- Expose
SFCharacterMoveSheet
to macro authors asCONFIG.IRONSWORN.applications.SFCharacterMoveSheet
- Fix a bug where clicking "+Vow" would create a "progress" item instead of a "vow" item.
- Extend the location sheet to include IS islands and settlements (#1037)
- Fix a bug where changing the name of a move in the compendium doesn't change it in the move sheet (#1036)
- Fix a bug where cinder/wraith and cursed-die rolls wouldn't work unless Dice So Nice was enabled (#1035)
- Fix an issue where new Ironsworn characters would have a blank sheet the first time they were opened (#1030)
- Fix an error when rolling "Locate your objective" on a delve site
- Cursed die support when rolling oracles (#1026)
- Fix an issue with the truths dialog resulting in blank outputs (#1027)
- Fix a move data issue that was preventing SI "Set A Course" from being rollable
- Some moves had been imported wrongly, and weren't rollable as they should be, e.g. Endure Stress (#1025)
- Avoided doing a full load of moves when showing the move sheet, resulting in better performance (#1023)
- Brought back support for the "Custom Moves" folder (also #1023)
- First-start dialog: prevent a situation where an expansion is enabled but not the ruleset it builds on (you shouldn't be able to enable Delve without Ironsworn)
- Truths dialog: fix some bugs around randomization, journal output, and closing it when done (#1024)
This is a major update that includes Sundered Isles content, but also brings along a host of changes:
- Selection of content happens in the first-start dialog, which will show the first time you open your world after this update. The checkboxes you select will affect everything in the world, so you can give every character access to both Delve and Sundered Isles moves and oracles.
- For module/macro authors:
- Registration of custom oracle/move content has a few changes:
- The
'ironsworn'
tree is now called'classic'
- Delve content is now under the
'delve'
tree - There's a new
'sundered_isles'
tree - Category names have changed, e.g. the
'Adventure'
move category is now called'Adventure Moves'
- The
- The string you pass to
CONFIG.IRONSWORN.applications.IronswornPrerollDialog.showForOfficialMove
is now a Datasworn ID. Dataforged IDs will no longer work. - Embedded links to oracle categories are changing format. See below for the before-and-after, and see these files if you need to make a change.
- Registration of custom oracle/move content has a few changes:
<!-- Oracle-category link changes: -->
<!-- BEFORE: Dataforged-style ID -->
<a class="entity-link oracle-category-link" data-dfid="Starforged/Oracles/Location_Themes/Chaotic">
<i class="fa fa-caret-right"></i> Chaotic
</a>
<!-- AFTER: Datasworn 2 ID -->
<a class="entity-link oracle-category-link" data-dsid="oracle_collection:starforged/location_theme/chaotic">
<i class="fa fa-caret-right"></i> Chaotic
</a>
- Fix Cinder and Wraith dice with dice-so-nice 5 (#1009)
- Allow edge/heart/etc. attributes to range from -5 to +10 (#1007)
- Behind the scenes
- Build compendiums from source, which makes management of this data a lot easier (#1006)
- Fix DSN cinder/wraith dice coloring in Foundry v11
- Allow changing of portrait art even when Tokenizer is installed but disabled
- Optionally colorize challenge dice as Cinder and Wraith (#1002)
- Don't let the beta setting break the world
- Don't show tokenizer if shift key is held
- Add a "hold" resource to PC and shared sheets (#998)
- Update the SF "sector" dialog to include SI region terms, and make it available via scene-nav right-click (#996)
- Add the beginnings of an "Oceanic" color theme (#997)
- Add a new
ds
dice term for the cursed die (#1000) - Add a scene button to roll Cinder and Wraith (#1001)
- Trigger Tokenizer for actors if it's installed
- v12: new PCs' tokens are now linked to their actor when created
- Move links in oracle descriptions now work properly
- Add Sundered Isles scenes with artwork by AugustBebel on Discord (#993)
- Add Sundered Isles structure in preparation for dataforged content. This is in very early stages, and is behind a beta setting. (#992)
- Fix a v12 bug with the layer controls
- Compatibility with Foundry v12 (#983)
- Extend the new setting into a "manual rolling mode" (#961)
- Add a setting to default the "advanced" rolling options to expanded (#960)
- Behind the scenes: upgraded Vue and build system (#949)
- Fix a bug with saving the notes tab on the starship sheet (#932)
