diff --git a/engine/src/main/battlecode/world/LiveMap.java b/engine/src/main/battlecode/world/LiveMap.java index cd870337..45ed5509 100644 --- a/engine/src/main/battlecode/world/LiveMap.java +++ b/engine/src/main/battlecode/world/LiveMap.java @@ -92,8 +92,7 @@ public LiveMap(int width, Arrays.fill(this.rubbleArray, 1); // default cooldown factor is 1 this.leadArray = new int[width * height]; // TODO: we guarantee there to be lead within vision range of archons - this.anomalySchedule = new AnomalyScheduleEntry[1]; - this.anomalySchedule[0] = new AnomalyScheduleEntry(GameConstants.GAME_MAX_NUMBER_OF_ROUNDS, AnomalyType.SINGULARITY); + this.anomalySchedule = new AnomalyScheduleEntry[0]; this.nextAnomalyIndex = 0; // invariant: bodies is sorted by id