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See https://github.com/cooljoseph1/battlehack20-minimal, although we probably want to keep the bytecode limits and instrumentation in place because I think the threads are what's causing the big slowdown. I'm still not sure what the threads are used for
We could also possibly make the debug flag mean exactly this and have the server run with --debug false. And then if we want the server to show debug outputs we can have another flag. Not sure what the best UI is here
In the unsafe mode, we would allow things like:
pdb
and also remove the things that make code slower for the sake of security like:
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