- Fix: the site's "reveal a danger" oracle roll wasn't using values from the theme and domain (#927)
- Fix a UI warning when randomizing Starforged truths ([#915]#915)
- Fix some visual issues in the compact sheet (#923)
- Fix a bug where the Repair move was having its table removed (#910)
- Fix PopOut! module windows missing custom icons ([#670]#670)
- Display all oracle tables in the preview area (#894)
- Add compendium folders for oracles, moves, and assets
- these don't affect our custom oracle/move/asset tree displays yet, but this change lays some groundwork for it
- Fix a bug with "highest-of" stat selection, as with Endure Stress (#880)
- Reinstated the template.json to fix installation errors
- Fixed a bug that sometimes caused health, supply, momentum, or spirit to reset when loading an older world (#865)
- Fixed a bug where pronouns and callsign wouldn't save (#870)
- Drop support for Foundry v10, we only support v11 and up now.
- Add a hook that fires when custom oracle registration is ready (#864)
- Organize compendium packs into folders
- Improve appearance of v11 compendium sidebar and popouts with the "Phosphor" theme
- Include most of Starforged's oracle icons in the
foundry-ironsworn/assets
directory -- use them as symbolic tokens, map pins, etc - Make player condition meters and momentum available as bar displays on actor tokens
- Under the hood changes:
- All meter fields are now objects with
max
andvalue
properties, rather than a single number value - Migrate all actor and item subclasses to DataModel API. This brings several benefits such as stricter run-time validation which improve the reliability of the data used in
foundry-ironsworn
, and near-instant data migrations. It also makes it much easier to implement data migrations for new features in the future. - Refactor all
RollTable
s and oracle rolls to use a single standardized pipeline (withfoundry-ironsworn
-style table roll messages) by default; certain kinds of results will fall back to FVTT-style messages instead.
- All meter fields are now objects with
- The system is now officially compatible with v10 and v11 (#772)
- Expand Spanish translation to be on par with the English language file (#749, thanks @erizocosmico!)
- Improved dropdown menu styling for the "Phosphor" colorway
- Fix some warnings and errors when running under v11 (#772)
- Fix a bug that caused an exception when creating a custom delve theme
- Bump dataforged, and fix the link to the Find an Opportunity oracle (#735)
- Allow custom images for assets and moves (#734)
- Under the hood: dependency updates and refactoring
- Fix a race condition in the location sheet, where sometimes the chat message and the text pasted into the description were different
- Fix drag-and-drop of items from chat messages
- Added a new method of customizing oracles, which should work better for larger projects like Ironsmith (#686)
- Drop the custom font (#702)
- Fix a tooltip bug on the edit-sector button
- Fixed bug with growth behaviour of player asset list (#700)
- Fixed bug with Starforged asset decoration; it should now switch with the game theme as intended (#700)
- Color scheme and decoration theme are now separate settings, and changing the color theme no longer requires a restart (#695)
- Disable chat-message copy buttons (and add a tooltip) if access to the clipboard is restricted (#678)
- Better condition checkboxes (#684)
- Under the hood:
- The last remnants of the Handlebars sheets have been swept away (#676 and #677)
- Challenge ranks are now stored numerically (#688)
- Improvements to the way asset controls are done (#685, #686, #687)
- Begin a migration to SASS for styles (#683)
- Dependency updates and code style (#682)
- Fixed a problem that prevented installation under the Foundry v11dev1
- Update move-sheet aesthetics to reduce the use of color a bit (#672)
- Fix SVG sizes in Firefox (#663)
- Under the hood: updated dependencies and node configs (#664, #673)
- Under the hood: streamlined the CSS process and reduced the output file size by half (#675)
- Fix scrollbar width styling
- Disable custom colors for volume sliders in Starforged theme, they were invisible
- Updated français translations (#656)
- Fix: changing the default character sheet now also updates move sheets
- Fix: changing a character's sheet now properly updates their move sheet
- Tours: the "welcome" tour now skips the 5th step if there's no scene, avoiding a dangling ending.
