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Scene streaming for big environments #111
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I tried conceptual to find a futureproof solution for this. My findings so far. This could be a general solution with lots of benefits. |
Scene streaming or aka "additive scene loading" could be useful for making large environments. We can make a script to support this feature.
What this does is simply it loads/unloads the environment around the player dynamically. This gives the users option to create large simulation environments and make it work with limited computer resources.
Here is an old video of me testing scene streaming with an large environment created with Citygen3D:
This feature also could be useful for small but detailed environments.
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