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Wes G edited this page Nov 26, 2015 · 6 revisions

Features:

  1. Use the left slider to increase or decrease the degree of blackness you would like to compensate for the bulb brightness as it radiates across the bottom of your build platform (Black rectangle).
  2. Use the right slider to increase the total size of your bulb mask.
  3. Click and release the mouse button anywhere inside the black rectangle to center bulb.
  4. Click and drag the mouse button inside the black rectangle to adjust the focal point distortion.
    These above settings are then plugged into a javascript function that is used to render the slice. If anyone is interested I could just as easily output the whole function with the variables already embedded in it.
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