- Tours: add a tour for the Ironsworn character sheet (#657)
- Fix the names of new non-PC actors
- Make the compact sheet resizable
- Fixed: when the Starforged theme was active, the system tour would hang on the second step.
- Fix some bugs around move-link navigation throughout the UI (#647)
- Add a tour for the Starforged character sheet (#648) and one for the move sheet (#649)
- Assets like Bonded with move links in their requirement fields now work properly when you click the links.
- Update the compact PC sheet, fixing visual glitches, and converting it to Vue (#640).
- Under the hood: refactored the Vue layer to have a more sensible architecture (#638 and #639).
- Obey the Foundry default-token settings for disposition and name display
- Only randomize location "kind" and name if they're not already set
- Fix: the "Launch tour" button in the chat message works now 😳
- Under the hood: using Foundry v10 uuids more than id/pack pairs (#629 and #630)
- Fix some string bugs in the sector and location sheets
- Add a tooltip to the sector sheet to explain what the setting is for
- Add a few Foundry tours (#624)
- Add a "roll progress" icon to the NPC sheet (#628)
- NPC sheet "mute" button appears if there are multiple users of any kind (also #628)
- Fix icon paths if you have your Foundry configured with a URL prefix path (#626)
- Fix bugs in the Starforged truths, and include the quest starters (#627)
- Add a loading spinner for the asset browser (#618)
- Add a "mute" toggle to the NPC sheet, so GMs can surprise the other players in the game (#625)
- Fix some issues with the first-start-in-a-new-world experience (#620)
- Under the hood: Remove the old
tables.db
(superceded byironsworn-oracles.db
) and all remaining references to it (#614)
- Allow pre-setting of challenge dice, and revamp the advanced rolling options UI (#606)
- Updated icons for journal links to various in-game entities (#605)
- Pruned, updated, and reorganized many localization keys, and borrow from FVTT's own translations to reduce the work required for future translations (#596)
- Improvements to the Polish translation (#595)
- Under the hood: update Dataforged import with documents built in Foundry v10 (#601)
- Under the hood: migrate Delve site denizens, features, and dangers to format consistent with
TableResult
s, which should make them easier to localize (#605)
- Avoid overriding move names with Dataforged data, so translation modules can ship move names.
- Remove tables from roll-result chat message when there are oracle buttons
- Stop minifying for production builds
- Fix release-on-tag action
- New journal-page type: progress (#508)
- Fix a bug where some sheets won't open
- Under the hood: dependabot enabled, and some dependencies are updated
- Fix some yucky layout in the location sheet
- There's now a button in the sidebar that opens the oracle browser as a standalone window (#570)
- The system now includes a macros compendium (#571)
- Setting truths are now stored as compendia, making translation efforts easier/possible. (#564 for the data, #569 for the new UI)
- Updates to the Starforged theme, now covers the MCE editor drop-down menus (#557)
- Dragging from the asset browser now triggers the drop-zone animation (#561)
- Completing the challenge-resolution dialog or the world-truths dalog now only closes that single window, instead of all Vue windows.
