From 81f5ef63763a0b62c6bf4a2ec643dcbfa223097b Mon Sep 17 00:00:00 2001 From: Matthew Deyo Date: Thu, 29 Mar 2018 16:33:44 -0400 Subject: [PATCH] Update README.md Description of the demo interface. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3fae2cf..7e0d16d 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ The D* Lite algorithm was written to be a "novel fast replanning method for robo ### Use of the project Currently written for Python 3 and the biggest requirement is having Pygame. Instructions for installing pygame can be found at [https://www.pygame.org/wiki/GettingStarted](https://www.pygame.org/wiki/GettingStarted). -Run the example demo with ```python3 main.py``` (or ```python main.py``` if you have Python 3 installed as such on your system or in your environment). +Run the example demo with ```python3 main.py``` (or ```python main.py``` if you have Python 3 installed as such on your system or in your environment). The demo shows off the dynamic replanning ability of the path planning algorithm by allowing the user to add obstacles by clicking on cells in the grid. Our mobile agent is the red circle, while the goal cell is green. The agent has a visibility range, shown by the thin black lines, and added obstacles are not taken into account by the agent until they are visible and change to darker grey. Pressing space bar makes the agent observe new obstacles, replan if necessary, and advances on the current best path until the goal is reached. More notes to come on how the code is organized...