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Layer.m
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Layer.m
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//
// Layer.m
// Leveleditor
//
// Created by Michael Markowski on 29.11.09.
// Copyright (c) 2010 Artifacts - Fine Software Development
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "Layer.h"
#import "NSColor+Hex.h"
@implementation Layer
- (NSString*)descriptionForHUD
{
return [NSString stringWithFormat: @"%@, viewPosition: %d", self.name, self.viewPosition];
}
@end
@implementation Layer (CoreDataGeneratedAccessors)
@dynamic name, visibleInEditor, visibleInScenery, level, sprites, viewPosition, opacity, tintColor, tintEnabled;
- (NSColor*)tintColorAsColor {
return [NSColor colorFromNumber:self.tintColor];
}
@end