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engineoutput.c
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engineoutput.c
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/*
* engineoutput.c - split-off backe-end from Engine output (PV) by HGM
*
* Author: Alessandro Scotti (Dec 2005)
*
* Copyright 2005 Alessandro Scotti
*
* Enhancements Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014,
* 2015, 2016 Free Software Foundation, Inc.
*
* ------------------------------------------------------------------------
*
* GNU XBoard is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* GNU XBoard is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://www.gnu.org/licenses/. *
*
*------------------------------------------------------------------------
** See the file ChangeLog for a revision history. */
#define SHOW_PONDERING
#include "config.h"
#include <stdio.h>
#include <ctype.h>
#if STDC_HEADERS
# include <stdlib.h>
# include <string.h>
#else /* not STDC_HEADERS */
# if HAVE_STRING_H
# include <string.h>
# else /* not HAVE_STRING_H */
# include <strings.h>
# endif /* not HAVE_STRING_H */
#endif /* not STDC_HEADERS */
#include "common.h"
#include "frontend.h"
#include "backend.h"
#include "moves.h"
#include "engineoutput.h"
#include "gettext.h"
#ifdef ENABLE_NLS
# define _(s) gettext (s)
# define N_(s) gettext_noop (s)
#else
# ifdef WIN32
# define _(s) T_(s)
# undef ngettext
# define ngettext(s,p,n) T_(p)
# else
# define _(s) (s)
# endif
# define N_(s) s
#endif
typedef struct {
char * name;
int which;
int depth;
u64 nodes;
int score;
int time;
char * pv;
char * hint;
int an_move_index;
int an_move_count;
int moveKey;
} EngineOutputData;
// called by other front-end
void EngineOutputUpdate( FrontEndProgramStats * stats );
void OutputKibitz(int window, char *text);
// module back-end routines
static void VerifyDisplayMode();
static void UpdateControls( EngineOutputData * ed );
static int lastDepth[2] = { -1, -1 };
static int lastForwardMostMove[2] = { -1, -1 };
static int engineState[2] = { -1, -1 };
static char lastLine[2][MSG_SIZ];
static char header[2][MSG_SIZ];
static char columnHeader[MSG_SIZ] = "dep\tscore\tnodes\ttime\t(not shown: tbhits\tknps\tseldep)\n";
static int columnMask = 0xF0;
#define MAX_VAR 400
static int scores[MAX_VAR], textEnd[MAX_VAR], keys[MAX_VAR], curDepth[2], nrVariations[2];
static char fail[MAX_VAR];
extern int initialRulePlies;
void
MakeEngineOutputTitle ()
{
static char buf[MSG_SIZ];
static char oldTitle[MSG_SIZ];
char title[MSG_SIZ];
int count, rule = 2*appData.ruleMoves;
snprintf(title, MSG_SIZ, _("Engine Output") );
if(!EngineOutputIsUp()) return;
// figure out value of 50-move counter
count = currentMove;
while( (signed char)boards[count][EP_STATUS] <= EP_NONE && count > backwardMostMove ) count--;
if( count == backwardMostMove ) count -= initialRulePlies;
count = currentMove - count;
if(!rule) rule = 100;
if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) {
snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count);
safeStrCpy(title, buf, MSG_SIZ);
}
if(!strcmp(oldTitle, title)) return;
safeStrCpy(oldTitle, title, MSG_SIZ);
SetEngineOutputTitle(title);
}
// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
void
SetEngineState (int which, enum ENGINE_STATE state, char * state_data)
{
int x_which = 1 - which;
if( engineState[ which ] != state ) {
engineState[ which ] = state;
switch( state ) {
case STATE_THINKING:
SetIcon( which, nStateIcon, nThinking );
if( engineState[ x_which ] == STATE_THINKING ) {
SetEngineState( x_which, STATE_IDLE, "" );
}
break;
case STATE_PONDERING:
SetIcon( which, nStateIcon, nPondering );
break;
case STATE_ANALYZING:
SetIcon( which, nStateIcon, nAnalyzing );
break;
default:
SetIcon( which, nStateIcon, nClear );
break;
}
}
if( state_data != 0 ) {
DoSetWindowText( which, nStateData, state_data );
}
}
// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
void
SetProgramStats (FrontEndProgramStats * stats) // now directly called by back-end
{
EngineOutputData ed;
int clearMemo = FALSE;
int which, depth, multi;
ChessMove moveType;
int ff, ft, rf, rt;
char pc;
if( stats == 0 ) {
SetEngineState( 0, STATE_IDLE, "" );
SetEngineState( 1, STATE_IDLE, "" );
return;
}
if(gameMode == IcsObserving && !appData.icsEngineAnalyze)
return; // [HGM] kibitz: shut up engine if we are observing an ICS game
which = stats->which;
depth = stats->depth;
if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {
return;
}
if(appData.epd && which) return; // do not write second pane in -epd mode
if( !EngineOutputDialogExists() ) {
return;
}
VerifyDisplayMode();
ed.which = which;
ed.depth = depth;
ed.nodes = stats->nodes;
ed.score = stats->score;
ed.time = stats->time;
ed.pv = stats->pv;
ed.hint = stats->hint;
ed.an_move_index = stats->an_move_index;
ed.an_move_count = stats->an_move_count;
/* Get target control. [HGM] this is moved to front end, which get them from a table */
if( which == 0 ) {
ed.name = first.tidy;
}
else {
ed.name = second.tidy;
}
if( ed.pv != 0 && ed.pv[0] == ' ' ) {
if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
ed.pv = "";
}
}
/* Clear memo if needed */
if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1 && ed.pv[0]) ) { // no reason to clear if we won't add line
clearMemo = TRUE;
}
if( lastForwardMostMove[which] != forwardMostMove && endPV < 0) {
clearMemo = TRUE;
}
if( clearMemo ) {
if(!appData.headers) columnHeader[0] = NULLCHAR;
DoClearMemo(which); nrVariations[which] = 0;
header[which][0] = NULLCHAR;
if(gameMode == AnalyzeMode) {
ChessProgramState *cps = (which ? &second : &first);
char *exclu = cps->excludeMoves ? exclusionHeader : "";
if((multi = MultiPV(cps, 3)) != -1) {
char *s = "setting";
if(multi < -1) multi = -2 - multi, s = "margin";
snprintf(header[which], MSG_SIZ, "\t%s viewpoint\t\tfewer / Multi-PV %s = %d / more\n",
appData.whitePOV || appData.scoreWhite ? "white" : "mover", s, cps->option[multi].value);
}
if(!which) snprintf(header[which]+strlen(header[which]), MSG_SIZ-strlen(header[which]), "%s%s", exclu, columnHeader);
InsertIntoMemo( which, header[which], 0);
} else {
snprintf(header[which], MSG_SIZ, "%s", columnHeader);
if(appData.ponderNextMove && lastLine[which][0]) {
InsertIntoMemo( which, lastLine[which], 0 );
InsertIntoMemo( which, "\n", 0 );
}
InsertIntoMemo( which, header[which], 0);
}
}
if(ed.pv && ed.pv[0] && ParseOneMove(ed.pv, currentMove, &moveType, &ff, &rf, &ft, &rt, &pc))
ed.moveKey = (ff<<24 | rf << 16 | ft << 8 | rt) ^ pc*87161;
else ed.moveKey = ed.nodes; // kludge to get unique key unlikely to match any move
/* Update */
lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
if(endPV < 0) lastForwardMostMove[which] = forwardMostMove; // not during PV walk!
