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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Reflection;
using System.Runtime;
using System.Text;
using ConsoleApp1.Patterns.Decorator;
using DesignPatterns;
namespace classes
{
class Program
{
public static void Main()
{
Assembly thisAssembly = Assembly.GetExecutingAssembly();
List<Type> apps = thisAssembly.GetTypes()
.Where(t => t.BaseType == thisAssembly.GetType("DesignPatterns.App"))
.ToList();
string appToRun = ChooseApp(apps);
while (appToRun != "quit")
{
Console.Clear();
Console.WriteLine("Program: " + appToRun);
Console.WriteLine("__________________________________________________");
Console.WriteLine();
try
{
Type appType = apps.Where(t => t.Name == $"{appToRun}App").FirstOrDefault();
App app = (App)Activator.CreateInstance(appType);
app.Run();
}
catch
{
Console.WriteLine("Your selection is invalid");
Console.WriteLine();
}
appToRun = ChooseApp(apps);
}
Console.WriteLine();
Console.WriteLine("Goodbye");
}
private static string ChooseApp(List<Type> apps)
{
Console.WriteLine("What program do you want to run?");
Console.WriteLine();
apps.OrderBy(t => t.Name).ToList().ForEach(a => Console.WriteLine(FormatAppName(a.Name)));
Console.WriteLine();
return Console.ReadLine();
}
private static string FormatAppName(string className)
{
return className.Substring(0, className.Length-3);
}
}
}