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This repository has been archived by the owner on Mar 10, 2023. It is now read-only.
Package or library, if applicable: ray_ground_filter
Description of the bug
I have noticed that the no ground pointcloud is very sparse and that a lot of points on the obstacles are classified as ground even though they shouldn't.
Steps to reproduce the bug
Use ray_ground_filter on a high density pointcloud
Expected behavior
No 'spots' of ground points between vertical points on obvious obstacles.
Actual behavior
The obstacles are scattered with ground points and vertical points.
Screenshots
Source of pointcloud : Ouster OS1 128 beams.
Man at 40m : (Orange = vertical points, grey : raw cloud)
Man at 3m : (green = ground, pink = vertical)
I have tried to reduce the radial_divider_angle to 0.006 as sensor is running at 1024 samples per rotation and : (2*PI / 0.006 ≈ 1024).
Man at 40m : (green = ground, pink = vertical)
Man at 3m : (green = ground, pink = vertical)
Additional information
I have tried before and after PR #12 and the result is the same.
Bug report
Required information:
411330c
ray_ground_filter
Description of the bug
I have noticed that the
no ground
pointcloud is very sparse and that a lot of points on the obstacles are classified as ground even though they shouldn't.Steps to reproduce the bug
ray_ground_filter
on a high density pointcloudExpected behavior
No 'spots' of ground points between vertical points on obvious obstacles.
Actual behavior
The obstacles are scattered with ground points and vertical points.
Screenshots
Source of pointcloud : Ouster OS1 128 beams.
Man at 40m : (Orange = vertical points, grey : raw cloud)
Man at 3m : (green = ground, pink = vertical)
I have tried to reduce the radial_divider_angle to
0.006
as sensor is running at 1024 samples per rotation and :(2*PI / 0.006 ≈ 1024)
.Man at 40m : (green = ground, pink = vertical)
Man at 3m : (green = ground, pink = vertical)
Additional information
I have tried before and after PR #12 and the result is the same.
Here is the config we use :
I can provide a bag if needed.
Thanks !
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