UpdateControls( &ed );
}
#define ENGINE_COLOR_WHITE 'w'
#define ENGINE_COLOR_BLACK 'b'
#define ENGINE_COLOR_UNKNOWN ' '
// pure back end
static char
GetEngineColor (int which)
{
char result = ENGINE_COLOR_UNKNOWN;
if( which == 0 || which == 1 ) {
ChessProgramState * cps;
switch (gameMode) {
case MachinePlaysBlack:
case IcsPlayingBlack:
result = ENGINE_COLOR_BLACK;
break;
case MachinePlaysWhite:
case IcsPlayingWhite:
result = ENGINE_COLOR_WHITE;
break;
case AnalyzeMode:
case AnalyzeFile:
result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
break;
case TwoMachinesPlay:
cps = (which == 0) ? &first : &second;
result = cps->twoMachinesColor[0];
result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
break;
default: ; // does not happen, but suppresses pedantic warnings
}
}
return result;
}
// pure back end
static char
GetActiveEngineColor ()
{
char result = ENGINE_COLOR_UNKNOWN;
if( gameMode == TwoMachinesPlay ) {
result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
}
return result;
}
// pure back end
static int
IsEnginePondering (int which)
{
int result = FALSE;
switch (gameMode) {
case MachinePlaysBlack:
case IcsPlayingBlack:
if( WhiteOnMove(forwardMostMove) ) result = TRUE;
break;
case MachinePlaysWhite:
case IcsPlayingWhite:
if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;
break;
case TwoMachinesPlay:
if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {
if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;
}
break;
default: ; // does not happen, but suppresses pedantic warnings
}
return result;
}
// back end
static void
SetDisplayMode (int mode)
{
if( windowMode != mode ) {
windowMode = mode;
ResizeWindowControls( mode );
}
}
// pure back end
static void
VerifyDisplayMode ()
{
int mode;
/* Get proper mode for current game */
switch( gameMode ) {
case IcsObserving: // [HGM] ICS analyze
if(!appData.icsEngineAnalyze) return;
case AnalyzeFile:
case MachinePlaysWhite:
case MachinePlaysBlack:
mode = 0;
break;
case AnalyzeMode:
mode = second.analyzing;
break;
case IcsPlayingWhite:
case IcsPlayingBlack:
mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
break;
case TwoMachinesPlay:
mode = 1;
break;
default:
/* Do not change */
return;
}
SetDisplayMode( mode );
}
// back end. Determine what icon to set in the color-icon field, and print it
void
SetEngineColorIcon (int which)
{
char color = GetEngineColor(which);
int nicon = 0;
if( color == ENGINE_COLOR_BLACK )
nicon = nColorBlack;
else if( color == ENGINE_COLOR_WHITE )
nicon = nColorWhite;
else
nicon = nColorUnknown;
SetIcon( which, nColorIcon, nicon );
}
#define MAX_NAME_LENGTH 32
// [HGM] multivar: sort Thinking Output within one depth on score
static int
MateFlip (int n)
{ // map mate-score to monotonous scale, so sorting compares them correctly
if(n >= MATE_SCORE) return 2*MATE_SCORE - n;
if(n <= -MATE_SCORE) return -2*MATE_SCORE - n;
return n;
}
static int
InsertionPoint (int len, EngineOutputData *ed)
{
int i, offs = 0, newScore = ed->score, n = ed->which;
char failType;
if(ed->nodes == 0 && ed->score == 0 && ed->time == 0)
newScore = 1e6; // info lines inserted on top
if(ed->depth != curDepth[n]) { // depth has changed
curDepth[n] = ed->depth;
nrVariations[n] = 0; // throw away everything we had
}
i = strlen(ed->pv); if(i > 0) i--;
failType = ed->pv[i];
if(failType != '?' && failType != '!') failType = ' ';
// loop through all lines. Note even / odd used for different panes
for(i=nrVariations[n]-2; i>=0; i-=2) {
// put new item behind those we haven't looked at
offs = textEnd[i+n];
textEnd[i+n+2] = offs + len;
scores[i+n+2] = newScore;
keys[i+n+2] = ed->moveKey;
fail[i+n+2] = failType;
if(ed->moveKey != keys[i+n] && // same move always tops previous one (as a higher score must be a fail low)
MateFlip(newScore) < MateFlip(scores[i+n]) && fail[i+n] == ' ') break;
// if it had higher score as previous, move previous in stead
scores[i+n+2] = ed->moveKey == keys[i+n] ? newScore : scores[i+n]; // correct scores of fail-low/high searches
textEnd[i+n+2] = textEnd[i+n] + len;
keys[i+n+2] = keys[i+n];
fail[i+n+2] = fail[i+n];
}
if(i<0) {
offs = 0;
textEnd[n] = offs + len;
scores[n] = newScore;
keys[n] = ed->moveKey;
fail[n] = failType;
}
nrVariations[n] += 2;
return offs + strlen(header[ed->which]);
}
static char spaces[] = " "; // [HGM] align: spaces for padding
static void
Format(char *buf, int val)
{ // [HGM] tbhits: print a positive integer with trailing whitespace to give it fixed width
if( val < 1000000 ) {
int h = val, i=0;
while(h > 0) h /= 10, i++;
snprintf( buf, 24, "%d%s\t", val, spaces + 2*i);
}
else {
char unit = 'M';
if(val >= 1e9) val /= 1e3, unit = 'G';
snprintf( buf, 24, "%.*f%c%s\t", 1 + (val < 1e7), val/1e6, unit, spaces + 10 + 2*(val >= 1e8));
}
}
// pure back end, now SetWindowText is called via wrapper DoSetWindowText
static void
UpdateControls (EngineOutputData *ed)
{
// int isPondering = FALSE;
char s_label[MAX_NAME_LENGTH + 32];
int h;
char * name = ed->name;
char *q, *pvStart = ed->pv;
/* Label */
if( name == 0 || *name == '\0' ) {
name = "?";
}
strncpy( s_label, name, MAX_NAME_LENGTH );
s_label[ MAX_NAME_LENGTH-1 ] = '\0';
if(pvStart) { // [HGM] tbhits: plit up old PV into extra infos and real PV
while(strchr(pvStart, '\t')) { // locate last tab before non-int (real PV starts after that)
for(q=pvStart; isdigit(*q) || *q == ' '; q++);
if(*q != '\t') break;
pvStart = q + 1;
}
}
#ifdef SHOW_PONDERING
if( IsEnginePondering( ed->which ) ) {
char buf[12];
buf[0] = '\0';
if( ed->hint != 0 && *ed->hint != '\0' ) {
strncpy( buf, ed->hint, sizeof(buf) );
buf[sizeof(buf)-1] = '\0';
}
else if( pvStart != 0 && *pvStart != '\0' ) {
char * sep;
int buflen = sizeof(buf);
sep = strchr( pvStart, ' ' );
if( sep != NULL ) {
buflen = sep - pvStart + 1;
if( buflen > sizeof(buf) ) buflen = sizeof(buf);
}
strncpy( buf, pvStart, buflen );
buf[ buflen-1 ] = '\0';
}
SetEngineState( ed->which, STATE_PONDERING, buf );
}
else if( gameMode == TwoMachinesPlay ) {
SetEngineState( ed->which, STATE_THINKING, "" );
}
else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile
|| (gameMode == IcsObserving && appData.icsEngineAnalyze)) { // [HGM] ICS-analyze
char buf[64];
int time_secs = ed->time / 100;
int time_mins = time_secs / 60;
buf[0] = '\0';
if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {
char mov[16];
strncpy( mov, ed->hint, sizeof(mov) );