- Under the hood: updated NPM packages and Vite bundler (#554 and #555)
- Under the hood: button components refactored and simplified (#565)
- Allow viewing of completed progress items
- Include connections in the progress lists on the shared and Ironsworn sheets
- Shared sheet notes now grow to fill their space
- Fixed some spacing and layout issues on the NPC sheet
- Updated bondset editor (#546)
- Updated aesthetics for drop targets (#547)
- Replace all native tooltips with Foundry enhanced ones (#549)
- Better logic for links embedded in descriptions; clicking a move in an asset description navigates to the move, but clicking an actor link opens the actor's sheet, for instance. (#552)
- Fix the module management dialog in the Starforged theme
- Bring back progress-item stars in the SF character sheet
- Fix a visual glitch with super-wide legacy tracks
- Further polish to CSS and the site sheet (#543)
- Fix a style clash with Monk's Enhanced Journal (#545)
- A new look and layout for the move sheet (#518)
- A new layout for the site sheet, which uses the new rolling pipeline (#533 and #540)
- The buttons for rolling Write Your Epilogue and Locate Your Objective now use the new rolling pipeline, which has been augmented to support progress moves (#536)
- Removed the old/unused "vow" and "move" item types (#539)
- The SF Repair move now displays its table
- Clicking the "roll" icon on an Ironsworn character's bonds track now uses the new rolling dialog (#530)
- Under the hood: correct console warnings about using
thing.data
, instead usingthing.system
and other v10-friendly methods.
- Ironsworn & Starforged now requires Foundry v10
- Asset sheets: abilities can be toggled by clicking their bullets (#532)
- Foe sheets are editable again
- Fixes the French translation
- Text edits on progress items are no longer lost when changing the rank.
- Update the asset pop-out sheet to present half-edit (which more closely matches the cards) and full-edit experiences (#524)
- Add conditions to assets (also #524)
- Include asset conditions in the PC-condition tooltips (#525)
- Fix a visual bug with sliding transition groups, e.g. marking a vow as complete (#521)
- "Battered" and "Cursed" no longer cascade across actor sheets, but those sheets will get highlights suggesting other actors that have them set (#523)
- Location sheet name change triggers token names to change (again)
- Minor updates to layout of the progress sheet (#520)
- Fix all the cursor-jumping issues in text editors
- Update the oracle-roll-chat-card UI with hover controls for rerolling and copying results to the clipboard (#516)
- Updated French translations (#519, thanks to @aldarion-jdr)
- Fix a bug with an open text editor moving the cursor around
- Add human-readable labels to the dialog when creating a new item, including a nudge away from using the old
'move'
item type (#513) - Show edit-mode buttons for progress items with only a clock
- Fix the "liveness" of the Foe sheet
- Fix a visual layout bug, where editors were only showing two lines of text
- Rework code that was freezing Foundry objects, causing issues with asset sheets (#510)
- NOTE: this change may break your custom move/oracle/asset hooks, check the guide for the new format
- Progress-roll button now has the correct number of filled boxes in its tooltip
- Fix bug with setting the track value in the asset-edit sheet
- Fix system loading issue
- Updated meters and controls, with keyboard controls (#501)
- Reinstate visibility of the description field for custom assets (#499)
- Updated asset-selection UI, with a better browsing experience (#488)
- Upgraded progress widgets and legacies tab (#486)
- Updated Spanish content from the official translation (#489)
- Added some new location icons by ErRains and KirinCorleone (#485)
- Re-imported Starforged foe actors to fix their icon images
- Remove the window transparency in the SF theme
- Ironsworn assets are now sourced from Dataforged, fixing a number of data issues (#483)
- Add icons to Starforged encounter items (#478)
- Behind the scenes: record asset categories (#481) and colors (#484) to compendium items
