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Should we add the same code to parseSkeletonAnimation as well?
The text was updated successfully, but these errors were encountered:
liaocheng
changed the title
AWDencoder ignores the "loop" property for SkeletonAnimation
AWD2Parser ignores the "loop" property for SkeletonAnimation
Sep 17, 2014
Thank you for testing.
Yes. your suggestion is correct. The parsing of the properties should be the same for SkeleteonAnimation, as we have for MeshPoseAnimation.
I was used to commit to the dev-branch, but with the refactor for 4.1 going on, i will talk to Sergey/Rob which branch i should push fixes to (master-branch / 4.1Dev-branch).
See this code in parseSkeletonAnimation function:
But the same process is done for VertexAnimation. See parseMeshPoseAnimation function:
Should we add the same code to parseSkeletonAnimation as well?
The text was updated successfully, but these errors were encountered: