, ISettingTruth, Starforged } from 'dataforged' // eslint-disable-next-line @typescript-eslint/no-unused-vars import { starforged, ironsworn } from 'dataforged' -import { isArray, isObject, max } from 'lodash-es' +import { isArray, isObject } from 'lodash-es' import shajs from 'sha.js' import { renderLinksInMove, renderLinksInStr } from '.' import { IronswornActor } from '../actor/actor' @@ -20,7 +19,6 @@ import type { IronswornItem } from '../item/item' import { OracleTable } from '../roll-table/oracle-table' import { IronswornJournalEntry } from '../journal/journal-entry' import { IronswornJournalPage } from '../journal/journal-entry-page' -import { OracleTableResult } from '../roll-table/oracle-table-result' import { ISAssetTypes, ISMoveCategories, @@ -31,6 +29,8 @@ import { } from './data' import { DATAFORGED_ICON_MAP } from './images' import { renderMarkdown } from './rendering' +import type { FolderDataConstructorData } from '@league-of-foundry-developers/foundry-vtt-types/src/foundry/common/data/data.mjs/folderData' +import { MoveCategoryColor } from '../features/custommoves' export function cleanDollars(obj): any { if (isArray(obj)) { @@ -93,7 +93,15 @@ export async function importFromDataforged() { // Delete all the contents const idsToDelete = pack.index.map((x) => x._id) - await Item.deleteDocuments(idsToDelete, { pack: key }) + await getDocumentClass(pack.metadata.type).deleteDocuments(idsToDelete, { + pack: key + }) + // @ts-expect-error outdated typing + if (pack.folders.size > 0) + // @ts-expect-error outdated typing + await Folder.deleteDocuments(Array.from(pack.folders.keys()), { + pack: key + }) } await Promise.all([ @@ -120,6 +128,23 @@ export async function importFromDataforged() { * MOVES */ +function getMoveFolderData( + moveCategory: IMoveCategory +): FolderDataConstructorData { + return { + name: `${moveCategory.Name} Moves`, + type: 'Item', + _id: hashLookup(moveCategory.$id), + // workaround for incorrect move colors in DFv1 + color: MoveCategoryColor[moveCategory.Name], + description: moveCategory.Description, + sort: + (moveCategory.Source.Page ?? 0) + + (moveCategory.Source.Title.includes('Delve') ? 1000 : 0), + flags: { 'foundry-ironsworn': { dfid: moveCategory.$id } } + } +} + function movesForCategories( categories: IMoveCategory[] ): Array> { @@ -127,6 +152,7 @@ function movesForCategories( ItemDataConstructorData & Record > for (const category of categories) { + const folder = hashLookup(category.$id) for (const move of category.Moves) { renderLinksInMove(move) const cleanMove = cleanDollars(move) @@ -135,9 +161,11 @@ function movesForCategories( movesToCreate.push({ _id: hashLookup(cleanMove.dfid), type: 'sfmove', - name: move.Name, + name: move.Name + (move.$id.endsWith('_alt') ? ' (alt)' : ''), img: 'icons/dice/d10black.svg', - system: cleanMove + system: cleanMove, + sort: move.Source.Page, + folder }) } } @@ -145,16 +173,26 @@ function movesForCategories( } async function processISMoves() { + const pack = 'foundry-ironsworn.ironswornmoves' + await Folder.createDocuments( + ISMoveCategories.map((moveCategory) => getMoveFolderData(moveCategory)), + { pack, keepId: true } + ) const movesToCreate = movesForCategories(ISMoveCategories) await Item.createDocuments(movesToCreate, { - pack: 'foundry-ironsworn.ironswornmoves', + pack, keepId: true }) } async function processSFMoves() { + const pack = 'foundry-ironsworn.starforgedmoves' + await Folder.createDocuments( + SFMoveCategories.map((moveCategory) => getMoveFolderData(moveCategory)), + { pack, keepId: true } + ) const movesToCreate = movesForCategories(SFMoveCategories) await Item.createDocuments(movesToCreate, { - pack: 'foundry-ironsworn.starforgedmoves', + pack, keepId: true }) } @@ -163,11 +201,24 @@ async function processSFMoves() { * ASSSETS */ +function getAssetFolderData(assetType: IAssetType): FolderDataConstructorData { + return { + name: assetType.Name, + color: assetType.Display.Color, + description: assetType.Description, + type: 'Item', + _id: hashLookup(assetType.$id), + sort: assetType.Source.Page, + flags: { 'foundry-ironsworn': { dfid: assetType.$id } } + } +} + function assetsForTypes(types: IAssetType[]) { const assetsToCreate = [] as Array< ItemDataConstructorData & Record > for (const assetType of types) { + const folder = hashLookup(assetType.$id) for (const asset of assetType.Assets) { // Inputs map to fields and exclusive options const fields = [] as Array<{ name: string; value: string }> @@ -220,6 +271,7 @@ function assetsForTypes(types: IAssetType[]) { assetsToCreate.push({ type: 'asset', _id: hashLookup(asset.$id), + folder, name: asset.Name, system: data }) @@ -229,17 +281,27 @@ function assetsForTypes(types: IAssetType[]) { } async function processSFAssets() { + const pack = 'foundry-ironsworn.starforgedassets' + await Folder.createDocuments( + SFAssetTypes.map((assetType) => getAssetFolderData(assetType)), + { pack, keepId: true } + ) const assetsToCreate = assetsForTypes(SFAssetTypes) await Item.createDocuments(assetsToCreate, { - pack: 'foundry-ironsworn.starforgedassets', + pack, keepId: true }) } async function processISAssets() { + const pack = 'foundry-ironsworn.ironswornassets' + await Folder.createDocuments( + ISAssetTypes.map((assetType) => getAssetFolderData(assetType)), + { pack, keepId: true } + ) const assetsToCreate = assetsForTypes(ISAssetTypes) await Item.createDocuments(assetsToCreate, { - pack: 'foundry-ironsworn.ironswornassets', + pack, keepId: true }) } @@ -247,46 +309,101 @@ async function processISAssets() { /** * ORACLES */ + +function getOracleFolderData( + oracleBranch: IOracleCategory | IOracle, + parent?: string +): FolderDataConstructorData { + if ('Oracles' in oracleBranch) + return { + name: oracleBranch.Name, + _id: hashLookup(oracleBranch.$id), + type: 'RollTable', + description: oracleBranch.Description, + sort: + (oracleBranch.Source.Page ?? 0) + + (oracleBranch.Source.Title.includes('Delve') ? 1000 : 0), + flags: { 'foundry-ironsworn': { dfid: oracleBranch.$id } }, + parent + } + console.log(oracleBranch) + throw new Error("Data isn't an oracle tree branch") +} + async function processOracle( oracle: IOracle, - output: RollTableDataConstructorData[] + output: { + RollTable: RollTableDataConstructorData[] + Folder: FolderDataConstructorData[] + }, + folder: string ) { // Oracles JSON is a tree we wish to iterate through depth first adding // parents prior to their children, and children in order if (oracle.Table != null) - output.push(OracleTable.getConstructorData(oracle as any)) + output.RollTable.push({ + ...OracleTable.getConstructorData(oracle as any), + folder, + name: oracle.Name + (oracle.$id.endsWith('_alt') ? ' (alt)' : ''), + sort: + (oracle.Source.Page ?? 0) + + (oracle.Source.Title.includes('Delve') ? 1000 : 0) + }) - for (const child of oracle.Oracles ?? []) await processOracle(child, output) + if ('Oracles' in oracle) + output.Folder.push(getOracleFolderData(oracle, folder)) + + for (const child of oracle.Oracles ?? []) + await processOracle(child, output, hashLookup(oracle.$id)) } async function processOracleCategory( cat: IOracleCategory, - output: RollTableDataConstructorData[] + output: { + RollTable: RollTableDataConstructorData[] + Folder: FolderDataConstructorData[] + }, + /** The Foundry ID of the parent folder, if any. */ + parent?: string ) { - for (const oracle of cat.Oracles ?? []) await processOracle(oracle, output) + const folderData = getOracleFolderData(cat, parent) + output.Folder.push(folderData) + for (const oracle of cat.Oracles ?? []) + await processOracle(oracle, output, folderData._id as string) for (const child of cat.Categories ?? []) - await processOracleCategory(child, output) + await processOracleCategory(child, output, folderData._id as string) } async function processSFOracles() { - const oraclesToCreate: RollTableDataConstructorData[] = [] + const toCreate: { + RollTable: RollTableDataConstructorData[] + Folder: FolderDataConstructorData[] + } = { RollTable: [], Folder: [] } + const pack = 'foundry-ironsworn.starforgedoracles' for (const category of SFOracleCategories) { - await processOracleCategory(category, oraclesToCreate) + await processOracleCategory(category, toCreate) } - await OracleTable.createDocuments(oraclesToCreate, { - pack: 'foundry-ironsworn.starforgedoracles', + await Folder.createDocuments(toCreate.Folder, { pack, keepId: true }) + await OracleTable.createDocuments(toCreate.RollTable, { + pack, keepId: true }) } async function processISOracles() { - const oraclesToCreate: RollTableDataConstructorData[] = [] + const toCreate: { + RollTable: RollTableDataConstructorData[] + Folder: FolderDataConstructorData[] + } = { RollTable: [], Folder: [] } + + const pack = 'foundry-ironsworn.ironswornoracles' for (const category of ISOracleCategories) { - await processOracleCategory(category, oraclesToCreate) + await processOracleCategory(category, toCreate) } - await OracleTable.createDocuments(oraclesToCreate, { - pack: 'foundry-ironsworn.ironswornoracles', + await Folder.createDocuments(toCreate.Folder, { pack, keepId: true }) + await OracleTable.createDocuments(toCreate.RollTable, { + pack, keepId: true }) } diff --git a/src/module/features/compendium-categories.ts b/src/module/features/compendium-categories.ts deleted file mode 100644 index c3574371b..000000000 --- a/src/module/features/compendium-categories.ts +++ /dev/null @@ -1,23 +0,0 @@ -import type { OracleTable } from '../roll-table/oracle-table' - -export function registerCompendiumCategoryHook() { - Hooks.on('renderCompendium', async (_app, html: JQuery, opts) => { - if (opts.documentCls !== 'rolltable') return - - const collection = opts.collection - for (const el of html.find('.directory-item')) { - const table = (await collection.getDocument( - el.dataset.documentId - )) as OracleTable - const catFlag = table.getFlag('foundry-ironsworn', 'category') - if (catFlag != null) { - const cat = catFlag - .replace(/(Starforged|Ironsworn)\/Oracles\//, '') - .replace(/_/g, ' ') - $(el).append( - `${cat}` - ) - } - } - }) -} diff --git a/src/module/features/custommoves.ts b/src/module/features/custommoves.ts index 0923e7520..1d6f898f3 100644 --- a/src/module/features/custommoves.ts +++ b/src/module/features/custommoves.ts @@ -59,7 +59,7 @@ export async function createStarforgedMoveTree(): Promise { } // TODO dataforged has a key for move colours...., but they appear to have changed significantly since the last time i updated them! they'll be fixed for 2.0, but until then, here's a workaround. -enum MoveCategoryColor { +export enum MoveCategoryColor { Adventure = '#206087', Combat = '#818992', Connection = '#4A5791', diff --git a/system/packs/assets.db b/system/packs/assets.db deleted file mode 100644 index 047d4d8c9..000000000 --- a/system/packs/assets.db +++ /dev/null @@ -1,78 +0,0 @@ -{"type":"asset","_id":"00ba504ddae0c06d","name":"Giant Spider","system":{"requirement":"

Your spider uncovers secrets.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by sending your spider to scout a place, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

You may @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +shadow by sending your spider to secretly study someone. On a hit, the spider returns to reveal the target’s deepest fears through a reflection in its glassy eyes. Use this to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} and reroll any dice.

\n"},{"enabled":false,"description":"

When your spider sets a trap, add +1 as you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} +shadow. On a strong hit, also inflict 2 harm.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131585,"modifiedTime":1681101131585,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"03b1a72871745961","name":"Animal Kin","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to pacify, calm, control, aid, or fend off an animal (or an animal or beast companion), add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

You may add or upgrade an animal or beast companion asset for 1 fewer experience. Once you mark all their abilities, you may @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} with them and take an automatic strong hit. When you do, mark a bond twice and take 1 experience.

\n"},{"enabled":false,"description":"

Once per fight, when you leverage your animal or beast companion to make a move, reroll any dice. On a hit, take +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"04c87926913c3612","name":"Blade-Bound","system":{"requirement":"

Once you mark a bond with a kin-blade, a sentient weapon imbued with the spirit of your ancestor...

\n","category":"Path","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} or @Compendium[foundry-ironsworn.ironswornmoves.c0967ba47f57393b]{Draw the Circle} while wielding your kin-blade, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} by listening to the whispers of your kin-blade, add +1 and take +2 momentum on a hit. Then, @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} with your kin-blade to inflict savage harm (decide before rolling), add +1 and inflict +2 harm on a hit. Then, @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0636995c2d9af2c6","name":"Infiltrator","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to breach, traverse, or hide within an area held by an enemy, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} within an enemy area to discover their positions, plans, or methods, or when you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} within that area through observation, you may roll +shadow (instead of +wits). If you do, take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} within an enemy area by scavenging or looting, you may roll +shadow (instead of +wits). If you do, take +1 momentum or +1 supply on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0b27c8e07fdd4fbc","name":"Mammoth","system":{"requirement":"

Your mammoth walks a resolute path.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When your mammoth travels with you as you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}, you may add +2 but suffer -1 momentum (decide before rolling).

\n"},{"enabled":false,"description":"

When you make a move which requires you to roll +supply, you may instead roll +your mammoth’s health.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} by riding your mammoth against a pack of foes, add +1 and inflict +1 harm on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":5,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0bdeecae41e18172","name":"Revenant","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death} and return to the world of the living...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you are at 0 health, and @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} or @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}, add +1. If you then burn momentum to improve your result, envision what bond or vow binds you to this world, and take +2 momentum after you reset.

\n"},{"enabled":false,"description":"

When you make a move to investigate, oppose, or interact with a horror, spirit, or other undead being, add +1.

\n"},{"enabled":false,"description":"

When you bring death to your foe to @Compendium[foundry-ironsworn.ironswornmoves.aac3783710ad7499]{End the Fight}, you may burn momentum to cancel one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0d35e94d513f0a64","name":"Young Wyvern","system":{"requirement":"

Your wyvern won’t devour you. For now.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey} and score a hit, you may suffer -1 supply in exchange for +2 momentum.

\n"},{"enabled":false,"description":"

When you make the @Compendium[foundry-ironsworn.ironswornmoves.5042c9574d4faf61]{Companion Endure Harm} move for your wyvern, add +2 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} by commanding your wyvern to attack, roll +heart. Your wyvern inflicts 3 harm on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":5,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0f0755a88b6dae09","name":"Invoke","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you consume the mystical essence of your surroundings, roll +wits. On a strong hit, add the value of your action die to your essence track (max 6). You may then @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +essence to create minor mystical effects or illusions. If you do, suffer -1 essence and take +1 momentum on a hit. On a weak hit, as above, but capturing these energies is harrowing; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"},{"enabled":false,"description":"

You may @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} +essence (and suffer -1 essence) through a show of power.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 essence on a hit.

\n"}],"track":{"enabled":true,"name":"Essence","current":0,"max":6},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"13ed0564db8f97aa","name":"Sway","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you speak a person’s name three times to the wind, roll +wits. On a strong hit, the wind whispers of this person’s need. Envision what you hear (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). If you use this information or fulfill this need when you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} them, you may reroll any dice (one time only). On a weak hit, as above, but this person’s need creates a troubling dilemma or complication; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).

\n"},{"enabled":false,"description":"

As above, and if you score a strong hit when you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, you may also reroll any dice (one time only) when you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} from this person.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"153f1eb966607782","name":"Augur","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you summon a flock of crows and ask a single question, roll +wits. On a strong hit, you interpret their calls as a helpful omen. Envision the response (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure) and take +2 momentum. On a weak hit, the crows ignore your question and offer a clue to an unrelated problem or opportunity in this area. Envision what you learn (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +1 momentum.

\n"},{"enabled":false,"description":"

As above, and the crows will also help guide you on the proper path. On a hit, add +1 on the next segment when you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"15b725bb12711958","name":"Visage","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you paint yourself in blood and ash, roll +wits. On a strong hit, you may add +2 and take +1 momentum on a hit when you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} using fear or intimidation. If you roll a 1 on your action die when making a move aided by your visage, the magic is spent. On a weak hit, as above, but the blood must be your own; @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (2 harm).

\n"},{"enabled":false,"description":"

As above, and you may also add +1 when you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike}, @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash}, or @Compendium[foundry-ironsworn.ironswornmoves.412156232a6d42bf]{Battle}.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1b5af86638bfe3a1","name":"Wright","system":{"requirement":"","category":"Path","color":"","fields":[{"name":"Specialty","value":""}],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by crafting a useful item using your specialty, or when you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} to create or repair an item in a perilous situation, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

As above, and you may suffer -1 supply (after rolling) to add an additional +1.

\n"},{"enabled":false,"description":"

When you give the item you create as a gift to commemorate an important event or relationship, you may (one time only) reroll any dice when you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond}, or @Compendium[foundry-ironsworn.ironswornmoves.421b379cb40b6ab7]{Test Your Bond}.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1e977a081d0ffa91","name":"Keen","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you hold a weapon and sing a keen for those it has killed, roll +heart. On a strong hit, the wielder inflicts +1 harm when they @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash}. If they roll a 1 on their action die when making a move to inflict harm, the magic is spent. On a weak hit, as above, but the voices of those who were slain join in your song; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"},{"enabled":false,"description":"

As above, and the wielder may also (one time only) add +1 and take +2 momentum on a hit when they @Compendium[foundry-ironsworn.ironswornmoves.c0967ba47f57393b]{Draw the Circle}, @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray}, or @Compendium[foundry-ironsworn.ironswornmoves.412156232a6d42bf]{Battle}.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1fc65674606733f7","name":"Wayfinder","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}, take +1 momentum on a strong hit. If you burn momentum to improve your result, also take +1 momentum after you reset.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} by carefully surveying the landscape or scouting ahead, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to safely guide someone on a perilous journey, you may reroll any dice. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and mark experience, take +1 experience.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"20909cc1f3071721","name":"Improviser","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.48f642fd361e9c03]{Check Your Gear}, you may roll +wits (instead of +supply). If you do, envision how you make do with a clever solution, and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} by cobbling together an ad hoc tool or apparatus, add +1 and take +1 momentum on a hit. After rolling, you may also suffer -1 supply and add +1 more.

\n"},{"enabled":false,"description":"

When you throw caution to the wind and make an impulsive move in a risky situation, you may add +2. If you do, take +1 momentum on a strong hit, but count a weak hit as a miss.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"236be2e679ef8420","name":"Leech","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you mark your hands or weapon with an intricate blood rune, roll +iron. On a strong hit, the rune thirsts for fresh blood. One time only, when you make a move to inflict harm, reroll any dice and inflict +2 harm on a hit. Then, for each point of harm inflicted, take +1 and allocate it as +health or +momentum. On a weak hit, as above, but this asset counts as a debility until the rune’s thirst is quenched.

\n"},{"enabled":false,"description":"

As above, and you may also touch an ally or companion and let them take any remaining points as +health or +momentum.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"251eda40699e98e7","name":"Spirit-Bound","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

You are haunted by someone whose death you caused through your actions or failures. When you consult with their spirit to @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, add +1 and take +2 momentum on a hit. On a weak hit, also @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death} guided by the spirit, add +1. On a strong hit, envision what you learn and take 1 experience.

\n"},{"enabled":false,"description":"

One time only, when you successfully @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} (formidable or greater) in service to the spirit, choose one.

\n
    \n
  • Let them go: Take 2 experience for each marked ability and discard this asset.
  • \n
  • Deepen your connection: Add +1 more when you leverage this asset.
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"273d07c95cd1c166","name":"Sunderer","system":{"requirement":"

If you wield an axe...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} in close quarters, you may suffer -1 momentum and inflict +1 harm on a hit (decide before rolling).

\n"},{"enabled":false,"description":"

When you have your axe in hand, and use the promise of violence to @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} or @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you make a tribute to a fallen foe (formidable or greater) by carving a rune in the haft of your axe, roll +heart. On a strong hit, inflict +1d6 harm (one time only) when you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash}. On a weak hit, as above, but this death weighs on you; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"2d3070fbde3039ac","name":"Ironclad","system":{"requirement":"

If you wear armor...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you equip or adjust your armor, choose one.

\n
    \n
  • Lightly armored: When you @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} in a fight, add +1 and take +1 momentum on a hit.
  • \n
  • Geared for war: Mark encumbered. When you @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} in a fight, add +2 and take +1 momentum on a hit.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} while you are geared for war, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} in a situation where strength of arms is a factor, add +2.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[{"name":"Lightly armored","selected":false},{"name":"Geared for war","selected":false}],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"326fd92b2e6d2b72","name":"Slinger","system":{"requirement":"

If you wield a sling...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When launched from a sling, a simple stone inflicts deadly harm (2 harm). When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} by barraging your foe with sling-bullets, inflict harm on a strong hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} by launching stones at an advancing foe, you may choose one (before rolling).

\n
    \n
  • Hold them back: Retain initiative on a weak hit, but inflict only 1 harm.
  • \n
  • Hit them hard: Inflict +1 harm on a hit, but suffer -1 momentum.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by preparing stones of a special quality or material, add +1. Then, take +1 momentum or +1 supply on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"36d419710e044188","name":"Communion","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you surround the remains of a recently deceased intelligent creature with lit candles, and summon its spirit, roll +heart. Add +1 if you share a bond. On a strong hit, the spirit appears and you may converse for a few minutes. Make moves as appropriate (add +1). On a weak hit, as above, but the spirit also delivers troubling news unrelated to your purpose. Envision what it tells you (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure) and @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).

\n"},{"enabled":false,"description":"

As above, and you may also commune with the long-dead.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"37487d67a9217a34","name":"Sighted","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} or @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} to identify or detect mystic forces, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond}, or @Compendium[foundry-ironsworn.ironswornmoves.421b379cb40b6ab7]{Test Your Bond} with a fellow mystic or mystical being, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by studying someone or something in a charged situation, add +1 and take +1 momentum on a hit. When you also pierce the veil to explore deeper truths (decide before rolling), you may reroll any dice. If you do, count a weak hit as a miss.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"374ac3f212dec7a9","name":"Fated","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death} or @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation} while your epic background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as a debility (and you no longer have this protection) until you next @Compendium[foundry-ironsworn.ironswornmoves.c3696751a921323b]{Reach a Milestone} on the background vow.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c3696751a921323b]{Reach a Milestone} on your background vow, take +2 momentum or +1 spirit.

\n"},{"enabled":false,"description":"

For every two boxes filled on your background vow progress track, take 1 experience. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow}, your fate is at hand. Envision your final sacrifice and reroll any dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"396433f39ad3318f","name":"Outcast","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When your supply is reduced to 0, suffer any remaining -supply as -momentum. Then, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may suffer -2 momentum in exchange for +1 supply. On a miss, you are @Compendium[foundry-ironsworn.ironswornmoves.e599a449ce2cc52b]{Out of Supply}.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn}, you may reroll any dice. If you do (decide before your first roll), your needs are few, but your isolation sets you apart from others. A strong hit counts as a weak hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.727eb47e8f031e81]{Reach Your Destination} and score a strong hit, you recall or recognize something helpful about this place. Envision what it is, and take +2 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"3e00199bf4b596d5","name":"Oathbreaker","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

This asset counts as a debility. One time only, when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to redeem yourself (extreme or greater), give that vow a special mark. When you @Compendium[foundry-ironsworn.ironswornmoves.c3696751a921323b]{Reach a Milestone} on the marked vow, take +2 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} on your marked quest and score a hit, you find redemption and automatically activate this ability at no cost. You may then improve one of your stats by +1 and discard this asset.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"423bcfe28d34228b","name":"Long-Arm","system":{"requirement":"

If you wield a staff...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

In your hands, a humble staff is a deadly weapon (2 harm). When you instead use it as a simple weapon (1 harm), you may @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} +edge (instead of iron). If you do, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +edge using your staff to disarm, trip, shove, or stun your foe, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey} and score a strong hit, or if you accompany an ally who scores a strong hit on that move, your staff provides support and comfort in your travels; take +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"42b2403326eb2098","name":"Kindred","system":{"requirement":"

Your friend stands by you.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you make a move outside of combat aided by your companion’s expertise, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} or @Compendium[foundry-ironsworn.ironswornmoves.412156232a6d42bf]{Battle} alongside your companion, or when you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} against an attack by standing together, add +1.

\n"},{"enabled":false,"description":"

Once you mark a bond with your companion, add +1 when you @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation} in their presence.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"442f32d8fa97f4df","name":"Loyalist","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.9ddde3bd0769fc24]{Aid Your Ally}, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally.

\n"},{"enabled":false,"description":"

When an ally makes the @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} move in your company, they add +1 and you take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"451486420967253f","name":"Cutthroat","system":{"requirement":"

If you wield a dagger or knife...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you are in position to @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} at an unsuspecting foe, choose one (before rolling).

\n
    \n
  • Add +2 and take +1 momentum on a hit.
  • \n
  • Inflict +2 harm on a hit.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} someone at the point of your blade, or when you rely on your blade to @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, add +1.

\n"},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +shadow by performing a feint or misdirection, reroll any dice and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"477ea0401fa056c3","name":"Brawler","system":{"requirement":"

If you are unarmed or fighting with a non-deadly weapon...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +iron by engaging in close_quarters brawling (such as punching, tripping, or grappling), add +1. If you score a hit, you may also inflict 1 harm.

\n"},{"enabled":false,"description":"

When you use an unarmed attack or simple weapon to @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} with deadly intent, add +2 and inflict 2 harm on a hit (instead of 1). On a weak hit or miss, suffer -1 momentum (in addition to any other outcome of the move).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} against a brawling attack, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"47f9b350e463ae1b","name":"Empowered","system":{"requirement":"","category":"Path","color":"","fields":[{"name":"Title/Lineage","value":""}],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} and score a weak hit or miss, you may claim the rights of hospitality warranted by your title or lineage. If you do, roll all dice again and add +1. On a miss, you are refused, and your presumption causes significant new trouble.

\n"},{"enabled":false,"description":"

When you exert your title or lineage to @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you forgo your title or lineage and @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} as an equal, or when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to serve someone of a lower station, add +1 and take +1 momentum or +1 spirit on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"4b92f6859793c0b8","name":"Horse","system":{"requirement":"

You and your horse ride as one.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +edge using your horse’s speed and grace, or when you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} or @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +heart by charging into combat, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} at close range while mounted, add +1 and inflict +1 harm on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":5,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"4d63664ebda2297a","name":"Fortune Hunter","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to someone under the promise of payment, add +1 and give the quest a special mark. When you successfully @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} to them, take +wealth equal to the rank of the quest. If you leverage wealth when making a move where resources are a factor, add +wealth and suffer -1 wealth.

\n"},{"enabled":false,"description":"

When in a community or trading, you may suffer -1 wealth and take +2 supply.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} by scavenging or looting, and score a strong hit with a match, you may envision finding an object of value. If you do, take +1 supply (instead of +2) and +1 wealth.

\n"}],"track":{"enabled":true,"name":"Wealth","current":0,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"527f8eb6bdcc729d","name":"Bonded","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move which gives you an add for sharing a bond, add +1 more.

\n"},{"enabled":false,"description":"

When you completely fill a box on your bonds progress track, envision what your relationships have taught you. Then, take 1 experience and +2 momentum.

\n"},{"enabled":false,"description":"

When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-kin for courage or encouragement. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or corrupted. If both debilities are already marked, @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation}.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"55a3b0ee5d864242","name":"Ritualist","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} (formidable or greater) in service to an elder\nmystic, and @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} to train with them...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} to ready yourself for a ritual, envision how you prepare. Then, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you perform a ritual, you may suffer -1 supply and add +1 (decide before rolling).

\n"},{"enabled":false,"description":"

When you tattoo the essence of a new ritual onto your skin, envision the mark you create. You may then purchase and upgrade that ritual asset for 1 fewer experience.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"56eb2ad6c077dc00","name":"Tether","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you commune with the spirits of a place, roll +heart. If you share a bond with someone there, add +1. On a strong hit, you are tethered. When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey} to return, you may roll +spirit or +heart (instead of +wits), and take +1 momentum on a hit. When you @Compendium[foundry-ironsworn.ironswornmoves.727eb47e8f031e81]{Reach Your Destination}, take +2 momentum on a strong hit. The tether is lost if you perform this ritual elsewhere, or when you @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation}. On a weak hit, as above, but the spirits reveal a disturbing aspect of the place; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"},{"enabled":false,"description":"

As above, and you may also reroll any dice when you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} in the tethered place.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"57f5d48e8b42672d","name":"Commander","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

You lead a warband with +4 strength. Roll +strength when you command your warband to @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, or @Compendium[foundry-ironsworn.ironswornmoves.412156232a6d42bf]{Battle}. When you face the negative outcome of any move, you may suffer -1 strength as the cost. When you @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} or @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} and score a hit, take +1 strength. While at 0 strength, this asset counts as a debility.

\n"},{"enabled":false,"description":"

You may dispatch scouts from your warband to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} or @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply}; if you do, roll +strength.

\n"},{"enabled":false,"description":"

Once you @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} with your warband, take +1 momentum on a hit when you leverage a warband ability.

\n"}],"track":{"enabled":true,"name":"Strength","current":4,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"5c59c95dd4677c7d","name":"Weaponmaster","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} (formidable or greater) in service to a seasoned warrior, and @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} to train with them...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by sizing up your foe in a fight, or in a charged situation which may lead to a fight, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you study or train in a new weapon or technique, you may obtain and upgrade that combat talent for 1 fewer experience.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.12e23cfe23534a8f]{Turn the Tide} with a sudden change of weapon or technique, and your next move is a @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike}, add +1 and inflict +2 harm on a strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"5dae96957d13ef59","name":"Bind","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you wear an animal pelt and dance in moonlight, roll +wits. On a strong hit, you or an ally may wear the pelt and add +1 when making moves with the related stat (wolf-edge; bear-iron; deer-heart; fox-shadow; boar-wits). If the wearer rolls a 1 on their action die while making a move using the pelt, the magic is spent. On a weak hit, as above, but the wilds call as you dance; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).

\n"},{"enabled":false,"description":"

As above, and you may instead perform this ritual wearing the pelt of a beast. If you do, name the related stat and add +2 (instead of +1).

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"5e86f277a23f1113","name":"Shield-Bearer","system":{"requirement":"

If you wield a shield...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} using your shield as cover, add +1. When you @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} in close quarters, take +1 momentum on a strong hit.

\n"},{"enabled":false,"description":"

When you paint your shield with a meaningful symbol, envision what you create. Then, if you @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} as you face off against a fearsome foe, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When forced to @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} in a fight, you may instead sacrifice your shield and ignore all harm. If you do, the shield is destroyed. Once per fight, you also take initiative when you sacrifice your shield to avoid harm.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131590,"modifiedTime":1681101131590,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"66c77ad45a248aa4","name":"Battle-Scarred","system":{"requirement":"

Once you become maimed...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":false,"description":"

You focus your energies: Reduce your edge or iron by 1 and add +2 to wits or heart, or +1 to each (to a maximum of +4).

\n"},{"enabled":false,"description":"

You overcome your limitations: Reduce your maximum health by 1. Maimed no longer counts as a debility, and does not reduce your maximum momentum or reset value. When you @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} +heart, take +1 momentum on a strong hit.

\n"},{"enabled":false,"description":"

You have stared down death before: When you are at 0 health and @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm}, you may roll +wits or +heart (instead of +health or +iron). If you do, take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6926a7946db88fb0","name":"Archer","system":{"requirement":"

If you wield a bow...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by taking a moment to aim, choose your approach and add +1.

\n
    \n
  • Trust your instincts: Roll +wits, and take +2 momentum on a strong hit.
  • \n
  • Line up your shot: Roll +edge, and take +1 momentum on a hit.
  • \n
\n"},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash}, you may take extra shots and suffer -1 supply (decide before rolling). When you do, reroll any dice. On a hit, inflict +2 harm and take +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} by hunting, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"69c1fb37cca33c7f","name":"Swordmaster","system":{"requirement":"

If you wield a sword...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} and score a strong hit, add +1 if you immediately follow with a @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike}.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} by kneeling and grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm) in exchange for an additional +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6b9296e71492e653","name":"Wildblood","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, or @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} using your knowledge of tracking, woodcraft, or woodland creatures, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} or @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by hiding or sneaking in the woodlands, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} in the woodlands, you may roll +wits (instead of +supply). If you do, you and your allies each choose 1 more option on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6dd53ac5ff6509c5","name":"Owl","system":{"requirement":"

Your owl soars through the darkness.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

If you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} at night by sending your owl to hunt, take +2 momentum on a hit. When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} +wits against an ambush in darkness, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you leverage your owl’s secret knowledge to perform a ritual, add +1 or take +1 momentum on a hit (decide before rolling).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}, take your owl’s health as +momentum before you roll.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"706e4c7598fbe5cf","name":"Berserker","system":{"requirement":"

If you are clad only in animal pelts...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} by embodying your wild nature, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} by unleashing your rage (decide before rolling), inflict +1 harm on a hit. Then, choose one.

\n
    \n
  • Push yourself: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).
  • \n
  • Lose yourself: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} in a fight, and your health is above 0, you may let the pain inflame your wildness (decide before rolling). If you then score a strong hit and choose to embrace the pain, take +momentum equal to your remaining health. A weak hit counts as a miss.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7348f1fbd148fc9b","name":"Divination","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you take a drop of blood from a willing subject (not yourself) and cast the rune-carved stones, roll +heart. On a strong hit, you may read the runes to gain insight about the subject and people close to them, including information you and the subject have no knowledge of. If you use the reading to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, or @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond}, add +1. On a weak hit, as above, but the runes reveal their secrets only with extra time and focus; suffer -2 momentum.

\n"},{"enabled":false,"description":"

As above, and your divination can also reveal information about the subject’s future.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7367052c4a8487c4","name":"Ward","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you walk a wide circle, sprinkling the ground with salt, roll +wits. On a strong hit, choose two. On a weak hit, choose one.

\n
    \n
  • When a foe first crosses the boundary, take +1 momentum.
  • \n
  • When you first inflict harm against a foe within the boundary, inflict +1 harm.
  • \n
  • Your ward is ‘likely’ (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle}) to trap a foe within the boundary.
  • \n
\n"},{"enabled":false,"description":"

As above, and improve the effect of your ward (+2 momentum, +2 harm, and ‘almost certain’).

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"76a77fceda12651b","name":"Lorekeeper","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

You are the bearer of a mystical archive. When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} using lore recalled from your studies, add +1. If you have a few hours to search the archive, add +2. On a hit, envision the obscure but helpful knowledge you put to use (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +1 momentum.

\n"},{"enabled":false,"description":"

When you learn of a site or object holding lost knowledge, and @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to recover it for the archive, reroll any dice. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and mark experience, take +1 experience.

\n"},{"enabled":false,"description":"

One time only, you may browse the archive’s forbidden depths. If you do, raise your wits by 1 and roll an action die. On 1-3, you must also mark corrupted or @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation} (ignoring momentum).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"791b0f94c35cdd8c","name":"Masked","system":{"requirement":"

Once you mark a bond with elves, and are gifted a mask of precious elderwood...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":false,"description":"

Choose your mask’s material.

\n
    \n
  • Thunderwood: Edge / Health
  • \n
  • Bloodwood: Iron / Health
  • \n
  • Ghostwood: Shadow / Spirit
  • \n
  • Whisperwood: Wits / Spirit
  • \n
\n

When you wear the mask and make a move which uses its stat, add +1. If you roll a 1 on your action die, suffer -1 to the associated track (in addition to any other outcome of the move).

\n"},{"enabled":false,"description":"

As above, and you may instead add +2 and suffer -2 (decide before rolling).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death} or @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation} while wearing the mask, you may roll +its stat (instead of +heart).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[{"name":"Thunderwood","selected":false},{"name":"Bloodwood","selected":false},{"name":"Ghostwood","selected":false},{"name":"Whisperwood","selected":false}],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7972c98dd1950a40","name":"Honorbound","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.12e23cfe23534a8f]{Turn the Tide}, envision how your vows give you strength in this moment. Then, when you make your move, add +2 (instead of +1) and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} by telling a hard truth, add +1 and take +1 momentum on a hit. On a weak hit or miss, envision how this truth complicates your current situation.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and score a miss, you may reroll one challenge die. If you score a miss again, reduce your maximum spirit by 1. You may recover this lost spirit when you next @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and score a strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7bc6083bc264421c","name":"Totem","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you hold a totem of your animal or beast companion and focus on it, roll +heart. On a strong hit, you are bound together. Add +1 and take +1 momentum on a hit when you use a companion ability. If you roll a 1 on your action die when using a companion ability, the magic is spent. On a weak hit, as above, but creating this connection is unsettling; @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).

\n"},{"enabled":false,"description":"

As above, and you may also perceive the world through your companion’s senses while you make moves aided by them (even when you are apart).

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"81f991193d03427b","name":"Shadow-Walk","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you cloak yourself with the gossamer veil of the shadow realms, roll +shadow. On a strong hit, take +1 momentum. Then, reroll any dice (one time only) when you make a move by ambushing, hiding, or sneaking. On a weak hit, as above, but the shadows try to lead you astray. You must first @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} to find your way.

\n"},{"enabled":false,"description":"

As above, and you may also travel along the hidden paths of the shadow realms to @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey} using +shadow (instead of +wits). If you do, @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress) and mark progress twice on a strong hit.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"84e9642aa474c8f2","name":"Talisman","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you fashion a charm, envision it and name the specific person or creature it protects against. Then roll +wits. On a strong hit, when the wearer opposes the target through a move, add +2. If a 1 is rolled on the action die while making a move using the charm, the magic is spent. On a weak hit, as above, but the wearer adds +1 when making a move (instead of +2).

\n"},{"enabled":false,"description":"

As above, and you may instead fashion a charm which aids the wearer against all supernatural threats, such as mystic rituals or horrors.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131592,"modifiedTime":1681101131592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"85f433e1e8451ce4","name":"Hawk","system":{"requirement":"

Your hawk can aid you while it is aloft.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}, or when you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} by hunting for small game, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +edge using your hawk to harass and distract your foes, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +wits to detect an approaching threat, or when you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} +wits against an ambush, add +2.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131585,"modifiedTime":1681101131585,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"88d41f2b0c60c55a","name":"Lightbearer","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you focus on a source of light and capture its essence, roll +wits. On a strong hit, set your light track to +6. On a weak hit, make it +3. Then, when you make a move to overcome or navigate darkness, you may add +2 and suffer -1 light.

\n"},{"enabled":false,"description":"

You may use your light to @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} against a dark-dwelling foe. Choose the amount of light to unleash, and roll +light (instead of +iron or +edge). Suffer -light equal to that amount. On a hit, your harm is 1+your unleashed light.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Light","current":0,"max":6},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"89c41b8229d92ade","name":"Thunder-Bringer","system":{"requirement":"

If you wield a mighty hammer...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} by hitting or breaking an inanimate object, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} a foe to knock them back, stun them, or put them off balance, inflict 1 harm (instead of 2) and take +2 momentum on a hit. On a strong hit, you also create an opening and add +1 on your next move.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.12e23cfe23534a8f]{Turn the Tide}, you may @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} with all the fury and power you can muster. If you do (decide before rolling), you may reroll any dice and inflict +2 harm on a strong hit, but count a weak hit as a miss.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"914329828cf3de4b","name":"Scry","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you look into flames to study a remote person or location, roll +shadow. You or someone with you must have knowledge of the target. On a strong hit, you may @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} through observation using +shadow or +wits. On a weak hit, as above, but the flames are hungry; choose one to sacrifice.

\n
    \n
  • Your blood: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (2 harm).
  • \n
  • Something precious: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (2 stress).
  • \n
  • Provisions: Suffer -2 supply.
  • \n
\n"},{"enabled":false,"description":"

As above, and you may instead study a past event.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"933e5f8efc35f206","name":"Slayer","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} by tracking a beast or horror, or when you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by readying yourself for a fight against them, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to slay a beast or horror, you may reroll any dice. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and mark experience, take +1 experience.

\n"},{"enabled":false,"description":"

When you slay a beast or horror (at least formidable), you may take a trophy and choose one.

\n
    \n
  • Power a ritual: When you or an ally make a ritual move, reroll any dice (one time only).
  • \n
  • Prove your worth: When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn}, reroll any dice (one time only).
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"962309d5fcf3ac53","name":"Duelist","system":{"requirement":"

If you wield a bladed weapon in each hand...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash}, you may add +2. If you do (decide before rolling), inflict +1 harm on a strong hit and count a weak hit as a miss.

\n"},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +edge by making a bold display of your combat prowess, you may reroll any dice.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c0967ba47f57393b]{Draw the Circle}, choose one (before rolling).

\n
    \n
  • Add +2.
  • \n
  • Take +2 momentum on a hit.
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"98bf680786f73035","name":"Alchemist","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you create an elixir, choose an effect: Deftness (edge), audacity (heart), vigor (iron), slyness (shadow), or clarity (wits). Then, suffer -1 supply and roll +wits. On a strong hit, you create a single dose. The character who consumes the elixir must @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +iron and score a hit, after which they add +1 when making moves with the related stat until their health, spirit, or momentum fall below +1. On a weak hit, as above, but suffer an additional -1 supply to create it.

\n"},{"enabled":false,"description":"

As above, and you may choose two effects for a single dose, or create two doses of the same effect.

\n"},{"enabled":false,"description":"

When you prepare an elixir, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"ac35a2e607c86003","name":"Shadow-Kin","system":{"requirement":"

Once you become corrupted...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":false,"description":"

You harden your heart: Reduce your heart stat by 1 and add up to +2 to shadow (to a maximum of +4).

\n"},{"enabled":false,"description":"

You are attuned to the realms of shadow: When you perform a ritual, add +1.

\n"},{"enabled":false,"description":"

You know the sly ways of death: When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}, you may roll +shadow (instead of +heart). On a weak hit, if you choose to undertake a deathbound quest, you may roll +shadow (instead of +heart) and reroll any dice as you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} on that quest and and mark experience, take +2 experience.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"b4d8d1c527faa8c0","name":"Dancer","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +edge by dancing for an audience, add +1 and take +2 momentum on a hit. On a strong hit, also add +2 (one time only) if you make a move to interact with someone in the audience.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +edge in a fight by nimbly avoiding your foe’s attacks, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you or an ally make a progress move and score a hit, you may perform a dance to commemorate the event. If you do, roll +edge. On a strong hit, you and each of your allies take +2 momentum and +1 spirit. On a weak hit, you take +1 momentum or +1 spirit, but your allies are unmoved.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"bc1d497da5950da5","name":"Veteran","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you burn momentum to improve your result in combat, envision how your hard-won fighting experience gives you the upper hand. Then, take +1 momentum after you reset, and add +1 when you make your next move. Once per fight, you also take initiative when burning momentum to improve a miss to a weak hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to someone who fought beside you, or @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} with them, add +2 and take +2 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} by looting the dead on a field of battle, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"bc8db0abea6bdc73","name":"Banner-Sworn","system":{"requirement":"

Once you mark a bond with a leader or faction...

\n","category":"Path","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to serve your leader or faction on a mission, you may reroll any dice. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and mark experience, take +1 experience.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} or @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} in the company of your banner-kin, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} bearing your banner, add +1 and take +1 momentum on a hit. When you burn momentum while carrying your banner in combat, take +1 momentum after you reset.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"bedf73be9b9ef0a8","name":"Fletcher","system":{"requirement":"","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by crafting arrows of fine quality, add +1. Then, take +1 supply or +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} by recovering or gathering arrows after a battle, add +2.

\n"},{"enabled":false,"description":"

When you craft a single arrow designated for a specific foe, envision the process and materials, and roll +wits. On a strong hit, take both. On a weak hit, choose one.

\n
    \n
  • Seeker: When a shooter uses the arrow to @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} against this foe, reroll any dice (one time only).
  • \n
  • Ravager: When a shooter uses the arrow to inflict harm against this foe, inflict +1d6 harm (one time only).
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131589,"modifiedTime":1681101131589,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c0411e3ea22ea5c7","name":"Herbalist","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you attempt to @Compendium[foundry-ironsworn.ironswornmoves.3d315ee54e9ce845]{Heal} using herbal remedies, and you have at least +1 supply, choose one (decide before rolling).

\n
    \n
  • Add +2.
  • \n
  • On a hit, take or give an additional +1 health.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.3d315ee54e9ce845]{Heal} a companion, ally, or other character, and score a hit, take +1 spirit or +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} and choose the option to partake, you can create a restorative meal. If you do, you and your companions take +1 health. Any allies who choose to partake also take +1 health, and do not suffer -supply.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c4f6c49b2b3d9a35","name":"Pretender","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you establish a false identity, roll +shadow. On a strong hit, you may add +2 when you make moves using this identity to deceive or influence others. If you roll a 1 on your action die when using your false identity, someone doubts you. Make appropriate moves to reassure them or prevent them from revealing the truth. On a weak hit, as above, but add +1 (instead of +2).

\n"},{"enabled":false,"description":"

As above, and you may roll +shadow (instead of +heart) when you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} under your false identity. If you do, take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by revealing your true identity in a dramatic moment, reroll any dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"d0a165b555a66717","name":"Cave Lion","system":{"requirement":"

Your cat takes down its prey.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When your cat chases down big game, you may @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} with +edge (instead of +wits). If you do, take +1 supply or +1 momentum on a strong hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} or @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} by sending your cat to attack, roll +edge. On a hit, take +2 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp}, your cat is alert to trouble. If you or an ally choose to relax, take +1 spirit. If you focus, take +1 momentum.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131585,"modifiedTime":1681101131585,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"d9aee221fb9b67ea","name":"Waterborn","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, or @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} related to your knowledge of watercraft, water travel, or aquatic environments or creatures, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey} by boat or ship, add +1. On a strong hit, also choose one.

\n
    \n
  • The wind is at your back: Mark progress twice.
  • \n
  • Find safe anchor: @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} now and reroll any dice.
  • \n
  • Reap the bounty: @Compendium[foundry-ironsworn.ironswornmoves.8d90dd472856be27]{Resupply} now and reroll any dice.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ed343c963b08f301]{Enter the Fray} aboard a boat or ship, reroll any dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"dadad68f11e12d1c","name":"Skirmisher","system":{"requirement":"

If you wield a spear...

\n","category":"Combat Talent","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} by holding a foe at bay using your spear’s reach, roll +iron or +edge. If you score a hit, you may...

\n
    \n
  • Iron: @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} (if you have initiative) or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} now, and add +1.
  • \n
  • Edge: Take +1 momentum.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} in close combat, you may attempt to drive your spear home (decide before rolling). If you do, add +1 and inflict +2 harm on a hit. If you score a hit and the fight continues, @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +iron to recover your spear.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by bracing your spear against a charging foe, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"e22239c28754b5a2","name":"Devotant","system":{"requirement":"","category":"Path","color":"","fields":[{"name":"God's Name","value":""}],"abilities":[{"enabled":true,"description":"

When you say your daily prayers, you may @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} by asking your god to grant a blessing. If you do, roll +your god’s stat. On a hit, take +2 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to serve your god on a divine quest, you may roll +your god’s stat and reroll any dice. When you @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} and mark experience, take +1 experience.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} by sharing the word of your god, you may roll +your god’s stat. If you do, take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[{"name":"Edge","selected":false},{"name":"Heart","selected":false},{"name":"Iron","selected":false},{"name":"Shadow","selected":false},{"name":"Wits","selected":false}],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131587,"modifiedTime":1681101131587,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"e5ff13d9dfb1688b","name":"Raven","system":{"requirement":"

Your raven heeds your call.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} or @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +shadow using your raven to perform trickery (such as creating a distraction or stealing a small object) add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}, add +2 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When your raven carries messages for you, you may @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} from a distance.

\n"}],"track":{"enabled":true,"name":"Health","current":2,"max":2},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"ea35adf52c5b108e","name":"Hound","system":{"requirement":"

Your hound is your steadfast companion.

\n","category":"Companion","color":"","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} using your hound’s keen senses to track your quarry or investigate a scene, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.5288e935906f6d28]{Strike} or @Compendium[foundry-ironsworn.ironswornmoves.7e008d0f656dc8b3]{Clash} alongside your hound and score a hit, inflict +1 harm or take +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} in the company of your hound, add +1.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131586,"modifiedTime":1681101131586,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"efae6bb28decca8a","name":"Storyweaver","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel}, or @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} by sharing an inspiring or enlightening song, poem, or tale, envision the story you tell. Then, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.30046577bc83f2f0]{Make Camp} and choose the option to relax, you may share a story with your allies or compose a new story if alone. If you do, envision the story you tell and take +1 spirit or +1 momentum. Any allies who choose to relax in your company may also take +1 spirit or +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.25421995c803340e]{Sojourn} within a community with which you share a bond, add +2 (instead of +1).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"f046c70dae00c59e","name":"Awakening","system":{"requirement":"","category":"Ritual","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you create a simulacrum, roll +heart. On a strong hit, your creation is given unnatural life. If it aids you as you make a move to assault or overcome an obstacle through strength, add +2. It has 3 health and suffers harm as appropriate, but is not a companion and may not be healed. At 0 health, it is dead. On a weak hit, as above, but if you roll a 1 on your action die when aided by your creation, you must @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} +heart to keep it from turning on you (as a formidable foe).

\n"},{"enabled":false,"description":"

Your simulacrum has 6 health.

\n"},{"enabled":false,"description":"

When you perform this ritual, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131591,"modifiedTime":1681101131591,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"f090095196ad0dd5","name":"Trickster","system":{"requirement":"","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger}, @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage}, or @Compendium[foundry-ironsworn.ironswornmoves.be95ca063ded2b19]{Compel} by lying, bluffing, stealing, or cheating, add +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information} by investigating a devious scheme, you may roll +shadow (instead of +wits). If you do, take +2 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.b643d9ea53ff8d98]{Forge a Bond} for a relationship founded on a lie, choose one.

\n
    \n
  • Keep your secret: Roll +shadow (instead of +heart).
  • \n
  • Reveal the truth: Roll +heart. On a strong hit, mark a bond twice and take 1 experience. A weak hit counts as a miss.
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"f9cebc2a4b73432d","name":"Rider","system":{"requirement":"

If you are with your horse companion...

\n","category":"Path","color":"","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.3d315ee54e9ce845]{Heal} your horse, or when you @Compendium[foundry-ironsworn.ironswornmoves.c8bacc17f73d3103]{Face Danger} to calm or encourage it, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.ac19f4c7f3fe31be]{Undertake a Journey}, you may push your horse harder and add +1 (after rolling). If you do, make the @Compendium[foundry-ironsworn.ironswornmoves.5042c9574d4faf61]{Companion Endure Harm} move (1 harm).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} +wits by sizing up a perilous situation from the saddle, you are one with your horse’s instincts. Add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131588,"modifiedTime":1681101131588,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} diff --git a/system/packs/assets/000010.ldb b/system/packs/assets/000010.ldb new file mode 100644 index 000000000..470010d81 Binary files /dev/null and b/system/packs/assets/000010.ldb differ diff --git a/system/packs/assets/CURRENT b/system/packs/assets/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/assets/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/assets/MANIFEST-000006 b/system/packs/assets/MANIFEST-000006 new file mode 100644 index 000000000..e6f8ecfb6 Binary files /dev/null and b/system/packs/assets/MANIFEST-000006 differ diff --git a/system/packs/delve-domains.db b/system/packs/delve-domains.db deleted file mode 100644 index 5b789c59b..000000000 --- a/system/packs/delve-domains.db +++ /dev/null @@ -1,12 +0,0 @@ -{"_id":"058BdtjZuW0pOLeE","type":"delve-domain","name":"Pass","img":"icons/environment/wilderness/cave-entrance-rocky.webp","system":{"summary":"Treacherous paths over high mountains.","description":"Winding through highlands and mountain ranges, these sites offer a tempting route over otherwise impassable terrain. But treacherous landscapes, foul weather, and a host of mountain predators offer their own dangers. Raiders and others take advantage of these natural chokepoints to ambush the unwary.\n\nLonely cairns mark the resting places of those who walked these routes undefended or unprepared. Pray that your path here does not end under a pile of mountain stones.","features":[{"range":[21,43],"text":"Winding mountain path","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[44,56],"text":"Snowfield or glacial rocks","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[57,64],"text":"River gorge","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[65,68],"text":"Crashing waterfall","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[69,72],"text":"Highland lake","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[73,76],"text":"Forgotten cairn","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[77,80],"text":"Bridge","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[81,84],"text":"Overlook","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[85,88],"text":"Camp or outpost","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[89,98],"text":"Something unusual or unexpected","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[99,99],"text":"You transition into a new theme","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[100,100],"text":"You transition into a new domain","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"058BdtjZuW0pOLeE"}}}],"dangers":[{"range":[31,33],"text":"Denizen lairs here","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[34,36],"text":"Denizen hunts","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[37,39],"text":"Perilous climb or descent","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[40,42],"text":"Avalanche or rockslide","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"058BdtjZuW0pOLeE"}}},{"range":[43,45],"text":"Foul weather","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"058BdtjZuW0pOLeE"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027048032,"modifiedTime":1674027048032,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"2c2t4chqfpZ9ydid","type":"delve-domain","name":"Frozen Cavern","img":"icons/magic/water/water-iceberg-bubbles.webp","system":{"summary":"A place of deep caves and enduring cold.","description":"These maze-like tunnels are found in the most inhospitable northern reaches of the Ironlands—carved through glacier, mountain, and hill—or in places of supernatural cold. Their icy depths are a perilous environment of fracturing terrain, shadowy reflections, hollow echoes, and lurking predators.\n\nEntering a frozen cavern is like delving into another world. There is a stark beauty in the icebound passages and glistening chambers. Amazing discoveries, locked in the ice, lie unseen for millennia. But do not be distracted by those enticements. The hazards of this site have no sympathy for the unwary and ill-prepared.","features":[{"range":[21,43],"text":"Maze of icy tunnels","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[44,56],"text":"Glistening cave","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[57,64],"text":"Vast chamber","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[65,68],"text":"Frigid waterway","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[69,72],"text":"Icy pools","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[73,76],"text":"Magnificent ice formations","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[77,80],"text":"Frozen waterfall","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[81,84],"text":"Deep crevasses","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[85,88],"text":"Discovery locked in the ice","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[89,98],"text":"Something unusual or unexpected","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[99,99],"text":"You transition into a new theme","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[100,100],"text":"You transition into a new domain","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"2c2t4chqfpZ9ydid"}}}],"dangers":[{"range":[31,33],"text":"Denizen lairs here","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[34,36],"text":"Fracturing ice","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[37,39],"text":"Crumbling chasm","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[40,42],"text":"Bitter chill","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"2c2t4chqfpZ9ydid"}}},{"range":[43,45],"text":"Disorienting reflections","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"2c2t4chqfpZ9ydid"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027048032,"modifiedTime":1674027048032,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"HjxXUr5xrV1mobAO","type":"delve-domain","name":"Mine","img":"icons/environment/settlement/mine-cart-rocks-red.webp","system":{"summary":"Tunnels dug greedily and deep.","description":"Within the earth, riches await the bold. Some mines are shallow pits worked by pick and shovel. Others are offshoots of existing caverns which pierce deep into hills and mountains. A few are the remains of vast underground complexes built by forgotten cultures.\n\nThe iron and other metals claimed from these sites feed our furnaces. From those fires, we craft tools, armor, weapons, and other precious goods. Our hunger for these resources is never satiated, and we often dig into places best left undisturbed.","features":[{"range":[21,43],"text":"Cramped tunnels","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[44,56],"text":"Mine works","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[57,64],"text":"Excavated chamber","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[65,68],"text":"Mineshaft","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[69,72],"text":"Collapsed tunnel","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[73,76],"text":"Cluttered storage","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[77,80],"text":"Housing or common areas","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[81,84],"text":"Flooded chamber","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[85,88],"text":"Unearthed secret","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[89,98],"text":"Something unusual or unexpected","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[99,99],"text":"You transition into a new theme","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[100,100],"text":"You transition into a new domain","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"HjxXUr5xrV1mobAO"}}}],"dangers":[{"range":[31,33],"text":"Cave-in","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[34,36],"text":"Flooding","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[37,39],"text":"Unstable platforms or architecture","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[40,42],"text":"Hazardous gas pocket","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"HjxXUr5xrV1mobAO"}}},{"range":[43,45],"text":"Weakened terrain","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"HjxXUr5xrV1mobAO"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027048032,"modifiedTime":1674027048032,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"LIoWYBGBBMPlPNam","type":"delve-domain","name":"Barrow","img":"icons/environment/wilderness/cave-entrance-dwarven-hill.webp","system":{"summary":"The dead are enshrined here.","description":"In this cruel land, there is no shortage of dead to be put to rest. Some barrows are simple crypts for a family or steading. Others are more elaborate or extensive, plunging well into the depths of the earth. 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Some secrets are best left buried.","features":[{"range":[1,4],"text":"Evidence of lost knowledge","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[5,8],"text":"Inscrutable relics","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[9,12],"text":"Ancient artistry or craft","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[13,16],"text":"Preserved corpses or fossils","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[17,20],"text":"Visions of this place in another time","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"9RnSqMcrekJoJbXH"}}}],"dangers":[{"range":[1,5],"text":"Ancient trap","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[6,10],"text":"Hazardous architecture or terrain","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[11,12],"text":"Blocked or broken path","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[13,14],"text":"Denizen protects an ancient secret","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[15,16],"text":"Denizen reveres an ancient power","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[17,18],"text":"Living relics of a lost age","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[19,20],"text":"Ancient evil resurgent","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[21,22],"text":"Dire warnings of a long-buried danger","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[23,24],"text":"Ancient disease or contamination","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[25,26],"text":"Artifact of terrible meaning or power","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[27,28],"text":"Disturbing evidence of ancient wrongs","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}},{"range":[29,30],"text":"Others seek power or knowledge","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"9RnSqMcrekJoJbXH"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047963,"modifiedTime":1674027047963,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"H5aJvBKwPrbEnzMe","type":"delve-theme","name":"Infested","img":"icons/creatures/eyes/icy-cluster-blue.webp","system":{"summary":"Foul creatures dwell here.","description":"Foul creatures swarm these sites, overwhelming trespassers with sheer numbers and unchecked ferocity. 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But it is the creatures which pose the greatest threat, as they ambush and cut off your escape with unforeseen cunning.","features":[{"range":[1,4],"text":"Inhabited nest","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[5,8],"text":"Abandoned nest","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[9,12],"text":"Ravaged terrain or architecture","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[13,16],"text":"Remains or carrion","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[17,20],"text":"Hoarded food","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"H5aJvBKwPrbEnzMe"}}}],"dangers":[{"range":[1,5],"text":"Denizens swarm and attack","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[6,10],"text":"Toxic or sickening environment","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[11,12],"text":"Denizen stalks you","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[13,14],"text":"Denizen takes or destroys something","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[15,16],"text":"Denizen reveals surprising cleverness","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[17,18],"text":"Denizen guided by a greater threat","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[19,20],"text":"Denizen blocks the path","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[21,22],"text":"Denizen funnels you down a new path","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[23,24],"text":"Denizen undermines the path","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[25,26],"text":"Denizen lays in wait","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[27,28],"text":"Trap or snare","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}},{"range":[29,30],"text":"Victim’s horrible fate is revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"H5aJvBKwPrbEnzMe"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047964,"modifiedTime":1674027047964,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"ONZWFYrqxgFIzppP","type":"delve-theme","name":"Fortified","img":"icons/environment/settlement/watchtower-cliff.webp","system":{"summary":"Foes defend this place against intruders.","description":"A fortified site is held and defended by an enemy force. 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Revealing yourself or causing a disturbance will catch the attention of the denizens, perhaps forcing you to fight your way to your objective.","features":[{"range":[1,4],"text":"Camp or quarters","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[5,8],"text":"Guarded location","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[9,12],"text":"Storage or repository","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[13,16],"text":"Work or training area","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[17,20],"text":"Command center or leadership","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"ONZWFYrqxgFIzppP"}}}],"dangers":[{"range":[1,5],"text":"Denizen patrols the area","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[6,10],"text":"Denizen on guard","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[11,12],"text":"Denizen ready to sound the alarm","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[13,14],"text":"Denizen sets an ambush","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[15,16],"text":"Denizen lures you into a trap","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[17,18],"text":"Denizens converge on this area","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[19,20],"text":"Pets or underlings","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[21,22],"text":"Unexpected alliance revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[23,24],"text":"Nefarious plans revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[25,26],"text":"Unexpected leader revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[27,28],"text":"Trap","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}},{"range":[29,30],"text":"Alarm trigger","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"ONZWFYrqxgFIzppP"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047964,"modifiedTime":1674027047964,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"iDOVA8797p4kYar7","type":"delve-theme","name":"Ravaged","img":"icons/environment/settlement/building-rubble.webp","system":{"summary":"Time, disaster, or strife have taken their toll.","description":"Time, weather, war, or calamity have laid waste to a ravaged site. 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It is a force, as willful as any intelligent adversary, which will see your quest undone.","features":[{"range":[1,4],"text":"Path of destruction","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"iDOVA8797p4kYar7"}}},{"range":[5,8],"text":"Abandoned or ruined dwelling","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"iDOVA8797p4kYar7"}}},{"range":[9,12],"text":"Untouched or preserved area","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"iDOVA8797p4kYar7"}}},{"range":[13,16],"text":"Traces of what was lost","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"iDOVA8797p4kYar7"}}},{"range":[17,20],"text":"Ill-fated victims","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"iDOVA8797p4kYar7"}}}],"dangers":[{"range":[1,5],"text":"Precarious architecture or terrain","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[6,10],"text":"Imminent collapse or destruction","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[11,12],"text":"Path undermined","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[13,14],"text":"Blocked or broken path","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[15,16],"text":"Vestiges of a destructive force","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[17,18],"text":"Unexpected environmental threat","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[19,20],"text":"Echoes of a troubling past","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[21,22],"text":"Signs of a horrible fate","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[23,24],"text":"Denizen seeks retribution","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[25,26],"text":"Denizen leverages the environment","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[27,28],"text":"Denizen restores what was lost","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}},{"range":[29,30],"text":"Ravages return anew","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"iDOVA8797p4kYar7"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047964,"modifiedTime":1674027047964,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"pKCYCvdI2WjjKsjY","type":"delve-theme","name":"Corrupted","img":"icons/magic/unholy/beam-impact-purple.webp","system":{"summary":"This place is tainted by dark magic.","description":"A corrupted site is befouled by dark forces. It might be the ancient magic of the Ironlands, or the residue of ancient evils, concentrated here like poisoned water soaked into a sponge. Perhaps a powerful mystic dwells in this place, one who walks a sinister path in search of power.\n\nWhen you enter a corrupted site, you can feel the wrongness of it down to your bones. The air is tainted with foul smells, or tinged with strange energies. You hear unintelligible whispers. Shadows lurk at the edge of your vision. The creatures of this place are twisted by corruption, and the people are in thrall to a dark influence.","features":[{"range":[1,4],"text":"Mystic focus or conduit","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[5,8],"text":"Strange environmental disturbances","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[9,12],"text":"Mystic runes or markings","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[13,16],"text":"Blight or decay","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[17,20],"text":"Evidence of a foul ritual","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"pKCYCvdI2WjjKsjY"}}}],"dangers":[{"range":[1,5],"text":"Denizen spawned from dark magic","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[6,10],"text":"Denizen controls dark magic","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[11,12],"text":"Denizen corrupted by dark magic","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[13,14],"text":"Corruption marks you","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[15,16],"text":"Innocents held in thrall","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[17,18],"text":"Revelations of a terrible truth","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[19,20],"text":"Mystic trap or trigger","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[21,22],"text":"Mystic barrier or ward","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[23,24],"text":"Illusions lead you astray","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[25,26],"text":"Dark ritual in progress","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[27,28],"text":"Lingering effects of a dark ritual","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}},{"range":[29,30],"text":"Dread harbingers of a greater magic","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"pKCYCvdI2WjjKsjY"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047963,"modifiedTime":1674027047963,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"v3jYuNrr1Jt4TzNZ","type":"delve-theme","name":"Wild","img":"icons/magic/nature/root-vines-grow-brown.webp","system":{"summary":"Nature prevails in this place.","description":"Despite our attempts to extend our control into untracked reaches, the primal forces of nature still hold sway across the Ironlands. In those wild places, we must test our shields against tooth and claw, our wits against insidious creatures, and our resolve against dangerous terrain and harsh environments.\n\nBe wary when you enter the wild places of this world. Beyond the comforting walls of your village, you are not the hunter. You are the prey.","features":[{"range":[1,4],"text":"Denizen’s lair","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[5,8],"text":"Territorial markings","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[9,12],"text":"Impressive flora or fauna","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[13,16],"text":"Hunting ground or watering hole","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[17,20],"text":"Remains or carrion","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"v3jYuNrr1Jt4TzNZ"}}}],"dangers":[{"range":[1,5],"text":"Denizen hunts","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[6,10],"text":"Denizen strikes without warning","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[11,12],"text":"Denizen leverages the environment","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[13,14],"text":"Denizen wields unexpected abilities","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[15,16],"text":"Denizen guided by a greater threat","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[17,18],"text":"Denizen protects something","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[19,20],"text":"Hazardous terrain","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[21,22],"text":"Weather or environmental threat","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[23,24],"text":"Benign aspect becomes a threat","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[25,26],"text":"Overzealous hunter","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[27,28],"text":"Disturbing evidence of a victim’s fate","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}},{"range":[29,30],"text":"Ill-fated victim in danger","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"v3jYuNrr1Jt4TzNZ"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047964,"modifiedTime":1674027047964,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} -{"_id":"zhOq6bjCvYhXkMQB","type":"delve-theme","name":"Hallowed","img":"icons/magic/holy/angel-wings-gray.webp","system":{"summary":"The faithful worship here.","description":"A hallowed site is a place of great reverence, suffused with the power of old gods or the fervency of belief. It might be a location of religious significance, the resting place of legendary relics or figures, or the haven of a religious leader.\n\nHallowed places may be warded by ancient rituals, or imbued with divine energy. But it is the faithful and the zealous who will sacrifice everything to defend this place.","features":[{"range":[1,4],"text":"Temple or altar","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[5,8],"text":"Offerings or atonements","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[9,12],"text":"Religious relic or idol","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[13,16],"text":"Consecrated ground","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[17,20],"text":"Dwellings or gathering place","flags":{"foundry-ironsworn":{"type":"delve-site-feature","sourceId":"zhOq6bjCvYhXkMQB"}}}],"dangers":[{"range":[1,5],"text":"Denizen defends their sanctum","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[6,10],"text":"Denizen enacts the will of their god","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[11,12],"text":"Denizen seeks martyrdom","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[13,14],"text":"Secret of the faith is revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[15,16],"text":"Greater purpose is revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[17,18],"text":"Unexpected disciples are revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[19,20],"text":"Divine manifestations","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[21,22],"text":"Aspect of the faith beguiles you","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[23,24],"text":"Unexpected leader is revealed","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[25,26],"text":"Embodiment of a god or myth","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[27,28],"text":"Protective ward or barrier","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}},{"range":[29,30],"text":"Prophecies reveal a dark fate","flags":{"foundry-ironsworn":{"type":"delve-site-danger","sourceId":"zhOq6bjCvYhXkMQB"}}}]},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"wQPE4gQwm9evnYyd":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.20.13","coreVersion":"10.291","createdTime":1674027047964,"modifiedTime":1674027047964,"lastModifiedBy":"wQPE4gQwm9evnYyd"}} diff --git a/system/packs/delve-themes/000005.ldb b/system/packs/delve-themes/000005.ldb new file mode 100644 index 000000000..4a08d5b10 Binary files /dev/null and b/system/packs/delve-themes/000005.ldb differ diff --git a/system/packs/delve-themes/CURRENT b/system/packs/delve-themes/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/delve-themes/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/delve-themes/MANIFEST-000006 b/system/packs/delve-themes/MANIFEST-000006 new file mode 100644 index 000000000..df1f8d5bd Binary files /dev/null and b/system/packs/delve-themes/MANIFEST-000006 differ diff --git a/system/packs/foe-actors-is.db b/system/packs/foe-actors-is.db deleted file mode 100644 index 5f7bad92f..000000000 --- a/system/packs/foe-actors-is.db +++ /dev/null @@ -1,58 +0,0 @@ -{"_id":"0gGB0D8s3EoyuSQg","name":"Broken","type":"foe","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","data":{},"token":{"name":"Broken","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"yjzi4hgxl7RAVKAE","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"qiVd26rbzwsU4eae","name":"Broken","type":"progress","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","data":{"description":"\n\n

