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Sprite.m
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Sprite.m
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//
// Sprite.m
// Leveleditor
//
// Created by Michael Markowski on 24.11.09.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "Sprite.h"
#import "AFGameEditor.h"
#import "Texture.h"
#import "NSColor+Hex.h"
@implementation Sprite
- (void)setLocation:(NSPoint)aPoint
{
self.x = [NSNumber numberWithFloat:aPoint.x];
self.y = [NSNumber numberWithFloat:aPoint.y];
}
- (NSPoint)location
{
return NSMakePoint([self.x floatValue], [self.y floatValue]);
}
- (NSSize)size
{
return NSMakeSize([self texture].frame.size.width, [self texture].frame.size.height);
}
- (NSColor*)tintColorAsColor {
return [NSColor colorFromNumber:self.tintColor];
}
- (NSString*)description {
return [NSString stringWithFormat: @"Sprite position (%@, %@, %@, %@), key: %@, layer:%@, textureAtlas:%@, objectId:%@", self.x, self.y, self.width, self.height, self.key, [self.layer description], [self.textureAtlas description], [[self objectID] description]];
}
+ (NSArray *) keysToBeCopied
{
static NSArray *keysToBeCopied = nil;
if (keysToBeCopied == nil)
{
// This will determine which attributes get copied. Must NOT copy relationships or it will copy the actual entity
// Date has been left out so that the date will default to the current date.
keysToBeCopied = [[NSArray alloc] initWithObjects:
@"hasPhysics",
@"height",
@"isGhost",
@"key",
@"width",
@"x",
@"y",
// @"layer",
// @"textureAtlas",
@"impact",
@"opacity",
@"tintColor",
@"tintEnabled",
@"zIndex",
@"properties",
// @"animationSequence",
nil];
}
return keysToBeCopied;
}
- (NSDictionary *) dictionaryRepresentation
{
return [self dictionaryWithValuesForKeys:[[self class] keysToBeCopied]];
}
/*
- (NSString *) stringDescription
{
// This will return the title of the category as a string
NSString *stringDescription = nil;
NSManagedObject *category = self.category;
if (category != nil)
{
stringDescription = category.name;
}
return stringDescription;
}
*/
@end
@implementation Sprite (HUDInfo)
- (NSImage*)image {
return [self texture].img;
}
- (Texture*)texture {
AFGameEditor *doc = (AFGameEditor*)[[NSDocumentController sharedDocumentController] currentDocument];
NSMutableDictionary *sdefs = [doc allTextures];
Texture *texture = [sdefs objectForKey:self.key];
return texture;
}
@end
@implementation Sprite (CoreDataGeneratedAccessors)
@dynamic x, y, width, height, hasPhysics, isGhost, layer, key, textureAtlas, opacity, impact, tintColor, tintEnabled;
@end