- Add a bit of graphic flair to SF assets (#482)
- Only show the "star" control on progresses on the Starforged sheet (#475)
- Better choice of "Fulfill Your Vow" when rolling a vow on a shared sheet
- Fix the zero-clock bug and add tooltips to clock wedges (#473)
- Ensure all character stats are numbers (fixes #460)
- Add an "oracle" icon and lots of v10 tooltips (#466)
- Use the Fulfill Your Vow move when doing a progress roll on a vow (#470)
- Update the rank pips and clock components (#469)
- Standardize tables and rules-text displays (#468)
- Internal cleanups and tightening of types
- Fix name randomizer for settlements
- Fix clicking links embedded in notes tabs
- Re-import Dataforged under v9 to make sure the
data
field is present
- The return of oracles in the Ironsworn move sheet (#465)
- Normalize some labels in the SF location sheet (#464)
- Periodically refresh document caches to prevent the garbage collector from purging them and breaking oracle rolls
- Improvements to oracles (#463):
- Right-clicking on a move-result chat card will now display shortcuts for rolling oracles if any are mentioned
- The move sheet now uses the standard oracle control for in-move oracles, which makes them more compact, and saves a click and some chat space if you just want to roll the oracle
- Fix momentum calculation
- Fix the move editor sheet
- Fix Ironsworn moves and oracles
- Starforged-theme editor color fixes
- Add a dialog for resolving a roll with extra challenge dice (#458)
- Prevent progress tracks from having negative values
- Fix a bug when clicking a post-move oracle-roll button in the chat
- Render links in Ironsworn oracles on import
- Fix a visual glitch with the "Health" label buttons in the Ironsworn sheet.
- Fix a custom-oracles bug introduced with the new pipeline
- Fix a bug with creating duplicate folders with scene buttons in v10 (#454)
- New oracle-rolling pipeline (#452)
- Remove "Oracle NN:" from Ironsworn oracle names (#453)
- Fix a visual glitch with progress tracks in v10
- Retire the classic Site sheet
- Freshen up the compact PC sheet, and use the new rolling pipeline (#448)
- Fix a bug where clicking on a progress-item's image would change the parent actor's image
- Include "connection" items in the progress lists of shared and Ironsworn sheets
- Retire the Handlebars move/oracle sheet, in favor of the Vue one introduced in #419 (#439)
- Make delve-site roll rendering a bit less ugly, until we can make it more pretty (#446)
- Add a new dice-rolling engine, and upgrade the move/stat/track/progress rolling dialogs (#422)
- Fix the die-roll backgrounds in the SF theme
- Don't open editors for non-editable items when clicking a move link and no character move sheet is open.
- Add a start for Polish translations (see #428)
- Retire the "Classic" character (#438) and shared (#440) sheets
- Improve choice of foe compendium in the "shared" sheet (#442)
- Fix the new-character dialog to correctly generate SF character names
- Bump dataforged to v1.5.0 and re-import data (#433)
- Fix the values for momentum max/reset for new characters
- Fix chat-message reroll and momentum-burn buttons for Ironsworn rolls (beta feature)
- Fix a v10 visual glitch around minimizing the move sheet
- Fix a bug with a blank SF setting-truths dialog
- Fix the first-start dialog save button (#423)
- Move "manual" content from the readme to the wiki
- Run the "Ironsworn Startup" macro on startup, if it exists
- (v10) Fix a bug with move navigation (#421)
- Properly announce setting and clearing of custom conditions in the chat window
- Fix selection of movesheet with combinations of Ironsworn/Starforged sheets/toolboxes and beta checkbox
- Custom conditions with custom names (#420)
- Ironsworn sheet: completed area, and move notes to a tab (#417)
- Import Ironsworn moves from dataforged (#418)
- (Beta) Allow use of the new move/oracle UI for Ironsworn(#419)
- First release that fully loads under Foundry v10 (#413)
- A small fix that should allow DF Manual Rolls to work properly (fixes #411)
- Replace the quirky Quill editor with a Vue wrapper around Foundry's TinyMCE.