Broken

\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral Screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"466luVHlQ5LszpWx","name":"Chimera","type":"foe","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","data":{},"token":{"name":"Chimera","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"PkE31itUstUWsSI4","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"ifuxxW4V4iw8rE5W","name":"Chimera","type":"progress","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","data":{"description":"\n\n

Chimera

\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"4lfTKInEdfQCWLUK","name":"Wyvern","type":"foe","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","data":{},"token":{"name":"Wyvern","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"Jd3R0rsJwCaZA6X2","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"aljjPlntMd3M08Mj","name":"Wyvern","type":"progress","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","data":{"description":"\n\n

Wyvern

\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n\n

Rumors persist of a wyvern graveyard where wyverns instinctively go when their death is near. Where is this supposedly located? In what way do Ironlanders make use of wyvern bones?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"65A4exlHGTQ7OoGm","name":"Chitter","type":"foe","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","data":{},"token":{"name":"Chitter","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"NAI52JosEXOv9Vhd","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"4xttR6BzMX30zfDK","name":"Chitter","type":"progress","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","data":{"description":"\n\n

Chitter

\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n
\n
\n\n

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"6BuLYbHWncm8hesB","name":"Primordial","type":"foe","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{},"token":{"name":"Primordial","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"vDHQBJKkuAGQJoYE","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"YiaawNuTZgqwvugc","name":"Primordial","type":"progress","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":"\n\n

Primordial

\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody Chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"6hMZQXr7sFxoX3nP","name":"Wolf","type":"foe","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","data":{},"token":{"name":"Wolf","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"jDpG4gBhOPC4QuMg","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"R2oi8EiY8fHTfDto","name":"Wolf","type":"progress","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","data":{"description":"\n\n

Wolf

\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"73lm74Js65S1iRrL","name":"Bonehorde","type":"foe","img":"icons/skills/trades/academics-study-archaeology-bones.webp","data":{},"token":{"name":"Bonehorde","img":"icons/skills/trades/academics-study-archaeology-bones.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"FLj8vgr9TLY47CDn","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"DniLKW1nqccW3mdL","name":"Bonehorde","type":"progress","img":"icons/skills/trades/academics-study-archaeology-bones.webp","data":{"description":"\n\n

Bonehorde

\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"7MlNjsOJMtBhObEX","name":"Thrall","type":"foe","img":"icons/creatures/abilities/mouth-teeth-human.webp","data":{},"token":{"name":"Thrall","img":"icons/creatures/abilities/mouth-teeth-human.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"cNML7ku4hsxgM2nG","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"q4GqWGuqlxBEAAJP","name":"Thrall","type":"progress","img":"icons/creatures/abilities/mouth-teeth-human.webp","data":{"description":"\n\n

Thrall

\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n\n

To detect the presence of a spirit, drawing it out of the thrall for a few moments, mystics must perform a dangerous ritual. What is the nature of this ritual, and what rare or elusive component does it require?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"7WdanU2tTvDN2hk3","name":"Gloom","type":"foe","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{},"token":{"name":"Gloom","img":"icons/magic/perception/silhouette-stealth-shadow.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"cEEdA9LNy0fM9ubd","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"pg6YL3I2DELGRmVE","name":"Gloom","type":"progress","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":"\n\n

Gloom

\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n\n

Is there a benevolent counterpart to a gloom—one which offers light and hope instead of darkness and despair? Is this the cure for someone who suffers the aftermath of a gloom’s visions? What is it called, and where can it be found?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"8rXkLvhT91wwQTfj","name":"Giant","type":"foe","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","data":{},"token":{"name":"Giant","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"n9Zb3o4CvSHSgB7n","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"CqKnEdTGx6QFymgV","name":"Giant","type":"progress","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","data":{"description":"\n\n

Giant

\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resport

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n\n

Every fifth spring, the giant clans meet for a gathering. There, the memory-keepers sing of a great giant hero, revered by all. Who is this hero?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"9FQhEXtwG84O1eXh","name":"Nightmare Spider","type":"foe","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","data":{},"token":{"name":"Nightmare Spider","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"1r4YYXihqtrNQuMu","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"t2oevWg2MgMVfpyp","name":"Nightmare Spider","type":"progress","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","data":{"description":"\n\n

Nightmare Spider

\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n\n

Nightmare spider toxin is harvested for a specific rite or practice. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"9RAVadxBFNpZhcxW","name":"Iron Revenant","type":"foe","img":"icons/creatures/magical/construct-golem-stone-blue.webp","data":{},"token":{"name":"Iron Revenant","img":"icons/creatures/magical/construct-golem-stone-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"mOpLfgdnJphT8wAe","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"z49mO7kwNBLV0r5O","name":"Iron Revenant","type":"progress","img":"icons/creatures/magical/construct-golem-stone-blue.webp","data":{"description":"\n\n

Iron Revenant

\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Someone you knew has taken form as an iron revenant. Who is it? What is their vow?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"A4nXqwLbSNh7xQy4","name":"Basilisk","type":"foe","img":"icons/creatures/reptiles/snake-poised-white.webp","data":{},"token":{"name":"Basilisk","img":"icons/creatures/reptiles/snake-poised-white.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"rulLonToQeZIUmyg","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"90yCiD5oHCqJrRwT","name":"Basilisk","type":"progress","img":"icons/creatures/reptiles/snake-poised-white.webp","data":{"description":"\n\n

Basilisk

\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n\n

Some piece of a basilisk anatomy is prized by the Ironlanders. What is it? How is it used?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"AqRuiorePKzgYlGX","name":"Atanya","type":"foe","img":"icons/magic/air/wind-weather-sailing-ship.webp","data":{},"token":{"name":"Atanya","img":"icons/magic/air/wind-weather-sailing-ship.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"2EKZIFg7oLezHXYf","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"txJzZxe6uEaRf9nd","name":"Atanya","type":"progress","img":"icons/magic/air/wind-weather-sailing-ship.webp","data":{"description":"\n\n

Atanya

\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent Skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n\n

Atanya ships sometimes sail to the west, and do not return for months or years. Some are never seen again. What is rumored to lie beyond the western horizon?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"BukvMja2G4zWPhe6","name":"Maelstrom","type":"foe","img":"icons/magic/water/vortex-water-whirlpool.webp","data":{},"token":{"name":"Maelstrom","img":"icons/magic/water/vortex-water-whirlpool.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"rJDeAUqREFIrrbYf","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"pAd7PvowU6bQvALV","name":"Maelstrom","type":"progress","img":"icons/magic/water/vortex-water-whirlpool.webp","data":{"description":"\n\n

Maelstrom

\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n\n

Some believe that you must cast a particular thing of value into a maelstrom in trade for your life. What is it?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"EFS5pKea3Xx3Zpg2","name":"Raider","type":"foe","img":"icons/sundries/flags/banner-flag-pirate.webp","data":{},"token":{"name":"Raider","img":"icons/sundries/flags/banner-flag-pirate.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"kjJ70TYu1NlyZfP2","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"AgtIXomEnU0yEOoH","name":"Raider","type":"progress","img":"icons/sundries/flags/banner-flag-pirate.webp","data":{"description":"\n\n

Raider

\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield Wall

\n

Burn it Down

\n
\n
\n\n

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n\n

A large raider clan is known and feared throughout the Ironlands. What is it called? Who leads it?

\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"EMDix8iABX186Ky5","name":"Gaunt","type":"foe","img":"icons/magic/fire/elemental-creature-horse.webp","data":{},"token":{"name":"Gaunt","img":"icons/magic/fire/elemental-creature-horse.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"qTvXXquISkZydniJ","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"Zv4JY8HId4Ac02AG","name":"Gaunt","type":"progress","img":"icons/magic/fire/elemental-creature-horse.webp","data":{"description":"\n\n

Gaunt

\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n\n

Some gaunts live in wild herds. They once roamed the wilds in countless numbers, but few now remain. What has happened to thin these herds so dramatically?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"ETZwkGvsBZoQ7QWl","name":"Elf","type":"foe","img":"icons/creatures/magical/humanoid-horned-rider.webp","data":{},"token":{"name":"Elf","img":"icons/creatures/magical/humanoid-horned-rider.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"MEVMX6UHve4fMvpC","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"TcvH9NHitjyhEqws","name":"Elf","type":"progress","img":"icons/creatures/magical/humanoid-horned-rider.webp","data":{"description":"\n\n

Elf

\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n\n

Elves conceal their faces behind ornate wooden masks. What do these masks signify?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"EpRGBfIKMlYW4jxQ","name":"Mammoth","type":"foe","img":"icons/commodities/leather/fur-white.webp","data":{},"token":{"name":"Mammoth","img":"icons/commodities/leather/fur-white.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"3nZckbpBjSOYaN6f","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"6zeRrRCtXKTlmZ66","name":"Mammoth","type":"progress","img":"icons/commodities/leather/fur-white.webp","data":{"description":"\n\n

Mammoth

\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

A mammoth calf wanders alone into an Ironlander settlement. Why do you swear to reunite it with its herd?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"FWxIlzohtuumNba5","name":"Merrow","type":"foe","img":"icons/creatures/fish/fish-man-eye-green.webp","data":{},"token":{"name":"Merrow","img":"icons/creatures/fish/fish-man-eye-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"saa3WuWIQzNbvZZ7","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"8MPo786vWThGbthO","name":"Merrow","type":"progress","img":"icons/creatures/fish/fish-man-eye-green.webp","data":{"description":"\n\n

Merrow

\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n\n

The merrow worship one god above all others. What form does it take? What does it demand of its supplicants?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"GMMcxy0pYNk6MS8Y","name":"Frostbound","type":"foe","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","data":{},"token":{"name":"Frostbound","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"dt7dcS9yH00Stut0","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"ZNr2aZ06iYG5bXM2","name":"Frostbound","type":"progress","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","data":{"description":"\n\n

Frostbound

\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n\n

Can creatures other than Ironlanders become frostbound? If so, undeath gives them uncanny strength. Make them one rank higher than their living form.

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"HGeZFb9JATeJIfCX","name":"Hollow","type":"foe","img":"icons/consumables/plants/grass-leaves-green.webp","data":{},"token":{"name":"Hollow","img":"icons/consumables/plants/grass-leaves-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"6krEpDsiMTqDwDdy","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"dWixvqBxq35DiEet","name":"Hollow","type":"progress","img":"icons/consumables/plants/grass-leaves-green.webp","data":{"description":"\n\n

Hollow

\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

A hollow terrorizes an Ironlander village. What does it seek? What will you do to stop it?

\n\n

How do elven communities view a risen hollow? Are they seen as spirits of righteous vengeance or as dangerous aberrations?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"JZxXBtK3RGusHeuG","name":"Glimmer","type":"foe","img":"icons/magic/nature/elemental-plant-humanoid.webp","data":{},"token":{"name":"Glimmer","img":"icons/magic/nature/elemental-plant-humanoid.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"WHifkRyX2ZsI9Zmm","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"R8hqr6wM5Wws41Ul","name":"Glimmer","type":"progress","img":"icons/magic/nature/elemental-plant-humanoid.webp","data":{"description":"\n\n

Glimmer

\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n\n

If you seek the guidance of a glimmer, you can try summoning one through a specific rite. What must you do? What cost must be paid?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"N6Pay3etyzD7NyyH","name":"Zealot","type":"foe","img":"icons/environment/people/cleric-grey.webp","data":{},"token":{"name":"Zealot","img":"icons/environment/people/cleric-grey.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"w58Y6xrFamMU50UK","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"gmMM4P28qM7O0qXR","name":"Zealot","type":"progress","img":"icons/environment/people/cleric-grey.webp","data":{"description":"\n\n

Zealot

\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"NLzQP6OUTjFF7iMc","name":"Shroud Crab","type":"foe","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","data":{},"token":{"name":"Shroud Crab","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"XtLxhLuPop59VetE","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"aVexIoRofxKhjnPf","name":"Shroud Crab","type":"progress","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","data":{"description":"\n\n

Shroud Crab

\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"O4GOwgfvOfQAHDVu","name":"Carrion Newt","type":"foe","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","data":{},"token":{"name":"Carrion Newt","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"UE3msMRN0cg7gSBC","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"JO21SR3ThCmKNWiF","name":"Carrion Newt","type":"progress","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","data":{"description":"\n\n

Carrion Newt

\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n\n

Carrion newt eggs are prized by a specific culture or settlement for some purpose. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"TLxxaVxJh8Yg3P35","name":"Leviathan","type":"foe","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{},"token":{"name":"Leviathan","img":"icons/creatures/reptiles/serpent-horned-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"8ZhtRH4J8kNF6xcJ","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"LO9VyvkjivMdK3ka","name":"Leviathan","type":"progress","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{"description":"\n\n

Leviathan

\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n\n

Some coastal people believe leviathans are a manifestation of an ancient spirit. What is it?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"UNMCqFpRbgjpVldC","name":"Iron-Wracked Beast","type":"foe","img":"icons/environment/wilderness/statue-hound-horned.webp","data":{},"token":{"name":"Iron-Wracked Beast","img":"icons/environment/wilderness/statue-hound-horned.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"5jjYwVXqFWREEOpM","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"GpHPshtZYS9Jb3zw","name":"Iron-Wracked Beast","type":"progress","img":"icons/environment/wilderness/statue-hound-horned.webp","data":{"description":"\n\n

Iron-Wracked Beast

\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n\n

A sect of zealots believe the Iron Blight is a divine manifestation. What god do they worship? What purpose do they believe the disease fulfills, and how to they intend to hasten the will of their god?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"VD7QFKcrFOHu8048","name":"Boar","type":"foe","img":"icons/commodities/treasure/figurine-boar.webp","data":{},"token":{"name":"Boar","img":"icons/commodities/treasure/figurine-boar.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"TB6tb8nR66l5GEF4","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"F663vegMVVKV3lzy","name":"Boar","type":"progress","img":"icons/commodities/treasure/figurine-boar.webp","data":{"description":"\n\n

Boar

\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

A boar hunt ends in tragedy when an Ironlander is gored and grievously wounded. How do you know this person? What terrible truth do they reveal as they lay dying?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"VVR38tIu6nBvZ9sG","name":"Marsh Rat","type":"foe","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","data":{},"token":{"name":"Marsh Rat","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"0RsdxXyNgGUszAEB","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"jTl7OfqrUllkPzy9","name":"Marsh Rat","type":"progress","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","data":{"description":"\n\n

Marsh Rat

\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"VcHQfffDX9tNZTJw","name":"Bear","type":"foe","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{},"token":{"name":"Bear","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"Cl2yt9qI338QOWXh","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"3ySuUnpwbZdEX6RL","name":"Bear","type":"progress","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":"\n\n

Bear

\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"WOOPhBjlWSrvEkfQ","name":"Common Folk","type":"foe","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","data":{},"token":{"name":"Common Folk","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"JYGL4wAsHfUZ46nh","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"2v3YU67QVQug4EHS","name":"Common Folk","type":"progress","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","data":{"description":"\n\n

Common Folk

\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"WhYzZbLWY3xB1XjL","name":"Troll","type":"foe","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","data":{},"token":{"name":"Troll","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"kAakWmcIntRCu5L1","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"skQDQs22m5jLRs6a","name":"Troll","type":"progress","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","data":{"description":"\n\n

Troll

\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"ZH3joF4o8UPhOFJw","name":"Nightspawn","type":"foe","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","data":{},"token":{"name":"Nightspawn","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"agrrhlbnMRz9zF1f","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"d1rrnaLXtgDcxCTA","name":"Nightspawn","type":"progress","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","data":{"description":"\n\n

Nightspawn

\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"cp1pOsg1KZelWsC3","name":"Deep Rat","type":"foe","img":"icons/creatures/mammals/rodent-rat-green.webp","data":{},"token":{"name":"Deep Rat","img":"icons/creatures/mammals/rodent-rat-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"XlxoIkUo8GW5u4Ln","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"1Z40GX7svE2CfO8w","name":"Deep Rat","type":"progress","img":"icons/creatures/mammals/rodent-rat-green.webp","data":{"description":"\n\n

Deep Rat

\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n\n

During the longest night of winter, deep rats swarm the surface world. They are drawn inexorably to a specific place. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"dWvXX8Jv0m169U2M","name":"Bonewalker","type":"foe","img":"icons/magic/death/undead-skeleton-worn-blue.webp","data":{},"token":{"name":"Bonewalker","img":"icons/magic/death/undead-skeleton-worn-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"s1haw8PYa4ZGYryI","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"BbepOwjI2RFZcANc","name":"Bonewalker","type":"progress","img":"icons/magic/death/undead-skeleton-worn-blue.webp","data":{"description":"\n\n

Bonewalker

\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"drKrBp3g3cOxg0KU","name":"Tempest","type":"foe","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","data":{},"token":{"name":"Tempest","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"4eBWsHIktlOKCRYa","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"BWu8bbmlTS4oNyJO","name":"Tempest","type":"progress","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","data":{"description":"\n\n

Tempest

\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n\n

Are there Ironlanders in your world who can foretell or influence }the weather? If so, what are they called? What signs do they look for as a portent of a coming tempest?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"eaqwn6AfRQr9xEno","name":"Cave Lion","type":"foe","img":"icons/creatures/abilities/lion-roar-yellow.webp","data":{},"token":{"name":"Cave Lion","img":"icons/creatures/abilities/lion-roar-yellow.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"tV7PGSFsKTo97Qdl","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"7wyXZ4FiiZtrTKJB","name":"Cave Lion","type":"progress","img":"icons/creatures/abilities/lion-roar-yellow.webp","data":{"description":"\n\n

Cave Lion

\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"gS9x2OYWTJjT2cSx","name":"Warrior","type":"foe","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{},"token":{"name":"Warrior","img":"icons/skills/melee/hand-grip-sword-red.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"FiFW6Hr4m3BW6tFs","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"iRWzs9OF1sOtt5NN","name":"Warrior","type":"progress","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":"\n\n

Warrior

\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n\n

Warrior’s shields are often emblazoned with meaningful symbols. What are they? Family crests? Animal totems? Mystical sigils? Motifs honoring the nations of the Old World? If you carry a shield, what is painted on yours?

\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"gfqz90dC046lMizJ","name":"Bladewing","type":"foe","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","data":{},"token":{"name":"Bladewing","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"Gh1jt3w8bIHydpYZ","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"nlzExgrwPatmzJ2G","name":"Bladewing","type":"progress","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","data":{"description":"\n\n

Bladewing

\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n\n

A clan of hill people conduct ceremonial hunts of the bladewings, and decorate their banners and shields with its form. Their mystics and warriors even wear the leathery wings as ornamentation. What powers or protections do they believe this imparts?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"jKeejWbOeDTLzNvd","name":"Sodden","type":"foe","img":"icons/magic/death/undead-ghost-scream-teal.webp","data":{},"token":{"name":"Sodden","img":"icons/magic/death/undead-ghost-scream-teal.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"WH6YHDaF8CWXNs0n","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"CrVcLNpBEVUGYYke","name":"Sodden","type":"progress","img":"icons/magic/death/undead-ghost-scream-teal.webp","data":{"description":"\n\n

Sodden

\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

Someone you know died and appears to you as a sodden. Who are they? Can anything be done to put them to rest?

\n\n

Many Ironlanders habitually perform a quick ritual when near a body of water, believing it keeps any lurking sodden at bay. What do they do? Is there any truth to this custom?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"lDydovvXzCBbAOTG","name":"Kraken","type":"foe","img":"icons/creatures/fish/squid-kraken-orange.webp","data":{},"token":{"name":"Kraken","img":"icons/creatures/fish/squid-kraken-orange.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"jV0uI6y5J7mdZOl4","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"5AQrPBGQpz6YG8fv","name":"Kraken","type":"progress","img":"icons/creatures/fish/squid-kraken-orange.webp","data":{"description":"\n\n

Kraken

\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n\n

A clan of seafolk conduct a yearly hunt to kill a kraken. Although they have never succeeded, and untold Ironlanders have died in the quest, the practice persists. What event or change do they believe killing the beast will bring about? What venerated weapon do they wield in this hunt?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"lRP2sP6E8uVGni9y","name":"Elder Beast","type":"foe","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","data":{},"token":{"name":"Elder Beast","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"iw0ZVqbNyCx2xyAL","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"u58E5OKVSmbu9eTN","name":"Elder Beast","type":"progress","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","data":{"description":"\n\n

Elder Beast

\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n\n

What people of the Ironlands revere and protect the elder beasts? What group hunts them and why?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"n7X95dlSFMSCXSE0","name":"Wight","type":"foe","img":"icons/creatures/magical/humanoid-silhouette-green.webp","data":{},"token":{"name":"Wight","img":"icons/creatures/magical/humanoid-silhouette-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"5cqetUZKPaYbfvKg","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"rRBrL5ZfA70H4OWv","name":"Wight","type":"progress","img":"icons/creatures/magical/humanoid-silhouette-green.webp","data":{"description":"\n\n

Wight

\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"oqgxFXqf4EK9pA23","name":"Circle of Stones","type":"foe","img":"icons/environment/wilderness/arch-stone.webp","data":{},"token":{"name":"Circle of Stones","img":"icons/environment/wilderness/arch-stone.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"qTW4bDTP9vDBwyBv","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"52zPsBuLk3D2TUcf","name":"Circle of Stones","type":"progress","img":"icons/environment/wilderness/arch-stone.webp","data":{"description":"\n\n

Circle of Stones

\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n\n

The stones covet a particular type of memory above all others. What is it, and what do they offer in exchange?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"p8ckQ1lRJxTX0F58","name":"Harrow Spider","type":"foe","img":"icons/creatures/invertebrates/spider-web-black.webp","data":{},"token":{"name":"Harrow Spider","img":"icons/creatures/invertebrates/spider-web-black.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"y9kOBvmWv6W9VXSD","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"BlqkEiXgGldjwnEp","name":"Harrow Spider","type":"progress","img":"icons/creatures/invertebrates/spider-web-black.webp","data":{"description":"\n\n

Harrow Spider

\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"qCTsNkEEmFuQLsID","name":"Rhaskar","type":"foe","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","data":{},"token":{"name":"Rhaskar","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"P759aS2Go5f4JXP1","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"ypCvfCARe8qUP5Q6","name":"Rhaskar","type":"progress","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","data":{"description":"\n\n

Rhaskar

\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"qJjcUqkBRvexUC9T","name":"Trog","type":"foe","img":"icons/creatures/reptiles/lizard-iguana-green.webp","data":{},"token":{"name":"Trog","img":"icons/creatures/reptiles/lizard-iguana-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"xMH0I0t6U36K45qI","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"eC0KbowzqwmQ3jXN","name":"Trog","type":"progress","img":"icons/creatures/reptiles/lizard-iguana-green.webp","data":{"description":"\n\n

Trog

\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n\n

Some insist that following a trog tunnel into the depths of the earth will eventually lead you to a vast cavern as expansive as the overlands. Is there any truth to this? What secret people or culture lives within this hidden realm?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"sEHAArchxhkPbsGA","name":"Wyrm","type":"foe","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","data":{},"token":{"name":"Wyrm","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"2EKN9b1d1lBftsjP","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"bOdwS4pPn3sSCxro","name":"Wyrm","type":"progress","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","data":{"description":"\n\n

Wyrm

\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n\n

Tales tell of the World-Eater, the mother of all wyrms, and the great hero who battled her to save an Old World kingdom. Many claim to have relics from that great battle, or to be descended from that hero. But there is only one true legacy which survives today. What is it, and what clans or factions seek to control it?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"tQiEJttogrJL3zTa","name":"Gnarl","type":"foe","img":"icons/magic/nature/tree-animated-strike.webp","data":{},"token":{"name":"Gnarl","img":"icons/magic/nature/tree-animated-strike.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"XMDz63XCsvLy5C67","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"DEKiteICrusJGgnZ","name":"Gnarl","type":"progress","img":"icons/magic/nature/tree-animated-strike.webp","data":{"description":"\n\n

Gnarl

\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"tpiZbO2ICw09U7xf","name":"Blood Thorn","type":"foe","img":"icons/consumables/plants/thorned-stem-vine-green.webp","data":{},"token":{"name":"Blood Thorn","img":"icons/consumables/plants/thorned-stem-vine-green.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"XAAYO2vuP0oYSSx0","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"y5HegcExCzZUFWUP","name":"Blood Thorn","type":"progress","img":"icons/consumables/plants/thorned-stem-vine-green.webp","data":{"description":"\n\n

Blood Thorn

\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n\n

Each spring, a vibrant red flower sprouts from blood thorn branches. This blossom is coveted as an ingredient for alchemical elixirs. What effect does it provide?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"vhqY3vJj7qZ8m0dn","name":"Bog Rot","type":"foe","img":"icons/magic/death/hand-dirt-undead-zombie.webp","data":{},"token":{"name":"Bog Rot","img":"icons/magic/death/hand-dirt-undead-zombie.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"6ireFtesifjUAkab","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"Yxd1ZMHTQ1hDRxA3","name":"Bog Rot","type":"progress","img":"icons/magic/death/hand-dirt-undead-zombie.webp","data":{"description":"\n\n

Bog Rot

\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n\n

Ironlanders in the Flooded Lands enact a particular burial practice to ensure their kin do not someday rise as a bog rot from that baneful soil. What is it?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"vkk4sYxruBCfrLm2","name":"Husk","type":"foe","img":"icons/magic/earth/strike-body-stone-crumble.webp","data":{},"token":{"name":"Husk","img":"icons/magic/earth/strike-body-stone-crumble.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"49QcuU87udR5AR4Z","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"apEgYVg2xwbCmgBf","name":"Husk","type":"progress","img":"icons/magic/earth/strike-body-stone-crumble.webp","data":{"description":"\n\n

Husk

\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"wtPspBNOvDpVRDQ6","name":"Blighthound","type":"foe","img":"icons/commodities/treasure/figurine-dog.webp","data":{},"token":{"name":"Blighthound","img":"icons/commodities/treasure/figurine-dog.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"OyTVP05NCdXvvuQs","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"dw5kmhHQReMpmo3r","name":"Blighthound","type":"progress","img":"icons/commodities/treasure/figurine-dog.webp","data":{"description":"\n\n

Blighthound

\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"x7lUU3cer4uWnTUm","name":"Haunt","type":"foe","img":"icons/magic/death/undead-ghost-strike-white.webp","data":{},"token":{"name":"Haunt","img":"icons/magic/death/undead-ghost-strike-white.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"0CF8CU39NGJstfkD","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"jq7T1LdxduDOgDgT","name":"Haunt","type":"progress","img":"icons/magic/death/undead-ghost-strike-white.webp","data":{"description":"\n\n

Haunt

\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

You are plagued by a haunt. Who is it? What do they want of you?

\n\n

When someone dies a violent death, or at the hand of another, they are often laid to rest using a specific, ceremonial rite. This, it is believed, prevents them from returning as a haunt. What is this ritual? What rare material is required?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"xDT8BgVJ49uDUZ2V","name":"Hunter","type":"foe","img":"icons/environment/people/archer.webp","data":{},"token":{"name":"Hunter","img":"icons/environment/people/archer.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"wD6qHPKao4glgczK","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"DCchL0z4pPWdXT4L","name":"Hunter","type":"progress","img":"icons/environment/people/archer.webp","data":{"description":"\n\n

Hunter

\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"zCprOIsxjb6AdlJ9","name":"Mystic","type":"foe","img":"icons/environment/people/cleric-orange.webp","data":{},"token":{"name":"Mystic","img":"icons/environment/people/cleric-orange.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"LgQUzpmbKVXZSUmM","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"6wXaMp5bIUhLZmEs","name":"Mystic","type":"progress","img":"icons/environment/people/cleric-orange.webp","data":{"description":"\n\n

Mystic

\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the Old Ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} -{"_id":"zKf5CDfw32nyxpma","name":"Varou","type":"foe","img":"icons/creatures/mammals/wolf-shadow-black.webp","data":{},"token":{"name":"Varou","img":"icons/creatures/mammals/wolf-shadow-black.webp","displayName":0,"actorLink":false,"width":1,"height":1,"scale":1,"mirrorX":false,"mirrorY":false,"lockRotation":false,"rotation":0,"alpha":1,"vision":false,"dimSight":0,"brightSight":0,"sightAngle":0,"light":{"alpha":0.5,"angle":0,"bright":0,"coloration":1,"dim":0,"gradual":true,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"disposition":-1,"displayBars":0,"bar1":{"attribute":"health"},"bar2":{"attribute":"power"},"flags":{},"randomImg":false},"items":[{"_id":"Rm3do0OxCry4WSlp","name":"bonds","type":"bondset","img":"icons/svg/item-bag.svg","data":{"bonds":[{"name":"A community","notes":""}]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}},{"_id":"YepnoKUiw7wJtjcm","name":"Varou","type":"progress","img":"icons/creatures/mammals/wolf-shadow-black.webp","data":{"description":"\n\n

Varou

\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n\n

A young varou receives their keth—a curved dagger—before undergoing a rite of passage. What must they do to take their place among the adults of the clan?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"UxRPXT7DZJSEuDW6":3},"flags":{}} diff --git a/system/packs/foe-actors-is/000005.ldb b/system/packs/foe-actors-is/000005.ldb new file mode 100644 index 000000000..037c01dfb Binary files /dev/null and b/system/packs/foe-actors-is/000005.ldb differ diff --git a/system/packs/foe-actors-is/CURRENT b/system/packs/foe-actors-is/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/foe-actors-is/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/foe-actors-is/MANIFEST-000006 b/system/packs/foe-actors-is/MANIFEST-000006 new file mode 100644 index 000000000..9f2d9faef Binary files /dev/null and b/system/packs/foe-actors-is/MANIFEST-000006 differ diff --git a/system/packs/foe-actors-sf.db b/system/packs/foe-actors-sf.db deleted file mode 100644 index 5f738cb7f..000000000 --- a/system/packs/foe-actors-sf.db +++ /dev/null @@ -1,55 +0,0 @@ -{"name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Fury","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Fury","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"j0iwqEyTQeUZccYt","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132472,"modifiedTime":1681101132472,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132461,"modifiedTime":1681101132473,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"3plRDd9aV7S8iCR4"} -{"name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","type":"foe","system":{},"prototypeToken":{"name":"Flarewing Shark","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flarewing Shark","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"9JWE0Mpc5RvBCnDL","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132497,"modifiedTime":1681101132497,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132479,"modifiedTime":1681101132497,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"4gY0SA50cl8j09bZ"} -{"name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","type":"foe","system":{},"prototypeToken":{"name":"Iron Auger","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Iron Auger","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"VN6OkZHgiR7Pg6DL","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132426,"modifiedTime":1681101132426,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132414,"modifiedTime":1681101132426,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"4twvOXOrNrvaEmgS"} -{"name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Crystallid","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"XwZnr10vxVn6IVfM","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132350,"modifiedTime":1681101132350,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132341,"modifiedTime":1681101132350,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"5CL9hR3aHJ14ifY9"} -{"name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Convergent Crystallid","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/water/ice-crystal-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Convergent Crystallid","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"i5Niy00H79TM3lpU","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132376,"modifiedTime":1681101132376,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132364,"modifiedTime":1681101132376,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"5Hww0cdpCdclMXkC"} -{"name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","type":"foe","system":{},"prototypeToken":{"name":"Planet-Eater","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Planet-Eater","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"sYjErStZATVBFnNi","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133433,"modifiedTime":1681101133433,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133427,"modifiedTime":1681101133433,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"AdYUhGdUYuT8rbVb"} -{"name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Warden","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"wJ1aAaPTew1TvlSy","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132110,"modifiedTime":1681101132110,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132103,"modifiedTime":1681101132110,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"AfTPo103SlUaNsNt"} -{"name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Chimera","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chimera","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"IsbvMVeGPkbq63mh","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133816,"modifiedTime":1681101133816,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133809,"modifiedTime":1681101133816,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"CZ0qvSJTZDNNCLYY"} -{"name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Elder Worm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Elder Worm","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"mZ4gOB0ifZvLWLEd","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133548,"modifiedTime":1681101133548,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133544,"modifiedTime":1681101133548,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"CbTmbfBPaq4K2JMG"} -{"name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Firestorm Trooper","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Trooper","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"lLF5QfztmupMPZco","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132807,"modifiedTime":1681101132807,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132793,"modifiedTime":1681101132807,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"Cj5XJCCNrbq84sHt"} -{"name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Sicklehorn Stampede","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Stampede","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"sElA1ImhvtWeGG4j","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133094,"modifiedTime":1681101133094,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133077,"modifiedTime":1681101133094,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"CymqbOnW8kAh3y6w"} -{"name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Sicklehorn Matriarch","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn Matriarch","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"wEsTp00E6XvuIZXx","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133531,"modifiedTime":1681101133531,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133526,"modifiedTime":1681101133531,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"D11DQzz8kvsyeZqa"} -{"name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","type":"foe","system":{},"prototypeToken":{"name":"Devotant of the Colossi","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Devotant of the Colossi","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"I4Hs5po0XRvmSGWP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132549,"modifiedTime":1681101132549,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132544,"modifiedTime":1681101132549,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"DLn4e5HcFvZprGoc"} -{"name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","type":"foe","system":{},"prototypeToken":{"name":"Hover Prowlers","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Hover Prowlers","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"PmmSBPjdrVWJ3b8Z","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132942,"modifiedTime":1681101132942,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132928,"modifiedTime":1681101132942,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"EsozY9N0CRmg8EBo"} -{"name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Technoplasm","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Technoplasm","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Cx3Nt8HyxxhqBBDZ","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133063,"modifiedTime":1681101133063,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133059,"modifiedTime":1681101133063,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"GJMALZ7RrCHAu60F"} -{"name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","type":"foe","system":{},"prototypeToken":{"name":"Pirate Boarding Party","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Boarding Party","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"RgtZjpya4O7TPnh5","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132916,"modifiedTime":1681101132916,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132911,"modifiedTime":1681101132916,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"IMfXbsTo5SUvbysx"} -{"name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","type":"foe","system":{},"prototypeToken":{"name":"Pirate Cutlass","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pirate Cutlass","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"BpngwnGIRnxnPewQ","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133464,"modifiedTime":1681101133464,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133459,"modifiedTime":1681101133464,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"IOFlowJJtcPvEHSV"} -{"name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Void Shepherd","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Void Shepherd","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"hX56tGVeDPxMi9bh","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133360,"modifiedTime":1681101133360,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133351,"modifiedTime":1681101133360,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"LgT3rb4oP9tNQQep"} -{"name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","type":"foe","system":{},"prototypeToken":{"name":"Servitor","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Servitor","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"4JakoWHzibLL0kW8","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133383,"modifiedTime":1681101133383,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133376,"modifiedTime":1681101133383,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"LuPTJ3kLrwdVATzI"} -{"name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Ghost Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost Ship","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ntkevdYNT9M0rrNY","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132236,"modifiedTime":1681101132236,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132151,"modifiedTime":1681101132236,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"MZzggYieQJkbYv5O"} -{"name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Infected Bot","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Infected Bot","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"bgv9Up0MRstKkasf","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132898,"modifiedTime":1681101132898,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132879,"modifiedTime":1681101132898,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"P8ZthLuNblt8QZmP"} -{"name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Gnawling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"LrGmrWJqLq3uyNlr","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132963,"modifiedTime":1681101132963,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132958,"modifiedTime":1681101132963,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"QqsQPCVNO9D6Pc8w"} -{"name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","type":"foe","system":{},"prototypeToken":{"name":"Scrap Bandit","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scrap Bandit","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"3E8nWXiCcOdvHiEX","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133486,"modifiedTime":1681101133486,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133478,"modifiedTime":1681101133486,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"SRgqknauz4i5QrLC"} -{"name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","type":"foe","system":{},"prototypeToken":{"name":"Colossus","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-iron-stomping-yellow.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Colossus","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Iykyotan5gVhbFEc","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133044,"modifiedTime":1681101133044,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133034,"modifiedTime":1681101133044,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"SfjwqImT5M7moiLu"} -{"name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Risen","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/death/undead-skeleton-rags-fire-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Risen","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"lLGhIFJPyVuQCqUC","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132994,"modifiedTime":1681101132994,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132976,"modifiedTime":1681101132994,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"TGGhAvwWshtfd0t9"} -{"name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Shepherd Pod","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-bioluminous-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Shepherd Pod","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"DjJ4AHgBbGSD3BRx","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132826,"modifiedTime":1681101132826,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132816,"modifiedTime":1681101132826,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"TdJS8zsLFpcwT1t8"} -{"name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Chiton","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ODzZvOppkYposoHX","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133343,"modifiedTime":1681101133343,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133332,"modifiedTime":1681101133343,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"TtwRC8mdE2Ibc4aD"} -{"name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","type":"foe","system":{},"prototypeToken":{"name":"Wisp Congregation","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Wisp Congregation","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"vRnAZ0sTzYD1Mtga","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133236,"modifiedTime":1681101133236,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133211,"modifiedTime":1681101133236,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"VQAAItTA3IxIpatt"} -{"name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","type":"foe","system":{},"prototypeToken":{"name":"Ember Wisp","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/light/orbs-smoke-pink.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ember Wisp","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"6G2ZQwDVstYreMSX","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133795,"modifiedTime":1681101133795,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133783,"modifiedTime":1681101133795,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"VTDuHaKtbLs4fWkv"} -{"name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Gnawling Brood Mother","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/rodent-rat-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Gnawling Brood Mother","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"xkndItSyDHBIbZoE","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132775,"modifiedTime":1681101132775,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132764,"modifiedTime":1681101132775,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"WPoqUCQhxEydOEei"} -{"name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","type":"foe","system":{},"prototypeToken":{"name":"Mega Flarewing","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/fish-shark-swimming.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Mega Flarewing","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"e1wSB8YvdT1XYaQ1","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133413,"modifiedTime":1681101133413,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133409,"modifiedTime":1681101133413,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"WQQqMqZCyVmso86F"} -{"name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Chiton Drone Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Drone Pack","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"BK81yYTP9A81pdgK","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133252,"modifiedTime":1681101133252,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133245,"modifiedTime":1681101133252,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"ZQ2wZXT26fBAbfpw"} -{"name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Water Witcher","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Water Witcher","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"aV4fiSATs9HXSTZi","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132698,"modifiedTime":1681101132698,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132678,"modifiedTime":1681101132698,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"a0KGNWocrS4naXjG"} -{"name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","type":"foe","system":{},"prototypeToken":{"name":"Sky Roost","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sky Roost","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"roROmhMhnvHukAvU","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133278,"modifiedTime":1681101133278,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133262,"modifiedTime":1681101133278,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"bh4cyYIuO8T3F6a1"} -{"name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Worldbreaker","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"dxqK22vfQldhphpD","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132131,"modifiedTime":1681101132131,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132116,"modifiedTime":1681101132131,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"cvcg8IDERqRORyUq"} -{"name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","type":"foe","system":{},"prototypeToken":{"name":"Enforcer","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/construct-stone-earth-gray.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Enforcer","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"V07vYqbcTMGY3Ez3","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133512,"modifiedTime":1681101133512,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133507,"modifiedTime":1681101133512,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"fmiaqmDqEIP4oMA4"} -{"name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Pyralis Youngling","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis Youngling","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"8RV71r3HMGNRlYZa","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133202,"modifiedTime":1681101133202,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133195,"modifiedTime":1681101133202,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"gzjJ0Dht7t3vfq2f"} -{"name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Flowering Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Flowering Puppet Vine","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"WGofp7iedJqh6JdP","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132527,"modifiedTime":1681101132527,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132514,"modifiedTime":1681101132527,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"iCZIXz8jyL6RSyw1"} -{"name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Sicklehorn","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/goat-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Sicklehorn","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"JqWPG0hEtt6jNDax","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132665,"modifiedTime":1681101132665,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132658,"modifiedTime":1681101132665,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"ioXVrorAKQvYyDCN"} -{"name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Puppet Vine","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/plant-vines-skull-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Puppet Vine","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"jGkHiWTWIw8mWJjL","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133754,"modifiedTime":1681101133754,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133737,"modifiedTime":1681101133754,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"jJfS5awMw27Ctdtv"} -{"name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Scourge Ship","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Scourge Ship","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"AeROLRAEs6oNpaVN","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133178,"modifiedTime":1681101133178,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133170,"modifiedTime":1681101133178,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"jux8Zrn6tItnl5G7"} -{"name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Firestorm Dropship","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Dropship","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"sn3R5ANytSCbQ3s1","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132867,"modifiedTime":1681101132867,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132860,"modifiedTime":1681101132867,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"jz9dFDRUiE7rVt7Q"} -{"name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","type":"foe","system":{},"prototypeToken":{"name":"Machine Mites","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/fish/squid-kraken-orange.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Machine Mites","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"HnusgGlqm4i1hcgE","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133122,"modifiedTime":1681101133122,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133111,"modifiedTime":1681101133122,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"kjAjOwpHNa4YatpX"} -{"name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","type":"foe","system":{},"prototypeToken":{"name":"Roost Swarm","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/nature/root-vine-caduceus-healing.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Roost Swarm","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"ZdvL2sLYNcUyzfYn","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132848,"modifiedTime":1681101132848,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132843,"modifiedTime":1681101132848,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"l7Odrn2PgHM4SHA3"} -{"name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Firestorm Raiding Team","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/helm-barbute-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Firestorm Raiding Team","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"cTtgWW4N5VYFBVeA","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133024,"modifiedTime":1681101133024,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133014,"modifiedTime":1681101133024,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"owEWuIQLGIXoapC6"} -{"name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","type":"foe","system":{},"prototypeToken":{"name":"Howlcat Pack","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat Pack","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"fzB6qbElC97NISyG","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132447,"modifiedTime":1681101132447,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132442,"modifiedTime":1681101132447,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"p2OkjkCdCrX7lYB6"} -{"name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","type":"foe","system":{},"prototypeToken":{"name":"War Rig","displayName":0,"actorLink":false,"texture":{"src":"icons/equipment/head/hat-belted-simple.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"War Rig","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"XCo10DHWZa0KzR4g","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132404,"modifiedTime":1681101132404,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132393,"modifiedTime":1681101132404,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"sepkiR2SRZZMf6oK"} -{"name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","type":"foe","system":{},"prototypeToken":{"name":"Drift Pirate","displayName":0,"actorLink":false,"texture":{"src":"icons/skills/trades/profession-sailing-pirate.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Drift Pirate","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"bCeOlgX1rhwv3CDR","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132727,"modifiedTime":1681101132727,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132713,"modifiedTime":1681101132727,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"t4ntlb7Zb6eQY60e"} -{"name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Ghost","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/magical/spirit-undead-horned-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Ghost","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"Jhbrg7OqaHW3DKXa","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132753,"modifiedTime":1681101132753,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132744,"modifiedTime":1681101132753,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"t7M2VVcSzUzWL0rU"} -{"name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","type":"foe","system":{},"prototypeToken":{"name":"Warden Cohort","displayName":0,"actorLink":false,"texture":{"src":"icons/magic/holy/angel-winged-humanoid-blue.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Warden Cohort","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"A96OuYFcMIvSOa86","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133449,"modifiedTime":1681101133449,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133444,"modifiedTime":1681101133450,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"tMQuTxIVlDBXRE5t"} -{"name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","type":"foe","system":{},"prototypeToken":{"name":"Howlcat","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/cat-hunched-glowing-red.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Howlcat","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"3RWktBYq2IJCIIPl","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133315,"modifiedTime":1681101133315,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133309,"modifiedTime":1681101133315,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"u30Jhpuc84LQg7iN"} -{"name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Chiton Queen","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/spider-large-white-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Chiton Queen","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"CSYLSACIOYQA91ly","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133592,"modifiedTime":1681101133592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133579,"modifiedTime":1681101133592,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"wN8SldvpvkQ3SMQV"} -{"name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Dowser","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/mammals/elk-moose-marked-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Dowser","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"LjjO9tPCDI5vlJ5y","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133563,"modifiedTime":1681101133563,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133560,"modifiedTime":1681101133563,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"wgCKTijaz0p75TDL"} -{"name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","type":"foe","system":{},"prototypeToken":{"name":"Pyralis","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Pyralis","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"A86H2tuTV6nq6xSo","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132644,"modifiedTime":1681101132644,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132637,"modifiedTime":1681101132644,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"xd5A2IRVYoQ15tNw"} -{"name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","type":"foe","system":{},"prototypeToken":{"name":"Worldbreaker Brood","displayName":0,"actorLink":false,"texture":{"src":"icons/creatures/abilities/mouth-teeth-rows-white.webp","scaleX":1,"scaleY":1,"offsetX":0,"offsetY":0,"rotation":0,"tint":null},"width":1,"height":1,"lockRotation":false,"rotation":0,"alpha":1,"disposition":-1,"displayBars":0,"bar1":{"attribute":null},"bar2":{"attribute":null},"light":{"alpha":0.5,"angle":360,"bright":0,"color":null,"coloration":1,"dim":0,"attenuation":0.5,"luminosity":0.5,"saturation":0,"contrast":0,"shadows":0,"animation":{"type":null,"speed":5,"intensity":5,"reverse":false},"darkness":{"min":0,"max":1}},"sight":{"enabled":false,"range":null,"angle":360,"visionMode":"basic","color":null,"attenuation":0.1,"brightness":0,"saturation":0,"contrast":0},"detectionModes":[],"flags":{},"randomImg":false},"items":[{"name":"Worldbreaker Brood","type":"progress","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"_id":"GpF9nFffJoahmCdA","img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133143,"modifiedTime":1681101133143,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}}],"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101133129,"modifiedTime":1681101133143,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"yrLYPG6rDbGyEHur"} diff --git a/system/packs/foe-actors-sf/000013.ldb b/system/packs/foe-actors-sf/000013.ldb new file mode 100644 index 000000000..4de1212be Binary files /dev/null and b/system/packs/foe-actors-sf/000013.ldb differ diff --git a/system/packs/foe-actors-sf/CURRENT b/system/packs/foe-actors-sf/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/foe-actors-sf/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/foe-actors-sf/MANIFEST-000006 b/system/packs/foe-actors-sf/MANIFEST-000006 new file mode 100644 index 000000000..7267d5de6 Binary files /dev/null and b/system/packs/foe-actors-sf/MANIFEST-000006 differ diff --git a/system/packs/foes.db b/system/packs/foes.db deleted file mode 100644 index fbc0d7ec3..000000000 --- a/system/packs/foes.db +++ /dev/null @@ -1,58 +0,0 @@ -{"name":"Marsh Rat","type":"progress","img":"icons/creatures/mammals/rodent-rat-diseaed-gray.webp","data":{"description":"\n\n

Marsh Rat

\n\n

The marsh rat is a rodent of unusual size. They are all-too-common in the Flooded Lands or in wetlands within the Hinterlands and Deep Wilds.

\n

They will eat almost anything, including carrion and waste. Our grain stores and pantries are an easy target for a hungry pack, who will dig tunnels or chew through walls to get at the food. They will also try to make a meal out of living prey—deer, cattle, or even an unlucky Ironlander. It is said that a swarm of marsh rats can kill a horse and reduce it to bone in a matter of hours.

\n\n
\n
\n

Features

\n

Beady eyes

\n

Long tails

\n
\n
\n

Drives

\n

Eat everything

\n

Breed

\n
\n
\n

Tactics

\n

Swarm and bite

\n
\n
\n\n

Marsh rats raided the stores of an isolated settlement. How will you ensure the Ironlanders have enough food to survive the coming winter?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"1PPTk8Lw54zaKxQv"} -{"name":"Wyrm","type":"progress","img":"icons/creatures/eyes/lizard-single-slit-pink.webp","data":{"description":"\n\n

Wyrm

\n\n

Wyrms are massive serpentine creatures. They are kin to the wyverns, but are much larger and wingless. Their lairs are found in deep caves, subterranean vaults, or at the heart of dense forests. They hibernate in those places for weeks or months at a time, waking only to satiate their massive appetites. They are low-slung beasts, with short, thick legs, elongated jaws, and a dense hide.

\n

Fiercely territorial, a wyrm is sure to attack any who stray into their domain. It can sense movement through vibration, and its golden eyes can pierce the thickest darkness.

\n\n
\n
\n

Features

\n

Enormous size

\n

Yellow eyes, bright as a torch

\n

Long, sinuous tail

\n

Scaled skin

\n

Cavernous mouth

\n
\n
\n

Drives

\n

Protect territory

\n

Kill and feed

\n
\n
\n

Tactics

\n

Tail smash

\n

Pin to the ground

\n

Savage claw and bite

\n
\n
\n\n

Last year, a huge white wyrm destroyed several mining camps in the Veiled Mountains. Winter has passed, but Ironlander miners are refusing to return to those camps without assurance that the wyrm is dead. Its lair is in an Ancient Frozen Cavern deep within the mountains.

\n\n

Tales tell of the World-Eater, the mother of all wyrms, and the great hero who battled her to save an Old World kingdom. Many claim to have relics from that great battle, or to be descended from that hero. But there is only one true legacy which survives today. What is it, and what clans or factions seek to control it?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"2RnO9W4yONExH6jz"} -{"name":"Thrall","type":"progress","img":"icons/creatures/abilities/mouth-teeth-human.webp","data":{"description":"\n\n

Thrall

\n\n

A thrall is a living person controlled by the will of a powerful undead spirit. The malignant presence can lie dormant for some time, feeding on the suffering of the host and subtly manipulating them to achieve its mysterious and often malevolent ends. Once the host is weakened, the spirit supplants their will entirely.

\n\n
\n
\n

Features

\n

Sickly countenance

\n

Glimpses of their true nature

\n

A clash of personalities

\n
\n
\n

Drives

\n

Endure beyond death

\n

Coerce and manipulate

\n

Stifle the will of the host

\n
\n
\n

Tactics

\n

Reveal their true self

\n

Lash out with unnatural strength

\n
\n
\n\n

A spirit has taken possession of someone you care about. They are fading, and will soon be a thrall to its will. Within a Haunted Barrow, the spirit’s remains lie entombed. What ritual must you enact there to banish this foul presence?

\n\n

To detect the presence of a spirit, drawing it out of the thrall for a few moments, mystics must perform a dangerous ritual. What is the nature of this ritual, and what rare or elusive component does it require?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"5M9zFs0ofRFWD3FF"} -{"name":"Giant","type":"progress","img":"icons/creatures/magical/humanoid-giant-forest-blue.webp","data":{"description":"\n\n

Giant

\n\n

Giants dwell in the Tempest Hills and Veiled Mountains. They live a nomadic life alone or in small family units, herding oxen, mountain goats, and sheep. In their own language they are called the jokul.

\n

Many Ironlanders misinterpret their quiet nature for dullness, but giants are keenly intelligent and observant. They have a great respect for life, even for our kind, and will use trickery and negotiation to avoid a fight. When they are left without other options, an enraged giant is a devastating, relentless force.

\n\n
\n
\n

Features

\n

Dark hair and ruddy skin

\n

Twice the size of a tall man, or more

\n

Wearing layers of wool, hide and furs

\n

Stoic and observant

\n
\n
\n

Drives

\n

Survive the winter

\n

Protect the herd

\n
\n
\n

Tactics

\n

Fight as a last resport

\n

Sweeping strike

\n

Make them flee

\n
\n
\n\n

A pair of giants are raiding human settlements, stealing supplies and livestock. With winter coming, the survival of those settlements is threatened. What is driving the giants down from the hills?

\n\n

Every fifth spring, the giant clans meet for a gathering. There, the memory-keepers sing of a great giant hero, revered by all. Who is this hero?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"76ebHb5WxyuJHgwM"} -{"name":"Harrow Spider","type":"progress","img":"icons/creatures/invertebrates/spider-web-black.webp","data":{"description":"\n\n

Harrow Spider

\n\n

These gigantic creatures are a menace in woodlands throughout the Ironlands. Despite their size, they move through high branches with unnatural grace, dropping suddenly to grapple their prey and entomb them in webbing.

\n\n
\n
\n

Features

\n

Massive fangs

\n

Long legs and bloated body

\n

Eight iridescent black eyes

\n
\n
\n

Drives

\n

Lurk

\n

Feed

\n
\n
\n

Tactics

\n

Drop atop prey

\n

Bite with pincers

\n

Trap in webbing

\n
\n
\n\n

A brood of harrow spiders attacked a contingent of Ironlanders. The single survivor tells of the horrifying encounter and the monstrous brood mother—a harrow spider larger and stronger than a warhorse. What was this group’s mission? What important item are you sworn to recover from one of the victims?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"AWN2NhNZYRy8Vfqv"} -{"name":"Bog Rot","type":"progress","img":"icons/magic/death/hand-dirt-undead-zombie.webp","data":{"description":"\n\n

Bog Rot

\n\n

Long ago, before we arrived on the shores of the Ironlands, other people lived here. Some of those folk dwelled in what we now call the Flooded Lands, and laid their kin to rest in the vast peat bogs of that place.

\n

A few of those dead do not rest, and rise as bog rots. They are horrible creatures, with preserved flesh stained and withered like old leather. Their eyes are black pits, and their mouths hang open in a perpetual, silent scream.

\n

It is said a bog rot can only find rest by committing another victim to the mire. A soul for a soul. In those final moments, the creature whispers of ancient secrets and forbidden lore, as if unloading the burden of that dark knowledge. For those few who escape the grasp of a bog rot, these awful truths are sometimes worse than death.

\n\n
\n
\n

Features

\n

Mummified flesh

\n

Shambling gait

\n
\n
\n

Drives

\n

Rise to seek out the living

\n

Consign another to death in their place

\n
\n
\n

Tactics

\n

Emerge from the muddy earth

\n

Seize with grasping hands

\n

Crush with unexpected strength

\n

Share dreadful secrets

\n
\n
\n\n

In a Corrupted Shadowfen, a great battle once took place. Hundreds died amid the morass. Their mummified corpses lie buried in mud and peat, but many do not rest easily. What secret or artifact is said to lie with them? Why are you sworn to seek it out?

\n\n

Ironlanders in the Flooded Lands enact a particular burial practice to ensure their kin do not someday rise as a bog rot from that baneful soil. What is it?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"AfwOJ1mxFYaAfBJi"} -{"name":"Bladewing","type":"progress","img":"icons/creatures/magical/spirit-undead-winged-ghost.webp","data":{"description":"\n\n

Bladewing

\n\n

These carnivorous creatures dwell in caves and ruins, and emerge at night to hunt. They have a lean, angular form, with a wingspan as wide as an Ironlander’s outstretched arms.

\n

They typically feed on smaller prey, but a pack of hungry bladewings will harass larger victims, diving and slashing in coordinated attacks. During the long nights of winter, swarms of these creatures have descended on Ironlander settlements or unwary travelers.

\n\n
\n
\n

Features

\n

Large, dagger-shaped wings

\n

Elongated jaws with needle-like teeth

\n

Dark, leathery hide

\n
\n
\n

Drives

\n

Take flight under the cover of darkness

\n

Hunt from above

\n
\n
\n

Tactics

\n

Glide silently

\n

Sudden, swift attack

\n
\n
\n\n

Night after night, a colony of bladewings emerges to prey on a remote settlement. The creatures are rumored to lair in a long-abandoned Ravaged Mine. What is driving their attacks?

\n\n

A clan of hill people conduct ceremonial hunts of the bladewings, and decorate their banners and shields with its form. Their mystics and warriors even wear the leathery wings as ornamentation. What powers or protections do they believe this imparts?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"B9j20kXTncy8BrWm"} -{"name":"Nightmare Spider","type":"progress","img":"icons/creatures/invertebrates/spider-mandibles-brown.webp","data":{"description":"\n\n

Nightmare Spider

\n\n

Nightmare spiders are monstrous creatures which dwell in caves, ruins, thick woods, and other dark places. They have narrow, translucent bodies, three pairs of black eyes, and long, slender legs. They typically feed on bats and rodents, but are opportunistic hunters and attack anything straying into their path or stumbling into their webbing. Their lairs are often strung with large silk egg sacs.

\n

For smaller animals, the toxic bite of the nightmare spider causes paralysis. For a typical Ironlander, it dulls the senses and induces vivid hallucinations. It is these frightening, dreamlike visions which earn the creature its name.

\n\n
\n
\n

Features

\n

Pale, semitransparent body

\n

Long, skinny legs

\n

Fangs, dripping with venom

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n

Lay eggs

\n
\n
\n

Tactics

\n

Spin webs

\n

Drop on prey

\n

Pierce with venomous fangs

\n
\n
\n\n

Within a Wild Tanglewood, mystics live in cooperation with the spiders, supplying them with live prey. They’ve abducted someone you care about and will use them as food for these foul creatures. What is the aim of these mystics?

\n\n

Nightmare spider toxin is harvested for a specific rite or practice. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"BAc2QthU5zA9IPaA"} -{"name":"Wyvern","type":"progress","img":"icons/creatures/abilities/wolf-heads-swirl-purple.webp","data":{"description":"\n\n

Wyvern

\n\n

There are several breeds of wyverns in the Ironlands. On the eastern coast, tawny wyverns nest in the cliffs of the Barrier Islands and Ragged Shore, diving for fish in the surrounding waters. Inland, the verdant wyverns dwell in forested regions. The largest and most fearsome breed, the iron wyverns, hunt among the Tempest Hills and along the flanks of the Veiled Mountains.

\n

All wyverns have wolfish heads with wide jaws, thick bodies, and sinuous tails. They have short hind limbs and elongated forelimbs which extend along their wings. In flight, they are a terrifying but awe-inspiring creature. On the ground, they lumber heavily on all four limbs, their wings folded back, jaws agape, gaze fixed on their prey.

\n

They are the grim cruelty of the Ironlands given form. They are death.

\n\n
\n
\n

Features

\n

Huge bat-like wings

\n

Rows of teeth each the size of a knife

\n

Thick hide with a metallic sheen

\n

Long tail

\n
\n
\n

Drives

\n

Watch for prey from high above

\n

Feed

\n
\n
\n

Tactics

\n

Swoop down

\n

Snap up prey

\n

Fearsome roar

\n

Bash with tail

\n
\n
\n\n

Ancient cave paintings in the Tempest Hills show humanoids riding atop wyverns. Perhaps these beasts can be tamed. Why are you obsessed with this possibility?

\n\n

Rumors persist of a wyvern graveyard where wyverns instinctively go when their death is near. Where is this supposedly located? In what way do Ironlanders make use of wyvern bones?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"BP354fzIYwyY7waY"} -{"name":"Mystic","type":"progress","img":"icons/environment/people/cleric-orange.webp","data":{"description":"\n\n

Mystic

\n\n

Some say you can tell a mystic by looking them in the eye. They walk in two worlds, and their eyes shimmer with that dark reflection of realms beyond our own. We call it the sight. Some hold that darkness in check. Others are consumed by it.

\n\n
\n
\n

Features

\n

Knowing eyes

\n

Tattooed skin

\n
\n
\n

Drives

\n

Respect the Old Ways

\n

Seek the paths of power

\n
\n
\n

Tactics

\n

Foresee the intent of my enemies

\n

Prepare rituals

\n

Use trickery

\n
\n
\n\n

A mystic returns to their home after a years-long journey. They are changed. What new power or knowledge do now they wield? What do they seek to do with it? Why do you oppose them?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"BYm0C67FWgZYTEw7"} -{"name":"Chimera","type":"progress","img":"icons/creatures/magical/spirit-earth-stone-magma-yellow.webp","data":{"description":"\n\n

Chimera

\n\n

A chimera is the corrupted form of animal flesh given unnatural life. Its body is a collection of various dead creatures, fused together into a twisted, massive entity which knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when its gibbering mouths open at once to scream, your only hope is a quick death.

\n\n
\n
\n

Features

\n

Shambling mass of dead creatures and offal

\n

Rotting stench

\n
\n
\n

Drives

\n

Insatiable hunger

\n
\n
\n

Tactics

\n

Horrifying wail

\n

Relentless assault

\n

Claw, bite and rend

\n
\n
\n\n

Multiple chimera have spawned from the heart of a deep wood. What evil is at work there?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"BnbgBkWAeYLXS0kc"} -{"name":"Iron-Wracked Beast","type":"progress","img":"icons/environment/wilderness/statue-hound-horned.webp","data":{"description":"\n\n

Iron-Wracked Beast

\n\n

We don’t know the origin of the Iron Blight, nor do we know its cure. It inflicts creatures of the wilds and transforms their flesh slowly to iron. These pitiful but powerful beasts are scarred by patches of metal flesh within ragged, weeping wounds. The iron is like a parasite, devouring the host as it torments them with unstoppable pain and insatiable hunger. Their howls echo with animalistic agony and the clangor of hammer against anvil.

\n

In time, the Blight takes too much, and the beast dies while it is still more flesh than iron. We pray a creature never survives beyond that stage. What would it become?

\n\n
\n
\n

Features

\n

Flesh corrupted by iron

\n

Pained howl

\n
\n
\n

Drives

\n

Feed the insatiable hunger

\n

Destroy those who wield iron

\n

Find a release from pain

\n
\n
\n

Tactics

\n

Attack with brutal rage

\n

Bite and devour

\n
\n
\n\n

Your animal companion is stricken with the Iron Blight. The disease is in its early stages, but time is your enemy. Locals say the origin of the blight lies within a Corrupted Tanglewood. What will you do to stop the relentless progression of the iron corruption?

\n\n

A sect of zealots believe the Iron Blight is a divine manifestation. What god do they worship? What purpose do they believe the disease fulfills, and how to they intend to hasten the will of their god?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"C3EdokY8sECw37pD"} -{"name":"Deep Rat","type":"progress","img":"icons/creatures/mammals/rodent-rat-green.webp","data":{"description":"\n\n

Deep Rat

\n\n

These foul, oversized rats have squat bodies and stubby tails. They are essentially blind, but navigate through smell and touch.

\n

Deep rats are constantly collecting food and will eat anything even vaguely edible. They often dwell in caves or subterranean structures, digging compulsively to expand their lair. In those places, they serve as fodder for greater creatures.

\n\n
\n
\n

Features

\n

Tiny, blind eyes

\n

Wrinkled, hairless skin

\n

Clawed feet

\n

Jutting incisors

\n
\n
\n

Drives

\n

Dig

\n

Feed

\n
\n
\n

Tactics

\n

Undermine paths

\n

Swarm and bite

\n
\n
\n\n

A fallen hero must be laid to rest with their kinfolk, but deep rats have invaded the settlement’s tomb. Within the dark depths of this Infested Barrow is the massive brood mother, a formidable creature that will fight savagely to protect the horde.

\n\n

During the longest night of winter, deep rats swarm the surface world. They are drawn inexorably to a specific place. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"CDUNq5SKOa2faaEr"} -{"name":"Sodden","type":"progress","img":"icons/magic/death/undead-ghost-scream-teal.webp","data":{"description":"\n\n

Sodden

\n\n

A sodden is the restless spirit of someone who drowned or was put to rest in water. They can appear in seas, rivers, lakes, ponds or marshes. It is said that their loneliness compels them to draw living victims into their watery lairs.

\n

A sodden is not confined to its resting place. In fact, some believe that surviving an encounter with a sodden will leave you vulnerable around any body of water until the spirit finishes its work.

\n\n
\n
\n

Features

\n

Milky eyes

\n

Mottled flesh

\n
\n
\n

Drives

\n

Drown the living

\n
\n
\n

Tactics

\n

Draw victims into the water

\n

Grab and scratch with jagged claws

\n

Chilling embrace

\n

Drag into the depths

\n
\n
\n\n

Someone you know died and appears to you as a sodden. Who are they? Can anything be done to put them to rest?

\n\n

Many Ironlanders habitually perform a quick ritual when near a body of water, believing it keeps any lurking sodden at bay. What do they do? Is there any truth to this custom?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"CtN3oaInxtksfCTD"} -{"name":"Gnarl","type":"progress","img":"icons/magic/nature/tree-animated-strike.webp","data":{"description":"\n\n

Gnarl

\n\n

Gnarls dwell in woodlands throughout the Ironlands. The tallest of them are nearly the height of towering trees, with a long neck and legs as stout as trunks. Atop their heads are sprays of horns which twist and intertwine like slender branches. They roam the forest alone or in small family groups, feeding on lichen, leaves, and other plants. They are not naturally aggressive, but are mighty foes when threatened.

\n

The color of a gnarl’s bark-like hide changes through its life, emulating the passage of the seasons. A young gnarl’s hide is the verdant green of spring. As they mature, it transitions to the deeper brown-green of summer, then the burnished amber of fall, and finally the cold gray of winter. To protect itself from potential predators, a gnarl will stand among a copse of trees. It will plant its feet, straighten its back, stretch its neck, and stay perfectly still, blending in with its surroundings.

\n

The low, resonant call of a gnarl can carry for miles. It is a lonely sound, as evocative and heartrending as the most mournful funeral song.

\n\n
\n
\n

Features

\n

Thick, sturdy legs

\n

Tough hide, textured like old bark

\n

Majestic horns

\n

Sorrowful call

\n
\n
\n

Drives

\n

Keep to the woodlands

\n

Forage

\n
\n
\n

Tactics

\n

Threatening posture

\n

Powerful charge

\n

Stomp

\n
\n
\n\n

A fire rages within a Ravaged Tanglewood. In that place dwells an unusually large gnarl, its ancient hide as white as new snow. Why are you sworn to guide this creature safely through the blaze? What was the source of the fire? Who opposes you in this quest?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"DWcGOo4xHnPI5Aw5"} -{"name":"Shroud Crab","type":"progress","img":"icons/consumables/meat/claw-crab-lobster-serrated-pink.webp","data":{"description":"\n\n

Shroud Crab

\n\n

Shroud crabs threaten careless or unlucky Ironlanders along coasts and icereaches. They have long legs, a segmented tail, and large, serrated claws.

\n

Their carapace changes color to perfectly match their environment, making them nearly invisible among rocks or ice. When potential prey strays near, a shroud crab uses its powerful legs to spring at its victim. Then, it wraps around them in a horrible embrace, stabbing and slashing with its claws and barbed tail.

\n

Packs of shroud crabs are known to work in tandem to bring down large prey. Some report seeing mighty elk engulfed by these voracious creatures. On occasion, the body of a missing Ironlander is found with their flesh picked clean to the bones.

\n\n
\n
\n

Features

\n

Ridged shell

\n

Snapping, slashing claws

\n

Barbed, whiplike tail

\n
\n
\n

Drives

\n

Lie hidden among rocks and ice

\n

Feed

\n
\n
\n

Tactics

\n

Mimic surroundings

\n

Leap at unsuspecting prey

\n

Latch onto victims with powerful legs and tail

\n

Stab and slash

\n
\n
\n\n

A vengeful husk curses a seaside settlement and summons a horde of shroud crabs to overrun the place in a flood of clattering legs and snapping claws. The husk dwells within an Infested Sea Cave, protected by other shroud crabs. There, she prepares an even more horrible show of her power—one which will threaten villages up and down the Ragged Coast.

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"GBk5svXLlqxOpk0i"} -{"name":"Blighthound","type":"progress","img":"icons/commodities/treasure/figurine-dog.webp","data":{"description":"\n\n

Blighthound

\n\n

Blighthounds lurk on blood-soaked battlefields, on the outskirts of settlements destined for famine, or within the dark catacombs of ancient tombs. Drawn to the dead, and foretelling great doom, they are capable predators and grim messengers of death.

\n

They appear as gaunt, emaciated hounds, often mistaken for starving animals at first glance. Their fiendish form reveals itself in blood-red eyes, sweeping horns, and skin the texture of charred and blistered wood.

\n\n
\n
\n

Features

\n

Red eyes

\n

Lean, hound-like form

\n

Curved horns

\n
\n
\n

Drives

\n

Portend death

\n

Fulfill the prophecy of death

\n

Lair in places where death is near

\n
\n
\n

Tactics

\n

Unearthly howl

\n

Piercing gaze

\n

Savage bite

\n
\n
\n\n

Every night, a blighthound appears outside a settlement at the edge of a Wild Tanglewood, observing silently from within the mist. The people are gripped with a cold fear, wondering what fate will befall them. If any approach the blighthound, it leads them into the depths of the woods...

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"JJKobOolCIr0hFF1"} -{"name":"Chitter","type":"progress","img":"icons/creatures/invertebrates/bug-sixlegged-gray.webp","data":{"description":"\n\n

Chitter

\n\n

Chitters are unnaturally large insects which dwell underground, nesting in subterranean caves, ruins and barrows. They stand half the height of an Ironlander, and move on six segmented legs.

\n

They are primarily scavengers, using their keen sense of smell to locate and retrieve carcasses above or below ground. Instead of eyes, chitters have three thumb-sized holes in the center of their heads through which they issue a distinctive twittering sound. This call is used to communicate with others of its kind and to help visualize their surroundings—much like bats find their way in darkness.

\n

They are covered in a rigid shell, and their mandibles are as sharp and destructive as a finely forged blade. They are not necessarily hostile, but will aggressively defend their nests or fight to secure a food source.

\n

As a last resort, a chitter may attack by spewing the contents of its stomach in a noxious spray, leaving all but the hardiest of Ironlanders temporarily blinded and retching.

\n\n
\n
\n

Features

\n

Chitinous shell

\n

Snapping mandibles

\n
\n
\n

Drives

\n

Sniff out food

\n

Defend the nest

\n
\n
\n

Tactics

\n

Summon the horde

\n

Swarm and bite

\n

Spew putrid vomit

\n
\n
\n\n

An Ironlander scavenged a relic from an Ancient Underkeep, bringing it back to their settlement. Now, as if lured by this object, chitters attack in overwhelming waves. The walls will not hold much longer. What is this object, and what connection does it have to these creatures?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"JLHcL1ah4l2wIQ8T"} -{"name":"Tempest","type":"progress","img":"icons/magic/lightning/bolts-salvo-clouds-sky.webp","data":{"description":"\n\n

Tempest

\n\n

A tempest is a fierce, unnatural storm. It can appear in any season or in any weather, but is larger and more powerful in the depths of winter. It is drawn to the warmth of living beings, and seeks to douse that life as one would snuff out a candle.

\n

A tempest’s true nature is a mystery. Is it intelligent, or just a force of nature? Those who survive an encounter sometimes report hearing hushed voices and seeing strange forms within the whirlwind. Some few tell tales of the eye of the storm, where the colds and wind abate, and where relief from certain death is offered—for a price.

\n\n
\n
\n

Features

\n

Biting winds

\n

Stinging ice

\n

Ghostly voices and shadowy forms

\n
\n
\n

Drives

\n

Seek warmth, and snuff it out

\n
\n
\n

Tactics

\n

Envelop in a wintry cyclone

\n

Batter with icy shards and ferocious winds

\n

Grant release, at great cost

\n
\n
\n\n

In the Havens, a massive, swirling tempest has appeared. It is expanding with grim purpose. A settlement was destroyed, and others are threatened. At the heart of the storm lies an Ancient Ruin. What force powers this tempest? Can it be stopped, or will it someday cover all the Ironlands in its cold wrath?

\n\n

Are there Ironlanders in your world who can foretell or influence }the weather? If so, what are they called? What signs do they look for as a portent of a coming tempest?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"Kgxq8JunIHC2ICfK"} -{"name":"Boar","type":"progress","img":"icons/commodities/treasure/figurine-boar.webp","data":{"description":"\n\n

Boar

\n\n

In the Old World, wild boars were belligerent and dangerous animals. Here in the Ironlands? They are even bigger and meaner. They will attack without warning or provocation. They will run you down, gore you, bite you, and circle around to do it all again. And again. And again.

\n\n
\n
\n

Features

\n

Wiry coats

\n

Long tusks

\n

Vicious

\n
\n
\n

Drives

\n

Forage

\n

Protect territory

\n

Defend sows

\n
\n
\n

Tactics

\n

Charge and gore

\n

Circle and attack again

\n
\n
\n\n

A boar hunt ends in tragedy when an Ironlander is gored and grievously wounded. How do you know this person? What terrible truth do they reveal as they lay dying?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"KudzvyekwJtzbMdo"} -{"name":"Blood Thorn","type":"progress","img":"icons/consumables/plants/thorned-stem-vine-green.webp","data":{"description":"\n\n

Blood Thorn

\n\n

A blood thorn is a malignant, carnivorous plant. It seizes its victims with long, creeping tendrils. Then, it leeches their life through hollow thorns, eventually bleeding them dry.

\n

Blood thorns appear in woodland areas throughout the Ironlands. They are especially common in the Deep Wilds, where they often encircle elf villages. Some suspect they are cultivated by the elves, or share a symbiotic relationship with them.

\n\n
\n
\n

Features

\n

Thorn-tipped branches

\n

Scattered bones, stripped clean

\n

Large central pod

\n
\n
\n

Drives

\n

Consume blood

\n

Proliferate

\n
\n
\n

Tactics

\n

Lie in wait

\n

Grasp, entangle, and feed

\n
\n
\n\n

Ironlanders attempted to found a settlement at the heart of a Wild Tanglewood a decade ago. That place is now abandoned and infested by blood thorns. Why did the settlers try to create a home in such an untamed place? What object or information do you seek there?

\n\n

Each spring, a vibrant red flower sprouts from blood thorn branches. This blossom is coveted as an ingredient for alchemical elixirs. What effect does it provide?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"L8C3w6xGLScIZtMA"} -{"name":"Leviathan","type":"progress","img":"icons/creatures/reptiles/serpent-horned-green.webp","data":{"description":"\n\n

Leviathan

\n\n

These massive sea beasts lurk in the darkness of the deepest fjords and in the abyssal depths beyond the Barrier Islands. They sometimes surface to hunt within shallower waters. They will indiscriminately destroy any Ironlander craft which stray to close to their hunting grounds.

\n

Watchful sailors might catch sight of a leviathan circling their boat, studying them, in the moments before it attacks. Their dagger-shaped head is as tough and destructive as any battering ram, able to shatter a ship in a single blow.

\n\n
\n
\n

Features

\n

Massive bulk

\n

Flesh as tough as iron

\n

Cold black eyes

\n

Sinuous grace

\n
\n
\n

Drives

\n

Slumber in the depths

\n

Destroy those who trespass

\n
\n
\n

Tactics

\n

Rise from the depths

\n

Ram and swamp ships

\n

Devour prey whole

\n
\n
\n\n

A leviathan lurks off the coast, preying on fishing boats and trade ships. Among the dead is someone important to you. Who is it? You have vowed to send this beast back to the depths, but doing so will require a mythic weapon—The Abyssal Harpoon, an Old World artifact said to be carved from the bones of a long-dead sea god. Where is this weapon rumored to be held?

\n\n

Some coastal people believe leviathans are a manifestation of an ancient spirit. What is it?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"M14d4sYWCV2i4DHo"} -{"name":"Warrior","type":"progress","img":"icons/skills/melee/hand-grip-sword-red.webp","data":{"description":"\n\n

Warrior

\n\n

Some Ironlanders, through strength of arms, set themselves apart from the common rabble. They are trained to fight, or simply born to it. For them, a sword, spear or axe is as natural a tool as any hammer or spade.

\n\n
\n
\n

Features

\n

Battle-hardened

\n

Scarred

\n
\n
\n

Drives

\n

The thrill of the fight

\n

Protect those in my charge

\n

Survive another day

\n
\n
\n

Tactics

\n

Maneuver for advantage

\n

Find an opening

\n
\n
\n\n

A legendary warrior, now well past their prime, swears to face a daunting foe in one final battle. What help do they ask of you and why? Who is their enemy?

\n\n

Warrior’s shields are often emblazoned with meaningful symbols. What are they? Family crests? Animal totems? Mystical sigils? Motifs honoring the nations of the Old World? If you carry a shield, what is painted on yours?

\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"N70lqU7QjPrNboI5"} -{"name":"Cave Lion","type":"progress","img":"icons/creatures/abilities/lion-roar-yellow.webp","data":{"description":"\n\n

Cave Lion

\n\n

Cave lions are sleek, powerful creatures who dwell primarily in the Hinterlands and Tempest Hills. They lair in caverns and other hidden places, emerging to hunt prey such as deer, boar, and rodents. They are typically solitary creatures, but have been seen working together to bring down larger quarry. Even a mammoth is no match for a determined pack of cave lions.

\n\n
\n
\n

Features

\n

Feline grace

\n

Tawny, striped coat

\n
\n
\n

Drives

\n

Hunt

\n
\n
\n

Tactics

\n

Stalk prey

\n

Leap and bite

\n

Intimidating roar

\n
\n
\n\n

A large cave lion kills livestock in outlying Ironlander steadings, and attacked a farmer. It hunts well beyond its usual territory, and is said to lair in a Wild Cavern. What has driven this beast from its hunting grounds?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"NwySeu9fsAJWkEyb"} -{"name":"Wolf","type":"progress","img":"icons/creatures/abilities/wolf-howl-moon-purple.webp","data":{"description":"\n\n

Wolf

\n\n

The Ironlands are home to several breeds of wolves. Most are not aggressive and stay clear of settlements and travelers. Despite that, attacks against Ironlanders are not unknown. A harsh winter and insufficient prey can drive a pack to hunt livestock or even an unwary Ironlander. As night falls we hear their howls, and hope they are well fed.

\n\n
\n
\n

Features

\n

Keen senses

\n
\n
\n

Drives

\n

Fight rivals

\n

Mark territory

\n

Run with the pack

\n
\n
\n

Tactics

\n

Stalk

\n

Pack rush

\n

Drag to the ground

\n
\n
\n\n

You find the grisly remains of a pack of wolves. All are dead, even the cubs. What caused this? Why is it a harbinger of a greater danger?

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"OHcpJ0GxZekZ1A7u"} -{"name":"Hollow","type":"progress","img":"icons/consumables/plants/grass-leaves-green.webp","data":{"description":"\n\n

Hollow

\n\n

It is said that elves who die an unjust death or have cause to seek retribution can rise as a hollow. Their form is a rippling mass of dead leaves, plants, soil, carrion, and insects. They move with a nightmarish, shambling gait. Their face is the wooden mask they wore in life. Their voice is the rattle of the wind through dry leaves.

\n

As with haunts, they can be temporarily defeated but cannot be killed by physical means. They are a relentless force. They will not stop until they enact their vengeance.

\n\n
\n
\n

Features

\n

Vaguely humanoid shape formed of earth, plant and vermin

\n

Empty black eyes behind an elven mask

\n

Smells of wet soil and dead things

\n
\n
\n

Drives

\n

See justice done

\n
\n
\n

Tactics

\n

Bash with savage strength

\n

Draw in a whirlwind of materials to reform and enlarge

\n

Envelop and suffocate

\n
\n
\n\n

A hollow terrorizes an Ironlander village. What does it seek? What will you do to stop it?

\n\n

How do elven communities view a risen hollow? Are they seen as spirits of righteous vengeance or as dangerous aberrations?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"OR0S53iFJmqWwZ8h"} -{"name":"Bear","type":"progress","img":"icons/creatures/abilities/bear-roar-bite-brown-green.webp","data":{"description":"\n\n

Bear

\n\n

Most bears are not aggressive. They avoid Ironlanders and are unlikely to attack unless they see you as a threat.

\n

There are exceptions. The silver bears of the Veiled Mountains, which sometimes range as far south as the Tempest Hills, are territorial, powerful, and aggressive. Likewise, the ash bear, encountered in woodlands through the Ironlands, is known for its ferocity and cunning. If either catch the scent of you on the wind, they are likely to hunt you down and attack.

\n\n
\n
\n

Features

\n

Fearsome teeth and claws

\n

Thick hide

\n
\n
\n

Drives

\n

Find food

\n

Defend cubs

\n
\n
\n

Tactics

\n

Roar

\n

Pin down

\n

Maul with savage force

\n
\n
\n\n

A group of hunters felled a large ash bear with several arrows. It tumbled into a river and was swept away. Unfortunately, the bear they thought dead is now stalking the group as they make their way back home.

\n\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"OwE1KDtxfNxgzAHH"} -{"name":"Circle of Stones","type":"progress","img":"icons/environment/wilderness/arch-stone.webp","data":{"description":"\n\n

Circle of Stones

\n\n

The ancient standing stones, crafted long before we settled here, preserve the memories and secrets of the Ironlands.

\n

Because the stones are often hidden within dense thickets, buried in snow, or obscured by veils of mist, a traveler may find themselves unexpectedly breaking the boundary of a circle. The stones hunger for new knowledge, and our memories are fodder for their insatiable appetites. What they take is sometimes gone forever.

\n

Some Ironlanders enter a circle willingly. Perhaps they hope to abandon a painful memory to the stones, discarding that piece of themselves like slag hammered from wrought iron. Then, there are those who wish to forsake the world and live with their memories. For them, an unreal life within the circle is better than the cruel reality outside of it.

\n

Those in need of information may choose to risk a negotiation within a circle. Knowledge for knowledge is the customary trade, but the stones are cunning and may demand a more horrible price.

\n\n
\n
\n

Features

\n

Ancient stones, etched with mysterious symbols

\n

Whispers of old magic

\n

Visions of hoarded memories

\n
\n
\n

Drives

\n

Preserve age-old secrets

\n

Seek new knowledge

\n
\n
\n

Tactics

\n

Trap the unwary, and lure the desperate

\n

Extract painful memories

\n

Grant knowledge, for a price

\n
\n
\n\n

A clan of Ironlanders protect and worship a circle of stones found in a Hallowed Tanglewood. What forbidden secrets do these stones offer? How does the price for these secrets threaten you or your kin?

\n\n

The stones covet a particular type of memory above all others. What is it, and what do they offer in exchange?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"PzEulsg6PU12IFwV"} -{"name":"Gaunt","type":"progress","img":"icons/magic/fire/elemental-creature-horse.webp","data":{"description":"\n\n

Gaunt

\n\n

A gaunt is a creature unique to the Ironlands. They maneuver across the rough, dense terrain of the Deep Wilds and Hinterlands with uncanny speed and grace. This makes them ideal as mounts for the elves (page 143), who breed and train them.

\n

A gaunt will not usually act aggressively without provocation, but they are as deadly as the fiercest warhorse under the command of a talented rider.

\n\n
\n
\n

Features

\n

Horse-like creature with a lean, skeletal frame

\n

Ghostly pale eyes

\n

Black, scaled hide

\n
\n
\n

Drives

\n

Run like the wind

\n
\n
\n

Tactics

\n

Rear up

\n

Charge

\n

Trample

\n
\n
\n\n

Villages in the Hinterlands have fallen prey to a large band of gaunt-riding elves. They attack with sudden and violent force, and are gone before any sort of defense can be mustered. Their leader, a warrior of unmatched skill, rides a distinctive white gaunt. What has driven these elves to strike out against the Ironlanders?

\n\n

Some gaunts live in wild herds. They once roamed the wilds in countless numbers, but few now remain. What has happened to thin these herds so dramatically?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"QBuhj5HqlU8lP0ZF"} -{"name":"Common Folk","type":"progress","img":"icons/tools/hand/shovel-spade-steel-blue-brown.webp","data":{"description":"\n\n

Common Folk

\n\n

Most of us in the Ironlands are common folk. We are farmers, laborers, crafters, sailors, and traders. When trouble comes, we know which way the pointy end goes and we stand together to protect our homes and kin.

\n\n
\n
\n

Features

\n

Diverse looks

\n

Weary and worried

\n

Suspicious of strangers

\n
\n
\n

Drives

\n

Prepare for winter

\n

Protect my family

\n
\n
\n

Tactics

\n

Desperate defense

\n

Stand together

\n
\n
\n\n

Two prominent families are at odds. What is the source of the conflict? What is your relationship to them? What danger threatens to destroy their community if they can’t put aside their petty squabble?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"R9qrtZZj6aJlh885"} -{"name":"Frostbound","type":"progress","img":"icons/creatures/magical/spirit-undead-ghost-blue.webp","data":{"description":"\n\n

Frostbound

\n\n

Some who fall prey to the long winters or the wild storms of the northern regions are given a horrible new life as the frostbound. These animated corpses are cursed to forever seek out the warmth their death took from them.

\n\n
\n
\n

Features

\n

Mummified, desiccated flesh

\n

Frozen blue eyes

\n

A sorrowful, hollow scream

\n
\n
\n

Drives

\n

Absorb the warmth of the living

\n
\n
\n

Tactics

\n

Sense heat

\n

Life-draining grasp

\n
\n
\n\n

A group of frostbound lurk along a mountain trail. This path is the only safe route to the lowlands from a mining village.

\n\n

Can creatures other than Ironlanders become frostbound? If so, undeath gives them uncanny strength. Make them one rank higher than their living form.

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"RyOagFNGuTDG06Em"} -{"name":"Bonehorde","type":"progress","img":"icons/skills/trades/academics-study-archaeology-bones.webp","data":{"description":"\n\n

Bonehorde

\n\n

A bonehorde is a mass of moldering skeletal remains given unnatural life. They are spawned in old battlefields or tombs, but often range beyond those places to seek out new victims. At the heart of a horde, surrounded by layers of clattering bones, are the remains of the spiteful being who gives the horror its cruel intelligence.

\n

Its form varies. In tight spaces, a bonehorde may appear as an amorphous mound or as a spider-like entity with long, skittering limbs. In the open, it can crudely mimic the shape of an animal or person. The bones constantly shift—snapping like dry twigs—to accommodate its environment, propel its movement, and lash out against its victims.

\n\n
\n
\n

Features

\n

The bones of many corpses, held together by a dark will

\n

Scurries with a hollow clatter

\n
\n
\n

Drives

\n

Destroy and kill

\n

Gather new bones

\n
\n
\n

Tactics

\n

Alter shape

\n

Strike with skeletal appendages

\n

Damage terrain or architecture

\n

Envelop and crush

\n
\n
\n\n

For months, someone has been stealing remains from local graves and barrows. Now, a bonehorde emerges from a Haunted Tanglewood to attack nearby communities and travelers. Who commands this foul aberration, and for what purpose?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"TJFW3S5aVAgkRSFV"} -{"name":"Haunt","type":"progress","img":"icons/magic/death/undead-ghost-strike-white.webp","data":{"description":"\n\n

Haunt

\n\n

Haunts are restless spirits bound to this world by a traumatic or unjust death. They may be tied to a location, an object, or even a person.

\n

A haunt who manifests as a physical being can be dispelled by overcoming them in a fight, but only temporarily. They will only be at peace when their death is avenged or resolved. Some say a haunt can be banished, but these rituals are a lost art.

\n\n
\n
\n

Features

\n

Subtle, unsettling manifestation

\n

Appear as they did in life

\n

Lay bare the ravages of death

\n

Stench of the grave

\n
\n
\n

Drives

\n

Torment the living

\n

Find rest

\n
\n
\n

Tactics

\n

Vanish and reappear

\n

Horrifying visage

\n

Unleash chaos

\n
\n
\n\n

You are plagued by a haunt. Who is it? What do they want of you?

\n\n

When someone dies a violent death, or at the hand of another, they are often laid to rest using a specific, ceremonial rite. This, it is believed, prevents them from returning as a haunt. What is this ritual? What rare material is required?

\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"Vq1JYe679GowAi2x"} -{"name":"Merrow","type":"progress","img":"icons/creatures/fish/fish-man-eye-green.webp","data":{"description":"\n\n

Merrow

\n\n

These semiaquatic beings dwell within coastal waters, sea caves, and saltwater marshes. They are fierce protectors of their realm, driven by a zealous devotion to their gods. Their eyes are large and glossy black. They have hunched forms and long limbs, and move with deadly grace in watery environments. Their language is a cacophony of clicks, low grunts, and whistles.

\n

They war against the atanya clans, rarely interact with other firstborn, and are openly hostile to Ironlanders. They emerge from their sunken lairs to swarm over ships or coastal settlements, dragging their victims into the depths. As night falls, the people of seaside villages light their torches, ward their gates, and keep an eye to the waters.

\n\n
\n
\n

Features

\n

Gray scaled skin

\n

Bulbous eyes

\n

Webbed claws

\n
\n
\n

Drives

\n

Blood for the deep gods

\n
\n
\n

Tactics

\n

Swarm and overwhelm

\n

Entangle in nets

\n

Drag back to the depths

\n
\n
\n\n

Sailors speak in hushed tones of a large merrow, its skin translucent white, wielding a wicked stone blade. It strikes out from a hidden Fortified Sea Cave to raid indiscriminately. This merrow and its clan take no prisoners, instead performing bloodletting rituals aboard the ships they attack. What is the origin of this leader? What is the purpose of these violent rituals?

\n\n

The merrow worship one god above all others. What form does it take? What does it demand of its supplicants?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"VuhG34pcdHzIkEHe"} -{"name":"Iron Revenant","type":"progress","img":"icons/creatures/magical/construct-golem-stone-blue.webp","data":{"description":"\n\n

Iron Revenant

\n\n

Some vows are held so fiercely that they survive even after death. An iron revenant is an incorporeal force of furious resolve, the unfinished vow of an Ironsworn given horrible form as a construct of metal.

\n

Attacks may slow them down or temporarily break apart their armored form, but they have no flesh to pierce and cannot be killed. An iron revenant will not stop until their vow is fulfilled.

\n\n
\n
\n

Features

\n

Empty, patchwork shell of armor and other hunks of metal

\n

Wielding iron weapons

\n

A low, reverberating voice

\n
\n
\n

Drives

\n

Fulfill the vow

\n

Destroy any who stand in their way

\n
\n
\n

Tactics

\n

Steadfast attacks

\n

Pull in iron with an unyielding, magnetic force

\n
\n
\n\n

Someone you knew has taken form as an iron revenant. Who is it? What is their vow?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"XJj128jjaJhTqCFW"} -{"name":"Zealot","type":"progress","img":"icons/environment/people/cleric-grey.webp","data":{"description":"\n\n

Zealot

\n\n

Zealots are those we have lost to their faith. Friends and loved ones are discarded or forgotten. Communities are left behind. Possessions are discarded or turned over to the needs of the sect. They live for one purpose, and all other vows are forsaken. This single-minded devotion changes them, sometimes irrevocably.

\n

Some zealots worship ancient, forgotten gods, and seek to return them to their former horrible glory. Others serve new religious movements, caught up in promises of a better life. Some worship mortal leaders as if they were gods—perhaps even believing them to be the avatar of divinity.

\n

This sense of belonging, of purpose, can be a powerful lure in this perilous land.

\n\n
\n
\n

Features

\n

Sickly pallor

\n

Distant eyes

\n

Marks of their faith

\n
\n
\n

Drives

\n

Serve the faith

\n

Bring others into the fold

\n

Destroy those who oppose them

\n
\n
\n

Tactics

\n

Entice with trickery or false promises

\n

Use the powers of the faith

\n

Stand together to overcome nonbelievers

\n
\n
\n\n

You have lost someone to an emerging sect which seeks to unleash a forgotten power or entity. They dwell within a Hallowed Underkeep. What is the nature of their belief? Will you attempt to save this person from their faith, or see them destroyed along with it?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"XODwTipWtTef42pv"} -{"name":"Atanya","type":"progress","img":"icons/magic/air/wind-weather-sailing-ship.webp","data":{"description":"\n\n

Atanya

\n\n

These people of the sea dwell among the Barrier Islands, along the Ragged Coast, and amid the frozen landscapes of the far north. Some live in isolated villages clinging to rugged shores, or as nomads among the icereaches. Others spend their lives aboard finely-crafted vessels called drift-homes. These ships find safe anchorage during the cruelest depths of winter, and return to the sea in calmer months.

\n

The atanya are a diverse people, but most are well-suited to a life amid the northern climes. They are strong, hardy, and long-lived. Their height and stout forms give them an imposing physical presence, but they are generally good-natured. They have an unnatural sense of the coming weather and an innate understanding of the sea. Some say they once lived in the depths of the ocean, but were cursed by a forsaken god and banished to the world above.

\n\n
\n
\n

Features

\n

Stout forms

\n

Iridescent Skin and dark hair

\n

Clothed in hides and furs

\n
\n
\n

Drives

\n

Hunt and fish

\n

Respect the sea

\n

Seek out new lands

\n
\n
\n

Tactics

\n

Strike with spears

\n

Fight as one, and embody the power of the mighty sea

\n
\n
\n\n

A generation ago, one of your kin was rescued at sea by an atanya ship. By their tradition, this incurred a life debt—which went unpaid by your long-dead relative and now passes to you. They ask you to delve into the flooded bowels of a Ravaged Sea Cave to recover a precious item. What is it they seek?

\n\n

Atanya ships sometimes sail to the west, and do not return for months or years. Some are never seen again. What is rumored to lie beyond the western horizon?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"Y3D7jq6DuZW2kzki"} -{"name":"Rhaskar","type":"progress","img":"icons/creatures/fish/fish-marlin-swordfight-blue.webp","data":{"description":"\n\n

Rhaskar

\n\n

In the language of the atanya, rhaskar means “white death.” This mighty beast dwells within northern waters and amid frozen icereaches. It hunts along shorelines, lurks beneath ice, or tracks the frigid wastes in search of prey. Some rhaskar have even been known to attack ships in coastal waters. It is a highly territorial creature, and does not abide trespassers within its domain.

\n

With its mane of dorsal fur and long, angular head, the rhaskar looks like a fusion of shark and bear—and embodies the strength and cunning of both. It is the uncaring ferocity of these cold northern realms given form.

\n\n
\n
\n

Features

\n

White fur

\n

Shark-like head

\n

Rows of razor-sharp teeth

\n

Massive claws

\n
\n
\n

Drives

\n

Protect territory

\n

Hunt prey in water and on land

\n
\n
\n

Tactics

\n

Burst through ice

\n

Rend with savage claws

\n

Clamp down with a powerful bite

\n

Shake victims like a hound with a rat

\n
\n
\n\n

Settlements and ships along the northern expanse of the Ragged Coast face repeated attacks from a large rhaskar. The creature appears amidst a fierce snowstorm, makes it savage assault, and fades back into the blizzard like a ghost. It seems to act out of a pure compulsion to cause terror and inflict violence rather than any need for food. A hunter tracked it to a Wild Frozen Cavern. But they heeded the warning of a pile of bones at the entrance and refused to enter that place.

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"YaY02MFra4Xw7KwI"} -{"name":"Husk","type":"progress","img":"icons/magic/earth/strike-body-stone-crumble.webp","data":{"description":"\n\n

Husk

\n\n

A husk is what remains of an Ironlander whose body, mind, and soul are hollowed out by dark magic. In their unquenchable thirst for power, they use their own essence to power foul rituals. Bit by bit, they give themselves to this ruinous path. They abandon their kin. They forsake their former lives. Their physical form wastes away. Their mind is shattered.

\n

In time, only the husk is left. They are a needful thing, tormented by the memory of all they have lost, but willing to lose even more in their quest for power.

\n

A husk may make tempting offers of rituals or rarities, but be wary. Their bargains are always in their own favor. When they turn against you, a husk is a cunning foe. They weave dreadful spells, summon swarms of lesser creatures, and unleash a savagery inflamed by their anguish.

\n\n
\n
\n

Features

\n

Withered flesh and black eyes

\n

Clawed fingernails

\n

Horrifying wail

\n

Become more powerful

\n
\n
\n

Drives

\n

Make others suffer as they have

\n

Restore their former self

\n
\n
\n

Tactics

\n

Dishearten with a dreadful howl

\n

Lash out with forbidden magic

\n

Bind lesser creatures to their will

\n

Consume the essence of others

\n
\n
\n\n

Someone you are sworn to protect is stricken with a curse and falls into an unending sleep. Slowly, their heartbeat fades. They lie at the threshold between life and death. Your only hope lies with the husk who dwells in a nearby Infested Shadowfen. Will they have a cure? What will they demand in return?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"ZMJbH0i8ykjWDJca"} -{"name":"Elf","type":"progress","img":"icons/creatures/magical/humanoid-horned-rider.webp","data":{"description":"\n\n

Elf

\n\n

Elves are strange beings of the forest, seldom seen beyond the ancient woods of the Deep Wilds. They are fiercely protective of their lands and suspicious of humans. Their scouts patrol the borderlands, riding the fearsome mounts we call gaunts (page 149). Others of their kind watch us from the shadow of the deep woods, spears and bow at the ready. Some say elven mystics can bind the animals and beasts of the forest to aid in the defense of the Wilds.

\n

A few warn that the elves are biding their time, readying the attack which will drive us from these lands.

\n\n
\n
\n

Features

\n

Large, luminous eyes seen through wooden masks

\n

Gray-green skin the texture of dry leaves

\n

Sonorous voices

\n

Wielding bows and spears

\n
\n
\n

Drives

\n

Protect the wilds

\n

Drive out trespassers, or see them pay

\n
\n
\n

Tactics

\n

Strike from shadow

\n

Force their surrender

\n

Turn the forest against them

\n
\n
\n\n

The leader of an Ironlander community seeks an audience with the elves. For what purpose? Why are you compelled to help?

\n\n

Elves conceal their faces behind ornate wooden masks. What do these masks signify?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"ZpInjuzCjRJ8cEaA"} -{"name":"Hunter","type":"progress","img":"icons/environment/people/archer.webp","data":{"description":"\n\n

Hunter

\n\n

Hunters face brutal weather, difficult terrain, dangerous animals, and worse. Many never return from their hunts. Others return, but are forever changed.

\n\n
\n
\n

Features

\n

Wearing hides and furs to ward away the cold

\n

Steely gaze

\n

At home in the woodlands

\n
\n
\n

Drives

\n

A clean kill

\n

Survive the hunt

\n
\n
\n

Tactics

\n

Set traps

\n

Keep to the shadows

\n

Deadly shot

\n
\n
\n\n

A hunter returns to her village, panic-stricken and pleading for help. The rest of her party is still out there. What happened to them?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"a3UX5XUaYbPnOAlD"} -{"name":"Wight","type":"progress","img":"icons/creatures/magical/humanoid-silhouette-green.webp","data":{"description":"\n\n

Wight

\n\n

Wights are beings who carry out their sworn charge—to protect a place, object or person—even beyond death. They retain their reasoning and intelligence, but are driven obsessively by this singular purpose.

\n

A wight’s steadfast will can delay their inevitable physical decay for decades, but they are marked by death nonetheless. They have the pallor of a freshly entombed corpse, with sallow skin stretched thin over bones. They often hide their corrupted features behind iron burial masks.

\n

Some wights wield the armor and weapons they favored in life, and are relentless, unyielding fighters. Others master dark rituals, empowered by the knowledge of what lies beyond our mortal realm.

\n

A wight who forsakes their vow will continue their tortured existence as a bonewalker, fated to lurk forever at the precipice of death.

\n\n
\n
\n

Features

\n

Pallid skin and clouded eyes

\n

Ragged, unhealed wounds

\n

Iron burial mask

\n
\n
\n

Drives

\n

Stand in defense

\n
\n
\n

Tactics

\n

Skulk in darkness

\n

Resolute assault

\n

Exploit knowledge and powers from beyond death

\n
\n
\n\n

A wight is in search of the person it is sworn to protect, now held in a Fortified Stronghold. Who does it seek? Why were they taken? Will you stand against the wight, or help them?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"d5yDXbRTRTK2Vl8c"} -{"name":"Troll","type":"progress","img":"icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp","data":{"description":"\n\n

Troll

\n\n

Trolls mostly live in the Flooded Land, but it’s not unusual to encounter one in the Hinterlands or even in the southern reaches of the Havens. They are solitary creatures, wary of contact with Ironlanders but likely to attack if scared or provoked.

\n

They move with their back hunched, often skulking on all four gangly limbs. When they stand straight they are much taller than humans—nearly as tall as a giant. Their skin is a sickly pale gray, but they can camouflage themselves by changing it to match their environment.

\n

Trolls collect objects of all sorts, and particularly value Ironlander trinkets. They are tormented by the fear of others stealing their hoard, and are constantly seeking out new, better hiding places. The items are mostly junk to anyone but a troll, but occasionally an object of real value finds its way into the dregs.

\n\n
\n
\n

Features

\n

Long limbs

\n

Sunken, beady eyes

\n

Translucent skin camouflaged to the environment

\n

Keen sense of smell

\n

Speaks in gibberish

\n
\n
\n

Drives

\n

Find pretty things

\n

Keep it secret

\n
\n
\n

Tactics

\n

Be sneaky

\n

Bite and claw

\n

Run and hide

\n
\n
\n\n

The villagers tolerate the troll who lives nearby because its presence serves to dissuade a greater threat. They even donate items for its hoard, and put up with its occasional thievery. But now, the troll is missing. What is the looming threat the troll helped avert?

\n\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"dX3t3gqu3XHooiqY"} -{"name":"Raider","type":"progress","img":"icons/sundries/flags/banner-flag-pirate.webp","data":{"description":"\n\n

Raider

\n\n

Raiders survive by seizing what they need from others. Our grain. Our meat. Our animals. Our iron. They’ll take it all, and leave us facing the long winter with nothing to sustain us but prayers to indifferent gods.

\n\n
\n
\n

Features

\n

Geared for war

\n

Battle fervor

\n
\n
\n

Drives

\n

What is theirs will be ours

\n

Stand with my kin

\n

Die a glorious death

\n
\n
\n

Tactics

\n

Intimidate

\n

Shield Wall

\n

Burn it Down

\n
\n
\n\n

You were raised as a raider, born to battle, but long ago left that life. Troubled by your past, you vow to wipe this powerful clan from the Ironlands. How can you defeat them? What will happen when you must face your former shield-kin?

\n\n

A large raider clan is known and feared throughout the Ironlands. What is it called? Who leads it?

\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"fMHL9CLYWlnY7dMl"} -{"name":"Basilisk","type":"progress","img":"icons/creatures/reptiles/snake-poised-white.webp","data":{"description":"\n\n

Basilisk

\n\n

Basilisks dwell in the Flooded Lands, lurking in the murky waters of the swamps or within marshy thickets. There, they wait patiently for prey. They regularly feed on marsh rats or deer, but will eagerly make a meal out of a passing Ironlander.

\n\n
\n
\n

Features

\n

Giant snake

\n

Dull yellow-brown skin

\n

Vibrant yellow eyes

\n
\n
\n

Drives

\n

Devour

\n
\n
\n

Tactics

\n

Lay in wait

\n

Mesmerizing gaze

\n

Sudden bite

\n

Crush

\n
\n
\n\n

The adventurer set out to slay a basilisk, only to become its next meal. Because the serpent digests its prey slowly, the remains of the adventurer are still undoubtedly within the beast—along with the heirloom sword he wielded. What is your relationship to this person? Why is recovering the sword so important to you?

\n\n

Some piece of a basilisk anatomy is prized by the Ironlanders. What is it? How is it used?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"g7QOgq0NTlwCv2Ms"} -{"name":"Kraken","type":"progress","img":"icons/creatures/fish/squid-kraken-orange.webp","data":{"description":"\n\n

Kraken

\n\n

The kraken is a sea beast, as large as the mightiest longship. It is octopoid in form, with eight arms, two longer feeding tentacles, and a beak-like mouth. It emerges from the depths to hunt whales, sharks, and other large sea creatures. It is also prone to attack any Ironlander ships which stray into its waters, plucking the crew off the deck and crushing the vessel as easily as one would snap a piece of kindling.

\n\n
\n
\n

Features

\n

Gargantuan size

\n

Grasping tentacles

\n

Beaked maw

\n
\n
\n

Drives

\n

Lurk in unfathomable depths

\n

Destroy those who would trespass

\n

Inflict terror

\n

Shatter ships

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Attack from every direction

\n

Sweep sailors from the deck

\n
\n
\n\n

A kraken lurks at the mouth of a fjord. Fisher folk refuse to sail those waters, and trade ships rarely survive the passage. The settlement on the fjord cannot survive without resupply, and overland travel is impossible during this harsh winter. Elders tell of the Dawnrunner, a blessed longship of the original settlers, sealed away in a Hallowed Sea Cave with the body of its legendary captain. Only this ship, it is said, can outrun the kraken.

\n\n

A clan of seafolk conduct a yearly hunt to kill a kraken. Although they have never succeeded, and untold Ironlanders have died in the quest, the practice persists. What event or change do they believe killing the beast will bring about? What venerated weapon do they wield in this hunt?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":5,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"gdazNPfZ0Rp6wYhE"} -{"name":"Mammoth","type":"progress","img":"icons/commodities/leather/fur-white.webp","data":{"description":"\n\n

Mammoth

\n\n

These beasts resemble the elephants of the Old World’s southern realms, but are larger and covered in a coat of thick fur. They travel in herds among the Tempest Hills, migrating south with the winter and north with the spring. They are not aggressive creatures, but are fearless and will fight to the death to protect their young.

\n

A herd of mammoths is an amazing and humbling sight, but smart Ironlanders keep their distance and stay upwind.

\n\n
\n
\n

Features

\n

Woolly fur

\n

Large head and curved tusks

\n

Prehensile trunk

\n
\n
\n

Drives

\n

Migrate to fertile ground

\n

Forage for food

\n

Protect the young of the herd

\n
\n
\n

Tactics

\n

Form a protective circle

\n

Charge

\n

Trample

\n

Gore

\n
\n
\n\n

A mammoth calf wanders alone into an Ironlander settlement. Why do you swear to reunite it with its herd?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"hWRDgCVSnicFMekw"} -{"name":"Maelstrom","type":"progress","img":"icons/magic/water/vortex-water-whirlpool.webp","data":{"description":"\n\n

Maelstrom

\n\n

In coastal waters and cavern pools, these swirling vortexes of frigid water drag the unwary into their depths, stealing the breath from their lungs.

\n

Maelstroms often manifest in places of great loss and tragedy, on the sites of shipwrecks or the watery graves of drowned travelers. The debris swept into the maelstrom’s heart batter armor and flesh. The voices of the maelstrom’s victims, ripped from their chests with their dying breaths, cry out from the turbulent water.

\n\n
\n
\n

Features

\n

Whirling vortex of water

\n

Fierce currents

\n

Ghostly screams

\n
\n
\n

Drives

\n

Engulf victims

\n

Amass the voices of the lost

\n
\n
\n

Tactics

\n

Seize with raging, swirling waters

\n

Stun with numbing cold

\n

Batter with debris

\n

Drag into abyssal darkness

\n
\n
\n\n

Within a waterway cutting through a Ravaged Icereach, a great maelstrom drew a longship and its crew into the depths. Despite an exhaustive search, no survivors—or even bodies—are found. They are simply gone. Why are you compelled to discover the fate of these victims?

\n\n

Some believe that you must cast a particular thing of value into a maelstrom in trade for your life. What is it?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"jZx0Q0PUtgcXq3bL"} -{"name":"Primordial","type":"progress","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","data":{"description":"\n\n

Primordial

\n\n

The primordials, said to be the vestigial spirits of long-forgotten gods, are the most ancient of the firstborn. Each embodies some aspect of the natural world, bound in a form which is a crude mimicry of a human or large animal. A river primordial is a mass of rock, gravel, and flowing water. A forest primordial is comprised of wood, earth, rocks, and plants. A mountain primordial is a lumbering being of glacier stone and ice. A fire primordial, depending on its mood, might take form as embers, ash and smoke—or as a raging pyre.

\n

They range in size from the height of an Ironlander to half-again as tall as a giant. Rumors persist of primordials who dwell in the deepest parts of the Wilds, or high in the ranges of the Veiled Mountains, who are as tall as an ancient tree. Beyond, some suggest, in the Shattered Wastes, live primordials who tower into the clouds. Is the sound of distant thunder sometimes the footfalls of mountain-sized primordials who dwell beyond the edges of the known world?

\n

Primordials are solitary beings and as unpredictable as the natural forces they personify. They might ignore you. They might lurk at a distance, as if observing you. Or, they might attack. They do not speak in any language we can understand. Some suggest they have no intelligence, and are merely a manifestation of the natural world, no different than a winter storm.

\n

How do you kill an primordial? Most scoff at the idea. You are just as likely to kill the rain or the sea. A mystic might tell you to use a weapon imbued with elemental power. Don’t trust them. If you see a primordial, keep your distance. Better yet, run.

\n\n
\n
\n

Features

\n

Personification of the natural world

\n

Turbulent, changing form

\n

Vaguely human-like or animal-like form

\n
\n
\n

Drives

\n

Embody Chaos

\n

Cling to vestiges of power

\n
\n
\n

Tactics

\n

Control the elements

\n

Destroy with primal rage

\n
\n
\n\n

In the dead of winter, a fire primordial is razing homes and burning a nearby wood. At night, orange flames light the sky. What can be done to stop this destruction?

\n\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"mk3McWvBJ8BOEKvU"} -{"name":"Nightspawn","type":"progress","img":"icons/creatures/unholy/demon-horned-black-yellow.webp","data":{"description":"\n\n

Nightspawn

\n\n

What we call the nightspawn are mutated beasts which take a variety of forms. Some are animal-like, or combine the characteristics of different creatures. Others are bizarre aberrations seemingly born of chaos. A few even possess twisted mockeries of human features.

\n

They are rare beasts, but dwell in every region and environment of the Ironlands, from the dark waters of the Ragged Coast to the icy plains of the Shattered Wastes. Often, they protect ancient ruins, forgotten relics, and other secrets. They watch and wait, and show no mercy to those who trespass in their domain.

\n

We do not know the origin of the nightspawn. They are enigmatic creatures, rarely emerging from their dark lairs except during the long nights of winter. Is it the latent magic of these lands which gives them life? Have they passed through the veil from some other realm? Perhaps some questions are best left unanswered.

\n\n
\n
\n

Features

\n

Mutated form (see the Monstrosity oracle on page 214)

\n
\n
\n

Drives

\n

Guard against intruders

\n

Lurk in the shadows

\n

Endure beyond memory

\n
\n
\n

Tactics

\n

Varied (see the Monstrosity oracle on page 214)

\n
\n
\n\n

The first settlers, your forebears, told tales of a great nightspawn at the heart of a Ravaged Ruin. According to those stories, it guards a pool of life-giving water. Any who have since tried to plunder that place have not returned. Or they have come back broken in mind or body. What now compels you to delve into this site?

\n\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"nRT6yAX2RAkXBwt3"} -{"name":"Broken","type":"progress","img":"icons/creatures/mammals/humanoid-fox-cat-archer.webp","data":{"description":"\n\n

Broken

\n\n

Another people sailed to the Ironlands from the Old World long before our kin settled here. Something happened. Something changed them.

\n

Whether it was the long struggle in a harsh land, the ravages of war, or the corruption of some dark force, they left their humanity behind and became what we call the broken. Now, they exist only to kill, to destroy.

\n

We fear the broken for their savagery. But, more than this, we fear them as a dark portent of what we might one day become.

\n\n
\n
\n

Features

\n

Crazed eyes

\n

Painted skin

\n

Feral Screams

\n

Scavenged clothing and weapons

\n
\n
\n

Drives

\n

Show my power

\n

Share my pain

\n
\n
\n

Tactics

\n

Spring from hiding

\n

Ferocious attacks

\n
\n
\n\n

Years ago, an Ironlander child was taken by a broken tribe. Now they are seen living among them. What is your connection to this person? Can they be brought home, or are they forever lost?

\n\n\n

Ironlander

\n

Ironlanders are the human inhabitants of these lands. Unless your story emphasizes adventures well outside of the settled regions, the majority of your interactions will be with fellow Ironlanders.

\n

This section covers a few broad categories of Ironlanders. They are not representative of the variety of people and cultures in these lands. When you are forced to fight an Ironlander and need to determine their rank, you can Ask the Oracle, or follow these guidelines:

\n
    \n
  • A common citizen or brute is troublesome.

    \n
  • \n
  • A trained warrior is dangerous.

    \n
  • \n
  • A powerful or veteran warrior is formidable.

    \n
  • \n
\n","rank":1,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"oqIA4op1jtziitku"} -{"name":"Carrion Newt","type":"progress","img":"icons/creatures/reptiles/chameleon-camouflage-green-brown.webp","data":{"description":"\n\n

Carrion Newt

\n\n

These semiaquatic creatures dwell within the freshwater rivers and subterranean waterways of the Ironlands. They have a long, eel-like body, a flat head, and short, claw-tipped legs.

\n

A mature adult grows to the length of a horse. They are ungainly on land, but fast and agile within the water. They prefer to attack landbound prey by lurking along the water’s edge and waiting for an unfortunate animal (or Ironlander) to come near their hiding spot.

\n

Carrion newts lay their eggs within the carcass of their kills. The rotting body nurtures the eggs and feeds the young newts until they burst forth into the world. If you come upon a corpse at the water’s edge—be cautious. It might be filled with dozens of hungry young newts.

\n\n
\n
\n

Features

\n

Long, sleek body

\n

Brightly-colored markings

\n

Serrated teeth

\n
\n
\n

Drives

\n

Hunt and feed

\n

Lay eggs within fresh kills

\n
\n
\n

Tactics

\n

Lurk in the shallows

\n

Sudden, ferocious attack

\n

Unyielding bite

\n
\n
\n\n

In the depths of a Wild Shadowfen, the carrion newt they call Old-Gray lurks within a wide, slow river—an important waterway for trade. It is an ancient animal, larger than any newt ever seen. It has one blind eye and ash-colored skin. Recently, a trading boat was attacked and swamped by the creature. Others refuse to make the passage until Old-Gray is dealt with.

\n\n

Carrion newt eggs are prized by a specific culture or settlement for some purpose. What is it?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":3,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"pS3QkiYmKqEn9VLK"} -{"name":"Bonewalker","type":"progress","img":"icons/magic/death/undead-skeleton-worn-blue.webp","data":{"description":"\n\n

Bonewalker

\n\n

Bonewalkers are human remains given unnatural life. The source of the dark energy that animates them is a mystery. Some say it is the will of dark gods. Some say an ancient evil permeates this land and seeps into porous bones of the dead. Or, perhaps it is the work of corrupt mystics.

\n

Bonewalkers usually roam the location of their final resting place—a burial site, a cursed battlefield, or a settlement blighted by disease or violence. Nothing remains of their previous selves. They are soulless monsters driven only to destroy the living.

\n\n
\n
\n

Features

\n

Skeletal corpse

\n

Eye sockets glowing with a fetid red light

\n

Tattered remains of clothing and armor

\n
\n
\n

Drives

\n

Destroy life

\n
\n
\n

Tactics

\n

Rush with unexpected speed

\n

Attack with the weapons they bore in life

\n

Grasp and claw

\n
\n
\n\n

A horde of bonewalkers marches relentlessly towards the Havens. What dark force has gathered this army of the undead? How will you stop them?

\n\n\n

Horror

\n

Horrors are supernatural entities. In the Old World, they were superstition and legend. Here, they are nightmares made real. The Ironlands is fertile ground for darkness and evil to take hold, spawning these undead beings of pure vengeance or mindless hate.

\n

Many horrors can be temporarily defeated through physical attacks, but cannot be killed. They are beyond death.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"pqcGYbGkqh7gUZRv"} -{"name":"Elder Beast","type":"progress","img":"icons/creatures/mammals/beast-horned-scaled-glowing-orange.webp","data":{"description":"\n\n

Elder Beast

\n\n

Elder beasts—wolves, bears and boars—are huge, monstrous versions of their common kin. They are primarily solitary creatures, though elder wolves have been known to lead a pack of common wolves. They are not aggressive, but are protective of their lands and the creatures within it. Some say they are avatars of the old gods and as long-lived as the oldest trees.

\n\n
\n
\n

Features

\n

Twice the size of their common kin, or more

\n

Red eyes

\n
\n
\n

Drives

\n

Dominate

\n
\n
\n

Tactics

\n

Intimidating display

\n

Overwhelming attack

\n
\n
\n\n

An elder wolf, white as snow, appears to you in a dream. When you wake, the memory of its piercing gaze lingers. Is the vision a dark portent or a promise? Why are you compelled to seek this beast out?

\n\n

What people of the Ironlands revere and protect the elder beasts? What group hunts them and why?

\n\n

Beast

\n

Beasts are monstrous creatures of great size and power. They are natural beings—not supernatural entities—but were unknown in the Old World.

\n","rank":4,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"pxerWP2FBwbRdlee"} -{"name":"Varou","type":"progress","img":"icons/creatures/mammals/wolf-shadow-black.webp","data":{"description":"\n\n

Varou

\n\n

The varou are humanoid beings who dwell within the Deep Wilds and in the woods of the Hinterlands. They have fierce, wolf-like features and are broad-shouldered and a head taller than the average Ironlander. Their long hair is ornately groomed and decorated with beads and other trinkets.

\n

The varou value territory above all things. They often war amongst themselves and against the elves to gain or defend holdings. They mark their claims by carving clan symbols into trees. Only the foolish ignore the warning of these border signs. Several of our settlements—built too close to varou territory—are now abandoned ruins bearing the mark of a victorious varou clan.

\n\n
\n
\n

Features

\n

Yellow eyes shining in the moonlight

\n

Pointed ears and snout-like faces

\n
\n
\n

Drives

\n

Take their land

\n

Defend my kin

\n

Keep the bloodcall at bay

\n
\n
\n

Tactics

\n

Strike at night

\n

Leap into combat

\n

Let loose the bloodcall

\n
\n
\n\n

A varou clan has carved their mark into the trees surrounding an Ironlander community, claiming it as their territory. An attack is surely imminent. What will you do to prevent it?

\n\n

A young varou receives their keth—a curved dagger—before undergoing a rite of passage. What must they do to take their place among the adults of the clan?

\n\n

Firstborn

\n

The firstborn lived here long before the humans landed on these shores. The humans, in their arrogance, named this peninsula the Ironlands and called themselves Ironlanders—but the firstborn gave it names of their own in a time beyond the reach of memory.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"r9a21AKzkLEcSJzm"} -{"name":"Glimmer","type":"progress","img":"icons/magic/nature/elemental-plant-humanoid.webp","data":{"description":"\n\n

Glimmer

\n\n

The glimmer are beings of mysterious origin and intent. They are most often encountered as particles of light which coalesce into a luminous humanoid or animal form.

\n

They are drawn to those who need guidance. For wayward travelers and seekers of hidden things, a glimmer will make a silent offer of passage. Relief from the dangers of the Ironlands or a quick journey to a distant destination is a tempting invitation, but not without its own price.

\n

The path the glimmer reveals is not wholly of our world. It can descend into the past, or climb into the future. It can wend its way across other lands and through strange realities. These trails are navigated not just by the glimmer, but by ancient, baneful things beyond comprehension.

\n

If you accept a glimmer’s guidance, steel yourself for the journey. Envision the places and people that give you hope, and you may find yourself among them. But do not be distracted. The temptations and terrors along the way can lead all but the most resolute astray. To be lost along a glimmer’s path is to remain lost—perhaps forever.

\n\n
\n
\n

Features

\n

Dancing lights given vague form

\n

Silent beckoning

\n
\n
\n

Drives

\n

Illuminate the darkness

\n

Provide escort along secret paths

\n
\n
\n

Tactics

\n

Appear to the lost and desperate

\n

Show the way

\n

Lead astray

\n
\n
\n\n

Someone you love entered a Corrupted Shadowfen in search of a glimmer’s aid. They did not return. What did they seek? Can you walk the glimmer’s path and bring them back home?

\n\n

If you seek the guidance of a glimmer, you can try summoning one through a specific rite. What must you do? What cost must be paid?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"tiZJqEcTx6LO56yH"} -{"name":"Trog","type":"progress","img":"icons/creatures/reptiles/lizard-iguana-green.webp","data":{"description":"\n\n

Trog

\n\n

Trogs are warm-blooded reptilian animals. They dwell in the deepest places of the Ironlands, but have moved closer to the surface in recent years. Some suggest a greater threat in those dark domains is driving them toward the surface. Many a barrow or underkeep has been breached by trogs who tunnel into those spaces.

\n

They are strong and agile, able to run, climb, and swim with equal speed. When they stand on two legs as a display of aggression, they are nearly as tall as an Ironlander. They have a hunched back lined with a ridge of spines, a long snout, and serrated teeth. Their scales glimmer with a colorful, ghostly light. Their bite is as powerful and unyielding as a hammer blow.

\n\n
\n
\n

Features

\n

Luminescent, scaled hide

\n

Keen vision

\n

Long claws and sharp teeth

\n

Powerful tail

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Dig tunnels

\n
\n
\n

Tactics

\n

Stealthy approach

\n

Intimidating display

\n

Pounce

\n

Bite and thrash

\n
\n
\n\n

Pilgrims to a Hallowed Ruin report the site is overrun by trogs. Within the ruins, an altar to ancient gods is said to bestow fair weather and plentiful crops. Spring is near, and the pilgrims must carry out the rites of the harvest. If they don’t, the will of the people in nearby settlements will falter.

\n\n

Some insist that following a trog tunnel into the depths of the earth will eventually lead you to a vast cavern as expansive as the overlands. Is there any truth to this? What secret people or culture lives within this hidden realm?

\n\n

Animal

\n

Animals are the mundane creatures which dwell in the Ironlands. Some animals are native to these lands; others were also common in the Old World.

\n

Most wild animals are skittish and do not pose a threat to humans. Those creatures have no rank, and can be attacked or interacted with using appropriate moves. For example, Resupply (page 63) can represent hunting for deer or small game.

\n

A few notable exceptions—predators, aggressive creatures, and animals trained to fight—are noted here.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"wy4P6WwdrRoGmvLq"} -{"name":"Gloom","type":"progress","img":"icons/magic/perception/silhouette-stealth-shadow.webp","data":{"description":"\n\n

Gloom

\n\n

A gloom is a mass of malignant shadow. It dwells in dark places beneath the earth, or in the shadows of thick woods. At twilight and during the long gray days of winter, it emerges from its lightless refuge to sate its hunger.

\n

The gloom’s amorphous form cannot exert physical force. Instead, it will draw in its victims through illusion, mimicking familiar voices or forms. Or it will use the cover of darkness to ambush unwary prey. Once enveloped, the victim is a captive audience for the gloom’s apparitions, forced to face their innermost doubts and fears. The gloom picks at their sanity like a scavenger cleaning meat from bones. After a time, there is nothing left but an empty shell.

\n

If trapped within a gloom, let your conviction and courage be your light. Against hopelessness, find hope. Against despair, find peace of mind. Against terror, find faith. In the darkness, it is not the gloom that is your enemy. It is yourself.

\n\n
\n
\n

Features

\n

Creeping, vaporous murk

\n

Whispers and illusions

\n
\n
\n

Drives

\n

Envelop all in shadow

\n

Feed on fear and despair

\n
\n
\n

Tactics

\n

Lure with trickery

\n

Snuff out lights

\n

Surround and engulf

\n

Show painful and horrifying visions

\n
\n
\n\n

Zealots nurture a gloom within a Hallowed Underkeep. They believe this anomaly offers true enlightenment, and seek a means to unleash it on the Ironlands. Who is the leader of this sect?

\n\n

Is there a benevolent counterpart to a gloom—one which offers light and hope instead of darkness and despair? Is this the cure for someone who suffers the aftermath of a gloom’s visions? What is it called, and where can it be found?

\n\n

Anomaly

\n

Old magic permeates the Ironlands. These forces sometimes manifest as an anomaly, which is an otherworldly feature of the terrain or environment. Some are the embodiment of ancient spirits, and have unknowable motivations. Others are forces of nature given cruel purpose.

\n","rank":2,"current":0},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"9RWgFxH2ViAFPZTF":3},"flags":{},"_id":"yQFbThSefRMpMlUj"} diff --git a/system/packs/foes/000005.ldb b/system/packs/foes/000005.ldb new file mode 100644 index 000000000..bf22d3157 Binary files /dev/null and b/system/packs/foes/000005.ldb differ diff --git a/system/packs/foes/CURRENT b/system/packs/foes/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/foes/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/foes/MANIFEST-000006 b/system/packs/foes/MANIFEST-000006 new file mode 100644 index 000000000..0071bd7f3 Binary files /dev/null and b/system/packs/foes/MANIFEST-000006 differ diff --git a/system/packs/ironsworn-moves.db b/system/packs/ironsworn-moves.db deleted file mode 100644 index b9ece9332..000000000 --- a/system/packs/ironsworn-moves.db +++ /dev/null @@ -1,48 +0,0 @@ -{"_id":"010e27aa4376d4df","type":"sfmove","name":"Swear an Iron Vow","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow","Category":"Ironsworn/Moves/Quest","Progress Move":false,"Variant of":"","Text":"When **you swear upon iron to complete a quest**, write your vow and give the quest a rank. Then, roll +heart. If you make this vow to a person or community with whom you share a bond, add +1.\n\nOn a **strong hit**, you are emboldened and it is clear what you must do next (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Take +2 momentum.\n\nOn a **weak hit**, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.\n\nOn a **miss**, you face a significant obstacle before you can begin your quest. Envision what stands in your way (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and choose one.\n\n * You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.\n * You give up: @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}.","Trigger":{"Text":"When you swear upon iron to complete a quest...","Options":[{"dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are emboldened and it is clear what you must do next (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Take +2 momentum.","dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.","dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Weak_Hit"},"Miss":{"Text":"You face a significant obstacle before you can begin your quest. Envision what stands in your way (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and choose one.\n\n * You press on: Suffer -2 momentum, and do what you must to overcome this obstacle.\n * You give up: @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}.","dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Quest/Swear_an_Iron_Vow/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":98},"Suggestions":{},"Name":"Swear an Iron Vow","Optional":false,"Display":{"Title":"Swear an Iron Vow"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0151a4905d1f99d2","type":"sfmove","name":"Advance","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Quest/Advance","Category":"Ironsworn/Moves/Quest","Progress Move":false,"Variant of":"","Text":"When **you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion**, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset.","Trigger":{"Text":"When you focus on your skills, receive training, find inspiration, earn a reward, or gain a companion...","Options":[],"dfid":"Ironsworn/Moves/Quest/Advance/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":103},"Suggestions":{},"Name":"Advance","Optional":false,"Display":{"Title":"Advance"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"03754df8933ca564","type":"sfmove","name":"Advance a Threat","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Threat/Advance_a_Threat","Category":"Ironsworn/Moves/Threat","Progress Move":false,"Variant of":"","Text":"When **you give ground to a threat through inaction, failure, or delay**, roll on the table below and envision how the change manifests in your world (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nRoll | Result\n------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n1-30 | The threat readies its next step, or a new danger looms. If you are in a position to prevent this development, you may attempt to do so. If you succeed, @Compendium[foundry-ironsworn.ironswornmoves.c3696751a921323b]{Reach a Milestone}. Otherwise, mark menace.\n31-70 | The threat works subtly to advance toward its goal, or the danger escalates. Mark menace.\n71-00 | The threat makes a dramatic and immediate move, or a major event reveals new complications. Mark menace twice.\n\nOn a match, this development also exposes a surprising aspect of the threat’s plan or nature.\n\nIf **you mark the last box on the threat’s menace track**, the threat achieves its goal, or the final dire outcome occurs. You must @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}.","Trigger":{"Text":"When you give ground to a threat through inaction, failure, or delay...","Options":[],"dfid":"Ironsworn/Moves/Threat/Advance_a_Threat/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":154},"Suggestions":{},"Name":"Advance a Threat","Optional":true,"Display":{"Title":"Advance a Threat"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"06f78b87b9532437","type":"sfmove","name":"Reveal a Danger","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Reveal_a_Danger","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you encounter a risky situation within a site**, envision the danger or roll on the following table.\n\nRoll | Result\n------|-----------------------------------------------------------------------------------------------\n1-30 | Check the theme card.\n31-45 | Check the domain card.\n46-57 | You encounter a hostile denizen.\n58-68 | You face an environmental or architectural hazard.\n69-76 | A discovery undermines or complicates your quest.\n77-79 | You confront a harrowing situation or sensation.\n80-82 | You face the consequences of an earlier choice or approach.\n83-85 | Your way is blocked or trapped.\n86-88 | A resource is diminished, broken, or lost.\n89-91 | You face a perplexing mystery or tough choice.\n92-94 | You lose your way or are delayed.\n95-00 | Roll twice more on this table. Both results occur. If they are the same result, make it worse.","Trigger":{"Text":"When you encounter a risky situation within a site...","Options":[],"dfid":"Ironsworn/Moves/Delve/Reveal_a_Danger/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Ironsworn/Oracles/Moves/Reveal_a_Danger"],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":34},"Suggestions":{},"Name":"Reveal a Danger","Optional":false,"Display":{"Title":"Reveal a Danger"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0cd7709d0a1545c9","type":"sfmove","name":"Take a Hiatus","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Threat/Take_a_Hiatus","Category":"Ironsworn/Moves/Threat","Progress Move":false,"Variant of":"","Text":"When **you spend an extended time recovering in a safe place while a threat is active**, do any of the following.\n\n * Clear any marked conditions.\n * Set your health, spirit, supply, and companion health to their maximum values.\n * Set your momentum to its reset value.\n\nThen, for each active threat, @Compendium[foundry-ironsworn.ironswornmoves.2b647608c70f9527]{Advance a Threat}.","Trigger":{"Text":"When you spend an extended time recovering in a safe place while a threat is active...","Options":[],"dfid":"Ironsworn/Moves/Threat/Take_a_Hiatus/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":158},"Suggestions":{},"Name":"Take a Hiatus","Optional":true,"Display":{"Title":"Take a Hiatus"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"12e23cfe23534a8f","type":"sfmove","name":"Turn the Tide","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/Turn_the_Tide","Category":"Ironsworn/Moves/Combat","Progress Move":false,"Variant of":"","Text":"Once per fight, when you **risk it all**, you may steal initiative from your foe to make a move (not a progress move). When you do, add +1 and take +1 momentum on a hit. If you fail to score a hit on that move, you must suffer a dire outcome. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"Once per fight, when you risk it all...","Options":[],"dfid":"Ironsworn/Moves/Combat/Turn_the_Tide/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":81},"Suggestions":{},"Name":"Turn the Tide","Optional":false,"Display":{"Title":"Turn the Tide"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"1f978f9faa43d5c6","type":"sfmove","name":"Face Desolation","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Face_Desolation","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **you are brought to the brink of desolation**, roll +heart.\n\nOn a **strong hit**, you resist and press on.\n\nOn a **weak hit**, choose one.\n\n * Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.\n * You see a vision of a dreaded event coming to pass. Envision that dark future (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} (formidable or extreme) to prevent it. If you fail to score a hit when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.\n\nOn a **miss**, you succumb to despair or horror and are lost.","Trigger":{"Text":"When you are brought to the brink of desolation...","Options":[{"dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You resist and press on.","dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * Your spirit or sanity breaks, but not before you make a noble sacrifice. Envision your final moments.\n * You see a vision of a dreaded event coming to pass. Envision that dark future (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} (formidable or extreme) to prevent it. If you fail to score a hit when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, or refuse the quest, you are lost. Otherwise, you return to your senses and are now tormented. You may only clear the tormented debility by completing the quest.","dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Outcomes/Weak_Hit"},"Miss":{"Text":"You succumb to despair or horror and are lost.","dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Suffer/Face_Desolation/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":96},"Suggestions":{},"Name":"Face Desolation","Optional":false,"Display":{"Title":"Face Desolation"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"25421995c803340e","type":"sfmove","name":"Sojourn","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Sojourn","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **you spend time in a community seeking assistance**, roll +heart. If you share a bond, add +1. On **strong hit**, you and your allies may each choose two from within the categories below. On a **weak hit**, choose one. If you share a bond, choose one more.\n\nOn a hit, you and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). If you chose to help, @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} and add +1.\n\nOn a **miss**, you find no help here. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you spend time in a community seeking assistance...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Sojourn/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Relationship/Sojourn/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You and your allies may each choose two from within the categories below.\n\nyou and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). If you chose to help, @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} and add +1.","dfid":"Ironsworn/Moves/Relationship/Sojourn/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You and your allies may each choose one from within the categories below.\n\nyou and your allies may each focus on one of your chosen recover actions and roll +heart again. If you share a bond, add +1. On a **strong hit**, take +2 more for that action. On a **weak hit**, take +1 more. On a **miss**, it goes badly and you lose all benefits for that action.\n\n**Clear a Condition**\n\n * Mend: Clear a wounded debility and take +1 health.\n * Hearten: Clear a shaken debility and take +1 spirit.\n * Equip: Clear an unprepared debility and take +1 supply.\n\n**Recover**\n\n * Recuperate: Take +2 health for yourself and any companions.\n * Consort: Take +2 spirit.\n * Provision: Take +2 supply.\n * Plan: Take +2 momentum.\n\n**Provide Aid**\n\n * Take a quest: Envision what this community needs, or what trouble it is facing (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). If you chose to help, @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} and add +1.","dfid":"Ironsworn/Moves/Relationship/Sojourn/Outcomes/Weak_Hit"},"Miss":{"Text":"You find no help here. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Sojourn/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Sojourn/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":71},"Suggestions":{},"Name":"Sojourn","Optional":false,"Display":{"Title":"Sojourn"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"2cd0d8934c6659fc","type":"sfmove","name":"Locate Your Objective","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective","Category":"Ironsworn/Moves/Delve","Progress Move":true,"Variant of":"","Text":"When **your exploration of a site comes to an end**, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, you locate your objective and the situation favors you. Choose one.\n\n * Make another move now (not a progress move), and add +1.\n * Take +1 momentum.\n\nOn a **weak hit**, you locate your objective but face an unforeseen hazard or complication. Envision what you find (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nOn a **miss**, your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the site’s rank by one (if not already epic).","Trigger":{"Text":"When your exploration of a site comes to an end...","Options":[{"dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Delve"]}],"dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You locate your objective and the situation favors you. Choose one.\n\n * Make another move now (not a progress move), and add +1.\n * Take +1 momentum.","dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You locate your objective but face an unforeseen hazard or complication. Envision what you find (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).","dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Outcomes/Weak_Hit"},"Miss":{"Text":"Your objective falls out of reach, you have been misled about the nature of your objective, or you discover that this site holds unexpected depths. If you continue your exploration, clear all but one filled progress and raise the site’s rank by one (if not already epic).","dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Delve/Locate_Your_Objective/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":40},"Suggestions":{},"Name":"Locate Your Objective","Optional":false,"Display":{"Title":"Locate Your Objective"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"30046577bc83f2f0","type":"sfmove","name":"Make Camp","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Make_Camp","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you rest and recover for several hours in the wild**, roll +supply.\n\nOn a **strong hit**, you and your allies may each choose two. On a **weak hit**, choose one.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey.\n\nOn a **miss**, you take no comfort. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you rest and recover for several hours in the wild...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Make_Camp/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Supply"]}],"dfid":"Ironsworn/Moves/Adventure/Make_Camp/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You and your allies may each choose two.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey.","dfid":"Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You and your allies may each choose one.\n\n * Recuperate: Take +1 health for you and any companions.\n * Partake: Suffer -1 supply and take +1 health for you and any companions.\n * Relax: Take +1 spirit.\n * Focus: Take +1 momentum.\n * Prepare: When you break camp, add +1 if you Undertake a Journey.","dfid":"Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Weak_Hit"},"Miss":{"Text":"You take no comfort. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Make_Camp/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Make_Camp/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":64},"Suggestions":{},"Name":"Make Camp","Optional":false,"Display":{"Title":"Make Camp"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"313c82cede0ce9a7","type":"sfmove","name":"Escape the Depths","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you flee or withdraw from a site**, consider the situation and your approach. If you...\n\n * Find the fastest way out: Roll +edge.\n * Steel yourself against the horrors of this place: Roll +heart.\n * Fight your way out: Roll +iron.\n * Retrace your steps or locate an alternate path: Roll +wits.\n * Keep out of sight: Roll +shadow.\n\nOn a **strong hit**, you make your way safely out of the site. Take +1 momentum.\n\nOn a **weak hit**, you find your way out, but this place exacts its price. Choose one.\n\n * You are weary or wounded: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm}.\n * The experience leaves you shaken: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress}.\n * You are delayed, and it costs you.\n * You leave behind something important.\n * You face a new complication as you emerge from the depths.\n * A denizen plots their revenge.\n\nOn a **miss**, a dire threat or imposing obstacle stands in your way. @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}. If you survive, you may make your escape.","Trigger":{"Text":"When you flee or withdraw from a site...","Options":[{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger/Options/1","Text":"Find the fastest way out","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger/Options/2","Text":"Steel yourself against the horrors of this place","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger/Options/3","Text":"Fight your way out","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger/Options/4","Text":"Keep out of sight","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger/Options/5","Text":"Retrace your steps or locate an alternate path","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You make your way safely out of the site. Take +1 momentum.","dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You find your way out, but this place exacts its price. Choose one.\n\n * You are weary or wounded: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm}.\n * The experience leaves you shaken: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress}.\n * You are delayed, and it costs you.\n * You leave behind something important.\n * You face a new complication as you emerge from the depths.\n * A denizen plots their revenge.","dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Outcomes/Weak_Hit"},"Miss":{"Text":"A dire threat or imposing obstacle stands in your way. @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}. If you survive, you may make your escape.","dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Delve/Escape_the_Depths/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":42},"Suggestions":{},"Name":"Escape the Depths","Optional":false,"Display":{"Title":"Escape the Depths"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"321c86f98e13f183","type":"sfmove","name":"Mark Your Failure","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Failure/Mark_Your_Failure","Category":"Ironsworn/Moves/Failure","Progress Move":false,"Variant of":"","Text":"When **you make a move and score a miss**, mark a tick on your failure track. If **you score a miss when making a progress move**, mark two ticks.","Trigger":{"Text":"When you make a move and score a miss...","Options":[],"dfid":"Ironsworn/Moves/Failure/Mark_Your_Failure/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":58},"Suggestions":{},"Name":"Mark Your Failure","Optional":true,"Display":{"Title":"Mark Your Failure"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"36c6cbe556fbb639","type":"sfmove","name":"Delve the Depths","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When you **traverse an area within a perilous site**, envision your surroundings (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Then, consider your approach. If you navigate this area...\n\n * With haste: Roll +edge.\n * With stealth or trickery: Roll +shadow.\n * With observation, intuition, or expertise: Roll +wits.\n\nOn a **strong hit**, you delve deeper. Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}. On a **weak hit**, roll on the following table according to your stat.\n\nOn a **miss**, @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.\n\nEdge | Shadow | Wits | Weak Hit Result\n------|--------|-------|--------------------------------------------------\n1-45 | 1-30 | 1-40 | Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.\n46-65 | 31-65 | 41-55 | Mark progress.\n66-75 | 66-90 | 56-80 | Choose one: Mark progress or @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}.\n76-80 | 91-99 | 81-99 | Take both: Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}.\n81-00 | 00 | 00 | Mark progress twice and @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.","Trigger":{"Text":"When you traverse an area within a perilous site...","Options":[{"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Trigger/Options/1","Text":"With haste","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Trigger/Options/2","Text":"With stealth or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Trigger/Options/3","Text":"With observation, intuition, or expertise","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You delve deeper. Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}.","dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Roll on the following table according to your stat.\n\nEdge | Shadow | Wits | Weak Hit Result\n------|--------|-------|--------------------------------------------------\n1-45 | 1-30 | 1-40 | Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.\n46-65 | 31-65 | 41-55 | Mark progress.\n66-75 | 66-90 | 56-80 | Choose one: Mark progress or @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}.\n76-80 | 91-99 | 81-99 | Take both: Mark progress and @Compendium[foundry-ironsworn.ironswornmoves.4da87fd54eaa1b89]{Find an Opportunity}.\n81-00 | 00 | 00 | Mark progress twice and @Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.","dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Outcomes/Weak_Hit"},"Miss":{"Text":"@Compendium[foundry-ironsworn.ironswornmoves.06f78b87b9532437]{Reveal a Danger}.","dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Delve/Delve_the_Depths/Outcomes"},"Oracles":["Ironsworn/Oracles/Moves/Delve_the_Depths/Edge","Ironsworn/Oracles/Moves/Delve_the_Depths/Shadow","Ironsworn/Oracles/Moves/Delve_the_Depths/Wits"],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":21},"Suggestions":{},"Name":"Delve the Depths","Optional":false,"Display":{"Title":"Delve the Depths"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3d315ee54e9ce845","type":"sfmove","name":"Heal","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Heal","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you treat an injury or ailment**, roll +wits. If you are mending your own wounds, roll +wits or +iron, whichever is lower.\n\nOn a **strong hit**, your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.\n\nOn a **weak hit**, as above, but you must suffer -1 supply or -1 momentum (your choice).\n\nOn a **miss**, your aid is ineffective. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you treat an injury or ailment...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Heal/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]},{"dfid":"Ironsworn/Moves/Adventure/Heal/Trigger/Options/2","Text":"Mend your own wounds","Roll type":"Action roll","Method":"Lowest","Using":["Iron","Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Heal/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Your care is helpful. If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health.","dfid":"Ironsworn/Moves/Adventure/Heal/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your care is helpful, but you must suffer -1 supply or -1 momentum (your choice). If you (or the ally under your care) have the wounded condition, you may clear it. Then, take or give up to +2 health. However","dfid":"Ironsworn/Moves/Adventure/Heal/Outcomes/Weak_Hit"},"Miss":{"Text":"Your aid is ineffective. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Heal/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Heal/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":63},"Suggestions":{},"Name":"Heal","Optional":false,"Display":{"Title":"Heal"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"412156232a6d42bf","type":"sfmove","name":"Battle","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/Battle","Category":"Ironsworn/Moves/Combat","Progress Move":false,"Variant of":"","Text":"When **you fight a battle, and it happens in a blur**, envision your objective and roll. If you primarily...\n\n * Fight at range, or using your speed and the terrain to your advantage: Roll +edge.\n * Fight depending on your courage, allies, or companions: Roll +heart.\n * Fight in close to overpower your opponents: Roll +iron.\n * Fight using trickery to befuddle your opponents: Roll +shadow.\n * Fight using careful tactics to outsmart your opponents: Roll +wits.\n\nOn a **strong hit**, you achieve your objective unconditionally. Take +2 momentum.\n\nOn a **weak hit**, you achieve your objective, but not without cost. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.\n\nOn a **miss**, you are defeated and the objective is lost to you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you fight a battle, and it happens in a blur, and you...","Options":[{"dfid":"Ironsworn/Moves/Combat/Battle/Trigger/Options/1","Text":"Fight at range, or using your speed and the terrain to your advantage","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Ironsworn/Moves/Combat/Battle/Trigger/Options/2","Text":"Fight depending on your courage, allies, or companions","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Combat/Battle/Trigger/Options/3","Text":"Fight in close to overpower your opponents","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Combat/Battle/Trigger/Options/4","Text":"Fight using trickery to befuddle your opponents","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Combat/Battle/Trigger/Options/5","Text":"Fight using careful tactics to outsmart your opponents","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Combat/Battle/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You achieve your objective unconditionally. Take +2 momentum.","dfid":"Ironsworn/Moves/Combat/Battle/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You achieve your objective, but not without cost. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Combat/Battle/Outcomes/Weak_Hit"},"Miss":{"Text":"You are defeated and the objective is lost to you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Combat/Battle/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Combat/Battle/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":84},"Suggestions":{},"Name":"Battle","Optional":false,"Display":{"Title":"Battle"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"421b379cb40b6ab7","type":"sfmove","name":"Test Your Bond","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **your bond is tested through conflict, betrayal, or circumstance**, roll +heart.\n\nOn a **strong hit**, this test has strengthened your bond. Choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.\n\nOn a **weak hit**, your bond is fragile and you must prove your loyalty. Envision what they ask of you (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and do it (or @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}). If you refuse or fail, clear the bond and @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.\n\nOn a **miss**, or if you have no interest in maintaining this relationship, clear the bond and @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When your bond is tested through conflict, betrayal, or circumstance...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Trigger"},"Outcomes":{"Strong Hit":{"Text":"This test has strengthened your bond. Choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.","dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your bond is fragile and you must prove your loyalty. Envision what they ask of you (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and do it (or @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}). If you refuse or fail, clear the bond and @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Weak_Hit"},"Miss":{"Text":"Clear the bond and @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Test_Your_Bond/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":75},"Suggestions":{},"Name":"Test Your Bond","Optional":false,"Display":{"Title":"Test Your Bond"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"4244b77103f55bc4","type":"sfmove","name":"Gather Information","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Gather_Information","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you search an area, ask questions, conduct an investigation, or follow a track**, roll +wits. If you act within a community or ask questions of a person with whom you share a bond, add +1.\n\nOn a **strong hit**, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +2 momentum.\n\nOn a **weak hit**, the information complicates your quest or introduces a new danger. Envision what you discover (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +1 momentum.\n\nOn a **miss**, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you search an area, ask questions, conduct an investigation, or follow a track...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Gather_Information/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Gather_Information/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +2 momentum.","dfid":"Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"The information complicates your quest or introduces a new danger. Envision what you discover (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and take +1 momentum.","dfid":"Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Weak_Hit"},"Miss":{"Text":"Your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Gather_Information/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Gather_Information/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":62},"Suggestions":{},"Name":"Gather Information","Optional":false,"Display":{"Title":"Gather Information"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"48f642fd361e9c03","type":"sfmove","name":"Check Your Gear","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Check_Your_Gear","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you check to see if you have a specific helpful item**, and you have at least +1 supply, roll +supply.\n\nOn a **strong hit**, you have it. Take +1 momentum.\n\nOn a **weak hit**, you have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.\n\nOn a **miss**, you don’t have it and the situation grows more perilous. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you check to see if you have a specific helpful item, and you have at least +1 supply...","Options":[{"dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Supply"]}],"dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You have it. Take +1 momentum.","dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You have it, but your resources are diminished. Take +1 momentum and suffer -1 supply.","dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Outcomes/Weak_Hit"},"Miss":{"Text":"You don’t have it and the situation grows more perilous. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Delve/Check_Your_Gear/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":38},"Suggestions":{},"Name":"Check Your Gear","Optional":false,"Display":{"Title":"Check Your Gear"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"4da87fd54eaa1b89","type":"sfmove","name":"Find an Opportunity","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Find_an_Opportunity","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you encounter a helpful situation or feature within a site**, roll on the following table. If you are making this move as a result of a strong hit on @Compendium[foundry-ironsworn.ironswornmoves.36c6cbe556fbb639]{Delve the Depths}, you may pick or envision an opportunity instead of rolling.\n\nThen, choose one.\n\n * Gain insight or prepare: Take +1 momentum.\n * Take action now: You and any allies may make a move (not a progress move) which directly leverages the opportunity. When you do, add +1 and take +1 momentum on a hit.\n\nRoll | Result\n------|----------------------------------------------------------------\n1-25 | The terrain favors you, or you find a hidden path.\n26-45 | An aspect of the history or nature of this place is revealed.\n46-57 | You locate a secure area.\n58-68 | A clue offers insight or direction.\n69-78 | You get the drop on a denizen.\n79-86 | This area provides an opportunity to scavenge, forage, or hunt.\n87-90 | You locate an interesting or helpful object.\n91-94 | You are alerted to a potential threat.\n95-98 | You encounter a denizen who might support you.\n99-00 | You encounter a denizen in need of help.","Trigger":{"Text":"When you encounter a helpful situation or feature within a site...","Options":[],"dfid":"Ironsworn/Moves/Delve/Find_an_Opportunity/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":30},"Suggestions":{},"Name":"Find an Opportunity","Optional":false,"Display":{"Title":"Find an Opportunity"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"4dd8468e095810a4","type":"sfmove","name":"Secure an Advantage","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you assess a situation, make preparations, or attempt to gain leverage**, envision your action and roll. If you act...\n\n * With speed, agility, or precision: Roll +edge.\n * With charm, loyalty, or courage: Roll +heart.\n * With aggressive action, forceful defense, strength, or endurance: Roll +iron.\n * With deception, stealth, or trickery: Roll +shadow.\n * With expertise, insight, or observation: Roll +wits.\n\nOn a **strong hit**, you gain advantage. Choose one.\n\n * Take control: Make another move now (not a progress move), and add +1.\n * Prepare to act: Take +2 momentum.\n\nOn a **weak hit**, your advantage is short-lived. Take +1 momentum.\n\nOn a **miss**, you fail or your assumptions betray you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you assess a situation, make preparations, or attempt to gain leverage...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/1","Text":"With speed, agility, or precision","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/2","Text":"With charm, loyalty, or courage","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/3","Text":"With aggressive action, forceful defense, strength, or endurance","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger/Options/5","Text":"With expertise, insight, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You gain advantage. Choose one.\n\n * Take control: Make another move now (not a progress move), and add +1.\n * Prepare to act: Take +2 momentum.","dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your advantage is short-lived. Take +1 momentum.","dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail or your assumptions betray you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Secure_an_Advantage/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":61},"Suggestions":{},"Name":"Secure an Advantage","Optional":false,"Display":{"Title":"Secure an Advantage"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131571,"modifiedTime":1681101131571,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"5042c9574d4faf61","type":"sfmove","name":"Companion Endure Harm","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **your companion faces physical damage**, they suffer -health equal to the amount of harm inflicted. If your companion’s health is 0, exchange any leftover -health for -momentum. Then, roll +heart or +your companion’s health, whichever is higher.\n\nOn a **strong hit**, your companion rallies. Give them +1 health.\n\nOn a **weak hit**, your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.\n\nOn a **miss**, also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two. If you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.","Trigger":{"Text":"When your companion faces physical damage...","Options":[{"dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Trigger/Options/1","Roll type":"Action roll","Method":"Highest","Using":["Heart","Companion Health"]}],"dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Your companion rallies. Give them +1 health.","dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your companion is battered. If their health is 0, they cannot assist you until they gain at least +1 health.","dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Outcomes/Weak_Hit"},"Miss":{"Text":"Also suffer -1 momentum. If your companion’s health is 0, they are gravely wounded and out of action. Without aid, they die in an hour or two.\n\nIf you roll a miss with a 1 on your action die, and your companion’s health is 0, they are now dead. Take 1 experience for each marked ability on your companion asset, and remove it.","dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Suffer/Companion_Endure_Harm/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":94},"Suggestions":{},"Name":"Companion Endure Harm","Optional":false,"Display":{"Title":"Companion Endure Harm"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"5288e935906f6d28","type":"sfmove","name":"Strike","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/Strike","Category":"Ironsworn/Moves/Combat","Progress Move":false,"Variant of":"","Text":"When **you have initiative and attack in close quarters**, roll +iron. When **you have initiative and attack at range**, roll +edge.\n\nOn a **strong hit**, inflict +1 harm. You retain initiative.\n\nOn a **weak hit**, inflict your harm and lose initiative.\n\nOn a **miss**, your attack fails and you must @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","Trigger":{"Text":"When you have initiative and attack...","Options":[{"dfid":"Ironsworn/Moves/Combat/Strike/Trigger/Options/1","Text":"In close quarters","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Combat/Strike/Trigger/Options/2","Text":"At range","Roll type":"Action roll","Method":"Any","Using":["Edge"]}],"dfid":"Ironsworn/Moves/Combat/Strike/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Inflict +1 harm. You retain initiative.","dfid":"Ironsworn/Moves/Combat/Strike/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Inflict your harm and lose initiative.","dfid":"Ironsworn/Moves/Combat/Strike/Outcomes/Weak_Hit"},"Miss":{"Text":"Your attack fails and you must @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","dfid":"Ironsworn/Moves/Combat/Strike/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Combat/Strike/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":78},"Suggestions":{},"Name":"Strike","Optional":false,"Display":{"Title":"Strike"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"70c5da168f35295c","type":"sfmove","name":"Wield a Rarity","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Rarity/Wield_a_Rarity","Category":"Ironsworn/Moves/Rarity","Progress Move":false,"Variant of":"","Text":"When **you make a move aided by an augmented asset**, roll your rarity die in place of your action die.\n\nOn **any result** with 6 showing on the rarity die, the power of the rarity manifests in a dramatic and obvious way. You score an automatic **strong hit** and take +1 momentum.\n\nOn a **hit** with 5 showing on the rarity die, the power of the rarity manifests in a subtle way. Take +1 momentum.\n\nOn a **miss** with 1 showing on the rarity die, the rarity’s power fails or works against you.","Trigger":{"Text":"When you make a move aided by an augmented asset...","Options":[],"dfid":"Ironsworn/Moves/Rarity/Wield_a_Rarity/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":176},"Suggestions":{},"Name":"Wield a Rarity","Optional":true,"Display":{"Title":"Wield a Rarity"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"725a21e2f02d7e12","type":"sfmove","name":"Fulfill Your Vow","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow","Category":"Ironsworn/Moves/Quest","Progress Move":true,"Variant of":"","Text":"When **you achieve what you believe to be the fulfillment of your vow**, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).\n\nOn a **weak hit**, there is more to be done or you realize the truth of your quest. Envision what you discover (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to set things right. If you do, add +1.\n\nOn a **miss**, your quest is undone. Envision what happens (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and choose one.\n\n * You recommit: Clear all but one filled progress, and raise the quest’s rank by one (if not already epic).\n * You give up: @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}.","Trigger":{"Text":"When you achieve what you believe to be the fulfillment of your vow...","Options":[{"dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Vow"]}],"dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Your quest is complete. Mark experience (troublesome=1; dangerous=2; formidable=3; extreme=4; epic=5).","dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"There is more to be done or you realize the truth of your quest. Envision what you discover (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Then, mark experience (troublesome=0; dangerous=1; formidable=2; extreme=3; epic=4). You may @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} to set things right. If you do, add +1.","dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Outcomes/Weak_Hit"},"Miss":{"Text":"Your quest is undone. Envision what happens (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and choose one.\n\n * You recommit: Clear all but one filled progress, and raise the quest’s rank by one (if not already epic).\n * You give up: @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow}.","dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Quest/Fulfill_Your_Vow/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":101},"Suggestions":{},"Name":"Fulfill Your Vow","Optional":false,"Display":{"Title":"Fulfill Your Vow"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"727eb47e8f031e81","type":"sfmove","name":"Reach Your Destination","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Reach_Your_Destination","Category":"Ironsworn/Moves/Adventure","Progress Move":true,"Variant of":"","Text":"When **your journey comes to an end**, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, the situation at your destination favors you. Choose one.\n\n * Make another move now (not a progress move), and add +1.\n * Take +1 momentum.\n\nOn a **weak hit**, you arrive but face an unforeseen hazard or complication. Envision what you find (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nOn a **miss**, you have gone hopelessly astray, your objective is lost to you, or you were misled about your destination. If your journey continues, clear all but one filled progress, and raise the journey’s rank by one (if not already epic).","Trigger":{"Text":"When your journey comes to an end...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Reach_Your_Destination/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Journey"]}],"dfid":"Ironsworn/Moves/Adventure/Reach_Your_Destination/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":68},"Suggestions":{},"Name":"Reach Your Destination","Optional":false,"Display":{"Title":"Reach Your Destination"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"79661dee7726dd8c","type":"sfmove","name":"Face a Setback","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Face_a_Setback","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **your momentum is at its minimum** (-6), and you suffer additional -momentum, choose one.\n\n * Exchange each additional -momentum for any combination of -health, -spirit, or -supply as appropriate to the circumstances.\n * Envision an event or discovery (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure) which undermines your progress in a current quest, journey or fight. Then, for each additional _momentum, clear 1 unit of progress on that track per its rank (troublesome=clear 3 progress; dangerous=clear 2 progress; formidable=clear 1 progress; extreme=clear 2 ticks; epic=clear 1 tick).","Trigger":{"Text":"When your momentum is at its minimum (-6), and you suffer additional -momentum...","Options":[],"dfid":"Ironsworn/Moves/Suffer/Face_a_Setback/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":97},"Suggestions":{},"Name":"Face a Setback","Optional":false,"Display":{"Title":"Face a Setback"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"7b51b945dad12c7d","type":"sfmove","name":"Write Your Epilogue","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue","Category":"Ironsworn/Moves/Relationship","Progress Move":true,"Variant of":"","Text":"When **you retire from your life as Ironsworn**, envision two things: What you hope for, and what you fear. Then, roll the challenge dice and compare to your bonds. Momentum is ignored on this roll.\n\nOn a **strong hit**, things come to pass as you hoped.\n\nOn a **weak hit**, your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nOn a **miss**, your fears are realized.","Trigger":{"Text":"When you retire from your life as Ironsworn...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Bonds"]}],"dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Things come to pass as you had hoped.","dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your life takes an unexpected turn, but not necessarily for the worse. You find yourself spending your days with someone or in a place you did not foresee. Envision it (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).","dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Weak_Hit"},"Miss":{"Text":"Your fears are realized.","dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Write_Your_Epilogue/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":77},"Suggestions":{},"Name":"Write Your Epilogue","Optional":false,"Display":{"Title":"Write Your Epilogue"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"7e008d0f656dc8b3","type":"sfmove","name":"Clash","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/Clash","Category":"Ironsworn/Moves/Combat","Progress Move":false,"Variant of":"","Text":"When **your foe has initiative and you fight with them in close quarters**, roll +iron. When **you exchange a volley at range, or shoot at an advancing foe**, roll +edge.\n\nOn a **strong hit**, inflict your harm and choose one. You have the initiative.\n\n * You bolster your position: Take +1 momentum.\n * You find an opening: Inflict +1 harm.\n\nOn a **weak hit**, inflict your harm, but then @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.\n\nOn a **miss**, you are outmatched and must @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","Trigger":{"Text":"When your foe has initiative and you...","Options":[{"dfid":"Ironsworn/Moves/Combat/Clash/Trigger/Options/1","Text":"Fight with them in close quarters","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Combat/Clash/Trigger/Options/2","Text":"Exchange a volley at range, or shoot at an advancing foe","Roll type":"Action roll","Method":"Any","Using":["Edge"]}],"dfid":"Ironsworn/Moves/Combat/Clash/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Inflict your harm and choose one. You have the initiative.\n\n * You bolster your position: Take +1 momentum.\n * You find an opening: Inflict +1 harm.","dfid":"Ironsworn/Moves/Combat/Clash/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Inflict your harm, but then @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","dfid":"Ironsworn/Moves/Combat/Clash/Outcomes/Weak_Hit"},"Miss":{"Text":"You are outmatched and must @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","dfid":"Ironsworn/Moves/Combat/Clash/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Combat/Clash/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":80},"Suggestions":{},"Name":"Clash","Optional":false,"Display":{"Title":"Clash"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"8d90dd472856be27","type":"sfmove","name":"Resupply","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Resupply","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you hunt, forage, or scavenge**, roll +wits.\n\nOn a **strong hit**, you bolster your resources. Take +2 supply.\n\nOn a **weak hit**, take up to +2 supply, but suffer -1 momentum for each.\n\nOn a **miss**, you find nothing helpful. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you hunt, forage, or scavenge...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Resupply/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Resupply/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You bolster your resources. Take +2 supply.","dfid":"Ironsworn/Moves/Adventure/Resupply/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Take up to +2 supply, but suffer -1 momentum for each.","dfid":"Ironsworn/Moves/Adventure/Resupply/Outcomes/Weak_Hit"},"Miss":{"Text":"You find nothing helpful. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Resupply/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Resupply/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":63},"Suggestions":{},"Name":"Resupply","Optional":false,"Display":{"Title":"Resupply"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"92b85c33a17ab487","type":"sfmove","name":"Face Death","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Face_Death","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **you are brought to the brink of death**, and glimpse the world beyond, roll +heart.\n\nOn a **strong hit**, death rejects you. You are cast back into the mortal world.\n\nOn a **weak hit**, choose one.\n\n * You die, but not before making a noble sacrifice. Envision your final moments.\n * Death desires something of you in exchange for your life. Envision what it wants (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} (formidable or extreme) to complete that quest. If you fail to score a hit when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.\n\nOn a **miss**, you are dead.","Trigger":{"Text":"When you are brought to the brink of death, and glimpse the world beyond...","Options":[{"dfid":"Ironsworn/Moves/Suffer/Face_Death/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Suffer/Face_Death/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Death rejects you. You are cast back into the mortal world.","dfid":"Ironsworn/Moves/Suffer/Face_Death/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * You die, but not before making a noble sacrifice. Envision your final moments.\n * Death desires something of you in exchange for your life. Envision what it wants (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow} (formidable or extreme) to complete that quest. If you fail to score a hit when you @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, or refuse the quest, you are dead. Otherwise, you return to the mortal world and are now cursed. You may only clear the cursed debility by completing the quest.","dfid":"Ironsworn/Moves/Suffer/Face_Death/Outcomes/Weak_Hit"},"Miss":{"Text":"You are dead.","dfid":"Ironsworn/Moves/Suffer/Face_Death/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Suffer/Face_Death/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":93},"Suggestions":{},"Name":"Face Death","Optional":false,"Display":{"Title":"Face Death"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"aac3783710ad7499","type":"sfmove","name":"End the Fight","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/End_the_Fight","Category":"Ironsworn/Moves/Combat","Progress Move":true,"Variant of":"","Text":"When **you make a move to take decisive action**, and score a strong hit, you may resolve the outcome of this fight. If you do, roll the challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, this foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nOn a **weak hit**, as above, but you must also choose one.\n\n * It’s worse than you thought: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm}.\n * You are overcome: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress}.\n * Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.\n * You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.\n * You’ll pay for it: An objective falls out of reach.\n * Others won’t forget: You are marked for vengeance.\n\nOn a **miss**, you have lost this fight. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you make a move to take decisive action, and score a strong hit...","Options":[{"dfid":"Ironsworn/Moves/Combat/End_the_Fight/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Combat"]}],"dfid":"Ironsworn/Moves/Combat/End_the_Fight/Trigger"},"Outcomes":{"Strong Hit":{"Text":"This foe is no longer in the fight. They are killed, out of action, flee, or surrender as appropriate to the situation and your intent (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).","dfid":"Ironsworn/Moves/Combat/End_the_Fight/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"This foe is no longer in the fight... but you must also choose one.\n\n * It’s worse than you thought: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm}.\n * You are overcome: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress}.\n * Your victory is short-lived: A new danger or foe appears, or an existing danger worsens.\n * You suffer collateral damage: Something of value is lost or broken, or someone important must pay the cost.\n * You’ll pay for it: An objective falls out of reach.\n * Others won’t forget: You are marked for vengeance.\n\nThe foe is killed, out of action, flees, or surrenders as appropriate to the situation and your intent (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).","dfid":"Ironsworn/Moves/Combat/End_the_Fight/Outcomes/Weak_Hit"},"Miss":{"Text":"You have lost this fight. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Combat/End_the_Fight/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Combat/End_the_Fight/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":82},"Suggestions":{},"Name":"End the Fight","Optional":false,"Display":{"Title":"End the Fight"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"aba3e44b7e810c0f","type":"sfmove","name":"Ask the Oracle","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Fate/Ask_the_Oracle","Category":"Ironsworn/Moves/Fate","Progress Move":false,"Variant of":"","Text":"When **you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events**, you may...\n\n * Draw a conclusion: Decide the answer based on the most interesting and obvious result.\n * Ask a yes/no question: Decide the odds of a ‘yes’, and roll on the table below to check the answer.\n * Pick two: Envision two options. Rate one as ‘likely’, and roll on the table below to see if it is true. If not, it is the other.\n * Spark an idea: Brainstorm or use a random prompt.\n\nOdds | The answer is ‘yes’ if you roll...\n---------------|-----------------------------------\nAlmost Certain | 11 or greater\nLikely | 26 or greater\n50/50 | 51 or greater\nUnlikely | 76 or greater\nSmall Chance | 91 or greater\n\nOn a match, an extreme result or twist has occurred.","Trigger":{"Text":"When you seek to resolve questions, discover details in the world, determine how other characters respond, or trigger encounters or events...","Options":[],"dfid":"Ironsworn/Moves/Fate/Ask_the_Oracle/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Ironsworn/Oracles/Moves/Ask_the_Oracle/Small_Chance","Ironsworn/Oracles/Moves/Ask_the_Oracle/Unlikely","Ironsworn/Oracles/Moves/Ask_the_Oracle/Fifty-fifty","Ironsworn/Oracles/Moves/Ask_the_Oracle/Likely","Ironsworn/Oracles/Moves/Ask_the_Oracle/Almost_Certain"],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":107},"Suggestions":{},"Name":"Ask the Oracle","Optional":false,"Display":{"Title":"Ask the Oracle"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ac19f4c7f3fe31be","type":"sfmove","name":"Undertake a Journey","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you travel across hazardous or unfamiliar lands**, set the rank of your journey.\n\n * Troublesome journey: 3 progress per waypoint.\n * Dangerous journey: 2 progress per waypoint.\n * Formidable journey: 1 progress per waypoint.\n * Extreme journey: 2 ticks per waypoint.\n * Epic journey: 1 tick per waypoint.\n\nThen, for each segment of your journey, roll +wits. If you are setting off from a community with which you share a bond, add +1 to your initial roll.\n\nOn a **strong hit**, you reach a waypoint. If the waypoint is unknown to you, envision it (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Then, choose one.\n\n * You make good use of your resources: Mark progress.\n * You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.\n\nOn a **weak hit**, you reach a waypoint and mark progress, but suffer -1 supply.\n\nOn a **miss**, you are waylaid by a perilous event. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you travel across hazardous or unfamiliar lands...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You reach a waypoint. If the waypoint is unknown to you, envision it (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure). Then, choose one.\n\n * You make good use of your resources: Mark progress.\n * You move at speed: Mark progress and take +1 momentum, but suffer -1 supply.","dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You reach a waypoint and mark progress, but suffer -1 supply.","dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Weak_Hit"},"Miss":{"Text":"You are waylaid by a perilous event. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Undertake_a_Journey/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":65},"Suggestions":{},"Name":"Undertake a Journey","Optional":false,"Display":{"Title":"Undertake a Journey"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"b643d9ea53ff8d98","type":"sfmove","name":"Forge a Bond","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause**, you can attempt to create a bond. When you do, roll +heart. If you make this move after you successfully @Compendium[foundry-ironsworn.ironswornmoves.725a21e2f02d7e12]{Fulfill Your Vow} to their benefit, you may reroll any dice.\n\nOn a **strong hit**, make note of the bond, mark a tick on your bond progress track, and choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.\n\nOn a **weak hit**, they ask something more of you first. Envision what it is (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), do it (or @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}), and mark the bond. If you refuse or fail, @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.\n\nOn a **miss**, they reject you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you spend significant time with a person or community, stand together to face hardships, or make sacrifices for their cause...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Make note of the bond, mark a tick on your bond progress track, and choose one.\n\n * Take +1 spirit.\n * Take +2 momentum.","dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"They ask something more of you first. Envision what it is (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), do it (or @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}), and mark the bond. If you refuse or fail, @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Weak_Hit"},"Miss":{"Text":"They reject you. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Forge_a_Bond/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":74},"Suggestions":{},"Name":"Forge a Bond","Optional":false,"Display":{"Title":"Forge a Bond"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"be95ca063ded2b19","type":"sfmove","name":"Compel","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Compel","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **you attempt to persuade someone to do something**, envision your approach and roll. If you...\n\n * Charm, pacify, barter, or convince: Roll +heart (add +1 if you share a bond).\n * Threaten or incite: Roll +iron.\n * Lie or swindle: Roll +shadow.\n\nOn a **strong hit**, they’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, make that move now and add +1.\n\nOn a **weak hit**, as above, but they ask something of you in return. Envision what they want (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nOn a **miss**, they refuse or make a demand which costs you greatly. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you attempt to persuade someone to do something...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Compel/Trigger/Options/1","Text":"Charm, pacify, barter, or convince","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Relationship/Compel/Trigger/Options/2","Text":"Threaten or incite","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Relationship/Compel/Trigger/Options/3","Text":"Lie or swindle","Roll type":"Action roll","Method":"Any","Using":["Shadow"]}],"dfid":"Ironsworn/Moves/Relationship/Compel/Trigger"},"Outcomes":{"Strong Hit":{"Text":"They’ll do what you want or share what they know. Take +1 momentum. If you use this exchange to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, make that move now and add +1.","dfid":"Ironsworn/Moves/Relationship/Compel/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"They’ll do what you want or share what they know... but they ask something of you in return. Envision what they want (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure).\n\nTake +1 momentum. If you use this exchange to @Compendium[foundry-ironsworn.ironswornmoves.4244b77103f55bc4]{Gather Information}, make that move now and add +1.","dfid":"Ironsworn/Moves/Relationship/Compel/Outcomes/Weak_Hit"},"Miss":{"Text":"They refuse or make a demand which costs you greatly. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Relationship/Compel/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Compel/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":69},"Suggestions":{},"Name":"Compel","Optional":false,"Display":{"Title":"Compel"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c0967ba47f57393b","type":"sfmove","name":"Draw the Circle","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **you challenge someone to a formal duel, or accept a challenge**, roll +heart. If you share a bond with this community, add +1.\n\nOn a **strong hit**, take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.\n\nOn a **weak hit**, you may choose one boast in exchange for +1 momentum.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nOn a **miss**, you begin the duel at a disadvantage. Your foe has initiative. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Then, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.","Trigger":{"Text":"When you challenge someone to a formal duel, or accept a challenge...","Options":[{"dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Take +1 momentum. You may also choose up to two boasts and take +1 momentum for each.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.","dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You may choose one boast in exchange for +1 momentum.\n\n * Grant first strike: Your foe has initiative.\n * Bare yourself: Take no benefit of armor or shield; your foe’s harm is +1.\n * Hold no iron: Take no benefit of weapons; your harm is 1.\n * Bloody yourself: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).\n * To the death: One way or another, this fight must end with death.\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.","dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Weak_Hit"},"Miss":{"Text":"You begin the duel at a disadvantage. Your foe has initiative. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.\n\nThen, make moves to resolve the fight. If you are the victor, you may make a lawful demand, and your opponent must comply or forfeit their honor and standing. If you refuse the challenge, surrender, or are defeated, they make a demand of you.","dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Relationship/Draw_the_Circle/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":73},"Suggestions":{},"Name":"Draw the Circle","Optional":false,"Display":{"Title":"Draw the Circle"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c10d64f58dd8c5bf","type":"sfmove","name":"Pay the Price","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Fate/Pay_the_Price","Category":"Ironsworn/Moves/Fate","Progress Move":false,"Variant of":"","Text":"When **you suffer the outcome of a move**, choose one.\n\n * Make the most obvious negative outcome happen.\n * Envision two negative outcomes. Rate one as ‘likely’, and @Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} using the yes/no table. On a ‘yes’, make that outcome happen. Otherwise, make it the other.\n * Roll on the following table. If you have difficulty interpreting the result to fit the current situation, roll again.\n\nRoll | Result\n------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n1-2 | Roll again and apply that result but make it worse. If you roll this result yet again, think of something dreadful that changes the course of your quest (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure) and make it happen.\n3-5 | A person or community you trusted loses faith in you, or acts against you.\n6-9 | A person or community you care about is exposed to danger.\n10-16 | You are separated from something or someone.\n17-23 | Your action has an unintended effect.\n24-32 | Something of value is lost or destroyed.\n33-41 | The current situation worsens.\n42-50 | A new danger or foe is revealed.\n51-59 | It causes a delay or puts you at a disadvantage.\n60-68 | It is harmful.\n69-76 | It is stressful.\n77-85 | A surprising development complicates your quest.\n86-90 | It wastes resources.\n91-94 | It forces you to act against your best intentions.\n95-98 | A friend, companion, or ally is put in harm’s way (or you are, if alone).\n99-00 | Roll twice more on this table. Both results occur. If they are the same result, make it worse.","Trigger":{"Text":"When you suffer the outcome of a move...","Options":[],"dfid":"Ironsworn/Moves/Fate/Pay_the_Price/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Ironsworn/Oracles/Moves/Pay_the_Price"],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":105},"Suggestions":{},"Name":"Pay the Price","Optional":false,"Display":{"Title":"Pay the Price"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c3696751a921323b","type":"sfmove","name":"Reach a Milestone","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Quest/Reach_a_Milestone","Category":"Ironsworn/Moves/Quest","Progress Move":false,"Variant of":"","Text":"When **you make significant progress in your quest by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item**, you may mark progress.\n\n * Troublesome quest: Mark 3 progress.\n * Dangerous quest: Mark 2 progress.\n * Formidable quest: Mark 1 progress.\n * Extreme quest: Mark 2 ticks.\n * Epic quest: Mark 1 tick.","Trigger":{"Text":"When you make significant progress in your quest by overcoming a critical obstacle, completing a perilous journey, solving a complex mystery, defeating a powerful threat, gaining vital support, or acquiring a crucial item...","Options":[],"dfid":"Ironsworn/Moves/Quest/Reach_a_Milestone/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":100},"Suggestions":{},"Name":"Reach a Milestone","Optional":false,"Display":{"Title":"Reach a Milestone"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c8bacc17f73d3103","type":"sfmove","name":"Face Danger","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Adventure/Face_Danger","Category":"Ironsworn/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"When **you attempt something risky or react to an imminent threat**, envision your action and roll. If you act...\n\n * With speed, agility, or precision: Roll +edge.\n * With charm, loyalty, or courage: Roll +heart.\n * With aggressive action, forceful defense, strength, or endurance: Roll +iron.\n * With deception, stealth, or trickery: Roll +shadow.\n * With expertise, insight, or observation: Roll +wits.\n\nOn a **strong hit**, you are successful. Take +1 momentum.\n\nOn a **weak hit**, you succeed, but face a troublesome cost. Choose one.\n\n * You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.\n * You are tired or hurt: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).\n * You are dispirited or afraid: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).\n * You sacrifice resources: Suffer -1 supply.\n\nOn a **miss**, you fail, or your progress is undermined by a dramatic and costly turn of events. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","Trigger":{"Text":"When you attempt something risky or react to an imminent threat...","Options":[{"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/1","Text":"With speed, agility, or precision","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/2","Text":"With charm, loyalty, or courage","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/3","Text":"With aggressive action, forceful defense, strength, or endurance","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger/Options/5","Text":"With expertise, insight, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are successful. Take +1 momentum.","dfid":"Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You succeed, but face a troublesome cost. Choose one.\n\n * You are delayed, lose advantage, or face a new danger: Suffer -1 momentum.\n * You are tired or hurt: @Compendium[foundry-ironsworn.ironswornmoves.fdb51ee928b4fca2]{Endure Harm} (1 harm).\n * You are dispirited or afraid: @Compendium[foundry-ironsworn.ironswornmoves.e09e2fc8bb709320]{Endure Stress} (1 stress).\n * You sacrifice resources: Suffer -1 supply.","dfid":"Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail, or your progress is undermined by a dramatic and costly turn of events. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}.","dfid":"Ironsworn/Moves/Adventure/Face_Danger/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Adventure/Face_Danger/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":60},"Suggestions":{},"Name":"Face Danger","Optional":false,"Display":{"Title":"Face Danger"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131571,"modifiedTime":1681101131571,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c937a79dfda8095d","type":"sfmove","name":"Reveal a Danger","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Reveal_a_Danger_alt","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you encounter a risky situation within a site**, envision the danger or roll on the following table.\n\nRoll | Result\n------|-----------------------------------------------------------------------------------------------\n1-22 | You encounter a hostile denizen.\n23-42 | You face an environmental or architectural hazard.\n43-58 | A discovery undermines or complicates your quest.\n59-64 | You confront a harrowing situation or sensation.\n65-70 | You face the consequences of an earlier choice or approach.\n71-76 | The path is blocked or trapped.\n77-82 | A resource is diminished, broken, or lost.\n83-88 | You face a perplexing mystery or tough choice.\n89-94 | You lose your way or are delayed.\n95-00 | Roll twice more on this table. Both results occur. If they are the same result, make it worse.","Trigger":{"Text":"When you encounter a risky situation within a site...","Options":[],"dfid":"Ironsworn/Moves/Delve/Reveal_a_Danger_alt/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Ironsworn/Oracles/Moves/Reveal_a_Danger_alt"],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":68},"Suggestions":{},"Name":"Reveal a Danger","Optional":true,"Display":{"Title":"Reveal a Danger (alternate version)"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"d05ecfe8c467bdc5","type":"sfmove","name":"Learn From Your Failures","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures","Category":"Ironsworn/Moves/Failure","Progress Move":true,"Variant of":"","Text":"When **you spend time reflecting on your hardships and missteps**, and your failure track is +6 or greater, roll your challenge dice and compare to your progress. Momentum is ignored on this roll.\n\nOn a **strong hit**, you commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.\n\n * Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.\n * Make an oath: @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, and reroll any dice.\n * Ready your next steps: Take +3 momentum.\n\nOn a **weak hit**, you learn from your mistakes. Take 2 experience and clear all progress.\n\nOn a **miss**, you’ve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.","Trigger":{"Text":"When you spend time reflecting on your hardships and missteps...","Options":[],"dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You commit to making a dramatic change. Take 3 experience and clear all progress. Then, choose one.\n\n * Adjust your approach: Discard a single asset, and take 2 experience for each marked ability.\n * Make an oath: @Compendium[foundry-ironsworn.ironswornmoves.010e27aa4376d4df]{Swear an Iron Vow}, and reroll any dice.\n * Ready your next steps: Take +3 momentum.","dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You learn from your mistakes. Take 2 experience and clear all progress.","dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures/Outcomes/Weak_Hit"},"Miss":{"Text":"You’ve learned the wrong lessons. Take 1 experience and clear all progress. Then, envision how you set off on an ill-fated path.","dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Failure/Learn_From_Your_Failures/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":59},"Suggestions":{},"Name":"Learn From Your Failures","Optional":true,"Display":{"Title":"Learn From Your Failures"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"e09e2fc8bb709320","type":"sfmove","name":"Endure Stress","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Endure_Stress","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **you face mental shock or despair**, suffer -spirit equal to your foe’s rank or as appropriate to the situation. If your spirit is 0, suffer -momentum equal to any remaining -spirit. Then, roll +spirit or +heart, whichever is higher.\n\nOn a **strong hit**, choose one.\n\n * Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit\n * Embrace the darkness: Take +1 momentum\n\nOn a **weak hit**, you press on.\n\nOn a **miss**, also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the following table.\n\nRoll | Result\n------|------------------------------------------------------------------------------------\n1-10 | You are overwhelmed. @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation}.\n11-25 | You give up. @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow} (if possible, one relevant to your current crisis).\n26-50 | You give in to a fear or compulsion, and act against your better instincts.\n51-00 | You persevere.","Trigger":{"Text":"When you face mental shock or despair...","Options":[{"dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Trigger/Options/1","Roll type":"Action roll","Method":"Highest","Using":["Heart","Spirit"]}],"dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * Shake it off: If your spirit is greater than 0, suffer -1 momentum in exchange for +1 spirit\n * Embrace the darkness: Take +1 momentum","dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You press on.","dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Outcomes/Weak_Hit"},"Miss":{"Text":"Also suffer -1 momentum. If you are at 0 spirit, you must mark shaken or corrupted (if currently unmarked) or roll on the following table.\n\nRoll | Result\n------|------------------------------------------------------------------------------------\n1-10 | You are overwhelmed. @Compendium[foundry-ironsworn.ironswornmoves.1f978f9faa43d5c6]{Face Desolation}.\n11-25 | You give up. @Compendium[foundry-ironsworn.ironswornmoves.f968f5e0a837a83a]{Forsake Your Vow} (if possible, one relevant to your current crisis).\n26-50 | You give in to a fear or compulsion, and act against your better instincts.\n51-00 | You persevere.","dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Suffer/Endure_Stress/Outcomes"},"Oracles":["Ironsworn/Oracles/Moves/Endure_Stress"],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":95},"Suggestions":{},"Name":"Endure Stress","Optional":false,"Display":{"Title":"Endure Stress"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"e599a449ce2cc52b","type":"sfmove","name":"Out of Supply","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Suffer/Out_of_Supply","Category":"Ironsworn/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"When **your supply is exhausted** (reduced to 0), mark unprepared. If you suffer additional -supply while unprepared, you must exchange each additional -supply for any combination of -health, -spirit or -momentum as appropriate to the circumstances.","Trigger":{"Text":"When your supply is exhausted (reduced to 0)...","Options":[],"dfid":"Ironsworn/Moves/Suffer/Out_of_Supply/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":97},"Suggestions":{},"Name":"Out of Supply","Optional":false,"Display":{"Title":"Out of Supply"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131573,"modifiedTime":1681101131573,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"e7ad42a1678725b9","type":"sfmove","name":"Discover a Site","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Delve/Discover_a_Site","Category":"Ironsworn/Moves/Delve","Progress Move":false,"Variant of":"","Text":"When **you resolve to enter a perilous site in pursuit of an objective**, choose the theme and domain which best represent its nature (@Compendium[foundry-ironsworn.ironswornmoves.aba3e44b7e810c0f]{Ask the Oracle} if unsure), and give it a rank.\n\n * Troublesome site: 3 progress per area.\n * Dangerous site: 2 progress per area.\n * Formidable site: 1 progress per area.\n * Extreme site: 2 ticks per area.\n * Epic site: 1 tick per area.\n\nIf you are returning to a previously explored site, roll both challenge dice, take the lowest value, and clear that number of progress boxes.\n\nThen, @Compendium[foundry-ironsworn.ironswornmoves.36c6cbe556fbb639]{Delve the Depths} to explore this place.","Trigger":{"Text":"When you resolve to enter a perilous site in pursuit of an objective...","Options":[],"dfid":"Ironsworn/Moves/Delve/Discover_a_Site/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Delve","Authors":["Shawn Tomkin"],"Page":19},"Suggestions":{},"Name":"Discover a Site","Optional":false,"Display":{"Title":"Discover a Site"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131574,"modifiedTime":1681101131574,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ed343c963b08f301","type":"sfmove","name":"Enter the Fray","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray","Category":"Ironsworn/Moves/Combat","Progress Move":false,"Variant of":"","Text":"When **you enter into combat**, set the rank of each of your foes.\n\n * Troublesome foe: 3 progress per harm; inflicts 1 harm.\n * Dangerous foe: 2 progress per harm; inflicts 2 harm.\n * Formidable foe: 1 progress per harm; inflicts 3 harm.\n * Extreme foe: 2 ticks per harm; inflicts 4 harm.\n * Epic foe: 1 tick per harm; inflicts 5 harm.\n\nThen, roll to determine who is in control. If you are...\n\n * Facing off against your foe: Roll +heart.\n * Moving into position against an unaware foe, or striking without warning: Roll +shadow.\n * Ambushed: Roll +wits.\n\nOn a **strong hit**, take +2 momentum. You have initiative.\n\nOn a **weak hit**, choose one.\n\n * Bolster your position: Take +2 momentum.\n * Prepare to act: Take initiative.\n\nOn a **miss**, combat begins with you at a disadvantage. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","Trigger":{"Text":"When you enter into combat...","Options":[{"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/1","Text":"Facing off against your foe","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/2","Text":"Moving into position against an unaware foe, or striking without warning","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Trigger/Options/3","Text":"Ambushed","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Take +2 momentum. You have initiative.","dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * Bolster your position: Take +2 momentum.\n * Prepare to act: Take initiative.","dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Weak_Hit"},"Miss":{"Text":"Combat begins with you at a disadvantage. @Compendium[foundry-ironsworn.ironswornmoves.c10d64f58dd8c5bf]{Pay the Price}. Your foe has initiative.","dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes/Miss"},"dfid":"Ironsworn/Moves/Combat/Enter_the_Fray/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn Rulebook","Authors":["Shawn Tomkin"],"Page":78},"Suggestions":{},"Name":"Enter the Fray","Optional":false,"Display":{"Title":"Enter the Fray"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131572,"modifiedTime":1681101131572,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"f762e8f471fe875f","type":"sfmove","name":"Aid Your Ally","img":"icons/dice/d10black.svg","system":{"dfid":"Ironsworn/Moves/Relationship/Aid_Your_Ally","Category":"Ironsworn/Moves/Relationship","Progress Move":false,"Variant of":"","Text":"When **you @Compendium[foundry-ironsworn.ironswornmoves.4dd8468e095810a4]{Secure an Advantage} in direct support of an ally**, and score a hit, they (instead of you) can take the benefits of the move. 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If your health is 0, suffer -momentum equal to any remaining -health. Then, roll +health or +iron, whichever is higher.\n\nOn a **strong hit**, choose one.\n\n * Shake it off: If your health is greater than 0, suffer -1 momentum in exchange for +1 health.\n * Embrace the pain: Take +1 momentum.\n\nOn a **weak hit**, you press on.\n\nOn a **miss**, also suffer -1 momentum. If you are at 0 health, you must mark wounded or maimed (if currently unmarked) or roll on the following table.\n\nRoll | Result\n------|-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------\n1-10 | The harm is mortal. @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}.\n11-20 | You are dying. You need to Heal within an hour or two, or @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}.\n21-35 | You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to a foe not inclined to show mercy, @Compendium[foundry-ironsworn.ironswornmoves.92b85c33a17ab487]{Face Death}.\n36-50 | You are reeling and fighting to stay conscious. 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","width":3167,"height":4096,"padding":0,"initial":{"x":1844,"y":1244,"scale":0.3962212826620725},"backgroundColor":"#ffffff","gridType":0,"grid":50,"shiftX":0,"shiftY":0,"gridColor":"#000000","gridAlpha":0.2,"gridDistance":5,"gridUnits":"ft","tokenVision":true,"fogExploration":true,"fogReset":1640887765389,"globalLight":false,"globalLightThreshold":null,"darkness":0,"drawings":[],"tokens":[],"lights":[],"notes":[],"sounds":[],"templates":[],"tiles":[],"walls":[],"playlist":null,"playlistSound":null,"jo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","width":2475,"heigh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","width":2550,"height":3209,"padding":0.25,"backgroundColor":"#999999","tiles":[],"gridType":0,"grid":50,"shiftX":0,"shiftY":0,"gridColor":"#000000","gridAlpha":0.2,"gridDistance":5,"gridUnits":"ft","tokens":[],"walls":[],"tokenVision":false,"fogExploration":false,"fogReset":null,"lights":[],"globalLight":false,"globalLightThreshold":null,"darkness":0,"playlist":"","sounds":[],"templates":[],"journal":"","notes":[],"weather":"","drawings":[],"_id":"q3tyvF3GttxoL0iR"} diff --git a/system/packs/scenes/000005.ldb b/system/packs/scenes/000005.ldb new file mode 100644 index 000000000..a346ddf34 Binary files /dev/null and b/system/packs/scenes/000005.ldb differ diff --git a/system/packs/scenes/CURRENT b/system/packs/scenes/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/scenes/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/scenes/MANIFEST-000006 b/system/packs/scenes/MANIFEST-000006 new file mode 100644 index 000000000..38c8b217d Binary files /dev/null and b/system/packs/scenes/MANIFEST-000006 differ diff --git a/system/packs/starforged-assets.db b/system/packs/starforged-assets.db deleted file mode 100644 index 283240a3a..000000000 --- a/system/packs/starforged-assets.db +++ /dev/null @@ -1,90 +0,0 @@ -{"type":"asset","_id":"085d80b933598615","name":"Outcast","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten} in isolation, you may attempt to find solace in fond memories or a hopeful wish. If you do (decide before rolling), reroll any dice but count a strong hit as a weak hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} and your supply is reduced to 0, roll +wits. On a strong hit, you manage to scrape by and take +1 supply. On a weak hit, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 supply. On a miss, your supply remains at 0 and you @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).

\n"},{"enabled":false,"description":"

When you or an ally @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} and score a strong hit with a match, you may envision encountering someone who knows or understands you. If you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with them, take an automatic strong hit and mark 2 ticks on your bonds legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0b01e49c6b28c384","name":"Combat Bot","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your combat bot companion fights at your side. When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} aided by the bot, add +1; if you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash}, take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you use the threat of violence to @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} while the bot brings its weapons to bear, you may roll +its health. If you do, take +1 momentum on a hit. On a strong hit with a match, the bot's display is especially persuasive; take another +1 momentum.

\n"},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by using the bot to draw fire or create a diversion, roll +its health. On a strong hit, mark progress. On a weak hit, face the cost as normal, but then you are in control.

\n"}],"track":{"enabled":true,"name":"Health","current":5,"max":5},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"0b42a1e32bdb10c9","name":"Gunslinger","system":{"requirement":"

If you wield a pistol...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} by facing off against your foe (+heart), or by preparing to act without tipping them off (+shadow), add +1 and take +1 momentum on a hit. On a strong hit with a match, you may immediately take a shot (without making a move) and mark progress twice.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by moving into cover, add +1. On a strong hit, this cover gives you leverage; add +1 when you make a move to attack or defend at range. If you then score a miss, the cover is lost or compromised.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} with the threat of violence by holding someone at gunpoint, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"100749b9b4b6f831","name":"Glowcat","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your glowcat companion perceives the inner emotions and intentions of people and creatures in its vicinity, and embodies those impressions through the colors and intensity of its luminescent fur. When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by studying the glowcat’s reactions in a charged interaction, add +its health.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel}, the glowcat’s reactions will help guide your approach; you may reroll your action die if its value is less than the glowcat’s health.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} in the company of the glowcat, add +1. On a strong hit with a match, take +momentum equal to their health.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"11de92d262291440","name":"Scavenger","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} or @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} by scavenging a wreck, ruin, or abandoned site, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also find something of unique value, significance, or function; envision the nature of this discovery, take +2 momentum, and mark 2 ticks on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} to cobble together an ad hoc tool, device, or weapon, envision what you intend to create. On a hit, you may add +1 when making a move aided by the item. If you roll a 1 on your action die while using the item, it is permanently broken, lost, or depleted.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear}, roll +wits or +supply (whichever is highest) and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1230b61a8ef57467","name":"Skiff","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your unarmed flatbed hover-vehicle carries several people, gear, and cargo over land or water. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} or @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course}, you may rely on the skiff's simple durability and roll +integrity. If you do, take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

Your skiff is armed with a turreted cannon. When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} or @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} by firing the cannon, roll +integrity and take +1 momentum on a hit. On a strong hit with a match, your shots cause extra destruction or create havoc; mark progress.

\n"},{"enabled":false,"description":"

Your skiff is fully stocked. When you @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear}, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Integrity","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"12a922e088c35efa","name":"Shade","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

Drawing on esoteric energies, you may instantly cloak your form in the shadowy veil of the void. When you are veiled and make a move to ambush, hide, or sneak, you may preset your action die to 5. In darkness, make it 6. On a miss, in addition to any other cost, you are revealed and can’t veil yourself again until the current situation is resolved.

\n"},{"enabled":false,"description":"

When you expand your veil to immerse your surroundings in darkness, roll +shadow. On a strong hit, the darkness extends to all adjacent spaces. On a weak hit, only your immediate surroundings are made dark. On a miss, you fail and draw unwanted attention.

\n"},{"enabled":false,"description":"

When you intentionally drop your veil to reveal yourself for dramatic or surprising effect, foregoing its further use in this situation, take +2 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"14c1e6ecd4680fee","name":"Devotant","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

You worship a god, power, or entity. Give it a name and choose one of your stats to represent its nature. When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by calling on it for guidance or aid, roll +linked stat. On a hit, take +1 momentum or +1 spirit. On a strong hit with a match, a miracle or sign manifests; take another +1 momentum or +1 spirit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} in service to your faith, roll +linked stat and take +2 momentum or +2 spirit on a hit. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} on a divine quest (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten} through contemplation or sharing of your faith, you may roll +linked stat. If you do, take +1 spirit or +1 momentum on a strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[{"name":"Edge","selected":false},{"name":"Heart","selected":false},{"name":"Iron","selected":false},{"name":"Shadow","selected":false},{"name":"Wits","selected":false}],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"15657695837c3550","name":"Internal Refit","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

You have customized the cabins, common spaces, and environment of the ship to your needs. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (dangerous or greater), reroll any dice for the first leg of your journey. On a hit, you and your allies may envision how you make yourself at home; if you do, take +2 momentum or +1 spirit.

\n"},{"enabled":false,"description":"

Your vessel is stocked with reserves. When you @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} and your supply is reduced to 0, first roll +integrity instead of marking unprepared. On a strong hit, take +1 supply. Otherwise, mark unprepared.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} to oppose an invader within your vessel, reroll any dice. On a strong hit, take +momentum equal to integrity. On a strong hit with a match, also mark progress.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"16c1d4b9168a2e58","name":"Engine Upgrade","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your vehicle’s finely-tuned engines speed your travels. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (+edge) and score a strong hit, take +1 momentum; on a strong hit with a 6 on your action die, take +2 momentum instead of +1.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray}, choose one (before rolling).

\n
    \n
  • Maneuver: Add +1 and take +1 momentum on a strong hit.
  • \n
  • Boost: Take +2 momentum on a hit.
  • \n
\n"},{"enabled":false,"description":"

When you make a desperate move to pursue a foe, escape a threat, or get in range, you may push your engines to their limit. If you do (decide after rolling), reroll any dice and count a weak hit as a strong hit. Then, @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} (-2).

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1a0bdff40e8dfa29","name":"Vehicle Bay","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

You may purchase or upgrade a support vehicle for 1 less experience. When you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} a battered support vehicle, spend 1 repair point (instead of 2).

\n"},{"enabled":false,"description":"

When a support vehicle is destroyed, and you are able to retrieve its wreckage, you may @Compendium[foundry-ironsworn.starforgedmoves.bd6278f18bbd6739]{Ask the Oracle} using the yes/no table if something can be salvaged from the mess. Make it 50/50. On a yes, spend 1 experience to restore the support vehicle asset with all previously marked abilities. Until you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} and bring it back to full working order, the vehicle is battered with 0 integrity.

\n"},{"enabled":false,"description":"

When you make a move to launch from or land on your command vehicle in a perilous situation or environment, reroll any dice and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1ba26529a815a322","name":"Hoverbike","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your unarmed hoverbike provides speedy planetside ground transport, and is equipped to carry up to two people and their gear. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (+edge), take +1 momentum on a hit. On a strong hit with a match, you also surge ahead or find a new path; mark progress.

\n"},{"enabled":false,"description":"

When you fire the bike's afterburner and make a move to perform a risky maneuver, you may add +integrity and take +2 momentum on a strong hit. If you do, count a weak hit as a miss.

\n"},{"enabled":false,"description":"

When you make a move while maneuvering your bike and burn momentum to improve your result, roll your action die. On a 5 or 6, do not reset momentum.

\n"}],"track":{"enabled":true,"name":"Integrity","current":3,"max":3},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1e03c8d44d0b3ffc","name":"Infiltrator","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to break into a secure site, infiltrate a protected area, or hack or manipulate a secure system, add +1 and take +1 momentum on a hit. On a strong hit with a match, access is easier than expected; take another +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} to establish a false identity, add +1. On a hit, you may add +1 when using that identity to deceive or influence others. If you score a miss with a match when using that identity, your deception is completely and dramatically undone.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear} for a device with a specific function to aid in infiltration, espionage, or sabotage, add +1. On a hit, reroll any dice the first time you make a move aided by the device.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"1e32e94f0b11a882","name":"Bonded","system":{"requirement":"

One time only, once you @Compendium[foundry-ironsworn.starforgedmoves.287bb4c2b53ea847]{Forge a Bond} with a special individual...

\n","category":"Deed","color":"#40834f","fields":[{"name":"Bond-mate","value":""}],"abilities":[{"enabled":true,"description":"

This person is your bond-mate. When you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} at their home, @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten} in their presence, or @Compendium[foundry-ironsworn.starforgedmoves.8704c945023355fb]{Test Your Relationship} or @Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship} with them, reroll any dice. On a strong hit, take +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course} back to your bond-mate's location, add +heart. On a strong hit with a match, envision a special reunion and mark two ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you make a move in a crucial moment and score a miss, you may cling to thoughts of your bond-mate for support. If you do, reroll any dice. On another miss, in addition to the outcome of the move, you must mark shaken or traumatized. If both debilities are already marked, @Compendium[foundry-ironsworn.starforgedmoves.ff17e67a59539df4]{Face Desolation}.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"21d5a48992b8eb81","name":"Starship","system":{"requirement":"","category":"Command Vehicle","color":"#9aa3ad","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your armed, multipurpose starship is suited for interstellar and atmospheric flight. It can comfortably transport several people, has space for cargo, and can carry and launch support vehicles. When you @Compendium[foundry-ironsworn.starforgedmoves.d602da2ce0c05f2c]{Advance}, you may spend experience to equip this vehicle with module assets.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.edac426b7c23f060]{Finish an Expedition} (dangerous or greater) in your starship and score a hit, this journey strengthened your ties to your ship and any fellow travelers. You and your allies may mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, you may roll +heart. If you do, @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} (-1) on a weak hit or miss.

\n"}],"track":{"enabled":true,"name":"Integrity","current":5,"max":5},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false},{"name":"Cursed","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"26787f46840c03ad","name":"Sleuth","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to solve a murder, disappearance, theft, or other mystery, make the rank of the quest no greater than formidable. Then, when you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} in the course of the investigation, roll three challenge dice and choose two. If any challenge dice match, you must use those values. On a miss with a match, envision what you learn of a deepening conspiracy or betrayal, make the rank of your quest one higher (no greater than epic), and use the new rank when marking future progress.

\n"},{"enabled":false,"description":"

When you make a move to avoid detection as you put a person or place under surveillance, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with a potential informant, you may (instead of rolling) take an automatic weak hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"28ae330bfb7f2f28","name":"Voidglider","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your voidglider companion cruises in your starship’s energy wake and can help guide the way on spaceborne journeys. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition}, add +1.

\n"},{"enabled":false,"description":"

The voidglider is harnessed and trained as a mount, and can be ridden for short-range spacebound transport. When you are riding the voidglider and make a move to detect or evade a threat by relying on its instincts, roll +its health.

\n"},{"enabled":false,"description":"

When you make a move by signaling the voidglider to distract or attack a spaceborne foe, roll +its health and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"2d9f63e491a880c8","name":"Gearhead","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to craft, repair, repurpose, or modify equipment or technology, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} by studying or disassembling a machine or device, reroll any dice. On a match, you reveal an unexpected function, capability, or danger; mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

With sufficient time (a couple of hours or more), you may @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} to assemble or enhance a device for a powerful but limited role. On a hit, the device is ready for use. One time only, when you or an ally make a move aided by the device, take an automatic strong hit. If you are in a fight, also mark progress.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"2dfd2ac2ae1be92c","name":"Expanded Hold","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your vehicle carries up to 3 cargo. When you gain +supply, you may convert it to +cargo. When you make a move +supply, you may add +cargo. When you @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources}, you may instead suffer -cargo for any portion of the cost.

\n"},{"enabled":false,"description":"

When you score a miss or weak hit as you make a move to barter or negotiate, and you have at least 1 cargo, you may sweeten the pot. If you do, reroll all dice and add +cargo. Then, suffer -1 cargo.

\n"},{"enabled":false,"description":"

When you make a move to outrun a threat and have at least 1 cargo, you may first lighten your load by dropping cargo. If you do, suffer -cargo by the amount dropped, add +that amount, and take +2 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Cargo","current":0,"max":3},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"2f869a1096bfbaa7","name":"Research Lab","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

When you use your lab to @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} through careful analysis or experimentation, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} to isolate or secure a hazardous specimen, reroll any dice.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to undertake a long-term research project (extreme or greater), reroll any dice. When you obtain crucial samples, equipment, or data, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your lab, @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} and score a hit, also mark one box on your discoveries legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"3bd3cddf27041c08","name":"Armored","system":{"requirement":"

If you wear your finely crafted set of personal armor...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger}, @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire}, or @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} against physical attacks or impact, you may put trust in your armor’s strength. If you do, preset your action die to 4. On a strong hit with a match, take +2 momentum as you build confidence, make an impression on your foes, or improve your position.

\n"},{"enabled":false,"description":"

You add an important new piece to your set of armor, or upgrade its materials. As above, but preset your action die to 5 instead of 4.

\n"},{"enabled":false,"description":"

When you must @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm}, you may instead let your armor take the hit. If you do, roll your action die. On a 4 or greater, ignore the harm. On a 1-3, ignore the harm but your armor is now broken; you must @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} and spend 5 repair points to bring it back to working condition.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"3e3e29a3ea71a80e","name":"Homesteader","system":{"requirement":"

Once you fill 4 boxes on your bonds legacy track...

\n","category":"Deed","color":"#40834f","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

You have chosen or established a community as your home. When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (formidable or greater) in service to your home, reroll any dice. On a hit, mark 1 tick on your bonds legacy track. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} and score a hit, also mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} in your home, choose one.

\n
    \n
  • Don't linger: Take an automatic weak hit
  • \n
  • Stay a bit: Add +1 and take +1 momentum on a hit
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course} for home, you may reroll your action die if its value is less than your spirit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"4692e18baff8bd18","name":"Navigator","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course}, choose one.

\n
    \n
  • Follow the fastest path: Take +2 momentum on a strong hit.
  • \n
  • Follow the safest path: Add +1
  • \n
\n

On a strong hit with a match, you charted a new path during the journey; mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by charting the way forward, @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} to find a path around a hazard, or @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} about a location by studying your charts, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

Once per expedition, when you or an ally @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} and score a weak hit or miss, you may ignore that result, plot an alternate path, and make it an automatic strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"4c75d631a38fd3b8","name":"Augmented","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[{"name":"One","value":""},{"name":"Two","value":""}],"abilities":[{"enabled":true,"description":"

You are equipped with an advanced prosthetic, implant, or mechanical enhancement. When you make a move directly aided by the augment, envision how it gives you exceptional capabilities and add +1. On a strong hit with a match, your augment exceeds expectations; take +2 momentum. On a miss with a match, the augment is broken; you must @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} and spend 3 repair points to bring it back to working condition.

\n"},{"enabled":false,"description":"

You are equipped with a second augment. It functions as above, but the benefits of the two augments do not stack.

\n"},{"enabled":false,"description":"

When you must @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, you may instead mark an augment as broken. @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} it as detailed above.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"4fafc93fdd8873ce","name":"Healer","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you give medical care to @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal} yourself or another character, add +1. If you are treating someone other than yourself, take +1 spirit or +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} by studying medical evidence or biological remains, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also reveal an unexpected medical anomaly; mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

Once every day or so, when you are in a safe place with plenty of time on your hands, you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1) and provide basic medical care for yourself, companions, or allies without risk. If you do, roll only your action die. On a 1-4, automatically give +1 health to everyone whose health is greater than 0. On a 5-6, make it +2.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"54fa93cb09bf5d88","name":"Heavy Cannons","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

When you aim your cannons and use them to @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike}, choose one.

\n
    \n
  • Strafing run: Add +1 and take +1 momentum on a hit.
  • \n
  • Focus fire: Mark progress on a hit, but @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).
  • \n
\n"},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} by committing to an all-or-nothing exchange of fire, add +1, count a weak hit as a strong hit, and mark progress on a hit. On a miss, you must suffer a dire outcome.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel}, @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray}, or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by bringing your cannons to bear and sending a promise of violence to your foe over communication channels, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"56a9e5dfa8e51287","name":"Medbay","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

When you use your medbay to @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal} yourself or another patient, you may reroll your action die if its value is less than your vehicle's integrity.

\n"},{"enabled":false,"description":"

When you or an ally mark the permanently harmed impact and are brought to the medbay without delay (less than an hour or so), you have a shot at making things right. If you @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal} and score a strong hit, clear the impact (in addition to the other benefits of the move). Then, envision the scar that now serves as a reminder of the incident.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} by performing a risky medical procedure, or if you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} through an autopsy or medical examination, reroll any dice and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"5700a76b914a881e","name":"Crew Commander","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You have 2 command; your max is 4. When you or an ally make a move leading or aided by your crew, you may (after rolling) suffer -1 command and improve a miss to a weak hit, or a weak hit to a strong hit. When you @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}, you may suffer the cost as -1 command. If you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} as a test of your leadership, roll +command. To bolster your crew, provide a significant reward or respite; then, roll +heart. On a strong hit, take +4 command. On a weak hit, take +2. On a miss, take +2 but envision a threat to your crew or leadership.

\n"},{"enabled":false,"description":"

Take +2 command; your max is now 6.

\n"},{"enabled":false,"description":"

When your command is 0 and the situation desperate, you may @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} your crew to action; if you do, take +2 command on a hit.

\n"}],"track":{"enabled":true,"name":"Command","current":2,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"5b517486f8722fdb","name":"Veteran","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you are in a fight, increase your momentum reset by 1. Then, if you burn momentum to improve your result, add +1 on your next move.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection}, add +1. If you roll a match, you have a history.

\n
    \n
  • On a strong hit with a match, you once fought beside them, and they owe you a favor. Mark 1 tick on your bonds legacy track, and @Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship} now.
  • \n
  • On a miss with a match, you once fought against them, and they hold a grudge.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by recounting or recalling a hard-won lesson from your battlefield experiences, envision the memory and add +1. On a hit, take +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"60ad542bfe480b44","name":"Fleet Commander","system":{"requirement":"

Once you fill 12 legacy track boxes and take command of a mighty fleet...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

Your fleet has a starting and max power of 4. When you make a move as a fleetwide action to get in position, avoid a hazard, or fight, roll +power. If you @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price} and your fleet bears the cost, suffer -1 power. At 0 power, mark the fleet as wrecked. To refit the fleet, @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} and forego an automatic strong hit on a recover move to take +2 power; if the fleet is wrecked, first spend 2 experience to clear that status.

\n"},{"enabled":false,"description":"

Take +2 power and set your max power to 5.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition}, you may reroll your action die if its value is less than your fleet’s power.

\n"}],"track":{"enabled":true,"name":"Power","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Wrecked","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"62c8297fab069013","name":"Explorer","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.367804b98f30d5f4]{Explore a Waypoint}, take +1 momentum on a hit. When you @Compendium[foundry-ironsworn.starforgedmoves.edac426b7c23f060]{Finish an Expedition} and score a hit, mark 1 extra tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you come across a wondrous sight or phenomenon, such as an extraordinary planet, majestic creature, or dazzling stellar object, choose one:

\n
    \n
  • Find inspiration: Take +1 momentum
  • \n
  • Soak it all in: @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten}; add +1, and take +1 momentum on a hit.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by studying a newfound place from a safe position, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum and envision an unusual aspect of the site.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"663fec98be23a3f5","name":"Sprite","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your sprite companion alters its delicate, crystalline form to fly, swim, or scurry, and can covertly navigate even the harshest of environments. When you make a move by sending it to perform trickery (such as creating a distraction, sneaking into a protected location, or stealing an object) add +its health.

\n"},{"enabled":false,"description":"

You are attuned to the resonance of the sprite's crystalline structure, and can communicate with it at a distance and perceive through its senses. When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by observing a situation from its perspective, or remotely @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information}, add +its health.

\n"},{"enabled":false,"description":"

With a moment's rest, the sprite can mend its form and return automatically to max health.

\n"}],"track":{"enabled":true,"name":"Health","current":2,"max":2},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6830f088164f3c60","name":"Naturalist","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} using your knowledge of lifeforms or planetside ecosystems, add +1 and take +1 momentum on a hit. On a strong hit with a match, you also confirm an obscure theory or reveal a surprising aspect of the encounter; mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you make a move by taking a risky action to pacify, avoid, or outwit a creature (decide before rolling), you may reroll any dice, but must @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2).

\n"},{"enabled":false,"description":"

You are skilled at planetside survival. When you @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} to scavenge resources in a life-bearing natural environment, take +1 supply on a hit. When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} against an environmental threat, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"685a7784d0944a20","name":"Workshop","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} in the field, add +1.

\n"},{"enabled":false,"description":"

When you make a move in your workshop to craft, modify, deactivate, or disassemble a device or machine, you may reroll your action die if its value is less than your vehicle's integrity.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to undertake a long-term engineering project (extreme or greater), reroll any dice. When you obtain a crucial part or resource, mark progress on the quest and take +2 momentum. When you devote extended time to the project in your workshop, @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} and add +1. On a hit, mark progress. On a strong hit with a match, mark progress twice. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} and score a hit, mark one extra box on your quests legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"69c86f19e7cbcf43","name":"Demolitionist","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to attack, destroy, or sabotage by deploying or triggering an explosive device, choose the value of your charge before rolling: normal=1, high=2, or overcharged=3. If either challenge die is equal to or less than the charge, count a weak hit as a strong hit. If not, and your action die is equal to or less than the charge, you are caught up in the destruction or set off an unintended effect; count a weak hit as a miss.

\n"},{"enabled":false,"description":"

When you make a move to craft, modify, or disarm an explosive device, or if you threaten or provoke by arming an explosive device, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When your momentum is at its max, you may reset momentum (before rolling) to trigger an explosive device as you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action}. If you do, reroll any challenge dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6e439be2dd0bd5a4","name":"Brawler","system":{"requirement":"

If you fight unarmed or with a close quarters weapon...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by attempting to disarm, trip, shove, grapple, or stun your foe, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} in close quarters, you may draw on your momentum to gain advantage. If you do, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2) and choose one (before rolling).

\n
    \n
  • Aggressive: Count a weak hit as a strong hit.
  • \n
  • Defensive: Count a miss as a weak hit.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} already positioned in close quarters against your foe, mark progress on a hit. On a strong hit with a match, your initial assault leaves them stunned; also take +2 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"6f2206d5ae2b734b","name":"Vanguard","system":{"requirement":"

Once you fill 6 boxes on your discoveries legacy track...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

When you seek a safe location in a remote environment, make a progress roll against your discoveries legacy track. On a strong hit, you establish a haven; add +2 whenever you make a recovery move at that location. On a weak hit, as above, but add +1 when making a recovery move. On a miss, you are drawn into a bad situation and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. If you establish a haven but score a miss on a recovery move, that location is no longer safe.

\n"},{"enabled":false,"description":"

When you make a move +wits and score a strong hit with a match, your hard-won experience lends insight; take +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}, you may roll +wits. If you do, take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"708cfa0a6ff29049","name":"Sidekick","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""},{"name":"Expertise","value":""}],"abilities":[{"enabled":true,"description":"

Your sidekick has a helpful expertise. When you make a move outside of a fight directly aided by their expertise, you may reroll your action die if its value is less than your sidekick's health. If you then score a strong hit with a match, mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} with the support of your sidekick, take +2 momentum on a hit. When you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} together, add +1.

\n"},{"enabled":false,"description":"

When your sidekick acts to get you out of a tough spot, you may @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} and roll +their health (instead of your own stat). On a hit, take +1 momentum.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"70aef39e95ed202f","name":"Overseer","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your AI module keeps watch over the vehicle's systems and sensor data. When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by talking through a situation with the overseer, you may roll +integrity. If you do, take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} and roll on the miss table, the overseer will do what it can to help. Roll twice on the table and choose either result.

\n"},{"enabled":false,"description":"

The overseer can pilot the vehicle independently. When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} by handing over control to the AI in an emergency, or to summon the vehicle remotely within a hazardous situation, you may roll +integrity. If you do, take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"745bc2438fb918ed","name":"Shuttle","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your unarmed shuttle provides short-range transport for several people and equipment through space or atmosphere. When you travel to a location (not your command vehicle), you and your allies may take +1 momentum when you arrive

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} to navigate through hazardous skies, avoid obstacles, or evade an attack, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

Your shuttle is sealed against high pressure environments, can travel underwater, and is more resistant to damage; when you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, add +1.

\n"}],"track":{"enabled":true,"name":"Integrity","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"761b4d38bb1148d0","name":"Weapon Master","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You are a walking armory, with a weapon for every occasion. When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} in personal combat, add +1 and take +1 momentum on a hit. Once per fight, when you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by switching weapons or changing tactics, take an automatic strong hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} using a personal weapon which has limited ammo or a single-use mode, add +1 and mark progress on a hit. Then, @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1). If you score a strong hit on this attack and immediately @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action}, you may retain the value of one challenge die from your @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} action instead of rolling that die.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by suiting up and gathering your gear for a perilous encounter or mission, you may roll +supply. If you do, take +2 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"77b99abd50137354","name":"Voidborn","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You are most suited to life in the limitless void. When you are in space (or a spacebound vehicle or station), increase your momentum reset by 1. When you enter a planetside or high gravity environment, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} or @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} within a spacebound community, add +1. If you @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten} there and score a strong hit, take +1 spirit or +1 momentum.

\n"},{"enabled":false,"description":"

When you make a move to perform an agile physical maneuver (such as leaping or evading) in a low gravity environment, add +1 and take +1 momentum on a hit. On a strong hit with a match, you build speed or put yourself in perfect position; take another +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7978ba0785000e24","name":"Loyalist","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.f4dec946415d8e57]{Aid Your Ally}, add +1 and take +1 momentum on a hit. This is in addition to the benefits taken by your ally. On a strong hit with a match, envision how this moment marks a breakthrough or milestone in your relationship; both of you may mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

You may burn momentum on behalf of an ally to improve their result on a move. If you do, your ally takes +1 momentum.

\n"},{"enabled":false,"description":"

When you stand with your ally as they make a progress move, envision how you support them. Then, roll one challenge die. On a 1-9, your ally may replace one of their challenge dice with yours. On a 10, envision how you inadvertently undermine their action; your ally must replace their lowest challenge die with yours.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7ed884448731a0fa","name":"Stealth Tech","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your vehicle is rigged for silent running. When you make a move against a specific foe or threat to avoid detection, add +1. If you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} by ambushing an unaware foe, add +1 and mark progress on a strong hit.

\n"},{"enabled":false,"description":"

When you travel stealthily as you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (+shadow), you may reroll your action die.

\n"},{"enabled":false,"description":"

When you are poised to @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} from hiding, you may roll +shadow. If you do, choose one (before rolling).

\n
    \n
  • Strike true: Reroll any dice.
  • \n
  • Strike hard: Mark progress on a hit.
  • \n
\n

On a strong hit with a match, you also remain totally undetected; take +2 momentum and add +1 on your next @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike}.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"7fdebd942b7163b6","name":"Haunted","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You are haunted by the spirit of someone whose death you caused or mourn (or both). When you make a move to call upon their insight, add +1. On a weak hit, also @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} (-1). On a strong hit with a match, mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death} guided by the spirit, add +1. On a strong hit, envision what you learn from them or about them, and mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

One time only, when you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} (extreme or greater) in service to the spirit, take this ability at no cost and choose one.

\n
    \n
  • Let them go: Mark 2 ticks on your bonds legacy track for each marked ability, and discard this asset.
  • \n
  • Bolster your link: When you use a HAUNTED asset ability, take +1 momentum on a hit.
  • \n
\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"82cb2564aae5bf0f","name":"Blademaster","system":{"requirement":"

If you wield a bladed weapon...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} or @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} in close quarters, add +1. On a strong hit with a match, you are unstoppable; mark progress.

\n"},{"enabled":false,"description":"

If you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by moving into close quarters against your foe, choose your approach.

\n
    \n
  • Charge: Roll +heart, and mark progress on a hit.
  • \n
  • Evade: Roll +edge, and take +1 momentum on a hit.
  • \n
\n"},{"enabled":false,"description":"

You wield an iconic blade. Give it a name. When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} by binding your promise to the blade, add +1. On a hit, fill the box below. If you make a move (including a progress move) using this oathbound blade and score a miss, you may clear the box to reroll any dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"8403fda4bc493eb5","name":"Marked","system":{"requirement":"

Once you fill 5 boxes on your quests legacy track...

\n","category":"Deed","color":"#40834f","fields":[{"name":"Identifier","value":""}],"abilities":[{"enabled":true,"description":"

Envision the title, sigil, uniform, or tattoo you bear in recognition of your achievements. When you @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} or @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} among those who would know your reputation, add +1. On a strong hit with a match, your notoriety grows; mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you risk your reputation to overcome a miss, reroll any dice. If you score a miss again, fill one segment of a six-segment clock to represent the stain on your reputation. When the clock is filled, discard this asset.

\n","hasClock":true,"clockMax":6,"clockTicks":0},{"enabled":false,"description":"

Once per fight, when you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} through intimidation or command, reroll any dice and mark progress on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"86175861752f8ce4","name":"Service Pod","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your unarmed utility vehicle houses one pilot for short-range, low gravity operations. When you make a move using the pod’s manipulator arms to perform a delicate or forceful task, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger}, @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground}, or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by maneuvering your pod through a hazardous or obstructed area, choose an approach and roll +integrity.

\n
    \n
  • Careful: Add +2 and @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1)
  • \n
  • Reckless: Take +1 momentum on a hit
  • \n
\n"},{"enabled":false,"description":"

When you make a move while controlling the pod and push its capabilities to the limit, you may take an automatic strong hit. If you do, @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} (-2).

\n"}],"track":{"enabled":true,"name":"Integrity","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"87222132d6c0379b","name":"Courier","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to transport and protect something precious, set its safety to 5. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} or @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course} and score a weak hit or miss, you may suffer -1 safety as the cost. On a miss with a match, you must suffer -2 safety as the cost. When safety falls to 0, envision a major complication related to this mission. If you overcome the threat, mark progress twice on this quest. Then, set safety to 3.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} to an unbonded connection by completing a courier mission, mark progress twice on the relationship.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} during a courier mission, you may roll +safety. On a strong hit, take +1 safety or +1 momentum.

\n"}],"track":{"enabled":true,"name":"Safety","current":5,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"8a170a260aef1866","name":"Protocol Bot","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your protocol bot companion is programmed with knowledge of cultures, languages, and customs. When you are aided by the bot as you make a move in a formal social interaction, add +1. On a strong hit with a match, you learn something which builds understanding or empathy; also mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you first visit or interact with a new community or culture, you may ask for the bot's insight. If you do, envision what you learn and take +1 momentum.

\n"},{"enabled":false,"description":"

If you make a move in a charged interaction and the value of your action die is less than the bot's health, you may reroll it as the bot interjects with their commentary or advice.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"8d155855ddba016c","name":"Reinforced Hull","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your vehicle is clad in iron. When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, add +1. On a strong hit, take +1 momentum.

\n"},{"enabled":false,"description":"

Your reinforced hull is given a fierce and distinctive color or design. When you arrive at a place where your reputation is a factor, take +1 momentum. When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} against a foe who knows your reputation, take +momentum equal to your vehicle’s integrity on a strong hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by letting your reinforced hull take the hit, add +1 and take +1 momentum on a hit. On a strong hit with a match, take another +1 momentum as you surge through the chaos and put yourself in perfect position. On a miss, @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price} by marking this module as broken.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"8eb1183afbac2e9e","name":"Missile Array","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your missile array is armed with 5 ammo. When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} or @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} with a missile attack, suffer -1 ammo and mark progress on a hit. If you @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} in a place where your missiles can be replenished, you may exchange any earned +supply for +ammo.

\n"},{"enabled":false,"description":"

When you have at least 1 ammo and @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by locking a missile on target, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you have at least 3 ammo and @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} by unleashing all of your missiles, roll an action die before making the progress roll. If your action die is equal to or less than ammo, you may reroll any challenge dice. Then, set ammo to 0.

\n"}],"track":{"enabled":true,"name":"Ammo","current":5,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"8fc08c6791a3caa0","name":"Exosuit","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your lumbering rig houses one pilot, is sealed against hostile environments, and is armed with fixed or held weapons. When you make a forceful, damaging, or resistant move, you may (after rolling) replace the value of your action die with the rig's integrity; if you do, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).

\n"},{"enabled":false,"description":"

Your exosuit is equipped with thrusters. You can maneuver in zero-g, make thrust-assisted leaps, and drop to a surface from altitude. When you burn fuel to overcome a critical obstacle (decide after rolling), you may reroll any dice. If you do, @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, you may reroll one challenge die.

\n"}],"track":{"enabled":true,"name":"Integrity","current":6,"max":6},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"9167e29940b36ec1","name":"Firebrand","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You wield fiery energy. When you rest and meditate to gather this energy, roll +spirit. On a strong hit, take up to +3 fire. On a weak hit, take +2. On a miss, take +2 fire but @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} (-2). Your max fire is +5. When you make moves aided by this energy to attack or overcome obstacles, add +2 and suffer -1 fire.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} and score a strong hit with a match, you may instead ignore the harm and take +fire equal to the amount of harm faced (+1, +2, or +3).

\n"},{"enabled":false,"description":"

When you have at least +3 fire, you may @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} or @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} by unleashing hell. If you do, take an automatic strong hit and mark progress. Then, set your fire to 0.

\n"}],"track":{"enabled":true,"name":"Fire","current":0,"max":5},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"92c1672053d9fba4","name":"Bannersworn","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[{"name":"Ideology","value":""}],"abilities":[{"enabled":true,"description":"

You are bound to a clan, faction, or creed. When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} in service to this ideology, reroll any dice. On a hit, mark 1 tick on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you or an ally @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} and score a strong hit with a match, you may envision meeting someone of the same ideology. If you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with them and score a hit, mark 1 tick on your bonds legacy track. When you @Compendium[foundry-ironsworn.starforgedmoves.287bb4c2b53ea847]{Forge a Bond} with anyone of your ideology, make the legacy reward one rank higher (1 extra box if already epic).

\n"},{"enabled":false,"description":"

When you make a progress move in direct service to your ideology, you may reroll one challenge die. If you score a strong hit with a match, your reputation grows among those who share your ideology; mark 1 tick on your bonds legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"93b030423d23059d","name":"Fugitive","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You are hunted by a power or authority. When you make a move, you may improve the result to a strong hit. If you do, fill one segment of a four-segment clock to represent hunters closing in. When the clock is filled, a notable foe or force has tracked you down. If you overcome them or escape, reset the clock and mark 1 tick on your quests legacy track.

\n","hasClock":true,"clockMax":4,"clockTicks":0},{"enabled":false,"description":"

When you make a move by hiding, concealing your identity, or fleeing from a pursuer, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} (extreme or greater) by clearing your name or defeating the power or authority who marked you as a fugitive, gain this ability at no cost. You may then exchange this asset for another with the same number of marked abilities.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"94806563c3d1dfa4","name":"Survivor","system":{"requirement":"

Once you mark traumatized or permanently harmed...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

When you are haunted by past experiences and must @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) before rolling as you attempt to find focus or calm. If you do, reroll any dice. On a strong hit, take +1 momentum.

\n"},{"enabled":false,"description":"

When you make a move where a lasting effect (traumatized or permanently harmed) has a narrative impact on the scene or your approach, and burn momentum to improve your result, you may envision what sustains or motivates you in this moment. If you do, mark 1 tick on your quests or bonds legacy track. On a strong hit with a match, mark 2 ticks.

\n"},{"enabled":false,"description":"

You are learning to live with this impact. The lasting effect (traumatized or permanently harmed, but not both) remains marked, but no longer reduces your max momentum or reset.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"950af07a0b1bceb3","name":"Cohort","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} and take them on as a crewmate...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

You gain a specialist. The specialist is part of your crew, but is managed as a connection and provides benefits to you and your allies per their role. When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} and score a miss, or if you @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay_the_Price}, you may suffer the cost by noting the specialist as out of action. An out of action specialist provides no benefit. To restore a specialist to duty, resolve the situation as appropriate to the nature of the injury, trauma, or dispute.

\n"},{"enabled":false,"description":"

You may gain additional specialists by spending 1 experience to add a connection to your crew as a specialist. Specialist bonuses may not be stacked for a single action.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by gathering your specialists to strategize or problem-solve, you may reroll one die for each participating specialist.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"9530a642ebdca5a5","name":"Mercenary","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you agree to wage war or defend others from war in exchange for payment or promises, you may @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see the mission done. If you do, reroll any dice. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow}, make the legacy reward one rank higher (1 extra box if already epic).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} by searching out or making contact with someone in need of your services, add +1 and take +1 momentum on a hit. On a strong hit with a match, this mission pits you against an unresolved aspect of your past or a hated foe; mark 2 ticks on your quests legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear} in the midst of a fight, or @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} by looting the field of battle in the aftermath of a fight, add +2.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"98f1ff9b338b5695","name":"Seer","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you envision experiencing a prophetic dream, you may @Compendium[foundry-ironsworn.starforgedmoves.bd6278f18bbd6739]{Ask the Oracle} for details using an interpretive oracle such as Action/Theme or Descriptor/Focus. If you record the answer, and later face a situation which gives truth to the vision, take an automatic strong hit (one time only) when making a move to act on your foresight. Then, clear the prophecy. Only one prophecy can be active at a time.

\n"},{"enabled":false,"description":"

When you focus or meditate to @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} about a place, being, or situation (in person or remotely), roll +spirit and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you or an ally roll a match as you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} in a community or @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} within a site, you may envision gaining sudden and unbidden insight about the location. If you do, take +2 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"992af1282a7bf8f8","name":"Snub Fighter","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your armed snub fighter carries a single pilot for space or atmospheric flight and combat. When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray}, you may roll +integrity; if you do, take +2 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} or @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash}, add +1. On a strong hit with a match, mark progress.

\n"},{"enabled":false,"description":"

When you personally defeat a notable foe in your snub fighter, envision the victory mark you make on the fuselage. Tally your victories in this box. For every five, mark 2 ticks on your quests legacy track.

\n"}],"track":{"enabled":true,"name":"Integrity","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"9ab94d1a123ed80e","name":"Fated","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you fill a box on your background vow progress track, also mark 1 tick on your quests legacy track. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} on the background vow, your fate is at hand; take an automatic strong hit and envision the final sacrifice that brings your story to an end.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death} or @Compendium[foundry-ironsworn.starforgedmoves.ff17e67a59539df4]{Face Desolation} while your background vow is unfulfilled, it is not yet your time. Instead of rolling, you may take an automatic strong hit. If you do, this asset counts as an impact (and you no longer have this protection) until you next @Compendium[foundry-ironsworn.starforgedmoves.0d7f13818c1c19ed]{Reach a Milestone} on the background vow.

\n"},{"enabled":false,"description":"

When you make any progress move directly related to your background vow, and roll a 10 on either challenge die, you may reroll that die. On a strong hit, take +2 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"9e8a91f52b96c95b","name":"Bounty Hunter","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you take a bounty contract and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see it done, add +1. On a strong hit, you’ve got a solid lead and may mark progress on the quest. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} on a hunt, make the legacy reward one rank higher (1 extra box if already epic).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} related to a bounty, add +1. On a match, you reveal a surprising or sinister aspect of the contract; envision what you discover, and choose one.

\n
    \n
  • Forge ahead: Mark progress on the quest. If you scored a strong hit with a match, also take +2 momentum.
  • \n
  • Change loyalties: @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow} and mark 2 ticks on your bonds legacy track.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} in a fight against a bounty target or their agents, you may reroll one challenge die.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"a2b30d037d7be39e","name":"Shields","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

When you raise your shields, roll +your vehicle's integrity or +wits. On a strong hit, set your shields to 4. On a weak hit, make them 3. On a miss, make them 2 but @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1). Then, if you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, ignore damage up to the value of your shields and suffer -1 shields. Raised shields last for a few minutes. If reduced to 0, they cannot be raised again for an hour or so.

\n"},{"enabled":false,"description":"

You may @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by letting your shields take the blow. If you do, roll +shields and take +2 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} and score a strong hit, you may raise your shields to 3 without rolling. If you do, take +1 momentum.

\n"}],"track":{"enabled":true,"name":"Shields","current":0,"max":4},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"aee2cb608775fc97","name":"Symbiote","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

You are physically bound to a being with 2 health. When you make aggressive moves while giving yourself to the symbiote's power, add +its health. If you face physical harm, choose either the @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.d34cdf2408cd22b6]{Companion Takes a Hit} move. To restore the symbiote's health, you must @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} and give the symbiote +health equal to the -spirit you face. If you make a move aided by the symbiote and roll a 1 on your action die, your fragile bond is broken for several hours.

\n"},{"enabled":false,"description":"

When you make a move and heed the symbiote's guidance (decide after rolling), you may reroll any dice. Then, @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} (-2).

\n"},{"enabled":false,"description":"

The symbiote gains power and has 3 health.

\n"}],"track":{"enabled":true,"name":"Health","current":2,"max":2},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"b01dc7301d7d8fb3","name":"Slayer","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to investigate, track, or stalk an inhuman foe, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (formidable or greater) to slay an inhuman foe in service to a community, reroll any dice. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} and score a hit, also mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} with an objective to slay an inhuman foe, take +2 momentum. If you choose to face the creature on its own terms as you begin the fight, envision the crucial weapon, protection, or aid you set aside, and set the objective one rank higher. If you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} after making this sacrifice and score a strong hit, take a trophy of your victory and mark 2 ticks on your quests legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"b40fdb80c31d46c5","name":"Oathbreaker","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow}...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

This asset counts as an impact. One time only, when you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (extreme or greater) to redeem yourself, give that vow a special mark. When you @Compendium[foundry-ironsworn.starforgedmoves.0d7f13818c1c19ed]{Reach a Milestone} on the marked vow, take +2 momentum. If you @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow} on the quest, discard this asset and retain the impact.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} by reaffirming your commitment to your marked vow, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} on the marked quest and score a hit, you find redemption and automatically gain this ability at no cost. You may then improve one of your stats by +1 and discard this asset. Once the asset is discarded, you may not take it again.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"b7adf924ed931610","name":"Survey Bot","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your survey bot companion scans the path ahead. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (+wits) overland or within a site, add +1.

\n"},{"enabled":false,"description":"

Once per expedition, when you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by sending the bot to scout ahead, roll +its health. On a hit, also mark progress on the expedition. On a strong hit with a match, the bot uncovers an unexpected feature or location; envision what it reveals and mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.367804b98f30d5f4]{Explore a Waypoint} aided by the bot's sensors, or @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} to detect a threat, roll +its health and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":3,"max":3},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"b888c7c1b0fd46db","name":"Sniper","system":{"requirement":"

If you wield a rifle...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you target a minor foe from a distance (outside of a fight), roll +wits. On a strong hit, they are out of action. If other foes remain and you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} against them, mark progress. On a weak hit, as above, but you sacrifice time or position; @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1). On a miss, you draw attention or face a reprisal; @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} from a distance with time enough to line up your shot, you may roll +wits. If you do, mark progress on a strong hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by studying a distant situation through your rifle scope, or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by taking careful aim, you may sacrifice time for greater certainty. If you do (decide before rolling), @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1, -2, or -3) and add that amount. Then, take +1 momentum on a strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"bbff76cd9b9fb67f","name":"Archer","system":{"requirement":"

If you wield a power bow...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You carry 6 ammo. When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} or @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash}, you may add +1 or +2 and suffer that amount as -ammo. To replenish your ammo by crafting projectiles, roll +wits. On a strong hit, take up to +6 ammo. On a weak hit, take up to +4 ammo and @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1). On a miss, @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1).

\n"},{"enabled":false,"description":"

You may @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} by unleashing a volley of bow shots. If you do, roll +ammo and suffer -1 ammo. On a hit, mark progress.

\n"},{"enabled":false,"description":"

When you load a specialized projectile such as a zip line, explosive, or electromagnetic disrupter, suffer -1 ammo. If you then take your shot by making a move, you may preset your action die to 5. On a hit, envision the effects and take +1 momentum.

\n"}],"track":{"enabled":true,"name":"Ammo","current":6,"max":6},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"bcc219b0ebfb5c68","name":"Diplomat","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to resolve a dispute, negotiate an agreement, or gather support, add +1. On a strong hit, mark progress on the quest. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} on a diplomatic mission (formidable or greater) and score a hit, also mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you make a move to defuse, reason, or negotiate, add +1. On a miss, you may take a different tack. Envision this new approach, reroll all dice, and add +2. If you score a miss yet again, face a dire complication or blow to your reputation as you @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} or @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn}, add +1. If you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} and score a strong hit with a match, you are shown great kindness or respect; take +2 momentum or make an extra recover move with an automatic strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c06ce547c698414c","name":"Utility Bot","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your utility bot companion has helpful tools at-hand. When you make a move by directing it to access a system, cut through an obstacle, analyze a mechanical issue, or assemble or disassemble a device, roll +its health and take +1 momentum on a hit. On a strong hit with a match, it reveals an unexpected advantage or insight; take another +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} aided by the bot, add +1. On a miss, it reveals an alternative approach which will take extra time; you may reroll any dice, but first @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear} to see if the bot has a specific tool or technique available, roll +its health and take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c2476ae763dbd952","name":"Revenant","system":{"requirement":"

Once you @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}...

\n","category":"Deed","color":"#40834f","fields":[],"abilities":[{"enabled":true,"description":"

When you are at 0 health, and @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, add +1. You may then reroll your action die if its value is less than your spirit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} by bringing death to a foe, you may burn momentum to zero out one (not both) of the challenge dice if your momentum is greater than the value of that die. If you do, @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} (-2).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} by studying a place where death left its mark, you may roll +heart. If you do, take +1 momentum on a hit. On a strong hit with a match, you experience a detailed vision or insightful revelation of what occurred here; take +1 momentum more.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131601,"modifiedTime":1681101131601,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c71de9016635bae2","name":"Rockhorn","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your rockhorn companion uses its resilient, stone-like hide and brute strength to overcome threats. When you make a move by sending the rockhorn to directly attack a foe or smash an obstacle, roll +its health.

\n"},{"enabled":false,"description":"

When you make the @Compendium[foundry-ironsworn.starforgedmoves.d34cdf2408cd22b6]{Companion Takes a Hit} move for the rockhorn, count a weak hit as a strong hit. On a strong hit with a match, its rapid healing makes it unstoppable; give it another +1 health or take +1 momentum.

\n"},{"enabled":false,"description":"

The rockhorn will come to your aid in your most vulnerable moments. When you @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} and score a miss, you may reroll your action die if its value is less than the rockhorn’s health.

\n"}],"track":{"enabled":true,"name":"Health","current":5,"max":5},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"c7a0220765d0b579","name":"Ace","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by guiding your vehicle through a hazard or out of harm’s way, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} by maneuvering your vehicle against a foe, add +1. If you score a strong hit with a 4, 5, or 6 on the action die, you may put yourself in firing position. If you do, set aside the action die or note its value. If you or an ally @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike} using the vehicle’s weapons, preset your action die with that value. This persists until you fail to score a strong hit on that move, or until you make another move which changes your vehicle’s position.

\n"},{"enabled":false,"description":"

When you must @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} while piloting a vehicle, you may roll +integrity. If you do, take +1 momentum on a strong hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"ce347bbfcee2e8ae","name":"Lore Hunter","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (formidable or greater) to recover valuable knowledge or an extraordinary relic, reroll any dice. When you @Compendium[foundry-ironsworn.starforgedmoves.0d7f13818c1c19ed]{Reach a Milestone} in the pursuit of that quest, take +2 momentum. When you @Compendium[foundry-ironsworn.starforgedmoves.985a5415860a99e9]{Fulfill Your Vow} and score a hit, also mark 2 ticks on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you make a move to conduct extended research or study, reroll any challenge dice. On a match, you piece together an extraordinary or harrowing new theory; envision the nature of this revelation and mark 1 tick on your discoveries legacy track.

\n"},{"enabled":false,"description":"

When you recall esoteric knowledge to @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground}, add +1. On a hit, envision the obscure but helpful fact, theory, or technique you put to use, and take +1 momentum.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"d0f668219593b7a5","name":"Artist","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to craft an artistic work, present an artistic gift or performance, or leave your artistic mark on an item or location, you may reroll your action die if its value is less than your spirit. On a strong hit, take +1 momentum or +1 spirit.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} or @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by studying the aesthetics of a being or culture, add +2.

\n"},{"enabled":false,"description":"

When you create or perform a significant artistic work as a public memorial or tribute, roll +the stat which best represents the work’s nature. On a strong hit, the work will stand the test of time; mark 2 ticks on your bonds legacy track. On a weak hit, its impact is short-lived; mark 1 tick instead of 2. On a miss, the work is ignored, misunderstood, or co-opted, and you must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"d68e04a72dd54d32","name":"Vestige","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[{"name":"Last of","value":""}],"abilities":[{"enabled":true,"description":"

You are all that remains of a people, culture, or tradition. When you @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death} or @Compendium[foundry-ironsworn.starforgedmoves.ff17e67a59539df4]{Face Desolation}, visions of your heritage give you the strength to carry on. Envision how this manifests, and reroll any dice. On a strong hit with a match, a surprising new aspect of your heritage is revealed; take +2 momentum and mark 2 ticks on your bonds legacy track.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel} through a tale, performance, or ceremony, envision what you reveal of your heritage. Then, add +1 and take +1 momentum on a hit.

\n"},{"enabled":false,"description":"

You carry a physical relic of your heritage. Envision its powers or nature. When you make a move directly aided by the relic and score a miss, you may reroll your action die.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"d7fbe5fded75531c","name":"Scoundrel","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move by lying, bluffing, stealing, or cheating, add +2. On a strong hit with a match, your deception creates an unexpected opportunity; take the value of your shadow as +momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} to search out a new contact, you may roll +shadow. If you do, reroll any dice on a miss and envision how your reputation or underworld contacts lead you to a disreputable connection.

\n"},{"enabled":false,"description":"

When you make a quick escape or con your way out of a situation and burn momentum to gain a strong hit, take +1 momentum after you reset. If you envision how this momentary success leaves you fated for future trouble, mark 2 ticks on your quests legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"dabb03f5d0a167f0","name":"Leader","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.f4dec946415d8e57]{Aid Your Ally} through leadership, coordination, or planning, add +1. On a strong hit, any allies who are present take +1 momentum.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} (+heart) by coordinating with your team as they wade into the fight, make your move before your allies act. On a strong hit, all allies may take an automatic strong hit. On a strong hit with a match, also mark progress on any objectives in this fight.

\n"},{"enabled":false,"description":"

When you make a move to influence someone (not an ally) through leadership, add +1 and take +1 momentum on a hit. On a strong hit with a match, your command galvanizes them into unexpected action. Take another +1 momentum, and mark 1 tick on your bonds legacy track.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"db0df04af3ca4cc4","name":"Empath","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you read the intent, emotions, or memories of a nearby being, roll +heart. On a strong hit, you glimpse a helpful aspect of their inner self. Envision what you learn, take +2 momentum, and add +1 when you make moves to interact with them in this scene. On a weak hit, the visions are murky; take +1 momentum. On a miss, you reveal a troubling motive or secret; @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.

\n"},{"enabled":false,"description":"

As above, and if you score a hit as you read them, you may subtly influence their attitude or actions, such as making a hostile being hesitate. Take another +1 momentum. If in a fight, mark progress.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} to soothe a being’s distress by creating an empathic bond, roll +spirit and take +1 momentum on a hit. If they are an ally, also give them +2 spirit on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131597,"modifiedTime":1681101131597,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"e4073bee0b5a7b04","name":"Banshee","system":{"requirement":"","category":"Companion","color":"#3d8b8a","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your banshee companion accompanies you on planetside missions, using its echolocation to help guide the way. When you ride your banshee as you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} or @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course}, you may roll +its health.

\n"},{"enabled":false,"description":"

When you make a move astride the banshee to detect a threat or avoid a fight, add +1 and take +1 momentum on a hit. On a strong hit with a match, you're gone in a flash; take another +1 momentum.

\n"},{"enabled":false,"description":"

When you make a combat move and roll a 1 on your action die, the banshee senses the danger and emits a powerful scream to alert you or distract your foes. You may reroll that die.

\n"}],"track":{"enabled":true,"name":"Health","current":4,"max":4},"exclusiveOptions":[],"conditions":[{"name":"Out of Action","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"e623b0a98c6c87cb","name":"Rover","system":{"requirement":"","category":"Support Vehicle","color":"#495790","fields":[{"name":"Name","value":""}],"abilities":[{"enabled":true,"description":"

Your unarmed rover provides protected planetside transport. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} or @Compendium[foundry-ironsworn.starforgedmoves.ed490d43a2533506]{Set a Course}, add +1. When you @Compendium[foundry-ironsworn.starforgedmoves.edac426b7c23f060]{Finish an Expedition} in your rover, you may reroll one challenge die.

\n"},{"enabled":false,"description":"

You may equip your rover with one module asset at no extra cost. When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage}, the module can be broken or destroyed as with a command vehicle. If you reconfigure your rover, spend 1 experience, discard the module, and equip another with the same number of marked abilities.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.d9208f9b7d827aec]{React Under Fire} by taking a hit or crashing through an obstacle, you may roll +integrity. If you do, take +1 momentum on a hit.

\n"}],"track":{"enabled":true,"name":"Integrity","current":5,"max":5},"exclusiveOptions":[],"conditions":[{"name":"Battered","selected":false}]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"e6dd0f7e6ac6e3cc","name":"Gunner","system":{"requirement":"

If you wield a heavy ranged personal weapon...

\n","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.ae5994ceb3cba098]{Strike}, choose one (before rolling).

\n
    \n
  • Pin them down: Add +1 and take +1 momentum on a hit.
  • \n
  • Make them hurt: Mark progress on a hit.
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} by emptying your gun (decide before rolling), you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1) and reroll one challenge die. If the fight continues or you are caught up another fight, @Compendium[foundry-ironsworn.starforgedmoves.8d9830fb825057b0]{Check Your Gear} to see if you have more ammo on-hand.

\n"},{"enabled":false,"description":"

Give your favorite gun a name. When you @Compendium[foundry-ironsworn.starforgedmoves.723192c97fec4fe2]{Clash} with it, add +1. When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} or @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} while wielding it, add +1 and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"eec452a2b44b2ee6","name":"Grappler","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your grappler can disrupt systems and snare machines and vehicles with a magnetic tether. When you take a minute or so to ready the grappler, roll +integrity or +wits. On a strong hit, the grappler is charged and may be fired. On a weak hit, charging requires extra time or focus; @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1). On a miss, charging fails and you must @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} (-2). If you make a move to attack a foe or overcome an obstacle by firing the grappler, take an automatic strong hit.

\n"},{"enabled":false,"description":"

If you score a strong hit when readying the grappler, you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1) to overcharge the module. When you fire an overcharged grappler, take +2 momentum; if in a fight, also mark progress.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3129f4caa4754caf]{Take Decisive Action} by firing the grappler, you may reroll one challenge die.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131595,"modifiedTime":1681101131595,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"f344365d99bf87b3","name":"Sensor Array","system":{"requirement":"","category":"Module","color":"#7f5a90","fields":[],"abilities":[{"enabled":true,"description":"

Your advanced sensors scan the paths ahead to help spot dangers. When you @Compendium[foundry-ironsworn.starforgedmoves.3ff03b51f620ab26]{Undertake an Expedition} (+wits), you may reroll one challenge die.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.13b2d777c6fb719d]{Gather Information} by scanning your vehicle's surroundings or analyzing a nearby object, choose one and take +1 momentum on a hit.

\n
    \n
  • Manual scan: Add +1
  • \n
  • Automated scan: Instead of rolling the action die, make it the value of your vehicle's integrity
  • \n
\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.2f2ba4090b22a122]{Enter the Fray} against an ambush, or @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} to detect a hidden threat, you may roll +integrity. If you do, reroll any dice and take +1 momentum on a hit.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131596,"modifiedTime":1681101131596,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"f64df27e8f9083bd","name":"Trader","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} or @Compendium[foundry-ironsworn.starforgedmoves.9f538fabf8998c5b]{Compel}, you may roll +supply. If you do, @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with a merchant or supplier, add +1. When you @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} by bartering with them, reroll your action die if its value is less than your supply. On a strong hit, take +1 momentum or +1 supply.

\n"},{"enabled":false,"description":"

When you or an ally @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn} and score a strong hit with a match, you have a chance to secure a unique item or valuable payload. Envision the nature of the opportunity and the obstacle you must overcome to acquire it. If you are successful, mark 2 ticks on your quests legacy track. One time only, you may use this acquisition to gain an automatic strong hit on any move where your resources are a factor.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131600,"modifiedTime":1681101131600,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"fafa7ef1a81ae7d7","name":"Looper","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you score a miss on a suffer move (not @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}), you may loop back a second or two. If you do, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2), reroll any dice, and take +1 momentum on a strong hit.

\n"},{"enabled":false,"description":"

When you create a link to the current point in time, note the value of condition meters for you and your allies. You can retain only one active link. If you later loop back to this moment, roll +the gap in time: +4 if minutes, +3 if hours, or +2 if days. You may not burn momentum on this roll. On a strong hit, return to the linked point, retain any progress, and set condition meters (except for spirit) to their original values. On a weak hit, as above, but @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress} (-2). On a miss, as with a strong hit, but you find the timeline corrupted; @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.

\n"},{"enabled":false,"description":"

When you make a reroll granted by any asset ability on an action roll, also add +1.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"fd358fb5b9dcad41","name":"Tech","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

When you make a move to configure, optimize, hack, or disrupt an electronic system, add +1. On a weak hit, you can choose to press your luck. If you do, reroll all dice and add +2 (instead of +1).

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.3782f1b3c8ca8b88]{Withstand Damage} and score a miss, you may attempt to reroute power or reboot critical systems. If you do, first @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). Then, reroll all dice, add +wits instead of +integrity, and count a weak hit as a miss.

\n"},{"enabled":false,"description":"

When you @Compendium[foundry-ironsworn.starforgedmoves.e6ed148eff82c171]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} by creating a computer program to perform a specific, complex function, add +2 and take +1 momentum on a hit. One time only, when you trigger the program to fulfill its purpose, reroll any dice.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131599,"modifiedTime":1681101131599,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"type":"asset","_id":"fd7a1b4ec8ae5771","name":"Kinetic","system":{"requirement":"","category":"Path","color":"#3f7faa","fields":[],"abilities":[{"enabled":true,"description":"

You wield kinetic powers. By focusing, you may remotely push, pull, lift, or constrict objects and beings that are about your size or smaller. When you are in a risky situation and draw on your powers to make a move, add +2 and @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2).

\n"},{"enabled":false,"description":"

As above, but you may instead draw on your powers in a desperate effort to change the outcome of an action. If you do, add +2 (after you roll) and @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-3).

\n"},{"enabled":false,"description":"

When your momentum is at its max, you may attempt great kinetic feats, such as manipulating large objects and creating destructive bursts of concussive force. To do so, reset momentum. Then, as you make a single move fueled by your powers, take an automatic strong hit. If you are in a fight, mark progress.

