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Winter42.project.gmx
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Winter42.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\snd_blacksmith</sound>
<sound>sound\snd_heal</sound>
<sound>sound\snd_gun</sound>
<sound>sound\snd_fire</sound>
<sound>sound\snd_wind</sound>
<sound>sound\snd_door</sound>
<sound>sound\snd_cooking</sound>
<sound>sound\snd_mainMenu</sound>
<sound>sound\snd_gatling</sound>
<sound>sound\snd_death</sound>
<sound>sound\snd_lvlup</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\spr_soldier</sprite>
<sprite>sprites\spr_soldierSelected</sprite>
<sprite>sprites\spr_medic</sprite>
<sprite>sprites\spr_medicSelected</sprite>
<sprite>sprites\spr_wall</sprite>
<sprite>sprites\spr_pot</sprite>
<sprite>sprites\spr_mouse</sprite>
<sprite>sprites\spr_stairs</sprite>
<sprite>sprites\spr_play</sprite>
<sprite>sprites\spr_pause</sprite>
<sprite>sprites\spr_fastForward</sprite>
<sprite>sprites\spr_door</sprite>
<sprite>sprites\spr_ground</sprite>
<sprite>sprites\spr_sentry</sprite>
<sprite>sprites\spr_leftSentry</sprite>
<sprite>sprites\spr_window</sprite>
<sprite>sprites\spr_window_back</sprite>
<sprite>sprites\spr_chimney</sprite>
<sprite>sprites\spr_bed</sprite>
<sprite>sprites\spr_general</sprite>
<sprite>sprites\spr_generalSelected</sprite>
<sprite>sprites\spr_empty</sprite>
<sprite>sprites\spr_anvil</sprite>
<sprite>sprites\spr_radio</sprite>
<sprite>sprites\spr_snowFlake</sprite>
<sprite>sprites\spr_move</sprite>
<sprite>sprites\spr_stop</sprite>
<sprite>sprites\spr_cook</sprite>
<sprite>sprites\spr_cookSelected</sprite>
<sprite>sprites\spr_blacksmith</sprite>
<sprite>sprites\spr_blacksmithSelected</sprite>
<sprite>sprites\spr_cookInfo</sprite>
<sprite>sprites\spr_generalInfo</sprite>
<sprite>sprites\spr_medicInfo</sprite>
<sprite>sprites\spr_scavengerInfo</sprite>
<sprite>sprites\spr_soldierInfo</sprite>
<sprite>sprites\spr_german</sprite>
<sprite>sprites\spr_textbox</sprite>
<sprite>sprites\spr_blacksmithInfo</sprite>
<sprites name="UI">
<sprite>sprites\spr_playButton</sprite>
<sprite>sprites\spr_quitButton</sprite>
<sprite>sprites\spr_restartButton</sprite>
<sprite>sprites\spr_restartButtonSelected</sprite>
<sprite>sprites\spr_quitButtonSelected</sprite>
<sprite>sprites\spr_continueButton</sprite>
<sprite>sprites\spr_continueButtonSelected</sprite>
<sprite>sprites\spr_playButtonSelected</sprite>
<sprite>sprites\spr_darkenScreen</sprite>
<sprite>sprites\spr_startingInfo</sprite>
<sprite>sprites\spr_startingInfoDay1</sprite>
<sprite>sprites\spr_title</sprite>
<sprite>sprites\spr_gameOverMenu</sprite>
<sprite>sprites\spr_menuBg</sprite>
<sprite>sprites\spr_pauseMenu</sprite>
<sprite>sprites\spr_winMenu</sprite>
<sprite>sprites\spr_stormInfo</sprite>
<sprite>sprites\spr_attackInfo</sprite>
<sprite>sprites\spr_sicknessInfo</sprite>
<sprite>sprites\spr_outBackyard</sprite>
<sprite>sprites\spr_outBackyardSelected</sprite>
<sprite>sprites\spr_outField</sprite>
<sprite>sprites\spr_outFieldSelected</sprite>
<sprite>sprites\spr_outCamp</sprite>
<sprite>sprites\spr_outCampSelected</sprite>
<sprite>sprites\spr_scenario1</sprite>
<sprite>sprites\spr_scenario1Selected</sprite>
<sprite>sprites\spr_scenario2</sprite>
<sprite>sprites\spr_scenario2Selected</sprite>
<sprite>sprites\spr_scenario3</sprite>
<sprite>sprites\spr_scenario3Selected</sprite>
<sprite>sprites\spr_craftSpikes</sprite>
<sprite>sprites\spr_craftTurret</sprite>
<sprite>sprites\spr_craftRight</sprite>
<sprite>sprites\spr_craftRightSelected</sprite>
<sprite>sprites\spr_craftLeftSelected</sprite>
<sprite>sprites\spr_craftLeft</sprite>
<sprite>sprites\spr_craftCancel</sprite>
<sprite>sprites\spr_craftCancelSelected</sprite>
</sprites>
<sprite>sprites\spr_teste</sprite>
<sprite>sprites\spr_table</sprite>
<sprite>sprites\spr_therm_cold</sprite>
<sprite>sprites\spr_therm_colder</sprite>
<sprite>sprites\spr_therm_hot</sprite>
<sprite>sprites\spr_therm_hotter</sprite>
<sprite>sprites\spr_therm_ok</sprite>
<sprite>sprites\spr_crafting</sprite>
<sprite>sprites\spr_spikes</sprite>
<sprite>sprites\spr_temperature</sprite>
<sprite>sprites\spr_scavenger</sprite>
<sprite>sprites\spr_scavengerSelected</sprite>
<sprite>sprites\spr_scraps</sprite>