mov[ sizeof(mov)-1 ] = '\0';
snprintf( buf, sizeof(buf)/sizeof(buf[0]), "[%d] %d/%d: %s [%02d:%02d:%02d]", ed->depth, ed->an_move_index,
ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );
}
SetEngineState( ed->which, STATE_ANALYZING, buf );
}
else {
SetEngineState( ed->which, STATE_IDLE, "" );
}
#endif
DoSetWindowText( ed->which, nLabel, s_label );
s_label[0] = '\0';
if( ed->time > 0 && ed->nodes > 0 ) {
unsigned long nps_100 = ed->nodes / ed->time;
if( nps_100 < 100000 ) {
snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %lu", _("NPS"), nps_100 * 100 );
}
else {
snprintf( s_label, sizeof(s_label)/sizeof(s_label[0]), "%s: %.1fk", _("NPS"), nps_100 / 10.0 );
}
}
DoSetWindowText( ed->which, nLabelNPS, s_label );
/* Memo */
if( pvStart != 0 && *pvStart != '\0' ) {
char s_nodes[24];
char s_score[16];
char s_time[24];
char s_hits[24];
char s_seld[24];
char s_knps[24];
char buf[256], fail;
int buflen, hits, i, params[5], extra;
int time_secs = ed->time / 100;
int time_cent = ed->time % 100;
/* Nodes */
if( ed->nodes < 1000000 ) {
int h = ed->nodes, i=0;
while(h > 0) h /= 10, i++; // [HGM] align: count digits; pad with 2 spaces for every missing digit
snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), u64Display "%s\t", ed->nodes, spaces + 2*i);
}
else {
double x = u64ToDouble(ed->nodes);
char unit = 'M';
if(x >= 1e9) x /= 1e3, unit = 'G';
snprintf( s_nodes, sizeof(s_nodes)/sizeof(s_nodes[0]), "%.*f%c%s\t", 1 + (x < 1e7), x / 1e6,
unit, spaces + 10 + 2*(ed->nodes >= 1e8));
}
/* TB Hits etc. */
for(i=hits=0; i<5; i++) params[i] = 0;
//fprintf(stderr, "%s\n%s\n", ed->pv, pvStart);
if(pvStart != ed->pv) { // check if numbers before PV
strncpy(buf, ed->pv, 256); buf[pvStart - ed->pv] = NULLCHAR;
extra = sscanf(buf, "%d %d %d %d %d", params, params+1, params+2, params+3, params+4);
//fprintf(stderr, "extra=%d len=%d\n", extra, pvStart - ed->pv);
if(extra) hits = params[extra-1], params[extra-1] = 0; // last one is tbhits
}
Format(s_seld, params[0]); Format(s_knps, params[1]); Format(s_hits, hits);
if(*ed->pv) fail = ed->pv[strlen(ed->pv)-1]; else fail = ' ';
if(fail != '?' && fail != '!') fail = ' ';
/* Score */
h = ((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(currentMove) ? -1 : 1) * ed->score;
if( h == 0 ) {
snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), " 0.00%c\t", fail );
} else
if( h >= MATE_SCORE) snprintf(s_score, 16, " %s#%d%c\t", ( h > MATE_SCORE+9 ? "" : " "), h - MATE_SCORE, fail ); else
if(-h >= MATE_SCORE) snprintf(s_score, 16, " %s#-%d%c\t", (-h > MATE_SCORE+9 ? "" : " "), -h - MATE_SCORE, fail ); else
if( h > 0 ) {
snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), "+%.2f%c\t", h / 100.0, fail );
}
else {
snprintf( s_score, sizeof(s_score)/sizeof(s_score[0]), " %.2f%c\t", h / 100.0, fail );
}
/* Time */
if(time_secs >= 3600)
snprintf( s_time, sizeof(s_time)/sizeof(s_time[0]), "%d:%02d:%02d\t", time_secs / 3600, (time_secs / 60) % 60, time_secs % 60 );
else
snprintf( s_time, sizeof(s_time)/sizeof(s_time[0]), "%d:%02d.%02d\t", time_secs / 60, time_secs % 60, time_cent );
if(columnMask & 2) s_score[0] = NULLCHAR; // [HGM] hide: erase columns the user has hidden
