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I've just installed the app from the app store on my iphone and it is unable to create a GL context in the shader viewcontroller, leading to a "shader error" message. From a quick glance at the app code I'm guessing it may have something to do with the GL ES version. I'll dig around and try to find a fix.
The text was updated successfully, but these errors were encountered:
Yes you're right. I had to switch from OpenGL ES 2.0 to OpenGL ES 3.0. That's because OpenGL ES 3.0 has (almost) the same syntax as WebGL 2 which is the new WebGL version used on Shadertoy.
I will have a look if it's possible to make an OpenGL ES 2.0 fallback (and automatically rewrite the WebGL 2 shaders to a WebGL 1 syntax).
Hi there,
I've just installed the app from the app store on my iphone and it is unable to create a GL context in the shader viewcontroller, leading to a "shader error" message. From a quick glance at the app code I'm guessing it may have something to do with the GL ES version. I'll dig around and try to find a fix.
The text was updated successfully, but these errors were encountered: