diff --git a/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll b/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll index 91e4d62..3e65e20 100644 Binary files a/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll and b/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll differ diff --git a/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll.meta b/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll.meta index d88fc3d..82a952b 100644 --- a/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll.meta +++ b/Assets/AstoundSound/AstoundSoundLibs/Core/AstounSoundRTIUnity4Core.dll.meta @@ -1,7 +1,30 @@ fileFormatVersion: 2 guid: 205382ed54b28421a9cdbe54fcccba1b -MonoAssemblyImporter: - serializedVersion: 1 +PluginImporter: + externalObjects: {} + serializedVersion: 2 iconMap: {} executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + Any: + second: + enabled: 1 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + DefaultValueInitialized: true + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/AstoundSound/SoundSystemManager.cs b/Assets/AstoundSound/SoundSystemManager.cs index a30161a..23f22a2 100644 --- a/Assets/AstoundSound/SoundSystemManager.cs +++ b/Assets/AstoundSound/SoundSystemManager.cs @@ -20,9 +20,9 @@ void Start() public static void HandleAudioSource(GameObject gameObject) { - if (gameObject.audio != null) + if (gameObject.GetComponent() != null) { - HandleAudioSource(gameObject.audio); + HandleAudioSource(gameObject.GetComponent()); } } diff --git a/Assets/Depth Renderer.shader b/Assets/Depth Renderer.shader index 5fda070..059955a 100644 --- a/Assets/Depth Renderer.shader +++ b/Assets/Depth Renderer.shader @@ -1,4 +1,6 @@ -Shader "Depth/Depth Renderer" { +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Depth/Depth Renderer" { Properties { _DepthStart ("Start", float) = 0 _DepthEnd ("End", float) = 100 @@ -22,7 +24,7 @@ Properties { void vert (inout appdata_full v, out Input o) { UNITY_INITIALIZE_OUTPUT(Input,o); - float3 foo = mul(UNITY_MATRIX_MVP, v.vertex); + float3 foo = UnityObjectToClipPos(v.vertex); o.depth = clamp((foo.z - _DepthStart) / (_DepthEnd - _DepthStart), 0, 1); } diff --git a/Assets/DepthRenderer.cs b/Assets/DepthRenderer.cs index 6b0d5f5..269eedc 100644 --- a/Assets/DepthRenderer.cs +++ b/Assets/DepthRenderer.cs @@ -36,12 +36,12 @@ public void SetDepthRenderer(bool active, float start, float end) if (active && !activated) { activated = true; - camera.SetReplacementShader(depthRenderer, ""); + GetComponent().SetReplacementShader(depthRenderer, ""); } else if (!active && activated) { activated = false; - camera.ResetReplacementShader(); + GetComponent().ResetReplacementShader(); } } diff --git a/Assets/EdgeDetector.cs b/Assets/EdgeDetector.cs index 256034d..2acdecc 100644 --- a/Assets/EdgeDetector.cs +++ b/Assets/EdgeDetector.cs @@ -7,13 +7,13 @@ void OnTriggerEnter(Collider col) { if (EdgeManager.instance == null) return; - EdgeManager.instance.EdgeTriggerEnter(this.collider, col); + EdgeManager.instance.EdgeTriggerEnter(this.GetComponent(), col); } void OnTriggerExit(Collider col) { if (EdgeManager.instance == null) return; - EdgeManager.instance.EdgeTriggerExit(this.collider, col); + EdgeManager.instance.EdgeTriggerExit(this.GetComponent(), col); } } diff --git a/Assets/Editor/Image Effects/BloomAndLensFlaresEditor.js b/Assets/Editor/Image Effects/BloomAndLensFlaresEditor.js index ff48887..140a9ea 100644 --- a/Assets/Editor/Image Effects/BloomAndLensFlaresEditor.js +++ b/Assets/Editor/Image Effects/BloomAndLensFlaresEditor.js @@ -74,9 +74,9 @@ class BloomAndLensFlaresEditor extends Editor EditorGUILayout.PropertyField (hdr, new GUIContent("HDR")); // display info text when screen blend mode cannot be used - var cam : Camera = (target as BloomAndLensFlares).camera; + var cam : Camera = (target as BloomAndLensFlares).GetComponent.(); if(cam != null) { - if(screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { + if(screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info); } } diff --git a/Assets/Editor/Image Effects/BloomEditor.js b/Assets/Editor/Image Effects/BloomEditor.js index 062f1f1..28b7a04 100644 --- a/Assets/Editor/Image Effects/BloomEditor.js +++ b/Assets/Editor/Image Effects/BloomEditor.js @@ -82,9 +82,9 @@ class BloomEditor extends Editor EditorGUILayout.Separator (); // display info text when screen blend mode cannot be used - var cam : Camera = (target as Bloom).camera; + var cam : Camera = (target as Bloom).GetComponent.(); if(cam != null) { - if(screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { + if(screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) { EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info); } } diff --git a/Assets/Editor/Image Effects/CameraMotionBlurEditor.js b/Assets/Editor/Image Effects/CameraMotionBlurEditor.js index 3b0d356..5c9abbe 100644 --- a/Assets/Editor/Image Effects/CameraMotionBlurEditor.js +++ b/Assets/Editor/Image Effects/CameraMotionBlurEditor.js @@ -7,7 +7,7 @@ class CameraMotionBlurEditor extends Editor var serObj : SerializedObject; var filterType : SerializedProperty; - var preview : SerializedProperty; + var preview2 : SerializedProperty; var previewScale : SerializedProperty; var movementScale : SerializedProperty; var jitter : SerializedProperty; @@ -28,7 +28,7 @@ class CameraMotionBlurEditor extends Editor filterType = serObj.FindProperty ("filterType"); - preview = serObj.FindProperty ("preview"); + preview2 = serObj.FindProperty ("preview"); previewScale = serObj.FindProperty ("previewScale"); movementScale = serObj.FindProperty ("movementScale"); @@ -89,8 +89,8 @@ class CameraMotionBlurEditor extends Editor EditorGUILayout.Separator (); - EditorGUILayout.PropertyField (preview, new GUIContent("Preview")); - if (preview.boolValue) + EditorGUILayout.PropertyField (preview2, new GUIContent("Preview")); + if (this.preview2.boolValue) EditorGUILayout.PropertyField (previewScale, new GUIContent("")); serObj.ApplyModifiedProperties(); diff --git a/Assets/Editor/Image Effects/DepthOfField34Editor.js b/Assets/Editor/Image Effects/DepthOfField34Editor.js index bd04481..c909c36 100644 --- a/Assets/Editor/Image Effects/DepthOfField34Editor.js +++ b/Assets/Editor/Image Effects/DepthOfField34Editor.js @@ -81,13 +81,13 @@ class DepthOfField34Editor extends Editor if (!go) return; - if (!go.camera) + if (!go.GetComponent.()) return; if (simpleTweakMode.boolValue) - GUILayout.Label ("Current: "+go.camera.name+", near "+go.camera.nearClipPlane+", far: "+go.camera.farClipPlane+", focal: "+focalPoint.floatValue, EditorStyles.miniBoldLabel); + GUILayout.Label ("Current: "+go.GetComponent.().name+", near "+go.GetComponent.().nearClipPlane+", far: "+go.GetComponent.().farClipPlane+", focal: "+focalPoint.floatValue, EditorStyles.miniBoldLabel); else - GUILayout.Label ("Current: "+go.camera.name+", near "+go.camera.nearClipPlane+", far: "+go.camera.farClipPlane+", focal: "+focalZDistance.floatValue, EditorStyles.miniBoldLabel); + GUILayout.Label ("Current: "+go.GetComponent.().name+", near "+go.GetComponent.().nearClipPlane+", far: "+go.GetComponent.().farClipPlane+", focal: "+focalZDistance.floatValue, EditorStyles.miniBoldLabel); EditorGUILayout.PropertyField (resolution, new GUIContent("Resolution")); EditorGUILayout.PropertyField (quality, new GUIContent("Quality")); @@ -102,15 +102,15 @@ class DepthOfField34Editor extends Editor GUILayout.Label ("Focal Settings", EditorStyles.boldLabel); if (simpleTweakMode.boolValue) { - focalPoint.floatValue = EditorGUILayout.Slider ("Focal distance", focalPoint.floatValue, go.camera.nearClipPlane, go.camera.farClipPlane); + focalPoint.floatValue = EditorGUILayout.Slider ("Focal distance", focalPoint.floatValue, go.GetComponent.().nearClipPlane, go.GetComponent.().farClipPlane); EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform")); EditorGUILayout.PropertyField (smoothness, new GUIContent("Smoothness")); - focalSize.floatValue = EditorGUILayout.Slider ("Focal size", focalSize.floatValue, 0.0f, (go.camera.farClipPlane - go.camera.nearClipPlane)); + focalSize.floatValue = EditorGUILayout.Slider ("Focal size", focalSize.floatValue, 0.0f, (go.GetComponent.().farClipPlane - go.GetComponent.().nearClipPlane)); } else { - focalZDistance.floatValue = EditorGUILayout.Slider ("Distance", focalZDistance.floatValue, go.camera.nearClipPlane, go.camera.farClipPlane); + focalZDistance.floatValue = EditorGUILayout.Slider ("Distance", focalZDistance.floatValue, go.GetComponent.().nearClipPlane, go.GetComponent.().farClipPlane); EditorGUILayout.PropertyField (objectFocus, new GUIContent("Transform")); - focalSize.floatValue = EditorGUILayout.Slider ("Size", focalSize.floatValue, 0.0f, (go.camera.farClipPlane - go.camera.nearClipPlane)); + focalSize.floatValue = EditorGUILayout.Slider ("Size", focalSize.floatValue, 0.0f, (go.GetComponent.().farClipPlane - go.GetComponent.().nearClipPlane)); focalStartCurve.floatValue = EditorGUILayout.Slider ("Start curve", focalStartCurve.floatValue, 0.05f, 20.0f); focalEndCurve.floatValue = EditorGUILayout.Slider ("End curve", focalEndCurve.floatValue, 0.05f, 20.0f); } diff --git a/Assets/Editor/Image Effects/SunShaftsEditor.js b/Assets/Editor/Image Effects/SunShaftsEditor.js index bf288a4..90c9db9 100644 --- a/Assets/Editor/Image Effects/SunShaftsEditor.js +++ b/Assets/Editor/Image Effects/SunShaftsEditor.js @@ -46,8 +46,8 @@ class SunShaftsEditor extends Editor var oldVal : boolean = useDepthTexture.boolValue; EditorGUILayout.PropertyField (useDepthTexture, new GUIContent ("Rely on Z Buffer?")); - if((target as SunShafts).camera) - GUILayout.Label("Current camera mode: "+ (target as SunShafts).camera.depthTextureMode, EditorStyles.miniBoldLabel); + if((target as SunShafts).GetComponent.()) + GUILayout.Label("Current camera mode: "+ (target as SunShafts).GetComponent.().depthTextureMode, EditorStyles.miniBoldLabel); EditorGUILayout.EndHorizontal(); @@ -70,10 +70,10 @@ class SunShaftsEditor extends Editor EditorGUILayout.BeginHorizontal(); EditorGUILayout.PropertyField (sunTransform, new GUIContent("Shafts caster", "Chose a transform that acts as a root point for the produced sun shafts")); - if((target as SunShafts).sunTransform && (target as SunShafts).camera) { - if (GUILayout.Button("Center on " + (target as SunShafts).camera.name)) { - if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).camera.name+". Are you sure? ", "Please do", "Don't")) { - var ray : Ray = (target as SunShafts).camera.ViewportPointToRay(Vector3(0.5,0.5,0)); + if((target as SunShafts).sunTransform && (target as SunShafts).GetComponent.()) { + if (GUILayout.Button("Center on " + (target as SunShafts).GetComponent.().name)) { + if (EditorUtility.DisplayDialog ("Move sun shafts source?", "The SunShafts caster named "+ (target as SunShafts).sunTransform.name +"\n will be centered along "+(target as SunShafts).GetComponent.().name+". Are you sure? ", "Please do", "Don't")) { + var ray : Ray = (target as SunShafts).GetComponent.().ViewportPointToRay(Vector3(0.5,0.5,0)); (target as SunShafts).sunTransform.position = ray.origin + ray.direction * 500.0; (target as SunShafts).sunTransform.LookAt ((target as SunShafts).transform); } diff --git a/Assets/Editor/Image Effects/TonemappingEditor.js b/Assets/Editor/Image Effects/TonemappingEditor.js index 9676d88..abc35bd 100644 --- a/Assets/Editor/Image Effects/TonemappingEditor.js +++ b/Assets/Editor/Image Effects/TonemappingEditor.js @@ -37,9 +37,9 @@ class TonemappingEditor extends Editor GUILayout.Label("Mapping HDR to LDR ranges since 1982", EditorStyles.miniLabel); - var cam : Camera = (target as Tonemapping).camera; + var cam : Camera = (target as Tonemapping).GetComponent.(); if(cam != null) { - if(!cam.hdr) { + if(!cam.allowHDR) { EditorGUILayout.HelpBox("The camera is not HDR enabled. This will likely break the Tonemapper.", MessageType.Warning); } else if(!(target as Tonemapping).validRenderTextureFormat) { diff --git a/Assets/Editor/Water (Pro Only)/Water4/WaterEditorUtility.cs b/Assets/Editor/Water (Pro Only)/Water4/WaterEditorUtility.cs index 057e2da..1df9d06 100644 --- a/Assets/Editor/Water (Pro Only)/Water4/WaterEditorUtility.cs +++ b/Assets/Editor/Water (Pro Only)/Water4/WaterEditorUtility.cs @@ -33,12 +33,12 @@ public static void SetMaterialTexture(System.String theName, Texture parameter, public static Material LocateValidWaterMaterial(Transform parent) { - if(parent.renderer && parent.renderer.sharedMaterial) - return parent.renderer.sharedMaterial; + if(parent.GetComponent() && parent.GetComponent().sharedMaterial) + return parent.GetComponent().sharedMaterial; foreach( Transform t in parent) { - if(t.renderer && t.renderer.sharedMaterial) - return t.renderer.sharedMaterial; + if(t.GetComponent() && t.GetComponent().sharedMaterial) + return t.GetComponent().sharedMaterial; } return null; } diff --git a/Assets/Iris.unity b/Assets/Iris.unity index a89372b..4157a98 100644 --- a/Assets/Iris.unity +++ b/Assets/Iris.unity @@ -1,90 +1,129 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!29 &1 -SceneSettings: +OcclusionCullingSettings: m_ObjectHideFlags: 0 - 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We offer the best online connection to the spirit - world. \r\n\r\nWhen you are ready to continue, press forward.\r\nYou can modify - many settings, by pressing escape at any point.\r\n*wait 10s*\r\nWhen you - are ready, press forward.\r\n*wait 10s*\r\n" - settings: - screenAsSource: 1 - timeOffset: 0 - volume: 1 - pitch: 1 - - name: T1.1 - nameID: T1.1 - hint: - messageSequence: - - name: 'Screen Audio: *tuuuut*tuuuut* You have 1 incoming call from *Lucy*. Connec...' - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: a2dcd2dbf3cee044e949ded0482e8207, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2039b540a3e71fe439cec1105dbb04d0, type: 3} - demoSkip: 0 - subtitle: "*tuuuut*tuuuut* You have 1 incoming call from *Lucy*. Connecting - you through now.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Screen Audio: Hello? Human? I need your help!! Are you there? 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So, will you - help us, human?\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: Turn off your computer to confirm\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: ad80082438f42b64484666b880375b5f, type: 3} - audioClipDemo: {fileID: 8300000, guid: ad80082438f42b64484666b880375b5f, type: 3} - demoSkip: 1 - subtitle: "Turn off your computer to confirm\r\n" - settings: - screenAsSource: 1 - timeOffset: 0 - volume: 1 - pitch: 1 - - name: "Screen Audio: No, human, dont! Iris is kidding... again. \r\n" - source: {fileID: 466639462} - sourceName: '*Lucy*' - audioClip: {fileID: 8300000, guid: 2a1c9ebac08053446b1634a4aa9bdd42, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2a1c9ebac08053446b1634a4aa9bdd42, type: 3} - demoSkip: 1 - subtitle: "No, human, dont! 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We can really use the - help...' - source: {fileID: 466639462} - sourceName: '*Lucy*' - audioClip: {fileID: 8300000, guid: b305103dc1aecaa43a6fd7f315a109dd, type: 3} - audioClipDemo: {fileID: 8300000, guid: b237d58c8718e9349940c51525c53e00, type: 3} - demoSkip: 0 - subtitle: "Human, would you like to help us? We can really use the help of a - talented human like you! Press forward to confirm!\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T1.6 - nameID: T1.6 - hint: - messageSequence: - - name: "Screen Audio: Question confirmed.\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: 8ffd704826a888340a29086855b35b34, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8ffd704826a888340a29086855b35b34, type: 3} - demoSkip: 0 - subtitle: "Question confirmed.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Screen Audio: Yaaay! That is so great to hear. We are going on an adventur...' - source: {fileID: 466639462} - sourceName: '*Lucy*' - audioClip: {fileID: 8300000, guid: e6afc7a7309b7c641bb554b988c1e8a4, type: 3} - audioClipDemo: {fileID: 8300000, guid: 75ed45f09a39a9741968388a5c1f832a, type: 3} - demoSkip: 0 - subtitle: "Yaaay! That is so great to hear. We are going on an adventure together. - It is going to be awesome! Lets start connecting you to a spirit bear now. - Amazing what technology can do nowadays.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Screen Audio: Whoever said technology would replace all paper obviously - ha...' - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: 20cd795e3b3e1434dad9057fc54afdff, type: 3} - audioClipDemo: {fileID: 8300000, guid: 20cd795e3b3e1434dad9057fc54afdff, type: 3} - demoSkip: 1 - subtitle: "Whoever said technology would replace all paper obviously hasn't - tried wiping their butt with an IPad...ha. ha. ha.... Starting connection - in 3... 2... 1...\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *connection sounds*\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: bd65b8eebeae51347a68914f9b6cdc2f, type: 3} - audioClipDemo: {fileID: 8300000, guid: bd65b8eebeae51347a68914f9b6cdc2f, type: 3} - demoSkip: 0 - subtitle: "*connection sounds*\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *during connection sounds* Here we go!\r\n" - source: {fileID: 466639462} - sourceName: '*Lucy*' - audioClip: {fileID: 8300000, guid: d33b22b1256cd304b9f26e3daa931749, type: 3} - audioClipDemo: {fileID: 8300000, guid: d33b22b1256cd304b9f26e3daa931749, type: 3} - demoSkip: 0 - subtitle: "*during connection sounds* Here we go!\r\n" - settings: - screenAsSource: 1 - timeOffset: -7.5 - volume: 1 - pitch: 1 - - name: T2.1 - nameID: T2.1 - hint: - messageSequence: - - name: "Screen Audio: Connection established. Good luck.\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: dc1ec7b8eacf4994fadd40c000e70f8f, type: 3} - audioClipDemo: {fileID: 8300000, guid: dc1ec7b8eacf4994fadd40c000e70f8f, type: 3} - demoSkip: 0 - subtitle: "Connection established. Good luck.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Alright, human. You are now in connection with a fluffy spir...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 614a40ee690741145a9a2c8389ae3cf8, type: 3} - audioClipDemo: {fileID: 8300000, guid: 623f8eabb2f09c64992181624529708c, type: 3} - demoSkip: 0 - subtitle: "Alright, human. You are now in connection with a fluffy spirit bear, - called Beorn. Right now he is waking up.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: muhehue *sleepy*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 4a8621b5688045d42babbef340a86148, type: 3} - audioClipDemo: {fileID: 8300000, guid: 30787f046933bd24b8660dfcd91ad1ac, type: 3} - demoSkip: 1 - subtitle: "muhehue *sleepy*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Alright, he got up. \r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c491d29878586104db106217ad4069ad, type: 3} - audioClipDemo: {fileID: 8300000, guid: c491d29878586104db106217ad4069ad, type: 3} - demoSkip: 1 - subtitle: "Alright, he got up. \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: Forward and backward movement enabled.\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: 2c6745c59e8d7544c87276e1d07bc918, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2c6745c59e8d7544c87276e1d07bc918, type: 3} - demoSkip: 0 - subtitle: "Forward and backward movement enabled.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Now, lets see if you can move him. 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If you dont understand - your controls, you can press escape to check or change the controls settings - of Iris.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T2.3 - nameID: T2.3 - hint: - messageSequence: - - name: "Screen Audio: mumUmUUU *thud* (falling)\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 28b9061a69471984e9165459396a6dab, type: 3} - audioClipDemo: {fileID: 8300000, guid: 28b9061a69471984e9165459396a6dab, type: 3} - demoSkip: 0 - subtitle: "mumUmUUU *thud* (falling)\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Haha, aww poor Beorn. He fell down, but that''s okay. He is q...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 81b7b61fe3d9ee24cae4cca8adf6c513, type: 3} - audioClipDemo: {fileID: 8300000, guid: 97c5ca36fd3532f4bb443898e6db87c9, type: 3} - demoSkip: 0 - subtitle: "Haha, aww poor Beorn. He fell down, but that's okay. He is quite - strong and has a lot of fur to break his fall. He is a bit clumsy sometimes - though. At least he is fully awake now! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: Rotations enabled.\r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: 18d19281f48a4ef4ab9e7dc4d33cf8d2, type: 3} - audioClipDemo: {fileID: 8300000, guid: 18d19281f48a4ef4ab9e7dc4d33cf8d2, type: 3} - demoSkip: 0 - subtitle: "Rotations enabled.\r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Lets try and see if you can turn Beorn around. First, do a f...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 47bd156c5f315ae47a5ec52b2b4d4a18, type: 3} - audioClipDemo: {fileID: 8300000, guid: 47bd156c5f315ae47a5ec52b2b4d4a18, type: 3} - demoSkip: 0 - subtitle: "Lets try and see if you can turn Beorn around. First, do a full rotation - to the left.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T2.5 - nameID: T2.5 - hint: - messageSequence: - - name: "Screen Audio: *disapprovingly* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: ca15ed70e0984294589150ee4dcd676b, type: 3} - audioClipDemo: {fileID: 8300000, guid: ca15ed70e0984294589150ee4dcd676b, type: 3} - demoSkip: 0 - subtitle: "*disapprovingly* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Human, you are turning into the wrong direction.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 5024a3e1592c2f941abee93bc3763288, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5024a3e1592c2f941abee93bc3763288, type: 3} - demoSkip: 0 - subtitle: "Human, you are turning into the wrong direction.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T2.6 - nameID: T2.6 - hint: - messageSequence: - - name: "Screen Audio: *happy* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 322d9d8f6f1bf0e49a1d079aeede8dea, type: 3} - audioClipDemo: {fileID: 8300000, guid: 322d9d8f6f1bf0e49a1d079aeede8dea, type: 3} - demoSkip: 0 - subtitle: "*happy* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Well done!! Now lets turn back around.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 54662d7ad8ddf6a40acb4ba73419d525, type: 3} - audioClipDemo: {fileID: 8300000, guid: 54662d7ad8ddf6a40acb4ba73419d525, type: 3} - demoSkip: 0 - subtitle: "Well done!! Now lets turn back around.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T2.7 - nameID: T2.7 - hint: - messageSequence: - - name: "Screen Audio: *happy* muumumuuuu!!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: ee6514c8854bed04fa9f903249406d2f, type: 3} - audioClipDemo: {fileID: 8300000, guid: ee6514c8854bed04fa9f903249406d2f, type: 3} - demoSkip: 0 - subtitle: "*happy* muumumuuuu!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Well done, human!! Notice how the sound changes when you tur...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 8d7214a6184ca1d4ebea53218ed8f94f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8d7214a6184ca1d4ebea53218ed8f94f, type: 3} - demoSkip: 0 - subtitle: "Well done, human!! Notice how the sound changes when you turn? You - should pay close attention to the changes of audio in order to orientate yourself. - \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.1 - nameID: T3.1 - hint: - messageSequence: - - name: 'Lucy: Alright, you are ready to try walking around! Before we can ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a82bfdce0e29a0b488042b19babf0a30, type: 3} - audioClipDemo: {fileID: 8300000, guid: d5109943bdf9eec4cbef37179ec5178a, type: 3} - demoSkip: 0 - subtitle: "Alright, you are ready to try walking around! Before we can get to - the spirit village, we should get Beorn ready to move out. First he needs - his shoes, and second... well... he needs to unplug his belly rubbing machine. - He doesnt like it when devices are on stand-by when he leaves the house. It - may start a fire, you know?Lets first walk Beorn to his shoes. Ill fly over - to their location, so you may follow the sound of my wings.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.2 - nameID: T3.2 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 0c8e26f1987563f45975a3eebd6b414d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0c8e26f1987563f45975a3eebd6b414d, type: 3} - demoSkip: 0 - subtitle: "*impatiently* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 742fb5e3644f14e428cb81b354dea8c0, type: 3} - audioClipDemo: {fileID: 8300000, guid: 742fb5e3644f14e428cb81b354dea8c0, type: 3} - demoSkip: 0 - subtitle: "Human! Try to focus on the sound of my wings and walk towards me! - Listen carefully to where my sound comes from, turn towards it and walk into - my direction. You can do it, I believe in you.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.3 - nameID: T3.3 - hint: - messageSequence: - - name: "Screen Audio: *making effort, putting on shoes* muuuuuuumumuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: e6b5229ae118d0d42b0d17c223c902d8, type: 3} - audioClipDemo: {fileID: 8300000, guid: e6b5229ae118d0d42b0d17c223c902d8, type: 3} - demoSkip: 1 - subtitle: "*making effort, putting on shoes* muuuuuuumumuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Good job, human!... haha, Beorn! Your shoes are even bigger ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 97f1b70c95bb1ec42b12f49c6341e8bf, type: 3} - audioClipDemo: {fileID: 8300000, guid: b4e8078d759d49a468f12bafc367d2ab, type: 3} - demoSkip: 0 - subtitle: "Good job, human!... haha, Beorn! Your shoes are even bigger than - your belly is.\r\n" - settings: - screenAsSource: 0 - timeOffset: -2.20000005 - volume: 1 - pitch: 1 - - name: "Screen Audio: *my belly?* muumuu?\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 0a70459098e4ac04c9e1731510744f5a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0a70459098e4ac04c9e1731510744f5a, type: 3} - demoSkip: 1 - subtitle: "*my belly?* muumuu?\r\n" - settings: - screenAsSource: 0 - timeOffset: 0 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Okay, human. Lets now head towards his belly rubbing machine...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 3d05e1e02438fd145abcf2e33dae593d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5a0351c4c1c51f84b8ff9916ce8d6041, type: 3} - demoSkip: 0 - subtitle: "Okay, human. Lets now head towards his belly rubbing machine. Follow - me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.4 - nameID: T3.4 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 20d4084ae73c3394fa6fc3f4963522a6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 20d4084ae73c3394fa6fc3f4963522a6, type: 3} - demoSkip: 0 - subtitle: "*impatiently* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 9ebc489a73b51ea449f8c444a3e04456, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9ebc489a73b51ea449f8c444a3e04456, type: 3} - demoSkip: 0 - subtitle: "Human! Try to focus on the sound of my wings and walk towards me! - Listen carefully to where my sound comes from, turn towards it and walk into - my direction. You can do it, I believe in you.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.5 - nameID: T3.5 - hint: - messageSequence: - - name: "Other: *belly rubbing machine turns on*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - demoSkip: 1 - subtitle: "*belly rubbing machine turns on*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Screen Audio: *very satisfied, being rubbed* mu! mu! mu! mu! *burp* mu! - mu...' - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 22369e6e0b34f60489fdc4bc95b631de, type: 3} - audioClipDemo: {fileID: 8300000, guid: 22369e6e0b34f60489fdc4bc95b631de, type: 3} - demoSkip: 1 - subtitle: "*very satisfied, being rubbed* mu! mu! mu! mu! *burp* mu! mu! mu! - mu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Beorn!! No! Get out and turn it off!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 98f70f66a10d942468beb4959846f2e4, type: 3} - audioClipDemo: {fileID: 8300000, guid: 98f70f66a10d942468beb4959846f2e4, type: 3} - demoSkip: 1 - subtitle: "Beorn!! No! Get out and turn it off!\r\n" - settings: - screenAsSource: 0 - timeOffset: -3.4000001 - volume: 1 - pitch: 1 - - name: "Screen Audio: *disappointed* muhhh.\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 86e0c0f92ac9fe3429c81ac291b2ceae, type: 3} - audioClipDemo: {fileID: 8300000, guid: 86e0c0f92ac9fe3429c81ac291b2ceae, type: 3} - demoSkip: 1 - subtitle: "*disappointed* muhhh.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Good, Beorn! You can get a belly rub later, when you come ba...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: e4e613c52cf302841a0200aeecbb1c1f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8ad96f829d7991f45b4f8a98fdff8da0, type: 3} - demoSkip: 0 - subtitle: "Good, Beorn! You can get a belly rub later, when you come back home.. - \r\n\r\nAlright, human! Lets head to the door so we can get out of this place. - It smells funky in here. You should be glad you are not connected to Beorn - by smell! It smells like my grandmas feet, when she doesnt shower for a month. - \r\n\r\nQuickly, follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.6 - nameID: T3.6 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 1d9c98a83f813bf40b4987179eeb8496, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1d9c98a83f813bf40b4987179eeb8496, type: 3} - demoSkip: 0 - subtitle: "*impatiently* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 9280ca285cc76a84d829ae2ecd085d8f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9280ca285cc76a84d829ae2ecd085d8f, type: 3} - demoSkip: 0 - subtitle: "Human! Try to focus on the sound of my wings and walk towards me! - Listen carefully to where my sound comes from, turn towards it and walk into - my direction. You can do it, I believe in you.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T3.7 - nameID: T3.7 - hint: - messageSequence: - - name: "Screen Audio: *happy* muuuuu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 8fba2e2219d3a0b4c9a6a7c491871e01, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8fba2e2219d3a0b4c9a6a7c491871e01, type: 3} - demoSkip: 0 - subtitle: "*happy* muuuuu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Yes!! You made it! You know how to control Beorn and how to ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a4974b6c6e1f81d4bb0fa9dc80c07823, type: 3} - audioClipDemo: {fileID: 8300000, guid: a4974b6c6e1f81d4bb0fa9dc80c07823, type: 3} - demoSkip: 0 - subtitle: "Yes!! You made it! You know how to control Beorn and how to follow - the sound of my wings. This will come in handy!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "DoorSoundLocation: *door opens*\r\n" - source: {fileID: 1948815420} - sourceName: Other - audioClip: {fileID: 8300000, guid: caeec803bb889ca46824f9926762ef5f, type: 3} - audioClipDemo: {fileID: 8300000, guid: caeec803bb889ca46824f9926762ef5f, type: 3} - demoSkip: 0 - subtitle: "*door opens*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.1 - nameID: T4.1 - hint: - messageSequence: - - name: "Lucy: Ahhhh fresh air\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c83cd5ae9ceef644382c94dd7a01e421, type: 3} - audioClipDemo: {fileID: 8300000, guid: c83cd5ae9ceef644382c94dd7a01e421, type: 3} - demoSkip: 0 - subtitle: "Ahhhh fresh air\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *very much liking the air too* muuuuuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: e2efb4cd0bc6fe24b87c8d94cf42fd82, type: 3} - audioClipDemo: {fileID: 8300000, guid: e2efb4cd0bc6fe24b87c8d94cf42fd82, type: 3} - demoSkip: 0 - subtitle: "*very much liking the air too* muuuuuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: We are now on a very lengthy bridge that goes to my village....' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 8e9208cb651a689438001ae85de6a07c, type: 3} - audioClipDemo: {fileID: 8300000, guid: b248241e0fda46a4e9bd22dda4fa1f35, type: 3} - demoSkip: 0 - subtitle: "We are now on a very lengthy bridge that goes to my village. The - bridge is a bit narrow, and has a lot of turns. Thats because the bridge is - built over a river that runs through a few high mountains. However, I...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *running, panting* hu hu hu hu hu hu \r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 264537323e6a3a6439d947f618e9b08e, type: 3} - audioClipDemo: {fileID: 8300000, guid: 264537323e6a3a6439d947f618e9b08e, type: 3} - demoSkip: 1 - subtitle: "*running, panting* hu hu hu hu hu hu \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: *while Beorn is running* Beorn!!!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: f70eea08b58b87742b4b9b7ebb5deb67, type: 3} - audioClipDemo: {fileID: 8300000, guid: f70eea08b58b87742b4b9b7ebb5deb67, type: 3} - demoSkip: 1 - subtitle: "*while Beorn is running* Beorn!!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 1 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: "Screen Audio: *relieved* muu!!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: ca6a3444e782a884089eab2965740aba, type: 3} - audioClipDemo: {fileID: 8300000, guid: ca6a3444e782a884089eab2965740aba, type: 3} - demoSkip: 1 - subtitle: "*relieved* muu!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -2.20000005 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Beorn!! Wh... why..?? Oh wait... I see. Below us is not just...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 97b43abbc6e147a4181f78338f4561f2, type: 3} - audioClipDemo: {fileID: 8300000, guid: 97b43abbc6e147a4181f78338f4561f2, type: 3} - demoSkip: 1 - subtitle: "Beorn!! Wh... why..?? Oh wait... I see. Below us is not just a regular - river, it is a river of... honey! I actually have some for you, Beorn! Here! - Just save some f...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *drinking like crazy* \r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 7fa4dd4dec01b69458e310e47f051402, type: 3} - audioClipDemo: {fileID: 8300000, guid: 7fa4dd4dec01b69458e310e47f051402, type: 3} - demoSkip: 1 - subtitle: "*drinking like crazy* \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: WOW! He drank it all in one go!! Oh Beorn...\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 01933199950434045aba82d6394666d6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 01933199950434045aba82d6394666d6, type: 3} - demoSkip: 1 - subtitle: "WOW! He drank it all in one go!! Oh Beorn...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *happy* muuu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 69e224a7dd62c014784c9b2d5d203584, type: 3} - audioClipDemo: {fileID: 8300000, guid: 69e224a7dd62c014784c9b2d5d203584, type: 3} - demoSkip: 1 - subtitle: "*happy* muuu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Haha!\r\n\r\nBy the way, human, as you noticed I have magical po..." - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b2a67ecd597b02343858c860d97d4912, type: 3} - audioClipDemo: {fileID: 8300000, guid: ab025eb337b411049bb90a12e1079fc7, type: 3} - demoSkip: 0 - subtitle: "Haha!\r\n\r\nBy the way, human, as you noticed I have magical powers! - If something significant happens, I get my spirit juices flowing through my - magnificent body! The spirit world then opens up spirit locations with highly - concentrated Wibbly Wobbly Timey Wimey spirit magic stuff where I can teleport - Beorn to. Whenever he falls off, I will teleport him back to the beginning - of the bridge section he fell off from. \r\n\r\nQuickly, follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.2~1 - nameID: T4.2~1 - hint: - messageSequence: - - name: "Screen Audio: huuuuuUUu *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: d58cab1c382d1734680e6f6934e2afcd, type: 3} - audioClipDemo: {fileID: 8300000, guid: d58cab1c382d1734680e6f6934e2afcd, type: 3} - demoSkip: 0 - subtitle: "huuuuuUUu *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Uh oh!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 0dfbba183fe9d1346bd22095d7bc67bd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0dfbba183fe9d1346bd22095d7bc67bd, type: 3} - demoSkip: 0 - subtitle: "Uh oh!\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.39999998 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.5 - volume: 1 - pitch: 1 - - name: "Lucy: Good! You are safe now. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: ff12915926c2b484095bb23a3a57450a, type: 3} - audioClipDemo: {fileID: 8300000, guid: ff12915926c2b484095bb23a3a57450a, type: 3} - demoSkip: 0 - subtitle: "Good! You are safe now. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -2.20000005 - volume: 1 - pitch: 1 - - name: T4.2~2 - nameID: T4.2~2 - hint: - messageSequence: - - name: "Screen Audio: huuuuUU *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: e588c791a7ab1fe48817419ea0556133, type: 3} - audioClipDemo: {fileID: 8300000, guid: e588c791a7ab1fe48817419ea0556133, type: 3} - demoSkip: 0 - subtitle: "huuuuUU *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Woops! \r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 14e31159dbae5a34ea48d3a8a5a22134, type: 3} - audioClipDemo: {fileID: 8300000, guid: 14e31159dbae5a34ea48d3a8a5a22134, type: 3} - demoSkip: 0 - subtitle: "Woops! \r\n" - settings: - screenAsSource: 0 - timeOffset: -1.39999998 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.5 - volume: 1 - pitch: 1 - - name: "Lucy: Okay! You are safe. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a24c5be50d942f14594964be690eb2fe, type: 3} - audioClipDemo: {fileID: 8300000, guid: a24c5be50d942f14594964be690eb2fe, type: 3} - demoSkip: 0 - subtitle: "Okay! You are safe. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -2.20000005 - volume: 1 - pitch: 1 - - name: T4.2~3 - nameID: T4.2~3 - hint: - messageSequence: - - name: "Screen Audio: hu hu HUUUU *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: a6de29594c38c9241acb806427790fae, type: 3} - audioClipDemo: {fileID: 8300000, guid: a6de29594c38c9241acb806427790fae, type: 3} - demoSkip: 0 - subtitle: "hu hu HUUUU *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Oh nooo!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a7b341e2afd9e6b4d975fa42c8f7b1d0, type: 3} - audioClipDemo: {fileID: 8300000, guid: a7b341e2afd9e6b4d975fa42c8f7b1d0, type: 3} - demoSkip: 0 - subtitle: "Oh nooo!\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.39999998 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.5 - volume: 1 - pitch: 1 - - name: "Lucy: Phew!! That was close. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: d0632c5dee4ce8841aee929c1705f848, type: 3} - audioClipDemo: {fileID: 8300000, guid: d0632c5dee4ce8841aee929c1705f848, type: 3} - demoSkip: 0 - subtitle: "Phew!! That was close. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -2.20000005 - volume: 1 - pitch: 1 - - name: T4.3 - nameID: T4.3 - hint: - messageSequence: - - name: "Screen Audio: *silly* muu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: a1eea1ea306465f4c8e55bedb93c22ae, type: 3} - audioClipDemo: {fileID: 8300000, guid: a1eea1ea306465f4c8e55bedb93c22ae, type: 3} - demoSkip: 0 - subtitle: "*silly* muu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Hey come back! You are going the wrong direction!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 1c8477e7e9de6ba47842906cdd2a65eb, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1c8477e7e9de6ba47842906cdd2a65eb, type: 3} - demoSkip: 0 - subtitle: "Hey come back! You are going the wrong direction!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.4~1 - nameID: T4.4~1 - hint: - messageSequence: - - name: "Lucy: Watch out for the edge, human!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 7fc1ca5df888e13419b9dba80bfffdff, type: 3} - audioClipDemo: {fileID: 8300000, guid: 7fc1ca5df888e13419b9dba80bfffdff, type: 3} - demoSkip: 0 - subtitle: "Watch out for the edge, human!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.4~2 - nameID: T4.4~2 - hint: - messageSequence: - - name: "Lucy: Ohhh watch out for the edge!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 2fb26e00c1dcd3b4792a8e7616723b69, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2fb26e00c1dcd3b4792a8e7616723b69, type: 3} - demoSkip: 0 - subtitle: "Ohhh watch out for the edge!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.4~3 - nameID: T4.4~3 - hint: - messageSequence: - - name: 'Lucy: Human! Watch out, Beorn is standing really close to the edge...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b1a36a8d222b8844bb9378a24b0686ba, type: 3} - audioClipDemo: {fileID: 8300000, guid: b1a36a8d222b8844bb9378a24b0686ba, type: 3} - demoSkip: 0 - subtitle: "Human! Watch out, Beorn is standing really close to the edge.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.4A - nameID: T4.4A - hint: - messageSequence: - - name: "Screen Audio: *scared panting*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 31e2437af164d7749bb659e0998b8915, type: 3} - audioClipDemo: {fileID: 8300000, guid: 31e2437af164d7749bb659e0998b8915, type: 3} - demoSkip: 0 - subtitle: "*scared panting*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .300000012 - pitch: 1 - - name: T4.4B - nameID: T4.4B - hint: - messageSequence: - - name: "Screen Audio: *relieved* muuhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 2ccb2c45b4f740d4b8326a4845cb803c, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2ccb2c45b4f740d4b8326a4845cb803c, type: 3} - demoSkip: 0 - subtitle: "*relieved* muuhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: T4.5~1 - nameID: T4.5~1 - hint: - messageSequence: - - name: "Screen Audio: *glad* muu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: a26d3c1b74082ee4ba2521662d14ae14, type: 3} - audioClipDemo: {fileID: 8300000, guid: a26d3c1b74082ee4ba2521662d14ae14, type: 3} - demoSkip: 0 - subtitle: "*glad* muu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Well done! Now the next section. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 58f8172bae4d9374a99cec67d996572f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 58f8172bae4d9374a99cec67d996572f, type: 3} - demoSkip: 0 - subtitle: "Well done! Now the next section. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.5~2 - nameID: T4.5~2 - hint: - messageSequence: - - name: "Screen Audio: *glad* muuuuu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 382994faf2be9254da9a5f94f9ede76d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 382994faf2be9254da9a5f94f9ede76d, type: 3} - demoSkip: 0 - subtitle: "*glad* muuuuu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Yes! Very good. Ok, next one!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: df179aa860a883246ab5d99607453596, type: 3} - audioClipDemo: {fileID: 8300000, guid: df179aa860a883246ab5d99607453596, type: 3} - demoSkip: 0 - subtitle: "Yes! Very good. Ok, next one!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.6 - nameID: T4.6 - hint: - messageSequence: - - name: 'Lucy: Hmmm, human, you have to watch out now. Some spirits are cro...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 2805709c97d06ce48b8dfd1eb316919e, type: 3} - audioClipDemo: {fileID: 8300000, guid: d98154d555b1e0b438d343c0a1b0c5ba, type: 3} - demoSkip: 0 - subtitle: "Hmmm, human, you have to watch out now. Some spirits are crossing - the bridge sideways. They appear very scared because of the giant in our village. - I am afriad they might push Beorn off the bridge if he touches them... So - you have to listen carefully in order to avoid them. But I believe you can - do it. Follow me, human! :)\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: '!Err! T4.7~1' - nameID: T4.7~1 - hint: - messageSequence: - - name: "!Err! : Out of the way!! There is a giant in the village!!\r\n" - source: {fileID: 0} - sourceName: Spirit - audioClip: {fileID: 8300000, guid: 163aee52b79f85142974a121decc7de8, type: 3} - audioClipDemo: {fileID: 8300000, guid: 163aee52b79f85142974a121decc7de8, type: 3} - demoSkip: 0 - subtitle: "Out of the way!! There is a giant in the village!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: huuuuuUUu *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 5f9e1efd085a18747aacd1c92bb2dd6b, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5f9e1efd085a18747aacd1c92bb2dd6b, type: 3} - demoSkip: 0 - subtitle: "huuuuuUUu *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Uh oh!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c1bfd957f598eea49becc641095682c5, type: 3} - audioClipDemo: {fileID: 8300000, guid: c1bfd957f598eea49becc641095682c5, type: 3} - demoSkip: 0 - subtitle: "Uh oh!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: "Lucy: Good! You are safe now. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 72dc0960a556d2f4c93323a5a70d9a89, type: 3} - audioClipDemo: {fileID: 8300000, guid: 72dc0960a556d2f4c93323a5a70d9a89, type: 3} - demoSkip: 0 - subtitle: "Good! You are safe now. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: '!Err! T4.7~2' - nameID: T4.7~2 - hint: - messageSequence: - - name: "!Err! : Ahhh! A giant in the village!!\r\n" - source: {fileID: 0} - sourceName: Spirit - audioClip: {fileID: 8300000, guid: bed722ff738c1224c92d21b43e0c42f0, type: 3} - audioClipDemo: {fileID: 8300000, guid: bed722ff738c1224c92d21b43e0c42f0, type: 3} - demoSkip: 0 - subtitle: "Ahhh! A giant in the village!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: huuuuUU *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: f5dd4f5ef3409a34c9a1addde1ba0736, type: 3} - audioClipDemo: {fileID: 8300000, guid: f5dd4f5ef3409a34c9a1addde1ba0736, type: 3} - demoSkip: 0 - subtitle: "huuuuUU *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Woops! \r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 221e6fa728bfce8468f0c05d482dfe32, type: 3} - audioClipDemo: {fileID: 8300000, guid: 221e6fa728bfce8468f0c05d482dfe32, type: 3} - demoSkip: 0 - subtitle: "Woops! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: "Lucy: Okay! You are safe. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 578bdc4671cf3bb41b095f61a39be659, type: 3} - audioClipDemo: {fileID: 8300000, guid: 578bdc4671cf3bb41b095f61a39be659, type: 3} - demoSkip: 0 - subtitle: "Okay! You are safe. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: '!Err! T4.7~3' - nameID: T4.7~3 - hint: - messageSequence: - - name: "!Err! : Oh no, oh no! Out of the way!\r\n" - source: {fileID: 0} - sourceName: Spirit - audioClip: {fileID: 8300000, guid: 0410ad54a518ade498fce9c740042d61, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0410ad54a518ade498fce9c740042d61, type: 3} - demoSkip: 0 - subtitle: "Oh no, oh no! Out of the way!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: hu hu HUUUU *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: cfd460f57663088448201cfe974a0df0, type: 3} - audioClipDemo: {fileID: 8300000, guid: cfd460f57663088448201cfe974a0df0, type: 3} - demoSkip: 0 - subtitle: "hu hu HUUUU *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Oh nooo!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 183ea56d22f827f44b4352544f9883fe, type: 3} - audioClipDemo: {fileID: 8300000, guid: 183ea56d22f827f44b4352544f9883fe, type: 3} - demoSkip: 0 - subtitle: "Oh nooo!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: "Lucy: Phew!! That was close. Lets try again. Follow me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 26e2d178fec6549498d87478184e7faa, type: 3} - audioClipDemo: {fileID: 8300000, guid: 26e2d178fec6549498d87478184e7faa, type: 3} - demoSkip: 0 - subtitle: "Phew!! That was close. Lets try again. Follow me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.8 - nameID: T4.8 - hint: - messageSequence: - - name: "Screen Audio: *scared* MU!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: d09c01263397d5a4daff9bca2ba396c0, type: 3} - audioClipDemo: {fileID: 8300000, guid: d09c01263397d5a4daff9bca2ba396c0, type: 3} - demoSkip: 0 - subtitle: "*scared* MU!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Phew! Close call, Beorn almost touched a spirit.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c2aa1531eb3d19a4ba1998fe80fe35ea, type: 3} - audioClipDemo: {fileID: 8300000, guid: c2aa1531eb3d19a4ba1998fe80fe35ea, type: 3} - demoSkip: 0 - subtitle: "Phew! Close call, Beorn almost touched a spirit.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.9~1 - nameID: T4.9~1 - hint: - messageSequence: - - name: "Screen Audio: *happy* mu muuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 67382578f66154c4abe957ad5678cfbc, type: 3} - audioClipDemo: {fileID: 8300000, guid: 67382578f66154c4abe957ad5678cfbc, type: 3} - demoSkip: 0 - subtitle: "*happy* mu muuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Awesome!! Well done. Okay, lets continue over to the next se...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: eae0bd73ef70f994f913d316dd28b6cf, type: 3} - audioClipDemo: {fileID: 8300000, guid: eae0bd73ef70f994f913d316dd28b6cf, type: 3} - demoSkip: 0 - subtitle: "Awesome!! Well done. Okay, lets continue over to the next section.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.9~2 - nameID: T4.9~2 - hint: - messageSequence: - - name: "Screen Audio: *happy* muuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 8a8e519047dbab04889176666f5c88e8, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8a8e519047dbab04889176666f5c88e8, type: 3} - demoSkip: 0 - subtitle: "*happy* muuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: You are very good at this! Let''s tackle the next section too...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 079303afd75cb0d4faaf2a56c5ab05ba, type: 3} - audioClipDemo: {fileID: 8300000, guid: 079303afd75cb0d4faaf2a56c5ab05ba, type: 3} - demoSkip: 0 - subtitle: "You are very good at this! Let's tackle the next section too!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.10 - nameID: T4.10 - hint: - messageSequence: - - name: 'Lucy: Alright, the next few sections are a bit more difficult. I c...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: d1483237717987d41a9afa3ac486cbe6, type: 3} - audioClipDemo: {fileID: 8300000, guid: d9e488d92e46026458b1c6f9a4467f65, type: 3} - demoSkip: 0 - subtitle: "Alright, the next few sections are a bit more difficult. I cant fly - over them, because the bridge is kept in the air by machines. The energy they - send off damages my wings so I cant guide you over of these parts. You are - going to have to orient using the sound of these machines. Good luck, human! - You can do it!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.11 - nameID: T4.11 - hint: - messageSequence: - - name: "Screen Audio: huuuuUU *falls*\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 97fcc0e9bdb62584da7cf8416ba46042, type: 3} - audioClipDemo: {fileID: 8300000, guid: 97fcc0e9bdb62584da7cf8416ba46042, type: 3} - demoSkip: 0 - subtitle: "huuuuUU *falls*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Woops! Watch out, the bridge turns here.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b43453c96464edc429e31f4cdeed8432, type: 3} - audioClipDemo: {fileID: 8300000, guid: b43453c96464edc429e31f4cdeed8432, type: 3} - demoSkip: 0 - subtitle: "Woops! Watch out, the bridge turns here.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: 'Lucy: Okay! You are safe. Lets try again. Follow the sound of the ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: d635e620e6e19fd46b59a3dc0536f04b, type: 3} - audioClipDemo: {fileID: 8300000, guid: d635e620e6e19fd46b59a3dc0536f04b, type: 3} - demoSkip: 0 - subtitle: "Okay! You are safe. Lets try again. Follow the sound of the machines.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.12~1 - nameID: T4.12~1 - hint: - messageSequence: - - name: "Screen Audio: *relief* muuu! \r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 1a5ffa1f9a387fa45b3fe18b8c34d2db, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1a5ffa1f9a387fa45b3fe18b8c34d2db, type: 3} - demoSkip: 0 - subtitle: "*relief* muuu! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Well done! That was tough, wasnit it? You did great though. ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 646be2197f0a5d9439251f09c4649035, type: 3} - audioClipDemo: {fileID: 8300000, guid: 646be2197f0a5d9439251f09c4649035, type: 3} - demoSkip: 0 - subtitle: "Well done! That was tough, wasnit it? You did great though. You are - a great listener! Lets continue over the next section with machines. \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.12~2 - nameID: T4.12~2 - hint: - messageSequence: - - name: "Screen Audio: *glad* uuuuuggg! \r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 959f8fca2030ec848879ea19c6ca45c4, type: 3} - audioClipDemo: {fileID: 8300000, guid: 959f8fca2030ec848879ea19c6ca45c4, type: 3} - demoSkip: 0 - subtitle: "*glad* uuuuuggg! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: You are the master of listening! Let''s tackle the next sect...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b481a0bbb2e2adb428b7b04c3f89250a, type: 3} - audioClipDemo: {fileID: 8300000, guid: b481a0bbb2e2adb428b7b04c3f89250a, type: 3} - demoSkip: 0 - subtitle: " You are the master of listening! Let's tackle the next section too!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T4.13 - nameID: T4.13 - hint: - messageSequence: - - name: "Screen Audio: *very happy* muu muu muuuuuu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 39bb01837451d2b47b2a0a41852ef061, type: 3} - audioClipDemo: {fileID: 8300000, guid: 39bb01837451d2b47b2a0a41852ef061, type: 3} - demoSkip: 0 - subtitle: "*very happy* muu muu muuuuuu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Very goood!! We have reached the end of the bridge. Here we ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 419756a80f6b1b14c86d90190e8715f2, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9ba1153050e7b4e4bbc1421ec13b4059, type: 3} - demoSkip: 0 - subtitle: "Very goood!! We have reached the end of the bridge. Here we will - now take the portal to my village. Beorn, dont be scared, you might feel a - bit dizzy, but that is normal. Here we go!! woooop!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *awesome teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*awesome teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: T5.1 - nameID: T5.1 - hint: - messageSequence: - - name: "Other: *teleportation sounds end*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds end*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: *whispers* uhoh.... we arrived at my village but we are stan...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 9264e57e82963f84da8ed0525c9eaae6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9264e57e82963f84da8ed0525c9eaae6, type: 3} - demoSkip: 1 - subtitle: "*whispers* uhoh.... we arrived at my village but we are standing - right next to the giant... Lets hope he doesnt see us. Stay still!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *GIANT!?* MUHUH?! muuuuu!!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: bcfa74c8a8b132041a86b9abfacf8567, type: 3} - audioClipDemo: {fileID: 8300000, guid: bcfa74c8a8b132041a86b9abfacf8567, type: 3} - demoSkip: 1 - subtitle: "*GIANT!?* MUHUH?! muuuuu!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: *whispers* Beorn! SSSST!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: ddf5486552764c141afe0a96114f9e76, type: 3} - audioClipDemo: {fileID: 8300000, guid: ddf5486552764c141afe0a96114f9e76, type: 3} - demoSkip: 1 - subtitle: "*whispers* Beorn! SSSST!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Giant: *slow low voice* Huuuhhh? Who is there? A fairy!! Wait! I do...' - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 24595274e7a61a34cbcb2c7e231c5cd5, type: 3} - audioClipDemo: {fileID: 8300000, guid: 24595274e7a61a34cbcb2c7e231c5cd5, type: 3} - demoSkip: 1 - subtitle: "*slow low voice* Huuuhhh? Who is there? A fairy!! Wait! I dont mean - any harm. I am only here because I am hiding from the science birds in the - forest! I just want shelter. I am scared! Can you help me please?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Uh... uhm... OH!! Of course! Giants hate science!! But, why ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 813b74f77b11cb74d824d87065779fa6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 813b74f77b11cb74d824d87065779fa6, type: 3} - demoSkip: 1 - subtitle: "Uh... uhm... OH!! Of course! Giants hate science!! But, why are there - science birds in our forest?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Giant: They are studying and copying the sounds of the animals in t...' - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 3e994bc6c8825d849bc2a699e27f2e87, type: 3} - audioClipDemo: {fileID: 8300000, guid: 3e994bc6c8825d849bc2a699e27f2e87, type: 3} - demoSkip: 1 - subtitle: "They are studying and copying the sounds of the animals in the forest... - Fairy, what if they will start copying my voice as well? Can you imagine a - bird, saying things like my butt itches, or mom!! I dont like vegetables?? - That would be embarrassing.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Haha it would. We will help you, but if we get the science b...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b815cbabca376e44f8e218a622d5fb00, type: 3} - audioClipDemo: {fileID: 8300000, guid: b815cbabca376e44f8e218a622d5fb00, type: 3} - demoSkip: 1 - subtitle: "Haha it would. We will help you, but if we get the science birds - out of the forest, will you go back there and leave us alone?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Giant: I promise. This is no place for me!\r\n" - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 9910087389b8eba408f188cccad6df8d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9910087389b8eba408f188cccad6df8d, type: 3} - demoSkip: 1 - subtitle: "I promise. This is no place for me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *Approaching flapping wings*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - demoSkip: 0 - subtitle: "*Approaching flapping wings*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Oh here comes Boris the 77th, the great owl of Gahoot, the k...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 4f3768b20e1971b4980450c35b10d064, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4f3768b20e1971b4980450c35b10d064, type: 3} - demoSkip: 1 - subtitle: "Oh here comes Boris the 77th, the great owl of Gahoot, the king of - our village, and protector of all that is spirit. He is not THAT great though, - he has a depressing Candy Crush highscore... I am guessing he wants to speak - to you, human! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Hi there, *hooot* I couldnt help but overhearing the convers...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6f5da74bf41d5a242ac4086f371d29ba, type: 3} - audioClipDemo: {fileID: 8300000, guid: 10df8a4646b932943896bf28ca9929f3, type: 3} - demoSkip: 0 - subtitle: "Hi there, *hooot* I couldnt help but overhearing the conversation. - Lucy, are you sure you picked the right human for the task at hand?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: Yes, 100% sure.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: bbd06512520e08d46bf45834c9545fcc, type: 3} - audioClipDemo: {fileID: 8300000, guid: bbd06512520e08d46bf45834c9545fcc, type: 3} - demoSkip: 1 - subtitle: "Yes, 100% sure.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Well, to be sure, human, I am going to test you. *hooot* I w...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 06bc3b359e8c3d0409ae1c92d4b1942b, type: 3} - audioClipDemo: {fileID: 8300000, guid: cc7d688a395a1724b8477c568a6fc2eb, type: 3} - demoSkip: 0 - subtitle: "Well, to be sure, human, I am going to test you. *hooot* I will fly - towards some location closeby and you have to remember where that was so that - you can come and find me. \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: OK human, stand still when he takes off, and listen closely ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a1628bbd4e712d04bb256e9fb4060cac, type: 3} - audioClipDemo: {fileID: 8300000, guid: a1628bbd4e712d04bb256e9fb4060cac, type: 3} - demoSkip: 1 - subtitle: "OK human, stand still when he takes off, and listen closely to the - sounds he makes. Use the sounds of the village around you to orient yourself - and to remember Boris location!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *flapping wings of boris flying to some random location*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - demoSkip: 0 - subtitle: "*flapping wings of boris flying to some random location*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.1B - nameID: T5.1B - hint: - messageSequence: - - name: "Boris: *hoot at location*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: a639de9a6afb59e42917616fe11f841f, type: 3} - audioClipDemo: {fileID: 8300000, guid: a639de9a6afb59e42917616fe11f841f, type: 3} - demoSkip: 0 - subtitle: "*hoot at location*\r\n" - settings: - screenAsSource: 0 - timeOffset: 1 - volume: 1 - pitch: 1 - - name: "Lucy: OK, go find him!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 44e96ba2492b05a45af692e7d43d8f6e, type: 3} - audioClipDemo: {fileID: 8300000, guid: 44e96ba2492b05a45af692e7d43d8f6e, type: 3} - demoSkip: 0 - subtitle: "OK, go find him!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.2~1 - nameID: T5.2~1 - hint: - messageSequence: - - name: "Boris: *hooot*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: c8871c48edb00da4086318ea937b53dd, type: 3} - audioClipDemo: {fileID: 8300000, guid: c8871c48edb00da4086318ea937b53dd, type: 3} - demoSkip: 0 - subtitle: "*hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.2~2 - nameID: T5.2~2 - hint: - messageSequence: - - name: "Boris: *hooot*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 95d652dc3151a464eade81662eb279a3, type: 3} - audioClipDemo: {fileID: 8300000, guid: 95d652dc3151a464eade81662eb279a3, type: 3} - demoSkip: 0 - subtitle: "*hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.2~3 - nameID: T5.2~3 - hint: - messageSequence: - - name: "Boris: *hooot*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: b5a61dc4ebdee064e81f8b480acf2e46, type: 3} - audioClipDemo: {fileID: 8300000, guid: b5a61dc4ebdee064e81f8b480acf2e46, type: 3} - demoSkip: 0 - subtitle: "*hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.3 - nameID: T5.3 - hint: - messageSequence: - - name: "Screen Audio: *annoyed* muuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 820359074d221a444a27a132917854a0, type: 3} - audioClipDemo: {fileID: 8300000, guid: 820359074d221a444a27a132917854a0, type: 3} - demoSkip: 0 - subtitle: "*annoyed* muuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Try to focus on the sounds of the environment in comparison ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 2f4f361961bd1434dafd20b7a1fbd19d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2f4f361961bd1434dafd20b7a1fbd19d, type: 3} - demoSkip: 0 - subtitle: "Try to focus on the sounds of the environment in comparison to Boris. - If you forget where he is, he might make some noises once in a while.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: *hooot*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 4694fe41a57bf7d47a66705996b27552, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4694fe41a57bf7d47a66705996b27552, type: 3} - demoSkip: 0 - subtitle: "*hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.4 - nameID: T5.4 - hint: - messageSequence: - - name: 'Boris: Hmmm.. You got me! *hooot* But you got lucky human! Let''s tr...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 7d28d6d394e03da4584f38884281c7c9, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4883794bb54cc524f8ef37c775180b0d, type: 3} - demoSkip: 0 - subtitle: "Hmmm.. You got me! *hooot* But you got lucky human! Let's tr... AAAH\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: MUHH HAWHAW\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 02208ccb12fb5a444a7bdd21b3644437, type: 3} - audioClipDemo: {fileID: 8300000, guid: 02208ccb12fb5a444a7bdd21b3644437, type: 3} - demoSkip: 1 - subtitle: "MUHH HAWHAW\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: .800000012 - pitch: 1 - - name: "Lucy: Beorn!! Don't bite our king you idiot!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: f658430eaab3bec4ca61863fb1d06c5d, type: 3} - audioClipDemo: {fileID: 8300000, guid: f658430eaab3bec4ca61863fb1d06c5d, type: 3} - demoSkip: 1 - subtitle: "Beorn!! Don't bite our king you idiot!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *disappointed* muhhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: f01d6f36dcc06bc4c900be66b8f0ddeb, type: 3} - audioClipDemo: {fileID: 8300000, guid: f01d6f36dcc06bc4c900be66b8f0ddeb, type: 3} - demoSkip: 1 - subtitle: "*disappointed* muhhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Boris: *hOOOt* Oh fudge, now my feathers are all messy. Ah, well. I...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: f37237cca52880e4b8648363ece261c1, type: 3} - audioClipDemo: {fileID: 8300000, guid: 73031271a450a704e932a96e73903ef5, type: 3} - demoSkip: 0 - subtitle: "*hOOOt* Oh fudge, now my feathers are all messy. Ah, well. I needed - a feathercut anyway. Right, where was I. *hooot* Oh yes: let's try again and - see if you got lucky!!\r\n" - settings: - screenAsSource: 0 - timeOffset: 0 - volume: 1 - pitch: 1 - - name: "Boris: *flapping wings of boris flying to some random location*\r\n" - source: {fileID: 219113810} - sourceName: Other - audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - demoSkip: 0 - subtitle: "*flapping wings of boris flying to some random location*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.4B - nameID: T5.4B - hint: - messageSequence: - - name: "Boris: *hoot at location*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 224833d8cc9429744acbb2b1a4c061e7, type: 3} - audioClipDemo: {fileID: 8300000, guid: 224833d8cc9429744acbb2b1a4c061e7, type: 3} - demoSkip: 0 - subtitle: "*hoot at location*\r\n" - settings: - screenAsSource: 0 - timeOffset: 1 - volume: 1 - pitch: 1 - - name: "Lucy: OK, lets go find him again!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 1a93296626da6544692d40125fdf11d1, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1a93296626da6544692d40125fdf11d1, type: 3} - demoSkip: 0 - subtitle: "OK, lets go find him again!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T5.5 - nameID: T5.5 - hint: - messageSequence: - - name: 'Boris: Great! *hooot* You are doing well. 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I told you!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 19caa44406b506a4185a8bcd35b79721, type: 3} - audioClipDemo: {fileID: 8300000, guid: 19caa44406b506a4185a8bcd35b79721, type: 3} - demoSkip: 0 - subtitle: "Yaay! I told you!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Yes! *hooot* Very well. *hooot* Ill fly you to the forest wh...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 8bf30d1c67de0a141b3723d1c5e4ba0d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 3aa8537aafdd36044a2674911987f00f, type: 3} - demoSkip: 0 - subtitle: "Yes! *hooot* Very well. *hooot* Ill fly you to the forest where you - can find the science birds. I think I know where they are. Here we go! hold - on tight, Beorn! *hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: *wings start flapping around player*\r\n" - source: {fileID: 219113810} - sourceName: Other - audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} - demoSkip: 0 - subtitle: "*wings start flapping around player*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *happy* muuhh buhuhbuhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 706a7806b17ba334889f24c8b8713554, type: 3} - audioClipDemo: {fileID: 8300000, guid: 706a7806b17ba334889f24c8b8713554, type: 3} - demoSkip: 0 - subtitle: "*happy* muuhh buhuhbuhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -4.19999981 - volume: .800000012 - pitch: 1 - - name: "Lucy: *happy* Wiiiiiii\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 70faea3cb9ea3e649a5f595d9e8a3161, type: 3} - audioClipDemo: {fileID: 8300000, guid: 70faea3cb9ea3e649a5f595d9e8a3161, type: 3} - demoSkip: 0 - subtitle: "*happy* Wiiiiiii\r\n" - settings: - screenAsSource: 0 - timeOffset: -3.20000005 - volume: 1 - pitch: 1 - - name: T6.1 - nameID: T6.1 - hint: - messageSequence: - - name: "Other: *wings stop flapping, landed*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} - demoSkip: 0 - subtitle: "*wings stop flapping, landed*\r\n" - settings: - screenAsSource: 0 - timeOffset: 2 - volume: 1 - pitch: 1 - - name: "Screen Audio: *disappointed* muhhhhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: c6a89de7010274345a146d75012473b9, type: 3} - audioClipDemo: {fileID: 8300000, guid: c6a89de7010274345a146d75012473b9, type: 3} - demoSkip: 1 - subtitle: "*disappointed* muhhhhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: It smells here, IEEUW. 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However, there are frogs that really like biting fluffy - spirit bears. *hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Hmm, alright. Human, I will fly to the end of the swamp. Aga...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 55311976818ae0942ac3a5a9cd9032b2, type: 3} - audioClipDemo: {fileID: 8300000, guid: 55311976818ae0942ac3a5a9cd9032b2, type: 3} - demoSkip: 0 - subtitle: "Hmm, alright. Human, I will fly to the end of the swamp. Again, follow - the sound of my wings, but avoid the frogs!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T6.2 - nameID: T6.2 - hint: - messageSequence: - - name: "Other: *frog bite*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: 477cd76ec91ac5243b1e2f49ca3d0b55, type: 3} - audioClipDemo: {fileID: 8300000, guid: 477cd76ec91ac5243b1e2f49ca3d0b55, type: 3} - demoSkip: 0 - subtitle: "*frog bite*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *pain* MUU!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 31fed86d9330c674db2df08c232ad95d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 31fed86d9330c674db2df08c232ad95d, type: 3} - demoSkip: 0 - subtitle: "*pain* MUU!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Woops! \r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 9418f56de57af7947a9209ebe6c36179, type: 3} - audioClipDemo: {fileID: 8300000, guid: 9418f56de57af7947a9209ebe6c36179, type: 3} - demoSkip: 0 - subtitle: "Woops! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Other: *teleportation sounds*\r\n" - source: {fileID: 1459252793} - sourceName: Other - audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} - demoSkip: 0 - subtitle: "*teleportation sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: "Lucy: Okay! You are safe. Lets try again.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 0aeac7c787de72b4d86ede07cbf912c8, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0aeac7c787de72b4d86ede07cbf912c8, type: 3} - demoSkip: 0 - subtitle: "Okay! You are safe. Lets try again.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T6.3 - nameID: T6.3 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* Muuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: ed6545df2ef78a842b4ba581b1250438, type: 3} - audioClipDemo: {fileID: 8300000, guid: ed6545df2ef78a842b4ba581b1250438, type: 3} - demoSkip: 0 - subtitle: "*impatiently* Muuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Try to focus on the sound of my wings and avoid those slimy ...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 67d0338bf2c76994a9fb54b08fc24b87, type: 3} - audioClipDemo: {fileID: 8300000, guid: 67d0338bf2c76994a9fb54b08fc24b87, type: 3} - demoSkip: 0 - subtitle: "Try to focus on the sound of my wings and avoid those slimy frogs - on the way! You can do it, human!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T6.4 - nameID: T6.4 - hint: - messageSequence: - - name: 'Lucy: Hooray! You made it! Well done! Those frogs were sooo smelly...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: b237d5f196883a442953d746c8865823, type: 3} - audioClipDemo: {fileID: 8300000, guid: d384edf15b4b497409fd81fb46c5dc0b, type: 3} - demoSkip: 0 - subtitle: "Hooray! You made it! Well done! Those frogs were sooo smelly, and - slimey. Ughhh!! I am super glad we passed the swamp.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *agrees* muu!! mu muu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 7fbda7b3fa6cd53419605655649d1788, type: 3} - audioClipDemo: {fileID: 8300000, guid: 7fbda7b3fa6cd53419605655649d1788, type: 3} - demoSkip: 0 - subtitle: "*agrees* muu!! mu muu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Let's continue quickly\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 86d8906ab4c7f4241ae7f8b068a3d24c, type: 3} - audioClipDemo: {fileID: 8300000, guid: 86d8906ab4c7f4241ae7f8b068a3d24c, type: 3} - demoSkip: 0 - subtitle: "Let's continue quickly\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Perhaps I will install a frog shower at the swamp one day. *...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 04cfbd8401a9038489b8ca9176f379cc, type: 3} - audioClipDemo: {fileID: 8300000, guid: a4343eca2cd2cc749aa34a615220d9d6, type: 3} - demoSkip: 0 - subtitle: "Perhaps I will install a frog shower at the swamp one day. *hooot* - For now, lets move on! We'll move to the clearing where the birds are supposed - to be. Follow me and Lucy, Human! *hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T6.5 - nameID: T6.5 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* muhhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 5c95726353fc9b94ea3c47292714c65e, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5c95726353fc9b94ea3c47292714c65e, type: 3} - demoSkip: 0 - subtitle: "*impatiently* muhhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Boris: Focus on the sound of lucy''s wings or my hooting! 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You are going the wrong direction!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 34e0ade26a5a3b04388adb2f58bc5261, type: 3} - audioClipDemo: {fileID: 8300000, guid: 34e0ade26a5a3b04388adb2f58bc5261, type: 3} - demoSkip: 0 - subtitle: "Hey come back! You are going the wrong direction!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T6.7 - nameID: T6.7 - hint: - messageSequence: - - name: "Screen Audio: *playing with flies* muhhh muhuheuhe muhe HUH huheu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 21398e15398120f46a84050875841038, type: 3} - audioClipDemo: {fileID: 8300000, guid: 21398e15398120f46a84050875841038, type: 3} - demoSkip: 1 - subtitle: "*playing with flies* muhhh muhuheuhe muhe HUH huheu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Beorn! Leave those poor flies alone!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 3974c612d49f7064a9d2d22f172d51a6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 3974c612d49f7064a9d2d22f172d51a6, type: 3} - demoSkip: 1 - subtitle: "Beorn! Leave those poor flies alone!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Human, what is the difference between a fly and a bird? A bi...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: b1dbcacaac33ffc40871abba4d14cbe7, type: 3} - audioClipDemo: {fileID: 8300000, guid: b1dbcacaac33ffc40871abba4d14cbe7, type: 3} - demoSkip: 1 - subtitle: "Human, what is the difference between a fly and a bird? A bird can - fly but a fly can't bird! *hoot* HUAHUAHUAH\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: huehuehue\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 6198d166cce6c4e419df81128665e896, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6198d166cce6c4e419df81128665e896, type: 3} - demoSkip: 1 - subtitle: "huehuehue\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.89999998 - volume: .800000012 - pitch: 1 - - name: "Lucy: hihihi\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 767ac67d55c2aa74da2052471d2c9260, type: 3} - audioClipDemo: {fileID: 8300000, guid: 767ac67d55c2aa74da2052471d2c9260, type: 3} - demoSkip: 1 - subtitle: "hihihi\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: T6.8 - nameID: T6.8 - hint: - messageSequence: - - name: 'Boris: Oh oh oh! 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HUAHUAHUAH\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: huehuehue\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: f970c42064f5e3444ae4e9e809da2866, type: 3} - audioClipDemo: {fileID: 8300000, guid: f970c42064f5e3444ae4e9e809da2866, type: 3} - demoSkip: 1 - subtitle: "huehuehue\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.89999998 - volume: .800000012 - pitch: 1 - - name: "Lucy: hihihi\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c396bd0379826b74fb2df4afd961538a, type: 3} - audioClipDemo: {fileID: 8300000, guid: c396bd0379826b74fb2df4afd961538a, type: 3} - demoSkip: 1 - subtitle: "hihihi\r\n" - settings: - screenAsSource: 0 - timeOffset: -1.5 - volume: 1 - pitch: 1 - - name: T6.9 - nameID: T6.9 - hint: - messageSequence: - - name: "Boris: Lucy *hoot* someone said you sound like an owl.\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: a900bb78280cf9047919eee01317cf5d, type: 3} - audioClipDemo: {fileID: 8300000, guid: a900bb78280cf9047919eee01317cf5d, type: 3} - demoSkip: 1 - subtitle: "Lucy *hoot* someone said you sound like an owl.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: Who??\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: fe2a6f46a07601f4289706df6a5b003c, type: 3} - audioClipDemo: {fileID: 8300000, guid: fe2a6f46a07601f4289706df6a5b003c, type: 3} - demoSkip: 1 - subtitle: "Who??\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: haha! *hoot* \r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 0a8258d1ae4d3c14b9c8e05f1ec48e0f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0a8258d1ae4d3c14b9c8e05f1ec48e0f, type: 3} - demoSkip: 1 - subtitle: "haha! *hoot* \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: OH! hihi, fooled me!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: f98cc205065ff3841b126fc121303c4e, type: 3} - audioClipDemo: {fileID: 8300000, guid: f98cc205065ff3841b126fc121303c4e, type: 3} - demoSkip: 1 - subtitle: "OH! hihi, fooled me!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *mimics the joke in mumbles, laughs* muu?? huehuehue\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 09253427a3f02a046869ec5943ce957d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 09253427a3f02a046869ec5943ce957d, type: 3} - demoSkip: 1 - subtitle: "*mimics the joke in mumbles, laughs* muu?? huehuehue\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: T6.10 - nameID: T6.10 - hint: - messageSequence: - - name: 'Boris: Ahhh! yes! here we are. The science bird must be around here...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 0c508da0c9910ae47b5b0ccac0617407, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0c508da0c9910ae47b5b0ccac0617407, type: 3} - demoSkip: 0 - subtitle: "Ahhh! yes! here we are. The science bird must be around here somewhere!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *glad* muuuu!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 4f6261a4ef622ac44a4e0d82bcfc70d2, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4f6261a4ef622ac44a4e0d82bcfc70d2, type: 3} - demoSkip: 0 - subtitle: "*glad* muuuu!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: OK! Whats next, Boris?\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 3f20e9c84d8c323479a123dc0c6b748e, type: 3} - audioClipDemo: {fileID: 8300000, guid: 3f20e9c84d8c323479a123dc0c6b748e, type: 3} - demoSkip: 1 - subtitle: "OK! Whats next, Boris?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T7.1 - nameID: T7.1 - hint: - messageSequence: - - name: 'Boris: Well, if you listen carefully, you may hear many bird callin...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 0b9cef53ebc21d946b655f40545ebbfe, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5941d6447bbe2614a9f898815bceb60a, type: 3} - demoSkip: 0 - subtitle: "Well, if you listen carefully, you may hear many bird callings. However, - there is one that mimics all the others. That is the science bird! Humans - call them Lyre Birds!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Ok, human, you are a great listener! Why dont you go find hi...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 514a6b8332e7ba049a24dba904f4a668, type: 3} - audioClipDemo: {fileID: 8300000, guid: c208b22d83f94c84b839188416f5717c, type: 3} - demoSkip: 0 - subtitle: "Ok, human, you are a great listener! Why dont you go find him. Good - luck!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: *hooot*\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 05e1fb633b1bc934caa3c60c7937e23a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 05e1fb633b1bc934caa3c60c7937e23a, type: 3} - demoSkip: 0 - subtitle: "*hooot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T7.2 - nameID: T7.2 - hint: - messageSequence: - - name: "Screen Audio: *impatiently* muhhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 026cd4a46f85205439b2b75a460f4d8b, type: 3} - audioClipDemo: {fileID: 8300000, guid: 026cd4a46f85205439b2b75a460f4d8b, type: 3} - demoSkip: 0 - subtitle: "*impatiently* muhhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Lucy: Human, the bird you are looking for mimics the sounds of the...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a86c5ba2aee762c4b8185481b5be3c16, type: 3} - audioClipDemo: {fileID: 8300000, guid: a86c5ba2aee762c4b8185481b5be3c16, type: 3} - demoSkip: 0 - subtitle: "Human, the bird you are looking for mimics the sounds of the forest, - including those of other birds. Listen carefully!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T7.3 - nameID: T7.3 - hint: - messageSequence: - - name: 'Boris: I don''t think that is the bird we are looking for! That is j...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 52d8748052a85714898ceb82c468a460, type: 3} - audioClipDemo: {fileID: 8300000, guid: 52d8748052a85714898ceb82c468a460, type: 3} - demoSkip: 0 - subtitle: "I don't think that is the bird we are looking for! That is just a - regular bird.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: *disappointed* muhhhh\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 1da74a714a37a2343a74d53d7c39b8b6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1da74a714a37a2343a74d53d7c39b8b6, type: 3} - demoSkip: 0 - subtitle: "*disappointed* muhhhh\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: T7.4 - nameID: T7.4 - hint: - messageSequence: - - name: 'Boris: YESSS!! *hoothoot* Thats the one! But to be sure, lets test ...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: b49a682576c931e47986a1fc61069e71, type: 3} - audioClipDemo: {fileID: 8300000, guid: b49a682576c931e47986a1fc61069e71, type: 3} - demoSkip: 0 - subtitle: "YESSS!! *hoothoot* Thats the one! But to be sure, lets test him. - \r\n\"Bird, what is \"\"sound\"\"?\"\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: *whistle* Sound is a vibration, or wave, that can be heard a...' - source: {fileID: 987026982} - sourceName: 'Bird #1' - audioClip: {fileID: 8300000, guid: 8ee66522f6597514daa6b10548400018, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8ee66522f6597514daa6b10548400018, type: 3} - demoSkip: 0 - subtitle: "*whistle* Sound is a vibration, or wave, that can be heard as it - reaches our ears by traveling through matter, such as air, wood or water. - *whistles*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: *hoot* yes! I am convinced. How many more of you are there?\r..." - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 71c01d62892ec0d46bc71d2d79ae1245, type: 3} - audioClipDemo: {fileID: 8300000, guid: 71c01d62892ec0d46bc71d2d79ae1245, type: 3} - demoSkip: 0 - subtitle: "*hoot* yes! I am convinced. How many more of you are there?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: *whistle* there are still 3 others! I can call them out with...' - source: {fileID: 987026982} - sourceName: 'Bird #1' - audioClip: {fileID: 8300000, guid: cf0046f636834244e9deed4249cfa738, type: 3} - audioClipDemo: {fileID: 8300000, guid: cf0046f636834244e9deed4249cfa738, type: 3} - demoSkip: 0 - subtitle: "*whistle* there are still 3 others! I can call them out with our - secret emergency question, but then one of you has to catch them. \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: OK, do it!\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 5f703c1c84dd4d74ebb52d166a03caa0, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5f703c1c84dd4d74ebb52d166a03caa0, type: 3} - demoSkip: 0 - subtitle: "OK, do it!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.1 - nameID: T8.1 - hint: - messageSequence: - - name: "Bird: *whistle* Why do seagulls fly over the sea? *whistle*\r\n" - source: {fileID: 987026982} - sourceName: 'Bird #1' - audioClip: {fileID: 8300000, guid: 42b43c45db0dbd246b64d4c7717a4030, type: 3} - audioClipDemo: {fileID: 8300000, guid: 42b43c45db0dbd246b64d4c7717a4030, type: 3} - demoSkip: 0 - subtitle: "*whistle* Why do seagulls fly over the sea? *whistle*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Distant 2: *from a distance* Because if the flew over the bay\r\n" - source: {fileID: 1366062918} - sourceName: 'Bird #2' - audioClip: {fileID: 8300000, guid: a318e9ffb5350b74b8fcf9fb3031fe20, type: 3} - audioClipDemo: {fileID: 8300000, guid: a318e9ffb5350b74b8fcf9fb3031fe20, type: 3} - demoSkip: 0 - subtitle: "*from a distance* Because if the flew over the bay\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Distant 3: *from another distance* they would be called\r\n" - source: {fileID: 1212080076} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 34c8992f0b9bb154096fa0b518ff7a0c, type: 3} - audioClipDemo: {fileID: 8300000, guid: 34c8992f0b9bb154096fa0b518ff7a0c, type: 3} - demoSkip: 0 - subtitle: "*from another distance* they would be called\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Distant 4: *from another distance* baygulls! \r\n" - source: {fileID: 17407343} - sourceName: 'Bird #4' - audioClip: {fileID: 8300000, guid: 049ec174ae4bcdd47b9f8403a78b807a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 049ec174ae4bcdd47b9f8403a78b807a, type: 3} - demoSkip: 0 - subtitle: "*from another distance* baygulls! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Bird: *from another distance* oooooooh!!\r\n" - source: {fileID: 987026982} - sourceName: 'Bird #1' - audioClip: {fileID: 8300000, guid: 8265ad3561e9aa747aa091e16db7caf3, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8265ad3561e9aa747aa091e16db7caf3, type: 3} - demoSkip: 0 - subtitle: "*from another distance* oooooooh!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: Oh oh *hoot*, I can see spirit crows approaching\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: f352cc4523d78254d9c5ee62c905cda9, type: 3} - audioClipDemo: {fileID: 8300000, guid: f352cc4523d78254d9c5ee62c905cda9, type: 3} - demoSkip: 1 - subtitle: "Oh oh *hoot*, I can see spirit crows approaching\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: *whistle* Oh did I forget to mention, that crows also respon...' - source: {fileID: 987026982} - sourceName: 'Bird #1' - audioClip: {fileID: 8300000, guid: b7791a053c6db7b4fbfdf996c9695034, type: 3} - audioClipDemo: {fileID: 8300000, guid: b7791a053c6db7b4fbfdf996c9695034, type: 3} - demoSkip: 1 - subtitle: "*whistle* Oh did I forget to mention, that crows also respond our - emergency calls? Yeahhh, it is a problem we still haven't figured out.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Ok, human, birds will be flying passed you. Only grab the sc...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: f8472c96e9333c34a805e8b8b74d5613, type: 3} - audioClipDemo: {fileID: 8300000, guid: f8472c96e9333c34a805e8b8b74d5613, type: 3} - demoSkip: 1 - subtitle: "Ok, human, birds will be flying passed you. Only grab the science - birds *hoot*, so listen carefully to their calls. Whenever you do catch a - crow, you have to bring it to Lucy. She will then keep it in a cage for now. - Good luck! *hoot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: '!Err! T8.2~1' - nameID: T8.2~1 - hint: - messageSequence: - - name: "Screen Audio: *disappointed* muuu...\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: a6691206c32f2c440ab0edaa49000558, type: 3} - audioClipDemo: {fileID: 8300000, guid: a6691206c32f2c440ab0edaa49000558, type: 3} - demoSkip: 0 - subtitle: "*disappointed* muuu...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: You caught a crow. You can bring him to me.\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 84be3789ab1c22743aaed50f3dc082de, type: 3} - audioClipDemo: {fileID: 8300000, guid: 84be3789ab1c22743aaed50f3dc082de, type: 3} - demoSkip: 0 - subtitle: "You caught a crow. You can bring him to me.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "!Err! : *kaaaa*\r\n" - source: {fileID: 0} - sourceName: Crow - audioClip: {fileID: 8300000, guid: 4d7a5359a1be2c34a9f7daf148d1fb93, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4d7a5359a1be2c34a9f7daf148d1fb93, type: 3} - demoSkip: 0 - subtitle: "*kaaaa*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: '!Err! T8.2~2' - nameID: T8.2~2 - hint: - messageSequence: - - name: "Screen Audio: *disappointed* muuuu\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: dd95772c98f2552498c98d370ffae2bf, type: 3} - audioClipDemo: {fileID: 8300000, guid: dd95772c98f2552498c98d370ffae2bf, type: 3} - demoSkip: 0 - subtitle: "*disappointed* muuuu\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: "Lucy: Oops! That was a crow. 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Can you bring him here?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "!Err! : *kaaaa*\r\n" - source: {fileID: 0} - sourceName: Crow - audioClip: {fileID: 8300000, guid: 53fb1e74f089c4744b3dfb71b4d9462a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 53fb1e74f089c4744b3dfb71b4d9462a, type: 3} - demoSkip: 0 - subtitle: "*kaaaa*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.3~1 - nameID: T8.3~1 - hint: - messageSequence: - - name: "Lucy: OK! I have got the crow. Now go get that science bird!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: a4e6b147c94ef7842b21aac1f08b621b, type: 3} - audioClipDemo: {fileID: 8300000, guid: a4e6b147c94ef7842b21aac1f08b621b, type: 3} - demoSkip: 0 - subtitle: "OK! I have got the crow. Now go get that science bird!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.3~2 - nameID: T8.3~2 - hint: - messageSequence: - - name: "Lucy: OK! Thanks. Now try to get that science bird!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: d76a7181f1f423647bf1119f7c59d0f6, type: 3} - audioClipDemo: {fileID: 8300000, guid: d76a7181f1f423647bf1119f7c59d0f6, type: 3} - demoSkip: 0 - subtitle: "OK! Thanks. Now try to get that science bird!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.3~3 - nameID: T8.3~3 - hint: - messageSequence: - - name: "Lucy: Alright. He is taken care of. Give it another go, human!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 2d358499a855bf740ab5b513fd86e0c3, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2d358499a855bf740ab5b513fd86e0c3, type: 3} - demoSkip: 0 - subtitle: "Alright. He is taken care of. Give it another go, human!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.4 - nameID: T8.4 - hint: - messageSequence: - - name: 'Boris: Yes! You have one! *hoot* Let''s test it. Bird, if I make noi...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 83d885de68eff8e42b89b2463d509b43, type: 3} - audioClipDemo: {fileID: 8300000, guid: 83d885de68eff8e42b89b2463d509b43, type: 3} - demoSkip: 0 - subtitle: "Yes! You have one! *hoot* Let's test it. Bird, if I make noise a - kilometer away from you, how long does it take for you to hear it? \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: Well, 1 kilometer is a 1000 meters and sound travels roughly...' - source: {fileID: 987026982} - sourceName: 'Bird #2' - audioClip: {fileID: 8300000, guid: adb53ac1635bf074980742388ce6ec14, type: 3} - audioClipDemo: {fileID: 8300000, guid: adb53ac1635bf074980742388ce6ec14, type: 3} - demoSkip: 0 - subtitle: "Well, 1 kilometer is a 1000 meters and sound travels roughly 335 - meters per second through air. 1000 divided by 335 is about 3. Therefore, - if you were to make a loud noise 1 kilometer away, we would hear it 3 seconds - later.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Let''s test this!! Luckily, I have a friend who is currently ...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 27c39de0c341f9341ae197cdc043881f, type: 3} - audioClipDemo: {fileID: 8300000, guid: 27c39de0c341f9341ae197cdc043881f, type: 3} - demoSkip: 1 - subtitle: "Let's test this!! Luckily, I have a friend who is currently 1 kilometer - away from us. Lets call him and ask if he can make some noise. *dial tones, - ringing* yooo bro! I am conducting an experiment and I need you to do the - thing!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: 1... 2... 3...\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: c8415cf4bc32c5541b400c676111da7e, type: 3} - audioClipDemo: {fileID: 8300000, guid: c8415cf4bc32c5541b400c676111da7e, type: 3} - demoSkip: 1 - subtitle: "1... 2... 3...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Distant 1: *distant fart sound*\r\n" - source: {fileID: 1905723435} - sourceName: Someone - audioClip: {fileID: 8300000, guid: 1b32f45e1e520ba4c903d50b0fbd776b, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1b32f45e1e520ba4c903d50b0fbd776b, type: 3} - demoSkip: 1 - subtitle: "*distant fart sound*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: IEEEUW, seriously??\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 6ce4f5171d5930e43a09d2f836b76d1b, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ce4f5171d5930e43a09d2f836b76d1b, type: 3} - demoSkip: 1 - subtitle: "IEEEUW, seriously??\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Thanks! Smell ya later! *hangs up* Well, that worked! Now le...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: a7f4c3c98ca4d804ca3af9bb435b7af1, type: 3} - audioClipDemo: {fileID: 8300000, guid: 562d02817c6bfeb46b76bf3b36976d4c, type: 3} - demoSkip: 0 - subtitle: "Thanks! Smell ya later! *hangs up* Well, that worked! Now lets get - the next science bird!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.5 - nameID: T8.5 - hint: - messageSequence: - - name: 'Boris: YAY! Another one! Let''s test him too. Bird, when something p...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 59f13cb19fbb45a4696168321e181400, type: 3} - audioClipDemo: {fileID: 8300000, guid: 59f13cb19fbb45a4696168321e181400, type: 3} - demoSkip: 0 - subtitle: "YAY! Another one! Let's test him too. Bird, when something passes - by quickly, why does the tone change?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: That is called the Doppler effect. Whenever an object comes ...' - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 0f319fb8a50654d43ad6693df76a0755, type: 3} - audioClipDemo: {fileID: 8300000, guid: 0f319fb8a50654d43ad6693df76a0755, type: 3} - demoSkip: 0 - subtitle: "That is called the Doppler effect. Whenever an object comes towards - you, the sound waves coming from that object, are more compressed! Therefore, - the sound sounds higher pitched. If the object moves away from you, the sound - waves are stretched so it sounds... can you guess it?.... yes! lower!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Okay.. Let me fly by you a few times. Tell me if he''s right....' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: adbab2711cc8c85499ceba1547639ea6, type: 3} - audioClipDemo: {fileID: 8300000, guid: adbab2711cc8c85499ceba1547639ea6, type: 3} - demoSkip: 1 - subtitle: "Okay.. Let me fly by you a few times. Tell me if he's right.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 48fca2feede10b843b12b7f2f2ef9d65, type: 3} - audioClipDemo: {fileID: 8300000, guid: 48fca2feede10b843b12b7f2f2ef9d65, type: 3} - demoSkip: 1 - subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: afea029afafa08142ada61bb80a85f8a, type: 3} - audioClipDemo: {fileID: 8300000, guid: afea029afafa08142ada61bb80a85f8a, type: 3} - demoSkip: 1 - subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 5394a25fa4ed6ae49ab2836a5379a3e6, type: 3} - audioClipDemo: {fileID: 8300000, guid: 5394a25fa4ed6ae49ab2836a5379a3e6, type: 3} - demoSkip: 1 - subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: *CRASH* uhhhhhgggggg, im okay! im okay...\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 099f56dfd2dd2de4593e00930e94a92a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 099f56dfd2dd2de4593e00930e94a92a, type: 3} - demoSkip: 1 - subtitle: "*CRASH* uhhhhhgggggg, im okay! im okay...\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: Be careful, boris!! But, the bird is right!\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 91286e7c746978445a6573d0f2b8c730, type: 3} - audioClipDemo: {fileID: 8300000, guid: 91286e7c746978445a6573d0f2b8c730, type: 3} - demoSkip: 1 - subtitle: "Be careful, boris!! But, the bird is right!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: Perfect, *hoot* let's get the final science bird.\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 322e09d058258624f9535b6d0d5f7053, type: 3} - audioClipDemo: {fileID: 8300000, guid: 322e09d058258624f9535b6d0d5f7053, type: 3} - demoSkip: 0 - subtitle: "Perfect, *hoot* let's get the final science bird.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.6 - nameID: T8.6 - hint: - messageSequence: - - name: 'Boris: Aha! *hoothoot* The final one. Let''s test it to be sure. Bir...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 44b4a8417bde9d447af00770d9c8c18b, type: 3} - audioClipDemo: {fileID: 8300000, guid: 44b4a8417bde9d447af00770d9c8c18b, type: 3} - demoSkip: 0 - subtitle: "Aha! *hoothoot* The final one. Let's test it to be sure. Bird, if - I make noise in a big empty hall, why do I hear it repeated?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: Easy! That is called an echo! Sound waves are partially abso...' - source: {fileID: 987026982} - sourceName: 'Bird #4' - audioClip: {fileID: 8300000, guid: 96503aca51dba6f438ba418461215fdd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 96503aca51dba6f438ba418461215fdd, type: 3} - demoSkip: 0 - subtitle: "Easy! That is called an echo! Sound waves are partially absorbed - and partially reflected by objects in your environment, such as a cup, a wall, - or a MOUNTAIN. So before reaching your ears, some sound waves have bounced - on other objects, while other waves reach your ears directly. Since it takes - time for sound to travel from the source to your ear, it takes even longer - for reflected sound waves, so you hear that sound a bit later.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Boris: Lucy! *hoot* Teleport us into a big empty hall!!\r\n" - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6aeb974c3f0df89478777f481259771a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6aeb974c3f0df89478777f481259771a, type: 3} - demoSkip: 1 - subtitle: "Lucy! *hoot* Teleport us into a big empty hall!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: Okidoki!! Here we go *teleport sounds*\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: fadbffb89dc02b34ca18c7587eab4e7c, type: 3} - audioClipDemo: {fileID: 8300000, guid: fadbffb89dc02b34ca18c7587eab4e7c, type: 3} - demoSkip: 1 - subtitle: "Okidoki!! Here we go *teleport sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Awesome!! Ok, *grumbles of stomach* here goes nothing.... *d...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 111e4238b254e2a47858274cc22d1fcc, type: 3} - audioClipDemo: {fileID: 8300000, guid: 111e4238b254e2a47858274cc22d1fcc, type: 3} - demoSkip: 1 - subtitle: "Awesome!! Ok, *grumbles of stomach* here goes nothing.... *difficult - hoot*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T8.7 - nameID: T8.7 - hint: - messageSequence: - - name: "Fart: *fart*\r\n" - source: {fileID: 1972069648} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - demoSkip: 1 - subtitle: "*fart*\r\n" - settings: - screenAsSource: 0 - timeOffset: 0 - volume: 1 - pitch: 1 - - name: "Distant 1: *echoing fart*\r\n" - source: {fileID: 1905723435} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - demoSkip: 1 - subtitle: "*echoing fart*\r\n" - settings: - screenAsSource: 0 - timeOffset: .0500000007 - volume: .600000024 - pitch: 1 - - name: "Distant 2: *echoing fart*\r\n" - source: {fileID: 1366062918} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - demoSkip: 1 - subtitle: "*echoing fart*\r\n" - settings: - screenAsSource: 0 - timeOffset: .0500000007 - volume: .300000012 - pitch: 1 - - name: "Distant 3: *echoing fart*\r\n" - source: {fileID: 1212080076} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - demoSkip: 1 - subtitle: "*echoing fart*\r\n" - settings: - screenAsSource: 0 - timeOffset: .0500000007 - volume: .150000006 - pitch: 1 - - name: "Distant 4: *echoing fart*\r\n" - source: {fileID: 17407343} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} - demoSkip: 1 - subtitle: "*echoing fart*\r\n" - settings: - screenAsSource: 0 - timeOffset: .0500000007 - volume: .0500000007 - pitch: 1 - - name: T8.8 - nameID: T8.8 - hint: - messageSequence: - - name: "Lucy: OK! ENOUGH! Ugh, who gives our king beans for dinner??\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 1e9d16ec0517cec4db344ed582033937, type: 3} - audioClipDemo: {fileID: 8300000, guid: 1e9d16ec0517cec4db344ed582033937, type: 3} - demoSkip: 1 - subtitle: "OK! ENOUGH! Ugh, who gives our king beans for dinner??\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: The royal cook, Beany Jean Beany. If it wasnt clear from his...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: d8ea47dd3661b4443bbd8d4ad45a68fa, type: 3} - audioClipDemo: {fileID: 8300000, guid: d8ea47dd3661b4443bbd8d4ad45a68fa, type: 3} - demoSkip: 1 - subtitle: "The royal cook, Beany Jean Beany. If it wasnt clear from his name, - his speciality is: beans.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: Sounds like he is the the master of gasses himself. Lets get...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 9906987c516639040813bf8c04ce3fb5, type: 3} - audioClipDemo: {fileID: 8300000, guid: 34795d5bb71f28343a99cbca566cbedf, type: 3} - demoSkip: 0 - subtitle: "Sounds like he is the the master of gasses himself. Lets get back - to the village. *teleport sounds*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T9.1 - nameID: T9.1 - hint: - messageSequence: - - name: 'Boris: Ahhh *hoooot* home sweet home. Thank you human, for your exc...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 58d69a563812e6644a97cce01c65da22, type: 3} - audioClipDemo: {fileID: 8300000, guid: 30460752cd087e64dbb79e5642a8d027, type: 3} - demoSkip: 0 - subtitle: "Ahhh *hoooot* home sweet home. Thank you human, for your exceptional - help. You are very talented, and will achieve many great things!! I'll soon - bring these science birds back to science land.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Giant: blegh science birds\r\n" - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 8d9c1517d5ac9a24382c30a39ce5c0d4, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8d9c1517d5ac9a24382c30a39ce5c0d4, type: 3} - demoSkip: 1 - subtitle: "blegh science birds\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: NO!! *whistle* Wait! You can take my friends, but let me sta...' - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 65cffbfe67c9ac14293538121925da6d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 65cffbfe67c9ac14293538121925da6d, type: 3} - demoSkip: 1 - subtitle: "NO!! *whistle* Wait! You can take my friends, but let me stay here!! - Our study hasnt been completed, Id like to finish it. Plus, I like it here. - It smells so good, and the air feels so nice and soft. Everyone here seems - so friendly too.\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Yes, *hoot* you are welcome to live here! As long as you pay...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 93684b30a755ee54d93426765e9c9899, type: 3} - audioClipDemo: {fileID: 8300000, guid: 93684b30a755ee54d93426765e9c9899, type: 3} - demoSkip: 1 - subtitle: "Yes, *hoot* you are welcome to live here! As long as you pay your - taxes!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Bird: But, *whistle* I scare away the giant! Isnt that enough?\r\n" - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 06dd5e633cbb8fa48afad580c9b6b007, type: 3} - audioClipDemo: {fileID: 8300000, guid: 06dd5e633cbb8fa48afad580c9b6b007, type: 3} - demoSkip: 1 - subtitle: "But, *whistle* I scare away the giant! Isnt that enough?\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: I was just kidding, *hoot* we dont have taxes in the spirit ...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 4707b3be3edb0374fabdead71a724cf7, type: 3} - audioClipDemo: {fileID: 8300000, guid: 4707b3be3edb0374fabdead71a724cf7, type: 3} - demoSkip: 1 - subtitle: "I was just kidding, *hoot* we dont have taxes in the spirit world!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Bird: Haha ah! *whistle* Thank you, Boris!\r\n\r\nHuman, you seem very..." - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: b57b1b67d056dc041b619e9c6cf1a2b6, type: 3} - audioClipDemo: {fileID: 8300000, guid: b57b1b67d056dc041b619e9c6cf1a2b6, type: 3} - demoSkip: 1 - subtitle: "Haha ah! *whistle* Thank you, Boris!\r\n\r\nHuman, you seem very - talented! I see you are motivated to learn how to orientate yourself even - better by the use of sound. So, let me tell you a secret. *whistle*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Giant: noooo not science!\r\n" - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 3d46e3656be2e1346b01804b785e8814, type: 3} - audioClipDemo: {fileID: 8300000, guid: 3d46e3656be2e1346b01804b785e8814, type: 3} - demoSkip: 1 - subtitle: "noooo not science!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: If you listen well and practise enough, you can roughly dete...' - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 13e680f8847019b46a53b310a236071a, type: 3} - audioClipDemo: {fileID: 8300000, guid: 13e680f8847019b46a53b310a236071a, type: 3} - demoSkip: 1 - subtitle: "If you listen well and practise enough, you can roughly determine - the dimensions and type of environment you are in, just by the sound. You - can even learn to hear if there is a wall in front of you. The key here, is - the effect that sound has in an environment. Sound waves travel and bounce - around, and since each environment is different, the bounced sound waves are - also different. Lets call this the response of an environment. Even your position - in relation to your surroundings influences the response. *whistle*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Giant: Ahh!! Science!! \r\n" - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: fe7dead9f11838c4db8cc07e3d1ac6c2, type: 3} - audioClipDemo: {fileID: 8300000, guid: fe7dead9f11838c4db8cc07e3d1ac6c2, type: 3} - demoSkip: 1 - subtitle: "Ahh!! Science!! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: Some humans can distinguish these responses, just by making ...' - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: c2168c80d4ed9584d8c59bfc60494052, type: 3} - audioClipDemo: {fileID: 8300000, guid: c2168c80d4ed9584d8c59bfc60494052, type: 3} - demoSkip: 1 - subtitle: "Some humans can distinguish these responses, just by making clicking - sounds. They listen to the response in the environment just like bats do. - *whistle*\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Giant: Ahh!! Science!! \r\n" - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: d90848ba6a35bfd40a012f1bed23cd26, type: 3} - audioClipDemo: {fileID: 8300000, guid: d90848ba6a35bfd40a012f1bed23cd26, type: 3} - demoSkip: 1 - subtitle: "Ahh!! Science!! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Bird: I hope this helps! Be safe in your human world, human! *whis...' - source: {fileID: 987026982} - sourceName: 'Bird #3' - audioClip: {fileID: 8300000, guid: 82972ceed92b0f144af35f274a349683, type: 3} - audioClipDemo: {fileID: 8300000, guid: b559b599a070a3e41a59a16c8fec347a, type: 3} - demoSkip: 0 - subtitle: "I hope this helps! Be safe in your human world, human! *whistle* - Farewell! \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Lucy: It is time to disconnect you. Thank you sooo much for your h...' - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 793dd909d84fc7b4188a4746adf5d865, type: 3} - audioClipDemo: {fileID: 8300000, guid: 639cebeae3892a641916a600f56aaf22, type: 3} - demoSkip: 0 - subtitle: "It is time to disconnect you. Thank you sooo much for your help!! - The village is now happy again. All because of you. You are awesome! Perhaps - see you soon again! *kisses human* \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Boris: Hopefully we''ll see you again. *hoot* It was nice working wi...' - source: {fileID: 219113810} - sourceName: Boris - audioClip: {fileID: 8300000, guid: 7b7274fa9e9fe294fa68dd011280996d, type: 3} - audioClipDemo: {fileID: 8300000, guid: 7b7274fa9e9fe294fa68dd011280996d, type: 3} - demoSkip: 0 - subtitle: "Hopefully we'll see you again. *hoot* It was nice working with you! - Byeeee!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: 'Giant: Thanks, little one, for clearing the forest. Now that the sc...' - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 64ba2fdca48400543885d312fd67e670, type: 3} - audioClipDemo: {fileID: 8300000, guid: 795d465e1676b774887eb6a2317db4d6, type: 3} - demoSkip: 0 - subtitle: "Thanks, little one, for clearing the forest. Now that the science - birds have finally stopped their experiments, I can go home and think what - to do with my life. Maybe, accountancy, or banking... or lion taming! Yes... - that sounds great. \r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Lucy: byeeee\r\n" - source: {fileID: 1766996850} - sourceName: Lucy - audioClip: {fileID: 8300000, guid: 2b7f4da60c0454444a563c6ed50cd99e, type: 3} - audioClipDemo: {fileID: 8300000, guid: 2b7f4da60c0454444a563c6ed50cd99e, type: 3} - demoSkip: 0 - subtitle: "byeeee\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: byeehhhh byehhhh muhh!!\r\n" - source: {fileID: 466639462} - sourceName: Beorn - audioClip: {fileID: 8300000, guid: 8ea65a0eb91439146a2f784ffe6d3594, type: 3} - audioClipDemo: {fileID: 8300000, guid: 8ea65a0eb91439146a2f784ffe6d3594, type: 3} - demoSkip: 0 - subtitle: "byeehhhh byehhhh muhh!!\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: .800000012 - pitch: 1 - - name: 'Giant: *in the distance* Mom!! I''m coming back home!! From now on I...' - source: {fileID: 2013512893} - sourceName: Giant - audioClip: {fileID: 8300000, guid: 91ed7bb1d6308604a90936742228af69, type: 3} - audioClipDemo: {fileID: 8300000, guid: 91ed7bb1d6308604a90936742228af69, type: 3} - demoSkip: 1 - subtitle: "*in the distance* Mom!! I'm coming back home!! From now on I will - eat my greens like a good boy\r\n" - settings: - screenAsSource: 0 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: "Screen Audio: Disconnected. \r\n" - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: 6d8bfa71e47737d4190b38fd946b13ef, type: 3} - audioClipDemo: {fileID: 8300000, guid: 6d8bfa71e47737d4190b38fd946b13ef, type: 3} - demoSkip: 0 - subtitle: "Disconnected. \r\n" - settings: - screenAsSource: 1 - timeOffset: -.200000003 - volume: 1 - pitch: 1 - - name: T10.1 - nameID: T10.1 - hint: - messageSequence: - - name: "Screen Audio: Credits:\r\nNames & roles\r\nThanks\r\nSources\r\nAstoundSound\r\nThan..." - source: {fileID: 466639462} - sourceName: Iris - audioClip: {fileID: 8300000, guid: a3eb8cf7ae4e37f4395b5871236d63a9, type: 3} - audioClipDemo: {fileID: 8300000, guid: a3eb8cf7ae4e37f4395b5871236d63a9, type: 3} - demoSkip: 0 - subtitle: "Credits:\r\nNames & roles\r\nThanks\r\nSources\r\nAstoundSound\r\nThanks - for playing\r\n\r\nIris shutting down. 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We offer the best online connection to the spirit + world. \r\n\r\nWhen you are ready to continue, press forward.\r\nYou can modify + many settings, by pressing escape at any point.\r\n*wait 10s*\r\nWhen you + are ready, press forward.\r\n*wait 10s*\r\n" + settings: + screenAsSource: 1 + timeOffset: 0 + volume: 1 + pitch: 1 + - name: T1.1 + nameID: T1.1 + hint: + messageSequence: + - name: 'Screen Audio: *tuuuut*tuuuut* You have 1 incoming call from *Lucy*. Connec...' + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: a2dcd2dbf3cee044e949ded0482e8207, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2039b540a3e71fe439cec1105dbb04d0, type: 3} + demoSkip: 0 + subtitle: "*tuuuut*tuuuut* You have 1 incoming call from *Lucy*. Connecting + you through now.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: Hello? Human? I need your help!! Are you there? Please + press...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 6f62b3911d2cbed49a6b75bb38665f50, type: 3} + audioClipDemo: {fileID: 8300000, guid: aa1cad9bdd080aa4a84f8daf7e237584, type: 3} + demoSkip: 0 + subtitle: "Hello? Human? I need your help!! Are you there? Please press up/down/left/right + in that order to confirm you can hear me and that the connection is properly + working.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T1.2 + nameID: T1.2 + hint: + messageSequence: + - name: 'Screen Audio: Human, please press up/down/left/right in that order. You + ca...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 95f2e0bb8277f504495cde6b85a60506, type: 3} + audioClipDemo: {fileID: 8300000, guid: ec8349c478fbefe42952ae4cdda25c46, type: 3} + demoSkip: 0 + subtitle: "Human, please press up/down/left/right in that order. You can do + it! If you are not sure about how your controls work, you can press escape + to check the settings of Iris.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T1.3 + nameID: T1.3 + hint: + messageSequence: + - name: 'Screen Audio: Checking response from spirit world... Connection in perfect...' + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 50cb33f721f12ff469ebbaaf32a70546, type: 3} + audioClipDemo: {fileID: 8300000, guid: 50cb33f721f12ff469ebbaaf32a70546, type: 3} + demoSkip: 1 + subtitle: "Checking response from spirit world... Connection in perfectly stable + condition. You are now ready to connect to a spirit bear. Disconnecting because + of reasons, in... 5... 4...\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: What?! NO stop!\r\n" + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 07508d122eab32f41977cd0faf31052f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 07508d122eab32f41977cd0faf31052f, type: 3} + demoSkip: 1 + subtitle: "What?! NO stop!\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *monotone* Ha. ha. ha. just kidding.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: ed97b868bfee6d945a1b6b5ba307aa73, type: 3} + audioClipDemo: {fileID: 8300000, guid: ed97b868bfee6d945a1b6b5ba307aa73, type: 3} + demoSkip: 1 + subtitle: "*monotone* Ha. ha. ha. just kidding.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: Ah phew! haha! Iris is a bit silly sometimes. Anyway, we + wil...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 0f244c32eec47ab48b244400938948d8, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0f244c32eec47ab48b244400938948d8, type: 3} + demoSkip: 1 + subtitle: "Ah phew! haha! Iris is a bit silly sometimes. Anyway, we will start + the connection in a moment. But first, let me explain what is going on. I + am Lucy, a fairy from the spirit world. We have a huge giant roaming the streets + of my spirit village. We have no idea how he got there, and why, but all the + spirits of the village are scared and have been hiding in their little houses. + No one dares to talk to the giant because we are all so scared! We need an + intelligent human who is a good listener. We will connect you with a fluffy + spirit bear. You will be able to control his movements, and you will hear + everything that he hears. It is quite the experience, really! So, will you + help us, human?\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: Turn off your computer to confirm\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: ad80082438f42b64484666b880375b5f, type: 3} + audioClipDemo: {fileID: 8300000, guid: ad80082438f42b64484666b880375b5f, type: 3} + demoSkip: 1 + subtitle: "Turn off your computer to confirm\r\n" + settings: + screenAsSource: 1 + timeOffset: 0 + volume: 1 + pitch: 1 + - name: "Screen Audio: No, human, dont! Iris is kidding... again. \r\n" + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 2a1c9ebac08053446b1634a4aa9bdd42, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2a1c9ebac08053446b1634a4aa9bdd42, type: 3} + demoSkip: 1 + subtitle: "No, human, dont! Iris is kidding... again. \r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: Ha.ha.ha.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 7b181887263ecb0489b671b37ecfa2c0, type: 3} + audioClipDemo: {fileID: 8300000, guid: 7b181887263ecb0489b671b37ecfa2c0, type: 3} + demoSkip: 1 + subtitle: "Ha.ha.ha.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: Dont listen to iris! Just press forward to confirm. Will + you...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 459db5fd795e3bf47958088c00f3ef6f, type: 3} + audioClipDemo: {fileID: 8300000, guid: f34e34df231fddd4e94fed701782fda7, type: 3} + demoSkip: 0 + subtitle: "Dont listen to iris! Just press forward to confirm. Will you help + us, human?\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T1.4 + nameID: T1.4 + hint: + messageSequence: + - name: 'Screen Audio: Oh... you don''t.. want to help us? If you make up your + mind,...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: 0691b3a509f268c4e84567e784cf6339, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8033ef882e00a864a8208df41a91e31d, type: 3} + demoSkip: 0 + subtitle: "Oh... you don't.. want to help us? If you make up your mind, please + press forward to confirm that you want to help us. We can really use the help + of a talented human like you! Press forward to confirm!\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T1.5 + nameID: T1.5 + hint: + messageSequence: + - name: 'Screen Audio: Human, would you like to help us? We can really use the + help...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: b305103dc1aecaa43a6fd7f315a109dd, type: 3} + audioClipDemo: {fileID: 8300000, guid: b237d58c8718e9349940c51525c53e00, type: 3} + demoSkip: 0 + subtitle: "Human, would you like to help us? We can really use the help of a + talented human like you! Press forward to confirm!\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T1.6 + nameID: T1.6 + hint: + messageSequence: + - name: "Screen Audio: Question confirmed.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 8ffd704826a888340a29086855b35b34, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8ffd704826a888340a29086855b35b34, type: 3} + demoSkip: 0 + subtitle: "Question confirmed.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: Yaaay! That is so great to hear. We are going on an adventur...' + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: e6afc7a7309b7c641bb554b988c1e8a4, type: 3} + audioClipDemo: {fileID: 8300000, guid: 75ed45f09a39a9741968388a5c1f832a, type: 3} + demoSkip: 0 + subtitle: "Yaaay! That is so great to hear. We are going on an adventure together. + It is going to be awesome! Lets start connecting you to a spirit bear now. + Amazing what technology can do nowadays.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: Whoever said technology would replace all paper obviously + ha...' + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 20cd795e3b3e1434dad9057fc54afdff, type: 3} + audioClipDemo: {fileID: 8300000, guid: 20cd795e3b3e1434dad9057fc54afdff, type: 3} + demoSkip: 1 + subtitle: "Whoever said technology would replace all paper obviously hasn't + tried wiping their butt with an IPad...ha. ha. ha.... Starting connection + in 3... 2... 1...\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *connection sounds*\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: bd65b8eebeae51347a68914f9b6cdc2f, type: 3} + audioClipDemo: {fileID: 8300000, guid: bd65b8eebeae51347a68914f9b6cdc2f, type: 3} + demoSkip: 0 + subtitle: "*connection sounds*\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *during connection sounds* Here we go!\r\n" + source: {fileID: 466639462} + sourceName: '*Lucy*' + audioClip: {fileID: 8300000, guid: d33b22b1256cd304b9f26e3daa931749, type: 3} + audioClipDemo: {fileID: 8300000, guid: d33b22b1256cd304b9f26e3daa931749, type: 3} + demoSkip: 0 + subtitle: "*during connection sounds* Here we go!\r\n" + settings: + screenAsSource: 1 + timeOffset: -7.5 + volume: 1 + pitch: 1 + - name: T2.1 + nameID: T2.1 + hint: + messageSequence: + - name: "Screen Audio: Connection established. Good luck.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: dc1ec7b8eacf4994fadd40c000e70f8f, type: 3} + audioClipDemo: {fileID: 8300000, guid: dc1ec7b8eacf4994fadd40c000e70f8f, type: 3} + demoSkip: 0 + subtitle: "Connection established. Good luck.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Alright, human. You are now in connection with a fluffy spir...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 614a40ee690741145a9a2c8389ae3cf8, type: 3} + audioClipDemo: {fileID: 8300000, guid: 623f8eabb2f09c64992181624529708c, type: 3} + demoSkip: 0 + subtitle: "Alright, human. You are now in connection with a fluffy spirit bear, + called Beorn. Right now he is waking up.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: muhehue *sleepy*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 4a8621b5688045d42babbef340a86148, type: 3} + audioClipDemo: {fileID: 8300000, guid: 30787f046933bd24b8660dfcd91ad1ac, type: 3} + demoSkip: 1 + subtitle: "muhehue *sleepy*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Alright, he got up. \r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c491d29878586104db106217ad4069ad, type: 3} + audioClipDemo: {fileID: 8300000, guid: c491d29878586104db106217ad4069ad, type: 3} + demoSkip: 1 + subtitle: "Alright, he got up. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: Forward and backward movement enabled.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 2c6745c59e8d7544c87276e1d07bc918, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2c6745c59e8d7544c87276e1d07bc918, type: 3} + demoSkip: 0 + subtitle: "Forward and backward movement enabled.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Now, lets see if you can move him. Press forward and backwar...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: f37edd7c890590c4fb82245fceb61252, type: 3} + audioClipDemo: {fileID: 8300000, guid: f37edd7c890590c4fb82245fceb61252, type: 3} + demoSkip: 0 + subtitle: "Now, lets see if you can move him. Press forward and backward to + move Beorn. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T2.2 + nameID: T2.2 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: c71633aa23b450b48bb7a9698d289ad5, type: 3} + audioClipDemo: {fileID: 8300000, guid: c71633aa23b450b48bb7a9698d289ad5, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Human, press forward and backward to move Beorn. If you dont...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 5e2702594715ebe448622ac6af2ee950, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5e2702594715ebe448622ac6af2ee950, type: 3} + demoSkip: 0 + subtitle: "Human, press forward and backward to move Beorn. If you dont understand + your controls, you can press escape to check or change the controls settings + of Iris.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T2.3 + nameID: T2.3 + hint: + messageSequence: + - name: "Screen Audio: mumUmUUU *thud* (falling)\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 28b9061a69471984e9165459396a6dab, type: 3} + audioClipDemo: {fileID: 8300000, guid: 28b9061a69471984e9165459396a6dab, type: 3} + demoSkip: 0 + subtitle: "mumUmUUU *thud* (falling)\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Haha, aww poor Beorn. He fell down, but that''s okay. He is q...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 81b7b61fe3d9ee24cae4cca8adf6c513, type: 3} + audioClipDemo: {fileID: 8300000, guid: 97c5ca36fd3532f4bb443898e6db87c9, type: 3} + demoSkip: 0 + subtitle: "Haha, aww poor Beorn. He fell down, but that's okay. He is quite + strong and has a lot of fur to break his fall. He is a bit clumsy sometimes + though. At least he is fully awake now! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: Rotations enabled.\r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 18d19281f48a4ef4ab9e7dc4d33cf8d2, type: 3} + audioClipDemo: {fileID: 8300000, guid: 18d19281f48a4ef4ab9e7dc4d33cf8d2, type: 3} + demoSkip: 0 + subtitle: "Rotations enabled.\r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Lets try and see if you can turn Beorn around. First, do a f...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 47bd156c5f315ae47a5ec52b2b4d4a18, type: 3} + audioClipDemo: {fileID: 8300000, guid: 47bd156c5f315ae47a5ec52b2b4d4a18, type: 3} + demoSkip: 0 + subtitle: "Lets try and see if you can turn Beorn around. First, do a full rotation + to the left.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T2.5 + nameID: T2.5 + hint: + messageSequence: + - name: "Screen Audio: *disapprovingly* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: ca15ed70e0984294589150ee4dcd676b, type: 3} + audioClipDemo: {fileID: 8300000, guid: ca15ed70e0984294589150ee4dcd676b, type: 3} + demoSkip: 0 + subtitle: "*disapprovingly* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Human, you are turning into the wrong direction.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 5024a3e1592c2f941abee93bc3763288, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5024a3e1592c2f941abee93bc3763288, type: 3} + demoSkip: 0 + subtitle: "Human, you are turning into the wrong direction.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T2.6 + nameID: T2.6 + hint: + messageSequence: + - name: "Screen Audio: *happy* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 322d9d8f6f1bf0e49a1d079aeede8dea, type: 3} + audioClipDemo: {fileID: 8300000, guid: 322d9d8f6f1bf0e49a1d079aeede8dea, type: 3} + demoSkip: 0 + subtitle: "*happy* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Well done!! Now lets turn back around.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 54662d7ad8ddf6a40acb4ba73419d525, type: 3} + audioClipDemo: {fileID: 8300000, guid: 54662d7ad8ddf6a40acb4ba73419d525, type: 3} + demoSkip: 0 + subtitle: "Well done!! Now lets turn back around.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T2.7 + nameID: T2.7 + hint: + messageSequence: + - name: "Screen Audio: *happy* muumumuuuu!!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: ee6514c8854bed04fa9f903249406d2f, type: 3} + audioClipDemo: {fileID: 8300000, guid: ee6514c8854bed04fa9f903249406d2f, type: 3} + demoSkip: 0 + subtitle: "*happy* muumumuuuu!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Well done, human!! Notice how the sound changes when you tur...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 8d7214a6184ca1d4ebea53218ed8f94f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8d7214a6184ca1d4ebea53218ed8f94f, type: 3} + demoSkip: 0 + subtitle: "Well done, human!! Notice how the sound changes when you turn? You + should pay close attention to the changes of audio in order to orientate yourself. + \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.1 + nameID: T3.1 + hint: + messageSequence: + - name: 'Lucy: Alright, you are ready to try walking around! Before we can ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a82bfdce0e29a0b488042b19babf0a30, type: 3} + audioClipDemo: {fileID: 8300000, guid: d5109943bdf9eec4cbef37179ec5178a, type: 3} + demoSkip: 0 + subtitle: "Alright, you are ready to try walking around! Before we can get to + the spirit village, we should get Beorn ready to move out. First he needs + his shoes, and second... well... he needs to unplug his belly rubbing machine. + He doesnt like it when devices are on stand-by when he leaves the house. It + may start a fire, you know?Lets first walk Beorn to his shoes. Ill fly over + to their location, so you may follow the sound of my wings.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.2 + nameID: T3.2 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 0c8e26f1987563f45975a3eebd6b414d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0c8e26f1987563f45975a3eebd6b414d, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 742fb5e3644f14e428cb81b354dea8c0, type: 3} + audioClipDemo: {fileID: 8300000, guid: 742fb5e3644f14e428cb81b354dea8c0, type: 3} + demoSkip: 0 + subtitle: "Human! Try to focus on the sound of my wings and walk towards me! + Listen carefully to where my sound comes from, turn towards it and walk into + my direction. You can do it, I believe in you.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.3 + nameID: T3.3 + hint: + messageSequence: + - name: "Screen Audio: *making effort, putting on shoes* muuuuuuumumuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: e6b5229ae118d0d42b0d17c223c902d8, type: 3} + audioClipDemo: {fileID: 8300000, guid: e6b5229ae118d0d42b0d17c223c902d8, type: 3} + demoSkip: 1 + subtitle: "*making effort, putting on shoes* muuuuuuumumuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Good job, human!... haha, Beorn! Your shoes are even bigger ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 97f1b70c95bb1ec42b12f49c6341e8bf, type: 3} + audioClipDemo: {fileID: 8300000, guid: b4e8078d759d49a468f12bafc367d2ab, type: 3} + demoSkip: 0 + subtitle: "Good job, human!... haha, Beorn! Your shoes are even bigger than + your belly is.\r\n" + settings: + screenAsSource: 0 + timeOffset: -2.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *my belly?* muumuu?\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 0a70459098e4ac04c9e1731510744f5a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0a70459098e4ac04c9e1731510744f5a, type: 3} + demoSkip: 1 + subtitle: "*my belly?* muumuu?\r\n" + settings: + screenAsSource: 0 + timeOffset: 0 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Okay, human. Lets now head towards his belly rubbing machine...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 3d05e1e02438fd145abcf2e33dae593d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a0351c4c1c51f84b8ff9916ce8d6041, type: 3} + demoSkip: 0 + subtitle: "Okay, human. Lets now head towards his belly rubbing machine. Follow + me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.4 + nameID: T3.4 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 20d4084ae73c3394fa6fc3f4963522a6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 20d4084ae73c3394fa6fc3f4963522a6, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 9ebc489a73b51ea449f8c444a3e04456, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9ebc489a73b51ea449f8c444a3e04456, type: 3} + demoSkip: 0 + subtitle: "Human! Try to focus on the sound of my wings and walk towards me! + Listen carefully to where my sound comes from, turn towards it and walk into + my direction. You can do it, I believe in you.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.5 + nameID: T3.5 + hint: + messageSequence: + - name: "Other: *belly rubbing machine turns on*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + demoSkip: 1 + subtitle: "*belly rubbing machine turns on*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Screen Audio: *very satisfied, being rubbed* mu! mu! mu! mu! *burp* mu! + mu...' + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 22369e6e0b34f60489fdc4bc95b631de, type: 3} + audioClipDemo: {fileID: 8300000, guid: 22369e6e0b34f60489fdc4bc95b631de, type: 3} + demoSkip: 1 + subtitle: "*very satisfied, being rubbed* mu! mu! mu! mu! *burp* mu! mu! mu! + mu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Beorn!! No! Get out and turn it off!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 98f70f66a10d942468beb4959846f2e4, type: 3} + audioClipDemo: {fileID: 8300000, guid: 98f70f66a10d942468beb4959846f2e4, type: 3} + demoSkip: 1 + subtitle: "Beorn!! No! Get out and turn it off!\r\n" + settings: + screenAsSource: 0 + timeOffset: -3.4 + volume: 1 + pitch: 1 + - name: "Screen Audio: *disappointed* muhhh.\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 86e0c0f92ac9fe3429c81ac291b2ceae, type: 3} + audioClipDemo: {fileID: 8300000, guid: 86e0c0f92ac9fe3429c81ac291b2ceae, type: 3} + demoSkip: 1 + subtitle: "*disappointed* muhhh.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Good, Beorn! You can get a belly rub later, when you come ba...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: e4e613c52cf302841a0200aeecbb1c1f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8ad96f829d7991f45b4f8a98fdff8da0, type: 3} + demoSkip: 0 + subtitle: "Good, Beorn! You can get a belly rub later, when you come back home.. + \r\n\r\nAlright, human! Lets head to the door so we can get out of this place. + It smells funky in here. You should be glad you are not connected to Beorn + by smell! It smells like my grandmas feet, when she doesnt shower for a month. + \r\n\r\nQuickly, follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.6 + nameID: T3.6 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 1d9c98a83f813bf40b4987179eeb8496, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1d9c98a83f813bf40b4987179eeb8496, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Human! Try to focus on the sound of my wings and walk toward...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 9280ca285cc76a84d829ae2ecd085d8f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9280ca285cc76a84d829ae2ecd085d8f, type: 3} + demoSkip: 0 + subtitle: "Human! Try to focus on the sound of my wings and walk towards me! + Listen carefully to where my sound comes from, turn towards it and walk into + my direction. You can do it, I believe in you.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T3.7 + nameID: T3.7 + hint: + messageSequence: + - name: "Screen Audio: *happy* muuuuu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 8fba2e2219d3a0b4c9a6a7c491871e01, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8fba2e2219d3a0b4c9a6a7c491871e01, type: 3} + demoSkip: 0 + subtitle: "*happy* muuuuu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Yes!! You made it! You know how to control Beorn and how to ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a4974b6c6e1f81d4bb0fa9dc80c07823, type: 3} + audioClipDemo: {fileID: 8300000, guid: a4974b6c6e1f81d4bb0fa9dc80c07823, type: 3} + demoSkip: 0 + subtitle: "Yes!! You made it! You know how to control Beorn and how to follow + the sound of my wings. This will come in handy!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "DoorSoundLocation: *door opens*\r\n" + source: {fileID: 1948815420} + sourceName: Other + audioClip: {fileID: 8300000, guid: caeec803bb889ca46824f9926762ef5f, type: 3} + audioClipDemo: {fileID: 8300000, guid: caeec803bb889ca46824f9926762ef5f, type: 3} + demoSkip: 0 + subtitle: "*door opens*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.1 + nameID: T4.1 + hint: + messageSequence: + - name: "Lucy: Ahhhh fresh air\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c83cd5ae9ceef644382c94dd7a01e421, type: 3} + audioClipDemo: {fileID: 8300000, guid: c83cd5ae9ceef644382c94dd7a01e421, type: 3} + demoSkip: 0 + subtitle: "Ahhhh fresh air\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *very much liking the air too* muuuuuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: e2efb4cd0bc6fe24b87c8d94cf42fd82, type: 3} + audioClipDemo: {fileID: 8300000, guid: e2efb4cd0bc6fe24b87c8d94cf42fd82, type: 3} + demoSkip: 0 + subtitle: "*very much liking the air too* muuuuuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: We are now on a very lengthy bridge that goes to my village....' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 8e9208cb651a689438001ae85de6a07c, type: 3} + audioClipDemo: {fileID: 8300000, guid: b248241e0fda46a4e9bd22dda4fa1f35, type: 3} + demoSkip: 0 + subtitle: "We are now on a very lengthy bridge that goes to my village. The + bridge is a bit narrow, and has a lot of turns. Thats because the bridge is + built over a river that runs through a few high mountains. However, I...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *running, panting* hu hu hu hu hu hu \r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 264537323e6a3a6439d947f618e9b08e, type: 3} + audioClipDemo: {fileID: 8300000, guid: 264537323e6a3a6439d947f618e9b08e, type: 3} + demoSkip: 1 + subtitle: "*running, panting* hu hu hu hu hu hu \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: *while Beorn is running* Beorn!!!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: f70eea08b58b87742b4b9b7ebb5deb67, type: 3} + audioClipDemo: {fileID: 8300000, guid: f70eea08b58b87742b4b9b7ebb5deb67, type: 3} + demoSkip: 1 + subtitle: "*while Beorn is running* Beorn!!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 1 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: "Screen Audio: *relieved* muu!!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: ca6a3444e782a884089eab2965740aba, type: 3} + audioClipDemo: {fileID: 8300000, guid: ca6a3444e782a884089eab2965740aba, type: 3} + demoSkip: 1 + subtitle: "*relieved* muu!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -2.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Beorn!! Wh... why..?? Oh wait... I see. Below us is not just...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 97b43abbc6e147a4181f78338f4561f2, type: 3} + audioClipDemo: {fileID: 8300000, guid: 97b43abbc6e147a4181f78338f4561f2, type: 3} + demoSkip: 1 + subtitle: "Beorn!! Wh... why..?? Oh wait... I see. Below us is not just a regular + river, it is a river of... honey! I actually have some for you, Beorn! Here! + Just save some f...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *drinking like crazy* \r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 7fa4dd4dec01b69458e310e47f051402, type: 3} + audioClipDemo: {fileID: 8300000, guid: 7fa4dd4dec01b69458e310e47f051402, type: 3} + demoSkip: 1 + subtitle: "*drinking like crazy* \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: WOW! He drank it all in one go!! Oh Beorn...\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 01933199950434045aba82d6394666d6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 01933199950434045aba82d6394666d6, type: 3} + demoSkip: 1 + subtitle: "WOW! He drank it all in one go!! Oh Beorn...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *happy* muuu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 69e224a7dd62c014784c9b2d5d203584, type: 3} + audioClipDemo: {fileID: 8300000, guid: 69e224a7dd62c014784c9b2d5d203584, type: 3} + demoSkip: 1 + subtitle: "*happy* muuu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Haha!\r\n\r\nBy the way, human, as you noticed I have magical po..." + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b2a67ecd597b02343858c860d97d4912, type: 3} + audioClipDemo: {fileID: 8300000, guid: ab025eb337b411049bb90a12e1079fc7, type: 3} + demoSkip: 0 + subtitle: "Haha!\r\n\r\nBy the way, human, as you noticed I have magical powers! + If something significant happens, I get my spirit juices flowing through my + magnificent body! The spirit world then opens up spirit locations with highly + concentrated Wibbly Wobbly Timey Wimey spirit magic stuff where I can teleport + Beorn to. Whenever he falls off, I will teleport him back to the beginning + of the bridge section he fell off from. \r\n\r\nQuickly, follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.2~1 + nameID: T4.2~1 + hint: + messageSequence: + - name: "Screen Audio: huuuuuUUu *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: d58cab1c382d1734680e6f6934e2afcd, type: 3} + audioClipDemo: {fileID: 8300000, guid: d58cab1c382d1734680e6f6934e2afcd, type: 3} + demoSkip: 0 + subtitle: "huuuuuUUu *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Uh oh!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 0dfbba183fe9d1346bd22095d7bc67bd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0dfbba183fe9d1346bd22095d7bc67bd, type: 3} + demoSkip: 0 + subtitle: "Uh oh!\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.4 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.5 + volume: 1 + pitch: 1 + - name: "Lucy: Good! You are safe now. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: ff12915926c2b484095bb23a3a57450a, type: 3} + audioClipDemo: {fileID: 8300000, guid: ff12915926c2b484095bb23a3a57450a, type: 3} + demoSkip: 0 + subtitle: "Good! You are safe now. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -2.2 + volume: 1 + pitch: 1 + - name: T4.2~2 + nameID: T4.2~2 + hint: + messageSequence: + - name: "Screen Audio: huuuuUU *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: e588c791a7ab1fe48817419ea0556133, type: 3} + audioClipDemo: {fileID: 8300000, guid: e588c791a7ab1fe48817419ea0556133, type: 3} + demoSkip: 0 + subtitle: "huuuuUU *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Woops! \r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 14e31159dbae5a34ea48d3a8a5a22134, type: 3} + audioClipDemo: {fileID: 8300000, guid: 14e31159dbae5a34ea48d3a8a5a22134, type: 3} + demoSkip: 0 + subtitle: "Woops! \r\n" + settings: + screenAsSource: 0 + timeOffset: -1.4 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.5 + volume: 1 + pitch: 1 + - name: "Lucy: Okay! You are safe. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a24c5be50d942f14594964be690eb2fe, type: 3} + audioClipDemo: {fileID: 8300000, guid: a24c5be50d942f14594964be690eb2fe, type: 3} + demoSkip: 0 + subtitle: "Okay! You are safe. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -2.2 + volume: 1 + pitch: 1 + - name: T4.2~3 + nameID: T4.2~3 + hint: + messageSequence: + - name: "Screen Audio: hu hu HUUUU *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: a6de29594c38c9241acb806427790fae, type: 3} + audioClipDemo: {fileID: 8300000, guid: a6de29594c38c9241acb806427790fae, type: 3} + demoSkip: 0 + subtitle: "hu hu HUUUU *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Oh nooo!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a7b341e2afd9e6b4d975fa42c8f7b1d0, type: 3} + audioClipDemo: {fileID: 8300000, guid: a7b341e2afd9e6b4d975fa42c8f7b1d0, type: 3} + demoSkip: 0 + subtitle: "Oh nooo!\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.4 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.5 + volume: 1 + pitch: 1 + - name: "Lucy: Phew!! That was close. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: d0632c5dee4ce8841aee929c1705f848, type: 3} + audioClipDemo: {fileID: 8300000, guid: d0632c5dee4ce8841aee929c1705f848, type: 3} + demoSkip: 0 + subtitle: "Phew!! That was close. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -2.2 + volume: 1 + pitch: 1 + - name: T4.3 + nameID: T4.3 + hint: + messageSequence: + - name: "Screen Audio: *silly* muu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: a1eea1ea306465f4c8e55bedb93c22ae, type: 3} + audioClipDemo: {fileID: 8300000, guid: a1eea1ea306465f4c8e55bedb93c22ae, type: 3} + demoSkip: 0 + subtitle: "*silly* muu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Hey come back! You are going the wrong direction!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 1c8477e7e9de6ba47842906cdd2a65eb, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1c8477e7e9de6ba47842906cdd2a65eb, type: 3} + demoSkip: 0 + subtitle: "Hey come back! You are going the wrong direction!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.4~1 + nameID: T4.4~1 + hint: + messageSequence: + - name: "Lucy: Watch out for the edge, human!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 7fc1ca5df888e13419b9dba80bfffdff, type: 3} + audioClipDemo: {fileID: 8300000, guid: 7fc1ca5df888e13419b9dba80bfffdff, type: 3} + demoSkip: 0 + subtitle: "Watch out for the edge, human!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.4~2 + nameID: T4.4~2 + hint: + messageSequence: + - name: "Lucy: Ohhh watch out for the edge!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 2fb26e00c1dcd3b4792a8e7616723b69, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2fb26e00c1dcd3b4792a8e7616723b69, type: 3} + demoSkip: 0 + subtitle: "Ohhh watch out for the edge!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.4~3 + nameID: T4.4~3 + hint: + messageSequence: + - name: 'Lucy: Human! Watch out, Beorn is standing really close to the edge...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b1a36a8d222b8844bb9378a24b0686ba, type: 3} + audioClipDemo: {fileID: 8300000, guid: b1a36a8d222b8844bb9378a24b0686ba, type: 3} + demoSkip: 0 + subtitle: "Human! Watch out, Beorn is standing really close to the edge.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.4A + nameID: T4.4A + hint: + messageSequence: + - name: "Screen Audio: *scared panting*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 31e2437af164d7749bb659e0998b8915, type: 3} + audioClipDemo: {fileID: 8300000, guid: 31e2437af164d7749bb659e0998b8915, type: 3} + demoSkip: 0 + subtitle: "*scared panting*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.3 + pitch: 1 + - name: T4.4B + nameID: T4.4B + hint: + messageSequence: + - name: "Screen Audio: *relieved* muuhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 2ccb2c45b4f740d4b8326a4845cb803c, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2ccb2c45b4f740d4b8326a4845cb803c, type: 3} + demoSkip: 0 + subtitle: "*relieved* muuhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: T4.5~1 + nameID: T4.5~1 + hint: + messageSequence: + - name: "Screen Audio: *glad* muu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: a26d3c1b74082ee4ba2521662d14ae14, type: 3} + audioClipDemo: {fileID: 8300000, guid: a26d3c1b74082ee4ba2521662d14ae14, type: 3} + demoSkip: 0 + subtitle: "*glad* muu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Well done! Now the next section. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 58f8172bae4d9374a99cec67d996572f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 58f8172bae4d9374a99cec67d996572f, type: 3} + demoSkip: 0 + subtitle: "Well done! Now the next section. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.5~2 + nameID: T4.5~2 + hint: + messageSequence: + - name: "Screen Audio: *glad* muuuuu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 382994faf2be9254da9a5f94f9ede76d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 382994faf2be9254da9a5f94f9ede76d, type: 3} + demoSkip: 0 + subtitle: "*glad* muuuuu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Yes! Very good. Ok, next one!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: df179aa860a883246ab5d99607453596, type: 3} + audioClipDemo: {fileID: 8300000, guid: df179aa860a883246ab5d99607453596, type: 3} + demoSkip: 0 + subtitle: "Yes! Very good. Ok, next one!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.6 + nameID: T4.6 + hint: + messageSequence: + - name: 'Lucy: Hmmm, human, you have to watch out now. Some spirits are cro...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 2805709c97d06ce48b8dfd1eb316919e, type: 3} + audioClipDemo: {fileID: 8300000, guid: d98154d555b1e0b438d343c0a1b0c5ba, type: 3} + demoSkip: 0 + subtitle: "Hmmm, human, you have to watch out now. Some spirits are crossing + the bridge sideways. They appear very scared because of the giant in our village. + I am afriad they might push Beorn off the bridge if he touches them... So + you have to listen carefully in order to avoid them. But I believe you can + do it. Follow me, human! :)\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T4.7~1' + nameID: T4.7~1 + hint: + messageSequence: + - name: "!Err! : Out of the way!! There is a giant in the village!!\r\n" + source: {fileID: 0} + sourceName: Spirit + audioClip: {fileID: 8300000, guid: 163aee52b79f85142974a121decc7de8, type: 3} + audioClipDemo: {fileID: 8300000, guid: 163aee52b79f85142974a121decc7de8, type: 3} + demoSkip: 0 + subtitle: "Out of the way!! There is a giant in the village!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: huuuuuUUu *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 5f9e1efd085a18747aacd1c92bb2dd6b, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5f9e1efd085a18747aacd1c92bb2dd6b, type: 3} + demoSkip: 0 + subtitle: "huuuuuUUu *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Uh oh!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c1bfd957f598eea49becc641095682c5, type: 3} + audioClipDemo: {fileID: 8300000, guid: c1bfd957f598eea49becc641095682c5, type: 3} + demoSkip: 0 + subtitle: "Uh oh!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: "Lucy: Good! You are safe now. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 72dc0960a556d2f4c93323a5a70d9a89, type: 3} + audioClipDemo: {fileID: 8300000, guid: 72dc0960a556d2f4c93323a5a70d9a89, type: 3} + demoSkip: 0 + subtitle: "Good! You are safe now. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T4.7~2' + nameID: T4.7~2 + hint: + messageSequence: + - name: "!Err! : Ahhh! A giant in the village!!\r\n" + source: {fileID: 0} + sourceName: Spirit + audioClip: {fileID: 8300000, guid: bed722ff738c1224c92d21b43e0c42f0, type: 3} + audioClipDemo: {fileID: 8300000, guid: bed722ff738c1224c92d21b43e0c42f0, type: 3} + demoSkip: 0 + subtitle: "Ahhh! A giant in the village!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: huuuuUU *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: f5dd4f5ef3409a34c9a1addde1ba0736, type: 3} + audioClipDemo: {fileID: 8300000, guid: f5dd4f5ef3409a34c9a1addde1ba0736, type: 3} + demoSkip: 0 + subtitle: "huuuuUU *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Woops! \r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 221e6fa728bfce8468f0c05d482dfe32, type: 3} + audioClipDemo: {fileID: 8300000, guid: 221e6fa728bfce8468f0c05d482dfe32, type: 3} + demoSkip: 0 + subtitle: "Woops! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: "Lucy: Okay! You are safe. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 578bdc4671cf3bb41b095f61a39be659, type: 3} + audioClipDemo: {fileID: 8300000, guid: 578bdc4671cf3bb41b095f61a39be659, type: 3} + demoSkip: 0 + subtitle: "Okay! You are safe. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T4.7~3' + nameID: T4.7~3 + hint: + messageSequence: + - name: "!Err! : Oh no, oh no! Out of the way!\r\n" + source: {fileID: 0} + sourceName: Spirit + audioClip: {fileID: 8300000, guid: 0410ad54a518ade498fce9c740042d61, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0410ad54a518ade498fce9c740042d61, type: 3} + demoSkip: 0 + subtitle: "Oh no, oh no! Out of the way!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: hu hu HUUUU *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: cfd460f57663088448201cfe974a0df0, type: 3} + audioClipDemo: {fileID: 8300000, guid: cfd460f57663088448201cfe974a0df0, type: 3} + demoSkip: 0 + subtitle: "hu hu HUUUU *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Oh nooo!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 183ea56d22f827f44b4352544f9883fe, type: 3} + audioClipDemo: {fileID: 8300000, guid: 183ea56d22f827f44b4352544f9883fe, type: 3} + demoSkip: 0 + subtitle: "Oh nooo!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: "Lucy: Phew!! That was close. Lets try again. Follow me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 26e2d178fec6549498d87478184e7faa, type: 3} + audioClipDemo: {fileID: 8300000, guid: 26e2d178fec6549498d87478184e7faa, type: 3} + demoSkip: 0 + subtitle: "Phew!! That was close. Lets try again. Follow me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.8 + nameID: T4.8 + hint: + messageSequence: + - name: "Screen Audio: *scared* MU!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: d09c01263397d5a4daff9bca2ba396c0, type: 3} + audioClipDemo: {fileID: 8300000, guid: d09c01263397d5a4daff9bca2ba396c0, type: 3} + demoSkip: 0 + subtitle: "*scared* MU!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Phew! Close call, Beorn almost touched a spirit.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c2aa1531eb3d19a4ba1998fe80fe35ea, type: 3} + audioClipDemo: {fileID: 8300000, guid: c2aa1531eb3d19a4ba1998fe80fe35ea, type: 3} + demoSkip: 0 + subtitle: "Phew! Close call, Beorn almost touched a spirit.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.9~1 + nameID: T4.9~1 + hint: + messageSequence: + - name: "Screen Audio: *happy* mu muuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 67382578f66154c4abe957ad5678cfbc, type: 3} + audioClipDemo: {fileID: 8300000, guid: 67382578f66154c4abe957ad5678cfbc, type: 3} + demoSkip: 0 + subtitle: "*happy* mu muuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Awesome!! Well done. Okay, lets continue over to the next se...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: eae0bd73ef70f994f913d316dd28b6cf, type: 3} + audioClipDemo: {fileID: 8300000, guid: eae0bd73ef70f994f913d316dd28b6cf, type: 3} + demoSkip: 0 + subtitle: "Awesome!! Well done. Okay, lets continue over to the next section.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.9~2 + nameID: T4.9~2 + hint: + messageSequence: + - name: "Screen Audio: *happy* muuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 8a8e519047dbab04889176666f5c88e8, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8a8e519047dbab04889176666f5c88e8, type: 3} + demoSkip: 0 + subtitle: "*happy* muuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: You are very good at this! Let''s tackle the next section too...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 079303afd75cb0d4faaf2a56c5ab05ba, type: 3} + audioClipDemo: {fileID: 8300000, guid: 079303afd75cb0d4faaf2a56c5ab05ba, type: 3} + demoSkip: 0 + subtitle: "You are very good at this! Let's tackle the next section too!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.10 + nameID: T4.10 + hint: + messageSequence: + - name: 'Lucy: Alright, the next few sections are a bit more difficult. I c...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: d1483237717987d41a9afa3ac486cbe6, type: 3} + audioClipDemo: {fileID: 8300000, guid: d9e488d92e46026458b1c6f9a4467f65, type: 3} + demoSkip: 0 + subtitle: "Alright, the next few sections are a bit more difficult. I cant fly + over them, because the bridge is kept in the air by machines. The energy they + send off damages my wings so I cant guide you over of these parts. You are + going to have to orient using the sound of these machines. Good luck, human! + You can do it!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.11 + nameID: T4.11 + hint: + messageSequence: + - name: "Screen Audio: huuuuUU *falls*\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 97fcc0e9bdb62584da7cf8416ba46042, type: 3} + audioClipDemo: {fileID: 8300000, guid: 97fcc0e9bdb62584da7cf8416ba46042, type: 3} + demoSkip: 0 + subtitle: "huuuuUU *falls*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Woops! Watch out, the bridge turns here.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b43453c96464edc429e31f4cdeed8432, type: 3} + audioClipDemo: {fileID: 8300000, guid: b43453c96464edc429e31f4cdeed8432, type: 3} + demoSkip: 0 + subtitle: "Woops! Watch out, the bridge turns here.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: 'Lucy: Okay! You are safe. Lets try again. Follow the sound of the ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: d635e620e6e19fd46b59a3dc0536f04b, type: 3} + audioClipDemo: {fileID: 8300000, guid: d635e620e6e19fd46b59a3dc0536f04b, type: 3} + demoSkip: 0 + subtitle: "Okay! You are safe. Lets try again. Follow the sound of the machines.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.12~1 + nameID: T4.12~1 + hint: + messageSequence: + - name: "Screen Audio: *relief* muuu! \r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 1a5ffa1f9a387fa45b3fe18b8c34d2db, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1a5ffa1f9a387fa45b3fe18b8c34d2db, type: 3} + demoSkip: 0 + subtitle: "*relief* muuu! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Well done! That was tough, wasnit it? You did great though. ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 646be2197f0a5d9439251f09c4649035, type: 3} + audioClipDemo: {fileID: 8300000, guid: 646be2197f0a5d9439251f09c4649035, type: 3} + demoSkip: 0 + subtitle: "Well done! That was tough, wasnit it? You did great though. You are + a great listener! Lets continue over the next section with machines. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.12~2 + nameID: T4.12~2 + hint: + messageSequence: + - name: "Screen Audio: *glad* uuuuuggg! \r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 959f8fca2030ec848879ea19c6ca45c4, type: 3} + audioClipDemo: {fileID: 8300000, guid: 959f8fca2030ec848879ea19c6ca45c4, type: 3} + demoSkip: 0 + subtitle: "*glad* uuuuuggg! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: You are the master of listening! Let''s tackle the next sect...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b481a0bbb2e2adb428b7b04c3f89250a, type: 3} + audioClipDemo: {fileID: 8300000, guid: b481a0bbb2e2adb428b7b04c3f89250a, type: 3} + demoSkip: 0 + subtitle: " You are the master of listening! Let's tackle the next section too!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T4.13 + nameID: T4.13 + hint: + messageSequence: + - name: "Screen Audio: *very happy* muu muu muuuuuu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 39bb01837451d2b47b2a0a41852ef061, type: 3} + audioClipDemo: {fileID: 8300000, guid: 39bb01837451d2b47b2a0a41852ef061, type: 3} + demoSkip: 0 + subtitle: "*very happy* muu muu muuuuuu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Very goood!! We have reached the end of the bridge. Here we ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 419756a80f6b1b14c86d90190e8715f2, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9ba1153050e7b4e4bbc1421ec13b4059, type: 3} + demoSkip: 0 + subtitle: "Very goood!! We have reached the end of the bridge. Here we will + now take the portal to my village. Beorn, dont be scared, you might feel a + bit dizzy, but that is normal. Here we go!! woooop!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *awesome teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*awesome teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: T5.1 + nameID: T5.1 + hint: + messageSequence: + - name: "Other: *teleportation sounds end*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds end*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: *whispers* uhoh.... we arrived at my village but we are stan...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 9264e57e82963f84da8ed0525c9eaae6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9264e57e82963f84da8ed0525c9eaae6, type: 3} + demoSkip: 1 + subtitle: "*whispers* uhoh.... we arrived at my village but we are standing + right next to the giant... Lets hope he doesnt see us. Stay still!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *GIANT!?* MUHUH?! muuuuu!!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: bcfa74c8a8b132041a86b9abfacf8567, type: 3} + audioClipDemo: {fileID: 8300000, guid: bcfa74c8a8b132041a86b9abfacf8567, type: 3} + demoSkip: 1 + subtitle: "*GIANT!?* MUHUH?! muuuuu!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: *whispers* Beorn! SSSST!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: ddf5486552764c141afe0a96114f9e76, type: 3} + audioClipDemo: {fileID: 8300000, guid: ddf5486552764c141afe0a96114f9e76, type: 3} + demoSkip: 1 + subtitle: "*whispers* Beorn! SSSST!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Giant: *slow low voice* Huuuhhh? Who is there? A fairy!! Wait! I do...' + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 24595274e7a61a34cbcb2c7e231c5cd5, type: 3} + audioClipDemo: {fileID: 8300000, guid: 24595274e7a61a34cbcb2c7e231c5cd5, type: 3} + demoSkip: 1 + subtitle: "*slow low voice* Huuuhhh? Who is there? A fairy!! Wait! I dont mean + any harm. I am only here because I am hiding from the science birds in the + forest! I just want shelter. I am scared! Can you help me please?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Uh... uhm... OH!! Of course! Giants hate science!! But, why ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 813b74f77b11cb74d824d87065779fa6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 813b74f77b11cb74d824d87065779fa6, type: 3} + demoSkip: 1 + subtitle: "Uh... uhm... OH!! Of course! Giants hate science!! But, why are there + science birds in our forest?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Giant: They are studying and copying the sounds of the animals in t...' + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 3e994bc6c8825d849bc2a699e27f2e87, type: 3} + audioClipDemo: {fileID: 8300000, guid: 3e994bc6c8825d849bc2a699e27f2e87, type: 3} + demoSkip: 1 + subtitle: "They are studying and copying the sounds of the animals in the forest... + Fairy, what if they will start copying my voice as well? Can you imagine a + bird, saying things like my butt itches, or mom!! I dont like vegetables?? + That would be embarrassing.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Haha it would. We will help you, but if we get the science b...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b815cbabca376e44f8e218a622d5fb00, type: 3} + audioClipDemo: {fileID: 8300000, guid: b815cbabca376e44f8e218a622d5fb00, type: 3} + demoSkip: 1 + subtitle: "Haha it would. We will help you, but if we get the science birds + out of the forest, will you go back there and leave us alone?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Giant: I promise. This is no place for me!\r\n" + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 9910087389b8eba408f188cccad6df8d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9910087389b8eba408f188cccad6df8d, type: 3} + demoSkip: 1 + subtitle: "I promise. This is no place for me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *Approaching flapping wings*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + demoSkip: 0 + subtitle: "*Approaching flapping wings*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Oh here comes Boris the 77th, the great owl of Gahoot, the k...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 4f3768b20e1971b4980450c35b10d064, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4f3768b20e1971b4980450c35b10d064, type: 3} + demoSkip: 1 + subtitle: "Oh here comes Boris the 77th, the great owl of Gahoot, the king of + our village, and protector of all that is spirit. He is not THAT great though, + he has a depressing Candy Crush highscore... I am guessing he wants to speak + to you, human! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Hi there, *hooot* I couldnt help but overhearing the convers...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6f5da74bf41d5a242ac4086f371d29ba, type: 3} + audioClipDemo: {fileID: 8300000, guid: 10df8a4646b932943896bf28ca9929f3, type: 3} + demoSkip: 0 + subtitle: "Hi there, *hooot* I couldnt help but overhearing the conversation. + Lucy, are you sure you picked the right human for the task at hand?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: Yes, 100% sure.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: bbd06512520e08d46bf45834c9545fcc, type: 3} + audioClipDemo: {fileID: 8300000, guid: bbd06512520e08d46bf45834c9545fcc, type: 3} + demoSkip: 1 + subtitle: "Yes, 100% sure.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Well, to be sure, human, I am going to test you. *hooot* I w...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 06bc3b359e8c3d0409ae1c92d4b1942b, type: 3} + audioClipDemo: {fileID: 8300000, guid: cc7d688a395a1724b8477c568a6fc2eb, type: 3} + demoSkip: 0 + subtitle: "Well, to be sure, human, I am going to test you. *hooot* I will fly + towards some location closeby and you have to remember where that was so that + you can come and find me. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: OK human, stand still when he takes off, and listen closely ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a1628bbd4e712d04bb256e9fb4060cac, type: 3} + audioClipDemo: {fileID: 8300000, guid: a1628bbd4e712d04bb256e9fb4060cac, type: 3} + demoSkip: 1 + subtitle: "OK human, stand still when he takes off, and listen closely to the + sounds he makes. Use the sounds of the village around you to orient yourself + and to remember Boris location!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *flapping wings of boris flying to some random location*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + demoSkip: 0 + subtitle: "*flapping wings of boris flying to some random location*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.1B + nameID: T5.1B + hint: + messageSequence: + - name: "Boris: *hoot at location*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: a639de9a6afb59e42917616fe11f841f, type: 3} + audioClipDemo: {fileID: 8300000, guid: a639de9a6afb59e42917616fe11f841f, type: 3} + demoSkip: 0 + subtitle: "*hoot at location*\r\n" + settings: + screenAsSource: 0 + timeOffset: 1 + volume: 1 + pitch: 1 + - name: "Lucy: OK, go find him!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 44e96ba2492b05a45af692e7d43d8f6e, type: 3} + audioClipDemo: {fileID: 8300000, guid: 44e96ba2492b05a45af692e7d43d8f6e, type: 3} + demoSkip: 0 + subtitle: "OK, go find him!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.2~1 + nameID: T5.2~1 + hint: + messageSequence: + - name: "Boris: *hooot*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: c8871c48edb00da4086318ea937b53dd, type: 3} + audioClipDemo: {fileID: 8300000, guid: c8871c48edb00da4086318ea937b53dd, type: 3} + demoSkip: 0 + subtitle: "*hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.2~2 + nameID: T5.2~2 + hint: + messageSequence: + - name: "Boris: *hooot*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 95d652dc3151a464eade81662eb279a3, type: 3} + audioClipDemo: {fileID: 8300000, guid: 95d652dc3151a464eade81662eb279a3, type: 3} + demoSkip: 0 + subtitle: "*hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.2~3 + nameID: T5.2~3 + hint: + messageSequence: + - name: "Boris: *hooot*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: b5a61dc4ebdee064e81f8b480acf2e46, type: 3} + audioClipDemo: {fileID: 8300000, guid: b5a61dc4ebdee064e81f8b480acf2e46, type: 3} + demoSkip: 0 + subtitle: "*hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.3 + nameID: T5.3 + hint: + messageSequence: + - name: "Screen Audio: *annoyed* muuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 820359074d221a444a27a132917854a0, type: 3} + audioClipDemo: {fileID: 8300000, guid: 820359074d221a444a27a132917854a0, type: 3} + demoSkip: 0 + subtitle: "*annoyed* muuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Try to focus on the sounds of the environment in comparison ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 2f4f361961bd1434dafd20b7a1fbd19d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2f4f361961bd1434dafd20b7a1fbd19d, type: 3} + demoSkip: 0 + subtitle: "Try to focus on the sounds of the environment in comparison to Boris. + If you forget where he is, he might make some noises once in a while.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *hooot*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 4694fe41a57bf7d47a66705996b27552, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4694fe41a57bf7d47a66705996b27552, type: 3} + demoSkip: 0 + subtitle: "*hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.4 + nameID: T5.4 + hint: + messageSequence: + - name: 'Boris: Hmmm.. You got me! *hooot* But you got lucky human! Let''s tr...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 7d28d6d394e03da4584f38884281c7c9, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4883794bb54cc524f8ef37c775180b0d, type: 3} + demoSkip: 0 + subtitle: "Hmmm.. You got me! *hooot* But you got lucky human! Let's tr... AAAH\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: MUHH HAWHAW\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 02208ccb12fb5a444a7bdd21b3644437, type: 3} + audioClipDemo: {fileID: 8300000, guid: 02208ccb12fb5a444a7bdd21b3644437, type: 3} + demoSkip: 1 + subtitle: "MUHH HAWHAW\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 0.8 + pitch: 1 + - name: "Lucy: Beorn!! Don't bite our king you idiot!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: f658430eaab3bec4ca61863fb1d06c5d, type: 3} + audioClipDemo: {fileID: 8300000, guid: f658430eaab3bec4ca61863fb1d06c5d, type: 3} + demoSkip: 1 + subtitle: "Beorn!! Don't bite our king you idiot!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *disappointed* muhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: f01d6f36dcc06bc4c900be66b8f0ddeb, type: 3} + audioClipDemo: {fileID: 8300000, guid: f01d6f36dcc06bc4c900be66b8f0ddeb, type: 3} + demoSkip: 1 + subtitle: "*disappointed* muhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Boris: *hOOOt* Oh fudge, now my feathers are all messy. Ah, well. I...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: f37237cca52880e4b8648363ece261c1, type: 3} + audioClipDemo: {fileID: 8300000, guid: 73031271a450a704e932a96e73903ef5, type: 3} + demoSkip: 0 + subtitle: "*hOOOt* Oh fudge, now my feathers are all messy. Ah, well. I needed + a feathercut anyway. Right, where was I. *hooot* Oh yes: let's try again and + see if you got lucky!!\r\n" + settings: + screenAsSource: 0 + timeOffset: 0 + volume: 1 + pitch: 1 + - name: "Boris: *flapping wings of boris flying to some random location*\r\n" + source: {fileID: 219113810} + sourceName: Other + audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + demoSkip: 0 + subtitle: "*flapping wings of boris flying to some random location*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.4B + nameID: T5.4B + hint: + messageSequence: + - name: "Boris: *hoot at location*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 224833d8cc9429744acbb2b1a4c061e7, type: 3} + audioClipDemo: {fileID: 8300000, guid: 224833d8cc9429744acbb2b1a4c061e7, type: 3} + demoSkip: 0 + subtitle: "*hoot at location*\r\n" + settings: + screenAsSource: 0 + timeOffset: 1 + volume: 1 + pitch: 1 + - name: "Lucy: OK, lets go find him again!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 1a93296626da6544692d40125fdf11d1, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1a93296626da6544692d40125fdf11d1, type: 3} + demoSkip: 0 + subtitle: "OK, lets go find him again!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.5 + nameID: T5.5 + hint: + messageSequence: + - name: 'Boris: Great! *hooot* You are doing well. Perhaps you are indeed as...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 609f98d7f2b9d324cbceeac2cbf0521e, type: 3} + audioClipDemo: {fileID: 8300000, guid: bb540ee9ee7244d49a28e0f7a9267831, type: 3} + demoSkip: 0 + subtitle: "Great! *hooot* You are doing well. Perhaps you are indeed as talented + as lucy said. *hooot* One more to be sure!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *flapping wings of boris flying to some random location*\r\n" + source: {fileID: 219113810} + sourceName: Other + audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + demoSkip: 0 + subtitle: "*flapping wings of boris flying to some random location*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.5B + nameID: T5.5B + hint: + messageSequence: + - name: "Boris: *hoot at location*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 00ed8863554885841a61209db36f26a6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 00ed8863554885841a61209db36f26a6, type: 3} + demoSkip: 0 + subtitle: "*hoot at location*\r\n" + settings: + screenAsSource: 0 + timeOffset: 1 + volume: 1 + pitch: 1 + - name: "Lucy: OK, lets go find him again, one last time!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 709f1e7b3933c75489fc5bcaf357f41d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 709f1e7b3933c75489fc5bcaf357f41d, type: 3} + demoSkip: 0 + subtitle: "OK, lets go find him again, one last time!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T5.6 + nameID: T5.6 + hint: + messageSequence: + - name: "Boris: Awesome! *hooot* I see you are indeed very talented!\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: f5526d5e8ba178047b0557676c6a34b3, type: 3} + audioClipDemo: {fileID: 8300000, guid: f5526d5e8ba178047b0557676c6a34b3, type: 3} + demoSkip: 0 + subtitle: "Awesome! *hooot* I see you are indeed very talented!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *happy* muhhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: b62e02b28407eb54999ab09b0a3e749a, type: 3} + audioClipDemo: {fileID: 8300000, guid: b62e02b28407eb54999ab09b0a3e749a, type: 3} + demoSkip: 0 + subtitle: "*happy* muhhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Yaay! I told you!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 19caa44406b506a4185a8bcd35b79721, type: 3} + audioClipDemo: {fileID: 8300000, guid: 19caa44406b506a4185a8bcd35b79721, type: 3} + demoSkip: 0 + subtitle: "Yaay! I told you!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Yes! *hooot* Very well. *hooot* Ill fly you to the forest wh...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 8bf30d1c67de0a141b3723d1c5e4ba0d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 3aa8537aafdd36044a2674911987f00f, type: 3} + demoSkip: 0 + subtitle: "Yes! *hooot* Very well. *hooot* Ill fly you to the forest where you + can find the science birds. I think I know where they are. Here we go! hold + on tight, Beorn! *hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *wings start flapping around player*\r\n" + source: {fileID: 219113810} + sourceName: Other + audioClip: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5a925bbdb50cf4546a37437063206300, type: 3} + demoSkip: 0 + subtitle: "*wings start flapping around player*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *happy* muuhh buhuhbuhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 706a7806b17ba334889f24c8b8713554, type: 3} + audioClipDemo: {fileID: 8300000, guid: 706a7806b17ba334889f24c8b8713554, type: 3} + demoSkip: 0 + subtitle: "*happy* muuhh buhuhbuhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -4.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: *happy* Wiiiiiii\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 70faea3cb9ea3e649a5f595d9e8a3161, type: 3} + audioClipDemo: {fileID: 8300000, guid: 70faea3cb9ea3e649a5f595d9e8a3161, type: 3} + demoSkip: 0 + subtitle: "*happy* Wiiiiiii\r\n" + settings: + screenAsSource: 0 + timeOffset: -3.2 + volume: 1 + pitch: 1 + - name: T6.1 + nameID: T6.1 + hint: + messageSequence: + - name: "Other: *wings stop flapping, landed*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2e7436b2b636fd44a9f44aacf79ba682, type: 3} + demoSkip: 0 + subtitle: "*wings stop flapping, landed*\r\n" + settings: + screenAsSource: 0 + timeOffset: 2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *disappointed* muhhhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: c6a89de7010274345a146d75012473b9, type: 3} + audioClipDemo: {fileID: 8300000, guid: c6a89de7010274345a146d75012473b9, type: 3} + demoSkip: 1 + subtitle: "*disappointed* muhhhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: It smells here, IEEUW. Even worse than Beorns house. Where A...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: d828f1ea52e73614c8aed9c3cabf454b, type: 3} + audioClipDemo: {fileID: 8300000, guid: d828f1ea52e73614c8aed9c3cabf454b, type: 3} + demoSkip: 1 + subtitle: "It smells here, IEEUW. Even worse than Beorns house. Where ARE we??\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Well, we arrived at the swamp! *hooot* I was only able to la...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 50c84c04d4c3fc2469a363f5456d8731, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6b58f9d1cd6afd14fb9eaee115629a46, type: 3} + demoSkip: 0 + subtitle: "Well, we arrived at the swamp! *hooot* I was only able to land here. + The birds are further ahead, beyond the swamp, *hooot* so you are going to + have to cross it. However, there are frogs that really like biting fluffy + spirit bears. *hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Hmm, alright. Human, I will fly to the end of the swamp. Aga...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 55311976818ae0942ac3a5a9cd9032b2, type: 3} + audioClipDemo: {fileID: 8300000, guid: 55311976818ae0942ac3a5a9cd9032b2, type: 3} + demoSkip: 0 + subtitle: "Hmm, alright. Human, I will fly to the end of the swamp. Again, follow + the sound of my wings, but avoid the frogs!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.2 + nameID: T6.2 + hint: + messageSequence: + - name: "Other: *frog bite*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: 477cd76ec91ac5243b1e2f49ca3d0b55, type: 3} + audioClipDemo: {fileID: 8300000, guid: 477cd76ec91ac5243b1e2f49ca3d0b55, type: 3} + demoSkip: 0 + subtitle: "*frog bite*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *pain* MUU!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 31fed86d9330c674db2df08c232ad95d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 31fed86d9330c674db2df08c232ad95d, type: 3} + demoSkip: 0 + subtitle: "*pain* MUU!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Woops! \r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 9418f56de57af7947a9209ebe6c36179, type: 3} + audioClipDemo: {fileID: 8300000, guid: 9418f56de57af7947a9209ebe6c36179, type: 3} + demoSkip: 0 + subtitle: "Woops! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Other: *teleportation sounds*\r\n" + source: {fileID: 1459252793} + sourceName: Other + audioClip: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + audioClipDemo: {fileID: 8300000, guid: cd29af9954b86154db16c232f71191fb, type: 3} + demoSkip: 0 + subtitle: "*teleportation sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: "Lucy: Okay! You are safe. Lets try again.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 0aeac7c787de72b4d86ede07cbf912c8, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0aeac7c787de72b4d86ede07cbf912c8, type: 3} + demoSkip: 0 + subtitle: "Okay! You are safe. Lets try again.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.3 + nameID: T6.3 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* Muuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: ed6545df2ef78a842b4ba581b1250438, type: 3} + audioClipDemo: {fileID: 8300000, guid: ed6545df2ef78a842b4ba581b1250438, type: 3} + demoSkip: 0 + subtitle: "*impatiently* Muuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Try to focus on the sound of my wings and avoid those slimy ...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 67d0338bf2c76994a9fb54b08fc24b87, type: 3} + audioClipDemo: {fileID: 8300000, guid: 67d0338bf2c76994a9fb54b08fc24b87, type: 3} + demoSkip: 0 + subtitle: "Try to focus on the sound of my wings and avoid those slimy frogs + on the way! You can do it, human!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.4 + nameID: T6.4 + hint: + messageSequence: + - name: 'Lucy: Hooray! You made it! Well done! Those frogs were sooo smelly...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: b237d5f196883a442953d746c8865823, type: 3} + audioClipDemo: {fileID: 8300000, guid: d384edf15b4b497409fd81fb46c5dc0b, type: 3} + demoSkip: 0 + subtitle: "Hooray! You made it! Well done! Those frogs were sooo smelly, and + slimey. Ughhh!! I am super glad we passed the swamp.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *agrees* muu!! mu muu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 7fbda7b3fa6cd53419605655649d1788, type: 3} + audioClipDemo: {fileID: 8300000, guid: 7fbda7b3fa6cd53419605655649d1788, type: 3} + demoSkip: 0 + subtitle: "*agrees* muu!! mu muu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Let's continue quickly\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 86d8906ab4c7f4241ae7f8b068a3d24c, type: 3} + audioClipDemo: {fileID: 8300000, guid: 86d8906ab4c7f4241ae7f8b068a3d24c, type: 3} + demoSkip: 0 + subtitle: "Let's continue quickly\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Perhaps I will install a frog shower at the swamp one day. *...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 04cfbd8401a9038489b8ca9176f379cc, type: 3} + audioClipDemo: {fileID: 8300000, guid: a4343eca2cd2cc749aa34a615220d9d6, type: 3} + demoSkip: 0 + subtitle: "Perhaps I will install a frog shower at the swamp one day. *hooot* + For now, lets move on! We'll move to the clearing where the birds are supposed + to be. Follow me and Lucy, Human! *hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.5 + nameID: T6.5 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 5c95726353fc9b94ea3c47292714c65e, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5c95726353fc9b94ea3c47292714c65e, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Boris: Focus on the sound of lucy''s wings or my hooting! You can do...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 0128d914b6e33394baeaabe0d8446424, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0128d914b6e33394baeaabe0d8446424, type: 3} + demoSkip: 0 + subtitle: "Focus on the sound of lucy's wings or my hooting! You can do it. + *hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.6 + nameID: T6.6 + hint: + messageSequence: + - name: "Screen Audio: *silly* muu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: d4ded356f6386c443afef7b6df11842c, type: 3} + audioClipDemo: {fileID: 8300000, guid: d4ded356f6386c443afef7b6df11842c, type: 3} + demoSkip: 0 + subtitle: "*silly* muu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Hey come back! You are going the wrong direction!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 34e0ade26a5a3b04388adb2f58bc5261, type: 3} + audioClipDemo: {fileID: 8300000, guid: 34e0ade26a5a3b04388adb2f58bc5261, type: 3} + demoSkip: 0 + subtitle: "Hey come back! You are going the wrong direction!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T6.7 + nameID: T6.7 + hint: + messageSequence: + - name: "Screen Audio: *playing with flies* muhhh muhuheuhe muhe HUH huheu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 21398e15398120f46a84050875841038, type: 3} + audioClipDemo: {fileID: 8300000, guid: 21398e15398120f46a84050875841038, type: 3} + demoSkip: 1 + subtitle: "*playing with flies* muhhh muhuheuhe muhe HUH huheu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Beorn! Leave those poor flies alone!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 3974c612d49f7064a9d2d22f172d51a6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 3974c612d49f7064a9d2d22f172d51a6, type: 3} + demoSkip: 1 + subtitle: "Beorn! Leave those poor flies alone!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Human, what is the difference between a fly and a bird? A bi...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: b1dbcacaac33ffc40871abba4d14cbe7, type: 3} + audioClipDemo: {fileID: 8300000, guid: b1dbcacaac33ffc40871abba4d14cbe7, type: 3} + demoSkip: 1 + subtitle: "Human, what is the difference between a fly and a bird? A bird can + fly but a fly can't bird! *hoot* HUAHUAHUAH\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: huehuehue\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 6198d166cce6c4e419df81128665e896, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6198d166cce6c4e419df81128665e896, type: 3} + demoSkip: 1 + subtitle: "huehuehue\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.9 + volume: 0.8 + pitch: 1 + - name: "Lucy: hihihi\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 767ac67d55c2aa74da2052471d2c9260, type: 3} + audioClipDemo: {fileID: 8300000, guid: 767ac67d55c2aa74da2052471d2c9260, type: 3} + demoSkip: 1 + subtitle: "hihihi\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: T6.8 + nameID: T6.8 + hint: + messageSequence: + - name: 'Boris: Oh oh oh! Another one! *hooot!* What do you call a fly witho...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 5e0d1b00baddf7b46802965f2f9ba7fa, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5e0d1b00baddf7b46802965f2f9ba7fa, type: 3} + demoSkip: 1 + subtitle: "Oh oh oh! Another one! *hooot!* What do you call a fly without wings? + A walk. HUAHUAHUAH\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: huehuehue\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: f970c42064f5e3444ae4e9e809da2866, type: 3} + audioClipDemo: {fileID: 8300000, guid: f970c42064f5e3444ae4e9e809da2866, type: 3} + demoSkip: 1 + subtitle: "huehuehue\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.9 + volume: 0.8 + pitch: 1 + - name: "Lucy: hihihi\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c396bd0379826b74fb2df4afd961538a, type: 3} + audioClipDemo: {fileID: 8300000, guid: c396bd0379826b74fb2df4afd961538a, type: 3} + demoSkip: 1 + subtitle: "hihihi\r\n" + settings: + screenAsSource: 0 + timeOffset: -1.5 + volume: 1 + pitch: 1 + - name: T6.9 + nameID: T6.9 + hint: + messageSequence: + - name: "Boris: Lucy *hoot* someone said you sound like an owl.\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: a900bb78280cf9047919eee01317cf5d, type: 3} + audioClipDemo: {fileID: 8300000, guid: a900bb78280cf9047919eee01317cf5d, type: 3} + demoSkip: 1 + subtitle: "Lucy *hoot* someone said you sound like an owl.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: Who??\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: fe2a6f46a07601f4289706df6a5b003c, type: 3} + audioClipDemo: {fileID: 8300000, guid: fe2a6f46a07601f4289706df6a5b003c, type: 3} + demoSkip: 1 + subtitle: "Who??\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: haha! *hoot* \r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 0a8258d1ae4d3c14b9c8e05f1ec48e0f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0a8258d1ae4d3c14b9c8e05f1ec48e0f, type: 3} + demoSkip: 1 + subtitle: "haha! *hoot* \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: OH! hihi, fooled me!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: f98cc205065ff3841b126fc121303c4e, type: 3} + audioClipDemo: {fileID: 8300000, guid: f98cc205065ff3841b126fc121303c4e, type: 3} + demoSkip: 1 + subtitle: "OH! hihi, fooled me!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *mimics the joke in mumbles, laughs* muu?? huehuehue\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 09253427a3f02a046869ec5943ce957d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 09253427a3f02a046869ec5943ce957d, type: 3} + demoSkip: 1 + subtitle: "*mimics the joke in mumbles, laughs* muu?? huehuehue\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: T6.10 + nameID: T6.10 + hint: + messageSequence: + - name: 'Boris: Ahhh! yes! here we are. The science bird must be around here...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 0c508da0c9910ae47b5b0ccac0617407, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0c508da0c9910ae47b5b0ccac0617407, type: 3} + demoSkip: 0 + subtitle: "Ahhh! yes! here we are. The science bird must be around here somewhere!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *glad* muuuu!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 4f6261a4ef622ac44a4e0d82bcfc70d2, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4f6261a4ef622ac44a4e0d82bcfc70d2, type: 3} + demoSkip: 0 + subtitle: "*glad* muuuu!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: OK! Whats next, Boris?\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 3f20e9c84d8c323479a123dc0c6b748e, type: 3} + audioClipDemo: {fileID: 8300000, guid: 3f20e9c84d8c323479a123dc0c6b748e, type: 3} + demoSkip: 1 + subtitle: "OK! Whats next, Boris?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T7.1 + nameID: T7.1 + hint: + messageSequence: + - name: 'Boris: Well, if you listen carefully, you may hear many bird callin...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 0b9cef53ebc21d946b655f40545ebbfe, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5941d6447bbe2614a9f898815bceb60a, type: 3} + demoSkip: 0 + subtitle: "Well, if you listen carefully, you may hear many bird callings. However, + there is one that mimics all the others. That is the science bird! Humans + call them Lyre Birds!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Ok, human, you are a great listener! Why dont you go find hi...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 514a6b8332e7ba049a24dba904f4a668, type: 3} + audioClipDemo: {fileID: 8300000, guid: c208b22d83f94c84b839188416f5717c, type: 3} + demoSkip: 0 + subtitle: "Ok, human, you are a great listener! Why dont you go find him. Good + luck!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *hooot*\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 05e1fb633b1bc934caa3c60c7937e23a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 05e1fb633b1bc934caa3c60c7937e23a, type: 3} + demoSkip: 0 + subtitle: "*hooot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T7.2 + nameID: T7.2 + hint: + messageSequence: + - name: "Screen Audio: *impatiently* muhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 026cd4a46f85205439b2b75a460f4d8b, type: 3} + audioClipDemo: {fileID: 8300000, guid: 026cd4a46f85205439b2b75a460f4d8b, type: 3} + demoSkip: 0 + subtitle: "*impatiently* muhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Lucy: Human, the bird you are looking for mimics the sounds of the...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a86c5ba2aee762c4b8185481b5be3c16, type: 3} + audioClipDemo: {fileID: 8300000, guid: a86c5ba2aee762c4b8185481b5be3c16, type: 3} + demoSkip: 0 + subtitle: "Human, the bird you are looking for mimics the sounds of the forest, + including those of other birds. Listen carefully!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T7.3 + nameID: T7.3 + hint: + messageSequence: + - name: 'Boris: I don''t think that is the bird we are looking for! That is j...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 52d8748052a85714898ceb82c468a460, type: 3} + audioClipDemo: {fileID: 8300000, guid: 52d8748052a85714898ceb82c468a460, type: 3} + demoSkip: 0 + subtitle: "I don't think that is the bird we are looking for! That is just a + regular bird.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: *disappointed* muhhhh\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 1da74a714a37a2343a74d53d7c39b8b6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1da74a714a37a2343a74d53d7c39b8b6, type: 3} + demoSkip: 0 + subtitle: "*disappointed* muhhhh\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: T7.4 + nameID: T7.4 + hint: + messageSequence: + - name: 'Boris: YESSS!! *hoothoot* Thats the one! But to be sure, lets test ...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: b49a682576c931e47986a1fc61069e71, type: 3} + audioClipDemo: {fileID: 8300000, guid: b49a682576c931e47986a1fc61069e71, type: 3} + demoSkip: 0 + subtitle: "YESSS!! *hoothoot* Thats the one! But to be sure, lets test him. + \r\n\"Bird, what is \"\"sound\"\"?\"\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: *whistle* Sound is a vibration, or wave, that can be heard a...' + source: {fileID: 987026982} + sourceName: 'Bird #1' + audioClip: {fileID: 8300000, guid: 8ee66522f6597514daa6b10548400018, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8ee66522f6597514daa6b10548400018, type: 3} + demoSkip: 0 + subtitle: "*whistle* Sound is a vibration, or wave, that can be heard as it + reaches our ears by traveling through matter, such as air, wood or water. + *whistles*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *hoot* yes! I am convinced. How many more of you are there?\r..." + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 71c01d62892ec0d46bc71d2d79ae1245, type: 3} + audioClipDemo: {fileID: 8300000, guid: 71c01d62892ec0d46bc71d2d79ae1245, type: 3} + demoSkip: 0 + subtitle: "*hoot* yes! I am convinced. How many more of you are there?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: *whistle* there are still 3 others! I can call them out with...' + source: {fileID: 987026982} + sourceName: 'Bird #1' + audioClip: {fileID: 8300000, guid: cf0046f636834244e9deed4249cfa738, type: 3} + audioClipDemo: {fileID: 8300000, guid: cf0046f636834244e9deed4249cfa738, type: 3} + demoSkip: 0 + subtitle: "*whistle* there are still 3 others! I can call them out with our + secret emergency question, but then one of you has to catch them. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: OK, do it!\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 5f703c1c84dd4d74ebb52d166a03caa0, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5f703c1c84dd4d74ebb52d166a03caa0, type: 3} + demoSkip: 0 + subtitle: "OK, do it!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.1 + nameID: T8.1 + hint: + messageSequence: + - name: "Bird: *whistle* Why do seagulls fly over the sea? *whistle*\r\n" + source: {fileID: 987026982} + sourceName: 'Bird #1' + audioClip: {fileID: 8300000, guid: 42b43c45db0dbd246b64d4c7717a4030, type: 3} + audioClipDemo: {fileID: 8300000, guid: 42b43c45db0dbd246b64d4c7717a4030, type: 3} + demoSkip: 0 + subtitle: "*whistle* Why do seagulls fly over the sea? *whistle*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Distant 2: *from a distance* Because if the flew over the bay\r\n" + source: {fileID: 1366062918} + sourceName: 'Bird #2' + audioClip: {fileID: 8300000, guid: a318e9ffb5350b74b8fcf9fb3031fe20, type: 3} + audioClipDemo: {fileID: 8300000, guid: a318e9ffb5350b74b8fcf9fb3031fe20, type: 3} + demoSkip: 0 + subtitle: "*from a distance* Because if the flew over the bay\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Distant 3: *from another distance* they would be called\r\n" + source: {fileID: 1212080076} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 34c8992f0b9bb154096fa0b518ff7a0c, type: 3} + audioClipDemo: {fileID: 8300000, guid: 34c8992f0b9bb154096fa0b518ff7a0c, type: 3} + demoSkip: 0 + subtitle: "*from another distance* they would be called\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Distant 4: *from another distance* baygulls! \r\n" + source: {fileID: 17407343} + sourceName: 'Bird #4' + audioClip: {fileID: 8300000, guid: 049ec174ae4bcdd47b9f8403a78b807a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 049ec174ae4bcdd47b9f8403a78b807a, type: 3} + demoSkip: 0 + subtitle: "*from another distance* baygulls! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Bird: *from another distance* oooooooh!!\r\n" + source: {fileID: 987026982} + sourceName: 'Bird #1' + audioClip: {fileID: 8300000, guid: 8265ad3561e9aa747aa091e16db7caf3, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8265ad3561e9aa747aa091e16db7caf3, type: 3} + demoSkip: 0 + subtitle: "*from another distance* oooooooh!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: Oh oh *hoot*, I can see spirit crows approaching\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: f352cc4523d78254d9c5ee62c905cda9, type: 3} + audioClipDemo: {fileID: 8300000, guid: f352cc4523d78254d9c5ee62c905cda9, type: 3} + demoSkip: 1 + subtitle: "Oh oh *hoot*, I can see spirit crows approaching\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: *whistle* Oh did I forget to mention, that crows also respon...' + source: {fileID: 987026982} + sourceName: 'Bird #1' + audioClip: {fileID: 8300000, guid: b7791a053c6db7b4fbfdf996c9695034, type: 3} + audioClipDemo: {fileID: 8300000, guid: b7791a053c6db7b4fbfdf996c9695034, type: 3} + demoSkip: 1 + subtitle: "*whistle* Oh did I forget to mention, that crows also respond our + emergency calls? Yeahhh, it is a problem we still haven't figured out.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Ok, human, birds will be flying passed you. Only grab the sc...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: f8472c96e9333c34a805e8b8b74d5613, type: 3} + audioClipDemo: {fileID: 8300000, guid: f8472c96e9333c34a805e8b8b74d5613, type: 3} + demoSkip: 1 + subtitle: "Ok, human, birds will be flying passed you. Only grab the science + birds *hoot*, so listen carefully to their calls. Whenever you do catch a + crow, you have to bring it to Lucy. She will then keep it in a cage for now. + Good luck! *hoot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T8.2~1' + nameID: T8.2~1 + hint: + messageSequence: + - name: "Screen Audio: *disappointed* muuu...\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: a6691206c32f2c440ab0edaa49000558, type: 3} + audioClipDemo: {fileID: 8300000, guid: a6691206c32f2c440ab0edaa49000558, type: 3} + demoSkip: 0 + subtitle: "*disappointed* muuu...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: You caught a crow. You can bring him to me.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 84be3789ab1c22743aaed50f3dc082de, type: 3} + audioClipDemo: {fileID: 8300000, guid: 84be3789ab1c22743aaed50f3dc082de, type: 3} + demoSkip: 0 + subtitle: "You caught a crow. You can bring him to me.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "!Err! : *kaaaa*\r\n" + source: {fileID: 0} + sourceName: Crow + audioClip: {fileID: 8300000, guid: 4d7a5359a1be2c34a9f7daf148d1fb93, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4d7a5359a1be2c34a9f7daf148d1fb93, type: 3} + demoSkip: 0 + subtitle: "*kaaaa*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T8.2~2' + nameID: T8.2~2 + hint: + messageSequence: + - name: "Screen Audio: *disappointed* muuuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: dd95772c98f2552498c98d370ffae2bf, type: 3} + audioClipDemo: {fileID: 8300000, guid: dd95772c98f2552498c98d370ffae2bf, type: 3} + demoSkip: 0 + subtitle: "*disappointed* muuuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Oops! That was a crow. Please, bring him to me.\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: dd37ca0fe557bb04eb8186a63ce7c71d, type: 3} + audioClipDemo: {fileID: 8300000, guid: dd37ca0fe557bb04eb8186a63ce7c71d, type: 3} + demoSkip: 0 + subtitle: "Oops! That was a crow. Please, bring him to me.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "!Err! : *kaaaa*\r\n" + source: {fileID: 0} + sourceName: Crow + audioClip: {fileID: 8300000, guid: ff790108948c28844b7a1f13c6804925, type: 3} + audioClipDemo: {fileID: 8300000, guid: ff790108948c28844b7a1f13c6804925, type: 3} + demoSkip: 0 + subtitle: "*kaaaa*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: '!Err! T8.2~3' + nameID: T8.2~3 + hint: + messageSequence: + - name: "Screen Audio: *disappointed* muuu\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 69056e2f83925c54c9bf355e9e9e3ada, type: 3} + audioClipDemo: {fileID: 8300000, guid: 69056e2f83925c54c9bf355e9e9e3ada, type: 3} + demoSkip: 0 + subtitle: "*disappointed* muuu\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: "Lucy: Oh! That is a crow, human! Can you bring him here?\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 18af8b74ba47c444689d1a601bd11320, type: 3} + audioClipDemo: {fileID: 8300000, guid: 18af8b74ba47c444689d1a601bd11320, type: 3} + demoSkip: 0 + subtitle: "Oh! That is a crow, human! Can you bring him here?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "!Err! : *kaaaa*\r\n" + source: {fileID: 0} + sourceName: Crow + audioClip: {fileID: 8300000, guid: 53fb1e74f089c4744b3dfb71b4d9462a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 53fb1e74f089c4744b3dfb71b4d9462a, type: 3} + demoSkip: 0 + subtitle: "*kaaaa*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.3~1 + nameID: T8.3~1 + hint: + messageSequence: + - name: "Lucy: OK! I have got the crow. Now go get that science bird!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: a4e6b147c94ef7842b21aac1f08b621b, type: 3} + audioClipDemo: {fileID: 8300000, guid: a4e6b147c94ef7842b21aac1f08b621b, type: 3} + demoSkip: 0 + subtitle: "OK! I have got the crow. Now go get that science bird!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.3~2 + nameID: T8.3~2 + hint: + messageSequence: + - name: "Lucy: OK! Thanks. Now try to get that science bird!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: d76a7181f1f423647bf1119f7c59d0f6, type: 3} + audioClipDemo: {fileID: 8300000, guid: d76a7181f1f423647bf1119f7c59d0f6, type: 3} + demoSkip: 0 + subtitle: "OK! Thanks. Now try to get that science bird!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.3~3 + nameID: T8.3~3 + hint: + messageSequence: + - name: "Lucy: Alright. He is taken care of. Give it another go, human!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 2d358499a855bf740ab5b513fd86e0c3, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2d358499a855bf740ab5b513fd86e0c3, type: 3} + demoSkip: 0 + subtitle: "Alright. He is taken care of. Give it another go, human!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.4 + nameID: T8.4 + hint: + messageSequence: + - name: 'Boris: Yes! You have one! *hoot* Let''s test it. Bird, if I make noi...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 83d885de68eff8e42b89b2463d509b43, type: 3} + audioClipDemo: {fileID: 8300000, guid: 83d885de68eff8e42b89b2463d509b43, type: 3} + demoSkip: 0 + subtitle: "Yes! You have one! *hoot* Let's test it. Bird, if I make noise a + kilometer away from you, how long does it take for you to hear it? \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: Well, 1 kilometer is a 1000 meters and sound travels roughly...' + source: {fileID: 987026982} + sourceName: 'Bird #2' + audioClip: {fileID: 8300000, guid: adb53ac1635bf074980742388ce6ec14, type: 3} + audioClipDemo: {fileID: 8300000, guid: adb53ac1635bf074980742388ce6ec14, type: 3} + demoSkip: 0 + subtitle: "Well, 1 kilometer is a 1000 meters and sound travels roughly 335 + meters per second through air. 1000 divided by 335 is about 3. Therefore, + if you were to make a loud noise 1 kilometer away, we would hear it 3 seconds + later.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Let''s test this!! Luckily, I have a friend who is currently ...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 27c39de0c341f9341ae197cdc043881f, type: 3} + audioClipDemo: {fileID: 8300000, guid: 27c39de0c341f9341ae197cdc043881f, type: 3} + demoSkip: 1 + subtitle: "Let's test this!! Luckily, I have a friend who is currently 1 kilometer + away from us. Lets call him and ask if he can make some noise. *dial tones, + ringing* yooo bro! I am conducting an experiment and I need you to do the + thing!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: 1... 2... 3...\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: c8415cf4bc32c5541b400c676111da7e, type: 3} + audioClipDemo: {fileID: 8300000, guid: c8415cf4bc32c5541b400c676111da7e, type: 3} + demoSkip: 1 + subtitle: "1... 2... 3...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Distant 1: *distant fart sound*\r\n" + source: {fileID: 1905723435} + sourceName: Someone + audioClip: {fileID: 8300000, guid: 1b32f45e1e520ba4c903d50b0fbd776b, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1b32f45e1e520ba4c903d50b0fbd776b, type: 3} + demoSkip: 1 + subtitle: "*distant fart sound*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: IEEEUW, seriously??\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 6ce4f5171d5930e43a09d2f836b76d1b, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ce4f5171d5930e43a09d2f836b76d1b, type: 3} + demoSkip: 1 + subtitle: "IEEEUW, seriously??\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Thanks! Smell ya later! *hangs up* Well, that worked! Now le...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: a7f4c3c98ca4d804ca3af9bb435b7af1, type: 3} + audioClipDemo: {fileID: 8300000, guid: 562d02817c6bfeb46b76bf3b36976d4c, type: 3} + demoSkip: 0 + subtitle: "Thanks! Smell ya later! *hangs up* Well, that worked! Now lets get + the next science bird!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.5 + nameID: T8.5 + hint: + messageSequence: + - name: 'Boris: YAY! Another one! Let''s test him too. Bird, when something p...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 59f13cb19fbb45a4696168321e181400, type: 3} + audioClipDemo: {fileID: 8300000, guid: 59f13cb19fbb45a4696168321e181400, type: 3} + demoSkip: 0 + subtitle: "YAY! Another one! Let's test him too. Bird, when something passes + by quickly, why does the tone change?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: That is called the Doppler effect. Whenever an object comes ...' + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 0f319fb8a50654d43ad6693df76a0755, type: 3} + audioClipDemo: {fileID: 8300000, guid: 0f319fb8a50654d43ad6693df76a0755, type: 3} + demoSkip: 0 + subtitle: "That is called the Doppler effect. Whenever an object comes towards + you, the sound waves coming from that object, are more compressed! Therefore, + the sound sounds higher pitched. If the object moves away from you, the sound + waves are stretched so it sounds... can you guess it?.... yes! lower!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Okay.. Let me fly by you a few times. Tell me if he''s right....' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: adbab2711cc8c85499ceba1547639ea6, type: 3} + audioClipDemo: {fileID: 8300000, guid: adbab2711cc8c85499ceba1547639ea6, type: 3} + demoSkip: 1 + subtitle: "Okay.. Let me fly by you a few times. Tell me if he's right.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 48fca2feede10b843b12b7f2f2ef9d65, type: 3} + audioClipDemo: {fileID: 8300000, guid: 48fca2feede10b843b12b7f2f2ef9d65, type: 3} + demoSkip: 1 + subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: afea029afafa08142ada61bb80a85f8a, type: 3} + audioClipDemo: {fileID: 8300000, guid: afea029afafa08142ada61bb80a85f8a, type: 3} + demoSkip: 1 + subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: wiiiiiiiiiiiiiiiiiiii\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 5394a25fa4ed6ae49ab2836a5379a3e6, type: 3} + audioClipDemo: {fileID: 8300000, guid: 5394a25fa4ed6ae49ab2836a5379a3e6, type: 3} + demoSkip: 1 + subtitle: "wiiiiiiiiiiiiiiiiiiii\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: *CRASH* uhhhhhgggggg, im okay! im okay...\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 099f56dfd2dd2de4593e00930e94a92a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 099f56dfd2dd2de4593e00930e94a92a, type: 3} + demoSkip: 1 + subtitle: "*CRASH* uhhhhhgggggg, im okay! im okay...\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: Be careful, boris!! But, the bird is right!\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 91286e7c746978445a6573d0f2b8c730, type: 3} + audioClipDemo: {fileID: 8300000, guid: 91286e7c746978445a6573d0f2b8c730, type: 3} + demoSkip: 1 + subtitle: "Be careful, boris!! But, the bird is right!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: Perfect, *hoot* let's get the final science bird.\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 322e09d058258624f9535b6d0d5f7053, type: 3} + audioClipDemo: {fileID: 8300000, guid: 322e09d058258624f9535b6d0d5f7053, type: 3} + demoSkip: 0 + subtitle: "Perfect, *hoot* let's get the final science bird.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.6 + nameID: T8.6 + hint: + messageSequence: + - name: 'Boris: Aha! *hoothoot* The final one. Let''s test it to be sure. Bir...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 44b4a8417bde9d447af00770d9c8c18b, type: 3} + audioClipDemo: {fileID: 8300000, guid: 44b4a8417bde9d447af00770d9c8c18b, type: 3} + demoSkip: 0 + subtitle: "Aha! *hoothoot* The final one. Let's test it to be sure. Bird, if + I make noise in a big empty hall, why do I hear it repeated?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: Easy! That is called an echo! Sound waves are partially abso...' + source: {fileID: 987026982} + sourceName: 'Bird #4' + audioClip: {fileID: 8300000, guid: 96503aca51dba6f438ba418461215fdd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 96503aca51dba6f438ba418461215fdd, type: 3} + demoSkip: 0 + subtitle: "Easy! That is called an echo! Sound waves are partially absorbed + and partially reflected by objects in your environment, such as a cup, a wall, + or a MOUNTAIN. So before reaching your ears, some sound waves have bounced + on other objects, while other waves reach your ears directly. Since it takes + time for sound to travel from the source to your ear, it takes even longer + for reflected sound waves, so you hear that sound a bit later.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Boris: Lucy! *hoot* Teleport us into a big empty hall!!\r\n" + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6aeb974c3f0df89478777f481259771a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6aeb974c3f0df89478777f481259771a, type: 3} + demoSkip: 1 + subtitle: "Lucy! *hoot* Teleport us into a big empty hall!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: Okidoki!! Here we go *teleport sounds*\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: fadbffb89dc02b34ca18c7587eab4e7c, type: 3} + audioClipDemo: {fileID: 8300000, guid: fadbffb89dc02b34ca18c7587eab4e7c, type: 3} + demoSkip: 1 + subtitle: "Okidoki!! Here we go *teleport sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Awesome!! Ok, *grumbles of stomach* here goes nothing.... *d...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 111e4238b254e2a47858274cc22d1fcc, type: 3} + audioClipDemo: {fileID: 8300000, guid: 111e4238b254e2a47858274cc22d1fcc, type: 3} + demoSkip: 1 + subtitle: "Awesome!! Ok, *grumbles of stomach* here goes nothing.... *difficult + hoot*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T8.7 + nameID: T8.7 + hint: + messageSequence: + - name: "Fart: *fart*\r\n" + source: {fileID: 1972069648} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + demoSkip: 1 + subtitle: "*fart*\r\n" + settings: + screenAsSource: 0 + timeOffset: 0 + volume: 1 + pitch: 1 + - name: "Distant 1: *echoing fart*\r\n" + source: {fileID: 1905723435} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + demoSkip: 1 + subtitle: "*echoing fart*\r\n" + settings: + screenAsSource: 0 + timeOffset: 0.05 + volume: 0.6 + pitch: 1 + - name: "Distant 2: *echoing fart*\r\n" + source: {fileID: 1366062918} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + demoSkip: 1 + subtitle: "*echoing fart*\r\n" + settings: + screenAsSource: 0 + timeOffset: 0.05 + volume: 0.3 + pitch: 1 + - name: "Distant 3: *echoing fart*\r\n" + source: {fileID: 1212080076} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + demoSkip: 1 + subtitle: "*echoing fart*\r\n" + settings: + screenAsSource: 0 + timeOffset: 0.05 + volume: 0.15 + pitch: 1 + - name: "Distant 4: *echoing fart*\r\n" + source: {fileID: 17407343} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6ab5d8722d5ec5a4f8cab9dbaa8dfecd, type: 3} + demoSkip: 1 + subtitle: "*echoing fart*\r\n" + settings: + screenAsSource: 0 + timeOffset: 0.05 + volume: 0.05 + pitch: 1 + - name: T8.8 + nameID: T8.8 + hint: + messageSequence: + - name: "Lucy: OK! ENOUGH! Ugh, who gives our king beans for dinner??\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 1e9d16ec0517cec4db344ed582033937, type: 3} + audioClipDemo: {fileID: 8300000, guid: 1e9d16ec0517cec4db344ed582033937, type: 3} + demoSkip: 1 + subtitle: "OK! ENOUGH! Ugh, who gives our king beans for dinner??\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: The royal cook, Beany Jean Beany. If it wasnt clear from his...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: d8ea47dd3661b4443bbd8d4ad45a68fa, type: 3} + audioClipDemo: {fileID: 8300000, guid: d8ea47dd3661b4443bbd8d4ad45a68fa, type: 3} + demoSkip: 1 + subtitle: "The royal cook, Beany Jean Beany. If it wasnt clear from his name, + his speciality is: beans.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: Sounds like he is the the master of gasses himself. Lets get...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 9906987c516639040813bf8c04ce3fb5, type: 3} + audioClipDemo: {fileID: 8300000, guid: 34795d5bb71f28343a99cbca566cbedf, type: 3} + demoSkip: 0 + subtitle: "Sounds like he is the the master of gasses himself. Lets get back + to the village. *teleport sounds*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T9.1 + nameID: T9.1 + hint: + messageSequence: + - name: 'Boris: Ahhh *hoooot* home sweet home. Thank you human, for your exc...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 58d69a563812e6644a97cce01c65da22, type: 3} + audioClipDemo: {fileID: 8300000, guid: 30460752cd087e64dbb79e5642a8d027, type: 3} + demoSkip: 0 + subtitle: "Ahhh *hoooot* home sweet home. Thank you human, for your exceptional + help. You are very talented, and will achieve many great things!! I'll soon + bring these science birds back to science land.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Giant: blegh science birds\r\n" + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 8d9c1517d5ac9a24382c30a39ce5c0d4, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8d9c1517d5ac9a24382c30a39ce5c0d4, type: 3} + demoSkip: 1 + subtitle: "blegh science birds\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: NO!! *whistle* Wait! You can take my friends, but let me sta...' + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 65cffbfe67c9ac14293538121925da6d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 65cffbfe67c9ac14293538121925da6d, type: 3} + demoSkip: 1 + subtitle: "NO!! *whistle* Wait! You can take my friends, but let me stay here!! + Our study hasnt been completed, Id like to finish it. Plus, I like it here. + It smells so good, and the air feels so nice and soft. Everyone here seems + so friendly too.\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Yes, *hoot* you are welcome to live here! As long as you pay...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 93684b30a755ee54d93426765e9c9899, type: 3} + audioClipDemo: {fileID: 8300000, guid: 93684b30a755ee54d93426765e9c9899, type: 3} + demoSkip: 1 + subtitle: "Yes, *hoot* you are welcome to live here! As long as you pay your + taxes!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Bird: But, *whistle* I scare away the giant! Isnt that enough?\r\n" + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 06dd5e633cbb8fa48afad580c9b6b007, type: 3} + audioClipDemo: {fileID: 8300000, guid: 06dd5e633cbb8fa48afad580c9b6b007, type: 3} + demoSkip: 1 + subtitle: "But, *whistle* I scare away the giant! Isnt that enough?\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: I was just kidding, *hoot* we dont have taxes in the spirit ...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 4707b3be3edb0374fabdead71a724cf7, type: 3} + audioClipDemo: {fileID: 8300000, guid: 4707b3be3edb0374fabdead71a724cf7, type: 3} + demoSkip: 1 + subtitle: "I was just kidding, *hoot* we dont have taxes in the spirit world!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Bird: Haha ah! *whistle* Thank you, Boris!\r\n\r\nHuman, you seem very..." + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: b57b1b67d056dc041b619e9c6cf1a2b6, type: 3} + audioClipDemo: {fileID: 8300000, guid: b57b1b67d056dc041b619e9c6cf1a2b6, type: 3} + demoSkip: 1 + subtitle: "Haha ah! *whistle* Thank you, Boris!\r\n\r\nHuman, you seem very + talented! I see you are motivated to learn how to orientate yourself even + better by the use of sound. So, let me tell you a secret. *whistle*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Giant: noooo not science!\r\n" + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 3d46e3656be2e1346b01804b785e8814, type: 3} + audioClipDemo: {fileID: 8300000, guid: 3d46e3656be2e1346b01804b785e8814, type: 3} + demoSkip: 1 + subtitle: "noooo not science!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: If you listen well and practise enough, you can roughly dete...' + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 13e680f8847019b46a53b310a236071a, type: 3} + audioClipDemo: {fileID: 8300000, guid: 13e680f8847019b46a53b310a236071a, type: 3} + demoSkip: 1 + subtitle: "If you listen well and practise enough, you can roughly determine + the dimensions and type of environment you are in, just by the sound. You + can even learn to hear if there is a wall in front of you. The key here, is + the effect that sound has in an environment. Sound waves travel and bounce + around, and since each environment is different, the bounced sound waves are + also different. Lets call this the response of an environment. Even your position + in relation to your surroundings influences the response. *whistle*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Giant: Ahh!! Science!! \r\n" + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: fe7dead9f11838c4db8cc07e3d1ac6c2, type: 3} + audioClipDemo: {fileID: 8300000, guid: fe7dead9f11838c4db8cc07e3d1ac6c2, type: 3} + demoSkip: 1 + subtitle: "Ahh!! Science!! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: Some humans can distinguish these responses, just by making ...' + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: c2168c80d4ed9584d8c59bfc60494052, type: 3} + audioClipDemo: {fileID: 8300000, guid: c2168c80d4ed9584d8c59bfc60494052, type: 3} + demoSkip: 1 + subtitle: "Some humans can distinguish these responses, just by making clicking + sounds. They listen to the response in the environment just like bats do. + *whistle*\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Giant: Ahh!! Science!! \r\n" + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: d90848ba6a35bfd40a012f1bed23cd26, type: 3} + audioClipDemo: {fileID: 8300000, guid: d90848ba6a35bfd40a012f1bed23cd26, type: 3} + demoSkip: 1 + subtitle: "Ahh!! Science!! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Bird: I hope this helps! Be safe in your human world, human! *whis...' + source: {fileID: 987026982} + sourceName: 'Bird #3' + audioClip: {fileID: 8300000, guid: 82972ceed92b0f144af35f274a349683, type: 3} + audioClipDemo: {fileID: 8300000, guid: b559b599a070a3e41a59a16c8fec347a, type: 3} + demoSkip: 0 + subtitle: "I hope this helps! Be safe in your human world, human! *whistle* + Farewell! \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Lucy: It is time to disconnect you. Thank you sooo much for your h...' + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 793dd909d84fc7b4188a4746adf5d865, type: 3} + audioClipDemo: {fileID: 8300000, guid: 639cebeae3892a641916a600f56aaf22, type: 3} + demoSkip: 0 + subtitle: "It is time to disconnect you. Thank you sooo much for your help!! + The village is now happy again. All because of you. You are awesome! Perhaps + see you soon again! *kisses human* \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Boris: Hopefully we''ll see you again. *hoot* It was nice working wi...' + source: {fileID: 219113810} + sourceName: Boris + audioClip: {fileID: 8300000, guid: 7b7274fa9e9fe294fa68dd011280996d, type: 3} + audioClipDemo: {fileID: 8300000, guid: 7b7274fa9e9fe294fa68dd011280996d, type: 3} + demoSkip: 0 + subtitle: "Hopefully we'll see you again. *hoot* It was nice working with you! + Byeeee!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: 'Giant: Thanks, little one, for clearing the forest. Now that the sc...' + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 64ba2fdca48400543885d312fd67e670, type: 3} + audioClipDemo: {fileID: 8300000, guid: 795d465e1676b774887eb6a2317db4d6, type: 3} + demoSkip: 0 + subtitle: "Thanks, little one, for clearing the forest. Now that the science + birds have finally stopped their experiments, I can go home and think what + to do with my life. Maybe, accountancy, or banking... or lion taming! Yes... + that sounds great. \r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Lucy: byeeee\r\n" + source: {fileID: 1766996850} + sourceName: Lucy + audioClip: {fileID: 8300000, guid: 2b7f4da60c0454444a563c6ed50cd99e, type: 3} + audioClipDemo: {fileID: 8300000, guid: 2b7f4da60c0454444a563c6ed50cd99e, type: 3} + demoSkip: 0 + subtitle: "byeeee\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: byeehhhh byehhhh muhh!!\r\n" + source: {fileID: 466639462} + sourceName: Beorn + audioClip: {fileID: 8300000, guid: 8ea65a0eb91439146a2f784ffe6d3594, type: 3} + audioClipDemo: {fileID: 8300000, guid: 8ea65a0eb91439146a2f784ffe6d3594, type: 3} + demoSkip: 0 + subtitle: "byeehhhh byehhhh muhh!!\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 0.8 + pitch: 1 + - name: 'Giant: *in the distance* Mom!! I''m coming back home!! From now on I...' + source: {fileID: 2013512893} + sourceName: Giant + audioClip: {fileID: 8300000, guid: 91ed7bb1d6308604a90936742228af69, type: 3} + audioClipDemo: {fileID: 8300000, guid: 91ed7bb1d6308604a90936742228af69, type: 3} + demoSkip: 1 + subtitle: "*in the distance* Mom!! I'm coming back home!! From now on I will + eat my greens like a good boy\r\n" + settings: + screenAsSource: 0 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: "Screen Audio: Disconnected. \r\n" + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: 6d8bfa71e47737d4190b38fd946b13ef, type: 3} + audioClipDemo: {fileID: 8300000, guid: 6d8bfa71e47737d4190b38fd946b13ef, type: 3} + demoSkip: 0 + subtitle: "Disconnected. \r\n" + settings: + screenAsSource: 1 + timeOffset: -0.2 + volume: 1 + pitch: 1 + - name: T10.1 + nameID: T10.1 + hint: + messageSequence: + - name: "Screen Audio: Credits:\r\nNames & roles\r\nThanks\r\nSources\r\nAstoundSound\r\nThan..." + source: {fileID: 466639462} + sourceName: Iris + audioClip: {fileID: 8300000, guid: a3eb8cf7ae4e37f4395b5871236d63a9, type: 3} + audioClipDemo: {fileID: 8300000, guid: a3eb8cf7ae4e37f4395b5871236d63a9, type: 3} + demoSkip: 0 + subtitle: "Credits:\r\nNames & roles\r\nThanks\r\nSources\r\nAstoundSound\r\nThanks + for playing\r\n\r\nIris shutting down. 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-Filename : OVRBuild.cs -Content : Rift editor interface. - This script adds the ability to build demo from within Unity and from - command line -Created : February 14, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using UnityEditor; - -//------------------------------------------------------------------------------------- -// ***** OculusBuild -// -// OculusBuild adds menu functionality for a user to build the currently selected scene, -// and to also build and run the standalone build. These menu items can be found under the -// Oculus/Build menu from the main Unity Editor menu bar. -// - -class OculusBuild -{ - -#if UNITY_STANDALONE_WIN - // Build the standalone Windows demo and place into main project folder - [MenuItem ("Oculus/Build/StandaloneWindows")] - static void PerformBuildStandaloneWindows () - { - if(Application.isEditor) - { - string[] scenes = { EditorApplication.currentScene }; - BuildPipeline.BuildPlayer(scenes, "Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.None); - } - } - - // Build the standalone Windows demo and place into main project folder, and then run - [MenuItem ("Oculus/Build/StandaloneWindows - Run")] - static void PerformBuildStandaloneWindowsRun () - { - if(Application.isEditor) - { - string[] scenes = { EditorApplication.currentScene }; - BuildPipeline.BuildPlayer(scenes, "Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.AutoRunPlayer); - } - else - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.AutoRunPlayer); - } - } -#endif - -#if UNITY_STANDALONE_OSX - // Build the standalone Mac demo and place into main project folder - [MenuItem ("Oculus/Build/StandaloneMac")] - static void PerformBuildStandaloneMac () - { - if(Application.isEditor) - { - string[] scenes = { EditorApplication.currentScene }; - BuildPipeline.BuildPlayer(scenes, "Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.None); - } - } - - // Build the standalone Mac demo and place into main project folder, and then run - [MenuItem ("Oculus/Build/StandaloneMac - Run")] - static void PerformBuildStandaloneMacRun () - { - if(Application.isEditor) - { - string[] scenes = { EditorApplication.currentScene }; - BuildPipeline.BuildPlayer(scenes, "Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.AutoRunPlayer); - } - else - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.AutoRunPlayer); - } - } -#endif - - -// Since the editor is not on Linux, we do not need to expose anything in this class - - -} - -//------------------------------------------------------------------------------------- -// ***** OculusBuildDemo -// -// OculusBuild allows for command line building of the Oculus main demo (Tuscany). -// -class OculusBuildDemo -{ - static void PerformBuildStandaloneWindows () - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.None); - } - - static void PerformBuildStandaloneMac () - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - // This may needed due to a full-screen Mac issue; will be addressed in a later release - // QualitySettings.antiAliasing = 0; - BuildPipeline.BuildPlayer(scenes, "Mac_OculusUnityDemoScene.app", BuildTarget.StandaloneOSXIntel, BuildOptions.None); - } - - static void PerformBuildStandaloneLinux () - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux, BuildOptions.None); - } - - static void PerformBuildStandaloneLinux64 () - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Linux_OculusUnityDemoScene", BuildTarget.StandaloneLinux64, BuildOptions.None); - } - - //--------------------------------------------- - static void PerformBuildStandaloneWindowsRun () - { - string[] scenes = { "Assets/Tuscany/Scenes/VRDemo_Tuscany.unity" }; - BuildPipeline.BuildPlayer(scenes, "Win_OculusUnityDemoScene.exe", BuildTarget.StandaloneWindows, BuildOptions.AutoRunPlayer); - } -} \ No newline at end of file diff --git a/Assets/OVR/Editor/OVRBuild.cs.meta b/Assets/OVR/Editor/OVRBuild.cs.meta deleted file mode 100644 index 346624d..0000000 --- a/Assets/OVR/Editor/OVRBuild.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: fef522d0247215a43be6b1a8819bd940 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Editor/OVRCameraControllerEditor.cs b/Assets/OVR/Editor/OVRCameraControllerEditor.cs deleted file mode 100644 index 24c4162..0000000 --- a/Assets/OVR/Editor/OVRCameraControllerEditor.cs +++ /dev/null @@ -1,121 +0,0 @@ -/************************************************************************************ - -Filename : OVRCameraControllerEditor.cs -Content : Player controller interface. - This script adds editor functionality to the OVRCameraController -Created : March 06, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -#define CUSTOM_LAYOUT - -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; - -[CustomEditor(typeof(OVRCameraController))] - -//------------------------------------------------------------------------------------- -// ***** OVRCameraControllerEditor -// -// OVRCameraControllerEditor adds extra functionality in the inspector for the currently -// selected OVRCameraController. -// -public class OVRCameraControllerEditor : Editor -{ - // target component - private OVRCameraController m_Component; - - // OnEnable - void OnEnable() - { - m_Component = (OVRCameraController)target; - } - - // OnDestroy - void OnDestroy() - { - } - - // OnInspectorGUI - public override void OnInspectorGUI() - { - GUI.color = Color.white; - - Undo.SetSnapshotTarget(m_Component, "OVRCameraController"); - - { -#if CUSTOM_LAYOUT - OVREditorGUIUtility.Separator(); - - m_Component.VerticalFOV = EditorGUILayout.FloatField("Vertical FOV", m_Component.VerticalFOV); - m_Component.IPD = EditorGUILayout.FloatField("IPD", m_Component.IPD); - - OVREditorGUIUtility.Separator(); - - m_Component.CameraRootPosition = EditorGUILayout.Vector3Field("Camera Root Position", m_Component.CameraRootPosition); - m_Component.NeckPosition = EditorGUILayout.Vector3Field("Neck Position", m_Component.NeckPosition); - m_Component.EyeCenterPosition = EditorGUILayout.Vector3Field("Eye Center Position", m_Component.EyeCenterPosition); - - OVREditorGUIUtility.Separator(); - - m_Component.UsePlayerEyeHeight = EditorGUILayout.Toggle ("Use Player Eye Height", m_Component.UsePlayerEyeHeight); - - OVREditorGUIUtility.Separator(); - - m_Component.FollowOrientation = EditorGUILayout.ObjectField("Follow Orientation", - m_Component.FollowOrientation, - typeof(Transform), true) as Transform; - m_Component.TrackerRotatesY = EditorGUILayout.Toggle("Tracker Rotates Y", m_Component.TrackerRotatesY); - - OVREditorGUIUtility.Separator(); - - // Remove Portrait Mode from Inspector window for now - //m_Component.PortraitMode = EditorGUILayout.Toggle ("Portrait Mode", m_Component.PortraitMode); - m_Component.EnableOrientation = EditorGUILayout.Toggle ("Enable Orientation", m_Component.EnableOrientation); - m_Component.PredictionOn = EditorGUILayout.Toggle ("Prediction On", m_Component.PredictionOn); - m_Component.CallInPreRender = EditorGUILayout.Toggle ("Call in Pre-Render", m_Component.CallInPreRender); - m_Component.WireMode = EditorGUILayout.Toggle ("Wire-Frame Mode", m_Component.WireMode); - m_Component.LensCorrection = EditorGUILayout.Toggle ("Lens Correction", m_Component.LensCorrection); - m_Component.Chromatic = EditorGUILayout.Toggle ("Chromatic", m_Component.Chromatic); - - OVREditorGUIUtility.Separator(); - - m_Component.BackgroundColor = EditorGUILayout.ColorField("Background Color", m_Component.BackgroundColor); - m_Component.NearClipPlane = EditorGUILayout.FloatField("Near Clip Plane", m_Component.NearClipPlane); - m_Component.FarClipPlane = EditorGUILayout.FloatField("Far Clip Plane", m_Component.FarClipPlane); - - OVREditorGUIUtility.Separator(); -#else - DrawDefaultInspector (); -#endif - } - - if (GUI.changed) - { - Undo.CreateSnapshot(); - Undo.RegisterSnapshot(); - EditorUtility.SetDirty(m_Component); - } - - Undo.ClearSnapshotTarget(); - } -} - diff --git a/Assets/OVR/Editor/OVRCameraControllerEditor.cs.meta b/Assets/OVR/Editor/OVRCameraControllerEditor.cs.meta deleted file mode 100644 index a1fcfdc..0000000 --- a/Assets/OVR/Editor/OVRCameraControllerEditor.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e6dc85b66406d9046b220fab7f3b3dd0 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Editor/OVRDeviceEditor.cs b/Assets/OVR/Editor/OVRDeviceEditor.cs deleted file mode 100644 index 9fd2f04..0000000 --- a/Assets/OVR/Editor/OVRDeviceEditor.cs +++ /dev/null @@ -1,59 +0,0 @@ -/************************************************************************************ - -Filename : OVRDeviceEditor.cs -Content : Rift editor interface. - This script adds editor functionality to the OVRRift class -Created : February 14, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Use of this software is subject to the terms of the Oculus LLC license -agreement provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -************************************************************************************/ -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; - -[CustomEditor(typeof(OVRDevice))] - -//------------------------------------------------------------------------------------- -// ***** OVRDeviceEditor -// -// OVRDeviceEditor adds extra functionality into the inspector for the currently selected -// OVRRift component. -// -public class OVRDeviceEditor : Editor -{ - // target component - private OVRDevice m_Component; - - // OnEnable - void OnEnable() - { - m_Component = (OVRDevice)target; - } - - // OnDestroy - void OnDestroy() - { - } - - // OnInspectorGUI - public override void OnInspectorGUI() - { - GUI.color = Color.white; - { - m_Component.InitialPredictionTime = EditorGUILayout.Slider("Prediction Time", m_Component.InitialPredictionTime, 0, 0.1f); - m_Component.ResetTrackerOnLoad = EditorGUILayout.Toggle("Reset Tracker On Load", m_Component.ResetTrackerOnLoad); - } - - if (GUI.changed) - { - EditorUtility.SetDirty(target); - } - } -} - diff --git a/Assets/OVR/Editor/OVRDeviceEditor.cs.meta b/Assets/OVR/Editor/OVRDeviceEditor.cs.meta deleted file mode 100644 index 5f8cdf6..0000000 --- a/Assets/OVR/Editor/OVRDeviceEditor.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: acc8173aa7a3e77418239a55877f081f -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Editor/OVREditorGUIUtility.cs b/Assets/OVR/Editor/OVREditorGUIUtility.cs deleted file mode 100644 index 3fdc1e7..0000000 --- a/Assets/OVR/Editor/OVREditorGUIUtility.cs +++ /dev/null @@ -1,45 +0,0 @@ -/************************************************************************************ - -Filename : OVREditorGUIUtility.cs -Content : Player controller interface. - This script adds extended editor functionality -Created : January 17, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using UnityEditor; - -//------------------------------------------------------------------------------------- -// ***** OVREditorGUIUtility -// -// OVREditorGUIUtility contains a collection of GUI utilities for editor classes. -// -public static class OVREditorGUIUtility -{ - public static void Separator() - { - GUI.color = new Color(1, 1, 1, 0.25f); - GUILayout.Box("", "HorizontalSlider", GUILayout.Height(16)); - GUI.color = Color.white; - } - -} - diff --git a/Assets/OVR/Editor/OVREditorGUIUtility.cs.meta b/Assets/OVR/Editor/OVREditorGUIUtility.cs.meta deleted file mode 100644 index 15dcabf..0000000 --- a/Assets/OVR/Editor/OVREditorGUIUtility.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 670148e1fd209b84dac5465524339484 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Editor/OVRPlayerControllerEditor.cs b/Assets/OVR/Editor/OVRPlayerControllerEditor.cs deleted file mode 100644 index 3069091..0000000 --- a/Assets/OVR/Editor/OVRPlayerControllerEditor.cs +++ /dev/null @@ -1,86 +0,0 @@ -/************************************************************************************ - -Filename : OVRPlayerControllerEditor.cs -Content : Player controller interface. - This script adds editor functionality to the OVRPlayerController -Created : January 17, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEditor; -using UnityEngine; -using System.Collections.Generic; - -[CustomEditor(typeof(OVRPlayerController))] - -//------------------------------------------------------------------------------------- -// ***** OVRPlayerControllerEditor -// -// OVRPlayerControllerEditor adds extra functionality in the inspector for the currently -// selected OVRPlayerController. -// -public class OVRPlayerControllerEditor : Editor -{ - // target component - private OVRPlayerController m_Component; - - // OnEnable - void OnEnable() - { - m_Component = (OVRPlayerController)target; - } - - // OnDestroy - void OnDestroy() - { - } - - // OnInspectorGUI - public override void OnInspectorGUI() - { - GUI.color = Color.white; - - Undo.SetSnapshotTarget(m_Component, "OVRPlayerController"); - - { - m_Component.Acceleration = EditorGUILayout.Slider("Acceleration", m_Component.Acceleration, 0, 1); - m_Component.Damping = EditorGUILayout.Slider("Damping", m_Component.Damping, 0, 1); - m_Component.BackAndSideDampen = EditorGUILayout.Slider("Back and Side Dampen", m_Component.BackAndSideDampen,0, 1); -// m_Component.JumpForce = EditorGUILayout.Slider("Jump Force", m_Component.JumpForce, 0, 10); - m_Component.RotationAmount = EditorGUILayout.Slider("Rotation Amount", m_Component.RotationAmount, 0, 5); - - OVREditorGUIUtility.Separator(); - - m_Component.GravityModifier = EditorGUILayout.Slider("Gravity Modifier", m_Component.GravityModifier, 0, 1); - - OVREditorGUIUtility.Separator(); - } - - if (GUI.changed) - { - Undo.CreateSnapshot(); - Undo.RegisterSnapshot(); - EditorUtility.SetDirty(m_Component); - } - - Undo.ClearSnapshotTarget(); - } -} - diff --git a/Assets/OVR/Editor/OVRPlayerControllerEditor.cs.meta b/Assets/OVR/Editor/OVRPlayerControllerEditor.cs.meta deleted file mode 100644 index f1187f9..0000000 --- a/Assets/OVR/Editor/OVRPlayerControllerEditor.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: c9d2ea2e435b2374b8fc71a3b8c18678 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Editor/OVRPrefabs.cs b/Assets/OVR/Editor/OVRPrefabs.cs deleted file mode 100644 index e1ac50e..0000000 --- a/Assets/OVR/Editor/OVRPrefabs.cs +++ /dev/null @@ -1,52 +0,0 @@ -/************************************************************************************ - -Filename : OVRPrefabs.cs -Content : Prefab creation editor interface. - This script adds the ability to add OVR prefabs into the scene. -Created : February 19, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections; -using UnityEditor; - -//------------------------------------------------------------------------------------- -// ***** OVRPrefabs -// -// OculusPrefabs adds menu items under the Oculus main menu. It allows for quick creation -// of the main Oculus prefabs without having to open the Prefab folder and dragging/dropping -// into the scene. -class OVRPrefabs -{ - [MenuItem ("Oculus/Prefabs/OVRCameraController")] - static void CreateOVRCameraController () - { - Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRCameraController.prefab", typeof(UnityEngine.Object)); - PrefabUtility.InstantiatePrefab(ovrcam); - } - - [MenuItem ("Oculus/Prefabs/OVRPlayerController")] - static void CreateOVRPlayerController () - { - Object ovrcam = AssetDatabase.LoadAssetAtPath ("Assets/OVR/Prefabs/OVRPlayerController.prefab", typeof(UnityEngine.Object)); - PrefabUtility.InstantiatePrefab(ovrcam); - } -} \ No newline at end of file diff --git a/Assets/OVR/Editor/OVRPrefabs.cs.meta b/Assets/OVR/Editor/OVRPrefabs.cs.meta deleted file mode 100644 index ba83f4a..0000000 --- a/Assets/OVR/Editor/OVRPrefabs.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 819d67a67d183c34ab9970fb25b42d13 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Materials.meta b/Assets/OVR/Materials.meta deleted file mode 100644 index 340f16f..0000000 --- a/Assets/OVR/Materials.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 981b5bce7fc4a2d43a2169710da4b892 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/OVR/Materials/GUIHUD.mat b/Assets/OVR/Materials/GUIHUD.mat deleted file mode 100644 index 340191a..0000000 --- a/Assets/OVR/Materials/GUIHUD.mat +++ /dev/null @@ -1,32 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: GUIHUD - m_Shader: {fileID: 4800000, guid: 6c8a8b1da1d88ea4faedcf86bc33bedb, type: 3} - m_ShaderKeywords: [] - m_CustomRenderQueue: -1 - m_SavedProperties: - serializedVersion: 2 - m_TexEnvs: - data: - first: - name: _MainTex - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: - data: - first: - name: _Cutoff - second: .5 - m_Colors: - data: - first: - name: _Color - second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/OVR/Materials/GUIHUD.mat.meta b/Assets/OVR/Materials/GUIHUD.mat.meta deleted file mode 100644 index 723c62f..0000000 --- a/Assets/OVR/Materials/GUIHUD.mat.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: cb648531a855abe449cce4f05baba2e1 -NativeFormatImporter: - userData: diff --git a/Assets/OVR/Materials/MagHUDRef.mat b/Assets/OVR/Materials/MagHUDRef.mat deleted file mode 100644 index 2230723..0000000 --- a/Assets/OVR/Materials/MagHUDRef.mat +++ /dev/null @@ -1,28 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: MagHUDRef - m_Shader: {fileID: 4800000, guid: f1fdc2840422b4d46b52860f838dc54b, type: 3} - m_ShaderKeywords: [] - m_CustomRenderQueue: -1 - m_SavedProperties: - serializedVersion: 2 - m_TexEnvs: - data: - first: - name: _MainTex - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: - data: - first: - name: _Color - second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/OVR/Materials/MagHUDRef.mat.meta b/Assets/OVR/Materials/MagHUDRef.mat.meta deleted file mode 100644 index 4be4fca..0000000 --- a/Assets/OVR/Materials/MagHUDRef.mat.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 1e94cba1c2e70664a9e1ebcc8379d2e5 -NativeFormatImporter: - userData: diff --git a/Assets/OVR/Materials/MagHUDTracked.mat b/Assets/OVR/Materials/MagHUDTracked.mat deleted file mode 100644 index 51d46ea..0000000 --- a/Assets/OVR/Materials/MagHUDTracked.mat +++ /dev/null @@ -1,28 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: MagHUDTracked - m_Shader: {fileID: 4800000, guid: f1fdc2840422b4d46b52860f838dc54b, type: 3} - m_ShaderKeywords: [] - m_CustomRenderQueue: -1 - m_SavedProperties: - serializedVersion: 2 - m_TexEnvs: - data: - first: - name: _MainTex - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: - data: - first: - name: _Color - second: {r: .0489509106, g: 1, b: 0, a: 1} diff --git a/Assets/OVR/Materials/MagHUDTracked.mat.meta b/Assets/OVR/Materials/MagHUDTracked.mat.meta deleted file mode 100644 index c13d4a7..0000000 --- a/Assets/OVR/Materials/MagHUDTracked.mat.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 6db6873b822ee7944bb3474fb265452d -NativeFormatImporter: - userData: diff --git a/Assets/OVR/OVRImageEffects.meta b/Assets/OVR/OVRImageEffects.meta deleted file mode 100644 index decc0cb..0000000 --- a/Assets/OVR/OVRImageEffects.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 3cc6d579e468e8b4e8a9830a1b2f3628 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs b/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs deleted file mode 100644 index a48e320..0000000 --- a/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs +++ /dev/null @@ -1,43 +0,0 @@ -/************************************************************************************ - -Filename : OVRImageEffectBase.cs -Content : Full screen image effect. - This script is a base class for Unity image effects - component -Created : February 21, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Use of this software is subject to the terms of the Oculus LLC license -agreement provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -************************************************************************************/ -using UnityEngine; - -[RequireComponent(typeof(Camera))] -[AddComponentMenu("")] - -//------------------------------------------------------------------------------------- -// ***** OVRImageEffectBase -// -// OVRImageEffectBase is a base class to be used for full screen image effects. -// It will keep the effect from being enabled if Unity does not support it. -// -public class OVRImageEffectBase : MonoBehaviour -{ - /// Provides a shader property that is set in the inspector - /// and a material instantiated from the shader - public Material material; - - protected void Start () - { - // Disable if we don't support image effects - if (!SystemInfo.supportsImageEffects) - { - enabled = false; - return; - } - } -} diff --git a/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs.meta b/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs.meta deleted file mode 100644 index 725fdad..0000000 --- a/Assets/OVR/OVRImageEffects/OVRImageEffectBase.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 3708edefcf101cc4bb996c983224db49 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs b/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs deleted file mode 100644 index 009cec9..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs +++ /dev/null @@ -1,97 +0,0 @@ -/************************************************************************************ - -Filename : OVRLensCorrection.cs -Content : Full screen image effect. - This script is used to add full-screen lens correction on a camera - component -Created : January 17, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Use of this software is subject to the terms of the Oculus LLC license -agreement provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -************************************************************************************/ - -using UnityEngine; - -[AddComponentMenu("Image Effects/OVRLensCorrection")] - -//------------------------------------------------------------------------------------- -// ***** OVRLensCorrection -// -// OVRLensCorrection contains the variables required to set material properties -// for the lens correction image effect. -// -public class OVRLensCorrection : OVRImageEffectBase -{ - [HideInInspector] - public Vector2 _Center = new Vector2(0.5f, 0.5f); - [HideInInspector] - public Vector2 _ScaleIn = new Vector2(1.0f, 1.0f); - [HideInInspector] - public Vector2 _Scale = new Vector2(1.0f, 1.0f); - [HideInInspector] - public Vector4 _HmdWarpParam = new Vector4(1.0f, 0.0f, 0.0f, 0.0f); - - // Called by camera to get lens correction values - public Material GetMaterial(bool portrait) - { - // Set material properties - SetPortraitProperties(portrait, ref material); - - material.SetVector("_HmdWarpParam", _HmdWarpParam); - - return material; - } - - // Used for chromatic aberration - public Material material_CA; - [HideInInspector] - public Vector4 _ChromaticAberration = new Vector4(0.996f, 0.992f, 1.014f, 1.014f); - - // Called by camera to get lens correction values w/Chromatic aberration - public Material GetMaterial_CA(bool portrait) - { - // Set material properties - SetPortraitProperties(portrait, ref material_CA); - - material_CA.SetVector("_HmdWarpParam", _HmdWarpParam); - - Vector4 _CA = _ChromaticAberration; - float rSquaredCoeffR = _CA[1] - _CA[0]; - float rSquaredCoeffB = _CA[3] - _CA[2]; - _CA[1] = rSquaredCoeffR; - _CA[3] = rSquaredCoeffB; - - material_CA.SetVector("_ChromaticAberration", _CA); - - return material_CA; - } - - // SetPortraitProperties - private void SetPortraitProperties(bool portrait, ref Material m) - { - if(portrait == true) - { - Vector2 tmp = Vector2.zero; - tmp.x = _Center.y; - tmp.y = _Center.x; - m.SetVector("_Center", tmp); - tmp.x = _Scale.y; - tmp.y = _Scale.x; - m.SetVector("_Scale", tmp); - tmp.x = _ScaleIn.y; - tmp.y = _ScaleIn.x; - m.SetVector("_ScaleIn", tmp); - } - else - { - m.SetVector("_Center", _Center); - m.SetVector("_Scale", _Scale); - m.SetVector("_ScaleIn", _ScaleIn); - } - } -} \ No newline at end of file diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs.meta b/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs.meta deleted file mode 100644 index c8ea1d0..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: f5be85f8438ca3145aac56e800a217cf -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat b/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat deleted file mode 100644 index 8b6bfac..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat +++ /dev/null @@ -1,24 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: OVRLensCorrection - m_Shader: {fileID: 4800000, guid: a93bda1d6550334418dd32b81cab531f, type: 3} - m_ShaderKeywords: [] - m_CustomRenderQueue: -1 - m_SavedProperties: - serializedVersion: 2 - m_TexEnvs: - data: - first: - name: _MainTex - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: {} diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat.meta b/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat.meta deleted file mode 100644 index e580a66..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.mat.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: fa77fe97b0170804ab2b486d1cf3042f -NativeFormatImporter: - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader b/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader deleted file mode 100644 index 5012c0b..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader +++ /dev/null @@ -1,99 +0,0 @@ -//************************************************************************************ -// -// Filename : OVRLensCorrection.shader -// Content : Full screen shader -// This shader warps the final camera image to match the lens curvature on the Rift. -// Created : January 17, 2013 -// Authors : Peter Giokaris -// -// Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. -// -// Use of this software is subject to the terms of the Oculus LLC license -// agreement provided at the time of installation or download, or which -// otherwise accompanies this software in either electronic or hard copy form. -// -//************************************************************************************/ - -Shader "OVRLensCorrection" -{ - Properties - { - _MainTex ("Base (RGB)", 2D) = "" {} - } - - // Shader code pasted into all further CGPROGRAM blocks - CGINCLUDE - - #include "UnityCG.cginc" - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - sampler2D _MainTex; - - v2f vert( appdata_img v ) - { - v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - o.uv = v.texcoord.xy; - return o; - } - - float2 _Center = float2(0,0); - float2 _ScaleIn = float2(0,0); - float2 _Scale = float2(0,0); - float4 _HmdWarpParam = float4(0,0,0,0); - - // Scales input texture coordinates for distortion. - // ScaleIn maps texture coordinates to Scales to ([-1, 1] * scaleFactor), - // where scaleFactor compensates input for K1 and K2, to allow full screen size to be used. - // Scale factor that fits into screen size can be determined by solving this - // equation for Scale: 1 = Scale * (K0 + K1 * Scale^2 + K2 * Scale^4). - float2 HmdWarp(float2 in01) - { - float2 vecFromCenter = (in01 - _Center) * _ScaleIn; // Scales to [-1, 1] - float rSq= vecFromCenter.x * vecFromCenter.x + vecFromCenter.y * vecFromCenter.y; - float2 vecResult = vecFromCenter * (_HmdWarpParam.x + _HmdWarpParam.y * rSq + _HmdWarpParam.z * rSq * rSq); - return _Center + _Scale * vecResult; - } - - half4 GetColor(float2 uv) - { - float2 tc = HmdWarp(uv); - - if (any(clamp(tc, float2(0.0,0.0), float2(1.0, 1.0)) - tc)) - return 0; - else - return tex2D (_MainTex, tc); - } - - half4 frag(v2f i) : COLOR - { - float2 tc = i.uv; - half4 c = 0; - c += GetColor(tc); - return c; - } - - ENDCG - -Subshader { - Pass { - ZTest Always Cull Off ZWrite Off - Fog { Mode off } - - CGPROGRAM - #pragma fragmentoption ARB_precision_hint_fastest - #pragma vertex vert - #pragma fragment frag - ENDCG - } - -} - -Fallback off - -} // shader \ No newline at end of file diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader.meta b/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader.meta deleted file mode 100644 index ac45ee2..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection.shader.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: a93bda1d6550334418dd32b81cab531f -ShaderImporter: - defaultTextures: [] - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat b/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat deleted file mode 100644 index dacc807..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat +++ /dev/null @@ -1,28 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!21 &2100000 -Material: - serializedVersion: 3 - m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} - m_Name: OVRLensCorrection_CA - m_Shader: {fileID: 4800000, guid: 0851d20900b94ca408d217c8f3c91c6c, type: 3} - m_ShaderKeywords: [] - m_CustomRenderQueue: -1 - m_SavedProperties: - serializedVersion: 2 - m_TexEnvs: - data: - first: - name: _MainTex - second: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: {} - m_Colors: - data: - first: - name: _Color - second: {r: 1, g: 1, b: 1, a: 1} diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat.meta b/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat.meta deleted file mode 100644 index 9f48be8..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.mat.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 700ec7db7ac6ff24f9f4a3d4cd157910 -NativeFormatImporter: - userData: diff --git a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.shader b/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.shader deleted file mode 100644 index c7bd277..0000000 --- a/Assets/OVR/OVRImageEffects/OVRLensCorrection_CA.shader +++ /dev/null @@ -1,112 +0,0 @@ -//************************************************************************************ -// -// Filename : OVRLensCorrection_CA.shader -// Content : Full screen shader -// This shader warps the final camera image to match the lens curvature on the Rift. -// Includes chromatic aberration calculation -// Created : April 17, 2013 -// Authors : Peter Giokaris -// -// Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. -// -// Use of this software is subject to the terms of the Oculus LLC license -// agreement provided at the time of installation or download, or which -// otherwise accompanies this software in either electronic or hard copy form. -// -//************************************************************************************/ - -Shader "OVRLensCorrection_CA" -{ - Properties - { - _MainTex ("Base (RGB)", 2D) = "" {} - } - - // Shader code pasted into all further CGPROGRAM blocks - CGINCLUDE - #pragma target 2.0 - #include "UnityCG.cginc" - - struct v2f - { - float4 pos : POSITION; - float2 uv : TEXCOORD0; - }; - - sampler2D _MainTex; - - v2f vert( appdata_img v ) - { - v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); - o.uv = v.texcoord.xy; - return o; - } - - float2 _Center = float2(0,0); - float2 _ScaleIn = float2(0,0); - float2 _Scale = float2(0,0); - float4 _HmdWarpParam = float4(0,0,0,0); - float4 _ChromaticAberration = float4(0,0,0,0); - - - half4 frag(v2f i) : COLOR - 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-Filename : OVRCamera.cs -Content : Interface to camera class -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Runtime.InteropServices; - -[RequireComponent(typeof(Camera))] - -//------------------------------------------------------------------------------------- -// ***** OVRCamera -// -// OVRCamera is used to render into a Unity Camera class. -// This component handles reading the Rift tracker and positioning the camera position -// and rotation. It also is responsible for properly rendering the final output, which -// also the final lens correction pass. -// -public class OVRCamera : OVRComponent -{ - #region Member Variables - // PRIVATE MEMBERS - // If CameraTextureScale is not 1.0f, we will render to this texture - private RenderTexture CameraTexture = null; - // Color only material, used for drawing quads on-screen - private Material ColorOnlyMaterial = null; - private Color QuadColor = Color.red; - - // Scaled size of render buffer (allows for super-sampling + MSAA) - // A value of 1 will not create a render buffer but will render directly to final - // backbuffer - private float CameraTextureScale = 1.0f; - - // We will search for camera controller and set it here for access to its members - private OVRCameraController CameraController = null; - - // PUBLIC MEMBERS - // camera position... - // From root of camera to neck (translation only) - [HideInInspector] - public Vector3 NeckPosition = new Vector3(0.0f, 0.0f, 0.0f); - // From neck to eye (rotation and translation; x will be different for each eye) - [HideInInspector] - public Vector3 EyePosition = new Vector3(0.0f, 0.09f, 0.16f); - - // STATIC MEMBERS - // We will grab the actual orientation that is used by the cameras in a shared location. - // This will allow multiple OVRCameraControllers to eventually be uused in a scene, and - // only one orientation will be used to syncronize all camera orientation - static private Quaternion CameraOrientation = Quaternion.identity; - #endregion - - #region Monobehaviour Member Functions - // Awake - new void Awake() - { - base.Awake (); - - // Material used for drawing color only polys into a render texture - // Used by Latency tester - if(ColorOnlyMaterial == null) - { - ColorOnlyMaterial = new Material ( - - "Shader \"Solid Color\" {\n" + - "Properties {\n" + - "_Color (\"Color\", Color) = (1,1,1)\n" + - "}\n" + - "SubShader {\n" + - "Color [_Color]\n" + - "Pass {}\n" + - "}\n" + - "}" - ); - } - } - - // Start - new void Start() - { - base.Start (); - - // Get the OVRCameraController - CameraController = gameObject.transform.parent.GetComponent(); - - if(CameraController == null) - Debug.LogWarning("WARNING: OVRCameraController not found!"); - - // Set CameraTextureScale (increases the size of the texture we are rendering into - // for a better pixel match when post processing the image through lens distortion) - - // CameraTextureScale = OVRDevice.DistortionScale(); - - // If CameraTextureScale is not 1.0f, create a new texture and assign to target texture - // Otherwise, fall back to normal camera rendering - if((CameraTexture == null) && (CameraTextureScale != 1.0f)) - { - int w = (int)(Screen.width / 2.0f * CameraTextureScale); - int h = (int)(Screen.height * CameraTextureScale); - - if ( camera.hdr ) - CameraTexture = new RenderTexture( w, h, 24, RenderTextureFormat.ARGBFloat ); - else - CameraTexture = new RenderTexture( w, h, 24 ); - - // Use MSAA settings in QualitySettings for new RenderTexture - CameraTexture.antiAliasing = ( QualitySettings.antiAliasing == 0 ) ? 1 : QualitySettings.antiAliasing; - } - } - - // Update - new void Update() - { - base.Update (); - } - - // OnPreCull - void OnPreCull() - { - // NOTE: Setting the camera here increases latency, but ensures - // that all Unity sub-systems that rely on camera location before - // being set to render are satisfied. - if(CameraController.CallInPreRender == false) - SetCameraOrientation(); - - } - - // OnPreRender - void OnPreRender() - { - // NOTE: Better latency performance here, but messes up water rendering and other - // systems that rely on the camera to be set before PreCull takes place. - if(CameraController.CallInPreRender == true) - SetCameraOrientation(); - - if(CameraController.WireMode == true) - GL.wireframe = true; - - // Set new buffers and clear color and depth - if(CameraTexture != null) - { - Graphics.SetRenderTarget(CameraTexture); - GL.Clear (true, true, camera.backgroundColor); - } - } - - // OnPostRender - void OnPostRender() - { - if(CameraController.WireMode == true) - GL.wireframe = false; - } - - // OnRenderImage - void OnRenderImage (RenderTexture source, RenderTexture destination) - { - // Use either source input or CameraTexutre, if it exists - RenderTexture SourceTexture = source; - - if (CameraTexture != null) - SourceTexture = CameraTexture; - - // Replace null material with lens correction material - Material material = null; - - if(CameraController.LensCorrection == true) - { - if(CameraController.Chromatic == true) - material = GetComponent().GetMaterial_CA(CameraController.PortraitMode); - else - material = GetComponent().GetMaterial(CameraController.PortraitMode); - } - - if(material!= null) - { - // Render with distortion - Graphics.Blit(SourceTexture, destination, material); - } - else - { - // Pass through - Graphics.Blit(SourceTexture, destination); - } - - // Run latency test by drawing out quads to the destination buffer - LatencyTest(destination); - - } - #endregion - - #region OVRCamera Functions - // SetCameraOrientation - void SetCameraOrientation() - { - Quaternion q = Quaternion.identity; - Vector3 dir = Vector3.forward; - - // Main camera has a depth of 0, so it will be rendered first - if(camera.depth == 0.0f) - { - // If desired, update parent transform y rotation here - // This is useful if we want to track the current location of - // of the head. - // TODO: Future support for x and z, and possibly change to a quaternion - // NOTE: This calculation is one frame behind - if(CameraController.TrackerRotatesY == true) - { - - Vector3 a = camera.transform.rotation.eulerAngles; - a.x = 0; - a.z = 0; - transform.parent.transform.eulerAngles = a; - } - /* - else - { - // We will still rotate the CameraController in the y axis - // based on the fact that we have a Y rotation being passed - // in from above that still needs to take place (this functionality - // may be better suited to be calculated one level up) - Vector3 a = Vector3.zero; - float y = 0.0f; - CameraController.GetYRotation(ref y); - a.y = y; - gameObject.transform.parent.transform.eulerAngles = a; - } - */ - // Read shared data from CameraController - if(CameraController != null) - { - if(CameraController.EnableOrientation == true) - { - // Read sensor here (prediction on or off) - if(CameraController.PredictionOn == false) - OVRDevice.GetOrientation(0, ref CameraOrientation); - else - OVRDevice.GetPredictedOrientation(0, ref CameraOrientation); - } - } - - // This needs to go as close to reading Rift orientation inputs - OVRDevice.ProcessLatencyInputs(); - } - - // Calculate the rotation Y offset that is getting updated externally - // (i.e. like a controller rotation) - float yRotation = 0.0f; - CameraController.GetYRotation(ref yRotation); - q = Quaternion.Euler(0.0f, yRotation, 0.0f); - dir = q * Vector3.forward; - q.SetLookRotation(dir, Vector3.up); - - // Multiply the camera controllers offset orientation (allow follow of orientation offset) - Quaternion orientationOffset = Quaternion.identity; - CameraController.GetOrientationOffset(ref orientationOffset); - q = orientationOffset * q; - - // Multiply in the current HeadQuat (q is now the latest best rotation) - if(CameraController != null) - q = q * CameraOrientation; - - // * * * - // Update camera rotation - camera.transform.rotation = q; - - // * * * - // Update camera position (first add Offset to parent transform) - camera.transform.position = - camera.transform.parent.transform.position + NeckPosition; - - // Adjust neck by taking eye position and transforming through q - camera.transform.position += q * EyePosition; - } - - // LatencyTest - void LatencyTest(RenderTexture dest) - { - byte r = 0,g = 0, b = 0; - - // See if we get a string back to send to the debug out - string s = Marshal.PtrToStringAnsi(OVRDevice.GetLatencyResultsString()); - if (s != null) - { - string result = - "\n\n---------------------\nLATENCY TEST RESULTS:\n---------------------\n"; - result += s; - result += "\n\n\n"; - print(result); - } - - if(OVRDevice.DisplayLatencyScreenColor(ref r, ref g, ref b) == false) - return; - - RenderTexture.active = dest; - Material material = ColorOnlyMaterial; - QuadColor.r = (float)r / 255.0f; - QuadColor.g = (float)g / 255.0f; - QuadColor.b = (float)b / 255.0f; - material.SetColor("_Color", QuadColor); - GL.PushMatrix(); - material.SetPass(0); - GL.LoadOrtho(); - GL.Begin(GL.QUADS); - GL.Vertex3(0.3f,0.3f,0); - GL.Vertex3(0.3f,0.7f,0); - GL.Vertex3(0.7f,0.7f,0); - GL.Vertex3(0.7f,0.3f,0); - GL.End(); - GL.PopMatrix(); - - } - - - /////////////////////////////////////////////////////////// - // PUBLIC FUNCTIONS - /////////////////////////////////////////////////////////// - - // SetPerspectiveOffset - public void SetPerspectiveOffset(ref Vector3 offset) - { - // NOTE: Unity skyboxes do not currently use the projection matrix, so - // if one wants to use a skybox with the Rift it must be implemented - // manually - camera.ResetProjectionMatrix(); - Matrix4x4 om = Matrix4x4.identity; - om.SetColumn (3, new Vector4 (offset.x, offset.y, 0.0f, 1)); - - // Rotate -90.0 for portrait mode - if(CameraController != null && CameraController.PortraitMode == true) - { - // Create a rotation matrix - Vector3 t = Vector3.zero; - Quaternion r = Quaternion.Euler(0.0f, 0.0f, -90.0f); - Vector3 s = Vector3.one; - Matrix4x4 pm = Matrix4x4.TRS(t, r, s); - - camera.projectionMatrix = pm * om * camera.projectionMatrix; - } - else - { - camera.projectionMatrix = om * camera.projectionMatrix; - } - - } - #endregion - -} diff --git a/Assets/OVR/Scripts/OVRCamera.cs.meta b/Assets/OVR/Scripts/OVRCamera.cs.meta deleted file mode 100644 index 9cb1037..0000000 --- a/Assets/OVR/Scripts/OVRCamera.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 467c1e6bb64de664bbba9800bb135078 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRCameraController.cs b/Assets/OVR/Scripts/OVRCameraController.cs deleted file mode 100644 index 2ac2748..0000000 --- a/Assets/OVR/Scripts/OVRCameraController.cs +++ /dev/null @@ -1,594 +0,0 @@ -/************************************************************************************ - -Filename : OVRCameraController.cs -Content : Camera controller interface. - This script is used to interface the OVR cameras. -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - -//------------------------------------------------------------------------------------- -// ***** OVRCameraController -// -// OVRCameraController is a component that allows for easy handling of the lower level cameras. -// It is the main interface between Unity and the cameras. -// This is attached to a prefab that makes it easy to add a Rift into a scene. -// -// All camera control should be done through this component. -// -public class OVRCameraController : OVRComponent -{ - // PRIVATE MEMBERS - private bool UpdateCamerasDirtyFlag = false; - private Camera CameraLeft, CameraRight = null; - private float LensOffsetLeft, LensOffsetRight = 0.0f; // normalized screen space - private float AspectRatio = 1.0f; - private float DistK0, DistK1, DistK2, DistK3 = 0.0f; // lens distortion parameters - - // Initial orientation of the camera, can be used to always set the zero orientation of - // the cameras to follow a set forward facing orientation. - private Quaternion OrientationOffset = Quaternion.identity; - // Set Y rotation here; this will offset the y rotation of the cameras. - private float YRotation = 0.0f; - - // PUBLIC MEMBERS - - // IPD - [SerializeField] - private float ipd = 0.064f; // in millimeters - public float IPD - { - get{return ipd;} - set{ipd = value; UpdateCamerasDirtyFlag = true;} - } - - // VERTICAL FOV - [SerializeField] - private float verticalFOV = 90.0f; // in degrees - public float VerticalFOV - { - get{return verticalFOV;} - set{verticalFOV = value; UpdateCamerasDirtyFlag = true;} - } - - // Camera positioning: - // CameraRootPosition will be used to calculate NeckPosition and Eye Height - public Vector3 CameraRootPosition = new Vector3(0.0f, 1.0f, 0.0f); - // From CameraRootPosition to neck - public Vector3 NeckPosition = new Vector3(0.0f, 0.7f, 0.0f); - // From neck to eye (rotation and translation; x will be different for each eye, based on IPD) - public Vector3 EyeCenterPosition = new Vector3(0.0f, 0.15f, 0.09f); - - // Use player eye height as set in the Rift config tool - public bool UsePlayerEyeHeight = false; - private bool PrevUsePlayerEyeHeight = false; - - // Set this transform with an object that the camera orientation should follow. - // NOTE: Best not to set this with the OVRCameraController IF TrackerRotatesY is - // on, since this will lead to uncertain output - public Transform FollowOrientation = null; - - // Set to true if we want the rotation of the camera controller to be influenced by tracker - public bool TrackerRotatesY = false; - - public bool PortraitMode = false; // We currently default to landscape mode for render - private bool PrevPortraitMode = false; - - // Use this to enable / disable Tracker orientation - public bool EnableOrientation = true; - // Use this to turn on/off Prediction - public bool PredictionOn = true; - // Use this to decide where tracker sampling should take place - // Setting to true allows for better latency, but some systems - // (such as Pro water) will break - public bool CallInPreRender = false; - // Use this to turn on wire-mode - public bool WireMode = false; - - // Turn lens distortion on/off; use Chromatic Aberration in lens distortion calculation - public bool LensCorrection = true; - public bool Chromatic = true; - - // UNITY CAMERA FIELDS - // Set the background color for both cameras - [SerializeField] - private Color backgroundColor = new Color(0.192f, 0.302f, 0.475f, 1.0f); - public Color BackgroundColor - { - get{return backgroundColor;} - set{backgroundColor = value; UpdateCamerasDirtyFlag = true;} - } - - // Set the near and far clip plane for both cameras - [SerializeField] - private float nearClipPlane = 0.15f; - public float NearClipPlane - { - get{return nearClipPlane;} - set{nearClipPlane = value; UpdateCamerasDirtyFlag = true;} - } - - [SerializeField] - private float farClipPlane = 1000.0f; - public float FarClipPlane - { - get{return farClipPlane;} - set{farClipPlane = value; UpdateCamerasDirtyFlag = true;} - } - - // * * * * * * * * * * * * * - - // Awake - new void Awake() - { - base.Awake(); - - // Get the cameras - Camera[] cameras = gameObject.GetComponentsInChildren(); - - for (int i = 0; i < cameras.Length; i++) - { - if(cameras[i].name == "CameraLeft") - CameraLeft = cameras[i]; - - if(cameras[i].name == "CameraRight") - CameraRight = cameras[i]; - } - - if((CameraLeft == null) || (CameraRight == null)) - Debug.LogWarning("WARNING: Unity Cameras in OVRCameraController not found!"); - } - - // Start - new void Start() - { - base.Start(); - - // Get the required Rift infromation needed to set cameras - InitCameraControllerVariables(); - - // Initialize the cameras - UpdateCamerasDirtyFlag = true; - UpdateCameras(); - - SetMaximumVisualQuality(); - - } - - // Update - new void Update() - { - base.Update(); - UpdateCameras(); - } - - // InitCameraControllerVariables - // Made public so that it can be called by classes that require information about the - // camera to be present when initing variables in 'Start' - public void InitCameraControllerVariables() - { - // Get the IPD value (distance between eyes in meters) - OVRDevice.GetIPD(ref ipd); - - // Get the values for both IPD and lens distortion correction shift. We don't normally - // need to set the PhysicalLensOffset once it's been set here. - OVRDevice.CalculatePhysicalLensOffsets(ref LensOffsetLeft, ref LensOffsetRight); - - // Using the calculated FOV, based on distortion parameters, yeilds the best results. - // However, public functions will allow to override the FOV if desired - VerticalFOV = OVRDevice.VerticalFOV(); - - // Store aspect ratio as well - AspectRatio = OVRDevice.CalculateAspectRatio(); - - OVRDevice.GetDistortionCorrectionCoefficients(ref DistK0, ref DistK1, ref DistK2, ref DistK3); - - // Check to see if we should render in portrait mode - if(PortraitMode != true) - PortraitMode = OVRDevice.RenderPortraitMode(); - - PrevPortraitMode = false; - - // Get our initial world orientation of the cameras from the scene (we can grab it from - // the set FollowOrientation object or this OVRCameraController gameObject) - if(FollowOrientation != null) - OrientationOffset = FollowOrientation.rotation; - else - OrientationOffset = transform.rotation; - } - - // InitCameras - void UpdateCameras() - { - // Values that influence the stereo camera orientation up and above the tracker - if(FollowOrientation != null) - OrientationOffset = FollowOrientation.rotation; - - // Handle Portrait Mode changes to cameras - SetPortraitMode(); - - // Handle positioning of eye height and other things here - UpdatePlayerEyeHeight(); - - // Handle all other camera updates here - if(UpdateCamerasDirtyFlag == false) - return; - - float distOffset = 0.5f + (LensOffsetLeft * 0.5f); - float perspOffset = LensOffsetLeft; - float eyePositionOffset = -IPD * 0.5f; - ConfigureCamera(ref CameraLeft, distOffset, perspOffset, eyePositionOffset); - - distOffset = 0.5f + (LensOffsetRight * 0.5f); - perspOffset = LensOffsetRight; - eyePositionOffset = IPD * 0.5f; - ConfigureCamera(ref CameraRight, distOffset, perspOffset, eyePositionOffset); - - UpdateCamerasDirtyFlag = false; - } - - // SetCamera - bool ConfigureCamera(ref Camera camera, float distOffset, float perspOffset, float eyePositionOffset) - { - Vector3 PerspOffset = Vector3.zero; - Vector3 EyePosition = EyeCenterPosition; - - // Vertical FOV - camera.fieldOfView = VerticalFOV; - - // Aspect ratio - camera.aspect = AspectRatio; - - // Centre of lens correction - camera.GetComponent()._Center.x = distOffset; - ConfigureCameraLensCorrection(ref camera); - - // Clip Planes - camera.nearClipPlane = NearClipPlane; - camera.farClipPlane = FarClipPlane; - - // Perspective offset for image - PerspOffset.x = perspOffset; - camera.GetComponent().SetPerspectiveOffset(ref PerspOffset); - - // Set camera variables that pertain to the neck and eye position - // NOTE: We will want to add a scale vlue here in the event that the player - // grows or shrinks in the world. This keeps head modelling behaviour - // accurate - camera.GetComponent().NeckPosition = NeckPosition; - EyePosition.x = eyePositionOffset; - - camera.GetComponent().EyePosition = EyePosition; - - // Background color - camera.backgroundColor = BackgroundColor; - - // Clip Planes - camera.nearClipPlane = NearClipPlane; - camera.farClipPlane = FarClipPlane; - - return true; - } - - // SetCameraLensCorrection - void ConfigureCameraLensCorrection(ref Camera camera) - { - // Get the distortion scale and aspect ratio to use when calculating distortion shader - float distortionScale = 1.0f / OVRDevice.DistortionScale(); - float aspectRatio = OVRDevice.CalculateAspectRatio(); - - // These values are different in the SDK World Demo; Unity renders each camera to a buffer - // that is normalized, so we will respect this rule when calculating the distortion inputs - float NormalizedWidth = 1.0f; - float NormalizedHeight = 1.0f; - - OVRLensCorrection lc = camera.GetComponent(); - - lc._Scale.x = (NormalizedWidth / 2.0f) * distortionScale; - lc._Scale.y = (NormalizedHeight / 2.0f) * distortionScale * aspectRatio; - lc._ScaleIn.x = (2.0f / NormalizedWidth); - lc._ScaleIn.y = (2.0f / NormalizedHeight) / aspectRatio; - lc._HmdWarpParam.x = DistK0; - lc._HmdWarpParam.y = DistK1; - lc._HmdWarpParam.z = DistK2; - } - - // SetPortraitMode - void SetPortraitMode() - { - if(PortraitMode != PrevPortraitMode) - { - Rect r = new Rect(0,0,0,0); - - if(PortraitMode == true) - { - r.x = 0.0f; - r.y = 0.5f; - r.width = 1.0f; - r.height = 0.5f; - CameraLeft.rect = r; - - r.x = 0.0f; - r.y = 0.0f; - r.width = 1.0f; - r.height = 0.499999f; - CameraRight.rect = r; - } - else - { - r.x = 0.0f; - r.y = 0.0f; - r.width = 0.5f; - r.height = 1.0f; - CameraLeft.rect = r; - - r.x = 0.5f; - r.y = 0.0f; - r.width = 0.499999f; - r.height = 1.0f; - CameraRight.rect = r; - } - } - - PrevPortraitMode = PortraitMode; - } - - // UpdatePlayerEyeHeight - void UpdatePlayerEyeHeight() - { - if((UsePlayerEyeHeight == true) && (PrevUsePlayerEyeHeight == false)) - { - // Calculate neck position to use based on Player configuration - float peh = 0.0f; - - if(OVRDevice.GetPlayerEyeHeight(ref peh) != false) - { - NeckPosition.y = peh - CameraRootPosition.y - EyeCenterPosition.y; - } - } - - PrevUsePlayerEyeHeight = UsePlayerEyeHeight; - } - - /////////////////////////////////////////////////////////// - // PUBLIC FUNCTIONS - /////////////////////////////////////////////////////////// - - // SetCameras - Should we want to re-target the cameras - public void SetCameras(ref Camera cameraLeft, ref Camera cameraRight) - { - CameraLeft = cameraLeft; - CameraRight = cameraRight; - UpdateCamerasDirtyFlag = true; - } - - // Get/SetIPD - public void GetIPD(ref float ipd) - { - ipd = IPD; - } - public void SetIPD(float ipd) - { - IPD = ipd; - UpdateCamerasDirtyFlag = true; - - } - - //Get/SetVerticalFOV - public void GetVerticalFOV(ref float verticalFOV) - { - verticalFOV = VerticalFOV; - } - public void SetVerticalFOV(float verticalFOV) - { - VerticalFOV = verticalFOV; - UpdateCamerasDirtyFlag = true; - } - - //Get/SetAspectRatio - public void GetAspectRatio(ref float aspecRatio) - { - aspecRatio = AspectRatio; - } - public void SetAspectRatio(float aspectRatio) - { - AspectRatio = aspectRatio; - UpdateCamerasDirtyFlag = true; - } - - // Get/SetDistortionCoefs - public void GetDistortionCoefs(ref float distK0, - ref float distK1, - ref float distK2, - ref float distK3) - { - distK0 = DistK0; - distK1 = DistK1; - distK2 = DistK2; - distK3 = DistK3; - } - public void SetDistortionCoefs(float distK0, - float distK1, - float distK2, - float distK3) - { - DistK0 = distK0; - DistK1 = distK1; - DistK2 = distK2; - DistK3 = distK3; - UpdateCamerasDirtyFlag = true; - } - - // Get/Set CameraRootPosition - public void GetCameraRootPosition(ref Vector3 cameraRootPosition) - { - cameraRootPosition = CameraRootPosition; - } - public void SetCameraRootPosition(ref Vector3 cameraRootPosition) - { - CameraRootPosition = cameraRootPosition; - UpdateCamerasDirtyFlag = true; - } - - // Get/SetNeckPosition - public void GetNeckPosition(ref Vector3 neckPosition) - { - neckPosition = NeckPosition; - } - public void SetNeckPosition(Vector3 neckPosition) - { - // This is locked to the NeckPosition that is set by the - // Player profile. - if(UsePlayerEyeHeight != true) - { - NeckPosition = neckPosition; - UpdateCamerasDirtyFlag = true; - } - } - - // Get/SetEyeCenterPosition - public void GetEyeCenterPosition(ref Vector3 eyeCenterPosition) - { - eyeCenterPosition = EyeCenterPosition; - } - public void SetEyeCenterPosition(Vector3 eyeCenterPosition) - { - EyeCenterPosition = eyeCenterPosition; - UpdateCamerasDirtyFlag = true; - } - - // Get/SetOrientationOffset - public void GetOrientationOffset(ref Quaternion orientationOffset) - { - orientationOffset = OrientationOffset; - } - public void SetOrientationOffset(Quaternion orientationOffset) - { - OrientationOffset = orientationOffset; - } - - // Get/SetYRotation - public void GetYRotation(ref float yRotation) - { - yRotation = YRotation; - } - public void SetYRotation(float yRotation) - { - YRotation = yRotation; - } - - // Get/SetTrackerRotatesY - public void GetTrackerRotatesY(ref bool trackerRotatesY) - { - trackerRotatesY = TrackerRotatesY; - } - public void SetTrackerRotatesY(bool trackerRotatesY) - { - TrackerRotatesY = trackerRotatesY; - } - - // Camera orientation and position - - // GetCameraOrientationEulerAngles - public bool GetCameraOrientationEulerAngles(ref Vector3 angles) - { - if(CameraRight == null) - return false; - - angles = CameraRight.transform.rotation.eulerAngles; - return true; - } - - // GetCameraOrientation - public bool GetCameraOrientation(ref Quaternion quaternion) - { - if(CameraRight == null) - return false; - - quaternion = CameraRight.transform.rotation; - return true; - } - - // GetCameraPosition - public bool GetCameraPosition(ref Vector3 position) - { - if(CameraRight == null) - return false; - - position = CameraRight.transform.position; - - return true; - } - - // Access camera - - // GetCamera - public void GetCamera(ref Camera camera) - { - camera = CameraRight; - } - - // AttachGameObjectToCamera - public bool AttachGameObjectToCamera(ref GameObject gameObject) - { - if(CameraRight == null) - return false; - - gameObject.transform.parent = CameraRight.transform; - - return true; - } - - // DetachGameObjectFromCamera - public bool DetachGameObjectFromCamera(ref GameObject gameObject) - { - if((CameraRight != null) && (CameraRight.transform == gameObject.transform.parent)) - { - gameObject.transform.parent = null; - return true; - } - - return false; - } - - // Get Misc. values from CameraController - - // GetPlauerEyeHeight - public bool GetPlayerEyeHeight(ref float eyeHeight) - { - eyeHeight = CameraRootPosition.y + NeckPosition.y + EyeCenterPosition.y; - - return true; - } - - // SetMaximumVisualQuality - public void SetMaximumVisualQuality() - { - QualitySettings.softVegetation = true; - QualitySettings.maxQueuedFrames = 0; - QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable; - QualitySettings.vSyncCount = 1; - } - -} - diff --git a/Assets/OVR/Scripts/OVRCameraController.cs.meta b/Assets/OVR/Scripts/OVRCameraController.cs.meta deleted file mode 100644 index 0f3217c..0000000 --- a/Assets/OVR/Scripts/OVRCameraController.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: df9f338034892c44ebb62d97894772f1 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRComponent.cs b/Assets/OVR/Scripts/OVRComponent.cs deleted file mode 100644 index 7634ddc..0000000 --- a/Assets/OVR/Scripts/OVRComponent.cs +++ /dev/null @@ -1,66 +0,0 @@ -/************************************************************************************ - -Filename : OVRComponent.cs -Content : Base component OVR class -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - - -//------------------------------------------------------------------------------------- -// ***** OVRComponent -// -// OVRComponent is the base class for many of the OVR classes. It is used to provide base -// functionality to classes derived from it. -// -// NOTE: It is important that any overloaded functions in derived classes call -// base. to allow for base functionality. -// -public class OVRComponent : MonoBehaviour -{ - protected float DeltaTime = 1.0f; - - // Awake - public virtual void Awake() - { - } - - // Start - public virtual void Start() - { - } - - // Update - public virtual void Update() - { - // If we are running at 60fps, DeltaTime will be set to 1.0 - DeltaTime = (Time.deltaTime * 60.0f); - } - - // LateUpdate - public virtual void LateUpdate() - { - } -} - - diff --git a/Assets/OVR/Scripts/OVRComponent.cs.meta b/Assets/OVR/Scripts/OVRComponent.cs.meta deleted file mode 100644 index 4aa0968..0000000 --- a/Assets/OVR/Scripts/OVRComponent.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9db415bcf6a81974a999d784ee02177c -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRCrosshair.cs b/Assets/OVR/Scripts/OVRCrosshair.cs deleted file mode 100644 index 5bb2f3b..0000000 --- a/Assets/OVR/Scripts/OVRCrosshair.cs +++ /dev/null @@ -1,244 +0,0 @@ -/************************************************************************************ - -Filename : OVRCrosshair.cs -Content : Implements a hud cross-hair, rendered into a texture and mapped to a - 3D plane projected in front of the camera -Created : May 21 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; - -//------------------------------------------------------------------------------------- -// ***** OVRCrosshair -// -// OVRCrosshair is a component that adds a stereoscoppic cross-hair into a scene. -// -// -public class OVRCrosshair -{ - #region Variables - public Texture ImageCrosshair = null; - - public OVRCameraController CameraController = null; - public OVRPlayerController PlayerController = null; - - public float FadeTime = 0.3f; - public float FadeScale = 0.6f; - public float CrosshairDistance = 1.0f; - - private float DeadZoneX = 400.0f; - private float DeadZoneY = 75.0f; - - private float ScaleSpeedX = 7.0f; - private float ScaleSpeedY = 7.0f; - - private bool DisplayCrosshair; - private bool CollisionWithGeometry; - private float FadeVal; - private Camera MainCam; - - private float XL = 0.0f; - private float YL = 0.0f; - - private float ScreenWidth = 1280.0f; - private float ScreenHeight = 800.0f; - - #endregion - - #region Public Functions - - // SetCrosshairTexture - public void SetCrosshairTexture(ref Texture image) - { - ImageCrosshair = image; - } - - // SetOVRCameraController - public void SetOVRCameraController(ref OVRCameraController cameraController) - { - CameraController = cameraController; - CameraController.GetCamera(ref MainCam); - - if(CameraController.PortraitMode == true) - { - float tmp = DeadZoneX; - DeadZoneX = DeadZoneY; - DeadZoneY = tmp; - } - } - - // SetOVRPlayerController - public void SetOVRPlayerController(ref OVRPlayerController playerController) - { - PlayerController = playerController; - } - - //IsCrosshairVisible - public bool IsCrosshairVisible() - { - if(FadeVal > 0.0f) - return true; - - return false; - } - - // Init - public void Init() - { - DisplayCrosshair = false; - CollisionWithGeometry = false; - FadeVal = 0.0f; - - ScreenWidth = Screen.width; - ScreenHeight = Screen.height; - - // Initialize screen location of cursor - XL = ScreenWidth * 0.5f; - YL = ScreenHeight * 0.5f; - } - - // UpdateCrosshair - public void UpdateCrosshair() - { - // Do not do these tests within OnGUI since they will be called twice - ShouldDisplayCrosshair(); - CollisionWithGeometryCheck(); - } - - // OnGUICrosshair - public void OnGUICrosshair() - { - if ((DisplayCrosshair == true) && (CollisionWithGeometry == false)) - FadeVal += Time.deltaTime / FadeTime; - else - FadeVal -= Time.deltaTime / FadeTime; - - FadeVal = Mathf.Clamp(FadeVal, 0.0f, 1.0f); - - // Check to see if crosshair influences mouse rotation - if(PlayerController != null) - PlayerController.SetAllowMouseRotation(false); - - if ((ImageCrosshair != null) && (FadeVal != 0.0f)) - { - // Assume cursor is on-screen (unless it goes into the dead-zone) - // Other systems will check this to see if it is false for example - // allowing rotation to take place - if(PlayerController != null) - PlayerController.SetAllowMouseRotation(true); - - GUI.color = new Color(1, 1, 1, FadeVal * FadeScale); - - // Calculate X - XL += Input.GetAxis("Mouse X") * ScaleSpeedX; - if(XL < DeadZoneX) - { - if(PlayerController != null) - PlayerController.SetAllowMouseRotation(false); - - XL = DeadZoneX - 0.001f; - } - else if (XL > (Screen.width - DeadZoneX)) - { - if(PlayerController != null) - PlayerController.SetAllowMouseRotation(false); - - XL = ScreenWidth - DeadZoneX + 0.001f; - } - - // Calculate Y - YL -= Input.GetAxis("Mouse Y") * ScaleSpeedY; - if(YL < DeadZoneY) - { - //CursorOnScreen = false; - if(YL < 0.0f) YL = 0.0f; - } - else if (YL > ScreenHeight - DeadZoneY) - { - //CursorOnScreen = false; - if(YL > ScreenHeight) YL = ScreenHeight; - } - - // Finally draw cursor - bool allowMouseRotation = true; - if(PlayerController != null) - PlayerController.GetAllowMouseRotation(ref allowMouseRotation); - - if(allowMouseRotation == true) - { - // Left - GUI.DrawTexture(new Rect( XL - (ImageCrosshair.width * 0.5f), - YL - (ImageCrosshair.height * 0.5f), - ImageCrosshair.width, - ImageCrosshair.height), - ImageCrosshair); - } - - GUI.color = Color.white; - } - } - #endregion - - #region Private Functions - // ShouldDisplayCrosshair - bool ShouldDisplayCrosshair() - { - if(Input.GetKeyDown (KeyCode.C)) - { - if(DisplayCrosshair == false) - { - DisplayCrosshair = true; - - // Always initialize screen location of cursor to center - XL = ScreenWidth * 0.5f; - YL = ScreenHeight * 0.5f; - } - else - DisplayCrosshair = false; - } - - return DisplayCrosshair; - } - - // CollisionWithGeometry - bool CollisionWithGeometryCheck() - { - CollisionWithGeometry = false; - - Vector3 startPos = MainCam.transform.position; - Vector3 dir = Vector3.forward; - dir = MainCam.transform.rotation * dir; - dir *= CrosshairDistance; - Vector3 endPos = startPos + dir; - - RaycastHit hit; - if (Physics.Linecast(startPos, endPos, out hit)) - { - if (!hit.collider.isTrigger) - { - CollisionWithGeometry = true; - } - } - - return CollisionWithGeometry; - } - #endregion -} diff --git a/Assets/OVR/Scripts/OVRCrosshair.cs.meta b/Assets/OVR/Scripts/OVRCrosshair.cs.meta deleted file mode 100644 index 6025659..0000000 --- a/Assets/OVR/Scripts/OVRCrosshair.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 950c15b22381d7f4dbac53b7eff1cf29 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRDevice.cs b/Assets/OVR/Scripts/OVRDevice.cs deleted file mode 100644 index 2413ce4..0000000 --- a/Assets/OVR/Scripts/OVRDevice.cs +++ /dev/null @@ -1,702 +0,0 @@ -/************************************************************************************ - -Filename : OVRDevice.cs -Content : Interface for the Oculus Rift Device -Created : February 14, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System; -using System.Collections.Generic; -using System.Runtime.InteropServices; - -//------------------------------------------------------------------------------------- -// ***** OVRDevice -// -// OVRDevice is the main interface to the Oculus Rift hardware. It includes wrapper functions -// for all exported C++ functions, as well as helper functions that use the stored Oculus -// variables to help set up camera behavior. -// -// This component is added to the OVRCameraController prefab. It can be part of any -// game object that one sees fit to place it. However, it should only be declared once, -// since there are public members that allow for tweaking certain Rift values in the -// Unity inspector. -// -public class OVRDevice : MonoBehaviour -{ - // Imported functions from - // OVRPlugin.dll (PC) - // OVRPlugin.bundle (OSX) - // OVRPlugin.so (Linux, Android) - - // MessageList - [StructLayout(LayoutKind.Sequential)] - public struct MessageList - { - public byte isHMDSensorAttached; - public byte isHMDAttached; - public byte isLatencyTesterAttached; - - public MessageList(byte HMDSensor, byte HMD, byte LatencyTester) - { - isHMDSensorAttached = HMDSensor; - isHMDAttached = HMD; - isLatencyTesterAttached = LatencyTester; - } - } - - // GLOBAL FUNCTIONS - [DllImport ("OculusPlugin", EntryPoint="OVR_Update")] - private static extern bool OVR_Update(ref MessageList messageList); - [DllImport ("OculusPlugin")] - private static extern bool OVR_Initialize(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_Destroy(); - - // SENSOR FUNCTIONS - [DllImport ("OculusPlugin")] - private static extern int OVR_GetSensorCount(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_IsHMDPresent(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetSensorOrientation(int sensorID, - ref float w, - ref float x, - ref float y, - ref float z); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetSensorPredictedOrientation(int sensorID, - ref float w, - ref float x, - ref float y, - ref float z); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetSensorPredictionTime(int sensorID, ref float predictionTime); - [DllImport ("OculusPlugin")] - private static extern bool OVR_SetSensorPredictionTime(int sensorID, float predictionTime); - [DllImport ("OculusPlugin")] - private static extern bool OVR_EnableYawCorrection(int sensorID, float enable); - [DllImport ("OculusPlugin")] - private static extern bool OVR_ResetSensorOrientation(int sensorID); - - // Latest absolute sensor readings (note: in right-hand co-ordinates) - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetAcceleration(int sensorID, - ref float x, - ref float y, - ref float z); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetAngularVelocity(int sensorID, - ref float x, - ref float y, - ref float z); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetMagnetometer(int sensorID, - ref float x, - ref float y, - ref float z); - - - // HMD FUNCTIONS - [DllImport ("OculusPlugin")] - private static extern bool OVR_IsSensorPresent(int sensor); - [DllImport ("OculusPlugin")] - private static extern System.IntPtr OVR_GetDisplayDeviceName(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetScreenResolution(ref int hResolution, ref int vResolution); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetScreenSize(ref float hSize, ref float vSize); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetEyeToScreenDistance(ref float eyeToScreenDistance); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetInterpupillaryDistance(ref float interpupillaryDistance); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetLensSeparationDistance(ref float lensSeparationDistance); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetPlayerEyeHeight(ref float eyeHeight); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetEyeOffset(ref float leftEye, ref float rightEye); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetScreenVCenter(ref float vCenter); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GetDistortionCoefficients(ref float k0, - ref float k1, - ref float k2, - ref float k3); - [DllImport ("OculusPlugin")] - private static extern bool OVR_RenderPortraitMode(); - - // LATENCY TEST FUNCTIONS - [DllImport ("OculusPlugin")] - private static extern void OVR_ProcessLatencyInputs(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_DisplayLatencyScreenColor(ref byte r, - ref byte g, - ref byte b); - [DllImport ("OculusPlugin")] - private static extern System.IntPtr OVR_GetLatencyResultsString(); - - - // MAGNETOMETER YAW-DRIFT CORRECTION FUNCTIONS - [DllImport ("OculusPlugin")] - private static extern bool OVR_IsMagCalibrated(int sensor); - [DllImport ("OculusPlugin")] - private static extern bool OVR_EnableMagYawCorrection(int sensor, bool enable); - [DllImport ("OculusPlugin")] - private static extern bool OVR_IsYawCorrectionEnabled(int sensor); - - // Different orientations required for different trackers - enum SensorOrientation {Head, Other}; - - // PUBLIC - public float InitialPredictionTime = 0.05f; // 50 ms - public bool ResetTrackerOnLoad = true; // if off, tracker will not reset when new scene - // is loaded - - // STATIC - private static MessageList MsgList = new MessageList(0, 0, 0); - private static bool OVRInit = false; - - public static int SensorCount = 0; - - public static String DisplayDeviceName; - - public static int HResolution, VResolution = 0; // pixels - public static float HScreenSize, VScreenSize = 0.0f; // meters - public static float EyeToScreenDistance = 0.0f; // meters - public static float LensSeparationDistance = 0.0f; // meters - public static float LeftEyeOffset, RightEyeOffset = 0.0f; // meters - public static float ScreenVCenter = 0.0f; // meters - public static float DistK0, DistK1, DistK2, DistK3 = 0.0f; - - // Used to reduce the size of render distortion and give better fidelity - public static float DistortionFitScale = 1.0f; - - // The physical offset of the lenses, used for shifting both IPD and lens distortion - private static float LensOffsetLeft, LensOffsetRight = 0.0f; - - // Fit to top of the image (default is 5" display) - private static float DistortionFitX = 0.0f; - private static float DistortionFitY = 1.0f; - - // Copied from initialized public variables set in editor - private static float PredictionTime = 0.0f; - - // We will keep map sensors to different numbers to know which sensor is - // attached to which device - private static Dictionary SensorList = new Dictionary(); - private static Dictionary SensorOrientationList = - new Dictionary(); - - // * * * * * * * * * * * * * - - // Awake - void Awake () - { -#if UNITY_EDITOR - if (!UnityEditorInternal.InternalEditorUtility.HasPro()) - { - return; - } -#endif - - // Initialize static Dictionary lists first - InitSensorList(false); - InitOrientationSensorList(); - - OVRInit = OVR_Initialize(); - - if(OVRInit == false) - return; - - // * * * * * * * - // DISPLAY SETUP - - // We will get the HMD so that we can eventually target it within Unity - DisplayDeviceName += Marshal.PtrToStringAnsi(OVR_GetDisplayDeviceName()); - - OVR_GetScreenResolution (ref HResolution, ref VResolution); - OVR_GetScreenSize (ref HScreenSize, ref VScreenSize); - OVR_GetEyeToScreenDistance(ref EyeToScreenDistance); - OVR_GetLensSeparationDistance(ref LensSeparationDistance); - OVR_GetEyeOffset (ref LeftEyeOffset, ref RightEyeOffset); - OVR_GetScreenVCenter (ref ScreenVCenter); - OVR_GetDistortionCoefficients( ref DistK0, ref DistK1, ref DistK2, ref DistK3); - - // Distortion fit parameters based on if we are using a 5" (Prototype, DK2+) or 7" (DK1) - if (HScreenSize < 0.140f) // 5.5" - { - DistortionFitX = 0.0f; - DistortionFitY = 1.0f; - } - else // 7" (DK1) - { - DistortionFitX = -1.0f; - DistortionFitY = 0.0f; - DistortionFitScale = 0.7f; - } - - // Calculate the lens offsets for each eye and store - CalculatePhysicalLensOffsets(ref LensOffsetLeft, ref LensOffsetRight); - - // * * * * * * * - // SENSOR SETUP - - SensorCount = OVR_GetSensorCount(); - - // PredictionTime set, to init sensor directly - if(PredictionTime > 0.0f) - OVR_SetSensorPredictionTime(SensorList[0], PredictionTime); - else - SetPredictionTime(SensorList[0], InitialPredictionTime); - } - - // Start (Note: make sure to always have a Start function for classes that have - // editors attached to them) - void Start() - { - } - - // Update - // We can detect if our devices have been plugged or unplugged, as well as - // run things that need to be updated in our game thread - void Update() - { - MessageList oldMsgList = MsgList; - OVR_Update(ref MsgList); - - // HMD SENSOR - if((MsgList.isHMDSensorAttached != 0) && - (oldMsgList.isHMDSensorAttached == 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.HMDSensor, true); - //Debug.Log("HMD SENSOR ATTACHED"); - } - else if((MsgList.isHMDSensorAttached == 0) && - (oldMsgList.isHMDSensorAttached != 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.HMDSensor, false); - //Debug.Log("HMD SENSOR DETACHED"); - } - - // HMD - if((MsgList.isHMDAttached != 0) && - (oldMsgList.isHMDAttached == 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.HMD, true); - //Debug.Log("HMD ATTACHED"); - } - else if((MsgList.isHMDAttached == 0) && - (oldMsgList.isHMDAttached != 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.HMD, false); - //Debug.Log("HMD DETACHED"); - } - - // LATENCY TESTER - if((MsgList.isLatencyTesterAttached != 0) && - (oldMsgList.isLatencyTesterAttached == 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.LatencyTester, true); - //Debug.Log("LATENCY TESTER ATTACHED"); - } - else if((MsgList.isLatencyTesterAttached == 0) && - (oldMsgList.isLatencyTesterAttached != 0)) - { - OVRMessenger.Broadcast("Sensor_Attached", OVRMainMenu.Device.LatencyTester, false); - //Debug.Log("LATENCY TESTER DETACHED"); - } - } - - // OnDestroy - void OnDestroy() - { - // We may want to turn this off so that values are maintained between level / scene loads - if(ResetTrackerOnLoad == true) - { - OVR_Destroy(); - OVRInit = false; - } - } - - - // * * * * * * * * * * * * - // PUBLIC FUNCTIONS - // * * * * * * * * * * * * - - // Inited - Check to see if system has been initialized - public static bool IsInitialized() - { - return OVRInit; - } - - // HMDPreset - public static bool IsHMDPresent() - { - return OVR_IsHMDPresent(); - } - - // SensorPreset - public static bool IsSensorPresent(int sensor) - { - return OVR_IsSensorPresent(SensorList[sensor]); - } - - // GetOrientation - public static bool GetOrientation(int sensor, ref Quaternion q) - { - float w = 0, x = 0, y = 0, z = 0; - - if (OVR_GetSensorOrientation(SensorList[sensor], ref w, ref x, ref y, ref z) == true) - { - q.w = w; q.x = x; q.y = y; q.z = z; - OrientSensor(sensor, ref q); - - return true; - } - - return false; - } - - // GetPredictedOrientation - public static bool GetPredictedOrientation(int sensor, ref Quaternion q) - { - float w = 0, x = 0, y = 0, z = 0; - - if (OVR_GetSensorPredictedOrientation(SensorList[sensor], ref w, ref x, ref y, ref z) == true) - { - q.w = w; q.x = x; q.y = y; q.z = z; - OrientSensor(sensor, ref q); - - return true; - } - - return false; - - } - - // ResetOrientation - public static bool ResetOrientation(int sensor) - { - return OVR_ResetSensorOrientation(SensorList[sensor]); - } - - // Latest absolute sensor readings (note: in right-hand co-ordinates) - - // GetAcceleration - public static bool GetAcceleration(int sensor, ref float x, ref float y, ref float z) - { - return OVR_GetAcceleration(SensorList[sensor], ref x, ref y, ref z); - } - - // GetAngularVelocity - public static bool GetAngularVelocity(int sensor, ref float x, ref float y, ref float z) - { - return OVR_GetAngularVelocity(SensorList[sensor], ref x, ref y, ref z); - } - - // GetMagnetometer - public static bool GetMagnetometer(int sensor, ref float x, ref float y, ref float z) - { - return OVR_GetMagnetometer(SensorList[sensor], ref x, ref y, ref z); - } - - // GetPredictionTime - public static float GetPredictionTime(int sensor) - { - // return OVRSensorsGetPredictionTime(sensor, ref predictonTime); - return PredictionTime; - } - - // SetPredictionTime - public static bool SetPredictionTime(int sensor, float predictionTime) - { - if ( (predictionTime > 0.0f) && - (OVR_SetSensorPredictionTime(SensorList[sensor], predictionTime) == true)) - { - PredictionTime = predictionTime; - return true; - } - - return false; - } - - // GetDistortionCorrectionCoefficients - public static bool GetDistortionCorrectionCoefficients(ref float k0, - ref float k1, - ref float k2, - ref float k3) - { - if(!OVRInit) - return false; - - k0 = DistK0; - k1 = DistK1; - k2 = DistK2; - k3 = DistK3; - - return true; - } - - // SetDistortionCorrectionCoefficients - public static bool SetDistortionCorrectionCoefficients(float k0, - float k1, - float k2, - float k3) - { - if(!OVRInit) - return false; - - DistK0 = k0; - DistK1 = k1; - DistK2 = k2; - DistK3 = k3; - - return true; - } - - // GetPhysicalLensOffsets - public static bool GetPhysicalLensOffsets(ref float lensOffsetLeft, - ref float lensOffsetRight) - { - if(!OVRInit) - return false; - - lensOffsetLeft = LensOffsetLeft; - lensOffsetRight = LensOffsetRight; - - return true; - } - - // GetIPD - public static bool GetIPD(ref float IPD) - { - if(!OVRInit) - return false; - - OVR_GetInterpupillaryDistance(ref IPD); - - return true; - } - - // CalculateAspectRatio - public static float CalculateAspectRatio() - { - if(Application.isEditor) - return (Screen.width * 0.5f) / Screen.height; - else - return (HResolution * 0.5f) / VResolution; - } - - // VerticalFOV - // Compute Vertical FOV based on distance, distortion, etc. - // Distance from vertical center to render vertical edge perceived through the lens. - // This will be larger then normal screen size due to magnification & distortion. - public static float VerticalFOV() - { - if(!OVRInit) - { - return 90.0f; - } - - float percievedHalfScreenDistance = (VScreenSize / 2) * DistortionScale(); - float VFov = Mathf.Rad2Deg * 2.0f * - Mathf.Atan(percievedHalfScreenDistance / EyeToScreenDistance); - - return VFov; - } - - // DistortionScale - Used to adjust size of shader based on - // shader K values to maximize screen size - public static float DistortionScale() - { - if(OVRInit) - { - float ds = 0.0f; - - // Compute distortion scale from DistortionFitX & DistortionFitY. - // Fit value of 0.0 means "no fit". - if ((Mathf.Abs(DistortionFitX) < 0.0001f) && (Math.Abs(DistortionFitY) < 0.0001f)) - { - ds = 1.0f; - } - else - { - // Convert fit value to distortion-centered coordinates before fit radius - // calculation. - float stereoAspect = 0.5f * Screen.width / Screen.height; - float dx = (DistortionFitX * DistortionFitScale) - LensOffsetLeft; - float dy = (DistortionFitY * DistortionFitScale) / stereoAspect; - float fitRadius = Mathf.Sqrt(dx * dx + dy * dy); - ds = CalcScale(fitRadius); - } - - if(ds != 0.0f) - return ds; - - } - - return 1.0f; // no scale - } - - // LatencyProcessInputs - public static void ProcessLatencyInputs() - { - OVR_ProcessLatencyInputs(); - } - - // LatencyProcessInputs - public static bool DisplayLatencyScreenColor(ref byte r, ref byte g, ref byte b) - { - return OVR_DisplayLatencyScreenColor(ref r, ref g, ref b); - } - - // LatencyGetResultsString - public static System.IntPtr GetLatencyResultsString() - { - return OVR_GetLatencyResultsString(); - } - - // Computes scale that should be applied to the input render texture - // before distortion to fit the result in the same screen size. - // The 'fitRadius' parameter specifies the distance away from distortion center at - // which the input and output coordinates will match, assuming [-1,1] range. - public static float CalcScale(float fitRadius) - { - float s = fitRadius; - // This should match distortion equation used in shader. - float ssq = s * s; - float scale = s * (DistK0 + DistK1 * ssq + DistK2 * ssq * ssq + DistK3 * ssq * ssq * ssq); - return scale / fitRadius; - } - - // CalculatePhysicalLensOffsets - Used to offset perspective and distortion shift - public static bool CalculatePhysicalLensOffsets(ref float leftOffset, ref float rightOffset) - { - leftOffset = 0.0f; - rightOffset = 0.0f; - - if(!OVRInit) - return false; - - float halfHSS = HScreenSize * 0.5f; - float halfLSD = LensSeparationDistance * 0.5f; - - leftOffset = (((halfHSS - halfLSD) / halfHSS) * 2.0f) - 1.0f; - rightOffset = (( halfLSD / halfHSS) * 2.0f) - 1.0f; - - return true; - } - - // MAG YAW-DRIFT CORRECTION FUNCTIONS - - // IsMagCalibrated - public static bool IsMagCalibrated(int sensor) - { - return OVR_IsMagCalibrated(SensorList[sensor]); - } - - // EnableMagYawCorrection - public static bool EnableMagYawCorrection(int sensor, bool enable) - { - return OVR_EnableMagYawCorrection(SensorList[sensor], enable); - } - - // OVR_IsYawCorrectionEnabled - public static bool IsYawCorrectionEnabled(int sensor) - { - return OVR_IsYawCorrectionEnabled(SensorList[sensor]); - } - - // InitSensorList: - // We can remap sensors to different parts - public static void InitSensorList(bool reverse) - { - SensorList.Clear(); - - if(reverse == true) - { - SensorList.Add(0,1); - SensorList.Add(1,0); - } - else - { - SensorList.Add(0,0); - SensorList.Add(1,1); - } - } - - // InitOrientationSensorList - public static void InitOrientationSensorList() - { - SensorOrientationList.Clear(); - SensorOrientationList.Add (0, SensorOrientation.Head); - SensorOrientationList.Add (1, SensorOrientation.Other); - } - - // OrientSensor - // We will set up the sensor based on which one it is - public static void OrientSensor(int sensor, ref Quaternion q) - { - if(SensorOrientationList[sensor] == SensorOrientation.Head) - { - // Change the co-ordinate system from right-handed to Unity left-handed - /* - q.x = x; - q.y = y; - q.z = -z; - q = Quaternion.Inverse(q); - */ - - // The following does the exact same conversion as above - q.x = -q.x; - q.y = -q.y; - - } - else if(SensorOrientationList[sensor] == SensorOrientation.Other) - { - // Currently not used - float tmp = q.x; - q.x = q.z; - q.y = -q.y; - q.z = tmp; - } - } - - // RenderPortraitMode - public static bool RenderPortraitMode() - { -#if UNITY_EDITOR - if (!UnityEditorInternal.InternalEditorUtility.HasPro()) - { - return false; - } -#endif - return OVR_RenderPortraitMode(); - } - - // GetPlayerEyeHeight - public static bool GetPlayerEyeHeight(ref float eyeHeight) - { - return OVR_GetPlayerEyeHeight(ref eyeHeight); - } - -} diff --git a/Assets/OVR/Scripts/OVRDevice.cs.meta b/Assets/OVR/Scripts/OVRDevice.cs.meta deleted file mode 100644 index 0854999..0000000 --- a/Assets/OVR/Scripts/OVRDevice.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 7e933e81d3c20c74ea6fdc708a67e3a5 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRGUI.cs b/Assets/OVR/Scripts/OVRGUI.cs deleted file mode 100644 index 1248820..0000000 --- a/Assets/OVR/Scripts/OVRGUI.cs +++ /dev/null @@ -1,163 +0,0 @@ -/************************************************************************************ - -Filename : OVRGUI.cs -Content : OVR GUI helper classclass -Created : May 1, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - -//------------------------------------------------------------------------------------- -// ***** OVRGUI -// -// OVRGUI is a GUI help class that provides functions for drawing text and other elements -// to the screen -public class OVRGUI -{ - private Font FontReplace = null; - - private OVRCameraController CameraController = null; - - private float PixelWidth = 1280.0f; - private float PixelHeight = 800.0f; - - // DK1 resolution of W: (1280 / 2) H: 800 - private float DisplayWidth = 1280.0f; - private float DisplayHeight = 800.0f; - - - private Rect DrawRect; - - // SetCameraController - public void SetCameraController(ref OVRCameraController cameraController) - { - CameraController = cameraController; - } - - // Get/SetFontReplace - public void GetFontReplace(ref Font fontReplace) - { - fontReplace = FontReplace; - } - public void SetFontReplace(Font fontReplace) - { - FontReplace = fontReplace; - } - - // Get/SetPixelResolution - public void GetPixelResolution(ref float pixelWidth, ref float pixelHeight) - { - pixelWidth = PixelWidth; - pixelHeight = PixelHeight; - } - public void SetPixelResolution(float pixelWidth, float pixelHeight) - { - PixelWidth = pixelWidth; - PixelHeight = pixelHeight; - } - - // Get/SetDisplayResolution - public void GetDisplayResolution(ref float Width, ref float Height) - { - Width = DisplayWidth; - Height = DisplayHeight; - } - public void SetDisplayResolution(float Width, float Height) - { - DisplayWidth = Width; - DisplayHeight = Height; - } - - // * * * * * * * * * * * * * * * * - // StereoBox - // Values go from 0 - PixelSizeX/Y - public void StereoBox(int X, int Y, int wX, int hY, ref string text, Color color) - { - Font prevFont = GUI.skin.font; - GUI.color = color; - // Make sure to change font if it needs replacement - if(GUI.skin.font != FontReplace) GUI.skin.font = FontReplace; - - float s = PixelWidth / DisplayWidth; - - CalcPositionAndSize(X * s, Y * s, wX * s, hY * s, ref DrawRect); - - GUI.Box(DrawRect, text); - - GUI.skin.font = prevFont; - } - // Values go from 0.0 - 1.0f; normalized approach to rendering GUI objects - public void StereoBox(float X, float Y, float wX, float hY, ref string text, Color color) - { - StereoBox ((int)(X * PixelWidth), - (int)(Y * PixelHeight), - (int)(wX * PixelWidth), - (int)(hY * PixelHeight), - ref text, color); - } - - // * * * * * * * * * * * * * * * * - // StereoDrawTexture - public void StereoDrawTexture(int X, int Y, int wX, int hY, ref Texture image, Color color) - { - GUI.color = color; - // Make sure to change font if it needs replacement - if(GUI.skin.font != FontReplace) GUI.skin.font = FontReplace; - - float s = PixelWidth / DisplayWidth; - - CalcPositionAndSize(X * s, Y * s, wX * s, hY * s, ref DrawRect); - - GUI.DrawTexture(DrawRect, image); - } - public void StereoDrawTexture(float X, float Y, float wX, float hY, ref Texture image, Color color) - { - StereoDrawTexture ((int)(X * PixelWidth), - (int)(Y * PixelHeight), - (int)(wX * PixelWidth), - (int)(hY * PixelHeight), - ref image, color); - } - - // CalculatePositionAndSize - private void CalcPositionAndSize(float X, float Y, float wX, float hY, - ref Rect calcPosSize) - { - float sSX = (float)Screen.width / PixelWidth; - float sSY = (float)Screen.height / PixelHeight; - - if((CameraController != null) && (CameraController.PortraitMode == true)) - { - sSX = (float)Screen.height / PixelWidth; - sSY = (float)Screen.width / PixelHeight; - } - - calcPosSize.x = X * sSX; - calcPosSize.width = wX * sSX; - calcPosSize.y = Y * sSY; - calcPosSize.height = hY * sSY; - } - - -} - - diff --git a/Assets/OVR/Scripts/OVRGUI.cs.meta b/Assets/OVR/Scripts/OVRGUI.cs.meta deleted file mode 100644 index c87688f..0000000 --- a/Assets/OVR/Scripts/OVRGUI.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 899b4ccf2cd0ac0469604b59878e94b7 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRGamepadController.cs b/Assets/OVR/Scripts/OVRGamepadController.cs deleted file mode 100644 index 0204801..0000000 --- a/Assets/OVR/Scripts/OVRGamepadController.cs +++ /dev/null @@ -1,141 +0,0 @@ -/************************************************************************************ - -Filename : OVRGamepadController.cs -Content : Interface to gamepad controller -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System; -using System.Runtime.InteropServices; - - -//------------------------------------------------------------------------------------- -// ***** OVRGamepadController -// -// OVRGamepadController is an interface class to a gamepad controller. -// -// On Win machines, the gamepad must be XInput-compliant. -// -public class OVRGamepadController : MonoBehaviour -{ - //------------------------- - // Import from plugin - [DllImport ("OculusPlugin")] - private static extern bool OVR_GamepadController_Initialize(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GamepadController_Destroy(); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GamepadController_Update(); - [DllImport ("OculusPlugin")] - private static extern float OVR_GamepadController_GetAxis(int axis); - [DllImport ("OculusPlugin")] - private static extern bool OVR_GamepadController_GetButton(int button); - - //------------------------- - // Input enums - public enum Axis { LeftXAxis, LeftYAxis, RightXAxis, RightYAxis, LeftTrigger, RightTrigger }; - public enum Button { A, B, X, Y, Up, Down, Left, Right, Start, Back, LStick, RStick, L1, R1 }; - - private static bool GPC_Available = false; - - //------------------------- - // Public access to plugin functions - - // GPC_Initialize - public static bool GPC_Initialize() - { - return OVR_GamepadController_Initialize(); - } - // GPC_Destroy - public static bool GPC_Destroy() - { - return OVR_GamepadController_Destroy(); - } - // GPC_Update - public static bool GPC_Update() - { - return OVR_GamepadController_Update(); - } - // GPC_GetAxis - public static float GPC_GetAxis(int axis) - { - return OVR_GamepadController_GetAxis(axis); - } - // GPC_GetButton - public static bool GPC_GetButton(int button) - { - return OVR_GamepadController_GetButton(button); - } - - // GPC_Ready - public static bool GPC_IsAvailable() - { - return GPC_Available; - } - - // GPC_Test - void GPC_Test() - { - // Axis test - Debug.Log(string.Format("LT:{0:F3} RT:{1:F3} LX:{2:F3} LY:{3:F3} RX:{4:F3} RY:{5:F3}", - GPC_GetAxis((int)Axis.LeftTrigger), GPC_GetAxis((int)Axis.RightTrigger), - GPC_GetAxis((int)Axis.LeftXAxis), GPC_GetAxis((int)Axis.LeftYAxis), - GPC_GetAxis((int)Axis.RightXAxis), GPC_GetAxis((int)Axis.RightYAxis))); - - // Button test - Debug.Log(string.Format("A:{0} B:{1} X:{2} Y:{3} U:{4} D:{5} L:{6} R:{7} SRT:{8} BK:{9} LS:{10} RS:{11} L1{12} R1{13}", - GPC_GetButton((int)Button.A), GPC_GetButton((int)Button.B), - GPC_GetButton((int)Button.X), GPC_GetButton((int)Button.Y), - GPC_GetButton((int)Button.Up), GPC_GetButton((int)Button.Down), - GPC_GetButton((int)Button.Left), GPC_GetButton((int)Button.Right), - GPC_GetButton((int)Button.Start), GPC_GetButton((int)Button.Back), - GPC_GetButton((int)Button.LStick), GPC_GetButton((int)Button.RStick), - GPC_GetButton((int)Button.L1), GPC_GetButton((int)Button.R1))); - } - - // * * * * * * * * * * * * * - - // Awake - void Awake () - { - } - - // Start - void Start() - { - GPC_Available = GPC_Initialize(); - } - - // Update - void Update() - { - GPC_Available = GPC_Update(); - // GPC_Test(); - } - - // OnDestroy - void OnDestroy() - { - GPC_Destroy(); - GPC_Available = false; - } -} diff --git a/Assets/OVR/Scripts/OVRGamepadController.cs.meta b/Assets/OVR/Scripts/OVRGamepadController.cs.meta deleted file mode 100644 index 0aff6cb..0000000 --- a/Assets/OVR/Scripts/OVRGamepadController.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 1bf170db1c6a44a44941f0cfb6048fd4 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRMagCalibration.cs b/Assets/OVR/Scripts/OVRMagCalibration.cs deleted file mode 100644 index c31cece..0000000 --- a/Assets/OVR/Scripts/OVRMagCalibration.cs +++ /dev/null @@ -1,249 +0,0 @@ -/************************************************************************************ - -Filename : OVRMagCalibration.cs -Content : Magnetometer calibration helper class -Created : May 1, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - - -//------------------------------------------------------------------------------------- -// ***** OVRMagCalibration -// -// OVRMagCalibration is a helper class that allows for calibrating the magnetometer to be -// used for Yaw-drift corection. It can be used in either manual or auto mode. -// Manual mode will prompt the user to look in certain directions to calibrate the mag. -// Auto mode will let the user move the rift around and find arbitraty points for calibration -// to take place. -// -// When calibration is done, the user must set an orientation that will be used for yaw correction. -// -public class OVRMagCalibration -{ - public enum MagCalibrationState { MagUncalibrated, MagDisabled, MagReady }; - - private MagCalibrationState MagCalState = MagCalibrationState.MagUncalibrated; - - private Vector3 CurEulerRef = Vector3.zero; - - private bool MagShowGeometry = false; - - public OVRCameraController CameraController = null; - public GameObject GeometryReference = null; - public GameObject GeometryCompass = null; - public Material GeometryReferenceMarkMat = null; - - // * * * * * * * * * * * * * - - // SetInitialCalibrationState - // We call this before we start the Update loop to see if - // Mag has been set by Calibration tool - public void SetInitialCalibarationState() - { - if(OVRDevice.IsMagCalibrated(0) && OVRDevice.IsYawCorrectionEnabled(0)) - { - MagCalState = MagCalibrationState.MagReady; - } - else - { - MagCalState = MagCalibrationState.MagUncalibrated; - } - } - - // SetOVRCameraController - public void SetOVRCameraController(ref OVRCameraController cameraController) - { - CameraController = cameraController; - } - - // ShowGeometry - public void ShowGeometry(bool show) - { - // Load up the prefab - if(GeometryReference == null) - { - GeometryReference = - GameObject.Instantiate(Resources.Load("OVRMagReference")) as GameObject; - GeometryReferenceMarkMat = GeometryReference.transform.Find ("Mark").renderer.material; - } - - if(GeometryReference != null) - { - GeometryReference.SetActive(show); - AttachGeometryToCamera(show, ref GeometryReference); - } - - // Load up the prefab - if(GeometryCompass == null) - { - GeometryCompass = - GameObject.Instantiate(Resources.Load("OVRMagCompass")) as GameObject; - } - - if(GeometryCompass != null) - { - GeometryCompass.SetActive(show); - AttachGeometryToCamera(show, ref GeometryCompass); - } - } - - // AttachGeometryToCamera - public void AttachGeometryToCamera(bool attach, ref GameObject go) - { - if(CameraController != null) - { - if(attach == true) - { - CameraController.AttachGameObjectToCamera(ref go); - OVRUtils.SetLocalTransformIdentity(ref go); - Vector3 lp = go.transform.localPosition; - // we will move the position of everything over to the left, so get - // IPD / 2 and position camera towards negative X - float ipd = 0.0f; - CameraController.GetIPD(ref ipd); - lp.x -= ipd * 0.5f; - go.transform.localPosition = lp; - } - } - } - - // UpdateGeometry - public void UpdateGeometry() - { - if(MagShowGeometry == false) - return; - if(CameraController == null) - return; - if((GeometryReference == null) || (GeometryCompass == null)) - return; - - // All set, we can update the geometry with camera and positon values - Quaternion q = Quaternion.identity; - if((CameraController != null) && (CameraController.PredictionOn == true)) - OVRDevice.GetPredictedOrientation(0, ref q); - else - OVRDevice.GetOrientation(0, ref q); - - Vector3 v = GeometryCompass.transform.localEulerAngles; - v.y = -q.eulerAngles.y + CurEulerRef.y; - GeometryCompass.transform.localEulerAngles = v; - - // Set the color of the marker to red if we are calibrating - if(GeometryReferenceMarkMat != null) - { - Color c = Color.red; - - GeometryReferenceMarkMat.SetColor("_Color", c); - } - } - - // UpdateMagYawDriftCorrection - public void UpdateMagYawDriftCorrection() - { - // If uncalibrated, do not bother turning it on or off - if(MagCalState == MagCalibrationState.MagUncalibrated) - return; - - if (MagCalState == MagCalibrationState.MagReady) - { - // Turn off Mag calibration - if (Input.GetKeyDown( KeyCode.X)) - { - MagCalState = MagCalibrationState.MagDisabled; - OVRDevice.EnableMagYawCorrection(0, false); - MagShowGeometry = false; - ShowGeometry (MagShowGeometry); - } - // Toggle showing geometry either on or off - else if (Input.GetKeyDown (KeyCode.F6)) - { - if(MagShowGeometry == false) - { - MagShowGeometry = true; - ShowGeometry(MagShowGeometry); - } - else - { - MagShowGeometry = false; - ShowGeometry(MagShowGeometry); - } - } - - UpdateGeometry(); - } - else if (MagCalState == MagCalibrationState.MagDisabled) - { - // Turn on Mag calibration - if (Input.GetKeyDown(KeyCode.X)) - { - MagCalState = MagCalibrationState.MagReady; - EnableYawCorrection(0); - } - } - } - - // GUIMagYawDriftCorrection - public void GUIMagYawDriftCorrection(int xLoc, int yLoc, - int xWidth, int yWidth, - ref OVRGUI guiHelper) - { - string strMagCal = ""; - Color c = Color.red; - int xloc = xLoc; - int xwidth = xWidth; - - switch(MagCalState) - { - case(MagCalibrationState.MagUncalibrated): - strMagCal = "Mag Uncalibrated"; - break; - - case(MagCalibrationState.MagDisabled): - strMagCal = "Mag Calibration OFF"; - break; - - case(MagCalibrationState.MagReady): - strMagCal = "Mag Correction ON"; - c = Color.red; - break; - } - - guiHelper.StereoBox (xloc, yLoc, xwidth, yWidth, ref strMagCal, c); - } - - // EnableYawCorrection - void EnableYawCorrection(int sensor) - { - OVRDevice.EnableMagYawCorrection(sensor, true); - - Quaternion q = Quaternion.identity; - if((CameraController != null) && (CameraController.PredictionOn == true)) - OVRDevice.GetPredictedOrientation(sensor, ref q); - else - OVRDevice.GetOrientation(sensor, ref q); - - CurEulerRef = q.eulerAngles; - } -} - - diff --git a/Assets/OVR/Scripts/OVRMagCalibration.cs.meta b/Assets/OVR/Scripts/OVRMagCalibration.cs.meta deleted file mode 100644 index 84ca5a3..0000000 --- a/Assets/OVR/Scripts/OVRMagCalibration.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 93de12a124a8d2e45b086ba21baaafbb -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRMainMenu.cs b/Assets/OVR/Scripts/OVRMainMenu.cs deleted file mode 100644 index 91778f8..0000000 --- a/Assets/OVR/Scripts/OVRMainMenu.cs +++ /dev/null @@ -1,1046 +0,0 @@ -/************************************************************************************ - -Filename : OVRMainMenu.cs -Content : Main script to run various Unity scenes -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections; - -//------------------------------------------------------------------------------------- -// ***** OVRMainMenu -// -// OVRMainMenu is used to control the loading of different scenes. It also renders out -// a menu that allows a user to modify various Rift settings, and allow for storing -// these settings for recall later. -// -// A user of this component can add as many scenes that they would like to be able to -// have access to. -// -// OVRMainMenu is currently attached to the OVRPlayerController prefab for convenience, -// but can safely removed from it and added to another GameObject that is used for general -// Unity logic. -// -public class OVRMainMenu : MonoBehaviour -{ - private OVRPresetManager PresetManager = new OVRPresetManager(); - - public float FadeInTime = 2.0f; - public Texture FadeInTexture = null; - - public Font FontReplace = null; - - // Scenes to show onscreen - public string [] SceneNames; - public string [] Scenes; - - private bool ScenesVisible = false; - - // Spacing for scenes menu - private int StartX = 490; - private int StartY = 300; - private int WidthX = 300; - private int WidthY = 23; - - // Spacing for variables that users can change - private int VRVarsSX = 553; - private int VRVarsSY = 350; - private int VRVarsWidthX = 175; - private int VRVarsWidthY = 23; - - private int StepY = 25; - - // Handle to OVRCameraController - private OVRCameraController CameraController = null; - - // Handle to OVRPlayerController - private OVRPlayerController PlayerController = null; - - // Controller buttons - private bool PrevStartDown; - private bool PrevHatDown; - private bool PrevHatUp; - - private bool ShowVRVars; - - private bool OldSpaceHit; - - // FPS - private float UpdateInterval = 0.5f; - private float Accum = 0; - private int Frames = 0; - private float TimeLeft = 0; - private string strFPS = "FPS: 0"; - - // IPD shift from physical IPD - public float IPDIncrement = 0.0025f; - private string strIPD = "IPD: 0.000"; - - // Prediction (in ms) - public float PredictionIncrement = 0.001f; // 1 ms - private string strPrediction = "Pred: OFF"; - - // FOV Variables - public float FOVIncrement = 0.2f; - private string strFOV = "FOV: 0.0f"; - - // Distortion Variables - public float DistKIncrement = 0.001f; - //private string strDistortion = "Dist k1: 0.00f k2 0.00f"; - - // Height adjustment - public float HeightIncrement = 0.01f; - private string strHeight = "Height: 0.0f"; - - // Speed and rotation adjustment - public float SpeedRotationIncrement = 0.05f; - private string strSpeedRotationMultipler = "Spd. X: 0.0f Rot. X: 0.0f"; - - private bool LoadingLevel = false; - private float AlphaFadeValue = 1.0f; - private int CurrentLevel = 0; - - // Rift detection - private bool HMDPresent = false; - private bool SensorPresent = false; - private float RiftPresentTimeout = 0.0f; - private string strRiftPresent = ""; - - // Device attach / detach - public enum Device {HMDSensor, HMD, LatencyTester} - private float DeviceDetectionTimeout = 0.0f; - private string strDeviceDetection = ""; - - // Mag yaw-drift correction - private OVRMagCalibration MagCal = new OVRMagCalibration(); - - // Replace the GUI with our own texture and 3D plane that - // is attached to the rendder camera for true 3D placement - private OVRGUI GuiHelper = new OVRGUI(); - private GameObject GUIRenderObject = null; - private RenderTexture GUIRenderTexture = null; - - // Crosshair system, rendered onto 3D plane - public Texture CrosshairImage = null; - private OVRCrosshair Crosshair = new OVRCrosshair(); - - // Create a delegate for update functions - private delegate void updateFunctions(); - private updateFunctions UpdateFunctions; - - - - // * * * * * * * * * * * * * - - // Awake - void Awake() - { - // Find camera controller - OVRCameraController[] CameraControllers; - CameraControllers = gameObject.GetComponentsInChildren(); - - if(CameraControllers.Length == 0) - Debug.LogWarning("OVRMainMenu: No OVRCameraController attached."); - else if (CameraControllers.Length > 1) - Debug.LogWarning("OVRMainMenu: More then 1 OVRCameraController attached."); - else - CameraController = CameraControllers[0]; - - // Find player controller - OVRPlayerController[] PlayerControllers; - PlayerControllers = gameObject.GetComponentsInChildren(); - - if(PlayerControllers.Length == 0) - Debug.LogWarning("OVRMainMenu: No OVRPlayerController attached."); - else if (PlayerControllers.Length > 1) - Debug.LogWarning("OVRMainMenu: More then 1 OVRPlayerController attached."); - else - PlayerController = PlayerControllers[0]; - - } - - // Start - void Start() - { - AlphaFadeValue = 1.0f; - CurrentLevel = 0; - PrevStartDown = false; - PrevHatDown = false; - PrevHatUp = false; - ShowVRVars = false; - OldSpaceHit = false; - strFPS = "FPS: 0"; - LoadingLevel = false; - - ScenesVisible = false; - - // Ensure that camera controller variables have been properly - // initialized before we start reading them - if(CameraController != null) - { - CameraController.InitCameraControllerVariables(); - GuiHelper.SetCameraController(ref CameraController); - } - - // Set the GUI target - GUIRenderObject = GameObject.Instantiate(Resources.Load("OVRGUIObjectMain")) as GameObject; - - if(GUIRenderObject != null) - { - if(GUIRenderTexture == null) - { - int w = Screen.width; - int h = Screen.height; - - if(CameraController.PortraitMode == true) - { - int t = h; - h = w; - w = t; - } - - // We don't need a depth buffer on this texture - GUIRenderTexture = new RenderTexture(w, h, 0); - GuiHelper.SetPixelResolution(w, h); - // NOTE: All GUI elements are being written with pixel values based - // from DK1 (1280x800). These should change to normalized locations so - // that we can scale more cleanly with varying resolutions - //GuiHelper.SetDisplayResolution(OVRDevice.HResolution, - // OVRDevice.VResolution); - GuiHelper.SetDisplayResolution(1280.0f, 800.0f); - } - } - - // Attach GUI texture to GUI object and GUI object to Camera - if(GUIRenderTexture != null && GUIRenderObject != null) - { - GUIRenderObject.renderer.material.mainTexture = GUIRenderTexture; - - if(CameraController != null) - { - // Grab transform of GUI object - Transform t = GUIRenderObject.transform; - // Attach the GUI object to the camera - CameraController.AttachGameObjectToCamera(ref GUIRenderObject); - // Reset the transform values (we will be maintaining state of the GUI object - // in local state) - OVRUtils.SetLocalTransform(ref GUIRenderObject, ref t); - // Deactivate object until we have completed the fade-in - // Also, we may want to deactive the render object if there is nothing being rendered - // into the UI - // we will move the position of everything over to the left, so get - // IPD / 2 and position camera towards negative X - Vector3 lp = GUIRenderObject.transform.localPosition; - float ipd = 0.0f; - CameraController.GetIPD(ref ipd); - lp.x -= ipd * 0.5f; - GUIRenderObject.transform.localPosition = lp; - - GUIRenderObject.SetActive(false); - } - } - - // Save default values initially - StoreSnapshot("DEFAULT"); - - // Make sure to hide cursor - if(Application.isEditor == false) - { - Screen.showCursor = false; - Screen.lockCursor = true; - } - - // Add delegates to update; useful for ordering menu tasks, if required - UpdateFunctions += UpdateFPS; - - // CameraController updates - if(CameraController != null) - { - UpdateFunctions += UpdateIPD; - UpdateFunctions += UpdatePrediction; - UpdateFunctions += UpdateFOV; - UpdateFunctions += UpdateDistortionCoefs; - UpdateFunctions += UpdateEyeHeightOffset; - } - - // PlayerController updates - if(PlayerController != null) - { - UpdateFunctions += UpdateSpeedAndRotationScaleMultiplier; - UpdateFunctions += UpdatePlayerControllerMovement; - } - - // MainMenu updates - UpdateFunctions += UpdateSelectCurrentLevel; - UpdateFunctions += UpdateHandleSnapshots; - - // Device updates - UpdateFunctions += UpdateDeviceDetection; - UpdateFunctions += UpdateResetOrientation; - OVRMessenger.AddListener("Sensor_Attached", UpdateDeviceDetectionMsgCallback); - - // Mag Yaw-Drift correction - // We will test to see if we are already calibrated by the - // Calibration tool - MagCal.SetInitialCalibarationState(); - UpdateFunctions += MagCal.UpdateMagYawDriftCorrection; - MagCal.SetOVRCameraController(ref CameraController); - - // Crosshair functionality - Crosshair.Init(); - Crosshair.SetCrosshairTexture(ref CrosshairImage); - Crosshair.SetOVRCameraController (ref CameraController); - Crosshair.SetOVRPlayerController(ref PlayerController); - UpdateFunctions += Crosshair.UpdateCrosshair; - - // Check for HMD and sensor - CheckIfRiftPresent(); - - // Init static members - ScenesVisible = false; - } - - // Update - void Update() - { - if(LoadingLevel == true) - return; - - // Update specific delegate variables that are not passed through - // the delegate master function (may change UpdateFunctions to take - // a data ptr or certain variables) - // MagCal.MagAutoCalibrate = MagAutoCalibrate; - - UpdateFunctions(); - - // Toggle Fullscreen - if(Input.GetKeyDown(KeyCode.F11)) - Screen.fullScreen = !Screen.fullScreen; - - // Escape Application - if (Input.GetKeyDown(KeyCode.Escape)) - Application.Quit(); - } - - // UpdateFPS - void UpdateFPS() - { - TimeLeft -= Time.deltaTime; - Accum += Time.timeScale/Time.deltaTime; - ++Frames; - - // Interval ended - update GUI text and start new interval - if( TimeLeft <= 0.0 ) - { - // display two fractional digits (f2 format) - float fps = Accum / Frames; - - if(ShowVRVars == true)// limit gc - strFPS = System.String.Format("FPS: {0:F2}",fps); - - TimeLeft += UpdateInterval; - Accum = 0.0f; - Frames = 0; - } - } - - // UpdateIPD - void UpdateIPD() - { - if(Input.GetKeyDown (KeyCode.Equals)) - { - float ipd = 0; - CameraController.GetIPD(ref ipd); - ipd += IPDIncrement; - CameraController.SetIPD (ipd); - } - else if(Input.GetKeyDown (KeyCode.Minus)) - { - float ipd = 0; - CameraController.GetIPD(ref ipd); - ipd -= IPDIncrement; - CameraController.SetIPD (ipd); - } - - if(ShowVRVars == true)// limit gc - { - float ipd = 0; - CameraController.GetIPD (ref ipd); - strIPD = System.String.Format("IPD (mm): {0:F4}", ipd * 1000.0f); - } - } - - // UpdatePrediction - void UpdatePrediction() - { - // Turn prediction on/off - if(Input.GetKeyDown (KeyCode.P)) - { - if( CameraController.PredictionOn == false) - CameraController.PredictionOn = true; - else - CameraController.PredictionOn = false; - } - - // Update prediction value (only if prediction is on) - if(CameraController.PredictionOn == true) - { - float pt = OVRDevice.GetPredictionTime(0); - if(Input.GetKeyDown (KeyCode.Comma)) - pt -= PredictionIncrement; - else if(Input.GetKeyDown (KeyCode.Period)) - pt += PredictionIncrement; - - OVRDevice.SetPredictionTime(0, pt); - - // re-get the prediction time to make sure it took - pt = OVRDevice.GetPredictionTime(0) * 1000.0f; - - if(ShowVRVars == true)// limit gc - strPrediction = System.String.Format ("Pred (ms): {0:F3}", pt); - } - else - { - strPrediction = "Pred: OFF"; - } - } - - // UpdateFOV - void UpdateFOV() - { - if(Input.GetKeyDown (KeyCode.LeftBracket)) - { - float cfov = 0; - CameraController.GetVerticalFOV(ref cfov); - cfov -= FOVIncrement; - CameraController.SetVerticalFOV(cfov); - } - else if (Input.GetKeyDown (KeyCode.RightBracket)) - { - float cfov = 0; - CameraController.GetVerticalFOV(ref cfov); - cfov += FOVIncrement; - CameraController.SetVerticalFOV(cfov); - } - - if(ShowVRVars == true)// limit gc - { - float cfov = 0; - CameraController.GetVerticalFOV(ref cfov); - strFOV = System.String.Format ("FOV (deg): {0:F3}", cfov); - } - } - - // UpdateDistortionCoefs - void UpdateDistortionCoefs() - { - float Dk0 = 0.0f; - float Dk1 = 0.0f; - float Dk2 = 0.0f; - float Dk3 = 0.0f; - - // * * * * * * * * * - // Get the distortion coefficients to apply to shader - CameraController.GetDistortionCoefs(ref Dk0, ref Dk1, ref Dk2, ref Dk3); - - if(Input.GetKeyDown(KeyCode.Alpha1)) - Dk1 -= DistKIncrement; - else if (Input.GetKeyDown(KeyCode.Alpha2)) - Dk1 += DistKIncrement; - - if(Input.GetKeyDown(KeyCode.Alpha3)) - Dk2 -= DistKIncrement; - else if (Input.GetKeyDown(KeyCode.Alpha4)) - Dk2 += DistKIncrement; - - CameraController.SetDistortionCoefs(Dk0, Dk1, Dk2, Dk3); - - //if(ShowVRVars == true)// limit gc - // strDistortion = - // System.String.Format ("DST k1: {0:F3} k2 {1:F3}", Dk1, Dk2); - } - - // UpdateEyeHeightOffset - void UpdateEyeHeightOffset() - { - // We will update neck position, since camera root and eye center should - // be set differently. - if(Input.GetKeyDown(KeyCode.Alpha5)) - { - Vector3 neckPosition = Vector3.zero; - CameraController.GetNeckPosition(ref neckPosition); - neckPosition.y -= HeightIncrement; - CameraController.SetNeckPosition(neckPosition); - } - else if (Input.GetKeyDown(KeyCode.Alpha6)) - { - Vector3 neckPosition = Vector3.zero;; - CameraController.GetNeckPosition(ref neckPosition); - neckPosition.y += HeightIncrement; - CameraController.SetNeckPosition(neckPosition); - } - - if(ShowVRVars == true)// limit gc - { - float eyeHeight = 0.0f; - CameraController.GetPlayerEyeHeight(ref eyeHeight); - - strHeight = System.String.Format ("Eye Height (m): {0:F3}", eyeHeight); - } - } - - // UpdateSpeedAndRotationMultiplier - void UpdateSpeedAndRotationScaleMultiplier() - { - float moveScaleMultiplier = 0.0f; - PlayerController.GetMoveScaleMultiplier(ref moveScaleMultiplier); - if(Input.GetKeyDown(KeyCode.Alpha7)) - moveScaleMultiplier -= SpeedRotationIncrement; - else if (Input.GetKeyDown(KeyCode.Alpha8)) - moveScaleMultiplier += SpeedRotationIncrement; - PlayerController.SetMoveScaleMultiplier(moveScaleMultiplier); - - float rotationScaleMultiplier = 0.0f; - PlayerController.GetRotationScaleMultiplier(ref rotationScaleMultiplier); - if(Input.GetKeyDown(KeyCode.Alpha9)) - rotationScaleMultiplier -= SpeedRotationIncrement; - else if (Input.GetKeyDown(KeyCode.Alpha0)) - rotationScaleMultiplier += SpeedRotationIncrement; - PlayerController.SetRotationScaleMultiplier(rotationScaleMultiplier); - - if(ShowVRVars == true)// limit gc - strSpeedRotationMultipler = System.String.Format ("Spd.X: {0:F2} Rot.X: {1:F2}", - moveScaleMultiplier, - rotationScaleMultiplier); - } - - // UpdatePlayerControllerMovement - void UpdatePlayerControllerMovement() - { - if(PlayerController != null) - PlayerController.SetHaltUpdateMovement(ScenesVisible); - } - - // UpdateSelectCurrentLevel - void UpdateSelectCurrentLevel() - { - ShowLevels(); - - if(ScenesVisible == false) - return; - - CurrentLevel = GetCurrentLevel(); - - if((Scenes.Length != 0) && - ((OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.A) == true) || - Input.GetKeyDown(KeyCode.Return))) - { - LoadingLevel = true; - Application.LoadLevelAsync(Scenes[CurrentLevel]); - } - } - - // ShowLevels - bool ShowLevels() - { - if(Scenes.Length == 0) - { - ScenesVisible = false; - return ScenesVisible; - } - - bool curStartDown = false; - if(OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.Start) == true) - curStartDown = true; - - if((PrevStartDown == false) && (curStartDown == true) || - Input.GetKeyDown(KeyCode.RightShift) ) - { - if(ScenesVisible == true) - ScenesVisible = false; - else - ScenesVisible = true; - } - - PrevStartDown = curStartDown; - - return ScenesVisible; - } - - // GetCurrentLevel - int GetCurrentLevel() - { - bool curHatDown = false; - if(OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.Down) == true) - curHatDown = true; - - bool curHatUp = false; - if(OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.Down) == true) - curHatUp = true; - - if((PrevHatDown == false) && (curHatDown == true) || - Input.GetKeyDown(KeyCode.DownArrow)) - { - CurrentLevel = (CurrentLevel + 1) % SceneNames.Length; - } - else if((PrevHatUp == false) && (curHatUp == true) || - Input.GetKeyDown(KeyCode.UpArrow)) - { - CurrentLevel--; - if(CurrentLevel < 0) - CurrentLevel = SceneNames.Length - 1; - } - - PrevHatDown = curHatDown; - PrevHatUp = curHatUp; - - return CurrentLevel; - } - - // GUI - - // * * * * * * * * * * * * * * * * * - // OnGUI - void OnGUI() - { - // Important to keep from skipping render events - if (Event.current.type != EventType.Repaint) - return; - - // Fade in screen - if(AlphaFadeValue > 0.0f) - { - AlphaFadeValue -= Mathf.Clamp01(Time.deltaTime / FadeInTime); - if(AlphaFadeValue < 0.0f) - { - AlphaFadeValue = 0.0f; - } - else - { - GUI.color = new Color(0, 0, 0, AlphaFadeValue); - GUI.DrawTexture( new Rect(0, 0, Screen.width, Screen.height ), FadeInTexture ); - return; - } - } - - // We can turn on the render object so we can render the on-screen menu - if(GUIRenderObject != null) - { - if (ScenesVisible || ShowVRVars || Crosshair.IsCrosshairVisible() || - RiftPresentTimeout > 0.0f || DeviceDetectionTimeout > 0.0f ) - GUIRenderObject.SetActive(true); - else - GUIRenderObject.SetActive(false); - } - - //*** - // Set the GUI matrix to deal with portrait mode - Vector3 scale = Vector3.one; - if(CameraController.PortraitMode == true) - { - float h = OVRDevice.HResolution; - float v = OVRDevice.VResolution; - scale.x = v / h; // calculate hor scale - scale.y = h / v; // calculate vert scale - } - Matrix4x4 svMat = GUI.matrix; // save current matrix - // substitute matrix - only scale is altered from standard - GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale); - - // Cache current active render texture - RenderTexture previousActive = RenderTexture.active; - - // if set, we will render to this texture - if(GUIRenderTexture != null) - { - RenderTexture.active = GUIRenderTexture; - GL.Clear (false, true, new Color (0.0f, 0.0f, 0.0f, 0.0f)); - } - - // Update OVRGUI functions (will be deprecated eventually when 2D renderingc - // is removed from GUI) - GuiHelper.SetFontReplace(FontReplace); - - // If true, we are displaying information about the Rift not being detected - // So do not show anything else - if(GUIShowRiftDetected() != true) - { - GUIShowLevels(); - GUIShowVRVariables(); - } - - Crosshair.OnGUICrosshair(); - - // Restore active render texture - RenderTexture.active = previousActive; - - // *** - // Restore previous GUI matrix - GUI.matrix = svMat; - } - - // GUIShowLevels - void GUIShowLevels() - { - if(ScenesVisible == true) - { - // Darken the background by rendering fade texture - GUI.color = new Color(0, 0, 0, 0.5f); - GUI.DrawTexture( new Rect(0, 0, Screen.width, Screen.height ), FadeInTexture ); - GUI.color = Color.white; - - if(LoadingLevel == true) - { - string loading = "LOADING..."; - GuiHelper.StereoBox (StartX, StartY, WidthX, WidthY, ref loading, Color.yellow); - return; - } - - for (int i = 0; i < SceneNames.Length; i++) - { - Color c; - if(i == CurrentLevel) - c = Color.yellow; - else - c = Color.black; - - int y = StartY + (i * StepY); - - GuiHelper.StereoBox (StartX, y, WidthX, WidthY, ref SceneNames[i], c); - } - } - } - - // GUIShowVRVariables - void GUIShowVRVariables() - { - bool SpaceHit = Input.GetKey("space"); - if ((OldSpaceHit == false) && (SpaceHit == true)) - { - if(ShowVRVars == true) - ShowVRVars = false; - else - ShowVRVars = true; - } - - OldSpaceHit = SpaceHit; - - int y = VRVarsSY; - - // Print out auto mag correction state - MagCal.GUIMagYawDriftCorrection(VRVarsSX, y, - VRVarsWidthX, VRVarsWidthY, - ref GuiHelper); - - // Draw FPS - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strFPS, Color.green); - - // Don't draw these vars if CameraController is not present - if(CameraController != null) - { - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strPrediction, Color.white); - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strIPD, Color.yellow); - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strFOV, Color.white); - } - - // Don't draw these vars if PlayerController is not present - if(PlayerController != null) - { - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strHeight, Color.yellow); - GuiHelper.StereoBox (VRVarsSX, y += StepY, VRVarsWidthX, VRVarsWidthY, - ref strSpeedRotationMultipler, Color.white); - } - - // Eventually remove distortion from being changed - /* - // Don't draw if CameraController is not present - if(CameraController != null) - { - // Distortion k values - y += StepY; - GUIStereoBox (VRVarsSX, y, VRVarsWidthX, VRVarsWidthY, - ref strDistortion, - Color.red); - } - */ - - } - - // SNAPSHOT MANAGEMENT - - // UpdateHandleSnapshots - void UpdateHandleSnapshots() - { - // Default shapshot - if(Input.GetKeyDown(KeyCode.F2)) - LoadSnapshot ("DEFAULT"); - - // Snapshot 1 - if(Input.GetKeyDown(KeyCode.F3)) - { - if(Input.GetKey(KeyCode.Tab)) - StoreSnapshot ("SNAPSHOT1"); - else - LoadSnapshot ("SNAPSHOT1"); - } - - // Snapshot 2 - if(Input.GetKeyDown(KeyCode.F4)) - { - if(Input.GetKey(KeyCode.Tab)) - StoreSnapshot ("SNAPSHOT2"); - else - LoadSnapshot ("SNAPSHOT2"); - } - - // Snapshot 3 - if(Input.GetKeyDown(KeyCode.F5)) - { - if(Input.GetKey(KeyCode.Tab)) - StoreSnapshot ("SNAPSHOT3"); - else - LoadSnapshot ("SNAPSHOT3"); - } - - } - - // StoreSnapshot - bool StoreSnapshot(string snapshotName) - { - float f = 0; - - PresetManager.SetCurrentPreset(snapshotName); - - if(CameraController != null) - { - CameraController.GetIPD(ref f); - PresetManager.SetPropertyFloat("IPD", ref f); - - f = OVRDevice.GetPredictionTime(0); - PresetManager.SetPropertyFloat("PREDICTION", ref f); - - CameraController.GetVerticalFOV(ref f); - PresetManager.SetPropertyFloat("FOV", ref f); - - Vector3 neckPosition = Vector3.zero; - CameraController.GetNeckPosition(ref neckPosition); - PresetManager.SetPropertyFloat("HEIGHT", ref neckPosition.y); - - float Dk0 = 0.0f; - float Dk1 = 0.0f; - float Dk2 = 0.0f; - float Dk3 = 0.0f; - CameraController.GetDistortionCoefs(ref Dk0, ref Dk1, ref Dk2, ref Dk3); - - PresetManager.SetPropertyFloat("DISTORTIONK0", ref Dk0); - PresetManager.SetPropertyFloat("DISTORTIONK1", ref Dk1); - PresetManager.SetPropertyFloat("DISTORTIONK2", ref Dk2); - PresetManager.SetPropertyFloat("DISTORTIONK3", ref Dk3); - } - - if(PlayerController != null) - { - PlayerController.GetMoveScaleMultiplier(ref f); - PresetManager.SetPropertyFloat("SPEEDMULT", ref f); - - PlayerController.GetRotationScaleMultiplier(ref f); - PresetManager.SetPropertyFloat("ROTMULT", ref f); - } - - return true; - } - - // LoadSnapshot - bool LoadSnapshot(string snapshotName) - { - float f = 0; - - PresetManager.SetCurrentPreset(snapshotName); - - if(CameraController != null) - { - if(PresetManager.GetPropertyFloat("IPD", ref f) == true) - CameraController.SetIPD(f); - - if(PresetManager.GetPropertyFloat("PREDICTION", ref f) == true) - OVRDevice.SetPredictionTime(0, f); - - if(PresetManager.GetPropertyFloat("FOV", ref f) == true) - CameraController.SetVerticalFOV(f); - - if(PresetManager.GetPropertyFloat("HEIGHT", ref f) == true) - { - Vector3 neckPosition = Vector3.zero; - CameraController.GetNeckPosition(ref neckPosition); - neckPosition.y = f; - CameraController.SetNeckPosition(neckPosition); - } - - float Dk0 = 0.0f; - float Dk1 = 0.0f; - float Dk2 = 0.0f; - float Dk3 = 0.0f; - CameraController.GetDistortionCoefs(ref Dk0, ref Dk1, ref Dk2, ref Dk3); - - if(PresetManager.GetPropertyFloat("DISTORTIONK0", ref f) == true) - Dk0 = f; - if(PresetManager.GetPropertyFloat("DISTORTIONK1", ref f) == true) - Dk1 = f; - if(PresetManager.GetPropertyFloat("DISTORTIONK2", ref f) == true) - Dk2 = f; - if(PresetManager.GetPropertyFloat("DISTORTIONK3", ref f) == true) - Dk3 = f; - - CameraController.SetDistortionCoefs(Dk0, Dk1, Dk2, Dk3); - - } - - if(PlayerController != null) - { - if(PresetManager.GetPropertyFloat("SPEEDMULT", ref f) == true) - PlayerController.SetMoveScaleMultiplier(f); - - if(PresetManager.GetPropertyFloat("ROTMULT", ref f) == true) - PlayerController.SetRotationScaleMultiplier(f); - } - - return true; - } - - // RIFT DETECTION - - // CheckIfRiftPresent - // Checks to see if HMD and / or sensor is available, and displays a - // message if it is not - void CheckIfRiftPresent() - { - HMDPresent = OVRDevice.IsHMDPresent(); - SensorPresent = OVRDevice.IsSensorPresent(0); // 0 is the main head sensor - - if((HMDPresent == false) || (SensorPresent == false)) - { - RiftPresentTimeout = 5.0f; // Keep message up for 10 seconds - - if((HMDPresent == false) && (SensorPresent == false)) - strRiftPresent = "NO HMD AND SENSOR DETECTED"; - else if (HMDPresent == false) - strRiftPresent = "NO HMD DETECTED"; - else if (SensorPresent == false) - strRiftPresent = "NO SENSOR DETECTED"; - } - } - - // GUIShowRiftDetected - bool GUIShowRiftDetected() - { - if(RiftPresentTimeout > 0.0f) - { - GuiHelper.StereoBox (StartX, StartY, WidthX, WidthY, - ref strRiftPresent, Color.white); - - return true; - } - else if(DeviceDetectionTimeout > 0.0f) - { - GuiHelper.StereoBox (StartX, StartY, WidthX, WidthY, - ref strDeviceDetection, Color.white); - - return true; - } - - return false; - } - - // UpdateDeviceDetection - void UpdateDeviceDetection() - { - if(RiftPresentTimeout > 0.0f) - RiftPresentTimeout -= Time.deltaTime; - - if(DeviceDetectionTimeout > 0.0f) - DeviceDetectionTimeout -= Time.deltaTime; - } - - // UpdateDeviceDetectionMsgCallback - void UpdateDeviceDetectionMsgCallback(Device device, bool attached) - { - if(attached == true) - { - switch(device) - { - case(Device.HMDSensor): - strDeviceDetection = "HMD SENSOR ATTACHED"; - break; - - case(Device.HMD): - strDeviceDetection = "HMD ATTACHED"; - break; - - case(Device.LatencyTester): - strDeviceDetection = "LATENCY SENSOR ATTACHED"; - break; - } - } - else - { - switch(device) - { - case(Device.HMDSensor): - strDeviceDetection = "HMD SENSOR DETACHED"; - break; - - case(Device.HMD): - strDeviceDetection = "HMD DETACHED"; - break; - - case(Device.LatencyTester): - strDeviceDetection = "LATENCY SENSOR DETACHED"; - break; - } - } - - // Do not show on startup of level, since we will allow the - // other method of detecting the rift to show, and not allow - // this method to create a false positive detection at the start - if(AlphaFadeValue == 0.0f) - DeviceDetectionTimeout = 3.0f; - } - - // RIFT RESET ORIENTATION - - // UpdateResetOrientation - void UpdateResetOrientation() - { - if( ((ScenesVisible == false) && - (OVRGamepadController.GPC_GetButton((int)OVRGamepadController.Button.Down) == true)) || - (Input.GetKeyDown(KeyCode.B) == true) ) - { - OVRDevice.ResetOrientation(0); - } - } - -} diff --git a/Assets/OVR/Scripts/OVRMainMenu.cs.meta b/Assets/OVR/Scripts/OVRMainMenu.cs.meta deleted file mode 100644 index e60bbd2..0000000 --- a/Assets/OVR/Scripts/OVRMainMenu.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e437ffb7de5844b42b64f89763daf449 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRMessenger.cs b/Assets/OVR/Scripts/OVRMessenger.cs deleted file mode 100644 index 8201b17..0000000 --- a/Assets/OVR/Scripts/OVRMessenger.cs +++ /dev/null @@ -1,341 +0,0 @@ -/************************************************************************************ - -Filename : OVRMessenger.cs -Content : Base component OVR class -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - - Messenger.cs from Unity3d: http://wiki.unity3d.com/index.php/Advanced_CSharp_Messenger - - Renamed to OVRMessenger - - * Advanced C# messenger by Ilya Suzdalnitski. V1.0 - * - * Based on Rod Hyde's "CSharpMessenger" and Magnus Wolffelt's "CSharpMessenger Extended". - * - * Features: - * Prevents a MissingReferenceException because of a reference to a destroyed message handler. - * Option to log all messages - * Extensive error detection, preventing silent bugs - * - * Usage examples: - 1. Messenger.AddListener("prop collected", PropCollected); - Messenger.Broadcast("prop collected", prop); - 2. Messenger.AddListener("speed changed", SpeedChanged); - Messenger.Broadcast("speed changed", 0.5f); - * - * Messenger cleans up its evenTable automatically upon loading of a new level. - * - * Don't forget that the messages that should survive the cleanup, should be marked with Messenger.MarkAsPermanent(string) - * - - -************************************************************************************/ -//#define LOG_ALL_MESSAGES -//#define LOG_ADD_LISTENER -//#define LOG_BROADCAST_MESSAGE -//#define REQUIRE_LISTENER - -using System; -using System.Collections.Generic; -using UnityEngine; - -// Add more delegate types here and implement them the same way below.. -public delegate void OVRCallback(); -public delegate void OVRCallback(T arg1); -public delegate void OVRCallback(T arg1, U arg2); -public delegate void OVRCallback(T arg1, U arg2, V arg3); - -static internal class OVRMessenger { - #region Internal variables - - //Disable the unused variable warning -#pragma warning disable 0414 - //Ensures that the MessengerHelper will be created automatically upon start of the game. - static private MessengerHelper messengerHelper = ( new GameObject("MessengerHelper") ).AddComponent< MessengerHelper >(); -#pragma warning restore 0414 - - static public Dictionary eventTable = new Dictionary(); - - //Message handlers that should never be removed, regardless of calling Cleanup - static public List< string > permanentMessages = new List< string > (); - #endregion - #region Helper methods - //Marks a certain message as permanent. - static public void MarkAsPermanent(string eventType) { -#if LOG_ALL_MESSAGES - Debug.Log("Messenger MarkAsPermanent \t\"" + eventType + "\""); -#endif - - permanentMessages.Add( eventType ); - } - - - static public void Cleanup() - { -#if LOG_ALL_MESSAGES - Debug.Log("MESSENGER Cleanup. Make sure that none of necessary listeners are removed."); -#endif - - List< string > messagesToRemove = new List(); - - foreach (KeyValuePair pair in eventTable) { - bool wasFound = false; - - foreach (string message in permanentMessages) { - if (pair.Key == message) { - wasFound = true; - break; - } - } - - if (!wasFound) - messagesToRemove.Add( pair.Key ); - } - - foreach (string message in messagesToRemove) { - eventTable.Remove( message ); - } - } - - static public void PrintEventTable() - { - Debug.Log("\t\t\t=== MESSENGER PrintEventTable ==="); - - foreach (KeyValuePair pair in eventTable) { - Debug.Log("\t\t\t" + pair.Key + "\t\t" + pair.Value); - } - - Debug.Log("\n"); - } - #endregion - - #region Message logging and exception throwing - static public void OnListenerAdding(string eventType, Delegate listenerBeingAdded) { -#if LOG_ALL_MESSAGES || LOG_ADD_LISTENER - Debug.Log("MESSENGER OnListenerAdding \t\"" + eventType + "\"\t{" + listenerBeingAdded.Target + " -> " + listenerBeingAdded.Method + "}"); -#endif - - if (!eventTable.ContainsKey(eventType)) { - eventTable.Add(eventType, null ); - } - - Delegate d = eventTable[eventType]; - if (d != null && d.GetType() != listenerBeingAdded.GetType()) { - throw new ListenerException(string.Format("Attempting to add listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being added has type {2}", eventType, d.GetType().Name, listenerBeingAdded.GetType().Name)); - } - } - - static public void OnListenerRemoving(string eventType, Delegate listenerBeingRemoved) { -#if LOG_ALL_MESSAGES - Debug.Log("MESSENGER OnListenerRemoving \t\"" + eventType + "\"\t{" + listenerBeingRemoved.Target + " -> " + listenerBeingRemoved.Method + "}"); -#endif - - if (eventTable.ContainsKey(eventType)) { - Delegate d = eventTable[eventType]; - - if (d == null) { - throw new ListenerException(string.Format("Attempting to remove listener with for event type \"{0}\" but current listener is null.", eventType)); - } else if (d.GetType() != listenerBeingRemoved.GetType()) { - throw new ListenerException(string.Format("Attempting to remove listener with inconsistent signature for event type {0}. Current listeners have type {1} and listener being removed has type {2}", eventType, d.GetType().Name, listenerBeingRemoved.GetType().Name)); - } - } else { - throw new ListenerException(string.Format("Attempting to remove listener for type \"{0}\" but Messenger doesn't know about this event type.", eventType)); - } - } - - static public void OnListenerRemoved(string eventType) { - if (eventTable[eventType] == null) { - eventTable.Remove(eventType); - } - } - - static public void OnBroadcasting(string eventType) { -#if REQUIRE_LISTENER - if (!eventTable.ContainsKey(eventType)) { - throw new BroadcastException(string.Format("Broadcasting message \"{0}\" but no listener found. Try marking the message with Messenger.MarkAsPermanent.", eventType)); - } -#endif - } - - static public BroadcastException CreateBroadcastSignatureException(string eventType) { - return new BroadcastException(string.Format("Broadcasting message \"{0}\" but listeners have a different signature than the broadcaster.", eventType)); - } - - public class BroadcastException : Exception { - public BroadcastException(string msg) - : base(msg) { - } - } - - public class ListenerException : Exception { - public ListenerException(string msg) - : base(msg) { - } - } - #endregion - - #region AddListener - //No parameters - static public void AddListener(string eventType, OVRCallback handler) { - OnListenerAdding(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] + handler; - } - - //Single parameter - static public void AddListener(string eventType, OVRCallback handler) { - OnListenerAdding(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] + handler; - } - - //Two parameters - static public void AddListener(string eventType, OVRCallback handler) { - OnListenerAdding(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] + handler; - } - - //Three parameters - static public void AddListener(string eventType, OVRCallback handler) { - OnListenerAdding(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] + handler; - } - #endregion - - #region RemoveListener - //No parameters - static public void RemoveListener(string eventType, OVRCallback handler) { - OnListenerRemoving(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] - handler; - OnListenerRemoved(eventType); - } - - //Single parameter - static public void RemoveListener(string eventType, OVRCallback handler) { - OnListenerRemoving(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] - handler; - OnListenerRemoved(eventType); - } - - //Two parameters - static public void RemoveListener(string eventType, OVRCallback handler) { - OnListenerRemoving(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] - handler; - OnListenerRemoved(eventType); - } - - //Three parameters - static public void RemoveListener(string eventType, OVRCallback handler) { - OnListenerRemoving(eventType, handler); - eventTable[eventType] = (OVRCallback)eventTable[eventType] - handler; - OnListenerRemoved(eventType); - } - #endregion - - #region Broadcast - //No parameters - static public void Broadcast(string eventType) { -#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE - Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); -#endif - OnBroadcasting(eventType); - - Delegate d; - if (eventTable.TryGetValue(eventType, out d)) { - OVRCallback callback = d as OVRCallback; - - if (callback != null) { - callback(); - } else { - throw CreateBroadcastSignatureException(eventType); - } - } - } - - //Single parameter - static public void Broadcast(string eventType, T arg1) { -#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE - Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); -#endif - OnBroadcasting(eventType); - - Delegate d; - if (eventTable.TryGetValue(eventType, out d)) { - OVRCallback callback = d as OVRCallback; - - if (callback != null) { - callback(arg1); - } else { - throw CreateBroadcastSignatureException(eventType); - } - } - } - - //Two parameters - static public void Broadcast(string eventType, T arg1, U arg2) { -#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE - Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); -#endif - OnBroadcasting(eventType); - - Delegate d; - if (eventTable.TryGetValue(eventType, out d)) { - OVRCallback callback = d as OVRCallback; - - if (callback != null) { - callback(arg1, arg2); - } else { - throw CreateBroadcastSignatureException(eventType); - } - } - } - - //Three parameters - static public void Broadcast(string eventType, T arg1, U arg2, V arg3) { -#if LOG_ALL_MESSAGES || LOG_BROADCAST_MESSAGE - Debug.Log("MESSENGER\t" + System.DateTime.Now.ToString("hh:mm:ss.fff") + "\t\t\tInvoking \t\"" + eventType + "\""); -#endif - OnBroadcasting(eventType); - - Delegate d; - if (eventTable.TryGetValue(eventType, out d)) { - OVRCallback callback = d as OVRCallback; - - if (callback != null) { - callback(arg1, arg2, arg3); - } else { - throw CreateBroadcastSignatureException(eventType); - } - } - } - #endregion -} - -//This manager will ensure that the messenger's eventTable will be cleaned up upon loading of a new level. -public sealed class MessengerHelper : MonoBehaviour { - void Awake () - { - DontDestroyOnLoad(gameObject); - } - - //Clean up eventTable every time a new level loads. - public void OnDisable() { - OVRMessenger.Cleanup(); - } -} diff --git a/Assets/OVR/Scripts/OVRMessenger.cs.meta b/Assets/OVR/Scripts/OVRMessenger.cs.meta deleted file mode 100644 index 0a2a3d9..0000000 --- a/Assets/OVR/Scripts/OVRMessenger.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 62b2533048763fe4786b868c524bc1ab -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRPlayerController.cs b/Assets/OVR/Scripts/OVRPlayerController.cs deleted file mode 100644 index 1c337d8..0000000 --- a/Assets/OVR/Scripts/OVRPlayerController.cs +++ /dev/null @@ -1,431 +0,0 @@ -/************************************************************************************ - -Filename : OVRPlayerController.cs -Content : Player controller interface. - This script drives OVR camera as well as controls the locomotion - of the player, and handles physical contact in the world. -Created : January 8, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ - -using UnityEngine; -using System.Collections.Generic; - -[RequireComponent(typeof(CharacterController))] - -//------------------------------------------------------------------------------------- -// ***** OVRPlayerController -// -// OVRPlayerController implements a basic first person controller for the Rift. It is -// attached to the OVRPlayerController prefab, which has an OVRCameraController attached -// to it. -// -// The controller will interact properly with a Unity scene, provided that the scene has -// collision assigned to it. -// -// The OVRPlayerController prefab has an empty GameObject attached to it called -// ForwardDirection. This game object contains the matrix which motor control bases it -// direction on. This game object should also house the body geometry which will be seen -// by the player. -// -public class OVRPlayerController : OVRComponent -{ - protected CharacterController Controller = null; - protected OVRCameraController CameraController = null; - - public float Acceleration = 0.1f; - public float Damping = 0.15f; - public float BackAndSideDampen = 0.5f; - public float JumpForce = 0.3f; - public float RotationAmount = 1.5f; - public float GravityModifier = 0.379f; - - private float MoveScale = 1.0f; - private Vector3 MoveThrottle = Vector3.zero; - private float FallSpeed = 0.0f; - - // Initial direction of controller (passed down into CameraController) - private Quaternion OrientationOffset = Quaternion.identity; - // Rotation amount from inputs (passed down into CameraController) - private float YRotation = 0.0f; - - // Transfom used to point player in a given direction; - // We should attach objects to this if we want them to rotate - // separately from the head (i.e. the body) - protected Transform DirXform = null; - - // We can adjust these to influence speed and rotation of player controller - private float MoveScaleMultiplier = 1.0f; - private float RotationScaleMultiplier = 1.0f; - private bool AllowMouseRotation = true; - private bool HaltUpdateMovement = false; - - // TEST: Get Y from second sensor - private float YfromSensor2 = 0.0f; - - // * * * * * * * * * * * * * - - // Awake - new public virtual void Awake() - { - base.Awake(); - - // We use Controller to move player around - Controller = gameObject.GetComponent(); - - if(Controller == null) - Debug.LogWarning("OVRPlayerController: No CharacterController attached."); - - // We use OVRCameraController to set rotations to cameras, - // and to be influenced by rotation - OVRCameraController[] CameraControllers; - CameraControllers = gameObject.GetComponentsInChildren(); - - if(CameraControllers.Length == 0) - Debug.LogWarning("OVRPlayerController: No OVRCameraController attached."); - else if (CameraControllers.Length > 1) - Debug.LogWarning("OVRPlayerController: More then 1 OVRCameraController attached."); - else - CameraController = CameraControllers[0]; - - // Instantiate a Transform from the main game object (will be used to - // direct the motion of the PlayerController, as well as used to rotate - // a visible body attached to the controller) - DirXform = null; - Transform[] Xforms = gameObject.GetComponentsInChildren(); - - for(int i = 0; i < Xforms.Length; i++) - { - if(Xforms[i].name == "ForwardDirection") - { - DirXform = Xforms[i]; - break; - } - } - - if(DirXform == null) - Debug.LogWarning("OVRPlayerController: ForwardDirection game object not found. Do not use."); - } - - // Start - new public virtual void Start() - { - base.Start(); - - InitializeInputs(); - SetCameras(); - } - - // Update - new public virtual void Update() - { - base.Update(); - - // Test: get Y from sensor 2 - if(OVRDevice.SensorCount == 2) - { - Quaternion q = Quaternion.identity; - OVRDevice.GetPredictedOrientation(1, ref q); - YfromSensor2 = q.eulerAngles.y; - } - - UpdateMovement(); - - Vector3 moveDirection = Vector3.zero; - - float motorDamp = (1.0f + (Damping * DeltaTime)); - MoveThrottle.x /= motorDamp; - MoveThrottle.y = (MoveThrottle.y > 0.0f) ? (MoveThrottle.y / motorDamp) : MoveThrottle.y; - MoveThrottle.z /= motorDamp; - - moveDirection += MoveThrottle * DeltaTime; - - // Gravity - if (Controller.isGrounded && FallSpeed <= 0) - FallSpeed = ((Physics.gravity.y * (GravityModifier * 0.002f))); - else - FallSpeed += ((Physics.gravity.y * (GravityModifier * 0.002f)) * DeltaTime); - - moveDirection.y += FallSpeed * DeltaTime; - - // Offset correction for uneven ground - float bumpUpOffset = 0.0f; - - if (Controller.isGrounded && MoveThrottle.y <= 0.001f) - { - bumpUpOffset = Mathf.Max(Controller.stepOffset, - new Vector3(moveDirection.x, 0, moveDirection.z).magnitude); - moveDirection -= bumpUpOffset * Vector3.up; - } - - Vector3 predictedXZ = Vector3.Scale((Controller.transform.localPosition + moveDirection), - new Vector3(1, 0, 1)); - - // Move contoller - Controller.Move(moveDirection); - - Vector3 actualXZ = Vector3.Scale(Controller.transform.localPosition, new Vector3(1, 0, 1)); - - if (predictedXZ != actualXZ) - MoveThrottle += (actualXZ - predictedXZ) / DeltaTime; - - // Update rotation using CameraController transform, possibly proving some rules for - // sliding the rotation for a more natural movement and body visual - UpdatePlayerForwardDirTransform(); - } - - // UpdateMovement - // - // COnsolidate all movement code here - // - static float sDeltaRotationOld = 0.0f; - public virtual void UpdateMovement() - { - // Do not apply input if we are showing a level selection display - if(HaltUpdateMovement == true) - return; - - bool moveForward = false; - bool moveLeft = false; - bool moveRight = false; - bool moveBack = false; - - MoveScale = 1.0f; - - // * * * * * * * * * * * - // Keyboard input - - // Move - - // WASD - if (Input.GetKey(KeyCode.W)) moveForward = true; - if (Input.GetKey(KeyCode.A)) moveLeft = true; - if (Input.GetKey(KeyCode.S)) moveBack = true; - if (Input.GetKey(KeyCode.D)) moveRight = true; - // Arrow keys - if (Input.GetKey(KeyCode.UpArrow)) moveForward = true; - if (Input.GetKey(KeyCode.LeftArrow)) moveLeft = true; - if (Input.GetKey(KeyCode.DownArrow)) moveBack = true; - if (Input.GetKey(KeyCode.RightArrow)) moveRight = true; - - if ( (moveForward && moveLeft) || (moveForward && moveRight) || - (moveBack && moveLeft) || (moveBack && moveRight) ) - MoveScale = 0.70710678f; - - // No positional movement if we are in the air - if (!Controller.isGrounded) - MoveScale = 0.0f; - - MoveScale *= DeltaTime; - - // Compute this for key movement - float moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier; - - // Run! - if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift)) - moveInfluence *= 2.0f; - - if(DirXform != null) - { - if (moveForward) - MoveThrottle += DirXform.TransformDirection(Vector3.forward * moveInfluence); - if (moveBack) - MoveThrottle += DirXform.TransformDirection(Vector3.back * moveInfluence) * BackAndSideDampen; - if (moveLeft) - MoveThrottle += DirXform.TransformDirection(Vector3.left * moveInfluence) * BackAndSideDampen; - if (moveRight) - MoveThrottle += DirXform.TransformDirection(Vector3.right * moveInfluence) * BackAndSideDampen; - } - - // Rotate - - // compute for key rotation - float rotateInfluence = DeltaTime * RotationAmount * RotationScaleMultiplier; - - //reduce by half to avoid getting ill - if (Input.GetKey(KeyCode.Q)) - YRotation -= rotateInfluence * 0.5f; - if (Input.GetKey(KeyCode.E)) - YRotation += rotateInfluence * 0.5f; - - // * * * * * * * * * * * - // Mouse input - - // Move - - // Rotate - float deltaRotation = 0.0f; - if(AllowMouseRotation == false) - deltaRotation = Input.GetAxis("Mouse X") * rotateInfluence * 3.25f; - - float filteredDeltaRotation = (sDeltaRotationOld * 0.0f) + (deltaRotation * 1.0f); - YRotation += filteredDeltaRotation; - sDeltaRotationOld = filteredDeltaRotation; - - // * * * * * * * * * * * - // XBox controller input - - // Compute this for xinput movement - moveInfluence = Acceleration * 0.1f * MoveScale * MoveScaleMultiplier; - - // Run! - moveInfluence *= 1.0f + - OVRGamepadController.GPC_GetAxis((int)OVRGamepadController.Axis.LeftTrigger); - - // Move - if(DirXform != null) - { - float leftAxisY = - OVRGamepadController.GPC_GetAxis((int)OVRGamepadController.Axis.LeftYAxis); - - float leftAxisX = - OVRGamepadController.GPC_GetAxis((int)OVRGamepadController.Axis.LeftXAxis); - - if(leftAxisY > 0.0f) - MoveThrottle += leftAxisY * - DirXform.TransformDirection(Vector3.forward * moveInfluence); - - if(leftAxisY < 0.0f) - MoveThrottle += Mathf.Abs(leftAxisY) * - DirXform.TransformDirection(Vector3.back * moveInfluence) * BackAndSideDampen; - - if(leftAxisX < 0.0f) - MoveThrottle += Mathf.Abs(leftAxisX) * - DirXform.TransformDirection(Vector3.left * moveInfluence) * BackAndSideDampen; - - if(leftAxisX > 0.0f) - MoveThrottle += leftAxisX * - DirXform.TransformDirection(Vector3.right * moveInfluence) * BackAndSideDampen; - - } - - float rightAxisX = - OVRGamepadController.GPC_GetAxis((int)OVRGamepadController.Axis.RightXAxis); - - // Rotate - YRotation += rightAxisX * rotateInfluence; - - // Update cameras direction and rotation - SetCameras(); - - } - - // UpdatePlayerControllerRotation - // This function will be used to 'slide' PlayerController rotation around based on - // CameraController. For now, we are simply copying the CameraController rotation into - // PlayerController, so that the PlayerController always faces the direction of the - // CameraController. When we add a body, this will change a bit.. - public virtual void UpdatePlayerForwardDirTransform() - { - if ((DirXform != null) && (CameraController != null)) - { - Quaternion q = Quaternion.identity; - q = Quaternion.Euler(0.0f, YfromSensor2, 0.0f); - DirXform.rotation = q * CameraController.transform.rotation; - } - } - - /////////////////////////////////////////////////////////// - // PUBLIC FUNCTIONS - /////////////////////////////////////////////////////////// - - // Jump - public bool Jump() - { - if (!Controller.isGrounded) - return false; - - MoveThrottle += new Vector3(0, JumpForce, 0); - - return true; - } - - // Stop - public void Stop() - { - Controller.Move(Vector3.zero); - MoveThrottle = Vector3.zero; - FallSpeed = 0.0f; - } - - // InitializeInputs - public void InitializeInputs() - { - // Get our start direction - OrientationOffset = transform.rotation; - // Make sure to set y rotation to 0 degrees - YRotation = 0.0f; - } - - // SetCameras - public void SetCameras() - { - if(CameraController != null) - { - // Make sure to set the initial direction of the camera - // to match the game player direction - CameraController.SetOrientationOffset(OrientationOffset); - CameraController.SetYRotation(YRotation); - } - } - - // Get/SetMoveScaleMultiplier - public void GetMoveScaleMultiplier(ref float moveScaleMultiplier) - { - moveScaleMultiplier = MoveScaleMultiplier; - } - public void SetMoveScaleMultiplier(float moveScaleMultiplier) - { - MoveScaleMultiplier = moveScaleMultiplier; - } - - // Get/SetRotationScaleMultiplier - public void GetRotationScaleMultiplier(ref float rotationScaleMultiplier) - { - rotationScaleMultiplier = RotationScaleMultiplier; - } - public void SetRotationScaleMultiplier(float rotationScaleMultiplier) - { - RotationScaleMultiplier = rotationScaleMultiplier; - } - - // Get/SetAllowMouseRotation - public void GetAllowMouseRotation(ref bool allowMouseRotation) - { - allowMouseRotation = AllowMouseRotation; - } - public void SetAllowMouseRotation(bool allowMouseRotation) - { - AllowMouseRotation = allowMouseRotation; - } - - // Get/SetHaltUpdateMovement - public void GetHaltUpdateMovement(ref bool haltUpdateMovement) - { - haltUpdateMovement = HaltUpdateMovement; - } - public void SetHaltUpdateMovement(bool haltUpdateMovement) - { - HaltUpdateMovement = haltUpdateMovement; - } - -} - diff --git a/Assets/OVR/Scripts/OVRPlayerController.cs.meta b/Assets/OVR/Scripts/OVRPlayerController.cs.meta deleted file mode 100644 index 7c1e6ad..0000000 --- a/Assets/OVR/Scripts/OVRPlayerController.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 0950df82e7936c84983497630bde5b54 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRPresetManager.cs b/Assets/OVR/Scripts/OVRPresetManager.cs deleted file mode 100644 index ad3c131..0000000 --- a/Assets/OVR/Scripts/OVRPresetManager.cs +++ /dev/null @@ -1,126 +0,0 @@ -/************************************************************************************ - -Filename : OVRPresetManager.cs -Content : Save or load a collection of variables -Created : March 7, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - -//------------------------------------------------------------------------------------- -// ***** OVRPresetManager -// -// OVRPresetManager is a helper class to allow for a set of variables to be saved and -// recalled using the Unity PlayerPrefs class. -// -// OVRPresetManager is currently being used by the OVRMainMenu component. -// -public class OVRPresetManager -{ - static string PresetName = ""; - - // SetCurrentPreset - public bool SetCurrentPreset(string presetName) - { - PresetName = presetName; - return true; - } - - // SetPropertyInt - public bool SetPropertyInt(string name, ref int v) - { - string key = PresetName + name; - PlayerPrefs.SetInt (key, v); - return true; - } - - // GetPropertyInt - public bool GetPropertyInt(string name, ref int v) - { - string key = PresetName + name; - if(PlayerPrefs.HasKey(key) == false) - return false; - - v = PlayerPrefs.GetInt (key); - return true; - } - - // SetPropertyFloat - public bool SetPropertyFloat(string name, ref float v) - { - string key = PresetName + name; - PlayerPrefs.SetFloat (key, v); - return true; - } - - // GetPropertyFloat - public bool GetPropertyFloat(string name, ref float v) - { - string key = PresetName + name; - if(PlayerPrefs.HasKey(key) == false) - return false; - - v = PlayerPrefs.GetFloat (key); - return true; - } - - // SetPropertyString - public bool SetPropertyString(string name, ref string v) - { - string key = PresetName + name; - PlayerPrefs.SetString (key, v); - return true; - } - - // GetPropertyString - public bool GetPropertyString(string name, ref string v) - { - string key = PresetName + name; - if(PlayerPrefs.HasKey(key) == false) - return false; - - v = PlayerPrefs.GetString(key); - return true; - } - - // DeleteProperty - public bool DeleteProperty(string name) - { - string key = PresetName + name; - PlayerPrefs.DeleteKey(key); - return true; - } - - // SaveAll - public bool SaveAll() - { - PlayerPrefs.Save(); - return true; - } - - // DeleteAll - public bool DeleteAll() - { - PlayerPrefs.DeleteAll(); - return true; - } -} diff --git a/Assets/OVR/Scripts/OVRPresetManager.cs.meta b/Assets/OVR/Scripts/OVRPresetManager.cs.meta deleted file mode 100644 index 5de1096..0000000 --- a/Assets/OVR/Scripts/OVRPresetManager.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: e804c45cbfefca841b88e4d9f23ada01 -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Scripts/OVRUtils.cs b/Assets/OVR/Scripts/OVRUtils.cs deleted file mode 100644 index 1dca104..0000000 --- a/Assets/OVR/Scripts/OVRUtils.cs +++ /dev/null @@ -1,102 +0,0 @@ -/************************************************************************************ - -Filename : OVRUtils.cs -Content : Base component OVR class -Created : May 13, 2013 -Authors : Peter Giokaris - -Copyright : Copyright 2013 Oculus VR, Inc. All Rights reserved. - -Licensed under the Oculus VR SDK License Version 2.0 (the "License"); -you may not use the Oculus VR SDK except in compliance with the License, -which is provided at the time of installation or download, or which -otherwise accompanies this software in either electronic or hard copy form. - -You may obtain a copy of the License at - -http://www.oculusvr.com/licenses/LICENSE-2.0 - -Unless required by applicable law or agreed to in writing, the Oculus VR SDK -distributed under the License is distributed on an "AS IS" BASIS, -WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -See the License for the specific language governing permissions and -limitations under the License. - -************************************************************************************/ -using UnityEngine; -using System.Collections.Generic; - - -//------------------------------------------------------------------------------------- -// ***** OVRUtils -// -// OVRUtils holds misc. static utility functions that can be used by any script. -// - -public class OVRUtils -{ - // SetLocalTransformIdentity - public static void SetLocalTransformIdentity(ref GameObject gameObject) - { - gameObject.transform.localPosition = Vector3.zero; - gameObject.transform.localRotation = Quaternion.identity; - gameObject.transform.localScale = Vector3.one; - } - - // SetLocalTransformIdentity - public static void SetLocalTransform(ref GameObject gameObject, ref Transform xfrm) - { - gameObject.transform.localPosition = xfrm.position; - gameObject.transform.localRotation = xfrm.rotation; - gameObject.transform.localScale = xfrm.localScale; - } - - // Blit - Copies one render texture onto another through a material - // flip will flip the render horizontally - public void Blit (RenderTexture source, RenderTexture dest, Material m, bool flip) - { - Material material = m; - - // Make the destination texture the target for all rendering - RenderTexture.active = dest; - - // Assign the source texture to a property from a shader - source.SetGlobalShaderProperty ("_MainTex"); - - // Set up the simple Matrix - GL.PushMatrix (); - GL.LoadOrtho (); - for(int i = 0; i < material.passCount; i++) - { - material.SetPass(i); - DrawQuad(flip); - } - GL.PopMatrix (); - } - - // DrawQuad - public void DrawQuad(bool flip) - { - GL.Begin (GL.QUADS); - - if(flip == true) - { - GL.TexCoord2( 0.0f, 1.0f ); GL.Vertex3( 0.0f, 0.0f, 0.1f ); - GL.TexCoord2( 1.0f, 1.0f ); GL.Vertex3( 1.0f, 0.0f, 0.1f ); - GL.TexCoord2( 1.0f, 0.0f ); GL.Vertex3( 1.0f, 1.0f, 0.1f ); - GL.TexCoord2( 0.0f, 0.0f ); GL.Vertex3( 0.0f, 1.0f, 0.1f ); - } - else - { - GL.TexCoord2( 0.0f, 0.0f ); GL.Vertex3( 0.0f, 0.0f, 0.1f ); - GL.TexCoord2( 1.0f, 0.0f ); GL.Vertex3( 1.0f, 0.0f, 0.1f ); - GL.TexCoord2( 1.0f, 1.0f ); GL.Vertex3( 1.0f, 1.0f, 0.1f ); - GL.TexCoord2( 0.0f, 1.0f ); GL.Vertex3( 0.0f, 1.0f, 0.1f ); - } - - GL.End(); - } - -} - - diff --git a/Assets/OVR/Scripts/OVRUtils.cs.meta b/Assets/OVR/Scripts/OVRUtils.cs.meta deleted file mode 100644 index 94d3e50..0000000 --- a/Assets/OVR/Scripts/OVRUtils.cs.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 176f8d665b1d78048b1e87956698df6b -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: diff --git a/Assets/OVR/Shaders.meta b/Assets/OVR/Shaders.meta deleted file mode 100644 index 1b1335b..0000000 --- a/Assets/OVR/Shaders.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 661c903790cd5b6489ed5d6acc47ed66 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/OVR/Shaders/OVRGUIShader.shader b/Assets/OVR/Shaders/OVRGUIShader.shader deleted file mode 100644 index c97c0fc..0000000 --- a/Assets/OVR/Shaders/OVRGUIShader.shader +++ /dev/null @@ -1,84 +0,0 @@ - -Shader "OVRGUIShader" -{ - Properties { _MainTex ("Texture", any) = "" {} } - - SubShader { - - Tags { "ForceSupported" = "True" "RenderType"="Overlay" "Queue"="Overlay" } - - Lighting Off - Blend One OneMinusSrcAlpha - Cull Off - ZWrite Off - Fog { Mode Off } - ZTest Always - - Pass { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - #pragma fragmentoption ARB_precision_hint_fastest - - #include "UnityCG.cginc" - - struct appdata_t { - float4 vertex : POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - }; - - struct v2f { - float4 vertex : POSITION; - fixed4 color : COLOR; - float2 texcoord : TEXCOORD0; - }; - - sampler2D _MainTex; - - uniform float4 _MainTex_ST; - - v2f vert (appdata_t v) - { - v2f o; - o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); - o.color = v.color; - o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); - return o; - } - - fixed4 frag (v2f i) : COLOR - { - return 2.0f * tex2D(_MainTex, i.texcoord) * i.color; - } - ENDCG - } - } - - - SubShader { - - Tags { "ForceSupported" = "True" "RenderType"="Overlay" } - - Lighting Off - Blend SrcAlpha OneMinusSrcAlpha - Cull Off - ZWrite Off - Fog { Mode Off } - ZTest Always - - BindChannels { - Bind "vertex", vertex - Bind "color", color - Bind "TexCoord", texcoord - } - - Pass { - SetTexture [_MainTex] { - combine primary * texture DOUBLE, primary * texture DOUBLE - } - } - } - - Fallback off -} diff --git a/Assets/OVR/Shaders/OVRGUIShader.shader.meta b/Assets/OVR/Shaders/OVRGUIShader.shader.meta deleted file mode 100644 index 7a1308a..0000000 --- a/Assets/OVR/Shaders/OVRGUIShader.shader.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 6c8a8b1da1d88ea4faedcf86bc33bedb -ShaderImporter: - 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bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 1024 - textureSettings: - filterMode: 1 - aniso: 1 - mipBias: 0 - wrapMode: 0 - nPOTScale: 0 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: diff --git a/Assets/OVR/Textures/CircleCrossHair.png b/Assets/OVR/Textures/CircleCrossHair.png deleted file mode 100644 index cb4b00a..0000000 Binary files a/Assets/OVR/Textures/CircleCrossHair.png and /dev/null differ diff --git a/Assets/OVR/Textures/CircleCrossHair.png.meta b/Assets/OVR/Textures/CircleCrossHair.png.meta deleted file mode 100644 index 2eb2d97..0000000 --- a/Assets/OVR/Textures/CircleCrossHair.png.meta +++ /dev/null @@ -1,47 +0,0 @@ -fileFormatVersion: 2 -guid: 64ce76f827a71b44da62c30c0b506fd2 -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 0 - generateCubemap: 0 - seamlessCubemap: 0 - textureFormat: -1 - maxTextureSize: 1024 - textureSettings: - filterMode: -1 - aniso: -1 - mipBias: -1 - wrapMode: -1 - nPOTScale: 1 - lightmap: 0 - compressionQuality: 50 - spriteMode: 0 - spriteExtrude: 1 - spriteMeshType: 1 - alignment: 0 - spritePivot: {x: .5, y: .5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} - spritePixelsToUnits: 100 - alphaIsTransparency: 0 - textureType: -1 - buildTargetSettings: [] - spriteSheet: - sprites: [] - spritePackingTag: - userData: diff --git a/Assets/OVR/Textures/Crosshair.tga b/Assets/OVR/Textures/Crosshair.tga deleted file mode 100644 index eb2e5f0..0000000 Binary files a/Assets/OVR/Textures/Crosshair.tga and /dev/null differ diff --git a/Assets/OVR/Textures/Crosshair.tga.meta b/Assets/OVR/Textures/Crosshair.tga.meta deleted file mode 100644 index 5bde5e3..0000000 --- a/Assets/OVR/Textures/Crosshair.tga.meta +++ /dev/null @@ -1,47 +0,0 @@ -fileFormatVersion: 2 -guid: 0565332d540dbcf4d9a01224a867cee8 -TextureImporter: - 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userData: diff --git a/Assets/OVR/Textures/Icons/OculusIcon.png b/Assets/OVR/Textures/Icons/OculusIcon.png deleted file mode 100644 index 03164c1..0000000 Binary files a/Assets/OVR/Textures/Icons/OculusIcon.png and /dev/null differ diff --git a/Assets/OVR/Textures/Icons/OculusIcon.png.meta b/Assets/OVR/Textures/Icons/OculusIcon.png.meta deleted file mode 100644 index 5148fe4..0000000 --- a/Assets/OVR/Textures/Icons/OculusIcon.png.meta +++ /dev/null @@ -1,47 +0,0 @@ -fileFormatVersion: 2 -guid: ee6b6c047f060074596445bbb9ebbfe7 -TextureImporter: - fileIDToRecycleName: {} - serializedVersion: 2 - mipmaps: - mipMapMode: 0 - enableMipMap: 1 - linearTexture: 0 - correctGamma: 0 - fadeOut: 0 - borderMipMap: 0 - mipMapFadeDistanceStart: 1 - mipMapFadeDistanceEnd: 3 - bumpmap: - convertToNormalMap: 0 - externalNormalMap: 0 - heightScale: .25 - normalMapFilter: 0 - isReadable: 0 - grayScaleToAlpha: 1 - generateCubemap: 0 - seamlessCubemap: 0 - textureFormat: -3 - maxTextureSize: 128 - textureSettings: - 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userData: diff --git a/Assets/Plugins/OculusPlugin.bundle.meta b/Assets/Plugins/OculusPlugin.bundle.meta deleted file mode 100644 index 72cd4d1..0000000 --- a/Assets/Plugins/OculusPlugin.bundle.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 84eb02806c0028b4e9d44cfe55f33a1a -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents.meta b/Assets/Plugins/OculusPlugin.bundle/Contents.meta deleted file mode 100644 index 5060947..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 5b827bb88978dd94ab2c72ffe6d3fd40 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist b/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist deleted file mode 100644 index da25bba..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist +++ /dev/null @@ -1,60 +0,0 @@ - - - - - BuildMachineOSBuild - 12E55 - CFBundleDevelopmentRegion - English - CFBundleExecutable - OculusPlugin - CFBundleIdentifier - OculusVR.OculusPlugin - CFBundleInfoDictionaryVersion - 6.0 - CFBundleName - OculusPlugin - CFBundlePackageType - BNDL - CFBundleShortVersionString - 1.0 - CFBundleSignature - ???? - CFBundleVersion - 1 - CFPlugInDynamicRegisterFunction - - CFPlugInDynamicRegistration - NO - CFPlugInFactories - - 00000000-0000-0000-0000-000000000000 - MyFactoryFunction - - CFPlugInTypes - - 00000000-0000-0000-0000-000000000000 - - 00000000-0000-0000-0000-000000000000 - - - CFPlugInUnloadFunction - - DTCompiler - - DTPlatformBuild - 4H1003 - DTPlatformVersion - GM - DTSDKBuild - 12D75 - DTSDKName - macosx10.8 - DTXcode - 0462 - DTXcodeBuild - 4H1003 - NSHumanReadableCopyright - Copyright © 2013 Peter Giokaris. All rights reserved. - - diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist.meta deleted file mode 100644 index bef7c20..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/Info.plist.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 0d1ef59da6701c74e97f0b5fd0d8f3e0 -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS.meta deleted file mode 100644 index f4b21d6..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 0f63b9b11ebad3847a541183751d6b17 -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin b/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin deleted file mode 100644 index 9dc1cee..0000000 Binary files a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin and /dev/null differ diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin.meta deleted file mode 100644 index fe3169a..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/MacOS/OculusPlugin.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 11c285e0798642e479aaabfe1743e2aa -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/Resources.meta deleted file mode 100644 index a404065..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: f1b0b6cc6acae184892b3ff4bd2e8c9a -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj.meta deleted file mode 100644 index b6653d8..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj.meta +++ /dev/null @@ -1,5 +0,0 @@ -fileFormatVersion: 2 -guid: 13573a944a2355141b75ce2a12171afb -folderAsset: yes -DefaultImporter: - userData: diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings b/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings deleted file mode 100644 index 5e45963..0000000 Binary files a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings and /dev/null differ diff --git a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings.meta b/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings.meta deleted file mode 100644 index 7c8107a..0000000 --- a/Assets/Plugins/OculusPlugin.bundle/Contents/Resources/en.lproj/InfoPlist.strings.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 35b5d2afe8c2c1f4dafdc736d39dec95 -DefaultImporter: - 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userData: diff --git a/Assets/Plugins/x86_64/OculusPlugin.dll b/Assets/Plugins/x86_64/OculusPlugin.dll deleted file mode 100644 index 91f3e8e..0000000 Binary files a/Assets/Plugins/x86_64/OculusPlugin.dll and /dev/null differ diff --git a/Assets/Plugins/x86_64/OculusPlugin.dll.meta b/Assets/Plugins/x86_64/OculusPlugin.dll.meta deleted file mode 100644 index 5170262..0000000 --- a/Assets/Plugins/x86_64/OculusPlugin.dll.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 2c2f77f82cbde284e985d772713df4df -DefaultImporter: - userData: diff --git a/Assets/Plugins/x86_64/libOculusPlugin.so b/Assets/Plugins/x86_64/libOculusPlugin.so deleted file mode 100644 index b5b58c6..0000000 Binary files a/Assets/Plugins/x86_64/libOculusPlugin.so and /dev/null differ diff --git a/Assets/Plugins/x86_64/libOculusPlugin.so.meta b/Assets/Plugins/x86_64/libOculusPlugin.so.meta deleted file mode 100644 index 63edda8..0000000 --- a/Assets/Plugins/x86_64/libOculusPlugin.so.meta +++ /dev/null @@ -1,4 +0,0 @@ -fileFormatVersion: 2 -guid: 5eaf86f26e687da4299210f94cfec7b0 -DefaultImporter: - userData: diff --git a/Assets/Scripts/Ambient/AmbientArea.cs b/Assets/Scripts/Ambient/AmbientArea.cs index fa00fa3..571467b 100644 --- a/Assets/Scripts/Ambient/AmbientArea.cs +++ b/Assets/Scripts/Ambient/AmbientArea.cs @@ -164,9 +164,9 @@ void Update () { // get distance from player to collider Vector3 player = PlayerController.instance.transform.position; float distance = 0f; - if (!collider.bounds.Contains(player)) + if (!GetComponent().bounds.Contains(player)) { - Vector3 closestPoint = collider.ClosestPointOnBounds(player); + Vector3 closestPoint = GetComponent().ClosestPointOnBounds(player); distance = (player - closestPoint).magnitude; } diff --git a/Assets/Scripts/Audio/RandomAudioPlayer.cs b/Assets/Scripts/Audio/RandomAudioPlayer.cs index 0f24668..b2607de 100644 --- a/Assets/Scripts/Audio/RandomAudioPlayer.cs +++ b/Assets/Scripts/Audio/RandomAudioPlayer.cs @@ -21,16 +21,16 @@ public enum State { STOPPING, WAITING, PLAYING }; private float nextClipStart; public void Awake() { - originalVolume = audio.volume; - originalPitch = audio.pitch; + originalVolume = GetComponent().volume; + originalPitch = GetComponent().pitch; clips.RemoveAll(clip => clip == null); } private void LerpVolumeTo(float target) { - float v = Mathf.Lerp(audio.volume, target, Time.deltaTime); + float v = Mathf.Lerp(GetComponent().volume, target, Time.deltaTime); if (Mathf.Abs(v - target) < 0.01) v = target; - audio.volume = v; - if (audio.isPlaying && v == 0f) audio.Stop(); + GetComponent().volume = v; + if (GetComponent().isPlaying && v == 0f) GetComponent().Stop(); } private AudioClip GetRandomClip() { @@ -40,7 +40,7 @@ private AudioClip GetRandomClip() { public void Update() { switch (state) { case State.STOPPING: - if (audio.isPlaying) LerpVolumeTo(0f); + if (GetComponent().isPlaying) LerpVolumeTo(0f); else if (silent == false) { nextClipStart = Time.time + interval + Random.Range(-intervalVariation, intervalVariation); state = State.WAITING; @@ -49,14 +49,14 @@ public void Update() { case State.WAITING: if (silent) state = State.STOPPING; if (Time.time > nextClipStart) { - audio.clip = GetRandomClip(); - audio.pitch = originalPitch + Random.Range(-pitchVariation, pitchVariation); - audio.Play(); + GetComponent().clip = GetRandomClip(); + GetComponent().pitch = originalPitch + Random.Range(-pitchVariation, pitchVariation); + GetComponent().Play(); state = State.PLAYING; } break; case State.PLAYING: - if (silent || audio.isPlaying == false) state = State.STOPPING; + if (silent || GetComponent().isPlaying == false) state = State.STOPPING; else LerpVolumeTo(originalVolume); break; } diff --git a/Assets/Scripts/Camera/CameraManager.cs b/Assets/Scripts/Camera/CameraManager.cs index 06aa818..4f1e4c2 100644 --- a/Assets/Scripts/Camera/CameraManager.cs +++ b/Assets/Scripts/Camera/CameraManager.cs @@ -1,5 +1,7 @@ using UnityEngine; using System.Collections; +using UnityEngine.VR; +using UnityEngine.XR; public class CameraManager : MonoBehaviour { @@ -46,18 +48,7 @@ private Vector3 getCameraRightVector() public bool IsOculusRiftConnected() { - try - { - if (!OVRDevice.IsHMDPresent()) - { - return false; - } - } - catch (System.Exception e) - { - return false; - } - return true; + return XRSettings.loadedDeviceName != null && XRSettings.loadedDeviceName.Length > 0; } public void SetNormalMode() @@ -67,7 +58,7 @@ public void SetNormalMode() setOculusRiftCameraEnabled(false); setVisualAidsCameraEnabled(true); currentFirstPersonCamera = normalCamera; - currentViewingCamera = visualAidsCamera.camera; + currentViewingCamera = visualAidsCamera.GetComponent(); visualAidsGroup.alpha = 1f; oculusRiftActivated = false; ScreenAudioManager.SetScreen(normalCamera); @@ -85,7 +76,7 @@ public void SetHeadTrackingMode() setOculusRiftCameraEnabled(true); setVisualAidsCameraEnabled(true); currentFirstPersonCamera = oculusRiftRightCamera; - currentViewingCamera = visualAidsCamera.camera; + currentViewingCamera = visualAidsCamera.GetComponent(); visualAidsGroup.alpha = 1f; oculusRiftActivated = true; ScreenAudioManager.SetScreen(oculusRiftRightCamera); @@ -139,6 +130,8 @@ public void HandleSetting() void Start() { + if (IsOculusRiftConnected()) + setting = CameraSetting.HEADTRACKING; HandleSetting(); } } diff --git a/Assets/Scripts/Characters/PlayerController.cs b/Assets/Scripts/Characters/PlayerController.cs index 2bfb507..484d49c 100644 --- a/Assets/Scripts/Characters/PlayerController.cs +++ b/Assets/Scripts/Characters/PlayerController.cs @@ -95,7 +95,7 @@ void FixedUpdate () } if (!LockMovement) - rigidbody.MovePosition(rigidbody.position + c.GetMove(transform.localPosition) * (Input.GetButton("RUN") ? 4f : 1f)); + GetComponent().MovePosition(GetComponent().position + c.GetMove(transform.localPosition) * (Input.GetButton("RUN") ? 4f : 1f)); if (!LockRotation) camerasContainer.localRotation *= c.GetRotation(camerasContainer.localRotation); } diff --git a/Assets/Scripts/Checkpoints/CheckpointManager.cs b/Assets/Scripts/Checkpoints/CheckpointManager.cs index 5844f33..3cabab6 100644 --- a/Assets/Scripts/Checkpoints/CheckpointManager.cs +++ b/Assets/Scripts/Checkpoints/CheckpointManager.cs @@ -46,8 +46,8 @@ void FixedUpdate () { var progress = time / TeleportTime; if (progress > 1) { // Stop the teleportation - player.rigidbody.MovePosition(target.Position); - player.rigidbody.useGravity = true; + player.GetComponent().MovePosition(target.Position); + player.GetComponent().useGravity = true; player.GetComponent().camerasContainer.localRotation = target.Rotation; teleporting = false; if (conversationPlayer == null || conversationPlayer.IsFinished()) @@ -56,7 +56,7 @@ void FixedUpdate () { else { var newPosRot = PositionRotation.Interpolate(start, target, progress, TeleportAnimationHorizontalDisplacementEasing); - player.rigidbody.MovePosition(newPosRot.Position + player.GetComponent().MovePosition(newPosRot.Position // Add the vertical movement to lift up the player a bit while teleporting .addy(TeleportAnimationVerticalDisplacementValue.Evaluate(progress) * JumpHeight)); player.GetComponent().camerasContainer.localRotation = newPosRot.Rotation; @@ -94,7 +94,7 @@ public void GotoLastCheckpoint(object sender, string conversation = null) var player = Characters.instance.Beorn; start = new PositionRotation(player.transform.position, Characters.GetPlayerController().camerasContainer.localRotation); target = new PositionRotation(lastCheckpoint.gameObject); - player.rigidbody.useGravity = false; + player.GetComponent().useGravity = false; teleporting = true; SetMovementRelatedComponentsEnabled(false); time = 0; diff --git a/Assets/Scripts/EventEffectScript.cs b/Assets/Scripts/EventEffectScript.cs index 69cab1b..d3e7892 100644 --- a/Assets/Scripts/EventEffectScript.cs +++ b/Assets/Scripts/EventEffectScript.cs @@ -30,6 +30,6 @@ void Update() transform.localScale = transform.localScale.addy(Ease.ioSinusoidal(Ease.loopBounce(Time.time + offset2, duration * 2.0f), - magnitude, 2f * magnitude)); transform.localScale = transform.localScale.addz(Ease.ioSinusoidal(Ease.loopBounce(Time.time + offset3, duration * 3.1f), - magnitude, 2f * magnitude)); if (animateColor) - renderer.material.color = renderer.material.color.seth(Ease.loop(Time.time + offset3, duration * 15f)); + GetComponent().material.color = GetComponent().material.color.seth(Ease.loop(Time.time + offset3, duration * 15f)); } } diff --git a/Assets/Scripts/FootSteps/GroundTypeArea.cs b/Assets/Scripts/FootSteps/GroundTypeArea.cs index 86fa61a..76c172f 100644 --- a/Assets/Scripts/FootSteps/GroundTypeArea.cs +++ b/Assets/Scripts/FootSteps/GroundTypeArea.cs @@ -24,8 +24,8 @@ void OnDrawGizmos() Vector3 _size = new Vector3(size.x, size.y, size.z); Gizmos.color = new Color(1f, 0, 0); Gizmos.DrawWireCube(_center + me, _size); - ((BoxCollider)collider).size = _size; - ((BoxCollider)collider).center = new Vector3(0, (size.y / 2f), 0); - ((BoxCollider)collider).isTrigger = true; + ((BoxCollider)GetComponent()).size = _size; + ((BoxCollider)GetComponent()).center = new Vector3(0, (size.y / 2f), 0); + ((BoxCollider)GetComponent()).isTrigger = true; } } diff --git a/Assets/Scripts/Spirit/SpiritController.cs b/Assets/Scripts/Spirit/SpiritController.cs index d866f3d..750f1f9 100644 --- a/Assets/Scripts/Spirit/SpiritController.cs +++ b/Assets/Scripts/Spirit/SpiritController.cs @@ -13,7 +13,7 @@ public void Init(SpiritGeneratorScript g, float startingSpeed) { this.generator = g; this.initialSpeed = startingSpeed; this.speed = startingSpeed; - var near = this.transform.FindChild("NearSpirit"); + var near = this.transform.Find("NearSpirit"); if (near != null) { var nearTrigger = near.GetComponent(); @@ -24,7 +24,7 @@ public void Init(SpiritGeneratorScript g, float startingSpeed) { } } - var body = this.transform.FindChild("Body"); + var body = this.transform.Find("Body"); if (body != null) { var bodyTrigger = body.GetComponent(); @@ -77,7 +77,7 @@ void bodyTrigger_TriggerEnter(object sender, TriggerEventArgs e) void bodyTrigger_TriggerExit(object sender, TriggerEventArgs e) { var other = e.Trigger; - if (other == generator.spiritLiveArea.collider) + if (other == generator.spiritLiveArea.GetComponent()) { // If a spirit isn't in the game anymore we take if off the spirit list generator.RemoveSpirit(this.gameObject); diff --git a/Assets/Scripts/Utils/Tiny/Screenshotter.cs b/Assets/Scripts/Utils/Tiny/Screenshotter.cs index b3733a2..d80e6c0 100644 --- a/Assets/Scripts/Utils/Tiny/Screenshotter.cs +++ b/Assets/Scripts/Utils/Tiny/Screenshotter.cs @@ -21,7 +21,7 @@ void Update () { string filename = "Legend of Iris (" + Screen.width * screenshotScale + " x " + Screen.height * screenshotScale + ") " + System.DateTime.Now.ToString("yyyy-MM-dd hh.mm.ss") + ".png"; string path = Path.GetFullPath(folder + filename); - Application.CaptureScreenshot(path, screenshotScale); + ScreenCapture.CaptureScreenshot(path, screenshotScale); SubtitlesManager.ShowSubtitle(3f, "Iris", "Screenshot saved at \n\n" + path); Debug.Log("Screenshot saved at \n\n" + path); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/AmbientObscurance.js b/Assets/Standard Assets/Image Effects (Pro Only)/AmbientObscurance.js index c60b8a8..8a7c3d2 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/AmbientObscurance.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/AmbientObscurance.js @@ -45,7 +45,7 @@ class AmbientObscurance extends PostEffectsBase { return; } - var P : Matrix4x4 = camera.projectionMatrix; + var P : Matrix4x4 = GetComponent.().projectionMatrix; var invP = P.inverse; var projInfo : Vector4 = new Vector4 ((-2.0f / (Screen.width * P[0])), diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/Bloom.js b/Assets/Standard Assets/Image Effects (Pro Only)/Bloom.js index ed3e82f..8dae9aa 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/Bloom.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/Bloom.js @@ -96,7 +96,7 @@ class Bloom extends PostEffectsBase { doHdr = false; if(hdr == HDRBloomMode.Auto) - doHdr = source.format == RenderTextureFormat.ARGBHalf && camera.hdr; + doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent.().allowHDR; else { doHdr = hdr == HDRBloomMode.On; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js b/Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js index 7fe4556..c2d09bb 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/BloomAndLensFlares.js @@ -100,7 +100,7 @@ class BloomAndLensFlares extends PostEffectsBase { doHdr = false; if(hdr == HDRBloomMode.Auto) - doHdr = source.format == RenderTextureFormat.ARGBHalf && camera.hdr; + doHdr = source.format == RenderTextureFormat.ARGBHalf && GetComponent.().allowHDR; else { doHdr = hdr == HDRBloomMode.On; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/CameraMotionBlur.js b/Assets/Standard Assets/Image Effects (Pro Only)/CameraMotionBlur.js index 8dcceff..41a37c5 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/CameraMotionBlur.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/CameraMotionBlur.js @@ -62,8 +62,8 @@ public class CameraMotionBlur extends PostEffectsBase private var prevFramePos : Vector3 = Vector3.zero; private function CalculateViewProjection() { - var viewMat : Matrix4x4 = camera.worldToCameraMatrix; - var projMat : Matrix4x4 = GL.GetGPUProjectionMatrix (camera.projectionMatrix, true); + var viewMat : Matrix4x4 = GetComponent.().worldToCameraMatrix; + var projMat : Matrix4x4 = GL.GetGPUProjectionMatrix (GetComponent.().projectionMatrix, true); currentViewProjMat = projMat * viewMat; } @@ -77,7 +77,7 @@ public class CameraMotionBlur extends PostEffectsBase } function OnEnable () { - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; } function OnDisable () { @@ -188,10 +188,10 @@ public class CameraMotionBlur extends PostEffectsBase if (preview) { // generate an artifical 'previous' matrix to simulate blur look - var viewMat : Matrix4x4 = camera.worldToCameraMatrix; + var viewMat : Matrix4x4 = GetComponent.().worldToCameraMatrix; var offset : Matrix4x4 = Matrix4x4.identity; offset.SetTRS(previewScale * 0.3333f, Quaternion.identity, Vector3.one); // using only translation - var projMat : Matrix4x4 = GL.GetGPUProjectionMatrix (camera.projectionMatrix, true); + var projMat : Matrix4x4 = GL.GetGPUProjectionMatrix (GetComponent.().projectionMatrix, true); prevViewProjMat = projMat * offset * viewMat; motionBlurMaterial.SetMatrix ("_PrevViewProj", prevViewProjMat); motionBlurMaterial.SetMatrix ("_ToPrevViewProjCombined", prevViewProjMat * invViewPrj); @@ -210,15 +210,15 @@ public class CameraMotionBlur extends PostEffectsBase var farHeur : float = 1.0f; // pitch (vertical) - farHeur = (Vector3.Angle (transform.up, prevFrameUp) / camera.fieldOfView) * (source.width * 0.75f); + farHeur = (Vector3.Angle (transform.up, prevFrameUp) / GetComponent.().fieldOfView) * (source.width * 0.75f); blurVector.x = rotationScale * farHeur;//Mathf.Clamp01((1.0f-Vector3.Dot(transform.up, prevFrameUp))); // yaw #1 (horizontal, faded by pitch) - farHeur = (Vector3.Angle (transform.forward, prevFrameForward) / camera.fieldOfView) * (source.width * 0.75f); + farHeur = (Vector3.Angle (transform.forward, prevFrameForward) / GetComponent.().fieldOfView) * (source.width * 0.75f); blurVector.y = rotationScale * lookUpDown * farHeur;//Mathf.Clamp01((1.0f-Vector3.Dot(transform.forward, prevFrameForward))); // yaw #2 (when looking down, faded by 1-pitch) - farHeur = (Vector3.Angle (transform.forward, prevFrameForward) / camera.fieldOfView) * (source.width * 0.75f); + farHeur = (Vector3.Angle (transform.forward, prevFrameForward) / GetComponent.().fieldOfView) * (source.width * 0.75f); blurVector.z = rotationScale * (1.0f- lookUpDown) * farHeur;//Mathf.Clamp01((1.0f-Vector3.Dot(transform.forward, prevFrameForward))); if (distMag > Mathf.Epsilon && movementScale > Mathf.Epsilon) { @@ -231,7 +231,7 @@ public class CameraMotionBlur extends PostEffectsBase } if (preview) // crude approximation - motionBlurMaterial.SetVector ("_BlurDirectionPacked", Vector4 (previewScale.y, previewScale.x, 0.0f, previewScale.z) * 0.5f * camera.fieldOfView); + motionBlurMaterial.SetVector ("_BlurDirectionPacked", Vector4 (previewScale.y, previewScale.x, 0.0f, previewScale.z) * 0.5f * GetComponent.().fieldOfView); else motionBlurMaterial.SetVector ("_BlurDirectionPacked", blurVector); } @@ -358,7 +358,7 @@ public class CameraMotionBlur extends PostEffectsBase function GetTmpCam () : Camera { if (tmpCam == null) { - var name : String = "_" + camera.name + "_MotionBlurTmpCam"; + var name : String = "_" + GetComponent.().name + "_MotionBlurTmpCam"; var go : GameObject = GameObject.Find (name); if (null == go) // couldn't find, recreate tmpCam = new GameObject (name, typeof (Camera)); @@ -367,16 +367,16 @@ public class CameraMotionBlur extends PostEffectsBase } tmpCam.hideFlags = HideFlags.DontSave; - tmpCam.transform.position = camera.transform.position; - tmpCam.transform.rotation = camera.transform.rotation; - tmpCam.transform.localScale = camera.transform.localScale; - tmpCam.camera.CopyFrom (camera); + tmpCam.transform.position = GetComponent.().transform.position; + tmpCam.transform.rotation = GetComponent.().transform.rotation; + tmpCam.transform.localScale = GetComponent.().transform.localScale; + tmpCam.GetComponent.().CopyFrom (GetComponent.()); - tmpCam.camera.enabled = false; - tmpCam.camera.depthTextureMode = DepthTextureMode.None; - tmpCam.camera.clearFlags = CameraClearFlags.Nothing; + tmpCam.GetComponent.().enabled = false; + tmpCam.GetComponent.().depthTextureMode = DepthTextureMode.None; + tmpCam.GetComponent.().clearFlags = CameraClearFlags.Nothing; - return tmpCam.camera; + return tmpCam.GetComponent.(); } function StartFrame () { diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionCurves.js b/Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionCurves.js index 5d22b76..cf56e20 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionCurves.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionCurves.js @@ -129,7 +129,7 @@ class ColorCorrectionCurves extends PostEffectsBase } if (useDepthCorrection) - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; var renderTarget2Use : RenderTexture = destination; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js b/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js index 7b7c873..0fecdbf 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfField34.js @@ -108,11 +108,11 @@ class DepthOfField34 extends PostEffectsBase { } function OnEnable() { - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; } function FocalDistance01 (worldDist : float) : float { - return camera.WorldToViewportPoint((worldDist-camera.nearClipPlane) * camera.transform.forward + camera.transform.position).z / (camera.farClipPlane-camera.nearClipPlane); + return GetComponent.().WorldToViewportPoint((worldDist-GetComponent.().nearClipPlane) * GetComponent.().transform.forward + GetComponent.().transform.position).z / (GetComponent.().farClipPlane-GetComponent.().nearClipPlane); } function GetDividerBasedOnQuality () { @@ -155,18 +155,18 @@ class DepthOfField34 extends PostEffectsBase { var bokehBlurAmplifier : float = bokeh ? BOKEH_EXTRA_BLUR : 1.0f; var blurForeground : boolean = quality > Dof34QualitySetting.OnlyBackground; - var focal01Size : float = focalSize / (camera.farClipPlane - camera.nearClipPlane);; + var focal01Size : float = focalSize / (GetComponent.().farClipPlane - GetComponent.().nearClipPlane);; if (simpleTweakMode) { - focalDistance01 = objectFocus ? (camera.WorldToViewportPoint (objectFocus.position)).z / (camera.farClipPlane) : FocalDistance01 (focalPoint); + focalDistance01 = objectFocus ? (GetComponent.().WorldToViewportPoint (objectFocus.position)).z / (GetComponent.().farClipPlane) : FocalDistance01 (focalPoint); focalStartCurve = focalDistance01 * smoothness; focalEndCurve = focalStartCurve; - blurForeground = blurForeground && (focalPoint > (camera.nearClipPlane + Mathf.Epsilon)); + blurForeground = blurForeground && (focalPoint > (GetComponent.().nearClipPlane + Mathf.Epsilon)); } else { if(objectFocus) { - var vpPoint = camera.WorldToViewportPoint (objectFocus.position); - vpPoint.z = (vpPoint.z) / (camera.farClipPlane); + var vpPoint = GetComponent.().WorldToViewportPoint (objectFocus.position); + vpPoint.z = (vpPoint.z) / (GetComponent.().farClipPlane); focalDistance01 = vpPoint.z; } else @@ -174,7 +174,7 @@ class DepthOfField34 extends PostEffectsBase { focalStartCurve = focalZStartCurve; focalEndCurve = focalZEndCurve; - blurForeground = blurForeground && (focalPoint > (camera.nearClipPlane + Mathf.Epsilon)); + blurForeground = blurForeground && (focalPoint > (GetComponent.().nearClipPlane + Mathf.Epsilon)); } widthOverHeight = (1.0f * source.width) / (1.0f * source.height); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfFieldScatter.js b/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfFieldScatter.js index 4fa5b3e..41bf0d1 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfFieldScatter.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/DepthOfFieldScatter.js @@ -65,7 +65,7 @@ class DepthOfFieldScatter extends PostEffectsBase } function OnEnable () { - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; } function OnDisable() @@ -90,7 +90,7 @@ class DepthOfFieldScatter extends PostEffectsBase { if (cbDrawArgs == null) { - cbDrawArgs = new ComputeBuffer (1, 16, ComputeBufferType.DrawIndirect); + cbDrawArgs = new ComputeBuffer (1, 16, ComputeBufferType.IndirectArguments); var args = new int[4]; args[0] = 0; args[1] = 1; args[2] = 0; args[3] = 0; cbDrawArgs.SetData (args); @@ -102,7 +102,7 @@ class DepthOfFieldScatter extends PostEffectsBase } function FocalDistance01 (worldDist : float) : float { - return camera.WorldToViewportPoint((worldDist-camera.nearClipPlane) * camera.transform.forward + camera.transform.position).z / (camera.farClipPlane-camera.nearClipPlane); + return GetComponent.().WorldToViewportPoint((worldDist-GetComponent.().nearClipPlane) * GetComponent.().transform.forward + GetComponent.().transform.position).z / (GetComponent.().farClipPlane-GetComponent.().nearClipPlane); } private function WriteCoc (fromTo : RenderTexture, fgDilate : boolean) { @@ -157,7 +157,7 @@ class DepthOfFieldScatter extends PostEffectsBase // focal & coc calculations - focalDistance01 = (focalTransform) ? (camera.WorldToViewportPoint (focalTransform.position)).z / (camera.farClipPlane) : FocalDistance01 (focalLength); + focalDistance01 = (focalTransform) ? (GetComponent.().WorldToViewportPoint (focalTransform.position)).z / (GetComponent.().farClipPlane) : FocalDistance01 (focalLength); dofHdrMaterial.SetVector ("_CurveParams", Vector4 (1.0f, focalSize, aperture/10.0f, focalDistance01)); // possible render texture helpers diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffectNormals.js b/Assets/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffectNormals.js index 2b464c9..f219a35 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffectNormals.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffectNormals.js @@ -48,9 +48,9 @@ class EdgeDetectEffectNormals extends PostEffectsBase { function SetCameraFlag () { if (mode == EdgeDetectMode.SobelDepth || mode == EdgeDetectMode.SobelDepthThin) - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; else if (mode == EdgeDetectMode.TriangleDepthNormals || mode == EdgeDetectMode.RobertsCrossDepthNormals) - camera.depthTextureMode |= DepthTextureMode.DepthNormals; + GetComponent.().depthTextureMode |= DepthTextureMode.DepthNormals; } function OnEnable() { diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js b/Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js index 9d1ec57..15ae3b5 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/GlobalFog.js @@ -47,10 +47,10 @@ class GlobalFog extends PostEffectsBase { return; } - CAMERA_NEAR = camera.nearClipPlane; - CAMERA_FAR = camera.farClipPlane; - CAMERA_FOV = camera.fieldOfView; - CAMERA_ASPECT_RATIO = camera.aspect; + CAMERA_NEAR = GetComponent.().nearClipPlane; + CAMERA_FAR = GetComponent.().farClipPlane; + CAMERA_FOV = GetComponent.().fieldOfView; + CAMERA_ASPECT_RATIO = GetComponent.().aspect; var frustumCorners : Matrix4x4 = Matrix4x4.identity; var vec : Vector4; @@ -58,24 +58,24 @@ class GlobalFog extends PostEffectsBase { var fovWHalf : float = CAMERA_FOV * 0.5f; - var toRight : Vector3 = camera.transform.right * CAMERA_NEAR * Mathf.Tan (fovWHalf * Mathf.Deg2Rad) * CAMERA_ASPECT_RATIO; - var toTop : Vector3 = camera.transform.up * CAMERA_NEAR * Mathf.Tan (fovWHalf * Mathf.Deg2Rad); + var toRight : Vector3 = GetComponent.().transform.right * CAMERA_NEAR * Mathf.Tan (fovWHalf * Mathf.Deg2Rad) * CAMERA_ASPECT_RATIO; + var toTop : Vector3 = GetComponent.().transform.up * CAMERA_NEAR * Mathf.Tan (fovWHalf * Mathf.Deg2Rad); - var topLeft : Vector3 = (camera.transform.forward * CAMERA_NEAR - toRight + toTop); + var topLeft : Vector3 = (GetComponent.().transform.forward * CAMERA_NEAR - toRight + toTop); var CAMERA_SCALE : float = topLeft.magnitude * CAMERA_FAR/CAMERA_NEAR; topLeft.Normalize(); topLeft *= CAMERA_SCALE; - var topRight : Vector3 = (camera.transform.forward * CAMERA_NEAR + toRight + toTop); + var topRight : Vector3 = (GetComponent.().transform.forward * CAMERA_NEAR + toRight + toTop); topRight.Normalize(); topRight *= CAMERA_SCALE; - var bottomRight : Vector3 = (camera.transform.forward * CAMERA_NEAR + toRight - toTop); + var bottomRight : Vector3 = (GetComponent.().transform.forward * CAMERA_NEAR + toRight - toTop); bottomRight.Normalize(); bottomRight *= CAMERA_SCALE; - var bottomLeft : Vector3 = (camera.transform.forward * CAMERA_NEAR - toRight - toTop); + var bottomLeft : Vector3 = (GetComponent.().transform.forward * CAMERA_NEAR - toRight - toTop); bottomLeft.Normalize(); bottomLeft *= CAMERA_SCALE; @@ -85,7 +85,7 @@ class GlobalFog extends PostEffectsBase { frustumCorners.SetRow (3, bottomLeft); fogMaterial.SetMatrix ("_FrustumCornersWS", frustumCorners); - fogMaterial.SetVector ("_CameraWS", camera.transform.position); + fogMaterial.SetVector ("_CameraWS", GetComponent.().transform.position); fogMaterial.SetVector ("_StartDistance", Vector4 (1.0f / startDistance, (CAMERA_SCALE-startDistance))); fogMaterial.SetVector ("_Y", Vector4 (height, 1.0f / heightScale)); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js b/Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js index 3a915fa..51ec169 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/PostEffectsBase.js @@ -87,7 +87,7 @@ class PostEffectsBase extends MonoBehaviour { } if(needDepth) - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; return true; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs b/Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs index a367fff..585375c 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs +++ b/Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs @@ -72,7 +72,7 @@ void Start() } void OnEnable () { - camera.depthTextureMode |= DepthTextureMode.DepthNormals; + GetComponent().depthTextureMode |= DepthTextureMode.DepthNormals; } private void CreateMaterials () @@ -102,10 +102,10 @@ void OnRenderImage (RenderTexture source, RenderTexture destination) // Render SSAO term into a smaller texture RenderTexture rtAO = RenderTexture.GetTemporary (source.width / m_Downsampling, source.height / m_Downsampling, 0); - float fovY = camera.fieldOfView; - float far = camera.farClipPlane; + float fovY = GetComponent().fieldOfView; + float far = GetComponent().farClipPlane; float y = Mathf.Tan (fovY * Mathf.Deg2Rad * 0.5f) * far; - float x = y * camera.aspect; + float x = y * GetComponent().aspect; m_SSAOMaterial.SetVector ("_FarCorner", new Vector3(x,y,far)); int noiseWidth, noiseHeight; if (m_RandomTexture) { diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/SunShafts.js b/Assets/Standard Assets/Image Effects (Pro Only)/SunShafts.js index ae3f7a1..b7e825f 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/SunShafts.js +++ b/Assets/Standard Assets/Image Effects (Pro Only)/SunShafts.js @@ -56,7 +56,7 @@ class SunShafts extends PostEffectsBase // we actually need to check this every frame if(useDepthTexture) - camera.depthTextureMode |= DepthTextureMode.Depth; + GetComponent.().depthTextureMode |= DepthTextureMode.Depth; var divider : int = 4; if (resolution == SunShaftsResolution.Normal) @@ -66,7 +66,7 @@ class SunShafts extends PostEffectsBase var v : Vector3 = Vector3.one * 0.5; if (sunTransform) - v = camera.WorldToViewportPoint (sunTransform.position); + v = GetComponent.().WorldToViewportPoint (sunTransform.position); else v = Vector3(0.5, 0.5, 0.0); @@ -86,7 +86,7 @@ class SunShafts extends PostEffectsBase if (!useDepthTexture) { var tmpBuffer : RenderTexture = RenderTexture.GetTemporary (source.width, source.height, 0); RenderTexture.active = tmpBuffer; - GL.ClearWithSkybox (false, camera); + GL.ClearWithSkybox (false, GetComponent.()); sunShaftsMaterial.SetTexture ("_Skybox", tmpBuffer); Graphics.Blit (source, lrDepthBuffer, sunShaftsMaterial, 3); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlendModesOverlay.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlendModesOverlay.shader index 6659d18..06fc3a1 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlendModesOverlay.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlendModesOverlay.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BlendModesOverlay" { Properties { _MainTex ("Screen Blended", 2D) = "" {} @@ -22,7 +24,7 @@ Shader "Hidden/BlendModesOverlay" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = float2( dot(v.texcoord.xy, _UV_Transform.xy), diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader index 97d0fa3..5005eb5 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/BlurEffectConeTaps.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BlurEffectConeTap" { Properties { _MainTex ("", any) = "" {} } SubShader { @@ -21,7 +23,7 @@ Shader "Hidden/BlurEffectConeTap" { half4 _BlurOffsets; v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord - _BlurOffsets.xy * _MainTex_TexelSize.xy; // hack, see BlurEffect.cs for the reason for this. let's make a new blur effect soon o.taps[0] = o.uv + _MainTex_TexelSize * _BlurOffsets.xy; o.taps[1] = o.uv - _MainTex_TexelSize * _BlurOffsets.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlur.shader index f6f154e..3c81077 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + /* CAMERA MOTION BLUR IMAGE EFFECTS @@ -88,7 +90,7 @@ v2f vert(appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlurDX11.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlurDX11.shader index 895331e..058760c 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlurDX11.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CameraMotionBlurDX11.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + /* NOTES: see CameraMotionBlur.shader */ @@ -50,7 +52,7 @@ v2f vert(appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ChromaticAberrationShader.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ChromaticAberrationShader.shader index 8b06b90..211d206 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ChromaticAberrationShader.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ChromaticAberrationShader.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ChromaticAberration" { Properties { _MainTex ("Base", 2D) = "" {} @@ -23,7 +25,7 @@ Shader "Hidden/ChromaticAberration" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrection3DLut.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrection3DLut.shader index f6e817a..af04145 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrection3DLut.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrection3DLut.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ColorCorrection3DLut" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -21,7 +23,7 @@ float _Offset; v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurves.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurves.shader index 68e439f..da7bc25 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurves.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurves.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ColorCorrectionCurves" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -41,7 +43,7 @@ Shader "Hidden/ColorCorrectionCurves" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; o.uv2 = TRANSFORM_TEX(v.texcoord, _CameraDepthTexture); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurvesSimple.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurvesSimple.shader index bab1de4..c84ff19 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurvesSimple.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionCurvesSimple.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ColorCorrectionCurvesSimple" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -23,7 +25,7 @@ Shader "Hidden/ColorCorrectionCurvesSimple" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionSelective.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionSelective.shader index 56a7e43..1f8d640 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionSelective.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ColorCorrectionSelective.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ColorCorrectionSelective" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -19,7 +21,7 @@ Shader "Hidden/ColorCorrectionSelective" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Apply.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Apply.shader index de0bfc0..f823085 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Apply.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/Apply.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + // Final pass in the contrast stretch effect: apply // color stretch to the original image, based on currently // adapted to minimum/maximum luminances. @@ -31,7 +33,7 @@ uniform sampler2D _AdaptTex; v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv[0] = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); o.uv[1] = float2(0.5,0.5); return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/MinMaxReduction.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/MinMaxReduction.shader index b9df419..c4076c3 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/MinMaxReduction.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Contrast Stretch/MinMaxReduction.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + // Reduces input image (_MainTex) by 2x2. // Outputs maximum value in R, minimum in G. Shader "Hidden/Contrast Stretch Reduction" { @@ -27,7 +29,7 @@ uniform sampler2D _MainTex; v2f vert (appdata_img v) { v2f o; - o.position = mul (UNITY_MATRIX_MVP, v.vertex); + o.position = UnityObjectToClipPos (v.vertex); float2 uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); // Compute UVs to sample 2x2 pixel block. diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ContrastComposite.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ContrastComposite.shader index ef8d69f..5a418d0 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ContrastComposite.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ContrastComposite.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ContrastComposite" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -24,7 +26,7 @@ Shader "Hidden/ContrastComposite" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ConvertDepth.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ConvertDepth.shader index fc0ef53..3a81517 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ConvertDepth.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ConvertDepth.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ConvertDepth" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -19,7 +21,7 @@ Shader "Hidden/ConvertDepth" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CreaseApply.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CreaseApply.shader index c8b6caf..17b0d5e 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CreaseApply.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/CreaseApply.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/CreaseApply" { @@ -34,7 +36,7 @@ struct v2f { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv.xy = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectNormals.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectNormals.shader index 320d6d1..0b43422 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectNormals.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/EdgeDetectNormals.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/EdgeDetect" { Properties { @@ -40,7 +42,7 @@ Shader "Hidden/EdgeDetect" { v2flum vertLum (appdata_img v) { v2flum o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = MultiplyUV( UNITY_MATRIX_TEXTURE0, v.texcoord ); o.uv[0] = uv; o.uv[1] = uv + float2(-_MainTex_TexelSize.x, -_MainTex_TexelSize.y) * _SampleDistance; @@ -90,7 +92,7 @@ Shader "Hidden/EdgeDetect" { v2f vertRobert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); float2 uv = v.texcoord.xy; o.uv[0] = uv; @@ -114,7 +116,7 @@ Shader "Hidden/EdgeDetect" { v2f vertThin( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = v.texcoord.xy; o.uv[0] = uv; @@ -137,7 +139,7 @@ Shader "Hidden/EdgeDetect" { v2fd vertD( appdata_img v ) { v2fd o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = v.texcoord.xy; o.uv[0] = uv; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/FisheyeShader.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/FisheyeShader.shader index ed5e64c..b5ff6e3 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/FisheyeShader.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/FisheyeShader.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FisheyeShader" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -20,7 +22,7 @@ Shader "Hidden/FisheyeShader" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlobalFog.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlobalFog.shader index a5176fd..0567aba 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlobalFog.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlobalFog.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/GlobalFog" { Properties { _MainTex ("Base (RGB)", 2D) = "black" {} @@ -33,7 +35,7 @@ CGINCLUDE v2f o; half index = v.vertex.z; v.vertex.z = 0.1; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; o.uv_depth = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowCompose.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowCompose.shader index 9b0c8b8..443354f 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowCompose.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowCompose.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/GlowCompose" { Properties { @@ -29,7 +31,7 @@ Category { v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord.xy); return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowConeTap.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowConeTap.shader index b2d924e..06c505d 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowConeTap.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowConeTap.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/GlowConeTap" { Properties { @@ -31,7 +33,7 @@ Category { float offX = _MainTex_TexelSize.x * _BlurOffsets.x; float offY = _MainTex_TexelSize.y * _BlurOffsets.y; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord.xy-float2(offX, offY)); o.uv[0].xy = uv + float2( offX, offY); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowEffectDownsample.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowEffectDownsample.shader index f63edda..81a6f2d 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowEffectDownsample.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/GlowEffectDownsample.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Glow Downsample" { Properties { @@ -18,7 +20,7 @@ float4 _MainTex_TexelSize; v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float4 uv; uv.xy = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); uv.zw = 0; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlur.shader index 9641c81..64240e7 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/MotionBlur" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -38,7 +40,7 @@ Properties { v2f vert (appdata_t v) { v2f o; - o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); + o.vertex = UnityObjectToClipPos(v.vertex); o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } @@ -83,7 +85,7 @@ Properties { v2f vert (appdata_t v) { v2f o; - o.vertex = mul(UNITY_MATRIX_MVP, v.vertex); + o.vertex = UnityObjectToClipPos(v.vertex); o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlurClear.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlurClear.shader index c7819bb..0a8a995 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlurClear.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/MotionBlurClear.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/MotionBlurClear" { @@ -32,7 +34,7 @@ Pass { ps_input vert (vs_input v) { ps_input o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.screen = ComputeScreenPos(o.pos); COMPUTE_EYEDEPTH(o.screen.z); return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrain.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrain.shader index 4684672..0678ac6 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrain.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrain.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/NoiseAndGrain" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -47,7 +49,7 @@ Shader "Hidden/NoiseAndGrain" { { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); #if UNITY_UV_STARTS_AT_TOP o.uv_screen = v.vertex.xyxy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrainDX11.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrainDX11.shader index eb71f27..d76714e 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrainDX11.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseAndGrainDX11.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/NoiseAndGrainDX11" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -72,7 +74,7 @@ Shader "Hidden/NoiseAndGrainDX11" { { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); #if UNITY_UV_STARTS_AT_TOP o.uv_screen = v.vertex.xyxy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderRGB.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderRGB.shader index 3d78efd..891242a 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderRGB.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderRGB.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Noise Shader RGB" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -33,7 +35,7 @@ uniform fixed4 _Intensity; // x=grain, y=scratch v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); o.uvg = v.texcoord.xy * _GrainOffsetScale.zw + _GrainOffsetScale.xy; o.uvs = v.texcoord.xy * _ScratchOffsetScale.zw + _ScratchOffsetScale.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderYUV.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderYUV.shader index 76fde41..28c4e50 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderYUV.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/NoiseEffectShaderYUV.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Noise Shader YUV" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -34,7 +36,7 @@ uniform fixed4 _Intensity; // x=grain, y=scratch v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); o.uvg = v.texcoord.xy * _GrainOffsetScale.zw + _GrainOffsetScale.xy; o.uvs = v.texcoord.xy * _ScratchOffsetScale.zw + _ScratchOffsetScale.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/PrepareSunShaftsBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/PrepareSunShaftsBlur.shader index 81cdecf..4fc0aee 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/PrepareSunShaftsBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/PrepareSunShaftsBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/PrepareSunShaftsBlur" { Properties { @@ -23,7 +25,7 @@ Shader "Hidden/PrepareSunShaftsBlur" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/RadialBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/RadialBlur.shader index bbf51a9..6f220ac 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/RadialBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/RadialBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/RadialBlur" { Properties { @@ -24,7 +26,7 @@ Shader "Hidden/RadialBlur" v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; o.blurVector = (_SunPosition.xy - v.texcoord.xy) * _BlurRadius4.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SSAOShader.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SSAOShader.shader index 3a00eff..db43c02 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SSAOShader.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SSAOShader.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SSAO" { Properties { _MainTex ("", 2D) = "" {} @@ -23,7 +25,7 @@ float4 _CameraDepthNormalsTexture_ST; v2f_ao vert_ao (appdata_img v) { v2f_ao o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = TRANSFORM_TEX(v.texcoord, _CameraDepthNormalsTexture); o.uvr = v.texcoord.xy * _NoiseScale; return o; @@ -189,7 +191,7 @@ float4 _MainTex_ST; v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = TRANSFORM_TEX (v.texcoord, _CameraDepthNormalsTexture); return o; } @@ -259,7 +261,7 @@ struct v2f { v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv[0] = MultiplyUV (UNITY_MATRIX_TEXTURE0, v.texcoord); o.uv[1] = MultiplyUV (UNITY_MATRIX_TEXTURE1, v.texcoord); return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ScreenSpaceAmbientObscurance.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ScreenSpaceAmbientObscurance.shader index 1d0d0e4..7b9b040 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ScreenSpaceAmbientObscurance.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ScreenSpaceAmbientObscurance.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + // This Ambient Occlusion image effect is based on "Scalable Ambient Obscurance": @@ -74,7 +76,7 @@ Shader "Hidden/ScreenSpaceAmbientObscurance" v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; o.uv2 = v.texcoord.xy; #if UNITY_UV_STARTS_AT_TOP diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ShowAlphaChannel.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ShowAlphaChannel.shader index b14f993..f3dd76b 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ShowAlphaChannel.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/ShowAlphaChannel.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/ShowAlphaChannel" { @@ -33,7 +35,7 @@ struct v2f { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SimpleClear.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SimpleClear.shader index 2a2d761..05629ac 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SimpleClear.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SimpleClear.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SimpleClear" { @@ -26,7 +28,7 @@ struct v2f { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SunShaftsComposite.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SunShaftsComposite.shader index db76287..3e01517 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SunShaftsComposite.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/SunShaftsComposite.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SunShaftsComposite" { Properties { _MainTex ("Base", 2D) = "" {} @@ -40,7 +42,7 @@ Shader "Hidden/SunShaftsComposite" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; #if UNITY_UV_STARTS_AT_TOP @@ -76,7 +78,7 @@ Shader "Hidden/SunShaftsComposite" { v2f_radial vert_radial( appdata_img v ) { v2f_radial o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; o.blurVector = (_SunPosition.xy - v.texcoord.xy) * _BlurRadius4.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Tonemapper.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Tonemapper.shader index 9d433f1..cd2a9b5 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Tonemapper.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/Tonemapper.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Tonemapper" { Properties { _MainTex ("", 2D) = "black" {} @@ -28,7 +30,7 @@ Shader "Hidden/Tonemapper" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/TwirlEffect.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/TwirlEffect.shader index 63d9c1f..94829b8 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/TwirlEffect.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/TwirlEffect.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Twirt Effect Shader" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -27,7 +29,7 @@ struct v2f { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord - _CenterRadius.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VignettingShader.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VignettingShader.shader index f4858ab..ffc7181 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VignettingShader.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VignettingShader.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Vignetting" { Properties { _MainTex ("Base", 2D) = "white" {} @@ -24,7 +26,7 @@ Shader "Hidden/Vignetting" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; o.uv2 = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VortexEffect.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VortexEffect.shader index ad7a543..aeb25cb 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VortexEffect.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/VortexEffect.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Twist Effect" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -34,7 +36,7 @@ struct v2f { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); float2 uv = v.texcoord.xy - _CenterRadius.xy; o.uv = TRANSFORM_TEX(uv, _MainTex); //MultiplyUV (UNITY_MATRIX_TEXTURE0, uv); o.uvOrig = uv; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/DLAA.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/DLAA.shader index 0ff991c..7ab86c4 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/DLAA.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/DLAA.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + // // modified and adapted DLAA code based on Dmitry Andreev's @@ -278,7 +280,7 @@ CGINCLUDE v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = v.texcoord.xy; o.uv.xy = uv; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA2.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA2.shader index 36803e5..bfaa20e 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA2.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA2.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FXAA II" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -170,7 +172,7 @@ float4 _MainTex_TexelSize; v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = FxaaVertexShader (v.texcoord.xy*2-1, _MainTex_TexelSize.xy); return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA3Console.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA3Console.shader index 7bcd1a7..969440f 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA3Console.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAA3Console.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + /*============================================================================ @@ -68,7 +70,7 @@ Shader "Hidden/FXAA III (Console)" { v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset2.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset2.shader index 8a504b4..b992813 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset2.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset2.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FXAA Preset 2" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -809,7 +811,7 @@ struct v2f { v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset3.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset3.shader index b3b87d7..5203a72 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset3.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/FXAAPreset3.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FXAA Preset 3" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} @@ -808,7 +810,7 @@ struct v2f { v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/NFAA.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/NFAA.shader index c7e8326..08118a2 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/NFAA.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/NFAA.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/NFAA" { Properties { @@ -23,7 +25,7 @@ struct v2f { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/SSAA.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/SSAA.shader index 9ae0b4c..3716294 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/SSAA.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_Antialiasing/SSAA.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SSAA" { Properties { @@ -30,7 +32,7 @@ SubShader { v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); float2 uv = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/Blend.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/Blend.shader index 1ebd853..ba5b2d3 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/Blend.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/Blend.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Blend" { Properties { _MainTex ("Screen Blended", 2D) = "" {} @@ -26,7 +28,7 @@ Shader "Hidden/Blend" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy; @@ -40,7 +42,7 @@ Shader "Hidden/Blend" { v2f_mt vertMultiTap( appdata_img v ) { v2f_mt o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy + _MainTex_TexelSize.xy * 0.5; o.uv[1] = v.texcoord.xy - _MainTex_TexelSize.xy * 0.5; o.uv[2] = v.texcoord.xy - _MainTex_TexelSize.xy * half2(1,-1) * 0.5; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendForBloom.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendForBloom.shader index 05ec0d7..759faa1 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendForBloom.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendForBloom.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BlendForBloom" { Properties { _MainTex ("Screen Blended", 2D) = "" {} @@ -26,7 +28,7 @@ Shader "Hidden/BlendForBloom" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy; @@ -40,7 +42,7 @@ Shader "Hidden/BlendForBloom" { v2f_mt vertMultiTap( appdata_img v ) { v2f_mt o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[4] = v.texcoord.xy; o.uv[0] = v.texcoord.xy + _MainTex_TexelSize.xy * 0.5; o.uv[1] = v.texcoord.xy - _MainTex_TexelSize.xy * 0.5; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendOneOne.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendOneOne.shader index 941f143..7d48291 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendOneOne.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlendOneOne.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BlendOneOne" { Properties { _MainTex ("-", 2D) = "" {} @@ -17,7 +19,7 @@ Shader "Hidden/BlendOneOne" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlurAndFlares.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlurAndFlares.shader index e7d4851..9cfe8ff 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlurAndFlares.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BlurAndFlares.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BlurAndFlares" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -41,14 +43,14 @@ Shader "Hidden/BlurAndFlares" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } v2f_blur vertWithMultiCoords2 (appdata_img v) { v2f_blur o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; o.uv01 = v.texcoord.xyxy + _Offsets.xyxy * half4(1,1, -1,-1); o.uv23 = v.texcoord.xyxy + _Offsets.xyxy * half4(1,1, -1,-1) * 2.0; @@ -60,7 +62,7 @@ Shader "Hidden/BlurAndFlares" { v2f_opts vertStretch (appdata_img v) { v2f_opts o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); half b = _StretchWidth; o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy + b * 2.0 * _Offsets.xy; @@ -74,7 +76,7 @@ Shader "Hidden/BlurAndFlares" { v2f_opts vertWithMultiCoords (appdata_img v) { v2f_opts o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy + 0.5 * _MainTex_TexelSize.xy * _Offsets.xy; o.uv[2] = v.texcoord.xy - 0.5 * _MainTex_TexelSize.xy * _Offsets.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter.shader index 63cca7a..ab9c0c4 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BrightPassFilterForBloom" { Properties @@ -23,7 +25,7 @@ Shader "Hidden/BrightPassFilterForBloom" v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter2.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter2.shader index b2e2748..7d6c0e2 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter2.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/BrightPassFilter2.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/BrightPassFilter2" { Properties @@ -22,7 +24,7 @@ Shader "Hidden/BrightPassFilter2" v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/LensFlareCreate.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/LensFlareCreate.shader index cd6f10a..dbfa7eb 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/LensFlareCreate.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/LensFlareCreate.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/LensFlareCreate" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -21,7 +23,7 @@ Shader "Hidden/LensFlareCreate" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = ( ( v.texcoord.xy - 0.5 ) * -0.85 ) + 0.5; o.uv[1] = ( ( v.texcoord.xy - 0.5 ) * -1.45 ) + 0.5; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBloom.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBloom.shader index 751f007..b2a4d2f 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBloom.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBloom.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FastBloom" { Properties { @@ -35,7 +37,7 @@ Shader "Hidden/FastBloom" { { v2f_simple o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord; #if UNITY_UV_STARTS_AT_TOP @@ -60,7 +62,7 @@ Shader "Hidden/FastBloom" { { v2f_tap o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv20 = v.texcoord + _MainTex_TexelSize.xy; o.uv21 = v.texcoord + _MainTex_TexelSize.xy * half2(-0.5h,-0.5h); o.uv22 = v.texcoord + _MainTex_TexelSize.xy * half2(0.5h,-0.5h); @@ -117,7 +119,7 @@ Shader "Hidden/FastBloom" { v2f_withBlurCoords8 vertBlurHorizontal (appdata_img v) { v2f_withBlurCoords8 o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); o.offs = _MainTex_TexelSize.xy * half2(1.0, 0.0) * _Parameter.x; @@ -128,7 +130,7 @@ Shader "Hidden/FastBloom" { v2f_withBlurCoords8 vertBlurVertical (appdata_img v) { v2f_withBlurCoords8 o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); o.offs = _MainTex_TexelSize.xy * half2(0.0, 1.0) * _Parameter.x; @@ -156,7 +158,7 @@ Shader "Hidden/FastBloom" { v2f_withBlurCoordsSGX vertBlurHorizontalSGX (appdata_img v) { v2f_withBlurCoordsSGX o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; half2 netFilterWidth = _MainTex_TexelSize.xy * half2(1.0, 0.0) * _Parameter.x; @@ -174,7 +176,7 @@ Shader "Hidden/FastBloom" { v2f_withBlurCoordsSGX vertBlurVerticalSGX (appdata_img v) { v2f_withBlurCoordsSGX o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); half2 netFilterWidth = _MainTex_TexelSize.xy * half2(0.0, 1.0) * _Parameter.x; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBlur.shader index 922a504..4e2dd30 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MobileBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/FastBlur" { Properties { @@ -28,7 +30,7 @@ Shader "Hidden/FastBlur" { { v2f_tap o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv20 = v.texcoord + _MainTex_TexelSize.xy; o.uv21 = v.texcoord + _MainTex_TexelSize.xy * half2(-0.5h,-0.5h); o.uv22 = v.texcoord + _MainTex_TexelSize.xy * half2(0.5h,-0.5h); @@ -70,7 +72,7 @@ Shader "Hidden/FastBlur" { v2f_withBlurCoords8 vertBlurHorizontal (appdata_img v) { v2f_withBlurCoords8 o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); o.offs = _MainTex_TexelSize.xy * half2(1.0, 0.0) * _Parameter.x; @@ -81,7 +83,7 @@ Shader "Hidden/FastBlur" { v2f_withBlurCoords8 vertBlurVertical (appdata_img v) { v2f_withBlurCoords8 o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); o.offs = _MainTex_TexelSize.xy * half2(0.0, 1.0) * _Parameter.x; @@ -109,7 +111,7 @@ Shader "Hidden/FastBlur" { v2f_withBlurCoordsSGX vertBlurHorizontalSGX (appdata_img v) { v2f_withBlurCoordsSGX o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord.xy; half2 netFilterWidth = _MainTex_TexelSize.xy * half2(1.0, 0.0) * _Parameter.x; @@ -127,7 +129,7 @@ Shader "Hidden/FastBlur" { v2f_withBlurCoordsSGX vertBlurVerticalSGX (appdata_img v) { v2f_withBlurCoordsSGX o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = half4(v.texcoord.xy,1,1); half2 netFilterWidth = _MainTex_TexelSize.xy * half2(0.0, 1.0) * _Parameter.x; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader index 6feab9e..d98d073 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/MultiPassHollywoodFlares.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/MultipassHollywoodFlares" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -31,14 +33,14 @@ Shader "Hidden/MultipassHollywoodFlares" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } v2f_opts vertStretch (appdata_img v) { v2f_opts o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); half b = stretchWidth; o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy + b * 2.0 * offsets.xy; @@ -52,7 +54,7 @@ Shader "Hidden/MultipassHollywoodFlares" { v2f_opts vertVerticalCoords (appdata_img v) { v2f_opts o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv[0] = v.texcoord.xy; o.uv[1] = v.texcoord.xy + 0.5 * _MainTex_TexelSize.xy * half2(0,1); o.uv[2] = v.texcoord.xy - 0.5 * _MainTex_TexelSize.xy * half2(0,1); diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/SeparableBlurPlus.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/SeparableBlurPlus.shader index 71cc5d6..b3d6b16 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/SeparableBlurPlus.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/SeparableBlurPlus.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SeparableBlurPlus" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -22,7 +24,7 @@ Shader "Hidden/SeparableBlurPlus" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/VignetteShader.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/VignetteShader.shader index da35f02..313a1db 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/VignetteShader.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_BloomAndFlares/VignetteShader.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/VignetteShader" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -19,7 +21,7 @@ Shader "Hidden/VignetteShader" { v2f vert( appdata_img v ) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfField34.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfField34.shader index 66466ef..8337ed2 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfField34.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfField34.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Dof/DepthOfField34" { Properties { _MainTex ("Base", 2D) = "" {} @@ -46,14 +48,14 @@ v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv1.xy = v.texcoord.xy; return o; } v2fRadius vertWithRadius( appdata_img v ) { v2fRadius o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; const half2 blurOffsets[4] = { @@ -78,14 +80,14 @@ v2fDofApply vertDofApply( appdata_img v ) { v2fDofApply o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; return o; } v2fDown vertDownsampleWithCocConserve(appdata_img v) { v2fDown o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv0.xy = v.texcoord.xy; o.uv[0].xy = v.texcoord.xy + half2(-1.0,-1.0) * _InvRenderTargetSize; o.uv[1].xy = v.texcoord.xy + half2(1.0,-1.0) * _InvRenderTargetSize; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldDX11.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldDX11.shader index 45c1d99..2de999b 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldDX11.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldDX11.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + /* DX11 Depth Of Field @@ -159,7 +161,7 @@ Pass v2f vert (appdata v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv = v.texcoord; o.uv_flip = v.texcoord; #if UNITY_UV_STARTS_AT_TOP diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldScatter.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldScatter.shader index 029fc00..c361964 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldScatter.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/DepthOfFieldScatter.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Dof/DepthOfFieldHdr" { Properties { _MainTex ("-", 2D) = "black" {} @@ -42,7 +44,7 @@ v2f vert( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv1.xy = v.texcoord.xy; o.uv.xy = v.texcoord.xy; @@ -57,7 +59,7 @@ v2f vertFlip( appdata_img v ) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv1.xy = v.texcoord.xy; o.uv.xy = v.texcoord.xy; @@ -74,7 +76,7 @@ v2fBlur vertBlurPlusMinus (appdata_img v) { v2fBlur o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; o.uv01 = v.texcoord.xyxy + _Offsets.xyxy * float4(1,1, -1,-1) * _MainTex_TexelSize.xyxy / 6.0; o.uv23 = v.texcoord.xyxy + _Offsets.xyxy * float4(2,2, -2,-2) * _MainTex_TexelSize.xyxy / 6.0; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableBlur.shader index 951a61b..710a746 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SeparableBlur" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -22,7 +24,7 @@ Shader "Hidden/SeparableBlur" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader index a2bf808..8d4d063 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/SeparableWeightedBlurDof34.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/SeparableWeightedBlurDof34" { Properties { _MainTex ("Base (RGB)", 2D) = "" {} @@ -34,7 +36,7 @@ Shader "Hidden/SeparableWeightedBlurDof34" { v2f vert (appdata_img v) { v2f o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; o.uv01 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1); o.uv23 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1) * 2.0; @@ -45,7 +47,7 @@ Shader "Hidden/SeparableWeightedBlurDof34" { v2fSingle vertSingleTex (appdata_img v) { v2fSingle o; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.uv.xy = v.texcoord.xy; return o; } diff --git a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader index 7db9e20..b49b332 100644 --- a/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader +++ b/Assets/Standard Assets/Image Effects (Pro Only)/_Sources/Shaders/_DepthOfField/TiltShiftHdrLensBlur.shader @@ -1,3 +1,5 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "Hidden/Dof/TiltShiftHdrLensBlur" { Properties { @@ -31,7 +33,7 @@ v2f vert (appdata_img v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); o.uv.xy = v.texcoord; o.uv1.xy = v.texcoord; diff --git a/Assets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.cs b/Assets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.cs index 2f298f3..5414af3 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.cs +++ b/Assets/Standard Assets/Water (Pro Only)/Sources/Scripts/Water.cs @@ -35,7 +35,7 @@ public enum WaterMode { // camera will just work! public void OnWillRenderObject() { - if( !enabled || !renderer || !renderer.sharedMaterial || !renderer.enabled ) + if( !enabled || !GetComponent() || !GetComponent().sharedMaterial || !GetComponent().enabled ) return; Camera cam = Camera.current; @@ -95,7 +95,7 @@ public void OnWillRenderObject() reflectionCamera.Render(); reflectionCamera.transform.position = oldpos; GL.SetRevertBackfacing (false); - renderer.sharedMaterial.SetTexture( "_ReflectionTex", m_ReflectionTexture ); + GetComponent().sharedMaterial.SetTexture( "_ReflectionTex", m_ReflectionTexture ); } // Render refraction @@ -113,7 +113,7 @@ public void OnWillRenderObject() refractionCamera.transform.position = cam.transform.position; refractionCamera.transform.rotation = cam.transform.rotation; refractionCamera.Render(); - renderer.sharedMaterial.SetTexture( "_RefractionTex", m_RefractionTexture ); + GetComponent().sharedMaterial.SetTexture( "_RefractionTex", m_RefractionTexture ); } // Restore pixel light count @@ -168,9 +168,9 @@ void OnDisable() // old cards to make water texture scroll. void Update() { - if( !renderer ) + if( !GetComponent() ) return; - Material mat = renderer.sharedMaterial; + Material mat = GetComponent().sharedMaterial; if( !mat ) return; @@ -190,7 +190,7 @@ void Update() mat.SetVector( "_WaveOffset", offsetClamped ); mat.SetVector( "_WaveScale4", waveScale4 ); - Vector3 waterSize = renderer.bounds.size; + Vector3 waterSize = GetComponent().bounds.size; Vector3 scale = new Vector3( waterSize.x*waveScale4.x, waterSize.z*waveScale4.y, 1 ); Matrix4x4 scrollMatrix = Matrix4x4.TRS( new Vector3(offsetClamped.x,offsetClamped.y,0), Quaternion.identity, scale ); mat.SetMatrix( "_WaveMatrix", scrollMatrix ); @@ -259,11 +259,11 @@ private void CreateWaterObjects( Camera currentCamera, out Camera reflectionCame if (!reflectionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO { GameObject go = new GameObject( "Water Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox) ); - reflectionCamera = go.camera; + reflectionCamera = go.GetComponent(); reflectionCamera.enabled = false; reflectionCamera.transform.position = transform.position; reflectionCamera.transform.rotation = transform.rotation; - reflectionCamera.gameObject.AddComponent("FlareLayer"); + reflectionCamera.gameObject.AddComponent(); go.hideFlags = HideFlags.HideAndDontSave; m_ReflectionCameras[currentCamera] = reflectionCamera; } @@ -288,11 +288,11 @@ private void CreateWaterObjects( Camera currentCamera, out Camera reflectionCame if (!refractionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO { GameObject go = new GameObject( "Water Refr Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox) ); - refractionCamera = go.camera; + refractionCamera = go.GetComponent(); refractionCamera.enabled = false; refractionCamera.transform.position = transform.position; refractionCamera.transform.rotation = transform.rotation; - refractionCamera.gameObject.AddComponent("FlareLayer"); + refractionCamera.gameObject.AddComponent(); go.hideFlags = HideFlags.HideAndDontSave; m_RefractionCameras[currentCamera] = refractionCamera; } @@ -309,10 +309,10 @@ private WaterMode GetWaterMode() private WaterMode FindHardwareWaterSupport() { - if( !SystemInfo.supportsRenderTextures || !renderer ) + if( !SystemInfo.supportsRenderTextures || !GetComponent() ) return WaterMode.Simple; - Material mat = renderer.sharedMaterial; + Material mat = GetComponent().sharedMaterial; if( !mat ) return WaterMode.Simple; diff --git a/Assets/Standard Assets/Water (Pro Only)/Sources/Shaders/FX-Water.shader b/Assets/Standard Assets/Water (Pro Only)/Sources/Shaders/FX-Water.shader index 074ab95..d3be2a3 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Sources/Shaders/FX-Water.shader +++ b/Assets/Standard Assets/Water (Pro Only)/Sources/Shaders/FX-Water.shader @@ -1,3 +1,6 @@ +#warning Upgrade NOTE: unity_Scale shader variable was removed; replaced 'unity_Scale.w' with '1.0' +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "FX/Water" { Properties { _WaveScale ("Wave scale", Range (0.02,0.15)) = 0.063 @@ -72,11 +75,11 @@ struct v2f { v2f vert(appdata v) { v2f o; - o.pos = mul (UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos (v.vertex); // scroll bump waves float4 temp; - temp.xyzw = v.vertex.xzxz * _WaveScale4 / unity_Scale.w + _WaveOffset; + temp.xyzw = v.vertex.xzxz * _WaveScale4 / 1.0 + _WaveOffset; o.bumpuv0 = temp.xy; o.bumpuv1 = temp.wz; diff --git a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/PlanarReflection.cs b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/PlanarReflection.cs index a345627..4589916 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/PlanarReflection.cs +++ b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Scripts/PlanarReflection.cs @@ -35,7 +35,7 @@ private Camera CreateReflectionCameraFor(Camera cam) go = new GameObject(reflName, typeof(Camera)); if(!go.GetComponent(typeof(Camera))) go.AddComponent(typeof(Camera)); - Camera reflectCamera = go.camera; + Camera reflectCamera = go.GetComponent(); reflectCamera.backgroundColor = clearColor; reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor; diff --git a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-SimpleWater4.shader b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-SimpleWater4.shader index 2338211..38cf388 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-SimpleWater4.shader +++ b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-SimpleWater4.shader @@ -1,3 +1,7 @@ +#warning Upgrade NOTE: unity_Scale shader variable was removed; replaced 'unity_Scale.w' with '1.0' +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "FX/SimpleWater4" { Properties { _ReflectionTex ("Internal reflection", 2D) = "white" {} @@ -121,8 +125,8 @@ CGINCLUDE { v2f o; - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz * unity_Scale.w; + half3 worldSpaceVertex = mul(unity_ObjectToWorld,(v.vertex)).xyz; + half3 vtxForAni = (worldSpaceVertex).xzz * 1.0; half3 nrml; half3 offsets; @@ -145,7 +149,7 @@ CGINCLUDE o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); ComputeScreenAndGrabPassPos(o.pos, o.screenPos, o.grabPassPos); @@ -218,8 +222,8 @@ CGINCLUDE { v2f_noGrab o; - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz * unity_Scale.w; + half3 worldSpaceVertex = mul(unity_ObjectToWorld,(v.vertex)).xyz; + half3 vtxForAni = (worldSpaceVertex).xzz * 1.0; half3 nrml; half3 offsets; @@ -241,7 +245,7 @@ CGINCLUDE o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.screenPos = ComputeScreenPos(o.pos); @@ -301,14 +305,14 @@ CGINCLUDE { v2f_simple o; - half3 worldSpaceVertex = mul(_Object2World, v.vertex).xyz; + half3 worldSpaceVertex = mul(unity_ObjectToWorld, v.vertex).xyz; half2 tileableUv = worldSpaceVertex.xz; o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; o.viewInterpolator.xyz = worldSpaceVertex-_WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); return o; diff --git a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-Water4.shader b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-Water4.shader index 660f05b..1c5d722 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-Water4.shader +++ b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/FX-Water4.shader @@ -1,3 +1,7 @@ +#warning Upgrade NOTE: unity_Scale shader variable was removed; replaced 'unity_Scale.w' with '1.0' +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + Shader "FX/Water4" { Properties { _ReflectionTex ("Internal reflection", 2D) = "white" {} @@ -127,8 +131,8 @@ CGINCLUDE { v2f o; - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz * unity_Scale.w; + half3 worldSpaceVertex = mul(unity_ObjectToWorld,(v.vertex)).xyz; + half3 vtxForAni = (worldSpaceVertex).xzz * 1.0; half3 nrml; half3 offsets; @@ -145,13 +149,13 @@ CGINCLUDE v.vertex.xyz += offsets; // one can also use worldSpaceVertex.xz here (speed!), albeit it'll end up a little skewed - half2 tileableUv = mul(_Object2World,(v.vertex)).xz; + half2 tileableUv = mul(unity_ObjectToWorld,(v.vertex)).xz; o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); ComputeScreenAndGrabPassPos(o.pos, o.screenPos, o.grabPassPos); @@ -230,8 +234,8 @@ CGINCLUDE { v2f_noGrab o; - half3 worldSpaceVertex = mul(_Object2World,(v.vertex)).xyz; - half3 vtxForAni = (worldSpaceVertex).xzz * unity_Scale.w; + half3 worldSpaceVertex = mul(unity_ObjectToWorld,(v.vertex)).xyz; + half3 vtxForAni = (worldSpaceVertex).xzz * 1.0; half3 nrml; half3 offsets; @@ -248,12 +252,12 @@ CGINCLUDE v.vertex.xyz += offsets; // one can also use worldSpaceVertex.xz here (speed!), albeit it'll end up a little skewed - half2 tileableUv = mul(_Object2World,v.vertex).xz; + half2 tileableUv = mul(unity_ObjectToWorld,v.vertex).xz; o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; o.viewInterpolator.xyz = worldSpaceVertex - _WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.screenPos = ComputeScreenPos(o.pos); @@ -314,14 +318,14 @@ CGINCLUDE { v2f_simple o; - half3 worldSpaceVertex = mul(_Object2World, v.vertex).xyz; + half3 worldSpaceVertex = mul(unity_ObjectToWorld, v.vertex).xyz; half2 tileableUv = worldSpaceVertex.xz; o.bumpCoords.xyzw = (tileableUv.xyxy + _Time.xxxx * _BumpDirection.xyzw) * _BumpTiling.xyzw; o.viewInterpolator.xyz = worldSpaceVertex-_WorldSpaceCameraPos; - o.pos = mul(UNITY_MATRIX_MVP, v.vertex); + o.pos = UnityObjectToClipPos(v.vertex); o.viewInterpolator.w = 1;//GetDistanceFadeout(ComputeScreenPos(o.pos).w, DISTANCE_SCALE); diff --git a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/WaterInclude.cginc b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/WaterInclude.cginc index 1d87748..c7d8a79 100644 --- a/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/WaterInclude.cginc +++ b/Assets/Standard Assets/Water (Pro Only)/Water4/Sources/Shaders/WaterInclude.cginc @@ -1,3 +1,6 @@ +// Upgrade NOTE: unity_Scale shader variable was removed; replaced 'unity_Scale.w' with '1.0' +// Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' + #ifndef WATER_CG_INCLUDED #define WATER_CG_INCLUDED @@ -126,8 +129,8 @@ inline half FresnelViaTexture(half3 viewVector, half3 worldNormal, sampler2D fre inline half2 GetTileableUv(half4 vertex) { // @NOTE: use worldSpaceVertex.xz instead of ws to make it rotation independent - half2 ws = half2(_Object2World[0][3],_Object2World[2][3]); - half2 tileableUv = (ws + vertex.xz/unity_Scale.w); + half2 ws = half2(unity_ObjectToWorld[0][3],unity_ObjectToWorld[2][3]); + half2 tileableUv = (ws + vertex.xz/1.0); return tileableUv; } diff --git a/Assets/WalkingFollowerScript.cs b/Assets/WalkingFollowerScript.cs index 041c00d..778a9ee 100644 --- a/Assets/WalkingFollowerScript.cs +++ b/Assets/WalkingFollowerScript.cs @@ -20,9 +20,9 @@ void FixedUpdate () Vector3 target = transform.position + toMove * Timeg.safeFixedDelta(convergeSpeed); - if (rigidbody != null) + if (GetComponent() != null) { - rigidbody.position = target; + GetComponent().position = target; } else { diff 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switchDisplayVersion: 1.0.0 + switchStartupUserAccount: 0 + switchTouchScreenUsage: 0 + switchSupportedLanguagesMask: 0 + switchLogoType: 0 + switchApplicationErrorCodeCategory: + switchUserAccountSaveDataSize: 0 + switchUserAccountSaveDataJournalSize: 0 + switchApplicationAttribute: 0 + switchCardSpecSize: -1 + switchCardSpecClock: -1 + switchRatingsMask: 0 + switchRatingsInt_0: 0 + switchRatingsInt_1: 0 + switchRatingsInt_2: 0 + switchRatingsInt_3: 0 + switchRatingsInt_4: 0 + switchRatingsInt_5: 0 + switchRatingsInt_6: 0 + switchRatingsInt_7: 0 + switchRatingsInt_8: 0 + switchRatingsInt_9: 0 + switchRatingsInt_10: 0 + switchRatingsInt_11: 0 + switchLocalCommunicationIds_0: + switchLocalCommunicationIds_1: + switchLocalCommunicationIds_2: + switchLocalCommunicationIds_3: + switchLocalCommunicationIds_4: + switchLocalCommunicationIds_5: + switchLocalCommunicationIds_6: + switchLocalCommunicationIds_7: + switchParentalControl: 0 + switchAllowsScreenshot: 1 + switchAllowsVideoCapturing: 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ps4PronunciationXMLPath: + ps4PronunciationSIGPath: + ps4BackgroundImagePath: + ps4StartupImagePath: + ps4StartupImagesFolder: + ps4IconImagesFolder: + ps4SaveDataImagePath: + ps4SdkOverride: + ps4BGMPath: + ps4ShareFilePath: + ps4ShareOverlayImagePath: + ps4PrivacyGuardImagePath: + ps4NPtitleDatPath: + ps4RemotePlayKeyAssignment: -1 + ps4RemotePlayKeyMappingDir: + ps4PlayTogetherPlayerCount: 0 + ps4EnterButtonAssignment: 1 + ps4ApplicationParam1: 0 + ps4ApplicationParam2: 0 + ps4ApplicationParam3: 0 + ps4ApplicationParam4: 0 + ps4DownloadDataSize: 0 + ps4GarlicHeapSize: 2048 + ps4ProGarlicHeapSize: 2560 + ps4Passcode: eaoEiIgxIX4a2dREbbSqWy6yhKIDCdJO + ps4pnSessions: 1 + ps4pnPresence: 1 + ps4pnFriends: 1 + ps4pnGameCustomData: 1 + playerPrefsSupport: 0 + enableApplicationExit: 0 + restrictedAudioUsageRights: 0 + ps4UseResolutionFallback: 0 + ps4ReprojectionSupport: 0 + ps4UseAudio3dBackend: 0 + ps4SocialScreenEnabled: 0 + ps4ScriptOptimizationLevel: 0 + ps4Audio3dVirtualSpeakerCount: 14 + ps4attribCpuUsage: 0 + ps4PatchPkgPath: + ps4PatchLatestPkgPath: + ps4PatchChangeinfoPath: + ps4PatchDayOne: 0 + ps4attribUserManagement: 0 + ps4attribMoveSupport: 0 + ps4attrib3DSupport: 0 + ps4attribShareSupport: 0 + ps4attribExclusiveVR: 0 + ps4disableAutoHideSplash: 0 + ps4videoRecordingFeaturesUsed: 0 + ps4contentSearchFeaturesUsed: 0 + ps4attribEyeToEyeDistanceSettingVR: 0 + ps4IncludedModules: [] + monoEnv: psp2Splashimage: {fileID: 0} - psp2LiveAreaGate: {fileID: 0} - psp2LiveAreaBackround: {fileID: 0} psp2NPTrophyPackPath: + psp2NPSupportGBMorGJP: 0 + psp2NPAgeRating: 12 + psp2NPTitleDatPath: psp2NPCommsID: + psp2NPCommunicationsID: psp2NPCommsPassphrase: psp2NPCommsSig: psp2ParamSfxPath: - psp2PackagePassword: + psp2ManualPath: + psp2LiveAreaGatePath: + psp2LiveAreaBackroundPath: + psp2LiveAreaPath: + psp2LiveAreaTrialPath: + psp2PatchChangeInfoPath: + psp2PatchOriginalPackage: + psp2PackagePassword: yapnxrpMCARCr4zdGc81tBDKsMlaZTXC + psp2KeystoneFile: + psp2MemoryExpansionMode: 0 + psp2DRMType: 0 + psp2StorageType: 0 + psp2MediaCapacity: 0 psp2DLCConfigPath: psp2ThumbnailPath: psp2BackgroundPath: @@ -156,14 +534,50 @@ PlayerSettings: psp2TrophyCommId: psp2TrophyPackagePath: psp2PackagedResourcesPath: - flashStrippingLevel: 2 + psp2SaveDataQuota: 10240 + psp2ParentalLevel: 1 + psp2ShortTitle: Not Set + psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF + psp2Category: 0 + psp2MasterVersion: 01.00 + psp2AppVersion: 01.00 + psp2TVBootMode: 0 + psp2EnterButtonAssignment: 2 + psp2TVDisableEmu: 0 + psp2AllowTwitterDialog: 1 + psp2Upgradable: 0 + psp2HealthWarning: 0 + psp2UseLibLocation: 0 + psp2InfoBarOnStartup: 0 + psp2InfoBarColor: 0 + psp2ScriptOptimizationLevel: 0 + splashScreenBackgroundSourceLandscape: {fileID: 0} + splashScreenBackgroundSourcePortrait: {fileID: 0} spritePackerPolicy: + webGLMemorySize: 256 + webGLExceptionSupport: 1 + webGLNameFilesAsHashes: 0 + webGLDataCaching: 0 + webGLDebugSymbols: 0 + webGLEmscriptenArgs: + webGLModulesDirectory: + webGLTemplate: APPLICATION:Default + webGLAnalyzeBuildSize: 0 + webGLUseEmbeddedResources: 0 + webGLCompressionFormat: 1 + webGLLinkerTarget: 1 scriptingDefineSymbols: {} + platformArchitecture: {} + scriptingBackend: {} + il2cppCompilerConfiguration: {} + incrementalIl2cppBuild: {} + allowUnsafeCode: 0 + additionalIl2CppArgs: + scriptingRuntimeVersion: 0 + apiCompatibilityLevelPerPlatform: {} + m_RenderingPath: 1 + m_MobileRenderingPath: 1 metroPackageName: Release - metroPackageLogo: - metroPackageLogo140: - metroPackageLogo180: - metroPackageLogo240: metroPackageVersion: metroCertificatePath: metroCertificatePassword: @@ -171,46 +585,8 @@ PlayerSettings: metroCertificateIssuer: metroCertificateNotAfter: 0000000000000000 metroApplicationDescription: Release - metroStoreTileLogo80: - metroStoreTileLogo: - metroStoreTileLogo140: - metroStoreTileLogo180: - metroStoreTileWideLogo80: - metroStoreTileWideLogo: - metroStoreTileWideLogo140: - 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