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Tools.cpp
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Tools.cpp
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//
// Tools.cpp
// goldMiner
//
// Created by student on 15/8/21.
//
//
#include "Tools.h"
bool Tools:: isCollision(Sprite *sprite1,Sprite *sprite2){
Rect rect1 = sprite1->boundingBox();
Rect rect2 = sprite2->boundingBox();
float rect1MinX = rect1.getMinX()+3;
float rect1MaxX = rect1.getMaxX()-3;
float rect1MinY = rect1.getMinY()+5;
float rect1MaxY = rect1.getMaxY()-5;
float rect2MinX = rect2.getMinX()+8;
float rect2MaxX = rect2.getMaxX()-8;
float rect2MinY = rect2.getMinY()+8;
float rect2MaxY = rect2.getMaxY()-8;
if ( rect1MinX>rect2MaxX ||rect1MinY>rect2MaxY)
return false;
if ( rect2MinX>rect1MaxX ||rect2MinY>rect1MaxY )
return false;
return true;
}
bool Tools:: Collision(Sprite *sprite1,Menu *sprite2){
Rect rect1 = sprite1->boundingBox();
Rect rect2 = sprite2->boundingBox();
float rect1MinX = rect1.getMinX()+3;
float rect1MaxX = rect1.getMaxX()-3;
float rect1MinY = rect1.getMinY()+5;
float rect1MaxY = rect1.getMaxY()-5;
float rect2MinX = rect2.getMinX()+8;
float rect2MaxX = rect2.getMaxX()-8;
float rect2MinY = rect2.getMinY()+8;
float rect2MaxY = rect2.getMaxY()-8;
if ( rect1MinX>rect2MaxX ||rect1MinY>rect2MaxY)
return false;
if ( rect2MinX>rect1MaxX ||rect2MinY>rect1MaxY )
return false;
return true;
}