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script.js
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script.js
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const canvas = document.querySelector('canvas');
const toolsbtn = document.querySelectorAll('.tool');
const fillcolor = document.querySelector('#fill-color');
const sizeSlider = document.querySelector('#size-slider');
const colorbtns = document.querySelectorAll('.colors .option');
const colorPiker = document.querySelector('#color-picker');
const clearBoard = document.querySelector('.clear-board');
const saveImgbtn = document.querySelector('.save-img');
const context = canvas.getContext('2d');
// ------------------Declared Global variable with Default Values-------------
let prevMouseX;
let prevMouseY;
let snapShot;
let isDrawing = false;
let selectedTool = "brush";
let brushWidth = 2;
let selectedColor = "#000";
// -------------------setting canvas width/height offsetwidth/height returns viewable width/height of an element---------------
window.addEventListener('load', () => {
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
setCavasBackground();
});
// -------------------setting canvas background to white so downloded img will be white------------
const setCavasBackground = () => {
context.fillStyle = "#fff";
context.fillRect(0, 0, canvas.width, canvas.height);
context.fillStyle = selectedColor;
}
// -----------------------Function to draw a rectangle on a canvas based on mouse events--------------------------
const drawRectangle = (e) => {
if (!fillcolor.checked)
{
return context.strokeRect(e.offsetX, e.offsetY, prevMouseX - e.offsetX, prevMouseY - e.offsetY);
}
else
{
context.fillRect(e.offsetX, e.offsetY, prevMouseX - e.offsetX, prevMouseY - e.offsetY);
}
}
// -----------------------Function to draw a Circle on a canvas based on mouse events--------------------------
const drawCircle = (e) => {
// creat new path for drawing a circle
context.beginPath() ;
//taking radius according to mouse movement
let radius = Math.sqrt( Math.pow( ( prevMouseX - e.offsetX ) , 2 ) + Math.pow( (prevMouseY - e.offsetY) , 2 ) ) ;
// creating circle according to the mouse pointer
context.arc( prevMouseX , prevMouseY , radius , 0 , 2 * Math.PI ) ;
// if fillColor is checked fill circle else draw border circle
if( fillcolor.checked )
{
context.fill() ;
}
else context.stroke() ;
}
// -----------------------Function to draw a Triangle on a canvas based on mouse events--------------------------
const drawTriangle = (e) => {
// creating a new path for drawing triangle
context.beginPath() ;
//moving triangle to mouse pointer
context.moveTo( prevMouseX , prevMouseY ) ;
// creating first line according to mouse poiter
context.lineTo( e.offsetX , e.offsetY ) ;
// creating bottom line of triangle
context.lineTo( prevMouseX*2 - e.offsetX , e.offsetY ) ;
//closing the path of triangle so that 3rd line drawn automatically
context.closePath() ;
//// if fillColor is checked fill triangle else draw border
if( fillcolor.checked)
{
context.fill() ;
}
else context.stroke() ;
}
// -----------------------Function to draw a square on a canvas based on mouse events--------------------------
const drawSquare = (e) => {
// Calculate the size of the square based on the difference between current and previous mouse positions
const size = Math.min(Math.abs(prevMouseX - e.offsetX), Math.abs(prevMouseY - e.offsetY));
// Determine the top-left corner coordinates of the square
const startX = Math.min(e.offsetX, prevMouseX);
const startY = Math.min(e.offsetY, prevMouseY);
// Check if the fillcolor checkbox is not checked
if (fillcolor.checked)
{
context.fillRect(startX, startY, size, size);
}
else
{
context.strokeRect(startX, startY, size, size);
}
}
// --------------------------------Start Drawing on borad------------------------------------------
const startDraw = (e) =>{
isDrawing = true ;
// passing current mouseX position as prevMouseX value and mouseY position as prevMouseY value
prevMouseX = e.offsetX ;
prevMouseY = e.offsetY ;
//creating new path to draw
context.beginPath() ;
// Set the line width of the drawing context to the value of `brushWidth`
context.lineWidth = brushWidth ;
// Set the stroke color of the drawing context to the value of `selectedColor`
context.strokeStyle = selectedColor ;
// Set the fill color of the drawing context to the value of `selectedColor`
context.fillStyle = selectedColor ;
// copying canvas data & passing as snapshot value.. this avoids dragging the image
snapShot = context.getImageData( 0 , 0 , canvas.width , canvas.height ) ;
}
//--------------------------------------Drawing-----------------------------------------------------
const drawing = (e) => {
if( !isDrawing ) return ;
context.putImageData( snapShot , 0 , 0 );
if( selectedTool === "brush" || selectedTool === "eraser" )
{
// if selected tool is eraser then set strokeStyle to white
context.strokeStyle = selectedTool === "eraser" ? "#fff" : selectedColor ;
// draw line according to mouse pointer
context.lineTo( e.offsetX , e.offsetY ) ;
// drawing , filling line with color ;
context.stroke() ;
}
else if( selectedTool === "rectangle" )
{
drawRectangle(e) ;
}
else if( selectedTool === "circle" )
{
drawCircle(e) ;
}
else if( selectedTool === "triangle" )
{
drawTriangle(e) ;
}
else
{
drawSquare(e) ;
}
}
//-----------------------------------tools button working ---------------------------------------------
toolsbtn.forEach( btn => {
// adding click event to all tool option
btn.addEventListener( 'click' , () => {
// Removes the 'active' class from the currently active tool option
document.querySelector('.options .active').classList.remove("active") ;
// Adds the 'active' class to the clicked tool option
btn.classList.add("active");
// Updating the selected tool based on the clicked button's id
selectedTool = btn.id ;
});
});
// -----------------------------------------------buttons colors and pen selector--------------------------
sizeSlider.addEventListener('change' , () => brushWidth = sizeSlider.value );
colorbtns.forEach( btn => {
btn.addEventListener('click' , () => {
document.querySelector('.options .selected').classList.remove('selected');
btn.classList.add('selected');
selectedColor = window.getComputedStyle(btn).getPropertyValue('background-color');
});
});
//--------------------------------------------------passing color------------------------------
colorPiker.addEventListener( 'change' , () => {
// Changes the background color of the parent element of the color picker
colorPiker.parentElement.style.background = colorPiker.value ;
// Triggers a click event on the parent element of the color picker
colorPiker.parentElement.click() ;
});
// ---------------------------------------white board cleaar All working btn ----------------------------------
clearBoard.addEventListener( 'click' , () => {
// clear whole board
context.clearRect( 0 , 0 , canvas.width , canvas.height ) ;
setCavasBackground() ;
});
//----------------------------------------save image btn woking-----------------------------------
saveImgbtn.addEventListener( 'click' , () => {
// creating <a> element
const link = document.createElement("a") ;
// passing current date as link download value
link.download = `${Date.now()}.jpg` ;
// passing canvasData as link href value
link.href = canvas.toDataURL() ;
// clicking link to download image
link.click() ;
});
//-----------------------------------------function call based on mouse------------------------------
/// Add event listener to start drawing when mouse button is pressed on the canvas
canvas.addEventListener('mousedown' , startDraw ) ;
// Add event listener to track mouse movement for drawing on the canvas
canvas.addEventListener('mousemove' , drawing ) ;
// Add event listener to stop drawing when mouse button is released on the canvas
canvas.addEventListener('mouseup' , () => isDrawing = false ) ;