From 0b4ee241c221e3b9c91a4ccf27875796658668f6 Mon Sep 17 00:00:00 2001 From: Invalid <51190031+InvalidArgument3@users.noreply.github.com> Date: Mon, 4 Mar 2024 04:32:27 -0600 Subject: [PATCH] Update README.md --- README.md | 25 ++++++++++++++----------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index d479f252..7f2c2a0d 100644 --- a/README.md +++ b/README.md @@ -18,14 +18,17 @@ Thanks to Nerd, the creator of Vanilla+ for letting us use his code as a base fo [https://steamcommunity.com/workshop/filedetails/?id=2915780227](https://steamcommunity.com/workshop/filedetails/?id=2915780227) -### Features - -- Flexible ammo, missile, turret, and weapon system setup. -- WeaponCore model compatability. -- Allows defining various properties such as targeting range, auto-shoot capability, reload time, etc. -- Support for different types of projectiles including beams, missiles, and standard projectiles -- Networking options for multiplayer compatibility. -- Configurable damage parameters such as damage to different block types and area damage. -- Visual and audio effects customization. -- PID Guidance options for missiles including aim prediction and target tracking. -- Integration with Space Engineers C# ModAPI (script-on-a-bullet). +### Current Features: +- Conveyor Sorter-based weapons +- Scalable configs for modders & server owners +- Live updating of rounds within runtime +- WeaponCore model compatability +- Script-on-a-bullet system +- Programmable Block API +- Arbitrary Resource Counters (Heat, Durability, Fingerless Gloves) +- PID Missile Guidance + + +### Future features +- Modular Block Framework +- DefenseShields compatability