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on iOS, audio played via WebAudio is categorized as "Ambient Sound". This means that it will only play when the ringtone is explicitly unmuted (or over headphones). HTML5 audio or video elements are instead categorized as "Media Playback", so they will play even with silenced ringtone.
For trackswitch.js, this means that many iPhone users will experience the unintuitive situation that they don't hear the played audio, even though the media playback volume on the device is turned up. There seem to be some workarounds for this (e.g. unmute-ios-audio), but I'm not sure what the best solution for this is...
Any ideas/thoughts? I'd be willing to implement a solution (and update the Grunt dev dependencies while I'm at it).
Best,
Simon
The text was updated successfully, but these errors were encountered:
Actually I never used it on the iPhone but if this is nowadays a common use case it might be worth a look.
Guess it is all iOS products so also all iPads? That would be useful then to fix.
Hi,
on iOS, audio played via
WebAudio
is categorized as "Ambient Sound". This means that it will only play when the ringtone is explicitly unmuted (or over headphones). HTML5 audio or video elements are instead categorized as "Media Playback", so they will play even with silenced ringtone.For trackswitch.js, this means that many iPhone users will experience the unintuitive situation that they don't hear the played audio, even though the media playback volume on the device is turned up. There seem to be some workarounds for this (e.g. unmute-ios-audio), but I'm not sure what the best solution for this is...
Any ideas/thoughts? I'd be willing to implement a solution (and update the Grunt dev dependencies while I'm at it).
Best,
Simon
The text was updated successfully, but these errors were encountered: