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pathfinder-actions.html
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---
layout: tool
title: PF 2e Actions
exclude: true
---
<style>
@media print {
.class-picker {
display: none !important;
}
.no-print {
display: none !important;
}
}
.no-print {
filter: opacity(0.2);
}
.class-picker {
display: flex;
justify-content: center;
}
.card,
.card-wrapper {
display: inline-block;
}
.card {
position: relative;
width: 63mm;
height: 89mm;
padding: 0;
margin: 5px;
border-radius: 4.7619047619%;
font-family: Helvetica Neue, Open Sans Condensed, sans-serif;
font-weight: 400;
font-size: 3mm;
color: #111;
text-align: center;
overflow: hidden;
background-color: #000;
}
.action {
font-family: "ActionIcons";
font-weight: initial;
text-transform: none;
}
.action .one:before {
content: "\00E1";
}
.action .two:before {
content: "\00E2";
}
.action .three:before {
content: "\00E3";
}
.action .free:before {
content: "\00E0";
}
.action .reaction:before {
content: "\00E4";
}
.name {
background-color: #fff;
position: absolute;
top: 3mm;
left: 3mm;
width: 57mm;
height: 5mm;
border-radius: 2mm 2mm 0 0;
display: flex;
align-items: center;
justify-content: center;
}
.name .content {
font-size: 3.5mm;
text-transform: uppercase;
font-weight: bold;
}
.skill {
position: absolute;
top: 8mm;
width: 100%;
height: 3mm;
}
.skill .content {
color: #fff;
font-size: 2mm;
line-height: 3mm;
}
.trait {
background-color: #fff;
display: inline-block;
position: absolute;
top: 11mm;
width: 28.25mm;
height: 10mm;
left: 31.75mm;
left: 3mm;
width: 57mm;
}
.trait .content {
font-size: 2.5mm;
}
.header {
font-weight: bold;
text-transform: uppercase;
font-size: 3mm;
color: #000;
}
.description {
background-color: #fff;
display: inline-block;
position: absolute;
top: 21.5mm;
left: 3mm;
width: 55mm;
height: 34mm;
padding: 1mm;
text-align: justify;
font-size: 2mm;
height: 62mm;
border-radius: 0 0 2mm 2mm;
}
.description p {
margin: 0;
padding-left: 0;
border: 0;
padding-bottom: 0.5mm;
}
.description ul {
margin: 0;
padding-left: 3mm;
border: 0;
padding-bottom: 0.5mm;
}
</style>
<div class="class-picker">
<select id="class-picker">
<option value="">Default</option>
<optgroup label="Class">
<option value="class-artificer">Artificer</option>
<option value="class-barbarian">Barbarian</option>
<option value="class-bard">Bard</option>
<option value="class-cleric">Cleric</option>
<option value="class-druid">Druid</option>
<option value="class-fighter">Fighter</option>
<option value="class-monk">Monk</option>
<option value="class-paladin">Paladin</option>
<option value="class-ranger">Ranger</option>
<option value="class-rogue">Rogue</option>
<option value="class-sorcerer">Sorcerer</option>
<option value="class-warlock">Warlock</option>
<option value="class-wizard">Wizard</option>
</optgroup>
<optgroup label="Gale Force Nine">
<option value="gf9-arcane">Arcane</option>
<option value="gf9-bard">Bard</option>
<option value="gf9-cleric">Cleric</option>
<option value="gf9-druid">Druid</option>
<option value="gf9-paladin">Paladin</option>
<option value="gf9-ranger">Ranger</option>
</optgroup>
<optgroup label="Character">
<option value="char-rulke">Rulke</option>
</optgroup>
</select>
<button id="select-all">Select All</button>
<button id="deselect-all">Deselect All</button>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Aid
<span class="action"><span class="reaction" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">—</div>
</div>
<div class="description">
<p>
<b>Trigger</b> An ally is about to use an action that requires a
skill check or attack roll.
<br />
<b>Requirements</b> The ally is willing to accept your aid, and
you have prepared to help (see below).
</p>
<p>
You try to help your ally with a task. To use this reaction, you
must first prepare to help, usually by using an action during
your turn. You must explain to the GM exactly how you're trying
to help, and they determine whether you can Aid your ally.
<br />
When you use your Aid reaction, attempt a skill check or attack
roll of a type decided by the GM. The typical DC is 20, but the
GM might adjust this DC for particularly hard or easy tasks. The
GM can add any relevant traits to your preparatory action or to
your Aid reaction depending on the situation, or even allow you
to Aid checks other than skill checks and attack rolls.
</p>
<p>
<b>Critical Success</b> You grant your ally a +2 circumstance
bonus to the triggering check. If you're a master with the check
you attempted, the bonus is +3, and if you're legendary, it's
+4.
<br />
<b>Success</b> You grant your ally a +1 circumstance bonus to
the triggering check.
<br />
<b>Critical</b> Failure Your ally takes a -1 circumstance
penalty to the triggering check.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Attack Of Opportunity
<span class="action"><span class="reaction" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Attack</div>
</div>
<div class="description">
<p>
<b>Trigger</b> A creature within your reach uses a manipulate
action or a move action, makes a ranged attack, or leaves a
square during a move action it's using.
</p>
<p>
You lash out at a foe that leaves an opening. Make a melee
Strike against the triggering creature. If your attack is a
critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn't count toward your
multiple attack penalty, and your multiple attack penalty
doesn't apply to this Strike.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Crawl <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p>
<b>Requirements</b> You are prone and your Speed is at least 10
feet.
</p>
<p>You move 5 feet by crawling and continue to stay prone.</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Delay <span class="action"><span class="free" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">—</div>
</div>
<div class="description">
<p><b>Trigger</b> Your turn begins.</p>
<p>
You wait for the right moment to act. The rest of your turn
doesn't happen yet. Instead, you're removed from the initiative
order. You can return to the initiative order as a free action
triggered by the end of any other creature's turn. This
permanently changes your initiative to the new position. You
can't use reactions until you return to the initiative order. If
you Delay an entire round without returning to the initiative
order, the actions from the Delayed turn are lost, your
initiative doesn't change, and your next turn occurs at your
original position in the initiative order.
</p>
<p>
When you Delay, any persistent damage or other negative effects
that normally occur at the start or end of your turn occur
immediately when you use the Delay action. Any beneficial
effects that would end at any point during your turn also end.
The GM might determine that other effects end when you Delay as
well. Essentially, you can't Delay to avoid negative
consequences that would happen on your turn or to extend
beneficial effects that would end on your turn.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Drop Prone
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p>You fall prone.</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Escape <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Attack</div>
</div>
<div class="description">
<p>
You attempt to escape from being grabbed, immobilized, or
restrained. Choose one creature, object, spell effect, hazard,
or other impediment imposing any of those conditions on you.
Attempt a check using your unarmed attack modifier against the
DC of the effect. This is typically the Athletics DC of a
creature grabbing you, the Thievery DC of a creature who tied
you up, the spell DC for a spell effect, or the listed Escape DC
of an object, hazard, or other impediment. You can attempt an
Acrobatics or Athletics check instead of using your attack
modifier if you choose (but this action still has the attack
trait).
</p>
<p>
<b>Critical Success</b> You get free and remove the grabbed,
immobilized, and restrained conditions imposed by your chosen
target. You can then Stride up to 5 feet.
<br />
<b>Success</b> You get free and remove the grabbed, immobilized,
and restrained conditions imposed by your chosen target.
<br />
<b>Critical</b> You don't get free, and you can't attempt to
Escape again until your next turn.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Interact
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p>
You use your hand or hands to manipulate an object or the
terrain. You can grab an unattended or stored object, open a
door, or produce some similar effect. You might have to attempt
a skill check to determine if your Interact action was
successful.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Leap <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p>
You take a careful, short jump. You can Leap up to 10 feet
horizontally if your Speed is at least 15 feet, or up to 15 feet
horizontally if your Speed is at least 30 feet. You land in the
space where your Leap ends (meaning you can typically clear a
5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).
</p>
<p>
If you Leap vertically, you can move up to 3 feet vertically and
5 feet horizontally onto an elevated surface.
</p>
<p>
Jumping a greater distance requires using the Athletics skill.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Ready <span class="action"><span class="two" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Concentrate</div>
</div>
<div class="description">
<p>
You prepare to use an action that will occur outside your turn.
Choose a single action or free action you can use, and designate
a trigger. Your turn then ends. If the trigger you designated
occurs before the start of your next turn, you can use the
chosen action as a reaction (provided you still meet the
requirements to use it). You can't Ready a free action that
already has a trigger.
</p>
<p>
If you have a multiple attack penalty and your readied action is
an attack action, your readied attack takes the multiple attack
penalty you had at the time you used Ready. This is one of the
few times the multiple attack penalty applies when it's not your
turn.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Release
<span class="action"><span class="free" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p>
You release something you're holding in your hand or hands. This
might mean dropping an item, removing one hand from your weapon
while continuing to hold it in another hand, releasing a rope
suspending a chandelier, or performing a similar action. Unlike
most manipulate actions, Release does not trigger reactions that
can be triggered by actions with the manipulate trait (such as
Attack of Opportunity).
</p>
<p>
If you want to prepare to Release something outside of your
turn, use the Ready activity.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Seek <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Concentrate, Secret</div>
</div>
<div class="description">
<p>
You scan an area for signs of creatures or objects. For
creatures, choose an area you're scanning. If precision is
necessary, select a 30-foot cone or a 15-foot burst within line
of sight. You might take a penalty for a distant area.
<br />
For objects (including secret doors and hazards), you search up
to a 10-foot square adjacent to you. You may need to Seek as an
activity, taking more actions or even minutes or hours if you're
searching a cluttered area.
<br />
The GM attempts a Perception check for you and compares the
result to the Stealth DCs of any undetected or hidden creatures
in the area or the DC to detect each object in the area (as
determined by the GM or by someone Concealing the Object). A
creature you detect might remain hidden, rather than becoming
observed, if you're using an imprecise sense or if an effect
(such as invisibility) prevents the subject from being observed.
</p>
<p>
<b>Critical Success</b> Any undetected or hidden creature you
critically succeeded against becomes observed by you. For an
object, you learn its location.
<br />
<b>Success</b> Any undetected creature you succeeded against
becomes hidden from you instead of undetected, and any hidden
creature you succeeded against becomes observed by you. For an
object, you learn its location or get a clue to its whereabouts,
as determined by the GM.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Sense Motive
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">—</div>
</div>
<div class="description">
<p>
You try to tell whether a creature's behavior is abnormal.
Choose one creature, and assess it for odd body language, signs
of nervousness, and other indicators that it might be trying to
deceive someone. The GM attempts a single secret Perception
check for you and compares the result to the Deception DC of the
creature, the DC of a spell affecting the creature's mental
state, or another appropriate DC determined by the GM. You
typically can't try to Sense the Motive of the same creature
again until the situation changes significantly.
</p>
<p>
<b>Critical Success</b> You determine the creature's true
intentions and get a solid idea of any mental magic affecting
it.
<br />
<b>Success</b> You can tell whether the creature is behaving
normally, but you don't know its exact intentions or what magic
might be affecting it.
<br />
<b>Failure</b> You detect what a deceptive creature wants you to
believe. If they're not being deceptive, you believe they're
behaving normally.
<br />
<b>Critical Failure</b> You get a false sense of the creature's
intentions.
<br />
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Stand <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p>You stand up from prone.</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Step <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p><b>Requirements</b> Your Speed is at least 10 feet.</p>
<p>
You carefully move 5 feet. Unlike most types of movement,
Stepping doesn't trigger reactions, such as Attacks of
Opportunity, that can be triggered by move actions or upon
leaving or entering a square.
</p>
<p>
You can't Step into difficult terrain, and you can't Step using
a Speed other than your land Speed.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Stride <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p>You move up to your Speed.</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Strike <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Attack</div>
</div>
<div class="description">
<p>
You attack with a weapon you're wielding or with an unarmed
attack, targeting one creature within your reach (for a melee
attack) or within range (for a ranged attack). Roll the attack
roll for the weapon or unarmed attack you are using, and compare
the result to the target creature's AC to determine the effect.
See Attack Rolls and Damage for details on calculating your
attack and damage rolls.
</p>
<p>
<b>Critical Success</b> As success, but you deal double damage.
<br />
<b>Success</b> You deal damage according to the weapon or
unarmed attack, including any modifiers, bonuses, and penalties
you have to damage.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Take Cover
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Attack</div>
</div>
<div class="description">
<p>
<b>Requirements</b> You are benefiting from cover, are near a
feature that allows you to take cover, or are prone.