<sprite>sprites\spr_rawFood</sprite>
<sprite>sprites\spr_cookedFood</sprite>
<sprite>sprites\spr_ammo</sprite>
<sprite>sprites\spr_pileScrapsSmall</sprite>
<sprite>sprites\spr_pileScrapsMed</sprite>
<sprite>sprites\spr_pileScrapsLarge</sprite>
<sprite>sprites\spr_pileAmmoSmall</sprite>
<sprite>sprites\spr_pileAmmoMed</sprite>
<sprite>sprites\spr_pileAmmoLarge</sprite>
<sprite>sprites\spr_foodChest</sprite>
<sprite>sprites\spr_lvlup</sprite>
<sprite>sprites\spr_broken</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
<background>background\background1</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\scr_dialogue.gml</script>
<script>scripts\scr_view_zoom.gml</script>
<script>scripts\scr_randomMovement.gml</script>
<script>scripts\scr_move.gml</script>
<script>scripts\scr_eat.gml</script>
<script>scripts\scr_sleep.gml</script>
<script>scripts\scr_initialize_soldier.gml</script>
<script>scripts\scr_cold.gml</script>
<script>scripts\scr_pause.gml</script>
<script>scripts\scr_unpause.gml</script>
<script>scripts\scr_smallMovement.gml</script>
<script>scripts\scr_evolve.gml</script>
<script>scripts\scr_popup.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\fnt</font>
<font>fonts\fnt_info</font>
<font>fonts\fnt_out</font>
</fonts>
<objects name="objects">
<object>objects\obj_timer</object>
<object>objects\obj_button_fastForward</object>
<object>objects\obj_textbox</object>
<object>objects\obj_abilitiesText</object>
<object>objects\obj_descriptionText</object>
<object>objects\obj_move</object>
<object>objects\obj_mouse</object>
<object>objects\obj_pot</object>
<object>objects\obj_sentry</object>
<object>objects\obj_leftSentry</object>
<object>objects\obj_radio</object>
<object>objects\obj_bed</object>
<object>objects\obj_stairs</object>
<object>objects\obj_chimney</object>
<object>objects\obj_door</object>
<object>objects\obj_window</object>
<object>objects\obj_window_back</object>
<object>objects\obj_wall</object>
<object>objects\obj_ground</object>
<object>objects\obj_anvil</object>
<object>objects\obj_snowFlake</object>
<object>objects\obj_soldier</object>
<object>objects\obj_general</object>
<object>objects\obj_cook</object>
<object>objects\obj_scavenger</object>
<object>objects\obj_blacksmith</object>
<object>objects\obj_medic</object>
<object>objects\obj_german</object>
<object>objects\obj_controller</object>
<objects name="UI">
<object>objects\obj_playButton</object>
<object>objects\obj_darkenScreen</object>
<object>objects\obj_startingInfo</object>
<object>objects\obj_startingInfoDay1</object>
<object>objects\obj_continueButton</object>
<object>objects\obj_title</object>
<object>objects\obj_gameOverMenu</object>
<object>objects\obj_quitButton</object>
<object>objects\obj_restartButton</object>
<object>objects\obj_winMenu</object>
<object>objects\obj_stormInfo</object>
<object>objects\obj_attackInfo</object>
<object>objects\obj_sicknessInfo</object>
<object>objects\obj_menuBg</object>
<object>objects\obj_menuBgDeath</object>
<object>objects\obj_outBackyard</object>
<object>objects\obj_outField</object>
<object>objects\obj_outCamp</object>
<object>objects\obj_scenario1</object>
<object>objects\obj_scenario2</object>
<object>objects\obj_scenario3</object>
<object>objects\obj_craftTurret</object>
<object>objects\obj_craftSpikes</object>
<object>objects\obj_craftLeftSpikes</object>
<object>objects\obj_craftLeftTurret</object>
<object>objects\obj_craftRightSpikes</object>
<object>objects\obj_craftRightTurret</object>
<object>objects\obj_craftCancel</object>
<object>objects\obj_pause</object>
<object>objects\obj_pauseMenu</object>
</objects>
<object>objects\obj_teste</object>
<object>objects\obj_table</object>
<object>objects\obj_crafting</object>
<object>objects\obj_spikes</object>
<object>objects\obj_popup</object>
<object>objects\obj_pileScraps</object>
<object>objects\obj_pileAmmo</object>
<object>objects\obj_foodChest</object>
<object>objects\obj_broken</object>
<object>objects\obj_nightCycle</object>
</objects>
<rooms name="rooms">
<room>rooms\MainMenu</room>
<room>rooms\SelectScenarios</room>
<room>rooms\Day32</room>
<room>rooms\Day32alternative</room>
<room>rooms\Day1</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>