- Under-the-hood updates:
- Code reorganization and format normalization
- Update to the right version of the Foundry types
- Update
system.json
to include the new v10 fields - Port the code to Vue3 using Vite (also #407)
- Propagate region setting from location to scene
- SF theme: make journal editing more humane
- Rename "Foe" to "NPC" in new-actor dialog
- Avoid showing the "Housekeeping" warnings when first starting a new world
- Quick fix for tiny editor black-on-black problem
- Fix starting track values for assets (#375)
- Pre-load most game content on startup
- Reduce oracle-table re-loading from server
- Try a different method of ensuring compendium contents are loaded
- Hitting "enter" in oracle/move search no longer breaks Foundry
- Fix "reroll" button in Ironsworn oracle-roll chat cards
- Cap action scores at 10 (#371)
- Re-enable rolling against health/spirit/supply
- Re-ordering for progresses and assets on IS sheet
- Re-ordering for assets (#368)
- Re-ordering for progresses (#369)
- Re-ordering for connections
- Re-ordering for the shared sheet
- Fix some placeholder text
- Fix a tooltip
- Update the location sheet layout to clarify order of decisions (#365)
- Bump dataforged and fix the missing 50/50 oracle button in the chat card for "Ask the Oracle"
- Oracle search: also match against Dataforged aliases
- Render Markdown in oracle results on their way to chat
- Autofocus bonus input when SF roll-a-move dialog opens
- Make sure spinner buttons show up on numeric controls
- Avoid opening the roll dialog for some moves where the system can't find the stat to be rolled against (e.g. Withstand Damage)
- Add a d10 icon to asset-track headers, to better indicate that they're rollable
- Add d10 icons to the health/spirit/supply headers, to better indicate that they're rollable
- Bump to v1.0 of Dataforged (#338)
- Visual update to edge/heart/etc boxes including a d10 icon
- Also replace lone-oracle links (#356)
- Fixes a small visual glitch for content links in the chat bar
- Update the in-Foundry setup-screen name of the system
- Add a "completed items" area to the shared sheet (#353)
- Better handling of links to oracle categories (#354)
- Decorate rolltable compendia with category information (#350)
- Remove the bond track from shared sheets (in most cases) (#352)
- Fix bonds on the shared sheet
- Add a system-settings button to open the IS/SF configuration dialog
- Prevent minimizing output JS, which fixes default-character-sheet selection
- Fix the stellar-object-type oracle roll button
- Add a first-start dialog so the player can choose some options (#346)
- Move starforged content out of beta (#348)
- Fix the name of new stellar objects
- Prevent chat logging of bondsets when creating characters
- Fix location sheet oracle rolling
- Use the Starforged-style oracle tree for Ironsworn, with Dataforged-powered tables (#337)
- Allow explicit setting of which toolbox to use (#344)
- Fix the move editor (#336)
- Custom moves from folder and hook (#334)
- Oracle hooks can add tables to oracle nodes (#333)
- Fix oracle-result links to "action+theme" and strip undisplayable characters (#328)
- Try to prevent broken reroll button
- Fix a table-layout problem
- "Collapse all" buttons on move and oracle sheets (#322)
- Replace
▶ Descriptor + Focus
links in oracles with two links (#323) - Oracle chat cards: display "42" insteaed of "42-42" when high and low are equal
- A better "not-completed" icon for progress items
- Replace the cube icon with a custom d10 (#327)
- Update the starship sheet to be more useful (#318)
- Update the move sheet to better match the oracle sheet (#320)
- #317:
- Expand the move sheet when navigating to a move
- Strip tables from chat-log output for moves like Pay the Price that don't roll any dice and have an oracle.