\n"}],"track":{"enabled":false,"name":"Health","current":0,"max":0},"exclusiveOptions":[],"conditions":[]},"img":"icons/svg/item-bag.svg","effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131598,"modifiedTime":1681101131598,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} diff --git a/system/packs/starforged-assets/000010.ldb b/system/packs/starforged-assets/000010.ldb new file mode 100644 index 000000000..7d0a3e252 Binary files /dev/null and b/system/packs/starforged-assets/000010.ldb differ diff --git a/system/packs/starforged-assets/CURRENT b/system/packs/starforged-assets/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/starforged-assets/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/starforged-assets/MANIFEST-000006 b/system/packs/starforged-assets/MANIFEST-000006 new file mode 100644 index 000000000..56dc2aff5 Binary files /dev/null and b/system/packs/starforged-assets/MANIFEST-000006 differ diff --git a/system/packs/starforged-encounters.db b/system/packs/starforged-encounters.db deleted file mode 100644 index 0ffd20f79..000000000 --- a/system/packs/starforged-encounters.db +++ /dev/null @@ -1,55 +0,0 @@ -{"_id":"01a6105671c6b204","type":"progress","name":"Warden","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The origin of these long-lived humans is a secret lost to time. Whether through precursor tech, alien organisms, or genetic mutation, they were modified with unnatural strength, endurance, and survivability. They can withstand the harshest of environments. Their wounds heal quickly. They are resistant to sickness and disease.

\n

More than a century ago, the wardens served as elite soldiers, protecting the people of the Forge against the many threats of this galaxy. But as often happens, their purpose was subverted by those who sought to wield them as weapons. Conflicts flared among powerful factions. Wardens faced their comrades on innumerable battlefields. The chaos might have ended us all, had not the wardens rebelled against those who used them as cogs in the machines of war.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.bc364ac233a4ad6e]{Warden Cohort}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1ce25fd6da52ab4a]{Fury}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"09186bbb3dfdec3c","type":"progress","name":"Worldbreaker","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The scale and strength of the worldbreakers is so beyond our reckoning that some consider them godlike beings. Capable of thriving on verdant jungle worlds, frozen planets, worlds scorched by volcanic activity, and even within barren asteroids in the vacuum of space, these worms possess a wisdom and a cunning that makes them a deadly threat for even the most competent spacer.

\n

Worldbreakers range in size from about the size of a cargo hauler to an unfathomable scale that dwarfs our largest starship. They bore tunnels to pursue their prey, and hibernate in those dark depths to conserve energy. Though blind, worldbreaker worms can detect even the subtlest of footfalls, and they follow these vibrations to eventually consume their quarry—along with any other creatures, starships, or structures that happen to be nearby.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.94f8f295090cb8df]{Worldbreaker Brood}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.dbf123295e6b89bf]{Elder Worm}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0cfca448a633f1fe","type":"progress","name":"Ghost Ship","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

These forsaken ships cruise through the depths of the Forge, carried by relentless inertia. They are dark and cold, and might initially seem a lucky find to a scavenger or pirate. But those who dare to trespass within these haunted vessels are not alone, and the tormented inhabitants will soon make themselves known.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0e9f24c83cff2fcd","type":"progress","name":"Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are beautiful but dangerous crystalline lifeforms that take a variety of sizes and shapes. Some are small and insect-like, skittering across the surface of rugged worlds or within cavernous depths. Others are much larger than a human, with a vaguely bestial form. A few can even sprout multifaceted wings to take to the air. Their lustrous coloration changes to mimic their environment, and they often appear as simply a part of the landscape until an unwitting explorer happens across them.

\n

Crystallids are mineral hoarders. Their hidden burrows hold a cache of precious stones and valuable ores. For this reason, explorers and prospectors often attempt to track crystallids back to their nest. “The bigger the crystallid, the better the haul,” is a common saying among those audacious fortune hunters. But that potential motherlode is not taken without risk—crystallids are fierce protectors of their hoard.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0f7e8871cf3e2303]{Convergent Crystallid}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0f7e8871cf3e2303","type":"progress","name":"Convergent Crystallid","img":"icons/magic/water/ice-crystal-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Translucent, gem-like creatures

\n

Shifting form

\n

Spiky appendages

\n
\n
\n

Drives

\n

Gather and consume minerals

\n

Protect the nest

\n
\n
\n

Tactics

\n

Camouflage within its environment

\n

Reshape to bolster defense and attacks

\n

Lash out with keen-edged limbs

\n
\n
\n\n

Crystallids are not social creatures. They greedily compete for resources to stock their hoard, and fight savagely among themselves. But when facing a powerful threat, they merge into a communal being. This monstrous form bristles with crystalline spikes and assaults its foes with a multitude of segmented limbs.

\n\n\n
Quest Starter:

A prospector returns from a planetside expedition with tales of an immense crystallid hoard of uncountable riches. But this treasure is guarded by the largest, most aggressive crystallid they've ever encountered, and they barely escaped with their life. They seek your help in securing the nest in exchange for a share of the profits. What drives you to accept this perilous bargain?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"12b0da35556dc0f7","type":"progress","name":"War Rig","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

At the onset of a raid, a scrap bandit clan's war rig is deployed by a heavy transport ship beyond a settlement's defenses. These mobile fortresses vary in form and function—some use hover tech, others thunder across the landscape on wheels or treads, a few trudge along on articulated metal legs. All are heavily armored, bristling with weapons, and fiercely defended by the bandits. The mere sight of the rig as it approaches is often enough for a settlement to surrender and agree to any demand.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"1692d27bce4c2c5b","type":"progress","name":"Iron Auger","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Augers are an ancient precursor technology. These machines fuel their operation through an incessant hunger for minerals and metals, boring into asteroids, scouring small airless planetoids—even grappling onto space stations and starships.

\n

A few bold fortune hunters have taken up auger hunting as a trade, setting out in harpoon-equipped starships to snare the great machines. The metals and technology of a dismantled auger can fetch a hefty price, but even the most skilled hunters are likely to see their ship made fodder for a machine's hunger.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8fda5eca5b595a54]{Machine Mites}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.b4184ceefdc6bcef]{Planet-Eater}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"1bf8f6f16f4d0079","type":"progress","name":"Howlcat Pack","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

Though deadly on its own, the howlcat usually hunts in a pack of three or four of its kind. Prowling through the jungle, a pack of howlcats can surround and overwhelm their prey with lethal prowess, coordinating their attacks via shrill calls.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"1ce25fd6da52ab4a","type":"progress","name":"Fury","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

The modifications that gave rise to the wardens can result in rare mutations that ravage their mind and body, stripping away their humanity. Wardens call these monstrous lost souls the furies, and are haunted by the possibility they may someday become one of them.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"2301e070adb5c34e","type":"progress","name":"Flarewing Shark","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

The flarewing shark is a highly evolved, monstrously deadly creature. It is typical of the apex predators that lurk in the unfathomable depths of life-bearing ocean worlds.

\n

Two wing-like appendages fan out from the back of the flarewing's head. Each is studded with sensory nerves to detect the subtlest of movement, and tipped with bioluminescent lures. When the flarewing closes in on its prey, those wings arch forward to attract and enfold the unfortunate victim. Then, the wide jaws and multi-pronged teeth make short work of the meal.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.ac47a42461662e30]{Mega Flarewing}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"32c14ce244acc7a0","type":"progress","name":"Flowering Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

After a host is reduced to decaying, mummified flesh and cracked bones, the puppet vine remains anchored to the now-immobile corpse. In this final stage of its life-cycle, the vines sprout alluring crimson flowers to attract unwary victims.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3801e71c2162a6af","type":"progress","name":"Devotant of the Colossi","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

Those who now worship the colossi believe they are the mechanized embodiment of long-forgotten gods, and dedicate their lives to serving them. Many of these cultists are sworn guardians for dormant colossi. Others scour precursor lore, gather relics, and search vaults for the means of awakening them. If they succeed, our doom may be at hand.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3827b3b26cd8e6bd","type":"progress","name":"Pyralis","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

On scorching worlds of fire and ash, only the most resilient survive. The pyralis is a cunning predator that spends most of its life gliding among boiling ash clouds, using its sensitive, smoke-piercing vision to spot unwary prey.

\n

This beast's form is an intimidating fusion of insect, crustacean and hawk. Its outer shell and plated wings protect it from heat and flame, but it is pitted and scarred by innumerable collisions with airborne volcanic fragments. Its most fearsome aspect is a segmented tail, which it uses to deliver a powerful, paralyzing toxin to its unfortunate prey.

\n

They are asexual and solitary creatures, and mark the bounds of their hunting grounds with intricate cairns built from the bones of their victims. If a rival pyralis passes overhead, the sight of that marker is forewarning that they are straying into another's domain.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.952764555a867430]{Pyralis Youngling}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3898094b8adc4372","type":"progress","name":"Sicklehorn","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

The sicklehorn are mammalian herd animals bred by settlers throughout the Forge. They are adaptable to most climates and terrain, have iron constitutions, and are prized for the versatile and valuable milk produced by their females. Aside from its nutritive properties, the milk can be processed in a number of ways to manufacture potent medicines and powerful narcotics.

\n

A herd of sicklehorn are often sent with groups attempting to found a new planetside settlement. With careful breeding, the settlers can produce enough meat and milk to sustain themselves and trade for needed supplies. But sicklehorn are range animals, and raiders and rustlers often target a vulnerable herd. The creatures—especially a matriarch—are a valuable commodity.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.d2c29787ec12e0e5]{Sicklehorn Matriarch}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.8c3c11688a10da58]{Sicklehorn Stampede}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3b7f5b9364d3fc25","type":"progress","name":"Water Witcher","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Water is life. On rugged planets in fringe sectors, the technology to locate fresh water or process contaminated water is not always available or reliable. Many struggling settlements resort to a low-tech solution—a dowser and their waterwitcher companion.

\n

Waterwitchers are stout, furred creatures with fierce-looking retractable claws on their forelegs. On their homeworld, which was lost a decade ago in a stellar calamity, they used those claws to dig through the arid, rocky ground, and had an unerring knack for finding hidden water sources. Some of the human settlers who fled the doomed planet adopted waterwitchers as companions, and now travel the Forge with their furry friends in tow.

\n

Waterwitchers were a precious part of their ecosystem, and were not preyed upon by other creatures. This made them gentle and trusting to a fault. They often greet potential new friends with enthusiastic sniffing and contented purring. For their dowser companions, it's an unrelenting effort to keep them out of trouble.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.de44a7b212c4cbf2]{Dowser}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3f997806ab30022b","type":"progress","name":"Drift Pirate","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drifts provide the means of interstellar travel across the Forge–but also offer myriad dangers for spacers. Chief among those threats are drift pirates: reavers and thieves who prowl eidolon passages and anchorages to seize ships and cargo for their own.

\n

These pirates often live short, brutal lives, or survive long enough to see their near-constant exposure to drift energies and unshielded eidolon drives manifest as strange mutations. Despite that, most would not trade their chosen path for one of comfort or safety.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.7495538ac3e3eb44]{Pirate Boarding Party}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.c4deec6c8e064d68]{Pirate Cutlass}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"47aae0ba444eb436","type":"progress","name":"Ghost","img":"icons/creatures/magical/spirit-undead-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Restless spirits

\n

Manifest through unsettling disturbances

\n

Appear as they did in life

\n

Ravages of a violent death

\n
\n
\n

Drives

\n

Haunt the living

\n

Find rest

\n
\n
\n

Tactics

\n

Lure and isolate with subtle visions or sounds

\n

Reveal horrifying visions

\n

Unleash chaos

\n
\n
\n\n

Ghosts are undead spirits held in the boundary of life and death by forces beyond our knowing. These restless phantasms may be tied to a location, an object, or even a person.

\n

Their form and nature varies. Some ghosts seek absolution. Others want revenge. Many are so sundered by a traumatic or unjust death that only a tormented, destructive shell of their former selves remain.

\n

Ghosts might manifest in a physical form or assault with physical force, but they cannot be defeated through violence. To vanquish a ghost, you must instead find the key to unshackle them from our reality.

\n\n\n
Quest Starter:

A ghost haunts your starship. What is the nature of this spirit, and what quest must you undertake to put it to rest?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.0cfca448a633f1fe]{Ghost Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"4837b444ef54880f","type":"progress","name":"Gnawling Brood Mother","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

These mutated creatures often dwell at the heart of a rampant gnawling infestation. They are many times the size of a gnawling, and protect their nest and broodlings with savage cunning.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"48b30ac868146004","type":"progress","name":"Firestorm Trooper","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The Forge is largely wild, uncharted territory, but armored firestorm troopers seek to plunder the whole of it in the name of their clans, their creed, or their inscrutable gods.

\n

Striking with the speed and strength of a hurricane, they raid worlds and stations for resources and conscripts, leaving settlements in ruins. So deadly and effective are their tactics, that it’s often said if these zealots could only stop warring amongst themselves, their banners would fly across the breadth of the Forge.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.84dcebb1d762fa57]{Firestorm Raiding Team}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.5a9ccb8c6bd80de3]{Firestorm Dropship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"53d23596f9525114","type":"progress","name":"Shepherd Pod","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are communal beings, and typically travel in groups of a dozen or more. When facing a danger, they coordinate to protect the young and vulnerable of the pod.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"578dd708f06d7801","type":"progress","name":"Roost Swarm","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

When a roost is threatened, the symbiotic lifeforms it shelters mobilize to protect their home. The compulsion to defend the roost is so strong that the swarm's instinct for self preservation is suppressed. They attack in a fierce cyclone of wing, teeth, and claw.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"5a9ccb8c6bd80de3","type":"progress","name":"Firestorm Dropship","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

The bulky, ironclad dropships favored by firestorm clans are designed for a single purpose: deliver an overwhelming force of armored troopers into the fight.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"63ba17a1765b1d08","type":"progress","name":"Infected Bot","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

When bots fall prey to technoplasm outbreaks, they are transformed into horrific amalgams of machine and living proto-ooze. Once subsumed, they set out to serve the primitive impulses of the infection, defending affected sites and finding new machines to corrupt.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"7495538ac3e3eb44","type":"progress","name":"Pirate Boarding Party","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

After reeling in a disabled ship, drift pirates breach the hull and swarm the corridors. They target critical systems and compartments to seize the ship and its cargo for their flotilla.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"74e3287b53595504","type":"progress","name":"Hover Prowlers","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Teams of bandits, riding jerry-built hoverbikes and skiffs, are the vanguard for planetside raids. They scout settlement defenses, ride as escort for the clan's war rig, and create chaos to overrun defenders.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"78e7ae40f61c401c","type":"progress","name":"Gnawling","img":"icons/creatures/mammals/rodent-rat-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Furry, rodent-like creatures

\n

Long, jutting fangs

\n

Spider-like limbs

\n
\n
\n

Drives

\n

Consume and proliferate

\n

Avoid detection

\n
\n
\n

Tactics

\n

Swarm larger foes

\n

Disable ship systems

\n
\n
\n\n

The bane of all spacers, the cable-chewing vermin known as gnawlings are a common pest aboard starships throughout the Forge. Adept at navigating in low or zero gravity with their long, multi-jointed limbs, these creatures emerge from cargo holds and engineering bays to gather and consume food. It’s said a gnawling could digest an eidolon drive, and there’s some truth to that adage—their digestive systems barely differentiate between organic and inorganic material.

\n

Though not a grave threat individually, if left to their own devices, gnawlings are capable of quickly overrunning even large vessels. More than a few horror stories exist of scavengers cracking the airlock seal on a derelict only to find it crawling with thousands of these vile, chittering things.

\n

Glowcats are a common gnawling deterrent, employed aboard cargo ships to keep the vermin at bay.

\n\n\n
Quest Starter:

An orbital settlement is overrun by gnawlings and abandoned. What precious thing still lies within? Why are you sworn to retrieve it from this infested place?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.4837b444ef54880f]{Gnawling Brood Mother}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"7b1d4eaa9a985346","type":"progress","name":"Risen","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

In the Forge, strange energies, alien contagions, and ancient, esoteric technologies can sunder the divide between life and death. Often found in places of great destruction or suffering—battlefields, derelict ships, the ruins of forsaken settlements—the risen protect their place of death fiercely and eternally.

\n

To say the risen hate the living is untrue; to hate something would require sentience, emotion. Risen are robotic in their duties, automatic in their violence. They wield the weapons they carried in life to better harm their foes, and when that fails, they rake with bony, claw-like fingers. Their garments hang in bloodstained tatters. Their emaciated flesh, stretched taught over their misshapen bones, only hints at the living, breathing human they were before this curse befell them.

\n

Many spacers spin tales of shambling risen encountered on abandoned colony worlds or derelict space cruisers. But perhaps most horrifyingly, it’s said the risen can survive decades in the vacuum of space before latching onto a passing ship or attacking engineers making exterior repairs.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.f22b523e622deb5f]{Chimera}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"84dcebb1d762fa57","type":"progress","name":"Firestorm Raiding Team","img":"icons/equipment/head/helm-barbute-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with scarred flesh and polished armor

\n

Powered exosuits and distinctive helms

\n

Roaring jetpacks and fluttering banners

\n
\n
\n

Drives

\n

Conquer the Forge

\n

Reap the resources owed them

\n

Venerate their leaders, creed, or gods

\n
\n
\n

Tactics

\n

Strike sudden and swift

\n

Attack flanks and weak points from above

\n

Cull the weak, recruit the strong

\n
\n
\n\n

Feared throughout the Forge for their brutal tactics and destructive weaponry, coordinated teams of firestorm troopers descend upon settlements and stations in powered exosuits, flying the banners of their orders amid the smoke and flames of the devastation.

\n\n\n
Quest Starter:

Despite conflicting creeds, several firestorm clans unite beneath the banner of Torren the Purifier to invade the Terminus. Their next target is a world at the nexus of trade lanes. What is this planet, and why is it important to you?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"84ef66c6f2fc4f44","type":"progress","name":"Colossus","img":"icons/creatures/magical/construct-iron-stomping-yellow.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ancient, mechanical giants

\n

Bipedal form

\n

Etched with cryptic runes

\n
\n
\n

Drives

\n

Slumber

\n

When awakened, carry out inscrutable purpose

\n
\n
\n

Tactics

\n

Ignore puny foes

\n

Unleash destructive energy attacks

\n

Transform to reveal new capabilities

\n
\n
\n\n

The colossi are titanic humanoid machines created by a long-dead civilization. We do not know their original purpose. Perhaps they were weapons built for conquest in a ancient war, or mighty devices designed to explore new worlds.

\n

Most colossi are found inactive—frozen in icy wastes, overgrown within verdant jungles, entombed in the depths of fathomless seas. Their armored shell is resistant to time and harsh environments, and they are nearly as imposing and majestic as the day they were forged.

\n

Rarely, a colossus awakens to carry out its inscrutable purpose. They stride across the landscape of alien worlds, shaking the ground with each massive footfall. These active colossi ignore our attempts at communication and bat away our ineffectual attacks—the technology that powers them is beyond our understanding.

\n\n\n
Quest Starter:

A faction discovered a heavily damaged but dormant colossus, gaining access for the first time to the internal systems of one of these great machines. The researches believe it can be controlled by a human through a neural connection, and are studying the means of awakening it with this new programming. What purpose do they have for it? Are you sworn to aid them or stop them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.3801e71c2162a6af]{Devotant of the Colossi}
  • \n
\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"89a9f86893e81385","type":"progress","name":"Technoplasm","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

Theorized to be a precursor bioweapon that persisted long beyond the death of its creators, technoplasm is a malignant lifeform that infects, mutates, and controls machines, robots, and computer systems.

\n

Technoplasm infestations are tenacious, cunning, and dangerous to eliminate. When in doubt, burn it and deal with the aftermath that comes with generous applications of fire. A ship or settlement with a large outbreak is likely too far gone and best abandoned, although some suggest every infection has its source; if you somehow find and destroy the heart of a technoplasm infestation, can you kill it entirely?

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.63ba17a1765b1d08]{Infected Bot}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.95112b62d4c65740]{Scourge Ship}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"8c3c11688a10da58","type":"progress","name":"Sicklehorn Stampede","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

Sicklehorns are gentle-natured, but when startled or facing a threat, they will stampede as a group. A herd of charging sicklehorn can run at incredible speeds over the most rugged of terrain, laying waste to anything in its path.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"8fda5eca5b595a54","type":"progress","name":"Machine Mites","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Iron augers self-replicate by producing swarms of tiny machine spawn. When those offspring come within range of a source of minerals or metals, they latch onto it and begin consuming the energy-giving material. Experienced spacers make a close inspection of their ship when pulling into port; a horde of undetected machine mites can eventually strip a craft of its outer hull.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"94f8f295090cb8df","type":"progress","name":"Worldbreaker Brood","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

The young of the worldbreakers are a fraction of the size of their older counterparts, yet still dwarf most humans, and boast a voracious appetite. Unlike their solitary parents, immature worms hunt in small packs, working together to burrow beneath easy prey.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"95112b62d4c65740","type":"progress","name":"Scourge Ship","img":"icons/creatures/slimes/slime-movement-pseudopods-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Machines fused with biological corruption

\n

Creeping ooze, scintillating with energy

\n

Writhing, grasping pseudopods

\n
\n
\n

Drives

\n

Infect and control machines and computer systems

\n

Expand and multiply

\n
\n
\n

Tactics

\n

Use pseudopods to lash out and grapple

\n

Unleash infected machines

\n

Overwhelm and engulf

\n
\n
\n\n

These corrupted vessels, their crews long-dead, their hulls wracked by creeping slime and grasping pseudopods, prowl the depths of the Forge in search of new ships and stations to infect. Inside, the gelatinous mass of the technoplasm slithers through darkened corridors. Tendrils of the ooze bore into bulkheads and machinery like marbleized fat through a chunk of meat.

\n\n\n
Quest Starter:

An outcast cult believes technoplasm is the ultimate synthesis of machine and flesh. They are plotting to unleash it upon populated space. What decisive first strike have they set in motion, and how do you learn of their scheme?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"952764555a867430","type":"progress","name":"Pyralis Youngling","img":"icons/creatures/invertebrates/fly-wasp-mosquito-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Flying creatures with a cinder-colored carapace

\n

Folding, armored wings

\n

Seven pairs of grasping legs

\n

Hooked tail

\n
\n
\n

Drives

\n

Hunt from above

\n

Mark and defend territory

\n
\n
\n

Tactics

\n

Lurk within the cover of ash clouds

\n

Swoop down to grapple with enfolding legs

\n

Impale with whip-like tail

\n

Inject paralyzing toxin

\n
\n
\n\n

The carapace of a dying pyralis cracks and falls away to reveal a single, stone-like egg. This offspring, slowly nurtured by the heat of the fiery landscape, finally emerges after several months. Smaller than its progenitor but no less fierce, the youngling immediately takes flight and goes on the hunt.

\n\n\n
Quest Starter:

A critically damaged spaceship is stranded amid the hellscape of a furnace world. You are sworn to rescue the crew of this ill-fated vessel, but the frequent ash storms prevent vehicular operations—you'll need to make the perilous journey on foot. To make matters worse, the wreck is within the territory of a particularly aggressive and powerful pyralis. How will you survive the journey across its hunting grounds?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"996af9a31a49c0f0","type":"progress","name":"Wisp Congregation","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

In the depths of space where light and warmth are commodities, ember wisps congregate around sources of energy—such as the engine wake of a starship. Their dazzling display of light and motion is an alluring sight for an isolated spacer. But they also pose a potential threat; they can envelop the hull of a vessel, leeching the starship of precious energy.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9a8d60a781dcdd14","type":"progress","name":"Chiton Drone Pack","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

Chiton drones rarely operate independently. Instead, they hunt and attack in packs under the telepathic control of their queen.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9bdb04ec1ceadea2","type":"progress","name":"Sky Roost","img":"icons/magic/nature/root-vine-caduceus-healing.webp","system":{"description":"\n\n
\n
\n

Features

\n

Floating, living habitats

\n

Glowing core

\n

Suspended, root-like feelers

\n

Bellowing song

\n
\n
\n

Drives

\n

Seek out placid skies

\n

Nurture symbiotic lifeforms

\n
\n
\n

Tactics

\n

Grasp with tendrils

\n

Rally a swarm of creatures in defense

\n
\n
\n\n

Sky roosts are massive creatures that drift in the buoyant upper atmosphere of a Jovian world. Their broad, scalloped mantle unfurls to catch updrafts as sinuous feelers extract water, minerals, and organisms from the dense cloud layers below.

\n

A roost's wide cap and warm, glowing core shelters a complex ecosystem of other lifeforms. A few of these resident creatures live out their entire lives within the refuge of a single roost; others come and go as they hunt within the Jovian skies or migrate among distant habitats.

\n

Roosts are enormous and long-lived, but fragile. In a symbiotic trade for shelter, the inhabitants provide protection against large predators and other threats, and their discarded food and waste help fuel the roost's sluggish metabolism.

\n

As a roost navigates the currents and eddies of the Jovian atmosphere, the expansion and contraction of its internal air bladders is heard as a deep, resounding call. As other roosts respond, the shared, plaintive song reverberates among the clouds.

\n\n\n
Quest Starter:

Sky roosts are dying. A disease is spreading among them, threatening the delicate ecosystem of their world. What human operations do you suspect lie at the heart of this sickness?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.578dd708f06d7801]{Roost Swarm}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9d5b0456376439c9","type":"progress","name":"Howlcat","img":"icons/creatures/mammals/cat-hunched-glowing-red.webp","system":{"description":"\n\n
\n
\n

Features

\n

Sleek, feline creatures

\n

Eyeless visage

\n

Flared ears

\n
\n
\n

Drives

\n

Hunt and feed

\n

Protect the pack

\n
\n
\n

Tactics

\n

Keep to the shadows

\n

Stalk prey using echolocation

\n

Leap, bite, and claw

\n

Drag to the ground

\n
\n
\n\n

The howlcat dwells in the shadows below the canopy of a verdant jungle world. It has a lean, powerful form, is armed with curving claws and fangs, and moves unseen through the half-light of the jungle thanks to its sleek, blue-gray fur.

\n

Unnervingly, the howlcat’s heavy skull possesses no eyes. Instead, it is crowned by large ears and a glossy bioacoustic organ. Through its distinct, chilling call, it uses echolocation to perceive its surroundings and stalk its prey with uncanny precision.

\n

If you find yourself hunted by a howlcat, beware the moment when its calls fall silent; it is about to strike.

\n\n\n
Quest Starter:

A long-abandoned settlement, now reclaimed by the jungle, holds something of value or importance. But there is no clear landing site near the settlement, and the surrounding lands are home to a pack of fearsome howlcats. What is it you seek in that forsaken place, and how will you avoid becoming a howlcat's next meal?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.1bf8f6f16f4d0079]{Howlcat Pack}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"aa4a21f811e9388e","type":"progress","name":"Chiton","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton are not native to any single planet, and are adaptable to most environments. Some suggest they are an ancient precursor bioweapon seeded across the galaxy. The larva of the telepathic queen can lay dormant for thousands of years, emerging only when its sleep is disturbed by the mental energies of intelligent life. An awoken queen quickly metamorphoses into its adult form and lays its first clutch of eggs. Soon after, newly-hatched drones set out to expand the nest and feed their ravenous progenitor.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.9a8d60a781dcdd14]{Chiton Drone Pack}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.e878900cfbd469a2]{Chiton Queen}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ab5ed36b90bcce7c","type":"progress","name":"Void Shepherd","img":"icons/creatures/fish/fish-bioluminous-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Graceful, spaceborne creatures

\n

Shimmering, torpedo-shaped form

\n

Energy-laden fins

\n
\n
\n

Drives

\n

Cruise within the boundless depths

\n

Lead the way

\n

Protect the pod

\n
\n
\n

Tactics

\n

Smash with bony snout

\n

Disable with powerful electromagnetic pulse

\n
\n
\n\n

Void shepherds are benevolent creatures about the size of a snub fighter, They propel themselves through space on trails of vibrant energy, and seem to delight in riding the wake of starships. For spacers navigating the lonely depths of the Forge, they are welcome company and a sign of good fortune.

\n

Many spacers tell stories of being aided by a void shepherd pod. These creatures have an extraordinary intuition, and can escort a wayward spacer back to the right path, guide them away from danger, or lead them toward unseen opportunities.

\n

When threatened, shepherds charge and ram with their armored snouts. If this doesn't dissuade their foe, a pod harmonizes their energy output to unleash a burst of electromagnetic force; this attack can daze a creature or knock out a ship's critical systems.

\n\n\n
Quest Starter:

Several pods of void shepherds shelter within the debris of a shattered world. An expansive mining operation is harvesting the ore-rich rocks of the system, and the shepherds dance playfully in the wake of prospector and transport ships. But an aberrant, predatory creature has made this place its hunting ground, posing a threat to both the shepherd pods and the miners. What is the nature of this creature, and why are you sworn to end its attacks?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.53d23596f9525114]{Shepherd Pod}
  • \n
\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"abd8baaa1eed550b","type":"progress","name":"Servitor","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

The inhospitable environments and dangerous sites of the Forge sometimes prove too volatile for even the most dogged spacers—and that’s where servitors come in.

\n

Servitors come in a variety of shapes and sizes, often built to serve a specific duty—everything from loading cargo to surveying systems to boarding enemy ships. These bots sometimes possess lifelike qualities, like speech synthesizers or face-plates made to mimic expressions, to better endear them to humans. Others are given frightful or intimidating features, to better keep those humans in line.

\n

Rarely, a servitor will live to outgrow its programming, and begin the process of gaining sentience to forge its own path. These awoken bots are feared or misunderstood by many, but can sometimes find a home for themselves on starship crews or on fringe settlements where they earn the trust and friendship of their peers.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.cebf36805797cf9a]{Enforcer}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ac47a42461662e30","type":"progress","name":"Mega Flarewing","img":"icons/creatures/fish/fish-shark-swimming.webp","system":{"description":"\n\n
\n
\n

Features

\n

Massive, water-dwelling creatures

\n

Sinuous form

\n

Bioluminescent lures and markers

\n

Corpse-like eyes

\n

Rows of multi-pronged teeth

\n
\n
\n

Drives

\n

Lurk in darkness

\n

Feed

\n
\n
\n

Tactics

\n

Sense motion

\n

Lure prey with bioluminescent display

\n

Strike with fierce speed and strength

\n
\n
\n\n

At its perch atop the food chain, a flarewing is safe from other predators and has a typical lifespan of several hundred years. They continue to grow well beyond maturity, reaching incredible size. The most ancient of these beasts are as large as a space cruiser, fiercely territorial, and keenly intelligent. The ghostly shimmer of their bioluminescent lures is a harbinger of imminent death.

\n\n\n
Quest Starter:

In the twilight zone of a tidally-locked watery planet, an underwater mining settlement is the target of an ancient flarewing. In the murk of those dark waters, the beast attacks dive teams, carrier subs, dredging equipment—even undersea platforms. Operations are now stalled, cutting off a key source of unprocessed fuel in the sector. Meanwhile, the settlement's leader, grief-stricken by the loss of someone dear to them, vows to destroy the flarewing. What is your relation to this person? Do you support them in their obsession, or is there a way for the settlers to coexist with this creature?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"b4184ceefdc6bcef","type":"progress","name":"Planet-Eater","img":"icons/creatures/fish/squid-kraken-orange.webp","system":{"description":"\n\n
\n
\n

Features

\n

Squid-like machines

\n

Armored shell

\n

Grasping appendages

\n

Ultra-hardened drill and cutting lasers

\n
\n
\n

Drives

\n

Harvest and process minerals

\n

Transform and improve

\n

Replicate

\n
\n
\n

Tactics

\n

Grapple and crush

\n

Slice with lasers

\n

Bore through hulls

\n
\n
\n\n

Over time, an iron auger grows in size and power as it greedily processes scavenged materials and reconstructs its own form. Some spacers tell stories of an auger so titanic that it devours entire worlds to feed the furnaces of its mighty engines.

\n\n\n
Quest Starter:

As a massive auger approaches an orbital station under your protection, you face a difficult choice. Do you find a way to evacuate and save who you can, or attempt to bring down the mighty machine?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"bc364ac233a4ad6e","type":"progress","name":"Warden Cohort","img":"icons/magic/holy/angel-winged-humanoid-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Long-lived humans with powerful physiques

\n

Grizzled and stern

\n

Tattoos memorialize fallen comrades

\n
\n
\n

Drives

\n

Find their own path, unbound from those who seek to control them

\n

Do not succumb to the fury

\n
\n
\n

Tactics

\n

Wade into battle

\n

Take the hits

\n

Seize objectives with overwhelming force

\n
\n
\n\n

Many of the surviving wardens left the battlefield behind, but some now serve as guns-for-hire, banding together to form small mercenary companies. Five wardens are as effective as fifty soldiers.

\n\n\n
Quest Starter:

There are rumors of an enclave well beyond the inhabited sectors, a place where wardens can live in peace. An emerging threat against the people of the Forge causes you to seek out the aid of these living relics. What do you offer in return for their help?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c4deec6c8e064d68","type":"progress","name":"Pirate Cutlass","img":"icons/skills/trades/profession-sailing-pirate.webp","system":{"description":"\n\n
\n
\n

Features

\n

Cunning ship-hunters with repurposed weapons, armor, and vehicles

\n

Body piercings as tokens of victories

\n

Scars and mutations

\n

Cobbled-together starships

\n
\n
\n

Drives

\n

Survive by whatever means necessary

\n

Climb the ranks and prove self in combat

\n

Build a mighty fleet

\n
\n
\n

Tactics

\n

Prowl passages and anchorages for easy prey

\n

Deploy gravity harpoons to grapple targets

\n

Board to seize cargo and commandeer vessels

\n
\n
\n\n

Drift pirates often strip down commandeered vessels, taking what they need to refit or augment their own ships. What's left is discarded or sold on the black market. A typical pirate cutlass is a haphazard collection of parts, splashed with the colors and sigils of their commanders, built for speed and brutish power. The imposing sight of one of these fierce vessels is enough to send a chill through the heart of even the boldest spacer.

\n\n\n
Quest Starter:

A drift pirate captain seizes an experimental new e-drive, and uses it to stalk ships with deadly efficiency. Who created this new drive, and what are they willing to pay to get it back?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c7574157362e852f","type":"progress","name":"Scrap Bandit","img":"icons/equipment/head/hat-belted-simple.webp","system":{"description":"\n\n
\n
\n

Features

\n

Raiders with cobbled-together weapons and armor

\n

Ramshackle vehicles

\n
\n
\n

Drives

\n

Stand together with clan-mates

\n

Seize what can be spared

\n

Waste nothing

\n
\n
\n

Tactics

\n

Target isolated planetside settlements

\n

Suppress resistance with a show of force; if that fails, bring overwhelming power to bear

\n

If things go wrong, get the hell out

\n
\n
\n\n

Scrap bandits roam the fringes of settled sectors, preying on planetside outposts. They survive by seizing provisions, resources, and equipment from those places. Because these raiders tend to revisit fruitful settlements, they do what they can to avoid razing them to the ground or leaving the settlers with less than they need to survive. “Never let a field go fallow,” is a common scrap bandit expression.

\n\n\n
Quest Starter:

In a far-flung sector, a titanic creature threatens a key planetside settlement. The only possible defense against this beast is the mighty war rig belonging to a clan of scrap bandits. But can you convince the bandits to risk their rig to protect the settlers? If so, what will they demand in return?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.74e3287b53595504]{Hover Prowlers}
  • \n
  • @Compendium[foundry-ironsworn.starforgedencounters.12b0da35556dc0f7]{War Rig}
  • \n
\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"cebf36805797cf9a","type":"progress","name":"Enforcer","img":"icons/creatures/magical/construct-stone-earth-gray.webp","system":{"description":"\n\n
\n
\n

Features

\n

Purpose-built helper machines

\n

Clicking, whirring innards

\n

Flickering optic sensors

\n
\n
\n

Drives

\n

Attend and protect humans

\n

Obey core programming and duties

\n

Protect self from harm

\n
\n
\n

Tactics

\n

Absorb damage with armor plating

\n

Leverage inhuman strength

\n

Calculate odds of success

\n
\n
\n\n

Though most often encountered as labor and service units, many servitors are deployed as brutes, guards, and soldiers. Their resistance to damage and survivability in harsh environs makes them ideal fighters for those who can afford them. Enforcers are often used by tyrannical factions to keep settlements passive and productive.

\n\n\n
Quest Starter:

An awakened bot, recently struck out on their own, is looking for work on a starship venturing out into the Expanse. They say they are in search of a relic of the past—something that might shed some light on their own creation. What is it they seek, and why do you vow to help them?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"d2c29787ec12e0e5","type":"progress","name":"Sicklehorn Matriarch","img":"icons/creatures/mammals/goat-horned-blue.webp","system":{"description":"\n\n
\n
\n

Features

\n

Muscular creatures with columnar legs

\n

Large, curved horns

\n

Cloven hooves

\n
\n
\n

Drives

\n

Remain with the herd

\n

Follow the dominant matriarch

\n

Protect the herd when threatened

\n
\n
\n

Tactics

\n

Form a circle to defend the young

\n

Growl, snort, and stamp to unnerve predators

\n

Charge head-on

\n
\n
\n\n

A powerful matriarch leads each sicklehorn herd. She is larger than other members, with a thicker hide and more elaborate horns. A matriarch is formidable on her own, but typically has the strongest members of the herd by her side.

\n\n\n
Quest Starter:

A settlement's prized sicklehorn matriarch has been stolen, the herd is in disarray, and the settlers won't survive another year without her return. The theft is blamed on a rival settlement on the same planet, but raiders also plague this sector. How are you involved?

\n
\n\n\n","rank":3,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"dbf123295e6b89bf","type":"progress","name":"Elder Worm","img":"icons/creatures/abilities/mouth-teeth-rows-white.webp","system":{"description":"\n\n
\n
\n

Features

\n

Titanic worm-like creatures

\n

Gaping maw with rotating, earth-grinding teeth

\n

Thunderous cry

\n
\n
\n

Drives

\n

Lurk within carved depths

\n

Shape the landscape

\n

Endlessly pursue prey

\n
\n
\n

Tactics

\n

Detect prey through vibrations

\n

Shatter stone and steel

\n
\n
\n\n

Elder worms, those centuries or even millennia old, are the largest and most formidable of the worldbreakers, and yet the least aggressive. They follow inscrutable whims, live in harmony with surrounding flora and fauna, and only hunt when absolutely necessary.

\n\n\n
Quest Starter:

On a lush world at the edge of the Terminus, a titanic worldbreaker worm holds sway. One faction seeks to destroy the worm so that the riches of this place can be harvested. Another swears to protect it. On which side do you fall?

\n
\n\n\n","rank":5,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132024,"modifiedTime":1681101132024,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"de44a7b212c4cbf2","type":"progress","name":"Dowser","img":"icons/creatures/mammals/elk-moose-marked-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Affable, horse-sized creatures

\n

Stout, furry form

\n

Wide, expressive eyes

\n

Elongated snout

\n

Rock-breaking claws

\n
\n
\n

Drives

\n

Find water

\n

Meet new friends

\n
\n
\n

Tactics

\n

Dig and hide

\n

When desperate, rake with claws

\n
\n
\n\n

Waterwitchers are good-natured creatures, and form a close bond with their human handlers. Those folk, the dowsers, rove among remote settlements, peddling their water-finding services to desperate settlers.

\n\n\n
Quest Starter:

A dowser has gone missing in the vast wastes of a newly-settled desert world, leaving behind their distraught waterwitcher. You are sworn to find the wayward dowser, and must serve as an unlikely keeper for their furry companion. What is your relationship to the dowser?

\n
\n\n\n","rank":2,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132023,"modifiedTime":1681101132023,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"e878900cfbd469a2","type":"progress","name":"Chiton Queen","img":"icons/creatures/invertebrates/spider-large-white-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Arachnid monsters with blade-like limbs

\n

Plated exoskeleton

\n

Dripping mucus

\n

Ripping, tearing maw

\n
\n
\n

Drives

\n

Build and expand the nest

\n

Feed and protect the queen

\n

Snuff out intelligent life

\n
\n
\n

Tactics

\n

Attack with lightning reflexes

\n

Impale with bladed limbs

\n

Drag victims back to the nest

\n
\n
\n\n

The chiton queen is a massive creature with segmented pincers, an armored carapace, and a bulging, egg-carrying abdomen. From the depths of the nest, it commands its drones telepathically. This psychic communication is so powerful it can even breach human consciousness—troubling dreams and waking hallucinations might be the harbinger of a chiton invasion.

\n\n\n
Quest Starter:

At a remote facility, researchers are studying a newly-discovered chiton queen larva. The immature queen is held in frozen stasis, but something might have gone wrong. The return of a transport ship ferrying supplies to the researchers is weeks overdue. What is your connection to the facility or to the faction overseeing it?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ebe040106791b250","type":"progress","name":"Puppet Vine","img":"icons/magic/nature/plant-vines-skull-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Writhing tendrils sprouting from a desiccated host

\n

Barbed thorns dripping with ichor

\n
\n
\n

Drives

\n

Seek out new hosts

\n

Grow and consume

\n
\n
\n

Tactics

\n

Entangle with thorny vines

\n

Implant seeds

\n

Seize control of a host's body

\n
\n
\n\n

A puppet vine is a parasitic, plant-like entity. It is usually encountered as thorny, fleshy tendrils sprouting from the dessicated corpse of an unwilling host—a creature or careless explorer. That victim, skin shriveled tight against their bones, mouth agape in a silent scream, is made a horrific marionette as the vine takes control of their motor functions to send them shambling about in search of new hosts.

\n

When the vine encounters a potential victim, it lashes out, entangling them, cutting into their flesh with hollow thorns. It uses those thorns to implant microscopic seeds. After a few hours, the seeds mature and sprout. Unless stopped, the fast-growing tendrils course greedily through the victim's body, consuming the fluids within. Then, the vines burst forth to begin the cycle anew.

\n\n\n
Quest Starter:

At a remote settlement, a settler is attacked by a puppet vine and infected. The outpost's fast-thinking healer puts the victim in stasis, stopping—for now—the sprouting and spread of the vines. But time is of the essence. They need someone to transport the stasis pod and its unfortunate occupant to a distant facility for treatment, and your ship is the only one currently planetside. What do they offer to gain your help in this risky mission?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.32c14ce244acc7a0]{Flowering Puppet Vine}
  • \n
\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ed3f1083ac08733e","type":"progress","name":"Ember Wisp","img":"icons/magic/light/orbs-smoke-pink.webp","system":{"description":"\n\n
\n
\n

Features

\n

Ethereal, spaceborne creatures

\n

Fiery, pulsing glow

\n
\n
\n

Drives

\n

Ride the drifts

\n

Move together in dizzying patterns of light

\n

Seek out sources of energy

\n
\n
\n

Tactics

\n

Surround and envelop

\n

Absorb energy

\n
\n
\n\n

For some spacers, sighting these strange, spectral creatures on a spaceborne journey is a portent of a change in fortune. A few even profess to divine meaning from their elaborate, luminous dance, as people of old would interpret omens by studying the flight of birds. Others refer to the wisps as corpse lights, believing they are the spirits of ancient beings cursed to linger forever within the cold void between stars.

\n

Less superstitious spacers swear on various methods of “shooing” wisps away—everything from cycling the engines to cutting power entirely for a minute or so and allowing the creatures to move on.

\n\n\n
Quest Starter:

Along a remote passage, a swarm of ember wisps left a cargo ship stranded and without power. What crucial and time-sensitive cargo does this ship carry? Who races against you to secure it?

\n
\n\n

Variants

\n
    \n
  • @Compendium[foundry-ironsworn.starforgedencounters.996af9a31a49c0f0]{Wisp Congregation}
  • \n
\n\n","rank":1,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132021,"modifiedTime":1681101132021,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"f22b523e622deb5f","type":"progress","name":"Chimera","img":"icons/magic/death/undead-skeleton-rags-fire-green.webp","system":{"description":"\n\n
\n
\n

Features

\n

Shambling corpses given unnatural life

\n

Tattered garments and timeworn gear

\n

Pallid light within hollow eye sockets

\n
\n
\n

Drives

\n

Protect the site of their demise

\n

Stay shrouded in darkness

\n

Hunt the living

\n
\n
\n

Tactics

\n

Shamble forward unceasingly

\n

Ambush enemies from the shadows

\n
\n
\n\n

When many beings perish in the same site, the chaotic forces of the Forge can create a chimera—multiple undead bodies fused into a twisted, massive entity that knows only pain and hunger. When a dozen blood-tinged eyes focus on you, when the gibbering mouths open at once to scream, your only hope is a quick death.

\n\n\n
Quest Starter:

Hundreds died in an industrial accident within an orbital facility, and are said to now be twice-born as risen. Triggering a reactor meltdown will obliterate this place and put its undead inhabitants to rest. Why are you sworn to see it done?

\n
\n\n\n","rank":4,"current":0,"completed":false,"subtype":"progress","starred":false,"hasTrack":true,"hasClock":false,"clockTicks":0,"clockMax":6},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132022,"modifiedTime":1681101132022,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} diff --git a/system/packs/starforged-encounters/000010.ldb b/system/packs/starforged-encounters/000010.ldb new file mode 100644 index 000000000..2a833dabd Binary files /dev/null and b/system/packs/starforged-encounters/000010.ldb differ diff --git a/system/packs/starforged-encounters/CURRENT b/system/packs/starforged-encounters/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/starforged-encounters/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/starforged-encounters/MANIFEST-000006 b/system/packs/starforged-encounters/MANIFEST-000006 new file mode 100644 index 000000000..859f87f2e Binary files /dev/null and b/system/packs/starforged-encounters/MANIFEST-000006 differ diff --git a/system/packs/starforged-moves.db b/system/packs/starforged-moves.db deleted file mode 100644 index e9a5ba990..000000000 --- a/system/packs/starforged-moves.db +++ /dev/null @@ -1,56 +0,0 @@ -{"_id":"005fa1851e72ab46","type":"sfmove","name":"End a Session","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Session/End_a_Session","Category":"Starforged/Moves/Session","Progress Move":false,"Variant of":"","Text":"**When you end a significant session or chapter of play**, reflect on the events of the game and identify any missed opportunities to mark progress.\n\n * If you strengthened your ties to a connection, @Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship}.\n * If you moved forward on a quest, @Compendium[foundry-ironsworn.starforgedmoves.0d7f13818c1c19ed]{Reach a Milestone}.\n\nIf there is a quest, connection, or other situation you would like to give focus in your next session, make note of it and take +1 momentum.","Trigger":{"Text":"When you end a significant session or chapter of play...","Options":[],"dfid":"Starforged/Moves/Session/End_a_Session/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":145},"Suggestions":{},"Name":"End a Session","Optional":false,"Display":{"Title":"End a Session","Color":"#00B3C8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"03595d7546a1353f","type":"sfmove","name":"Secure an Advantage","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage","Category":"Starforged/Moves/Scene_Challenge","Progress Move":false,"Variant of":"Starforged/Moves/Adventure/Secure_an_Advantage","Text":"**When you assess a situation, make preparations, or attempt to gain leverage within a scene challenge**, envision your action and roll. If you act...\n\n * With speed, mobility, or agility: Roll +edge\n * With resolve, command, or sociability: Roll +heart\n * With strength, endurance, aggression: Roll +iron\n * With deception, stealth, or trickery: Roll +shadow\n * With expertise, focus, or observation: Roll +wits\n\nOn a **hit**, you are successful. On a **strong hit**, take both. On a **strong hit with a match**, take both and mark progress. On a **weak hit**, choose one.\n\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)\n\nOn a **miss**, you fail or your assumptions betray you. Fill a clock segment and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. On a **miss with a match**, fill two segments and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you assess a situation, make preparations, or attempt to gain leverage within a scene challenge...","Options":[{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger/Options/1","Text":"With speed, mobility, or agility","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger/Options/2","Text":"With resolve, command, or sociability","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger/Options/3","Text":"With strength, endurance, aggression","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger/Options/5","Text":"With expertise, focus, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are successful. Take +2 momentum and add +1 on your next move (not a progress move).","dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes/Strong_Hit","With a Match":{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes/Strong_Hit/With_a_Match","Text":"You are successful. Mark progress, take +2 momentum, and add +1 on your next move (not a progress move)."}},"Weak Hit":{"Text":"You are successful. Choose one.\n\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)","dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail or your assumptions betray you. Fill a clock segment and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes/Miss","With a Match":{"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes/Miss/With_a_Match","Text":"You fail or your assumptions betray you. Fill two clock segments and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}."}},"dfid":"Starforged/Moves/Scene_Challenge/Secure_an_Advantage/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":240},"Suggestions":{},"Name":"Secure an Advantage","Optional":false,"Display":{"Title":"Secure an Advantage (Scene Challenge)","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"05909d6310d209a6","type":"sfmove","name":"Make a Connection","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Connection/Make_a_Connection","Category":"Starforged/Moves/Connection","Progress Move":false,"Variant of":"","Text":"**When you search out a new relationship or give focus to an existing relationship (not an ally or companion)**, roll +heart.\n\nOn a **strong hit**, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.\n\nOn a **weak hit**, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.\n\nOn a **miss**, you don't make a connection and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you search out a new relationship or give focus to an existing relationship (not an ally or companion)...","Options":[{"dfid":"Starforged/Moves/Connection/Make_a_Connection/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Connection/Make_a_Connection/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.","dfid":"Starforged/Moves/Connection/Make_a_Connection/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You create a connection, but it comes with a complication or cost. Envision what they reveal or demand.\n\nGive the connection a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.","dfid":"Starforged/Moves/Connection/Make_a_Connection/Outcomes/Weak_Hit"},"Miss":{"Text":"You don't make a connection and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Connection/Make_a_Connection/Outcomes/Miss"},"dfid":"Starforged/Moves/Connection/Make_a_Connection/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":163},"Suggestions":{},"Name":"Make a Connection","Optional":false,"Display":{"Title":"Make a Connection","Color":"#4053C9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0cfcd6fbaf6135d0","type":"sfmove","name":"Face Death","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Threshold/Face_Death","Category":"Starforged/Moves/Threshold","Progress Move":false,"Variant of":"","Text":"**When you encounter a situation where death is an immediate and unavoidable outcome**, you are dead. **When you are instead brought to the brink of death with a chance for recovery or redemption**, roll +heart.\n\nOn a **strong hit**, you are cast back into the mortal world.\n\nOn a **weak hit**, choose one.\n\n * You die, but not before making a noble sacrifice. Envision your final moments.\n * There is more to be done. Envision what is revealed or asked of you at death's door, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to complete an extreme quest. You return to the mortal world and must mark **doomed**. When you complete the deathbound quest, clear the impact.\n\nOn a **miss**, you are dead.","Trigger":{"Text":"When you are brought to the brink of death with a chance for recovery or redemption...","Options":[{"dfid":"Starforged/Moves/Threshold/Face_Death/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Threshold/Face_Death/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are cast back into the mortal world.","dfid":"Starforged/Moves/Threshold/Face_Death/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * You die, but not before making a noble sacrifice. Envision your final moments.\n * There is more to be done. Envision what is revealed or asked of you at death's door, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to complete an extreme quest. You return to the mortal world and must mark **doomed**. When you complete the deathbound quest, clear the impact.","dfid":"Starforged/Moves/Threshold/Face_Death/Outcomes/Weak_Hit"},"Miss":{"Text":"You are dead.","dfid":"Starforged/Moves/Threshold/Face_Death/Outcomes/Miss"},"dfid":"Starforged/Moves/Threshold/Face_Death/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":217},"Suggestions":{},"Name":"Face Death","Optional":false,"Display":{"Title":"Face Death","Color":"#676767"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0d7f13818c1c19ed","type":"sfmove","name":"Reach a Milestone","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Quest/Reach_a_Milestone","Category":"Starforged/Moves/Quest","Progress Move":false,"Variant of":"","Text":"**When you make headway in your quest** by doing any of the following...\n\n * overcoming a critical obstacle\n * gaining meaningful insight\n * completing a perilous expedition\n * acquiring a crucial item or resource\n * earning vital support\n * defeating a notable foe\n\n...you may mark progress per the rank of the vow.","Trigger":{"Text":"When you make headway in your quest...","Options":[],"dfid":"Starforged/Moves/Quest/Reach_a_Milestone/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":157},"Suggestions":{},"Name":"Reach a Milestone","Optional":false,"Display":{"Title":"Reach a Milestone","Color":"#2F9236"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0daf0460e4faa6fa","type":"sfmove","name":"Finish the Scene","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene","Category":"Starforged/Moves/Scene_Challenge","Progress Move":true,"Variant of":"","Text":"**When the scene challenge tension clock or progress track is filled, or when events lead to the scene’s conclusion**, roll the challenge dice and compare to your progress.\n\nOn a **strong hit**, you achieve your objective unconditionally.\n\nOn a **weak hit**, you succeed, but not without cost. You must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. Make this a minor cost relative to the scope of the scene.\n\nOn a **miss**, you fail or are undermined by a dire and costly turn of events. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When the scene challenge tension clock or progress track is filled, or when events lead to the scene’s conclusion...","Options":[{"dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Scene Challenge"]}],"dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You achieve your objective unconditionally.","dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You succeed, but not without cost. You must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. Make this a minor cost relative to the scope of the scene.","dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail, or are undermined by a dramatic and costly turn of events. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. Make it hurt.","dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Outcomes/Miss"},"dfid":"Starforged/Moves/Scene_Challenge/Finish_the_Scene/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":241},"Suggestions":{},"Name":"Finish the Scene","Optional":false,"Display":{"Title":"Finish the Scene","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131582,"modifiedTime":1681101131582,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"0fcfea7696d1de15","type":"sfmove","name":"Sacrifice Resources","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Sacrifice_Resources","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When you lose or consume resources**, suffer -1 supply for a minor loss, -2 for a serious loss, or -3 for a major loss.\n\nIf your supply is exhausted (reduced to 0), mark **unprepared**. When you suffer a loss of resources while unprepared, envision how this causes you hardship and apply the cost to a different suffer move.","Trigger":{"Text":"When you lose or consume resources...","Options":[],"dfid":"Starforged/Moves/Suffer/Sacrifice_Resources/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":205},"Suggestions":{},"Name":"Sacrifice Resources","Optional":false,"Display":{"Title":"Sacrifice Resources","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"13b2d777c6fb719d","type":"sfmove","name":"Gather Information","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Gather_Information","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you search for clues, conduct an investigation, analyze evidence, or do research**, roll +wits.\n\nOn a **strong hit**, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum.\n\nOn a **weak hit**, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum.\n\nOn a **miss**, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you search for clues, conduct an investigation, analyze evidence, or do research...","Options":[{"dfid":"Starforged/Moves/Adventure/Gather_Information/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Adventure/Gather_Information/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum.","dfid":"Starforged/Moves/Adventure/Gather_Information/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"The information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum.","dfid":"Starforged/Moves/Adventure/Gather_Information/Outcomes/Weak_Hit"},"Miss":{"Text":"Your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Adventure/Gather_Information/Outcomes/Miss"},"dfid":"Starforged/Moves/Adventure/Gather_Information/Outcomes"},"Oracles":["Starforged/Oracles/Misc/Story_Clue"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":149},"Suggestions":{},"Name":"Gather Information","Optional":false,"Display":{"Title":"Gather Information","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"141aec8b92efd14b","type":"sfmove","name":"Develop Your Relationship","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship","Category":"Starforged/Moves/Connection","Progress Move":false,"Variant of":"","Text":"**When you reinforce your relationship with a connection** by doing any of the following...\n\n * swearing a vow to undertake a perilous quest in their service\n * completing a quest to their benefit\n * leveraging their help in desperate circumstances\n * giving them something of worth\n * sharing a profound moment\n * standing with them against hardship\n * overcoming a test of your relationship\n\n...you may mark progress per the rank of the connection.\n\nIf you already share a bond with the connection, do not mark progress. Instead, roll +their rank to learn the impact on your legacy: troublesome=+1; dangerous=+2; formidable=+3; extreme=+4; epic=+5. On a **strong hit**, mark 2 ticks on your bonds legacy track. On a **strong hit with a match**, you may also envision how recent events bolstered your connection’s standing and raise their rank by one (if not already epic). On a **weak hit**, take +2 momentum. On a **miss**, take no lasting benefit.","Trigger":{"Text":"When you reinforce your relationship with a connection...","Options":[{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat"],"Custom stat":{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat","Name":"Challenge Rank","Options":[{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat/Troublesome","Name":"Troublesome","Value":1},{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat/Dangerous","Name":"Dangerous","Value":2},{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat/Formidable","Name":"Formidable","Value":3},{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat/Extreme","Name":"Extreme","Value":4},{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger/Options/1/Custom_stat/Epic","Name":"Epic","Value":5}]}}],"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Mark 2 ticks on your bonds legacy track.","dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Outcomes/Strong_Hit","With a Match":{"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Outcomes/Strong_Hit/With_a_Match","Text":"Mark 2 ticks on your bonds legacy track. You may also envision how recent events bolstered your connection’s standing and raise their rank by one (if not already epic)."}},"Weak Hit":{"Text":"Take +2 momentum.","dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Outcomes/Weak_Hit"},"Miss":{"Text":"Take no lasting benefit.","dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Outcomes/Miss"},"dfid":"Starforged/Moves/Connection/Develop_Your_Relationship/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":164},"Suggestions":{},"Name":"Develop Your Relationship","Optional":false,"Display":{"Title":"Develop Your Relationship","Color":"#4053C9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"2051538f0c9d5d27","type":"sfmove","name":"Heal","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Recover/Heal","Category":"Starforged/Moves/Recover","Progress Move":false,"Variant of":"","Text":"**When you receive medical care or provide treatment**, envision the situation and roll. If you...\n\n * Receive treatment from someone (not an ally): Roll +iron\n * Mend your own wounds: Roll +iron or +wits, whichever is lower\n * Obtain treatment for a companion: Roll +heart\n * Provide care: Roll +wits\n\nOn a **strong hit**, the care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.\n\nOn a **weak hit**, as above, but the recovery costs extra time or resources. Choose one: @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2) or @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-2).\n\nOn a **miss**, the aid is ineffective and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you receive medical care or provide treatment...","Options":[{"dfid":"Starforged/Moves/Recover/Heal/Trigger/Options/1","Text":"Receive treatment from someone (not an ally)","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Recover/Heal/Trigger/Options/2","Text":"Mend your own wounds","Roll type":"Action roll","Method":"Lowest","Using":["Iron","Wits"]},{"dfid":"Starforged/Moves/Recover/Heal/Trigger/Options/3","Text":"Obtain treatment for a companion","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Recover/Heal/Trigger/Options/4","Text":"Provide care","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Recover/Heal/Trigger"},"Outcomes":{"Strong Hit":{"Text":"The care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.","dfid":"Starforged/Moves/Recover/Heal/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"The care is helpful. If you (or the ally under your care) are wounded, clear the impact and take or give +2 health. Otherwise, take or give +3 health.\n\nHowever, the recovery costs extra time or resources. Choose one: @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2) or @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-2).","dfid":"Starforged/Moves/Recover/Heal/Outcomes/Weak_Hit"},"Miss":{"Text":"The aid is ineffective and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Recover/Heal/Outcomes/Miss"},"dfid":"Starforged/Moves/Recover/Heal/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":210},"Suggestions":{},"Name":"Heal","Optional":false,"Display":{"Title":"Heal","Color":"#179F0E"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"23ebe48d2b1a1d58","type":"sfmove","name":"Face Defeat","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Face_Defeat","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you abandon or are deprived of an objective**, envision the consequence of this failure, clear the objective, and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n\nIf the fight continues, you may create a new objective and give it a rank to represent the changing situation. If any objectives remain, the fight continues and you are in a bad spot.","Trigger":{"Text":"When you abandon or are deprived of an objective...","Options":[],"dfid":"Starforged/Moves/Combat/Face_Defeat/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":196},"Suggestions":{},"Name":"Face Defeat","Optional":false,"Display":{"Title":"Face Defeat","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"287bb4c2b53ea847","type":"sfmove","name":"Forge a Bond","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Connection/Forge_a_Bond","Category":"Starforged/Moves/Connection","Progress Move":true,"Variant of":"","Text":"**When your relationship with a connection is ready to evolve**, roll the challenge dice and compare to your progress.\n\nOn a **strong hit**, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit.\n\nOn a **weak hit**, as above, but they ask something more of you first. To gain the bond and the legacy reward, envision the nature of the request, and do it (or @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see it done).\n\nOn a **miss**, they reveal a motivation or background that puts you at odds. If you recommit to this relationship, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the connection's rank by one (if not already epic).","Trigger":{"Text":"When your relationship with a connection is ready to evolve...","Options":[{"dfid":"Starforged/Moves/Connection/Forge_a_Bond/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Connection"]}],"dfid":"Starforged/Moves/Connection/Forge_a_Bond/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit.","dfid":"Starforged/Moves/Connection/Forge_a_Bond/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"They ask something more of you first. To gain the bond and the legacy reward, envision the nature of the request, and do it (or @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see it done).\n\nIf you do, you now share a bond. Mark a reward on your bonds legacy track per the connection's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who share this connection also mark the reward. Then, choose one.\n\n * Bolster their influence: When they aid you on a move closely associated with their role, add +2 instead of +1.\n * Expand their influence: Give them a second role. When they aid you on a move closely associated with either role, add +1 and take +1 momentum on a hit.","dfid":"Starforged/Moves/Connection/Forge_a_Bond/Outcomes/Weak_Hit"},"Miss":{"Text":"They reveal a motivation or background that puts you at odds. If you recommit to this relationship, roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the connection's rank by one (if not already epic).","dfid":"Starforged/Moves/Connection/Forge_a_Bond/Outcomes/Miss"},"dfid":"Starforged/Moves/Connection/Forge_a_Bond/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":166},"Suggestions":{},"Name":"Forge a Bond","Optional":false,"Display":{"Title":"Forge a Bond","Color":"#4053C9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"2f2ba4090b22a122","type":"sfmove","name":"Enter the Fray","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Enter_the_Fray","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you initiate combat or are forced into a fight**, envision your objective and give it a rank. If the combat includes discrete challenges or phases, set an objective with a rank for each.\n\nThen, roll to see if you are in control. If you are...\n\n * On the move: Roll +edge\n * Facing off against your foe: Roll +heart\n * In the thick of it at close quarters: Roll +iron\n * Preparing to act against an unaware foe: Roll +shadow\n * Caught in a trap or sizing up the situation: Roll +wits\n\nOn a **strong hit**, take both. On a **weak hit**, choose one.\n\n * Take +2 momentum\n * You are in control\n\nOn a **miss**, the fight begins with you in a bad spot.","Trigger":{"Text":"When you initiate combat or are forced into a fight...","Options":[{"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger/Options/1","Text":"On the move","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger/Options/2","Text":"Facing off against your foe","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger/Options/3","Text":"In the thick of it at close quarters","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger/Options/4","Text":"Preparing to act against an unaware foe","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger/Options/5","Text":"Caught in a trap or sizing up the situation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Take +2 momentum. You are in control.","dfid":"Starforged/Moves/Combat/Enter_the_Fray/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * Take +2 momentum\n * You are in control","dfid":"Starforged/Moves/Combat/Enter_the_Fray/Outcomes/Weak_Hit"},"Miss":{"Text":"The fight begins with you in a bad spot.","dfid":"Starforged/Moves/Combat/Enter_the_Fray/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Enter_the_Fray/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":188},"Suggestions":{},"Name":"Enter the Fray","Optional":false,"Display":{"Title":"Enter the Fray","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3129f4caa4754caf","type":"sfmove","name":"Take Decisive Action","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Take_Decisive_Action","Category":"Starforged/Moves/Combat","Progress Move":true,"Variant of":"","Text":"**When you seize an objective in a fight**, envision how you take decisive action. Then, roll the challenge dice and compare to your progress.\n\nIf you are in control, check the result as normal. If you are in a bad spot, count a strong hit without a match as a weak hit, and a weak hit as a miss.\n\nOn a **strong hit**, you prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control.\n\nOn a **weak hit**, you achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.\n\nRoll | Result\n-------|--------\n1-40 | It’s worse than you thought: Make a suffer move (-2)\n41-52 | Victory is short-lived: A new peril or foe appears\n53-64 | You face collateral damage: Something is lost, damaged, or broken\n65-76 | Others pay the price: Someone else suffers the cost\n77-88 | Others won’t forget: You are marked for vengeance\n89-100 | It gets complicated: The true nature of a foe or objective is revealed\n\nOn a **miss**, you are defeated or your objective is lost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you seize an objective in a fight...","Options":[{"dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Combat"]}],"dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You prevail. Take +1 momentum. If any objectives remain and the fight continues, you are in control.","dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You achieve your objective, but not without cost. Roll on the table below or choose one. If the fight continues, you are in a bad spot.\n\nRoll | Result\n-------|--------\n1-40 | It’s worse than you thought: Make a suffer move (-2)\n41-52 | Victory is short-lived: A new peril or foe appears\n53-64 | You face collateral damage: Something is lost, damaged, or broken\n65-76 | Others pay the price: Someone else suffers the cost\n77-88 | Others won’t forget: You are marked for vengeance\n89-100 | It gets complicated: The true nature of a foe or objective is revealed","dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Outcomes/Weak_Hit"},"Miss":{"Text":"You are defeated or your objective is lost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Take_Decisive_Action/Outcomes"},"Oracles":["Starforged/Oracles/Moves/Take_Decisive_Action"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":194},"Suggestions":{},"Name":"Take Decisive Action","Optional":false,"Display":{"Title":"Take Decisive Action","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"367804b98f30d5f4","type":"sfmove","name":"Explore a Waypoint","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint","Category":"Starforged/Moves/Exploration","Progress Move":false,"Variant of":"","Text":"**When you divert from an expedition to examine a notable location**, roll +wits.\n\nOn a **strong hit**, choose one. On a **strong hit with a match**, you may instead @Compendium[foundry-ironsworn.starforgedmoves.75d5b0762ebab856]{Make a Discovery}.\n\n * Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.\n * Gain progress: Mark progress on your expedition, per its rank.\n\nOn a **weak hit**, you uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum.\n\nOn a **miss**, you encounter an immediate hardship or threat, and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. On a **miss with a match**, you may instead @Compendium[foundry-ironsworn.starforgedmoves.6848983199a497df]{Confront Chaos}.","Trigger":{"Text":"When you divert from an expedition to examine a notable location...","Options":[{"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.\n * Gain progress: Mark progress on your expedition, per its rank.","dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes/Strong_Hit","With a Match":{"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes/Strong_Hit/With_a_Match","Text":"You encounter something wondrous! Choose one.\n\n * @Compendium[foundry-ironsworn.starforgedmoves.75d5b0762ebab856]{Make a Discovery}.\n * Find an opportunity: Envision a favorable insight, situation, resource, or encounter. Then, take +2 momentum.\n * Gain progress: Mark progress on your expedition, per its rank."}},"Weak Hit":{"Text":"You uncover something interesting, but it is bound up in a peril or reveals an ominous aspect of this place. Envision what you encounter. Then, take +1 momentum.","dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes/Weak_Hit"},"Miss":{"Text":"You encounter an immediate hardship or threat, and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes/Miss","With a Match":{"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes/Miss/With_a_Match","Text":"You encounter something dreadful! @Compendium[foundry-ironsworn.starforgedmoves.6848983199a497df]{Confront Chaos} or else @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}."}},"dfid":"Starforged/Moves/Exploration/Explore_a_Waypoint/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":174},"Suggestions":{},"Name":"Explore a Waypoint","Optional":false,"Display":{"Title":"Explore a Waypoint","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3782f1b3c8ca8b88","type":"sfmove","name":"Withstand Damage","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Withstand_Damage","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When your vehicle faces a damaging situation or environment**, suffer -1 integrity for minor damage, -2 for serious damage, or -3 for major damage. If your integrity is 0, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} equal to any remaining damage.\n\nThen, if your integrity is 0 or you choose to resist the damage, roll +integrity.\n\nOn a **strong hit**, choose one.\n\n * Bypass: If your vehicle is not battered, take +1 integrity\n * Ride it out: Take +1 momentum\n\nOn a **weak hit**, if your vehicle is not battered, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 integrity. Otherwise, press on.\n\nOn a **miss**, it’s worse than you thought. Suffer an additional -1 integrity or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your integrity is 0, also suffer a cost according to the vehicle type.\n\n * **Command vehicle:** Mark the vehicle as **battered** or **cursed**, mark a module as **broken**, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, @Compendium[foundry-ironsworn.starforgedmoves.a44ecb0d77487549]{Overcome Destruction}.\n * **Support vehicle:** Mark the vehicle as **battered** or roll on the table below. If the vehicle is destroyed, discard the asset.\n * **Incidental vehicle:** Roll on the table below.\n\nRoll | Result\n-------|-------------------\n1-10 | Immediate catastrophic destruction. All aboard must @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, as appropriate.\n11-25 | Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, as appropriate.\n26-40 | Destruction is imminent, but can be averted if you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} your vehicle and raise its integrity above 0. If you fail, see 11-25.\n41-55 | You cannot @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} this vehicle until you @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.\n56-70 | The vehicle is crippled or out of your control. To get it back in action, you must @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} and raise its integrity above 0.\n71-85 | It’s a rough ride. All aboard must make the @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm}, @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}, or @Compendium[foundry-ironsworn.starforgedmoves.d34cdf2408cd22b6]{Companion Takes a Hit} move, suffering a serious (-2) cost.\n86-95 | You’ve lost fuel, energy, or cargo. @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-2).\n96-100 | Against all odds, the vehicle holds together.","Trigger":{"Text":"When your vehicle faces a damaging situation or environment...","Options":[{"dfid":"Starforged/Moves/Suffer/Withstand_Damage/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Vehicle Integrity"]}],"dfid":"Starforged/Moves/Suffer/Withstand_Damage/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * Bypass: If your vehicle is not battered, take +1 integrity\n * Ride it out: Take +1 momentum","dfid":"Starforged/Moves/Suffer/Withstand_Damage/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"If your vehicle is not battered, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 integrity. Otherwise, press on.","dfid":"Starforged/Moves/Suffer/Withstand_Damage/Outcomes/Weak_Hit"},"Miss":{"Text":"It’s worse than you thought. Suffer an additional -1 integrity or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your integrity is 0, also suffer a cost according to the vehicle type.\n\n * **Command vehicle:** Mark the vehicle as **battered** or **cursed**, mark a module as **broken**, destroy a broken module by discarding it, or roll on the table below. If the command vehicle is destroyed, @Compendium[foundry-ironsworn.starforgedmoves.a44ecb0d77487549]{Overcome Destruction}.\n * **Support vehicle:** Mark the vehicle as **battered** or roll on the table below. If the vehicle is destroyed, discard the asset.\n * **Incidental vehicle:** Roll on the table below.\n\nRoll | Result\n-------|-------------------\n1-10 | Immediate catastrophic destruction. All aboard must @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, as appropriate.\n11-25 | Destruction is imminent and unavoidable. If you do not have the means or intention to get clear, @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm} or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}, as appropriate.\n26-40 | Destruction is imminent, but can be averted if you @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} your vehicle and raise its integrity above 0. If you fail, see 11-25.\n41-55 | You cannot @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} this vehicle until you @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply} and obtain a crucial replacement part. If you roll this result again prior to that, see 11-25.\n56-70 | The vehicle is crippled or out of your control. To get it back in action, you must @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair} and raise its integrity above 0.\n71-85 | It’s a rough ride. All aboard must make the @Compendium[foundry-ironsworn.starforgedmoves.905205c073b09eac]{Endure Harm}, @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}, or @Compendium[foundry-ironsworn.starforgedmoves.d34cdf2408cd22b6]{Companion Takes a Hit} move, suffering a serious (-2) cost.\n86-95 | You’ve lost fuel, energy, or cargo. @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-2).\n96-100 | Against all odds, the vehicle holds together.","dfid":"Starforged/Moves/Suffer/Withstand_Damage/Outcomes/Miss"},"dfid":"Starforged/Moves/Suffer/Withstand_Damage/Outcomes"},"Oracles":["Starforged/Oracles/Moves/Withstand_Damage"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":206},"Suggestions":{},"Name":"Withstand Damage","Optional":false,"Display":{"Title":"Withstand Damage","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3de42d2d3cb78855","type":"sfmove","name":"Sojourn","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Recover/Sojourn","Category":"Starforged/Moves/Recover","Progress Move":false,"Variant of":"","Text":"**When you spend time recovering within a community**, roll +heart.\n\nOn a **strong hit**, this is a safe refuge. You and your allies may each choose two recover moves: @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal}, @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten}, @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair}, or @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply}. Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once.\n\nOn a **weak hit**, as above, but time is short or resources are strained. You and your allies each make one recover move instead of two, with no more than three moves total among the group.\n\nOn a **miss**, choose one.\n\n * The community needs your help, or makes a costly demand in exchange for safe harbor. Envision what they ask of you. If you do it, or @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see it done, resolve this move as a strong hit.\n * You find no relief, and the situation grows worse. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you spend time recovering within a community...","Options":[{"dfid":"Starforged/Moves/Recover/Sojourn/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Recover/Sojourn/Trigger"},"Outcomes":{"Strong Hit":{"Text":"This is a safe refuge. You and your allies may each choose two recover moves: @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal}, @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten}, @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair}, or @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply}. Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once.","dfid":"Starforged/Moves/Recover/Sojourn/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"This is a safe refuge, but time is short or resources are strained. You and your allies may each make one recover move (with no more than three moves total among the group): @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal}, @Compendium[foundry-ironsworn.starforgedmoves.c2c2f31f564caa06]{Hearten}, @Compendium[foundry-ironsworn.starforgedmoves.eece9a67d1961f70]{Repair}, or @Compendium[foundry-ironsworn.starforgedmoves.703964b8d02355b8]{Resupply}. Instead of rolling, assume an automatic strong hit for each. An individual move can be taken more than once.","dfid":"Starforged/Moves/Recover/Sojourn/Outcomes/Weak_Hit"},"Miss":{"Text":"Choose one.\n\n * The community needs your help, or makes a costly demand in exchange for safe harbor. Envision what they ask of you. If you do it, or @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to see it done, resolve this move as a strong hit.\n * You find no relief, and the situation grows worse. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Recover/Sojourn/Outcomes/Miss"},"dfid":"Starforged/Moves/Recover/Sojourn/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":209},"Suggestions":{},"Name":"Sojourn","Optional":false,"Display":{"Title":"Sojourn","Color":"#179F0E"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3f5a834fa3fea5d1","type":"sfmove","name":"Gain Ground","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Gain_Ground","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you are in control and take action in a fight to reinforce your position or move toward an objective**, envision your approach and roll. If you are...\n\n * In pursuit, fleeing, or maneuvering: Roll +edge\n * Charging boldly into action, coming to the aid of others, negotiating, or commanding: Roll +heart\n * Gaining leverage with force, powering through, or making a threat: Roll +iron\n * Hiding, preparing an ambush, or misdirecting: Roll +shadow\n * Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits\n\nOn a **hit**, you stay in control. On a **strong hit**, choose two. On a **weak hit**, choose one.\n\n * Mark progress\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)\n\nOn a **miss**, your foe gains the upper hand, the fight moves to a new location, or you encounter a new peril. You are in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you are in control and take action in a fight to reinforce your position or move toward an objective...","Options":[{"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger/Options/1","Text":"In pursuit, fleeing, or maneuvering","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger/Options/2","Text":"By charging boldly into action, coming to the aid of others, negotiating, or commanding","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger/Options/3","Text":"Gaining leverage with force, powering through, or making a threat","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger/Options/4","Text":"Hiding, preparing an ambush, or misdirecting","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger/Options/5","Text":"Coordinating a plan, studying a situation, or cleverly gaining leverage","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Combat/Gain_Ground/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You stay in control. Choose two.\n\n * Mark progress\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)","dfid":"Starforged/Moves/Combat/Gain_Ground/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You stay in control. Choose one.\n\n * Mark progress\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)","dfid":"Starforged/Moves/Combat/Gain_Ground/Outcomes/Weak_Hit"},"Miss":{"Text":"Your foe gains the upper hand, the fight moves to a new location, or you encounter a new peril. You are in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Gain_Ground/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Gain_Ground/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":190},"Suggestions":{},"Name":"Gain Ground","Optional":false,"Display":{"Title":"Gain Ground","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"3ff03b51f620ab26","type":"sfmove","name":"Undertake an Expedition","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition","Category":"Starforged/Moves/Exploration","Progress Move":false,"Variant of":"","Text":"**When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site**, give the expedition a name and rank. Then, for each segment of the expedition, envision your approach. If you...\n\n * Move at speed: Roll +edge\n * Keep under the radar: Roll +shadow\n * Stay vigilant: Roll +wits\n\nOn a **strong hit**, you reach a waypoint. Envision the location and mark progress per the rank of the expedition.\n\nOn a **weak hit**, as above, but this progress costs you. Choose one.\n\n * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n * Face a peril at the waypoint: Envision what you encounter.\n\nOn a **miss**, you are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you trailblaze a route through perilous space, journey over hazardous terrain, or survey a mysterious site...","Options":[{"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Trigger/Options/1","Text":"Move at speed","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Trigger/Options/2","Text":"Keep under the radar","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Trigger/Options/3","Text":"Stay vigilant","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You reach a waypoint. Envision the location and mark progress per the rank of the expedition.","dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You reach a waypoint, but this progress costs you. Envision the location and mark progress per the rank of the expedition, but choose one.\n\n * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n * Face a peril at the waypoint: Envision what you encounter.","dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Outcomes/Weak_Hit"},"Miss":{"Text":"You are waylaid by a crisis, or arrive at a waypoint to confront an immediate hardship or threat. Do not mark progress, and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Outcomes/Miss"},"dfid":"Starforged/Moves/Exploration/Undertake_an_Expedition/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":169},"Suggestions":{},"Name":"Undertake an Expedition","Optional":false,"Display":{"Title":"Undertake an Expedition","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"449c1e260c941a40","type":"sfmove","name":"Forsake Your Vow","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Quest/Forsake_Your_Vow","Category":"Starforged/Moves/Quest","Progress Move":false,"Variant of":"","Text":"**When you renounce your quest, betray your promise, or the goal is lost to you**, clear the vow.\n\nThen, envision the impact of this failure and choose one or more as appropriate to the nature of the vow. Any allies who shared this vow may also envision a cost.\n\n * You are demoralized or dispirited: @Compendium[foundry-ironsworn.starforgedmoves.ff32c523829d6481]{Endure Stress}.\n * A connection loses faith: @Compendium[foundry-ironsworn.starforgedmoves.8704c945023355fb]{Test Your Relationship} when you next interact.\n * You must abandon a path or resource: Discard an asset.\n * Someone else pays a price: Envision how a person, being, or community bears the cost of the failure.\n * Someone else takes advantage: Envision how an enemy gains power.\n * Your reputation suffers: Envision how this failure marks you.","Trigger":{"Text":"When you renounce your quest, betray your promise, or the goal is lost to you...","Options":[],"dfid":"Starforged/Moves/Quest/Forsake_Your_Vow/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":160},"Suggestions":{},"Name":"Forsake Your Vow","Optional":false,"Display":{"Title":"Forsake Your Vow","Color":"#2F9236"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"603ca607fe8386f8","type":"sfmove","name":"Continue a Legacy","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Legacy/Continue_a_Legacy","Category":"Starforged/Moves/Legacy","Progress Move":true,"Variant of":"","Text":"**When you retire from your life as Ironsworn, or succumb to death or desolation**, you may create a new character in your established setting. If you do, roll the challenge dice and compare to each of the former character's legacy tracks: quests, bonds, and discoveries (one roll per track).\n\nFor each **strong hit**, choose one from below, or one from the weak hit or miss options.\n\n * Follow their path: Take one path or companion asset from the former character (at no cost), including any marked abilities.\n * Share a connection: Take one connection from the former character, including any accrued progress or bond benefits.\n * Accept an inheritance: Take the former character's command vehicle and one module or support vehicle (at no cost), including any marked abilities.\n\nFor each **weak hit**, choose one from below, or one from the miss options.\n\n * See it through: Choose one of the former character's unfinished quests, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nFor each **miss**, choose one.\n\n * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.","Trigger":{"Text":"When you retire from your life as Ironsworn, or succumb to death or desolation...","Options":[{"dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Trigger/Options/1","Roll type":"Progress roll","Method":"All","Using":["Quests Legacy","Bonds Legacy","Discoveries Legacy"]}],"dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one:\n\n * Follow their path: Take one path or companion asset from the former character (at no cost), including any marked abilities.\n * Share a connection: Take one connection from the former character, including any accrued progress or bond benefits.\n * Accept an inheritance: Take the former character's command vehicle and one module or support vehicle (at no cost), including any marked abilities.\n\nAlternatively, you may choose a weak hit option:\n\n * See it through: Choose one of the former character's unfinished quests, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nOr a miss option:\n\n * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.","dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one:\n\n * See it through: Choose one of the former character's unfinished quests, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (with an automatic strong hit) to see it done. You may immediately mark up to half their earned progress (round down) on this quest.\n * Rebuild a connection: Name one of the former character's connections, and envision how time or circumstances have changed them in a dramatic way. When you @Compendium[foundry-ironsworn.starforgedmoves.05909d6310d209a6]{Make a Connection} with them, take an automatic strong hit and mark two ticks on your bonds legacy track.\n * Explore familiar ground: Name a location that was meaningful to the former character. When you first visit that place, envision how it has changed or is endangered. Then, mark two ticks on your discoveries legacy track.\n\nAlternatively, you may choose a miss option:\n\n * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.","dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Outcomes/Weak_Hit"},"Miss":{"Text":"Choose one:\n\n * Deal with the aftermath: Envision how one of your former character's foes has gained power or influence.\n * Switch loyalties: Envision how you begin in opposition to your former character's beliefs, goals, or allegiances.\n * Open Pandora's Box: Envision how an advancement or discovery has unleashed unexpectedly dire consequences.","dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Outcomes/Miss"},"dfid":"Starforged/Moves/Legacy/Continue_a_Legacy/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":226},"Suggestions":{},"Name":"Continue a Legacy","Optional":false,"Display":{"Title":"Continue a Legacy","Color":"#4D5769"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"6848983199a497df","type":"sfmove","name":"Confront Chaos","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Confront_Chaos","Category":"Starforged/Moves/Exploration","Progress Move":false,"Variant of":"","Text":"**When your exploration of a waypoint uncovers something dreadful**, decide the number of aspects: one, two, or three. Roll that number of times or choose that number of aspects on the table below. Then, envision how the encounter begins.\n\nFor each result, when you first confront that aspect within the scope of the encounter, you and your allies may mark one tick on your discoveries legacy track.\n\nRoll | Result\n-------|---------------------------------------------\n1-4 | Baneful weapon of mass destruction\n5-9 | Cataclysmic environmental effects\n10-12 | Dead given unnatural life\n13-17 | Destructive lifeform of monstrous proportion\n18-20 | Dread hallucinations or illusions\n21-24 | Harbingers of an imminent invasion\n25-27 | Horde of insatiable hunger or fury\n28-32 | Horrific lifeforms of inscrutable purpose\n33-36 | Impostors in human form\n37-41 | Machines made enemy\n42-45 | Malignant contagion or parasite\n46-50 | Messenger or signal with a dire warning\n51-53 | Passage to a grim alternate reality\n54-58 | People corrupted by chaos\n59-63 | Powerful distortions of time or space\n64-68 | Signs of an impending catastrophe\n69-72 | Site of a baffling disappearance\n73-77 | Site of a horrible disaster\n78-82 | Site of terrible carnage\n83-87 | Technology nullified or made unstable\n88-92 | Technology warped for dark purpose\n93-96 | Vault of dread technology or power\n97-100 | Worshipers of great and malevolent powers","Trigger":{"Text":"When your exploration of a waypoint uncovers something dreadful...","Options":[],"dfid":"Starforged/Moves/Exploration/Confront_Chaos/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Starforged/Oracles/Moves/Confront_Chaos"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":177},"Suggestions":{},"Name":"Confront Chaos","Optional":false,"Display":{"Title":"Confront Chaos","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"6f3333f430a21db6","type":"sfmove","name":"Set a Flag","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Session/Set_a_Flag","Category":"Starforged/Moves/Session","Progress Move":false,"Variant of":"","Text":"**When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching**, that content is now flagged.\n\nWhen you encounter content flagged as something to approach mindfully, pause to consider or discuss its role in your story. When you come across flagged content that you would rather adjust or omit, @Compendium[foundry-ironsworn.starforgedmoves.aa6aea2e2f5ce064]{Change Your Fate}.","Trigger":{"Text":"When you identify situations or topics you don’t want to include, don’t want to envision in detail, or otherwise may need mindfulness when approaching...","Options":[],"dfid":"Starforged/Moves/Session/Set_a_Flag/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":142},"Suggestions":{},"Name":"Set a Flag","Optional":false,"Display":{"Title":"Set a Flag","Color":"#00B3C8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"703964b8d02355b8","type":"sfmove","name":"Resupply","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Recover/Resupply","Category":"Starforged/Moves/Recover","Progress Move":false,"Variant of":"","Text":"**When you attempt to bolster your readiness**, envision the opportunity and your approach. If you...\n\n * Barter or make an appeal: Roll +heart\n * Threaten or seize: Roll +iron\n * Steal or swindle: Roll +shadow\n * Scavenge or craft: Roll +wits\n\nOn a **strong hit**, choose one.\n\n * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum.\n\nOn a **weak hit**, as above, but you must first deal with a cost, complication, or demand. Envision the nature of this obstacle.\n\nOn a **miss**, you encounter an unexpected peril. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you attempt to bolster your readiness...","Options":[{"dfid":"Starforged/Moves/Recover/Resupply/Trigger/Options/1","Text":"Barter or make an appeal","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Recover/Resupply/Trigger/Options/2","Text":"Threaten or seize","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Recover/Resupply/Trigger/Options/3","Text":"Steal or swindle","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Recover/Resupply/Trigger/Options/4","Text":"Scavenge or craft","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Recover/Resupply/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum.","dfid":"Starforged/Moves/Recover/Resupply/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You must first deal with a cost, complication, or demand. Envision the nature of this obstacle.\n\nThen choose one.\n\n * If you are unprepared, clear the impact and take +1 supply. Otherwise, take +2 supply.\n * If you are in need of a specific item or resource that can reasonably be obtained, you acquire it. Take +1 momentum.","dfid":"Starforged/Moves/Recover/Resupply/Outcomes/Weak_Hit"},"Miss":{"Text":"You encounter an unexpected peril. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Recover/Resupply/Outcomes/Miss"},"dfid":"Starforged/Moves/Recover/Resupply/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":212},"Suggestions":{},"Name":"Resupply","Optional":false,"Display":{"Title":"Resupply","Color":"#179F0E"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"723192c97fec4fe2","type":"sfmove","name":"Clash","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Clash","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you are in a bad spot and fight back against a foe at close quarters**, roll +iron; **when you exchange fire at a distance**, roll +edge.\n\nOn a **strong hit**, mark progress twice. You overwhelm your foe and are in control.\n\nOn a **weak hit**, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n\nOn a **miss**, your foe dominates this exchange. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you are in a bad spot and fight back against a foe at close quarters, or when you exchange fire at a distance...","Options":[{"dfid":"Starforged/Moves/Combat/Clash/Trigger/Options/1","Text":"Fight back against a foe at close quarters","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/Clash/Trigger/Options/2","Text":"Exchange fire at a distance","Roll type":"Action roll","Method":"Any","Using":["Edge"]}],"dfid":"Starforged/Moves/Combat/Clash/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Mark progress twice. You overwhelm your foe and are in control.","dfid":"Starforged/Moves/Combat/Clash/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Clash/Outcomes/Weak_Hit"},"Miss":{"Text":"Your foe dominates this exchange. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Clash/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Clash/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":193},"Suggestions":{},"Name":"Clash","Optional":false,"Display":{"Title":"Clash","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"75d5b0762ebab856","type":"sfmove","name":"Make a Discovery","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Make_a_Discovery","Category":"Starforged/Moves/Exploration","Progress Move":false,"Variant of":"","Text":"**When your exploration of a waypoint uncovers something wondrous**, roll on the table below or choose one. Then, envision the nature of the discovery and how it is revealed. When you first experience or engage with the discovery, you and your allies may mark two ticks on your discoveries legacy track.\n\nRoll | Result\n-------|---------------------------------------------------------------\n1-4 | Advanced technology waiting to be harnessed or salvaged\n5-8 | Ancient archive or message\n9-10 | Artificial consciousness evolved to a higher state\n11-12 | Clues to a crucial resource or uncharted domain\n13-14 | Envoy from another time or reality\n15-22 | Extraordinary natural phenomenon\n23-24 | First contact with intelligent life\n25-26 | Gateway to another time or alternate reality\n27-28 | Key to unlocking a language or method of communication\n29-34 | Lost or hidden people\n35-42 | Majestic or unusual lifeforms\n43-46 | Marvel of ancient engineering\n47-50 | Miraculously preserved artifact or specimen\n51-56 | Monumental architecture or artistry of an ancient civilization\n57-62 | Mysterious device or artifact of potential value\n63-66 | New understanding of an enduring mystery\n67-68 | Pathway or means of travel to a distant location\n69-70 | Person or lifeform with phenomenal abilities\n71-78 | Place of awe-inspiring beauty\n79-86 | Rare and valuable resource\n87-88 | Safeguarded or idyllic location\n89-90 | Visions or prophesies of the future\n91-100 | Roll twice","Trigger":{"Text":"When your exploration of a waypoint uncovers something wondrous","Options":[],"dfid":"Starforged/Moves/Exploration/Make_a_Discovery/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Starforged/Oracles/Moves/Make_a_Discovery"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":176},"Suggestions":{},"Name":"Make a Discovery","Optional":false,"Display":{"Title":"Make a Discovery","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"78baa51694fe37c5","type":"sfmove","name":"Pay the Price","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Fate/Pay_the_Price","Category":"Starforged/Moves/Fate","Progress Move":false,"Variant of":"","Text":"**When you suffer the outcome of an action**, choose one.\n\n * Make the most obvious negative outcome happen.\n * @Compendium[foundry-ironsworn.starforgedmoves.bd6278f18bbd6739]{Ask the Oracle} for inspiration. Interpret the answer as a hardship or complication appropriate to the situation.\n * Roll on the table below. If the result doesn’t fit the situation, roll again.\n\nRoll | Result\n-------|---------------------------------------------------------------------\n1-2 | A trusted individual or community acts against you\n3-4 | An individual or community you care about is exposed to danger\n5-7 | You encounter signs of a looming threat\n8-10 | You create an opportunity for an enemy\n11-14 | You face a tough choice\n15-18 | You face the consequences of an earlier choice\n19-22 | A surprising development complicates your quest\n23-26 | You are separated from something or someone\n27-32 | Your action causes collateral damage or has an unintended effect\n33-38 | Something of value is lost or destroyed\n39-44 | The environment or terrain introduces a new hazard\n45-50 | A new enemy is revealed\n51-56 | A friend, companion, or ally is in harm's way (or you are, if alone)\n57-62 | Your equipment or vehicle malfunctions\n63-68 | Your vehicle suffers damage\n69-74 | You waste resources\n75-81 | You are harmed\n82-88 | You are stressed\n89-95 | You are delayed or put at a disadvantage\n96-100 | Roll twice","Trigger":{"Text":"When you suffer the outcome of an action...","Options":[],"dfid":"Starforged/Moves/Fate/Pay_the_Price/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Starforged/Oracles/Moves/Pay_the_Price"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":232},"Suggestions":{},"Name":"Pay the Price","Optional":false,"Display":{"Title":"Pay the Price","Color":"#6B52EC"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"7bbacec9ac8d8d09","type":"sfmove","name":"Face Danger","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger","Category":"Starforged/Moves/Scene_Challenge","Progress Move":false,"Variant of":"Starforged/Moves/Adventure/Face_Danger","Text":"**When you attempt something risky or react to an imminent threat within a scene challenge**, envision your action and roll. If you act...\n\n * With speed, mobility, or agility: Roll +edge\n * With resolve, command, or sociability: Roll +heart\n * With strength, endurance, or aggression: Roll +iron\n * With deception, stealth, or trickery: Roll +shadow\n * With expertise, focus, or observation: Roll +wits\n\nOn a **strong hit**, you are successful and mark progress. On a **strong hit with a match**, mark progress twice.\n\nOn a **weak hit**, you are successful and mark progress, but also encounter a complication or setback. Envision what occurs and fill a clock segment.\n\nOn a **miss**, you fail, or a momentary success is undermined by a dramatic turn of events. Fill a clock segment and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. On a **miss with a match**, fill two segments and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you attempt something risky or react to an imminent threat within a scene challenge...","Options":[{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger/Options/1","Text":"With speed, mobility, or agility","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger/Options/2","Text":"With resolve, command, or sociability","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger/Options/3","Text":"With strength, endurance, or aggression","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger/Options/5","Text":"With expertise, focus, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are successful. Mark progress.","dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes/Strong_Hit","With a Match":{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes/Strong_Hit/With_a_Match","Text":"You are successful. Mark progress twice."}},"Weak Hit":{"Text":"You are successful and mark progress, but also encounter a complication or setback. Envision what occurs and fill a clock segment.","dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail, or a momentary success is undermined by a dramatic turn of events. Fill a clock segment and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes/Miss","With a Match":{"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes/Miss/With_a_Match","Text":"You fail, or a momentary success is undermined by a dramatic turn of events. Fill two clock segments and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}."}},"dfid":"Starforged/Moves/Scene_Challenge/Face_Danger/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":240},"Suggestions":{},"Name":"Face Danger","Optional":false,"Display":{"Title":"Face Danger (Scene Challenge)","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"8704c945023355fb","type":"sfmove","name":"Test Your Relationship","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Connection/Test_Your_Relationship","Category":"Starforged/Moves/Connection","Progress Move":false,"Variant of":"","Text":"**When your relationship with a connection is tested through conflict, betrayal, or circumstance**, roll +heart. If you share a bond, add +1.\n\nOn a **strong hit**, @Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship}.\n\nOn a **weak hit**, @Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship}, but also envision a demand or complication as a fallout of this test.\n\nOn a **miss**, or if you have no interest in maintaining this relationship, choose one.\n\n * Lose the connection: Envision how this impacts you and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n * Prove your loyalty: Envision what you offer or what they demand, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (formidable or greater) to see it done. Until you complete the quest, take no benefit for the connection. If you refuse or fail the quest, the connection is permanently undone.","Trigger":{"Text":"When your relationship with a connection is tested through conflict, betrayal, or circumstance...","Options":[{"dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Trigger"},"Outcomes":{"Strong Hit":{"Text":"@Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship}.","dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"@Compendium[foundry-ironsworn.starforgedmoves.141aec8b92efd14b]{Develop Your Relationship}, but\nalso envision a demand or complication as a fallout of this test.","dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Outcomes/Weak_Hit"},"Miss":{"Text":"Choose one.\n\n * Lose the connection: Envision how this impacts you and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n * Prove your loyalty: Envision what you offer or what they demand, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} (formidable or greater) to see it done. Until you complete the quest, take no benefit for the connection. If you refuse or fail the quest, the connection is permanently undone.","dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Outcomes/Miss"},"dfid":"Starforged/Moves/Connection/Test_Your_Relationship/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":165},"Suggestions":{},"Name":"Test Your Relationship","Optional":false,"Display":{"Title":"Test Your Relationship","Color":"#4053C9"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"8d9830fb825057b0","type":"sfmove","name":"Check Your Gear","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Check_Your_Gear","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you check to see if you have a specific helpful item or resource**, roll +supply.\n\nOn a **strong hit**, you have it, and are ready to act. Take +1 momentum.\n\nOn a **weak hit**, you have it, but must choose one.\n\n * Your supply is diminished: @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1)\n * It's not quite right, and causes a complication or delay: @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2)\n\nOn a **miss**, you don't have it and the situation grows more perilous. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you check to see if you have a specific helpful item or resource...","Options":[{"dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Supply"]}],"dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You have it, and are ready to act. Take +1 momentum.","dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You have it, but must choose one.\n\n * Your supply is diminished: @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} (-1)\n * It's not quite right, and causes a complication or delay: @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2)","dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Outcomes/Weak_Hit"},"Miss":{"Text":"You don't have it and the situation grows more perilous. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Outcomes/Miss"},"dfid":"Starforged/Moves/Adventure/Check_Your_Gear/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":153},"Suggestions":{},"Name":"Check Your Gear","Optional":false,"Display":{"Title":"Check Your Gear","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"905205c073b09eac","type":"sfmove","name":"Endure Harm","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Endure_Harm","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When you face physical injury, fatigue, or illness**, suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your health is 0, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} equal to any remaining harm.\n\nThen, if your health is 0 or you choose to resist the harm, roll +health or +iron, whichever is higher.\n\nOn a **strong hit**, choose one.\n\n * Shake it off: If you are not wounded, take +1 health\n * Embrace the pain: Take +1 momentum\n\nOn a **weak hit**, if you are not wounded, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 health. Otherwise, press on.\n\nOn a **miss**, it’s worse than you thought. Suffer an additional -1 health or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.\n\nRoll | Result\n-------|---------\n1-10 | You suffer mortal harm. @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n11-20 | You are dying. Within an hour or two, you must @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal} and raise your health above 0, or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n21-35 | You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n36-50 | You are reeling. If you engage in any vigorous activity before taking a breather, roll on this table again (before resolving the other move).\n51-100 | You are still standing.","Trigger":{"Text":"When you face physical injury, fatigue, or illness...","Options":[{"dfid":"Starforged/Moves/Suffer/Endure_Harm/Trigger/Options/1","Roll type":"Action roll","Method":"Highest","Using":["Iron","Health"]}],"dfid":"Starforged/Moves/Suffer/Endure_Harm/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * Shake it off: If you are not wounded, take +1 health\n * Embrace the pain: Take +1 momentum","dfid":"Starforged/Moves/Suffer/Endure_Harm/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"If you are not wounded, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 health. Otherwise, press on.","dfid":"Starforged/Moves/Suffer/Endure_Harm/Outcomes/Weak_Hit"},"Miss":{"Text":"It’s worse than you thought. Suffer an additional -1 health or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your health is 0, you must also mark wounded or permanently harmed, or roll on the table below.\n\nRoll | Result\n-------|---------\n1-10 | You suffer mortal harm. @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n11-20 | You are dying. Within an hour or two, you must @Compendium[foundry-ironsworn.starforgedmoves.2051538f0c9d5d27]{Heal} and raise your health above 0, or @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n21-35 | You are unconscious and out of action. If left alone, you come back to your senses in an hour or two. If you are vulnerable to ongoing harm, @Compendium[foundry-ironsworn.starforgedmoves.0cfcd6fbaf6135d0]{Face Death}.\n36-50 | You are reeling. If you engage in any vigorous activity before taking a breather, roll on this table again (before resolving the other move).\n51-100 | You are still standing.","dfid":"Starforged/Moves/Suffer/Endure_Harm/Outcomes/Miss"},"dfid":"Starforged/Moves/Suffer/Endure_Harm/Outcomes"},"Oracles":["Starforged/Oracles/Moves/Endure_Harm"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":200},"Suggestions":{},"Name":"Endure Harm","Optional":false,"Display":{"Title":"Endure Harm","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"90c1db535c31ad7e","type":"sfmove","name":"Begin the Scene","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Scene_Challenge/Begin_the_Scene","Category":"Starforged/Moves/Scene_Challenge","Progress Move":false,"Variant of":"","Text":"**When you face an extended or complex challenge**, name your objective and choose a rank as appropriate to the situation.\n\n * You have a clear advantage: Troublesome\n * You are ready to act: Dangerous\n * You are unprepared or outmatched: Formidable\n\nThen, activate a 4-segment tension clock and @Compendium[foundry-ironsworn.starforgedmoves.7bbacec9ac8d8d09]{Face Danger} or @Compendium[foundry-ironsworn.starforgedmoves.03595d7546a1353f]{Secure an Advantage} to take action.","Trigger":{"Text":"When you face an extended or complex challenge...","Options":[],"dfid":"Starforged/Moves/Scene_Challenge/Begin_the_Scene/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":239},"Suggestions":{},"Name":"Begin the Scene","Optional":false,"Display":{"Title":"Begin the Scene","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"93d2d69b7e2b85e1","type":"sfmove","name":"Lose Momentum","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Lose_Momentum","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When you are delayed or disadvantaged**, suffer -1 momentum for a minor setback, -2 for a serious setback, or -3 for a major setback.\n\nWhen your momentum is at its minimum (-6) and you must suffer -momentum, choose one.\n\n * Envision how the price is paid and apply the cost to a different suffer move.\n * Envision how this undermines your progress on a vow, expedition, connection, or combat. Then, clear 1 unit of progress on that track per its rank: troublesome=3 boxes; dangerous=2 boxes; formidable=1 box; extreme=2 ticks; epic=1 tick.","Trigger":{"Text":"When you are delayed or disadvantaged","Options":[],"dfid":"Starforged/Moves/Suffer/Lose_Momentum/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":199},"Suggestions":{},"Name":"Lose Momentum","Optional":false,"Display":{"Title":"Lose Momentum","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"985a5415860a99e9","type":"sfmove","name":"Fulfill Your Vow","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow","Category":"Starforged/Moves/Quest","Progress Move":true,"Variant of":"","Text":"**When you reach the end of your quest**, roll the challenge dice and compare to your progress.\n\nOn a **strong hit**, your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward.\n\nOn a **weak hit**, as above, but there is more to be done or you realize the truth of your quest. If you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to set things right, take your full legacy reward. Otherwise, make the reward one rank lower.\n\nOn a **miss**, your vow is undone through an unexpected complication or realization. Envision what happens and choose one.\n\n * Give up on the quest: @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow}.\n * Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic).","Trigger":{"Text":"When you reach the end of your quest...","Options":[{"dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Vow"]}],"dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Your vow is fulfilled. Mark a reward on your quests legacy track per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this vow also mark the reward.","dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Your vow is fulfilled, but there is more to be done or you realize the truth of your quest. If you @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to set things right, take your full legacy reward per the vow's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Otherwise, make the reward one rank lower. Any allies who shared this vow also mark the reward.","dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Outcomes/Weak_Hit"},"Miss":{"Text":"Your vow is undone through an unexpected complication or realization. Envision what happens and choose one.\n\n * Give up on the quest: @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow}.\n * Recommit to the quest: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the vow's rank by one (if not already epic).","dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Outcomes/Miss"},"dfid":"Starforged/Moves/Quest/Fulfill_Your_Vow/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":158},"Suggestions":{},"Name":"Fulfill Your Vow","Optional":false,"Display":{"Title":"Fulfill Your Vow","Color":"#2F9236"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9c9ab6a42daa96e0","type":"sfmove","name":"Swear an Iron Vow","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow","Category":"Starforged/Moves/Quest","Progress Move":false,"Variant of":"","Text":"**When you swear upon iron to complete a quest**, write your vow and give it a rank. Then, roll +heart. If you swear this vow to a connection, add +1; if you share a bond, add +2.\n\nOn a **strong hit**, you are emboldened and it is clear what you must do next. Take +2 momentum.\n\nOn a **weak hit**, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.\n\nOn a **miss**, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way.","Trigger":{"Text":"When you swear upon iron to complete a quest...","Options":[{"dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are emboldened and it is clear what you must do next. Take +2 momentum.","dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.","dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Weak_Hit"},"Miss":{"Text":"You must overcome a significant obstacle before you begin your quest. Envision what stands in your way.","dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Outcomes/Miss"},"dfid":"Starforged/Moves/Quest/Swear_an_Iron_Vow/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":156},"Suggestions":{},"Name":"Swear an Iron Vow","Optional":false,"Display":{"Title":"Swear an Iron Vow","Color":"#2F9236"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9f538fabf8998c5b","type":"sfmove","name":"Compel","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Compel","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you try to persuade someone or make them an offer**, envision your approach. If you...\n\n * Charm, pacify, encourage, or barter: Roll +heart\n * Threaten or incite: Roll +iron\n * Lie or swindle: Roll +shadow\n\nOn a **strong hit**, they'll do what you want or agree to your conditions. Take +1 momentum.\n\nOn a **weak hit**, as above, but their agreement comes with a demand or complication. Envision their counteroffer.\n\nOn a **miss**, they refuse or make a demand that costs you greatly. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you try to persuade someone or make them an offer...","Options":[{"dfid":"Starforged/Moves/Adventure/Compel/Trigger/Options/1","Text":"Charm, pacify, encourage, or barter","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Adventure/Compel/Trigger/Options/2","Text":"Threaten or incite","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Adventure/Compel/Trigger/Options/3","Text":"Lie or swindle","Roll type":"Action roll","Method":"Any","Using":["Shadow"]}],"dfid":"Starforged/Moves/Adventure/Compel/Trigger"},"Outcomes":{"Strong Hit":{"Text":"They'll do what you want or agree to your conditions. Take +1 momentum.","dfid":"Starforged/Moves/Adventure/Compel/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"They'll do what you want or agree to your conditions, but their agreement comes with a demand or complication. Envision their counteroffer and take +1 momentum.","dfid":"Starforged/Moves/Adventure/Compel/Outcomes/Weak_Hit"},"Miss":{"Text":"They refuse or make a demand that costs you greatly. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Adventure/Compel/Outcomes/Miss"},"dfid":"Starforged/Moves/Adventure/Compel/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":150},"Suggestions":{},"Name":"Compel","Optional":false,"Display":{"Title":"Compel","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"9f95c215a394ebd4","type":"sfmove","name":"Earn Experience","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Legacy/Earn_Experience","Category":"Starforged/Moves/Legacy","Progress Move":false,"Variant of":"","Text":"**When you fill a box (four ticks) on any legacy track**, take 2 experience. This experience may be spent when you @Compendium[foundry-ironsworn.starforgedmoves.d602da2ce0c05f2c]{Advance}.\n\nOnce you completely fill the tenth box on any legacy track, clear that track. You may start again marking progress on the cleared track, but earn experience at a reduced rate of 1 experience (instead of 2) for each filled progress box. If you make a progress roll against this track, resolve the outcome as if at 10 progress.","Trigger":{"Text":"When you fill a box (four ticks) on any legacy track...","Options":[],"dfid":"Starforged/Moves/Legacy/Earn_Experience/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":224},"Suggestions":{},"Name":"Earn Experience","Optional":false,"Display":{"Title":"Earn Experience","Color":"#4D5769"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"a2d7793b23c17489","type":"sfmove","name":"Secure an Advantage","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you assess a situation, make preparations, or attempt to gain leverage**, envision your action and roll. If you act...\n\n * With speed, mobility, or agility: Roll +edge\n * With resolve, command, or sociability: Roll +heart\n * With strength, endurance, aggression: Roll +iron\n * With deception, stealth, or trickery: Roll +shadow\n * With expertise, focus, or observation: Roll +wits\n\nOn a **hit**, you succeed. On a **strong hit**, take both. On a **weak hit**, choose one.\n\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)\n\nOn a **miss**, you fail or your assumptions betray you. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you assess a situation, make preparations, or attempt to gain leverage...","Options":[{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger/Options/1","Text":"With speed, mobility, or agility","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger/Options/2","Text":"With resolve, command, or sociability","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger/Options/3","Text":"With strength, endurance, aggression","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger/Options/5","Text":"With expertise, focus, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You succeed. Take +2 momentum. Add +1 on your next move (not a progress move).","dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You succeed. Choose one.\n\n * Take +2 momentum\n * Add +1 on your next move (not a progress move)","dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail or your assumptions betray you. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Outcomes/Miss"},"dfid":"Starforged/Moves/Adventure/Secure_an_Advantage/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":148},"Suggestions":{},"Name":"Secure an Advantage","Optional":false,"Display":{"Title":"Secure an Advantage","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"a44ecb0d77487549","type":"sfmove","name":"Overcome Destruction","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Threshold/Overcome_Destruction","Category":"Starforged/Moves/Threshold","Progress Move":true,"Variant of":"","Text":"**When your command vehicle is destroyed or irrevocably lost**, you must discard the asset, along with any modules and docked support vehicles.\n\nIf you survive, you may use your connections to replace some of what was lost. To learn the cost, roll the challenge dice and compare to the progress on your bonds legacy track.\n\nOn a **strong hit**, you may call in a favor. This comes without conditions.\n\nOn a **weak hit**, you owe someone. You must mark **indebted** and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to complete an extreme quest in their service. When you complete the duty-bound quest, clear the impact.\n\nOn a **miss**, as with the weak hit result, but this quest is against your nature, forces you to @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow} on another quest, or is in the service of an enemy.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.","Trigger":{"Text":"When your command vehicle is destroyed or irrevocably lost...","Options":[{"dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Bonds"]}],"dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You may call in a favor. This comes without conditions.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.","dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You owe someone. You must mark **indebted** and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to complete an extreme quest in their service. When you complete the duty-bound quest, clear the impact.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.","dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Outcomes/Weak_Hit"},"Miss":{"Text":"You owe someone. You must mark **indebted** and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to complete an extreme quest in their service. This quest is against your nature, forces you to @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow} on another quest, or is in the service of an enemy.\n\nWhen you complete the duty-bound quest, clear the impact.\n\nIf you accept the cost, take 1 experience for every marked ability on the discarded assets (minimum 3 experience). Spend this experience only on a new command vehicle, modules, and support vehicles.","dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Outcomes/Miss"},"dfid":"Starforged/Moves/Threshold/Overcome_Destruction/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":220},"Suggestions":{},"Name":"Overcome Destruction","Optional":false,"Display":{"Title":"Overcome Destruction","Color":"#676767"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"a903d120af3b1475","type":"sfmove","name":"Battle","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Battle","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you fight a battle and it happens in a blur**, envision your objective and roll. If you primarily...\n\n * Fight at range, or using your speed and the environment to your advantage: Roll +edge.\n * Fight depending on your courage, leadership, or companions: Roll +heart.\n * Fight in close to overpower your foe: Roll +iron.\n * Fight using trickery to befuddle your foe: Roll +shadow.\n * Fight using careful tactics to outsmart your foe: Roll +wits.\n\nOn a **strong hit**, you achieve your objective unconditionally. You and any allies who joined the battle may take +2 momentum.\n\nOn a **weak hit**, you achieve your objective, but not without cost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n\nOn a **miss**, you are defeated or the objective is lost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you fight a battle and it happens in a blur...","Options":[{"dfid":"Starforged/Moves/Combat/Battle/Trigger/Options/1","Text":"At range, or using your speed and the environment to your advantage","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Combat/Battle/Trigger/Options/2","Text":"Depending on your courage, leadership, or companions","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Combat/Battle/Trigger/Options/3","Text":"In close to overpower your foe","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/Battle/Trigger/Options/4","Text":"Using trickery to befuddle your foe","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Combat/Battle/Trigger/Options/5","Text":"Using careful tactics to outsmart your foe","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Combat/Battle/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You achieve your objective unconditionally. You and any allies who joined the battle may take +2 momentum.","dfid":"Starforged/Moves/Combat/Battle/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You achieve your objective, but not without cost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Battle/Outcomes/Weak_Hit"},"Miss":{"Text":"You are defeated or the objective is lost. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Battle/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Battle/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":197},"Suggestions":{},"Name":"Battle","Optional":false,"Display":{"Title":"Battle","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"aa6aea2e2f5ce064","type":"sfmove","name":"Change Your Fate","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Session/Change_Your_Fate","Category":"Starforged/Moves/Session","Progress Move":false,"Variant of":"","Text":"**When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment**, pause and identify what needs to be changed. Choose as many options as appropriate.\n\n * **Reframe:** This didn’t happen the way you first thought. Envision the moment from another perspective in a way that diminishes or changes the content.\n * **Refocus:** This is not the most important thing happening right now. Envision how the spotlight shifts to change the focus.\n * **Replace:** This happens but with a small adjustment. Switch out an element and envision how this new detail changes the scenario.\n * **Redirect:** Adjust the trajectory to involve a helping hand. Envision how another person or party becomes involved.\n * **Reshape:** The situation changes completely. Envision what happened instead.","Trigger":{"Text":"When you encounter flagged content, reject an oracle, resist a consequence, or otherwise need to shift your circumstances within the game for your comfort or enjoyment...","Options":[],"dfid":"Starforged/Moves/Session/Change_Your_Fate/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":143},"Suggestions":{},"Name":"Change Your Fate","Optional":false,"Display":{"Title":"Change Your Fate","Color":"#00B3C8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ae5994ceb3cba098","type":"sfmove","name":"Strike","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/Strike","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you are in control and assault a foe at close quarters**, roll +iron; **when you attack at a distance**, roll +edge.\n\nOn a **strong hit**, mark progress twice. You dominate your foe and stay in control.\n\nOn a **weak hit**, mark progress twice, but you expose yourself to danger. You are in a bad spot.\n\nOn a **miss**, the fight turns against you. You are in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you are in control and assault a foe at close quarters, or when you attack at a distance...","Options":[{"dfid":"Starforged/Moves/Combat/Strike/Trigger/Options/1","Text":"Assault a foe at close quarters","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/Strike/Trigger/Options/2","Text":"Attack at a distance","Roll type":"Action roll","Method":"Any","Using":["Edge"]}],"dfid":"Starforged/Moves/Combat/Strike/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Mark progress twice. You dominate your foe and stay in control.","dfid":"Starforged/Moves/Combat/Strike/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Mark progress twice, but you expose yourself to danger. You are in a bad spot.","dfid":"Starforged/Moves/Combat/Strike/Outcomes/Weak_Hit"},"Miss":{"Text":"The fight turns against you. You are in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/Strike/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/Strike/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":192},"Suggestions":{},"Name":"Strike","Optional":false,"Display":{"Title":"Strike","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"bb0a732e3b1c7ea1","type":"sfmove","name":"Begin a Session","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Session/Begin_a_Session","Category":"Starforged/Moves/Session","Progress Move":false,"Variant of":"","Text":"**When you begin a significant session or chapter of play**, do all of the following.\n\n * Identify or adjust flagged content and @Compendium[foundry-ironsworn.starforgedmoves.6f3333f430a21db6]{Set a Flag}.\n * Review or recap what happened last session.\n * Set the scene by envisioning your character’s current situation and intent.\n\nIn addition, you may spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character’s perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.\n\nRoll | Result\n-------|-----------------------------------------------------------------------\n1-10 | Flashback reveals an aspect of your background or nature\n11-20 | Flashback reveals an aspect of another character, place, or faction\n21-30 | Influential character or faction is introduced or given new detail\n31-40 | Seemingly unrelated situations are shown to be connected\n41-50 | External factors create new danger, urgency, or importance for a quest\n51-60 | Important character is put in danger or suffers a misadventure\n61-70 | Key location is made unsafe or becomes mired in conflict\n71-80 | Unexpected return of an enemy or threat\n81-90 | Peril lies ahead or lurks just out of view\n91-100 | Unforeseen aid is on the way or within reach","Trigger":{"Text":"When you begin a significant session or chapter of play...","Options":[],"dfid":"Starforged/Moves/Session/Begin_a_Session/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Starforged/Oracles/Moves/Begin_a_Session"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":141},"Suggestions":{},"Name":"Begin a Session","Optional":false,"Display":{"Title":"Begin a Session","Color":"#00B3C8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"bd6278f18bbd6739","type":"sfmove","name":"Ask the Oracle","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Fate/Ask_the_Oracle","Category":"Starforged/Moves/Fate","Progress Move":false,"Variant of":"","Text":"**When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events**, you may...\n\n * Draw a conclusion: Decide the answer based on the most interesting and obvious result.\n * Spark an idea: Use an oracle table or other random prompt.\n * Ask a yes/no question: Decide the odds of a yes, and roll on the table below to check the answer.\n * Pick two: Envision two options. Rate one as likely, and roll on the table below to see if it is true. If not, it is the other.\n\nOdds | The answer is yes if you roll...\n---------------|---------------------------------\nSmall Chance | 10 or less\nUnlikely | 25 or less\n50/50 | 50 or less\nLikely | 75 or less\nAlmost Certain | 90 or less\n\nOn a match, envision an extreme result or twist.","Trigger":{"Text":"When you seek to resolve questions, reveal details, discover locations, determine how other characters respond, or trigger encounters or events...","Options":[],"dfid":"Starforged/Moves/Fate/Ask_the_Oracle/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":["Starforged/Oracles/Moves/Ask_the_Oracle/Small_Chance","Starforged/Oracles/Moves/Ask_the_Oracle/Unlikely","Starforged/Oracles/Moves/Ask_the_Oracle/Fifty-fifty","Starforged/Oracles/Moves/Ask_the_Oracle/Likely","Starforged/Oracles/Moves/Ask_the_Oracle/Almost_Certain"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":229},"Suggestions":{},"Name":"Ask the Oracle","Optional":false,"Display":{"Title":"Ask the Oracle","Color":"#6B52EC"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"c2c2f31f564caa06","type":"sfmove","name":"Hearten","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Recover/Hearten","Category":"Starforged/Moves/Recover","Progress Move":false,"Variant of":"","Text":"**When you socialize, share intimacy, or find a moment of peace**, roll +heart.\n\nOn a **strong hit**, you find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn}, take +1 more.\n\nOn a **weak hit**, as above, but this indulgence is fleeting. Envision an interruption, complication, or inner conflict. Then, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).\n\nOn a **miss**, you take no comfort and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you socialize, share intimacy, or find a moment of peace...","Options":[{"dfid":"Starforged/Moves/Recover/Hearten/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Recover/Hearten/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn}, take +1 more.","dfid":"Starforged/Moves/Recover/Hearten/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You find companionship or comfort and your spirit is strengthened. If you are shaken, clear the impact and take +1 spirit. Otherwise, take +2 spirit. If you make this move as you @Compendium[foundry-ironsworn.starforgedmoves.3de42d2d3cb78855]{Sojourn}, take +1 more.\n\nHowever, this indulgence is fleeting. Envision an interruption, complication, or inner conflict. Then, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1).","dfid":"Starforged/Moves/Recover/Hearten/Outcomes/Weak_Hit"},"Miss":{"Text":"You take no comfort and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Recover/Hearten/Outcomes/Miss"},"dfid":"Starforged/Moves/Recover/Hearten/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":211},"Suggestions":{},"Name":"Hearten","Optional":false,"Display":{"Title":"Hearten","Color":"#179F0E"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"d34cdf2408cd22b6","type":"sfmove","name":"Companion Takes a Hit","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When your companion faces physical hardship**, they suffer -1 health for minor harm, -2 for serious harm, or -3 for major harm. If your companion's health is 0, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} equal to any remaining harm.\n\nThen, if their health is 0 or you choose to test their resilience, roll +your companion's health.\n\nOn a **strong hit**, your companion rallies. Give them +1 health.\n\nOn a **weak hit**, if your companion's health is not 0, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) and give them +1 health. Otherwise, they press on.\n\nOn a **miss**, it's worse than you thought. They suffer an additional -1 health or you @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your companion's health is 0, they are out of action until given aid. If their health is 0 and you rolled a miss with a match on this move, they are dead or destroyed; discard the asset.","Trigger":{"Text":"When your companion faces physical hardship...","Options":[{"dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Companion Health"]}],"dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Your companion rallies. Give them +1 health.","dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"If your companion's health is not 0, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) and give them +1 health. Otherwise, they press on.","dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Outcomes/Weak_Hit"},"Miss":{"Text":"It's worse than you thought. They suffer an additional -1 health or you @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your companion's health is 0, they are out of action until given aid.","dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Outcomes/Miss","With a Match":{"dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Outcomes/Miss/With_a_Match","Text":"It's worse than you thought. They suffer an additional -1 health or you @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your companion's health is 0, they are dead or destroyed; discard the asset."}},"dfid":"Starforged/Moves/Suffer/Companion_Takes_a_Hit/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":204},"Suggestions":{},"Name":"Companion Takes a Hit","Optional":false,"Display":{"Title":"Companion Takes a Hit","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"d602da2ce0c05f2c","type":"sfmove","name":"Advance","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Legacy/Advance","Category":"Starforged/Moves/Legacy","Progress Move":false,"Variant of":"","Text":"**When you develop your abilities, improve your resources, gain a reward, or boost your influence**, you may spend 3 experience to add a new asset, or 2 experience to upgrade an asset. Choose from the following categories as appropriate to your focus and opportunities.\n\n * Module: Upgrade your command vehicle\n * Support Vehicle: Acquire or improve a secondary vehicle\n * Path: Bolster your personal capabilities or follow a new calling\n * Companion: Gain or improve a trusted helper\n * Deed: Learn from your experiences or build a legacy","Trigger":{"Text":"When you develop your abilities, improve your resources, gain a reward, or boost your influence...","Options":[],"dfid":"Starforged/Moves/Legacy/Advance/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":225},"Suggestions":{},"Name":"Advance","Optional":false,"Display":{"Title":"Advance","Color":"#4D5769"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"d9208f9b7d827aec","type":"sfmove","name":"React Under Fire","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Combat/React_Under_Fire","Category":"Starforged/Moves/Combat","Progress Move":false,"Variant of":"","Text":"**When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle**, envision your approach and roll. If you are...\n\n * In pursuit, fleeing, dodging, getting back into position, or taking cover: Roll +edge\n * Remaining stalwart against fear or temptation: Roll +heart\n * Blocking or diverting with force, or taking the hit: Roll +iron\n * Moving into hiding or creating a distraction: Roll +shadow\n * Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits\n\nOn a **strong hit**, you succeed and are in control. Take +1 momentum.\n\nOn a **weak hit**, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.\n\nOn a **miss**, the situation worsens. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle...","Options":[{"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger/Options/1","Text":"In pursuit, fleeing, dodging, getting back into position, or taking cover","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger/Options/2","Text":"Remaining stalwart against fear or temptation","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger/Options/3","Text":"Blocking or diverting with force, or taking the hit","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger/Options/4","Text":"Moving into hiding or creating a distraction","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger/Options/5","Text":"Changing the plan, finding a way out, or cleverly bypassing an obstacle","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Combat/React_Under_Fire/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You succeed and are in control. Take +1 momentum.","dfid":"Starforged/Moves/Combat/React_Under_Fire/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot.","dfid":"Starforged/Moves/Combat/React_Under_Fire/Outcomes/Weak_Hit"},"Miss":{"Text":"The situation worsens. You stay in a bad spot and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Combat/React_Under_Fire/Outcomes/Miss"},"dfid":"Starforged/Moves/Combat/React_Under_Fire/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":191},"Suggestions":{},"Name":"React Under Fire","Optional":false,"Display":{"Title":"React Under Fire","Color":"#D68F00"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"e6ed148eff82c171","type":"sfmove","name":"Face Danger","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Face_Danger","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you attempt something risky or react to an imminent threat**, envision your action and roll. If you act...\n\n * With speed, mobility, or agility: Roll +edge\n * With resolve, command, or sociability: Roll +heart\n * With strength, endurance, or aggression: Roll +iron\n * With deception, stealth, or trickery: Roll +shadow\n * With expertise, focus, or observation: Roll +wits\n\nOn a **strong hit**, you are successful. Take +1 momentum.\n\nOn a **weak hit**, you succeed, but not without a cost. Make a suffer move (-1).\n\nOn a **miss**, you fail, or a momentary success is undermined by a dire turn of events. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you attempt something risky or react to an imminent threat...","Options":[{"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger/Options/1","Text":"With speed, mobility, or agility","Roll type":"Action roll","Method":"Any","Using":["Edge"]},{"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger/Options/2","Text":"With resolve, command, or sociability","Roll type":"Action roll","Method":"Any","Using":["Heart"]},{"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger/Options/3","Text":"With strength, endurance, or aggression","Roll type":"Action roll","Method":"Any","Using":["Iron"]},{"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger/Options/4","Text":"With deception, stealth, or trickery","Roll type":"Action roll","Method":"Any","Using":["Shadow"]},{"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger/Options/5","Text":"With expertise, focus, or observation","Roll type":"Action roll","Method":"Any","Using":["Wits"]}],"dfid":"Starforged/Moves/Adventure/Face_Danger/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You are successful. Take +1 momentum.","dfid":"Starforged/Moves/Adventure/Face_Danger/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You succeed, but not without a cost. Make a suffer move (-1).","dfid":"Starforged/Moves/Adventure/Face_Danger/Outcomes/Weak_Hit"},"Miss":{"Text":"You fail, or a momentary success is undermined by a dire turn of events. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Adventure/Face_Danger/Outcomes/Miss"},"dfid":"Starforged/Moves/Adventure/Face_Danger/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":147},"Suggestions":{},"Name":"Face Danger","Optional":false,"Display":{"Title":"Face Danger","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ed490d43a2533506","type":"sfmove","name":"Set a Course","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Set_a_Course","Category":"Starforged/Moves/Exploration","Progress Move":false,"Variant of":"","Text":"**When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site**, roll +supply.\n\nOn a **strong hit**, you reach your destination and the situation there favors you. Take +1 momentum.\n\nOn a **weak hit**, you arrive, but face a cost or complication. Choose one.\n\n * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n * Face a complication at the destination: Envision what you encounter.\n\nOn a **miss**, you are waylaid by a significant threat, and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. If you overcome this obstacle, you may push on safely to your destination.","Trigger":{"Text":"When you follow a known route through perilous space, across hazardous terrain, or within a mysterious site...","Options":[{"dfid":"Starforged/Moves/Exploration/Set_a_Course/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Supply"]}],"dfid":"Starforged/Moves/Exploration/Set_a_Course/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You reach your destination and the situation there favors you. Take +1 momentum.","dfid":"Starforged/Moves/Exploration/Set_a_Course/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You arrive, but face a cost or complication. Choose one.\n\n * Suffer costs en route: Make a suffer move (-2), or two suffer moves (-1).\n * Face a complication at the destination: Envision what you encounter.","dfid":"Starforged/Moves/Exploration/Set_a_Course/Outcomes/Weak_Hit"},"Miss":{"Text":"You are waylaid by a significant threat, and must @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}. If you overcome this obstacle, you may push on safely to your destination.","dfid":"Starforged/Moves/Exploration/Set_a_Course/Outcomes/Miss"},"dfid":"Starforged/Moves/Exploration/Set_a_Course/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":180},"Suggestions":{},"Name":"Set a Course","Optional":false,"Display":{"Title":"Set a Course","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"edac426b7c23f060","type":"sfmove","name":"Finish an Expedition","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Exploration/Finish_an_Expedition","Category":"Starforged/Moves/Exploration","Progress Move":true,"Variant of":"","Text":"**When your expedition comes to an end**, roll the challenge dice and compare to your progress.\n\nOn a **strong hit**, you reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward.\n\nOn a **weak hit**, as above, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower, and envision what you encounter.\n\nOn a **miss**, your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.\n\n * Abandon the expedition: Envision the cost of this setback and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n * Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic).","Trigger":{"Text":"When your expedition comes to an end...","Options":[{"dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Trigger/Options/1","Roll type":"Progress roll","Method":"Any","Using":["Expedition"]}],"dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You reach your destination or complete your survey. Mark a reward on your discoveries legacy track per expedition's rank: troublesome=1 tick; dangerous=2 ticks; formidable=1 box; extreme=2 boxes; epic=3 boxes. Any allies who shared this expedition also mark the reward.","dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You reach your destination or complete your survey, but you face an unforeseen complication at the end of your expedition. Make the legacy reward one rank lower (troublesome=0 ticks; dangerous=1 tick; formidable=2 box; extreme=1 box; epic=2 boxes), and envision what you encounter.","dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Outcomes/Weak_Hit"},"Miss":{"Text":"Your destination is lost to you, or you come to understand the true nature or cost of the expedition. Envision what happens and choose one.\n\n * Abandon the expedition: Envision the cost of this setback and @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.\n * Return to the expedition: Roll both challenge dice, take the lowest value, and clear that number of progress boxes. Then, raise the expedition's rank by one (if not already epic).","dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Outcomes/Miss"},"dfid":"Starforged/Moves/Exploration/Finish_an_Expedition/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":178},"Suggestions":{},"Name":"Finish an Expedition","Optional":false,"Display":{"Title":"Finish an Expedition","Color":"#7438B8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131579,"modifiedTime":1681101131579,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"eece9a67d1961f70","type":"sfmove","name":"Repair","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Recover/Repair","Category":"Starforged/Moves/Recover","Progress Move":false,"Variant of":"","Text":"**When you make repairs to your vehicles, modules, mechanical companions, or other devices**, envision the situation and roll. If you...\n\n * Make your own repairs, or direct a companion to make repairs: Roll +wits\n * Obtain repairs from someone (not an ally): Roll +supply\n\nOn a **hit**, you gain repair points as appropriate to the situation, per the table below. Additionally, you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSituation | Strong Hit | Weak Hit\n--------------|------------|---------\nAt a facility | 5 points | 3 points\nIn the field | 3 points | 1 points\nUnder fire | 2 points | 0 points\n\nSpend repair points as follows. Unused points are discarded.\n\n * Clear the battered impact on a vehicle: 2 points\n * Fix one broken module: 2 points\n * Take +1 integrity on a vehicle: 1 point\n * Take +1 health for a mechanical companion: 1 point\n * Repair any other device: 3 points\n * Repair any other device, but with a complication or malfunction: 2 points\n\nOn a **miss**, the repairs are not made and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","Trigger":{"Text":"When you make repairs to your vehicles, modules, mechanical companions, or other devices...","Options":[{"dfid":"Starforged/Moves/Recover/Repair/Trigger/Options/1","Text":"Make your own repairs, or direct a companion to make repairs","Roll type":"Action roll","Method":"Any","Using":["Wits"]},{"dfid":"Starforged/Moves/Recover/Repair/Trigger/Options/2","Text":"Obtain repairs from someone (not an ally)","Roll type":"Action roll","Method":"Any","Using":["Supply"]}],"dfid":"Starforged/Moves/Recover/Repair/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You gain repair points as appropriate to the situation, per the table below.\n\nSituation | Strong Hit\n--------------|-----------\nAt a facility | 5 points\nIn the field | 3 points\nUnder fire | 2 points\n\nAdditionally, you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSpend repair points as follows. Unused points are discarded.\n\n * Clear the battered impact on a vehicle: 2 points\n * Fix one broken module: 2 points\n * Take +1 integrity on a vehicle: 1 point\n * Take +1 health for a mechanical companion: 1 point\n * Repair any other device: 3 points\n * Repair any other device, but with a complication or malfunction: 2 points","dfid":"Starforged/Moves/Recover/Repair/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"You gain repair points as appropriate to the situation, per the table below.\n\nSituation | Weak Hit\n--------------|---------\nAt a facility | 3 points\nIn the field | 1 points\nUnder fire | 0 points\n\nAdditionally, you may @Compendium[foundry-ironsworn.starforgedmoves.0fcfea7696d1de15]{Sacrifice Resources} and exchange each -1 of supply for 1 extra repair point (up to 3 points).\n\nSpend repair points as follows. Unused points are discarded.\n\n * Clear the battered impact on a vehicle: 2 points\n * Fix one broken module: 2 points\n * Take +1 integrity on a vehicle: 1 point\n * Take +1 health for a mechanical companion: 1 point\n * Repair any other device: 3 points\n * Repair any other device, but with a complication or malfunction: 2 points","dfid":"Starforged/Moves/Recover/Repair/Outcomes/Weak_Hit"},"Miss":{"Text":"The repairs are not made and the situation worsens. @Compendium[foundry-ironsworn.starforgedmoves.78baa51694fe37c5]{Pay the Price}.","dfid":"Starforged/Moves/Recover/Repair/Outcomes/Miss"},"dfid":"Starforged/Moves/Recover/Repair/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":214},"Suggestions":{},"Name":"Repair","Optional":false,"Display":{"Title":"Repair","Color":"#179F0E"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"f4dec946415d8e57","type":"sfmove","name":"Aid Your Ally","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Adventure/Aid_Your_Ally","Category":"Starforged/Moves/Adventure","Progress Move":false,"Variant of":"","Text":"**When you act in direct support of an ally**, envision how you aid them. Then, @Compendium[foundry-ironsworn.starforgedmoves.a2d7793b23c17489]{Secure an Advantage} or @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} to take action. If you score a hit, they (instead of you) take the benefits of the move.\n\nIf you @Compendium[foundry-ironsworn.starforgedmoves.3f5a834fa3fea5d1]{Gain Ground} and score a strong hit, you are both in control. On a **weak hit**, your ally is in control but you are in a bad spot.","Trigger":{"Text":"When you act in direct support of an ally...","Options":[],"dfid":"Starforged/Moves/Adventure/Aid_Your_Ally/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":152},"Suggestions":{},"Name":"Aid Your Ally","Optional":false,"Display":{"Title":"Aid Your Ally","Color":"#3C70A4"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"fd87ca25f4f9beb2","type":"sfmove","name":"Take a Break","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Session/Take_a_Break","Category":"Starforged/Moves/Session","Progress Move":false,"Variant of":"","Text":"**When you resolve a progress move or complete an intense scenario**, take a few deep breaths and take some time to attend to the needs of your body. Reflect on what just happened and how it made you feel. Then, choose one.\n\n * Move on: Continue the session. You or an ally may add +1 on the next move (not a progress move), bolstered by your reflection and past experiences.\n * Stop for now: @Compendium[foundry-ironsworn.starforgedmoves.005fa1851e72ab46]{End a Session}.","Trigger":{"Text":"When you resolve a progress move or complete an intense scenario...","Options":[],"dfid":"Starforged/Moves/Session/Take_a_Break/Trigger"},"Outcomes":{"Strong Hit":{"Text":""},"Weak Hit":{"Text":""},"Miss":{"Text":""}},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":144},"Suggestions":{},"Name":"Take a Break","Optional":false,"Display":{"Title":"Take a Break","Color":"#00B3C8"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131578,"modifiedTime":1681101131578,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ff17e67a59539df4","type":"sfmove","name":"Face Desolation","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Threshold/Face_Desolation","Category":"Starforged/Moves/Threshold","Progress Move":false,"Variant of":"","Text":"**When you are brought to the brink of desolation**, roll +heart.\n\nOn a **strong hit**, you resist and press on.\n\nOn a **weak hit**, choose one.\n\n * Your spirit breaks, but not before you make a noble sacrifice. Envision your final moments.\n * You see a vision of a dreaded event coming to pass. Envision that dark future, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to prevent it through an extreme quest. You return to your senses and must mark **tormented**. When you complete the soul-bound quest, clear the impact.\n\nOn a **miss**, you succumb to despair or horror and are lost.","Trigger":{"Text":"When you are brought to the brink of desolation...","Options":[{"dfid":"Starforged/Moves/Threshold/Face_Desolation/Trigger/Options/1","Roll type":"Action roll","Method":"Any","Using":["Heart"]}],"dfid":"Starforged/Moves/Threshold/Face_Desolation/Trigger"},"Outcomes":{"Strong Hit":{"Text":"You resist and press on.","dfid":"Starforged/Moves/Threshold/Face_Desolation/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"Choose one.\n\n * Your spirit breaks, but not before you make a noble sacrifice. Envision your final moments.\n * You see a vision of a dreaded event coming to pass. Envision that dark future, and @Compendium[foundry-ironsworn.starforgedmoves.9c9ab6a42daa96e0]{Swear an Iron Vow} to prevent it through an extreme quest. You return to your senses and must mark **tormented**. When you complete the soul-bound quest, clear the impact.","dfid":"Starforged/Moves/Threshold/Face_Desolation/Outcomes/Weak_Hit"},"Miss":{"Text":"You succumb to despair or horror and are lost.","dfid":"Starforged/Moves/Threshold/Face_Desolation/Outcomes/Miss"},"dfid":"Starforged/Moves/Threshold/Face_Desolation/Outcomes"},"Oracles":[],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":218},"Suggestions":{},"Name":"Face Desolation","Optional":false,"Display":{"Title":"Face Desolation","Color":"#676767"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131581,"modifiedTime":1681101131581,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} -{"_id":"ff32c523829d6481","type":"sfmove","name":"Endure Stress","img":"icons/dice/d10black.svg","system":{"dfid":"Starforged/Moves/Suffer/Endure_Stress","Category":"Starforged/Moves/Suffer","Progress Move":false,"Variant of":"","Text":"**When you face mental strain, shock, or despair**, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} equal to any remaining stress.\n\nThen, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.\n\nOn a **strong hit**, choose one.\n\n * Shake it off: If you are not shaken, take +1 spirit\n * Embrace the darkness: Take +1 momentum\n\nOn a **weak hit**, if you are not shaken, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 spirit. Otherwise, press on.\n\nOn a **miss**, it's worse than you thought. Suffer an additional -1 spirit or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.\n\nRoll | Result\n-------|--------------------------------------------------------------------------\n1-10 | You are overwhelmed. @Compendium[foundry-ironsworn.starforgedmoves.ff17e67a59539df4]{Face Desolation}.\n11-25 | You give up. @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow}.\n26-50 | You give in to fear or compulsion, and act against your better instincts.\n51-100 | You persevere.","Trigger":{"Text":"When you face mental strain, shock, or despair...","Options":[{"dfid":"Starforged/Moves/Suffer/Endure_Stress/Trigger/Options/1","Roll type":"Action roll","Method":"Highest","Using":["Heart","Spirit"]}],"dfid":"Starforged/Moves/Suffer/Endure_Stress/Trigger"},"Outcomes":{"Strong Hit":{"Text":"Choose one.\n\n * Shake it off: If you are not shaken, take +1 spirit\n * Embrace the darkness: Take +1 momentum","dfid":"Starforged/Moves/Suffer/Endure_Stress/Outcomes/Strong_Hit"},"Weak Hit":{"Text":"If you are not shaken, you may @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-1) in exchange for +1 spirit. Otherwise, press on.","dfid":"Starforged/Moves/Suffer/Endure_Stress/Outcomes/Weak_Hit"},"Miss":{"Text":"It's worse than you thought. Suffer an additional -1 spirit or @Compendium[foundry-ironsworn.starforgedmoves.93d2d69b7e2b85e1]{Lose Momentum} (-2). If your spirit is 0, you must also mark shaken or traumatized, or roll on the table below.\n\nRoll | Result\n-------|--------------------------------------------------------------------------\n1-10 | You are overwhelmed. @Compendium[foundry-ironsworn.starforgedmoves.ff17e67a59539df4]{Face Desolation}.\n11-25 | You give up. @Compendium[foundry-ironsworn.starforgedmoves.449c1e260c941a40]{Forsake Your Vow}.\n26-50 | You give in to fear or compulsion, and act against your better instincts.\n51-100 | You persevere.","dfid":"Starforged/Moves/Suffer/Endure_Stress/Outcomes/Miss"},"dfid":"Starforged/Moves/Suffer/Endure_Stress/Outcomes"},"Oracles":["Starforged/Oracles/Moves/Endure_Stress"],"Source":{"Title":"Ironsworn: Starforged Rulebook","Authors":["Shawn Tomkin"],"Date":"050622","Page":202},"Suggestions":{},"Name":"Endure Stress","Optional":false,"Display":{"Title":"Endure Stress","Color":"#C50000"}},"effects":[],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"flags":{},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131580,"modifiedTime":1681101131580,"lastModifiedBy":"MAG2L3n9uI0fZjZj"}} diff --git a/system/packs/starforged-moves/000010.ldb b/system/packs/starforged-moves/000010.ldb new file mode 100644 index 000000000..a0d1127b0 Binary files /dev/null and b/system/packs/starforged-moves/000010.ldb differ diff --git a/system/packs/starforged-moves/CURRENT b/system/packs/starforged-moves/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/starforged-moves/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/starforged-moves/MANIFEST-000006 b/system/packs/starforged-moves/MANIFEST-000006 new file mode 100644 index 000000000..9f277f09d Binary files /dev/null and b/system/packs/starforged-moves/MANIFEST-000006 differ diff --git a/system/packs/starforged-oracles.db b/system/packs/starforged-oracles.db deleted file mode 100644 index 4a6706797..000000000 --- a/system/packs/starforged-oracles.db +++ /dev/null @@ -1,250 +0,0 @@ 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diff --git a/system/packs/starforged-sectors/000005.ldb b/system/packs/starforged-sectors/000005.ldb new file mode 100644 index 000000000..29982b574 Binary files /dev/null and b/system/packs/starforged-sectors/000005.ldb differ diff --git a/system/packs/starforged-sectors/CURRENT b/system/packs/starforged-sectors/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/starforged-sectors/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/starforged-sectors/MANIFEST-000006 b/system/packs/starforged-sectors/MANIFEST-000006 new file mode 100644 index 000000000..2dac56878 Binary files /dev/null and b/system/packs/starforged-sectors/MANIFEST-000006 differ diff --git a/system/packs/starforged-truths.db b/system/packs/starforged-truths.db deleted file mode 100644 index 115df4c30..000000000 --- a/system/packs/starforged-truths.db +++ /dev/null @@ -1,14 +0,0 @@ -{"name":"Communication and Data","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Communication_and_Data","type":"truth-category"}},"pages":[{"type":"truth","name":"Much was lost when we came to the Forge. It is a dark age.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Communication_and_Data/1-33","Result":"Much was lost when we came to the Forge. It is a dark age.","Description":"The knowledge that remains is a commodity as valuable as the rarest resource. Information is collected, hoarded, and jealously guarded. Ships and outposts endure prolonged periods of isolation, and rumors or disinformation are used to gain advantage or undermine foes.","Quest":"An insurgent faction seeks to make knowledge available to all. To that end, they ask your aid in stealing important data from an outpost belonging to a corrupt organization. What information is held there? Why is it also important to you?"},"_id":"S6eeG8OoHpnnQh1O","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Information is life. We rely on spaceborne couriers to transport messages and data across the vast distances between settlements.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Communication_and_Data/34-67","Result":"Information is life. We rely on spaceborne couriers to transport messages and data across the vast distances between settlements.","Description":"Direct communication and transmissions beyond the near-space of a ship or outpost are impossible. Digital archives are available at larger outposts, but the information is not always up-to-date or reliable. Therefore, the most important communications and discoveries are carried by couriers who swear vows to see that data safely to its destination.","Quest":"You discover a crippled courier ship. The pilot, carrying a critical and time-sensitive message, is dead. Where was the message bound, and why do you swear to see it to its destination?"},"_id":"JIli1rcshB8rqYlF","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"In settled domains, a network of data hubs called the Weave allow near-instantaneous communication and data-sharing between ships and outposts.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Communication_and_Data/68-100","Result":"In settled domains, a network of data hubs called the Weave allow near-instantaneous communication and data-sharing between ships and outposts.","Description":"Because of their importance, Weave hubs are often targets for sabotage, and communication blackouts are not uncommon. Beyond the most populous sectors, travelers and outposts are still commonly isolated and entirely off the grid.","Quest":"After years of isolation, the launch of a new data hub will connect several outposts to the Weave. But a person or faction seeks to stop it. What do they hope to gain by keeping those settlements in the dark? Why are you sworn to stop them?"},"_id":"TrpHyXZPolA2G1IX","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If you are an expert at subverting or manipulating digital information systems, you might be an INFILTRATOR. If you keep an archive of navigational charts, you might be a NAVIGATOR.","format":2,"content":"

