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menu.lua
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menu.lua
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function menu_load()
gamestate = "menu"
end
function menu_mousepressed(moux,mouy)
gamewidth = love.graphics.getWidth()
gameheight = love.graphics.getHeight()
-- if press start
if( gamewidth/4-290/6 < moux and moux < gamewidth/4+290/6 and gameheight*3/4-100 - 176/6 < mouy and mouy < gameheight*3/4-100 + 178/6 ) then
-- print(moux)
-- print(mouy)
game_load()
end
end
function menu_draw()
love.graphics.drawq(image,quadtitle,gamewidth/2-508/6,gameheight/4)
fly = fly % 4
-- print(x)
if(fly == 0) then
love.graphics.drawq(image,quadbird1,gamewidth/2-86/4,gameheight/2.5 - 3)
end
if(fly == 1) then
love.graphics.drawq(image,quadbird2,gamewidth/2-86/4,gameheight/2.5)
end
if(fly == 2) then
love.graphics.drawq(image,quadbird3,gamewidth/2-86/4,gameheight/2.5 + 3)
end
if(fly == 3) then
love.graphics.drawq(image,quadbird2,gamewidth/2-86/4,gameheight/2.5)
end
love.timer.sleep( 0.1 )
-- two button
love.graphics.drawq(image,quadstart,gamewidth/4-290/6,gameheight*3/4-100)
love.graphics.drawq(image,quadgrade,gamewidth*3/4-290/6,gameheight*3/4-100)
end