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Hello, I've often worked on problems that are more naturally meshed with quadtrilaterals, and am about to start another, so I'm wondering if it would be possible to add this functionality? I'd be happy to assist if you choose to progress this.
I'm naivie to some of bempp's inner workings. but at face value there's four steps:
Add appropriate shape functions to the library. These are trivially simple to define for scalar problems at least
Update the assembly & DOF management. For PWC and PWL this would require little change from triangles - one DOF per element or per node, respectively.
Add numerical quadrature rules. This would require more thought & validations since, although the Hyena codebased & Sauter & Schwab's textbook have regualarised schemes in them, neither worked as well as I expected when I've tried them previously.
Deal with the potential for bilinear element curvature. This may or may not be straightforward, depending on how normal and tangent vectors are handled within integration kernels (e.g. can they be abcissa-dependent?) If not, then the easiest thing might be to add a check when a mesh is loaded to check that all the quads are planar (they are for all the cases I'm interested in).
Other barriers might be dependencies on other libraries or interfaces I guess, but I can't comment on that.
Thanks!
The text was updated successfully, but these errors were encountered:
We're currently exploring using Rust for the low-level functionality for the next version (with the main user interface remaining in Python). Work on this is in progress at https://github.com/rusty-fast-solvers. If you fancy learning Rust, there's lots to be done. Or once the Rust library is more mature, there will be lots to add to the Python layer to make new functionality work.
Hello, I've often worked on problems that are more naturally meshed with quadtrilaterals, and am about to start another, so I'm wondering if it would be possible to add this functionality? I'd be happy to assist if you choose to progress this.
I'm naivie to some of bempp's inner workings. but at face value there's four steps:
Other barriers might be dependencies on other libraries or interfaces I guess, but I can't comment on that.
Thanks!
The text was updated successfully, but these errors were encountered: