Area: Jernskogen
Fearsome boars from the red-tinted parts of the forest known as Jernskogen. While they are the size of regular boars, the bristles are seemingly made of iron. As such, they are even worse to fight than regular boars. Though, the thin iron bristle is often a valuable resource.
Similar to the wild skaukveg, the skarphorn in Jernskogen has horn that are seemingly made of iron and sharp as knives.
The wolverine in Jernskogen has fangs of irons, making it even more dangerous than the regular wolverine.
Area: The forest Regular animals: Wolf, boar, lynx, elk (moose), fox, wolverines, eagles, falcons, deer, roe deer, bear, crow, ravens, magpies, grouse, beavers or any other animal you expect to find in a Northern European forest.
A giant bear, nearly the size of two orks when standing tall. Named for it's bluish black fur.
A huge bear, but with white fur. Quite rare, but said to have magical powers.
A huge bear, nearly as big as the blåpels, with stonelike skin, covered in moss and may resemble a small mound when lying down. As it is paws are hard as stone, an angered trollbjørn is a danger even to a plated knight.
The horned bear has long goatlike horns protuding back from it's head and grey and white stripes. It is said to be highly intelligent and know many secrets, even though they can't talk.
Longhaired beasts, similar to southern cattle, but larger, long haired and with long horns. While the orks threat them as cattle, the difference between tame and wild skaukveg is mainly how afraid they are of orks. They live in large herds and trek from the forest highland in the summer to the denser lowlands in the winter.
An enourmous boar, with a maw that can swallow a goblin whole and take an ork in three bites.
The dire wolf hunts all across the forests and the mountains beyond. Unlike the regular wolf, it usually hunts alone and is quite terroritial. Orks hunt down any dire wolf they'll come across due the threat to their cattle.
Smaller than the regular wolverine, but hunting in packs and prone to diseases that make them rabid.
Trolls come in many sizes, but even the largest are often difficult to spot. They are seemingly made of stone, earth and wood, more like the forest itself taking on humanoid form than actual peoples. They mostly sleep, and the older and larger they are, the longer they sleep. As they sleep, plants may grow on them, though these plants will become part of the troll. Some of the mountains in the forest may be enourmous trolls that have slept for centuries. Goblins threat trolls as spirits, but when they are awake anyone may communicate with them. Though, waking a troll will anger them, and you don't want an angry troll. Fighting a troll is like fighting stone, earth and wood, and you can't really harm it.
An elk that like trolls seem to be made of the ground and forest itself. It's antlers are made of stone, and is rumoured to have magical properties. While stamping it's hoves it may create ripples in the ground.
A large cat animal with horns, reminiscent of a tiger, but with goatlike horns. According to some accounts they are as intelligent as people, though they can't talk.
Half rooster, half snake and with poisonous breath that will paralyze it's prey, just keep away from them.
Beatiful in all it's colors, but fearsome. Similar to the wood grouse, but the male tiur is large as an ork. It's courtship display, tiurleik, are magical displays of color and light reminiscient of northern lights, but playing around it the forest rather than in the sky. If interrupted, it may attack and the magic turns from playful to deadly.
An enourmous talking toad, the size of a bear, covered in moss and with stonelike skin. It hates elves and will attack them on sight. Due to it's stonelike features, it attacks by simply jumping on the elves (or anyone else that provoked it). According to goblins, there are four of them.
A beast with three heads, one from a boar, one from an eagle and one from an ox. It has eagle wings, ox hoves and the body of a boar. I was created by an elf sorcerer a long time ago. The sorcerer is long dead and it nests on cliff far into the forest, near the highlands. Orks hate it as it eats their cattle and is impossible to fight off. Elfs wonder why and how it was created, and whether a new sorcerer can gain control of it.
Sometimes a white pale horse, other times a handsome elf with a fiddle and sometimes a shadow deep under the water. Like Huldra, Nøkken tries to lure people into ponds and rivers where they'll probably drown.
Ancient and wise, three lake wyrms live in the large lakes in the forest. They have knowledge of many things, but usually do not speak to people.
The dragon is a fearsome flying beast who breath fire. It's scales are as hard as steel. It was imprisoned in Drakefjellet by elven warriors thousand years ago, when the elves first conquered the forest. Though, it is immortal and it rages somewhere inside the mountain. Sometimes, smoke and fire spit out from the mountain as the dragon battles it's chains.
###Skyggefalk A flying shadow resembling a falcon, or a falcon resembling a shadow? Sometimes only an eerie shadow among the threes, someetimes a real threat who'll hunt you trough the forest, screaming and attacking with sharp talons out of nowhere. It's shadow form makes it impossible to harm. Some claim they were created by a long dead wizard and that they protect his tomb from plunderers.
Area: Nordvidda Regular animals: Muskoxen, reindeer, foxes, ermine, rock grouse and other animals you'd expect to to find arctic and sub-arctic highlands and mountains.
Sometimes black, sometimes yellowish brown, white during the winter. A huge cat animal with enourmous protuding fangs that it uses to tear up it's prey.
A huge hairy beast that with large horn on it's nose. The horn is rumoured to have magical properties. They will attack any perceived threat to their pack. Though, higland goblins sometimes ride these beasts.
Twice the size of the unicorn, the tricorn have a horn on the nose along with two regular horns. More docile than the fierce unicorn, both orks and goblins sometimes mount these beasts.
A huge flying four-legged wyrm that attacks from the sky. Mostly eats unicorns and tricorns, but anything larger than a wolf moving on the ground may get swooped up and eaten.
Area: Gammalskogen Known for their gigantic and ancient threes, this part of the forest is shunned even by the goblins. It's rumoured to be home of enourmous animals and monsters, as well as ancient magic.
Among the giant trees there's the giant deer, also known as storkrone. Enourmous, but fast, brave hunters sometimes dare to hunt in the giant forest to catch this prize. The antlers are found in courtrooms far from the forest, as one of the most majestic symbol known.
The Jøtulkorp is an enourmous raven, with a wingspan the size of four skaukveg, known to have deep wisdom and ancient magic. It lives somewhere in Gammalskogen, but sometimes it roams other parts of the forest and is rumoured to visit important goblin galdrer when it does. Whether it is one ancient raven, or a murder of them remains a mystery.
Probably the main danger in Gammalskogen, these creeping wyrms have manes, sharp teeth and spit acidic poison. The young ones are the length of a goblin, but they grow larger the older they get. As they may live for centuries, they may be enourmous. The two feet with long claws are mainly used for fighting, either other lindorms or prey. They'll consider people food, even though they can talk. They live in underground lairs, often connected by long tunnels and older wyrms may suddenly break the ground and spring forth from the earth to attack.
Rumoured to be the largest and oldest lindorm, it's known as the thunder wyrm as it may rise up and drop to the ground, creating a thunderlike blast due to it's massive size.
Area: Myra
Appearing as a beatiful woman (adapting to it's victims species) Huldra tries to lure males into the fen where they disappear in the mists never to been seen again. Some claim that Huldra drags the victom into the spirit world where they keep it as a mate, other claims that the victims drown in the mire while others claim that Huldra actually is an apparition from a monster that will eat the victim. Anyhow, unless you resist the seductive lure of Huldra, you will disappear in the mist never to be seen againg.
Not as big as the older lindorms, this wyrm is still large enough to eat you. It is pitch black, though with small glimpses of light similar to fireflies, until you're suddenly blinded by the flash from it's glowing body and then eaten.
The size of a lynx, but white with light grey stripes, it hunts in the mists on the mire. Some claim it is Huldra's cat, others claim that it stems from the same spirit realm that she lives in. Others say that is isn't truly able to be invisible, it just is camoflouaged in the mists.
Similar to Huldra, in that she appears as a beatiful elf woman, the skoddemøy won't attempt to lure anyone into it's waters. Rather shw will attack fiercly anyone that enters near it. Appearing in a thin mist, she dances on the water often seemingly clad in gold, silver and jewels.
An dragonlike creature found in rivers near the Dragon mountain, often near hot springs. It may attack anything along the shores, dragging into to the river where it is consumed nearly whole.
A turtle found in the lakes, rivers and sometimes in mire, ranging from the size of a fox to the size of a large horse. Some claim that they can talk, but orks eat them and use their shells to create shields, armour and other kinds of plating.
