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magefile.go
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magefile.go
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// +build mage
package main
import (
"fmt"
"time"
"github.com/magefile/mage/mg"
"github.com/magefile/mage/sh"
devtools "github.com/elastic/beats/dev-tools/mage"
"github.com/elastic/beats/dev-tools/mage/target/build"
"github.com/elastic/beats/dev-tools/mage/target/common"
"github.com/elastic/beats/dev-tools/mage/target/pkg"
"github.com/elastic/beats/dev-tools/mage/target/unittest"
"github.com/elastic/beats/generator/common/beatgen"
)
func init() {
devtools.SetBuildVariableSources(devtools.DefaultBeatBuildVariableSources)
devtools.BeatDescription = "Grabs weather observations from the BOM"
devtools.BeatVendor = "Brad Deam"
devtools.BeatProjectType = devtools.CommunityProject
}
// VendorUpdate updates elastic/beats in the vendor dir
func VendorUpdate() error {
return beatgen.VendorUpdate()
}
// Package packages the Beat for distribution.
// Use SNAPSHOT=true to build snapshots.
// Use PLATFORMS to control the target platforms.
func Package() {
start := time.Now()
defer func() { fmt.Println("package ran for", time.Since(start)) }()
devtools.UseCommunityBeatPackaging()
mg.Deps(Update)
mg.Deps(build.CrossBuild, build.CrossBuildGoDaemon)
mg.SerialDeps(devtools.Package, pkg.PackageTest)
}
// Update updates the generated files (aka make update).
func Update() error {
return sh.Run("make", "update")
}
// Fields generates a fields.yml for the Beat.
func Fields() error {
return devtools.GenerateFieldsYAML()
}
// Config generates both the short/reference/docker configs.
func Config() error {
return devtools.Config(devtools.AllConfigTypes, devtools.ConfigFileParams{}, ".")
}
// Clean cleans all generated files and build artifacts.
func Clean() error {
return devtools.Clean()
}
// Check formats code, updates generated content, check for common errors, and
// checks for any modified files.
func Check() {
common.Check()
}
// Fmt formats source code (.go and .py) and adds license headers.
func Fmt() {
common.Fmt()
}
// Test runs all available tests
func Test() {
mg.Deps(unittest.GoUnitTest)
}
// Build builds the Beat binary.
func Build() error {
return build.Build()
}
// CrossBuild cross-builds the beat for all target platforms.
func CrossBuild() error {
return build.CrossBuild()
}