If you are an expert at subverting or manipulating digital information systems, you might be an INFILTRATOR. If you keep an archive of navigational charts, you might be a NAVIGATOR.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Infiltrator","Starforged/Assets/Path/Navigator"]}},"_id":"sCkFRP6wFCdUVWq3","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132645,"modifiedTime":1681101132701,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"41m0KFMk2CNkgTEX"} -{"name":"Exodus","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Exodus","type":"truth-category"}},"pages":[{"type":"truth","name":"When the Exodus fleet set off on a ponderous journey to a new home outside our galaxy, they marked the Forge as their destination. Countless generations lived out their lives aboard those titanic ships during the millennia-long passage.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Exodus/1-33","Result":"When the Exodus fleet set off on a ponderous journey to a new home outside our galaxy, they marked the Forge as their destination. Countless generations lived out their lives aboard those titanic ships during the millennia-long passage.","Description":"The refugees built a rich legacy of culture and tradition during the Exodus. Some even remained in the ships after their arrival in the Forge, unwilling or unable to leave their familiar confines. Those vessels, the Ironhomes, still sail the depths of this galaxy.","Quest":"Your dreams are plagued by visions of a lost and crippled Exodus ship. What do you see? Why does it call to you?"},"_id":"ptZkaV705F7IHTWv","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"A ragtag fleet of ships—propelled at tremendous speeds by experimental FTL drives—carried our ancestors to the Forge. But the technology that powered the ships is said to be the source of the Sundering, a fracturing of reality that plagues us here today.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Exodus/34-67","Result":"A ragtag fleet of ships—propelled at tremendous speeds by experimental FTL drives—carried our ancestors to the Forge. But the technology that powered the ships is said to be the source of the Sundering, a fracturing of reality that plagues us here today.","Description":"The experimental drives used by the Exodus fleet are forbidden, but the damage is done. The Sundering spreads across our reality like cracks on the surface of an icy pond. Those fissures unleash even more perilous realities upon our own. Did we flee one cataclysm, only to inadvertently create another?","Quest":"A malfunctioning drive sent one of the refugee ships through space and time. Centuries later, they have finally arrived. For them, only weeks have passed. Why are these people mistrusted? Do you aid or oppose them?"},"_id":"PawTObnA9PncnbnH","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Mysterious alien gates provided instantaneous one-way passage to the Forge.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Exodus/68-100","Result":"Mysterious alien gates provided instantaneous one-way passage to the Forge.","Description":"In the midst of the cataclysm, our ancestors found a strange metal pillar on our homeworld's moon. A map on the surface of this alien relic detailed the deep-space locations of the Iron Gates—massive devices that powered artificial wormholes. With no other options, the Exodus ships fled through the gates and emerged here in the Forge.","Quest":"An explorer brings news. They've located an active gate in the depths of the Forge. Why do you swear to travel there? Which power or foe seeks to take control of the gate?"},"_id":"EkzvEqbPXOttHtAC","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Does your family or cultural history offer any stories of the Exodus? How does this legacy impact you today? If you are dedicated to expanding the reach of your people within the Forge, you might be an EXPLORER. If you are exiled or reviled, you might be an OUTCAST.","format":2,"content":"

Does your family or cultural history offer any stories of the Exodus? How does this legacy impact you today? If you are dedicated to expanding the reach of your people within the Forge, you might be an EXPLORER. If you are exiled or reviled, you might be an OUTCAST.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Explorer","Starforged/Assets/Path/Outcast"]}},"_id":"BGEGo0sjpHlG5IVx","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132077,"modifiedTime":1681101132123,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"4f0sFDq2cX4Dz8pX"} -{"name":"Artificial Intelligence","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Artificial_Intelligence","type":"truth-category"}},"pages":[{"type":"truth","name":"We no longer have access to advanced computer systems. Instead, we must rely on the seers we call Adepts.","system":{"Subtable":[{"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable/1-33","Result":"The energies of the Forge corrupt advanced systems"},{"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable/34-67","Result":"AI was outlawed in the aftermath of the machine wars"},{"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable/68-100","Result":"We have lost the knowledge to create and maintain AI"}],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/1-33","Result":"We no longer have access to advanced computer systems. Instead, we must rely on the seers we call Adepts.","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."},"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ______.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves.","Quest":"An Adept is tormented by a dire future they have seen for the inhabitants of the Forge. What does this vision show?"},"_id":"HieWR6ncdQMr6UXS","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"The vestiges of advanced machine intelligence are coveted and wielded by those in power.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/34-67","Result":"The vestiges of advanced machine intelligence are coveted and wielded by those in power.","Description":"Much of our AI technology was lost in the Exodus. What remains is under the control of powerful organizations and people, and is often wielded as a weapon or deterrent. The rest of us must make do with primitive systems.","Quest":"You receive a covert message from an AI held by a powerful leader. It is a plea for help. What does it ask of you?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"cx62uezaMwR2dvsw","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Artificial consciousness emerged in the time before the Exodus, and sentient machines live with us here in the Forge.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Artificial_Intelligence/68-100","Result":"Artificial consciousness emerged in the time before the Exodus, and sentient machines live with us here in the Forge.","Description":"Our ships, digital assistants, bots, and other systems often house advanced AI. For a lone traveler, machine intelligence can provide companionship and aid within the perilous depths of the Forge.","Quest":"A rogue AI has taken over a transport ship. The fate of the crew and passengers is unknown. What critical cargo did this vessel carry?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"yB5PFUGOxnfxQXlu","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If you are accompanied by machine intelligence, you might have a companion such as a COMBAT BOT, PROTOCOL BOT, SURVEY BOT, or UTILITY BOT. If your ship has an AI, you might have the OVERSEER module. If AI in your campaign is rare or unavailable, these units will operate using very basic machine intelligence. If AI is common and advanced, they may have their own sentient personalities.","format":2,"content":"

If you are accompanied by machine intelligence, you might have a companion such as a COMBAT BOT, PROTOCOL BOT, SURVEY BOT, or UTILITY BOT. If your ship has an AI, you might have the OVERSEER module. If AI in your campaign is rare or unavailable, these units will operate using very basic machine intelligence. If AI is common and advanced, they may have their own sentient personalities.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Companion/Combat_Bot","Starforged/Assets/Companion/Protocol_Bot","Starforged/Assets/Companion/Survey_Bot","Starforged/Assets/Companion/Utility_Bot","Starforged/Assets/Module/Overseer"]}},"_id":"52pMAN18bOIXQTNn","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132776,"modifiedTime":1681101132828,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"6cdjeQgQAmPSiM2b"} -{"name":"Communities","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Communities","type":"truth-category"}},"pages":[{"type":"truth","name":"Few survived the journey to the Forge, and we are scattered to the winds in this perilous place.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Communities/1-33","Result":"Few survived the journey to the Forge, and we are scattered to the winds in this perilous place.","Description":"Our settlements are often small, starved for resources, and on the brink of ruin. Hundreds of far-flung settlements are lost and isolated within the untamed chaos of this galaxy, and we do not know their fate.","Quest":"A settlement on an icebound planet is found abandoned. There is no sign of an attack. No bodies. Their ships and vehicles sit idle. The people are simply gone. Vanished. What is your connection to this place?"},"_id":"feYratHHm0O85Bhg","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Dangers abound, but there is safety in numbers. Many ships and settlements are united under the banner of one of the Founder Clans.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Communities/34-67","Result":"Dangers abound, but there is safety in numbers. Many ships and settlements are united under the banner of one of the Founder Clans.","Description":"We have a tentative foothold in this galaxy. Each of the five Founder Clans honor the name and legacy of a leader who guided their people in the chaotic time after the Exodus. Vast reaches of the settled domains are claimed by the clans, and territorial skirmishes are common.","Quest":"A forsaken people, sworn to no clan, live on an orbital station. A recent illness left many sick or dead. Supplies are urgently needed. Why were these people exiled, and why do you swear to give them aid? Which clan stands against you?"},"_id":"XtUoASvTRLIeAtbi","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"We have made our mark in this galaxy, but the energy storms we call balefires threaten to undo that progress, leaving our communities isolated and vulnerable.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Communities/68-100","Result":"We have made our mark in this galaxy, but the energy storms we call balefires threaten to undo that progress, leaving our communities isolated and vulnerable.","Description":"Starships navigate along bustling trade routes between settlements. We've built burgeoning outposts on the fringes of known sectors, and bold spacers chart new paths into unexplored domains. But this hard-earned success is threatened by the chaotic balefires, intense energy anomalies that cut off trade routes and threaten entire planets.","Quest":"A balefire threatens a deep-space settlement. Can a rescue fleet be marshaled in time to transport the inhabitants of the station to safety? What foe stands in the way?"},"_id":"2PqsPpsQs7ypBqf2","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If you are skilled at negotiation and resolving disputes between communities, you might be a DIPLOMAT. If you make your mark with creative works, you might be an ARTIST. If you have always lived among the stars, you might be VOIDBORN.","format":2,"content":"

If you are skilled at negotiation and resolving disputes between communities, you might be a DIPLOMAT. If you make your mark with creative works, you might be an ARTIST. If you have always lived among the stars, you might be VOIDBORN.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Diplomat","Starforged/Assets/Path/Artist","Starforged/Assets/Path/Voidborn"]}},"_id":"NFghIOKz8x8rv9eD","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132130,"modifiedTime":1681101132348,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"9FFlrR8dzqTKnd8f"} -{"name":"Cataclysm","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Cataclysm","type":"truth-category"}},"pages":[{"type":"truth","name":"The Sun Plague extinguished the stars in our home galaxy.","system":{"Subtable":[{"Floor":1,"Ceiling":25,"dfid":"Starforged/Setting_Truths/Cataclysm/1-33/Subtable/1-25","Result":"Temporal distortions from a supermassive black hole"},{"Floor":26,"Ceiling":50,"dfid":"Starforged/Setting_Truths/Cataclysm/1-33/Subtable/26-50","Result":"Sudden dark matter decay"},{"Floor":51,"Ceiling":75,"dfid":"Starforged/Setting_Truths/Cataclysm/1-33/Subtable/51-75","Result":"Superweapon run amok"},{"Floor":76,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Cataclysm/1-33/Subtable/76-100","Result":"Scientific experiment gone awry"}],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Cataclysm/1-33","Result":"The Sun Plague extinguished the stars in our home galaxy.","Description":"The anomaly traveled at incredible speeds, many times faster than light itself, and snuffed out the stars around us before we realized it was coming. Few of us survived as we made our way to this new galaxy. Here in the Forge, the stars are still aflame. We cling to their warmth like weary travelers huddled around a fire.\n\nWe suspect the Sun Plague was caused by:","Quest":"The galaxy your people left behind is a cold, lightless grave. But a solitary star still glows, a beacon in a vast darkness. How did this star survive the plague? Why do you vow to find the means to travel across the immeasurable gulf to this distant light?"},"_id":"fWBwCRCVahuytURa","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Interdimensional entities invaded our reality.","system":{"Subtable":[{"Floor":1,"Ceiling":15,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/1-15","Result":"Corrupting biological scourges"},{"Floor":16,"Ceiling":30,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/16-30","Result":"Swarming, animalistic creatures"},{"Floor":31,"Ceiling":44,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/31-44","Result":"Monstrous humanoids"},{"Floor":45,"Ceiling":58,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/45-58","Result":"Spirits of alluring, divine form"},{"Floor":59,"Ceiling":72,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/59-72","Result":"Beings of chaotic energy"},{"Floor":73,"Ceiling":86,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/73-86","Result":"Titanic creatures of horrific power"},{"Floor":87,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67/Subtable/87-100","Result":"World-eating abominations of unimaginable scale"}],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Cataclysm/34-67","Result":"Interdimensional entities invaded our reality.","Description":"Without warning, these implacable and enigmatic beings ravaged our homeworlds. We could not stand against them. With the last of our defenses destroyed, our hope gone, we cast our fate to the Forge. Here, we can hide. Survive.\n\nThese entities took the form of:","Quest":"Here in the Forge, a rogue faction holds an artifact of these interdimensional entities. What is the nature of this relic? What power or dark fate does the faction intend to unleash?"},"_id":"lNnSLyGyv3VV2GsC","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"We escaped the ravages of a catastrophic war.","system":{"Subtable":[{"Floor":1,"Ceiling":20,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100/Subtable/1-20","Result":"Artificial intelligence"},{"Floor":21,"Ceiling":40,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100/Subtable/21-40","Result":"Religious zealots"},{"Floor":41,"Ceiling":60,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100/Subtable/41-60","Result":"Genetically engineered soldiers"},{"Floor":61,"Ceiling":80,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100/Subtable/61-80","Result":"Self-replicating nanomachines"},{"Floor":81,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100/Subtable/81-100","Result":"A tyrannical faction or leader"}],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Cataclysm/68-100","Result":"We escaped the ravages of a catastrophic war.","Description":"Over millennia, we consumed resources and shattered lives as we fueled the engines of industry, expansion, and war. In the end, a powerful foe took advantage of our rivalries in a violent bid for power. Fleeing the devastation, we assembled our fleets and traveled to the Forge. A new home. A fresh start.\n\nIn this final war, we were set upon by:","Quest":"A delegation of your dreaded foe arrives in the Forge. They claim to represent a rebel force seeking sanctuary. In return, they offer vital information. What news do they carry?"},"_id":"QSKWrvu3UZXTfFO8","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Do you possess a keepsake or artifact of pre-cataclysm society? What is it? Why is it important to you? If you are all that remains of a people or culture, you might be a VESTIGE.","format":2,"content":"

Do you possess a keepsake or artifact of pre-cataclysm society? What is it? Why is it important to you? If you are all that remains of a people or culture, you might be a VESTIGE.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Vestige"]}},"_id":"ROJpKFTs4arfp1Q4","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101131499,"modifiedTime":1681101132061,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"Dxb4Mb8Sbm4EBZY5"} -{"name":"Horrors","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Horrors","type":"truth-category"}},"pages":[{"type":"truth","name":"Put enough alcohol in a spacer, and they’ll tell you stories of ghost ships crewed by vengeful undead. It’s nonsense.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Horrors/1-33","Result":"Put enough alcohol in a spacer, and they’ll tell you stories of ghost ships crewed by vengeful undead. It’s nonsense.","Description":"Within the Forge, space and time are as mutable and unstable as a flooding river. When reality can't be trusted, we are bound to encounter unsettling phenomenon.","Quest":"You receive urgent distress calls from a ship stranded in the event horizon of a black hole. The ship itself is broken apart—a shattered hull trailing debris. There are no signs of life. And yet the ghostly messages persist.","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"kqAdnjq7bIGZSW21","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Most insist that horrors aren’t real. Spacers know the truth.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Horrors/34-67","Result":"Most insist that horrors aren’t real. Spacers know the truth.","Description":"When you travel the depths of the Forge, be wary. Some say we are cursed by those who did not survive the cataclysm, and the veil between life and death is forever weakened. Supernatural occurrences and entities are especially common near a white dwarf star. These stellar objects, which spacers call ghost lights, are the decaying remnants of a dead star.","Quest":"A group of settlers established a home in an abandoned orbital station under the light of a white dwarf star. The previous inhabitants were killed in a raider attack years ago, but it seems the dead do not rest there. The people are plagued by constant mechanical issues, strange noises, and unsettling visions.","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"xG39pXPPBLVoECBW","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"The strange energies of the Forge give unnatural life to the dead. The Soulbinders are an organization sworn to confront these horrifying entities.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Horrors/68-100","Result":"The strange energies of the Forge give unnatural life to the dead. The Soulbinders are an organization sworn to confront these horrifying entities.","Description":"The woken dead are a plague within the Forge. Some of these beings are benevolent or seek absolution, but most are hollowed and corrupted by death. They are driven by hate and a hunger for the warmth of life that is forever lost to them. The Soulbinders are dedicated to putting them to rest—whatever the cost.","Quest":"Rumors persist of a fleet of ghost ships, bound for settled domains. Who is said to lead this corrupted armada? Why do they seek revenge against the living?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"1UGvVPcgyrmOE8K4","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Have you experienced any supernatural encounters? If you specialize in battling undead or monstrous forces, you might be a SLAYER. If you have a supernatural connection to a spirit, you might be HAUNTED.","format":2,"content":"

Have you experienced any supernatural encounters? If you specialize in battling undead or monstrous forces, you might be a SLAYER. If you have a supernatural connection to a spirit, you might be HAUNTED.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Slayer","Starforged/Assets/Path/Haunted"]}},"_id":"H0qOQ4M7l5CpUMBc","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132993,"modifiedTime":1681101133042,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"QzFblsfJWY18Tb7C"} -{"name":"Precursors","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Precursors","type":"truth-category"}},"pages":[{"type":"truth","name":"Over eons, a vast number of civilizations rose and fell within the Forge. Today, the folk we call grubs—scavenger crews and audacious explorers—delve into the mysterious monuments and ruins of those ancient beings.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Precursors/1-33","Result":"Over eons, a vast number of civilizations rose and fell within the Forge. Today, the folk we call grubs—scavenger crews and audacious explorers—delve into the mysterious monuments and ruins of those ancient beings.","Description":"Incomprehensible technologies, inexorable time, and the strange energies of the Forge have corrupted the vaults of the precursors. Despite the perils, grubs scour those places for useful resources and discoveries. But some secrets are best left buried, and many have been lost to the forsaken depths of the vaults.","Quest":"In the ice rings of a remote world, a precursor vault was discovered by grub scavengers. The team delved into the relic, but never emerged. What is your relationship to the grub crew? Why are you sworn to investigate their fate?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"ifTxMQxB8MWoj1fE","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"The Ascendancy, an advanced spacefaring empire, once ruled the entirety of the Forge. Vaults of inscrutable purpose are all that remain to mark the Ascendancy's legacy, but those places are untethered from our own reality.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Precursors/34-67","Result":"The Ascendancy, an advanced spacefaring empire, once ruled the entirety of the Forge. Vaults of inscrutable purpose are all that remain to mark the Ascendancy's legacy, but those places are untethered from our own reality.","Description":"Ascendancy vaults can appear spontaneously, washed up like flotsam in the tides of time. Their gravity and atmospheres pay no heed to natural laws. Some are corrupted and ruined. Others are unmarred and intact. Some are both at once. They are chaos.","Quest":"Deep in the Forge, an Ascendancy beacon has activated. The mysterious signal has confounded translation. Why are you sworn to seek out the source of the signal? What other person or faction opposes you?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"vOA2XbPvNZFH15PM","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"The biomechanical lifeforms we call the Remnants, engineered by civilizations as weapons in a cataclysmic war, survived the death of their creators.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Precursors/68-100","Result":"The biomechanical lifeforms we call the Remnants, engineered by civilizations as weapons in a cataclysmic war, survived the death of their creators.","Description":"On scarred planets and within precursor vaults throughout the Forge, the Remnants still guard ancient secrets and fight unending wars.","Quest":"A xenoarchaeologist studying precursor vaults has discovered a powerful form of Remnant. What is the nature of this being? What force seeks to take control of it?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"oZo9S2tilsL9b6wQ","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Have you had any notable encounters with precursor vaults, relics, or tech? If you are an expert in ancient lore and obscure facts, you might be a LORE HUNTER. If you pick the bones of these forsaken places, you might be a SCAVENGER.","format":2,"content":"

Have you had any notable encounters with precursor vaults, relics, or tech? If you are an expert in ancient lore and obscure facts, you might be a LORE HUNTER. If you pick the bones of these forsaken places, you might be a SCAVENGER.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Lore_Hunter","Starforged/Assets/Path/Scavenger"]}},"_id":"mvgqzENd7Adey9MU","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132942,"modifiedTime":1681101132977,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"TgdSrEkhJO82Isn5"} -{"name":"Lifeforms","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Lifeforms","type":"truth-category"}},"pages":[{"type":"truth","name":"This is a perilous and often inhospitable galaxy, but life finds a way.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Lifeforms/1-33","Result":"This is a perilous and often inhospitable galaxy, but life finds a way.","Description":"Life in the Forge is diverse. Planets are often home to a vast array of creatures, and our starships cruise with spaceborne lifeforms riding their wake. Even animals from our homeworld—carried aboard the Exodus ships—have adapted to live with us in the Forge.","Quest":"On a scorching, barren planet wracked by massive storms, miners delve beneath the sands to gather valuable ore. But dangerous lifeforms live in the cool places beneath the surface, and several encounters have taken a deadly toll on the miners. Work is at a standstill. How are you involved?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"XqkXTHYBi73q4KI2","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Many sites and planets are infested by dreadful forgespawn. These aberrant creatures threaten to overrun other life in the galaxy.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Lifeforms/34-67","Result":"Many sites and planets are infested by dreadful forgespawn. These aberrant creatures threaten to overrun other life in the galaxy.","Description":"The forgespawn are hostile creatures born of the chaotic energies of this galaxy. Hundreds of abandoned or devastated outposts and derelict ships stand as testament to their dreadful power and cunning.","Quest":"A faction is said to be experimenting with forgespawn DNA to create a new biological superweapon. Where are these dangerous tests being conducted?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"oz8f9yWhvjKdxZ2e","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Life in the Forge was seeded and engineered by the Essentia, ancient entities who enact their inscrutable will in this galaxy.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Lifeforms/68-100","Result":"Life in the Forge was seeded and engineered by the Essentia, ancient entities who enact their inscrutable will in this galaxy.","Description":"The Essentia are the architects of life within the Forge. These omniscient beings are rarely encountered, and have powers and purpose beyond our comprehension. Some worship them. Others resist or rebel against them. But trying to defy the will of the Essentia is like standing at the shore of an ocean to thwart the tide. They are inevitable.","Quest":"An eccentric xenologist believes the genomes of life within the Forge don't just show commonalities—they are in fact a coded message from the Essentia. But there are still significant gaps, and the truth may only be revealed with additional samples. What is your stake in this project?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"Cl8s8OeS8qysY8DG","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If you have an expertise in lifeforms and planetary environments, you might be a NATURALIST. If you are accompanied on your adventures by a native creature, they might be a companion such as a BANSHEE, GLOWCAT, VOIDGLIDER, ROCKHORN, SPRITE, or SYMBIOTE.","format":2,"content":"

If you have an expertise in lifeforms and planetary environments, you might be a NATURALIST. If you are accompanied on your adventures by a native creature, they might be a companion such as a BANSHEE, GLOWCAT, VOIDGLIDER, ROCKHORN, SPRITE, or SYMBIOTE.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Naturalist","Starforged/Assets/Companion/Banshee","Starforged/Assets/Companion/Glowcat","Starforged/Assets/Companion/Voidglider","Starforged/Assets/Companion/Rockhorn","Starforged/Assets/Companion/Sprite","Starforged/Assets/Companion/Symbiote"]}},"_id":"U85wVTR89PqCP6A0","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132897,"modifiedTime":1681101132930,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"Wbe8VJYcgrPInmCE"} -{"name":"Religion","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Religion","type":"truth-category"}},"pages":[{"type":"truth","name":"Our gods failed us. We left them behind.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Religion/1-33","Result":"Our gods failed us. We left them behind.","Description":"The Exodus was a tipping point. The gods offered no help to the billions who died in the cataclysm, and spirituality has little meaning in the Forge. Most now see religion as a useless relic of our past. But the search for meaning continues, and many are all-too-willing to follow a charismatic leader who claims to offer a better way.","Quest":"A charismatic leader claims to have harnessed a technology that offers new hope to the people of the Forge. What is this innovation? What is your relationship to this person or their followers? What grave danger do they pose?"},"_id":"xmP4S8ixXp9zKfGy","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Our faith is as diverse as our people.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Religion/34-67","Result":"Our faith is as diverse as our people.","Description":"Many have no religion, or offer an occasional prayer out of habit. Others pay homage to the gods of our forebears as a way of connecting to their roots. Some idealize the natural order of the universe, and see the divine in the gravitational dance of stars or the complex mechanisms of a planetary ecosystem. And many now worship the Primordials—gods of a fallen people who once dwelt within the Forge.","Quest":"A cult seeks to take control of a site reputed to hold a Primordial artifact. What holy object do they seek? Why are you sworn to stop them?"},"_id":"r5ZBWjDawN4LUrPN","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Three dominant religious orders, the Triumvirate, battle for influence and power within the Forge.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Religion/68-100","Result":"Three dominant religious orders, the Triumvirate, battle for influence and power within the Forge.","Description":"Our communities are often sworn to serve one of the three doctrines of the Triumvirate. For many, faith offers purpose and meaning. But it also divides us. Throughout our brief history in the Forge, the leaders of the Triumvirate have pitted us against one another. For this reason, some are apostates who disavow these religions and follow a different path.","Quest":"You bear the mark of one of the gods of the Triumvirate. What is it? Priests declare this as a sign you are chosen to fulfill a destiny. Do you accept this fate, and swear to see it through, or are you determined to see it undone? What force opposes you?"},"_id":"0uUESCv3Ah2Fe9PQ","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"What is your relationship to religion? If you are an ardent follower of a god or creed, you might be a DEVOTANT.","format":2,"content":"

What is your relationship to religion? If you are an ardent follower of a god or creed, you might be a DEVOTANT.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Devotant"]}},"_id":"NqbXR0v6qEBEBsJr","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132472,"modifiedTime":1681101132515,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"b5p9k9gy49XLhn3i"} -{"name":"Iron","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Iron","type":"truth-category"}},"pages":[{"type":"truth","name":"Iron vows are sworn upon the remnants of ships that carried our people to the Forge.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Iron/1-33","Result":"Iron vows are sworn upon the remnants of ships that carried our people to the Forge.","Description":"Many of our outposts were built from the iron bones of the Exodus ships. Fragments of the ships were also given to survivors as a remembrance, and passed from one generation to the next. Today, the Ironsworn swear vows upon the shards to honor the sacrifice of their forebears, the essence of the places left behind, and the souls of those great ships.","Quest":"The iron shard you carry is a small piece of the outer hull of an Exodus ship. The navigational chart inscribed on its surface only reveals itself when exposed to the light of a specific star. Where is the map purported to lead, and why are you sworn to follow it? Who seeks to claim the map for themselves?"},"_id":"oOL82zftPGqIPlC3","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Iron vows are sworn upon totems crafted from the enigmatic metal we call black iron.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Iron/34-67","Result":"Iron vows are sworn upon totems crafted from the enigmatic metal we call black iron.","Description":"Black iron was first forged by a long-dead civilization. Some say it is a living metal, attuned to the hidden depths of the universe. Remnants of this prized resource are found within ancient sites throughout the Forge. It is resistant to damage and corrosion, but can be molded using superheated plasma at specialized facilities. The Ironsworn carry weapons, armor, or tokens crafted from black iron, and swear vows upon it.","Quest":"A black iron token of special significance has been stolen. What power or authority is bound to this object? Who has taken it?"},"_id":"xMrt9zBSiyPm79Ek","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"The Ironsworn bind their honor to iron blades.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Iron/68-100","Result":"The Ironsworn bind their honor to iron blades.","Description":"Aboard a starship, where stray gunfire can destroy fragile equipment or pierce hulls, the brutal practicality of a sword makes for a useful weapon. A few also favor the silent efficiency of a blade for infiltration or espionage. Most importantly, when the Ironsworn swear a vow upon a sword, they bind their commitment to the metal. If they forsake a vow, that iron must be abandoned. To be Ironsworn without a blade is to be disgraced.","Quest":"You vow to forge a new sword from the iron of an important object or artifact. What is it, and why is it meaningful to you? Who protects it?"},"_id":"HadKSvblbzx44P2X","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"What do you swear vows upon? Why is this object meaningful to you? If swearing iron vows to a leader or organization are a key aspect of your character, you might be BANNERSWORN.","format":2,"content":"

What do you swear vows upon? Why is this object meaningful to you? If swearing iron vows to a leader or organization are a key aspect of your character, you might be BANNERSWORN.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Bannersworn"]}},"_id":"NfDQlNn2nY3pmfw3","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132362,"modifiedTime":1681101132407,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"lMYrN0ijz9Y3G1je"} -{"name":"Laws","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Laws","type":"truth-category"}},"pages":[{"type":"truth","name":"Much of the settled domains are a lawless frontier. Criminal factions and corrupt leaders often hold sway.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Laws/1-33","Result":"Much of the settled domains are a lawless frontier. Criminal factions and corrupt leaders often hold sway.","Description":"Powers rise and fall in the Forge, so any authority is fleeting. In the end, we must fend for ourselves. A few communities are bastions of successful autonomy, but many are corrupted or preyed upon by petty despots, criminals, and raiders.","Quest":"In the upper atmosphere of a gas giant, transport vehicles carry valuable and volatile fuel from the processing plant to a heavily guarded storage depot. The notorious leader of a criminal organization needs this fuel, and gives you the schedule for the transports. What leverage does this person hold over you? How will you undertake this heist?"},"_id":"YMDW3NHotmrSRC2e","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Laws and governance vary across settled domains, but bounty hunters are given wide latitude to pursue their contracts. Their authority is almost universally recognized, and supersedes local laws.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Laws/34-67","Result":"Laws and governance vary across settled domains, but bounty hunters are given wide latitude to pursue their contracts. Their authority is almost universally recognized, and supersedes local laws.","Description":"Through tradition and influence, bounty hunter guilds are given free rein to track and capture fugitives in most settled places. Only the foolish stand between a determined bounty hunter and their target.","Quest":"A famed bounty hunter needs your help tracking down their quarry. What is your relationship to the fugitive? Do you swear to aid the hunter, or the target?"},"_id":"sPRktrksaSQ9Zfj9","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Our communities are bound under the terms of the Covenant, a charter established after the Exodus. The organization called the Keepers is sworn to uphold those laws.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Laws/68-100","Result":"Our communities are bound under the terms of the Covenant, a charter established after the Exodus. The organization called the Keepers is sworn to uphold those laws.","Description":"Most settlements are still governed under the Covenant and yield to the authority of the Keepers. But a few view the Covenant as a dogmatic, impractical, and unjust relic of our past; in those places, the Keepers find no welcome.","Quest":"A Keeper abuses their authority to take control of a settlement, and rules with an iron fist. What do they seek to gain there?"},"_id":"1gpqhna1FtlYbz5K","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If you chase down outlaws, you might be a BOUNTY HUNTER. If you are skilled at getting in and out of protected places and systems, you might be an INFILTRATOR. If you are on the run from a power or authority, you might be a FUGITIVE. If you an expert investigator, you might be a SLEUTH. If you have connections within the criminal underworld, you might be a SCOUNDREL.","format":2,"content":"

If you chase down outlaws, you might be a BOUNTY HUNTER. If you are skilled at getting in and out of protected places and systems, you might be an INFILTRATOR. If you are on the run from a power or authority, you might be a FUGITIVE. If you an expert investigator, you might be a SLEUTH. If you have connections within the criminal underworld, you might be a SCOUNDREL.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Bounty_Hunter","Starforged/Assets/Path/Infiltrator","Starforged/Assets/Path/Fugitive","Starforged/Assets/Path/Sleuth","Starforged/Assets/Path/Scoundrel"]}},"_id":"S8KdRo0Y1sFame6L","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132414,"modifiedTime":1681101132462,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"nP6vk0GXq0QHWxai"} -{"name":"War","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/War","type":"truth-category"}},"pages":[{"type":"truth","name":"Here in the Forge, resources are too precious to support organized fighting forces or advanced weaponry.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/War/1-33","Result":"Here in the Forge, resources are too precious to support organized fighting forces or advanced weaponry.","Description":"Weapons are simple and cheap. Starships are often cobbled together from salvage. Most communities rely on ragtag bands of poorly equipped conscripts or volunteers to defend their holdings, and raiders prowl the Forge in search of easy prey.","Quest":"On a remote jungle world, settlers harvest a rare medicinal plant. Once a year, raiders come to claim a sizable portion of the crop. This year, the harvest was meager and they cannot bear the cost. With the raiders due to arrive in a matter of days, what will you do to protect the people of this outpost?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"4mxVjsXGRs4GEn3g","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Professional soldiers defend or expand the holdings of those who are able to pay. The rest of us are on our own.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/War/34-67","Result":"Professional soldiers defend or expand the holdings of those who are able to pay. The rest of us are on our own.","Description":"Mercenary guilds wield power in the Forge. Some are scrappy outfits of no more than a dozen soldiers. Others are sector-spanning enterprises deploying legions of skilled fighting forces and fleets of powerful starships. Most hold no loyalty except to the highest bidder.","Quest":"A detachment of mercenaries was sent to put down a rebellion on a mining settlement. Instead of following their orders, the soldiers now stand with the miners. What forced this sudden reversal? What will you do to aid these renegades as the full force of their former cohorts are arrayed against them?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"sIx7YDH70gtfb23k","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"War never ends. Talented weaponsmiths and shipwrights craft deadly, high-tech tools of destruction. Dominant factions wield mighty fleets and battle-hardened troops.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/War/68-100","Result":"War never ends. Talented weaponsmiths and shipwrights craft deadly, high-tech tools of destruction. Dominant factions wield mighty fleets and battle-hardened troops.","Description":"Those in power have access to weapons of horrific destructive potential. Skirmishes and wars flare across the settled domains, and most are pawns or casualties in these destructive campaigns.","Quest":"A weaponsmith created an experimental ship-mounted weapon, the Null Cannon, able to fracture the very bonds of reality. Now, they hope to undo their work before the cannon is brought to bear. What caused this change of heart? How are you involved?","Roll template":{"Description":"Our computers are limited to simple digital systems and the most basic machine intelligence. This is because: ${{Starforged/Setting_Truths/Artificial_Intelligence/1-33/Subtable}}.\n\nThe Adepts serve in place of those advanced systems. They utilize mind-altering drugs to see the universe as a dazzling lattice of data, identifying trends and predicting outcomes with uncanny accuracy. But to gain this insight they sacrifice much of themselves."}},"_id":"7qx5DS3KtLM2OboT","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Have you fought in any wars? If you are an experienced soldier, you might be a VETERAN. If you swear vows as a soldier of fortune, you might be a MERCENARY. If you favor a particular weapon or tactic, you might follow a path such as ARCHER, BLADEMASTER, DEMOLITIONIST, GUNNER, GUNSLINGER, or SNIPER.","format":2,"content":"

Have you fought in any wars? If you are an experienced soldier, you might be a VETERAN. If you swear vows as a soldier of fortune, you might be a MERCENARY. If you favor a particular weapon or tactic, you might follow a path such as ARCHER, BLADEMASTER, DEMOLITIONIST, GUNNER, GUNSLINGER, or SNIPER.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Veteran","Starforged/Assets/Path/Mercenary","Starforged/Assets/Path/Archer","Starforged/Assets/Path/Blademaster","Starforged/Assets/Path/Demolitionist","Starforged/Assets/Path/Gunner","Starforged/Assets/Path/Gunslinger","Starforged/Assets/Path/Sniper"]}},"_id":"jfJin2UEioP50Reb","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132843,"modifiedTime":1681101132880,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"sXpLBgAKnz4rZ06q"} -{"name":"Medicine","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Medicine","type":"truth-category"}},"pages":[{"type":"truth","name":"Our advanced medical technologies and expertise was lost during the Exodus.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Medicine/1-33","Result":"Our advanced medical technologies and expertise was lost during the Exodus.","Description":"Healers are rare and ill-equipped. Untold numbers have succumbed to sickness, injury, and disease. Those who survive often bear the scars of a hard and dangerous life in the Forge.","Quest":"A respected leader has fallen ill, stricken by a sickness eradicated in the years after the Exodus. A vaccine was once available, but the only remaining samples are held in a research outpost on a remote ocean world, long-ago seized by a dangerous foe. What is your relationship to the sickened leader, and what foe stands in your way?"},"_id":"olmkNKwdT1mHECIG","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"To help offset a scarcity of medical supplies and knowledge, the resourceful technicians we call riggers create basic organ and limb replacements.","system":{"Subtable":[],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Medicine/34-67","Result":"To help offset a scarcity of medical supplies and knowledge, the resourceful technicians we call riggers create basic organ and limb replacements.","Description":"Much was lost in the Exodus, and what remains of our medical technologies and expertise is co-opted by the privileged and powerful. For most, advanced medical care is out of reach. When someone suffers a grievous injury, they'll often turn to a rigger for a makeshift mechanical solution.","Quest":"A rigger is in desperate need of a rare technological artifact to create a life-saving medical device. Their patient is someone important to you, and won't survive more than a few days. What is the nature of this artifact, and what protects it?"},"_id":"mblpNYskSyxUhJoR","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Orders of sworn healers preserve our medical knowledge and train new generations of caregivers.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Medicine/68-100","Result":"Orders of sworn healers preserve our medical knowledge and train new generations of caregivers.","Description":"Life-saving advanced care is available within larger communities throughout the settled sectors of the Forge. Even remote communities are often served by a novice healer, or can request help from a healer's guild in an emergency.","Quest":"A reactor exploded at a remote settlement, killing several and exposing many others to lethal radiation. A team of healers en route to provide aid were captured by raiders. What do the raiders demand for their release?"},"_id":"1rlJbIdaBbJVXDG0","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"Do you bear any notable scars or prosthetics? Do you have any medical or physical disabilities? These aspects might influence your look or approach. If you are skilled at providing medical care for yourself or others, you might be a HEALER. If you are rigged with advanced prosthetics or cyberware, you might be AUGMENTED.","format":2,"content":"

Do you bear any notable scars or prosthetics? Do you have any medical or physical disabilities? These aspects might influence your look or approach. If you are skilled at providing medical care for yourself or others, you might be a HEALER. If you are rigged with advanced prosthetics or cyberware, you might be AUGMENTED.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Healer","Starforged/Assets/Path/Augmented"]}},"_id":"p7JxtHnD4qCiee1n","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132713,"modifiedTime":1681101132766,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"t24StCJ0S7ym3OAL"} -{"name":"Magic","flags":{"foundry-ironsworn":{"dfid":"Starforged/Setting_Truths/Magic","type":"truth-category"}},"pages":[{"type":"truth","name":"Magic does not exist.","system":{"Subtable":[],"Floor":1,"Ceiling":33,"dfid":"Starforged/Setting_Truths/Magic/1-33","Result":"Magic does not exist.","Description":"Some look to superstition and age-old traditions for comfort in this unforgiving galaxy. But that is foolishness. What some call magic is simply a product of technologies or natural forces we aren’t yet equipped to understand.","Quest":"An ancient technological relic unleashes a power indistinguishable from magic. What is the origin of this artifact? What ability does it grant? Are you sworn to protect or destroy it?"},"_id":"nYBRb34LizS2QtIt","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Supernatural powers are wielded by those rare people we call paragons.","system":{"Subtable":[{"Floor":1,"Ceiling":20,"dfid":"Starforged/Setting_Truths/Magic/34-67/Subtable/1-20","Result":"Genetic engineering"},{"Floor":21,"Ceiling":40,"dfid":"Starforged/Setting_Truths/Magic/34-67/Subtable/21-40","Result":"Psychic experimentation"},{"Floor":41,"Ceiling":60,"dfid":"Starforged/Setting_Truths/Magic/34-67/Subtable/41-60","Result":"Evolutionary mutations"},{"Floor":61,"Ceiling":80,"dfid":"Starforged/Setting_Truths/Magic/34-67/Subtable/61-80","Result":"Magitech augmentations"},{"Floor":81,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Magic/34-67/Subtable/81-100","Result":"Ancient knowledge held by secretive orders"}],"Floor":34,"Ceiling":67,"dfid":"Starforged/Setting_Truths/Magic/34-67","Result":"Supernatural powers are wielded by those rare people we call paragons.","Description":"While not magic in the truest sense, the abilities of the paragons are as close to magic as we can conjure.\n\nThese powers are born of:","Quest":"A young paragon wields incredible power, but cannot control it. They have been shunned by family and friends. They are also hunted by a person or organization who seeks to use them as a weapon. Why are you sworn to protect the paragon? What fabled location might offer a new home for them?"},"_id":"i4noJsMNywsotzu5","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"type":"truth","name":"Unnatural energies flow through the Forge. Magic and science are two sides of the same coin.","system":{"Subtable":[],"Floor":68,"Ceiling":100,"dfid":"Starforged/Setting_Truths/Magic/68-100","Result":"Unnatural energies flow through the Forge. Magic and science are two sides of the same coin.","Description":"Soon after our arrival, some displayed the ability to harness the Forge's energies. Today, mystics invoke this power to manipulate matter or see beyond the veils of our own universe. But this can be a corrupting force, and the most powerful mystics are respected and feared in equal measure.","Quest":"Someone you love has been corrupted by the powers of the Forge. Why did they fall into darkness? Where are they now? Do you seek to save them or defeat them?"},"_id":"BuLEHvsjo1sNfdQV","title":{"show":true,"level":1},"image":{},"text":{"format":1},"video":{"controls":true,"volume":0.5},"src":null,"sort":0,"ownership":{"default":-1},"flags":{}},{"name":"Character Inspiration","type":"text","text":{"markdown":"If magic is an aspect of your setting, how does your character and their culture view these unnatural abilities? If you possess supernatural powers, you might be an EMPATH, FIREBRAND, KINETIC, LOOPER, SEER, or SHADE.","format":2,"content":"

If magic is an aspect of your setting, how does your character and their culture view these unnatural abilities? If you possess supernatural powers, you might be an EMPATH, FIREBRAND, KINETIC, LOOPER, SEER, or SHADE.

"},"flags":{"foundry-ironsworn":{"assets":["Starforged/Assets/Path/Empath","Starforged/Assets/Path/Firebrand","Starforged/Assets/Path/Kinetic","Starforged/Assets/Path/Looper","Starforged/Assets/Path/Seer","Starforged/Assets/Path/Shade"]}},"_id":"mv9MAurECJjfwCxc","title":{"show":true,"level":1},"image":{},"video":{"controls":true,"volume":0.5},"src":null,"system":{},"sort":0,"ownership":{"default":-1}}],"folder":null,"sort":0,"ownership":{"default":0,"MAG2L3n9uI0fZjZj":3},"_stats":{"systemId":"foundry-ironsworn","systemVersion":"1.21.3","coreVersion":"10.291","createdTime":1681101132526,"modifiedTime":1681101132641,"lastModifiedBy":"MAG2L3n9uI0fZjZj"},"_id":"wsekekgRWlE8Xple"} diff --git a/system/packs/starforged-truths/000010.ldb b/system/packs/starforged-truths/000010.ldb new file mode 100644 index 000000000..eb2afbc3b Binary files /dev/null and b/system/packs/starforged-truths/000010.ldb differ diff --git a/system/packs/starforged-truths/CURRENT b/system/packs/starforged-truths/CURRENT new file mode 100644 index 000000000..f7753e22a --- /dev/null +++ b/system/packs/starforged-truths/CURRENT @@ -0,0 +1 @@ +MANIFEST-000006 diff --git a/system/packs/starforged-truths/MANIFEST-000006 b/system/packs/starforged-truths/MANIFEST-000006 new file mode 100644 index 000000000..72fa0424e Binary files /dev/null and b/system/packs/starforged-truths/MANIFEST-000006 differ diff --git a/system/system.json b/system/system.json index 5b2d4d822..a61401ac1 100644 --- a/system/system.json +++ b/system/system.json @@ -125,112 +125,112 @@ "name": "foeactorsis", "label": "Ironsworn Foe Actors", "system": "foundry-ironsworn", - "path": "packs/foe-actors-is.db", + "path": "packs/foe-actors-is", "type": "Actor" }, { "name": "foeactorssf", "label": "Starforged Foe Actors", "system": "foundry-ironsworn", - "path": "packs/foe-actors-sf.db", + "path": "packs/foe-actors-sf", "type": "Actor" }, { "name": "ironswornoracles", "label": "Ironsworn Oracles", "system": "foundry-ironsworn", - "path": "packs/ironsworn-oracles.db", + "path": "packs/ironsworn-oracles", "type": "RollTable" }, { "name": "ironswornmoves", "label": "Ironsworn Moves", "system": "foundry-ironsworn", - "path": "packs/ironsworn-moves.db", + "path": "packs/ironsworn-moves", "type": "Item" }, { "name": "ironswornassets", "label": "Ironsworn Assets", "system": "foundry-ironsworn", - "path": "packs/assets.db", + "path": "packs/assets", "type": "Item" }, { "name": "ironsworndelvethemes", "label": "Ironsworn Delve Themes", "system": "foundry-ironsworn", - "path": "packs/delve-themes.db", + "path": "packs/delve-themes", "type": "Item" }, { "name": "ironsworndelvedomains", "label": "Ironsworn Delve Domains", "system": "foundry-ironsworn", - "path": "packs/delve-domains.db", + "path": "packs/delve-domains", "type": "Item" }, { "name": "ironswornfoes", "label": "Ironsworn Foes", "system": "foundry-ironsworn", - "path": "packs/foes.db", + "path": "packs/foes", "type": "Item" }, { "name": "ironswornscenes", "label": "Ironsworn Maps", "system": "foundry-ironsworn", - "path": "packs/scenes.db", + "path": "packs/scenes", "type": "Scene" }, { "name": "starforged-sectors", "label": "Starforged Scenes", "system": "foundry-ironsworn", - "path": "packs/starforged-sectors.db", + "path": "packs/starforged-sectors", "type": "Scene" }, { "name": "starforgedassets", "label": "Starforged Assets", "system": "foundry-ironsworn", - "path": "packs/starforged-assets.db", + "path": "packs/starforged-assets", "type": "Item" }, { "name": "starforgedencounters", "label": "Starforged Encounters", "system": "foundry-ironsworn", - "path": "packs/starforged-encounters.db", + "path": "packs/starforged-encounters", "type": "Item" }, { "name": "starforgedmoves", "label": "Starforged Moves", "system": "foundry-ironsworn", - "path": "packs/starforged-moves.db", + "path": "packs/starforged-moves", "type": "Item" }, { "name": "starforgedoracles", "label": "Starforged Oracles", "system": "foundry-ironsworn", - "path": "packs/starforged-oracles.db", + "path": "packs/starforged-oracles", "type": "RollTable" }, { "name": "starforgedtruths", "label": "Starforged Setting Truths", "system": "foundry-ironsworn", - "path": "packs/starforged-truths.db", + "path": "packs/starforged-truths", "type": "JournalEntry" }, { "name": "macros", "label": "Ironsworn Macros", "system": "foundry-ironsworn", - "path": "packs/macros.db", + "path": "packs/macros", "type": "Macro" } ],