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Support Dynamic Spawning #713
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AntumDeluge
added
type: feature request
Desired features and ideas.
component: server
Related to the server backend.
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May 1, 2024
AntumDeluge
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May 2, 2024
Position of spawn in zone is random instead of a static point arianne#713
AntumDeluge
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May 14, 2024
Position of spawn in zone is random instead of a static point arianne#713
AntumDeluge
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May 16, 2024
Position of spawn in zone is random instead of a static point arianne#713
AntumDeluge
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Jun 22, 2024
Position of spawn in zone is random instead of a static point arianne#713
AntumDeluge
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Jul 15, 2024
Position of spawn in zone is random instead of a static point arianne#713
AntumDeluge
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Jul 24, 2024
Position of spawn in zone is random instead of a static point arianne#713
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💡 Describe your idea
A fun feature that many RPGs employ is dynamic spawning. This means the location at which an enemy spawns on a map is not guaranteed. Currently, Stendhal only supports static spawning where we always know where an enemy will spawn. It would give the game a more organic feel were it possible to use dynamic spawning in some cases.
The following should be taken into account:
🔬 Motivation
To add variety & in some cases, prevent players from knowing exactly where a creature will spawn. It may help mitigate some cases with players camping for creatures.
📝 Alternatives
🔭 Additional information
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