</p>
<p>
You press yourself against a wall or duck behind an obstacle to
take better advantage of cover. If you would have standard
cover, you instead gain greater cover, which provides a +4
circumstance bonus to AC; to Reflex saves against area effects;
and to Stealth checks to Hide, Sneak, or otherwise avoid
detection. Otherwise, you gain the benefits of standard cover (a
+2 circumstance bonus instead). This lasts until you move from
your current space, use an attack action, become unconscious, or
end this effect as a free action.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Arrest A Fall
<span class="action"><span class="reaction" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">—</div>
</div>
<div class="description">
<p><b>Requirements</b> You have a fly Speed.</p>
<p>
You attempt an Acrobatics check to slow your fall. The DC is
typically 15, but it might be higher due to air turbulence or
other circumstances.
</p>
<p>
<b> Success</b> You fall gently, taking no damage from the fall.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Avert Gaze
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">—</div>
</div>
<div class="description">
<p>
You avert your gaze from danger. You gain a +2 circumstance
bonus to saves against visual abilities that require you to look
at a creature or object, such as a medusa's petrifying gaze.
Your gaze remains averted until the start of your next turn.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Burrow <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p><b>Requirements</b> You have a burrow Speed.</p>
<p>
You dig your way through dirt, sand, or a similar loose material
at a rate up to your burrow Speed. You can't burrow through rock
or other substances denser than dirt unless you have an ability
that allows you to do so.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Fly <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Move</div>
</div>
<div class="description">
<p><b>Requirements</b> You have a fly Speed.</p>
<p>
You move through the air up to your fly Speed. Moving upward
(straight up or diagonally) uses the rules for moving through
difficult terrain. You can move straight down 10 feet for every
5 feet of movement you spend. If you Fly to the ground, you
don't take falling damage. You can use an action to Fly 0 feet
to hover in place. If you're airborne at the end of your turn
and didn't use a Fly action this round, you fall.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Grab An Edge
<span class="action"><span class="reaction" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p>
<b>Trigger</b> You fall from or past an edge or handhold.
<br />
<b>Requirements</b> Your hands are not tied behind your back or
otherwise restrained.
</p>
<p>
When you fall off or past an edge or other handhold, you can try
to grab it, potentially stopping your fall. You must succeed at
a Reflex save, usually at the Climb DC. If you grab the edge or
handhold, you can then Climb up using Athletics.
</p>
<p>
<b>Critical Success</b> You grab the edge or handhold, whether
or not you have a hand free, typically by using a suitable held
item to catch yourself (catching a battle axe on a ledge, for
example). You still take damage from the distance fallen so far,
but you treat the fall as though it were 30 feet shorter.
<br />
<b>Success</b> If you have at least one hand free, you grab the
edge or handhold, stopping your fall. You still take damage from
the distance fallen so far, but you treat the fall as though it
were 20 feet shorter. If you have no hands free, you continue to
fall as if you had failed the check.
<br />
<b>Critical Failure</b> You continue to fall, and if you've
fallen 20 feet or more before you use this reaction, you take 10
bludgeoning damage from the impact for every 20 feet fallen.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Mount <span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p>
<b>Requirements</b> You are adjacent to a creature that is at
least one size larger than you and is willing to be your mount.
</p>
<p>
You move onto the creature and ride it. If you're already
mounted, you can instead use this action to dismount, moving off
the mount into a space adjacent to it.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Point Out
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p>
<b>Requirements</b> You are adjacent to a creature that is at
least one size larger than you and is willing to be your mount.
</p>
<p>
You move onto the creature and ride it. If you're already
mounted, you can instead use this action to dismount, moving off
the mount into a space adjacent to it.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">
<div class="name">
<div class="content">
Raise A Shield
<span class="action"><span class="one" /></span>
</div>
</div>
<div class="skill">
<div class="content">Specialty Basic Encounter Action</div>
</div>
<div class="trait">
<div class="header">Trait</div>
<div class="content">Manipulate</div>
</div>
<div class="description">
<p><b>Requirements</b> You are wielding a shield.</p>
<p>
You position your shield to protect yourself. When you have
Raised a Shield, you gain its listed circumstance bonus to AC.
Your shield remains raised until the start of your next turn.
</p>
</div>
</div>
</div>
<div class="card-wrapper">
<div class="card">