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svgDraw.py
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svgDraw.py
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#!/usr/bin/env python
import pygame
from xml.dom import minidom
from gameApp import GameApp, Camera
from svg.path import parse_path
class SVGDrawApp(GameApp):
def __init__(self, svg_file):
GameApp.__init__(self)
doc = minidom.parse(svg_file)
try:
self._paths = map(
lambda path: parse_path(path.getAttribute("d")),
doc.getElementsByTagName("path")
)
finally:
doc.unlink()
def draw(self):
self.display.fill((255, 255, 255))
zoom_factor = 4
discreet = 10
for path in self._paths:
for it in path:
points = []
for i in xrange(discreet + 1):
pt1 = it.point(i / float(discreet)) * zoom_factor
points.append((pt1.real, pt1.imag - 200))
pygame.draw.aalines(self.display, (100, 100, 100), False, points)
if __name__ == "__main__":
app = SVGDrawApp("svg/shape2.svg")
app.startLoop()