if(columnMask & 4) s_nodes[0] = NULLCHAR;
if(columnMask & 8) s_time[0] = NULLCHAR;
if(columnMask & 16) s_hits[0] = NULLCHAR;
if(columnMask & 32) s_knps[0] = NULLCHAR;
if(columnMask & 64) s_seld[0] = NULLCHAR;
/* Put all together... */
if(ed->nodes == 0 && ed->score == 0 && ed->time == 0)
snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t", ed->depth );
else
snprintf( buf, sizeof(buf)/sizeof(buf[0]), "%3d\t%s%s%s%s%s%s", ed->depth, s_score, s_nodes, s_time, s_hits, s_knps, s_seld );
/* Add PV */
buflen = strlen(buf);
strncpy( buf + buflen, pvStart, sizeof(buf) - buflen );
buf[ sizeof(buf) - 3 ] = '\0';
strcat( buf + buflen, "\r\n" );
/* Update memo */
InsertIntoMemo( ed->which, buf, InsertionPoint(strlen(buf), ed) );
strncpy(lastLine[ed->which], buf, MSG_SIZ);
}
/* Colors */
SetEngineColorIcon( ed->which );
}
static char *titles[] = { "score\t", "nodes\t", "time\t", "tbhits\t", "knps\t", "seldep\t" };
void
Collapse(int n)
{ // handle click on column headers, to hide / show them
int i, j, nr=0, m=~columnMask, Ncol=7;
for(i=0; columnHeader[i] && i<n; i++) nr += (columnHeader[i] == '\t');
if(!nr) return; // depth always shown, so clicks on it ignored
for(i=j=0; i<Ncol; i++) if(m & 1<<i) j++; // count hidden columns
if(nr < j) { // shown column clicked: hide it
for(i=j=0; i<Ncol; i++) if(m & 1<<i && j++ == nr) break;
columnMask |= 1<<i;
} else { // hidden column clicked: show it
m = ~m; nr -= j;
for(i=j=0; i<Ncol; i++) if(m & 1<<i && j++ == nr) break;
columnMask &= ~(1<<i);
}
// create new header line
strcpy(columnHeader, "dep\t");
m = ~columnMask;
for(i=j=1; i<Ncol; i++) if(m & 1<<i) strcat(columnHeader, titles[i-1]), j++;
if(j != Ncol) { // list hidden columns, so user ca click them
m = ~m; strcat(columnHeader, "(not shown: ");
for(i=1; i<Ncol; i++) if(m & 1<<i) strcat(columnHeader, titles[i-1]);
strcat(columnHeader, ")");
}
strcat(columnHeader, "\n");
}
// [HGM] kibitz: write kibitz line; split window for it if necessary
void
OutputKibitz (int window, char *text)
{
static int currentLineEnd[2];
int where = 0;
if(!EngineOutputIsUp()) return;
if(!opponentKibitzes && !appData.epd) { // on first kibitz of game, clear memos
DoClearMemo(1); currentLineEnd[1] = 0;
if(gameMode == IcsObserving) { DoClearMemo(0); currentLineEnd[0] = 0; }
}
opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes.
VerifyDisplayMode();
strncpy(text+strlen(text)-1, "\r\n", 4); // to not lose line breaks on copying
if(gameMode == IcsObserving) {
DoSetWindowText(0, nLabel, gameInfo.white);
SetIcon( 0, nColorIcon, nColorWhite);
SetIcon( 0, nStateIcon, nClear);
}
DoSetWindowText(1, nLabel, gameMode == IcsPlayingBlack ? gameInfo.white : gameInfo.black); // opponent name
SetIcon( 1, nColorIcon, gameMode == IcsPlayingBlack ? nColorWhite : nColorBlack);
SetIcon( 1, nStateIcon, nClear);
if(strstr(text, "\\ ") == text) where = currentLineEnd[window-1]; // continuation line
//if(appData.debugMode) fprintf(debugFP, "insert '%s' at %d (end = %d,%d)\n", text, where, currentLineEnd[0], currentLineEnd[1]);
InsertIntoMemo(window-1, text, where); // [HGM] multivar: always at top
currentLineEnd[window-1] = where + strlen(text);
}