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TextureAtlasView.h
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//
// SpriteSheetImage.h
// Leveleditor
//
// Created by Michael Markowski on 20.11.09.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import <Foundation/Foundation.h>
#import <Quartz/Quartz.h>
#import "Texture.h"
#import "LevelView.h"
#import "TextureAtlas.h"
@interface TextureAtlasView : NSView {
IBOutlet NSDictionary *coords;
NSImage *image;
Texture *lastHighlightedTexture;
Texture *highlightedTexture;
NSTrackingArea *trackingArea;
IBOutlet NSImageView *currentSpriteView;
IBOutlet LevelView *levelView;
TextureAtlas *selectedTextureAtlas;
}
@property (nonatomic, retain) IBOutlet NSDictionary *coords;
@property (nonatomic, retain) NSImage *image;
@property (nonatomic, retain) IBOutlet NSImageView *currentSpriteView;
- (Texture*)textureAtPoint:(NSPoint)aPoint;
@end