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IncludeModules.angelscript
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#include "Constants.angelscript"
// Singletons
#include "SGlobalScale.angelscript"
#include "STimeManager.angelscript"
#include "SStateManager.angelscript"
#include "SGameStateFactory.angelscript"
// Main classes
#include "State.angelscript"
#include "BaseState.angelscript"
#include "Button.angelscript"
#include "Interpolator.angelscript"
#include "Swyper.angelscript"
#include "FrameTimer.angelscript"
#include "EntityGrabber.angelscript"
#include "Follower.angelscript"
#include "GlobalVolumeManager.angelscript"
#include "MusicSwitchManager.angelscript"
#include "UserDataManager.angelscript"
#include "GlobalSoundSwitch.angelscript"
#include "GlobalMusicSwitch.angelscript"
#include "ImageFrame.angelscript"
#include "Displayable.angelscript"
#include "TextBoxFrame.angelscript"
// Controllers
#include "GameController.angelscript"
#include "GameControllerManager.angelscript"
#include "FadeInController.angelscript"
#include "Timer.angelscript"
#include "ScoreCounter.angelscript"
#include "WaypointManager.angelscript"
#include "WaypointSprite.angelscript"
#include "Notificator.angelscript"
// Property structs
#include "PageProperties.angelscript"
#include "MainMenuProperties.angelscript"
#include "GameStateProperties.angelscript"
#include "SoundPanelProperties.angelscript"
// Layers
#include "PageManager.angelscript"
#include "Popup.angelscript"
#include "SoundPanelLayer.angelscript"
#include "BackButtonLayer.angelscript"
// UI
#include "UIButton.angelscript"
#include "UILayer.angelscript"
#include "UILayerManager.angelscript"
#include "UISprite.angelscript"
#include "UIElement.angelscript"
#include "UISwitch.angelscript"
// util
#include "utilMath.angelscript"
#include "utilSprite.angelscript"
#include "utilIntersections.angelscript"
#include "utilText.angelscript"
#include "utilColors.angelscript"
#include "utilEntitySeeker.angelscript"
#include "utilString.angelscript"
#include "utilFileIO.angelscript"
#include "utilEntityEffect.angelscript"
#include "utilCollide.angelscript"
#include "utilPlanes.angelscript"
#include "utilInput.angelscript"
#include "utilEventLog.angelscript"
// States
#include "MainMenu.angelscript"
#include "GameState.angelscript"
#include "ItemSelector.angelscript"
#include "LevelSelector.angelscript"