Large crows that talk are common in Nordskogen, and they are also known further south where they are popular with farmers as they keep other crows away from the crops. They are very secretive about their origins, but it is believed to be somewhere in Gammalskogen. They claim to be like regular crows, only older. Most peoples in Nordskogen as such consider all crows to be people. As crows they never stop growing, and some may be as large as a small goat, though most only appear as large crows. Most crows only stay in the same place for a few years, before they fly away. Presumably they fly to somewhere else, and sometimes they talk about places they've lived before. Exactly how old the crows can get is part of their secret, and maybe centuries old crows live somewhere in Gammelskogen.
###Gammalkorp Similar to the gammalkråke, but a raven, and less common outside Gammalskogen. Unlike they crows, they do not seek out people.
###Gammalørn Enormous eagles who also can talk, they are sometimes seen in Gammalskogen, though they seem to live high up in the northern mountains.
Riser (ogres) are solitary creatures, though some prefer company and live with orks or goblins. Exactly where they come from, how they procreate and if there really is any relation between different kinds besides the shared name is not known.
The regular ogre seems like a huge goblin, as large as one and a half to two orks. They are slow, but strong, and usually live alone in the forest.
These ogres are all half animal, half ork, though they are usually as high as one and half ork. The head is that of an animal, while the body has arms, torso and legs like orks and other people, except that they seem overgrown. Galtrise has the head of a boar, Vargrise that of a wolf, Tyrrise that of a bull and Bukkrise that of a goat. Some say that they are berserkers who've been stuck in their half form.
Maybe just an orkish myth, the Elder Ogres or Gammalriser, are said to be wise giants who know all the mysteries of the forest. Ork mystics and prophets sometimes claim to have met them and learnt from them. If they exist, they probaby live in Gammalskogen.
Skauriser looks more lika a ogre-sized elf, though with antlers and ears like a lynx or fox. They claim to be able to talk to all creatures in the forest, as well as the threes and rivers. They will never fight, but if attacked, they will dissiapate into the forest. Anyone who tries to follow them will get lost for days in the forest.
Kjempehjort Mellom kjempetrærne finnes også kjempehjorten. Enorm og rask, men de modigste jegerne drar noen ganger for å fange den. Gevir fra kjempehjort er høystatus-symboler langt utenfor skogen.
Langtann (sabeltanngaupe) Noen ganger svart, andre ganger gulbrun, hvit i snøen. Tre ganger så stor som en vanlig gaupe, med enorme hoggtenner som den river opp store dyr med.
Hulderkatt En snakkende skogkatt som tilsynelatende kan bli usynlig, eller kanskje gå inn og ut av underverdenen. Den vil ofte komme med fagre løfter og prøve å lokke med seg folk dypere inn skogen.
Hornfryske Stor kattedyr med horn.
Kimeraen Et trehodet beist skapt en av en ørn, en galte og en okse som ble skapt av en alvemagiker for lenge siden. Magikeren er død for lenge siden og siden har beistet bodd ved en klippe et sted i skogen. Orkene hater den siden den stjeler dyr med jevne mellomrom og er umulig å holde unna. Alvene undrer seg derimot over hvordan den ble skapt og hvorfor, men kanskje også på om de kan gjenvinne kontrollen over den.
Trollelg En stor og kraftig elg, med lang raggete pels, ofte mosegrodd. Svært sjelden og med trolldom som gjør den umulig å fange. Ofte sammen med troll. Har gevir av stein. Griff
Lindorm
Jordorm
Sjøorm
Enhjørning (neshorn) Enhjørninghorn har magiske egenskaper og er vanlig i mange slags medisiner og trylledrikker. Enhjørninger er hårete og store.
Trehjørning (neshorn) Trehjørninger er enda større enn enhjørninger og har tre horn på nesen. De er roligere enn enhjørninger og kan temmes som ridedyr.
Storbier Storbiene lever i Kjempeskogen og jager unna de fleste dyr når de angriper.
Honningfant
Troll
Riser
Huldrehane
Huldertre
Myrhulder (hulder)
Bjørner
- Bjørn
- Trollbjørn
- Blåpels
- Kvitbjørn
Gammalørn Skyggefalk Gammalravn Gammalkråke
Kjøttetende planter
- Vikletein
- Viklerot
- Hulderblomst
Morildorm
Storskall (skilpadde)
Trollpadde
Elvedrage