- One more instance of "Bonds"
- Catch bad regexes in search boxes
- "Bonds" -> "Connections" (#315)
- Fix location-class and name rollers
- Add clocks to asset abilities (#311)
- Some fixes to the Starforged theme (#310)
- Include extra text in oracle results (#307)
- Better oracles in the movesheet (#303)
- Centralize Dataforged import and improve encounter display (#297)
- Bump to latest Dataforged, which changes IDs and breaks links (#299)
- Fix double-logging of item deletion (#300)
- Implement momentum-burn button for Starforged moves (#296)
- Replace crypto.subtle with sha.js for ID hashing (#295)
- Reload the browser when SF beta flag is changed
- Don't send progress rolls to a useless dialog flow
- Fix some color issues in Starforged theme
- Bump dataforged to 0.4.x (#290)
- Provide oracle-rolling buttons on move chat cards (#287)
- Implement "best of" and "worst of" move rolling (also #287)
- Display neighboring results when rolling oracles (#288)
- Fix location token and oracle bugs (#284)
- Hide asset descriptions from inline view (#285)
- Battered and cursed are global conditions (#286)
- Fix SF move rolling (#280)
- Fix the SF asset import (#279)
- Oracle tree search and i18n (#277)
- Chat log when the "completed" flag changes (#270)
- Fix a typo in an Ironsworn oracle (Thanks @Porges! #271)
- Update the Spanish translation files (Thanks @WallaceMcGregor! #268)
- Updated a few functions to adhere to reactive data functionality (Thanks @DasGinger! #273)
- Introduce a new kind of move for Starforged, and build it on top of Dataforged moves (#272)
- Use the Quill editor in the location sheet (#267)
- Clicking on moves in chat cards does a move-sheet navigation (#269)
- The "Foes" button in the SF progresses tab was opening the wrong compendium (#260)
- Update dataforged data (#261)
- Store moves' full descriptive text, and use it in the move sheet (#263)
- A widget for "completed" progress items in the SF sheet (#257)
- HTML editor can now handle Foundry item drops (#256)
- HTML editor has configurable theme and can do image uploads (#254)
- A new HTML editor for the SF character notes tab (#250)
- A "foe" actor type so that a progress item can have a token (#252)
- Use the HTML editor for the IS notes box (#253)
- Derelict/vault/settlement token images (#244)
- Ensure planets are drawn behind their neighbors (#246)
- Better updating of token images when editing a locaiton (#247)
- Token HUD buttons for 60° rotation (#248)
- Fix a wrong-oracle bug with random-type rolling in the location sheet
- Scene buttons generate actors in folders (#237)
- …and also drop a token in the center of the viewport (#239)
- Wire up settlement/star oracles in location sheet (#240)
- Fix a bug where creating progress/vow items would output to chat multiple times (#235)
- Add a notes area to the delve sheet (#236)
- Add a sector-edit dialog (#224)
- Add a location sheet with planet-gen tools (#226)
- Add some starship token images (thanks, @TW-wilsonam! #228)
- Add "locations" to the create-actor dialog (#229)
- Update and fix some issues with Dataforged data (#224)
- Rough in a starship sheet (#223)
- Also turn these on inside the movesheet (#219)
- Inline move links highlight moves in movesheet (#218)
- Fix a bug with the Delve move roller (thanks, @UmbralAlderman! #216)
- SF: add conditions to sheet (#217)
- Rough in an Assets tab for the Starforged sheet (#215)
- Use dataforged
$id
properties to find moves in the compendium (#208) - i18n fallback for chat cards when rolling moves (#209)
- Search box for SF moves and oracles (#210)
- Implement the "moves" tab of the SF movesheet (#207)
- Implement the "oracles" tab of the SF movesheet (#206)
- Import data from Dataforged, and generate compendia (#205)
- Add scene buttons for generating things for sectors (#201)
- …that tell you to hold your horses (#202)
- Starforged XP tracks: better usability (#203)
- Progress items have clocks (#200)
- Fix truths dialog and a Vue warning (#188)
- Replace "Clocks" and "Scenes" with "Notes" (#187)
- Implement the progresses tab (#182)
- Convert "vow" objects to "progress" objects (#183)
- Starrable progress items show on the legacies tab (#184)
- Fix change logging and tweak a style (#181)
- Starforged: legacy tracks (#180)
- Add french localization (#175)
- Swap in a higher-quality file for McSekcer's map (#169)
- Add a hand-drawn map from Reddit to the scene compendium (#168)
- Fix world-truths dialog when
routePrefix
is configured (#164)
- Fix 404 errors when
routePrefix
is configured (#163)
- Fix oracle weights for the Challenge Rank table (#159)
- Remove Chinese-language files (#157)
- Mark the system as commpatible with Foundry v9 (#156)
- Vue progress/vow sheet (#147)
- Vue bondset sheet (#148)
- Vue helper for finding a sheet's actor (#149)
- Fix scrollbars in all browsers (#151)
- Log character changes to chat (#143)
- Update visual style for "best" and "worst" die rolls (#145)
- Add Russian-language translation (thanks, @HesperidesGardden!) (#130 and #146)
- Actor select in move dialog if needed (#142)
- Make the Vue site sheet the default (#141)
- Make tick marks a bit less square (#138)
- Add a v2 site sheet based on vue (#133)
- Fix a bug in the v2 character sheet (#139)
- Make canceled action dice more visible (#140)
- Add a v2 shared sheet based on Vue (#131)
- Rearrange sheets in dropdown, make v2 shared sheet the default (#132)
- Add a "v2" character sheet that uses Vue (#126)
- Stop warning on Foundry 0.8.9
- Add the missing "Settlement Name (Old Language) oracle (#125)
- Extend the Spanish-language translations (#122)
- Make the oracles and moves tabs of the move sheet behave more alike (#120)
- Highlight drag targets on site sheet (#108)
- Add drag/drop support for foes into site sheet (#107)
- I18n fixes (#99)
- Add a "Your Truths" worksheet (#97)
- Fix the parsing and logic for the Sojourn move (#96)
-
Fixed input set to type=textarea: This one broke cursor interaction in Firefox.
-
Fixed sheet not scaling correctly in Firefox
- Add a search box to the character move sheet (#92)
- Adding manifest+ fields to
system.json
- Improve the "Locate Your Objective" experience (#90)
- Show dice-so-nice rolls when clicking in-chat-message table-roll buttons
- Add a random-denizen button (#91)
- Fixed some layout issues
- Updated readme
- Sheets now use human-readable labels instead of minified Javascript garbage
- Remove "site" from the list of items a player can create (#85)
- Implement radio-select options for assets (#75)
- Implement 6-health option for Awaken ritual (#74)
- Update move item structure and allow custom moves in move sheet (#72)
- Include move text in stat-choice dialog (#68)
- Use the "Fulfill Your Vow" move when trying to complete a vow (#70)
- Fixing auto-update logic
- Rework move structure and enhance move sheet (#62)
- Update roll-bonus dialog to allow selecting stat for moves (#63)
- Much nicer chat cards for structured rolls (#64)
- Add portrait and name fields to shared sheet (#59)
- Add a shared sheet (#55)
- Fix the move sheet's description (#54)
- Increase the contrast of the Starforged theme (#49)
- Fix the asset sheet (#45)
- Unify and update the progress/vow sheets (#46)
- Restructure the use of headers (#47)
- Restructure i18n files (#37)
- Edit mode for assets (#38)
- Visual tweaks (#39)
- More visual tweaks (#40)
- Convert rank selection to a hex widget (#41)
- A better Starforged theme (42)
- Momentum boxes above max are disabled (#32)
- Separate sheet for moves (#33)
- Framework for multiple themes (#35)
- Move health/spirit/supply tracks to right side of sheet (#36)
- More code reorganization, and a couple of aesthetic changes (#31)
- Convert project to Typescript and Webpack (#28)
- Actually include Español in system languages (#28)
- Translations update from Weblate (#24)
- Fix some i18n issues (#26)
- Fix choice oracles (#21)
- Foundry 0.8.x compatibility (#20)
- Added roll tables from the 'Ask the Oracle' move (#19)
- Convert moves from owned items to a static list (#18). You'll want to remove all
move
items from your existing characters if you're upgrading to this version.
- Added Simplified Chinese language support (#17)