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resource.h
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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Irrlicht Game Engine.rc
//
#define IDI_ICON1 103
#define IDI_ICON2 104
#define IDI_ICON3 106
#define IDI_ICON4 107
#define IDI_ICON5 108
#define IDI_ICON6 109
#define IDI_ICON7 110
#define IDI_ICON8 111
#define IDI_ICON9 112
#define IDI_ICON10 113
#define IDI_ICON11 114
#define IDI_ICON12 115
#define IDI_ICON13 116
#define IDB_BITMAP1 117
#define IDB_BITMAP2 118
#define IDB_BITMAP3 119
#define IDB_BITMAP4 120
#define IDB_BITMAP5 121
#define IDB_BITMAP6 122
#define IDB_BITMAP7 123
#define IDB_BITMAP8 124
#define IDB_BITMAP9 125
#define IDB_BITMAP10 126
#define IDB_BITMAP11 127
#define IDB_PNG1 128
#define IDB_PNG2 129
#define IDB_PNG3 130
#define IDB_PNG4 131
#define IDB_PNG5 132
#define IDB_PNG6 133
#define IDB_PNG7 134
#define IDB_PNG8 135
#define IDB_PNG9 136
#define IDB_PNG10 137
#define IDB_PNG11 138
#define IDB_PNG12 139
#define IDB_PNG13 140
#define IDB_PNG14 141
#define IDB_PNG15 142
#define IDB_PNG16 143
#define IDB_PNG17 144
#define IDB_PNG18 145
#define IDB_PNG19 146
#define IDI_ICON14 147
#define IDB_PNG20 148
#define IDB_PNG21 149
#define IDB_PNG22 150
#define IDB_PNG23 151
#define IDB_PNG24 152
#define IDB_PNG25 153
#define IDB_PNG26 154
#define IDB_PNG27 155
#define IDB_PNG28 156
#define IDB_PNG29 157
#define IDB_PNG30 158
#define IDB_PNG31 159
#define IDB_PNG32 160
#define IDB_PNG33 161
#define IDB_PNG34 162
#define IDB_PNG35 163
#define IDB_PNG36 164
#define IDB_PNG37 165
#define IDB_PNG38 166
#define IDB_PNG39 167
#define IDB_PNG40 168
#define IDB_PNG41 169
#define IDB_PNG42 170
#define IDB_PNG43 171
#define IDB_PNG44 172
#define IDB_PNG45 173
#define IDB_PNG46 174
#define IDB_PNG47 175
#define IDB_PNG48 176
#define IDB_PNG49 177
#define IDB_PNG50 178
#define IDB_PNG51 179
#define IDB_PNG52 180
#define IDB_PNG53 181
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 182
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif