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PluggableUSB and PluggableHID howto
##An example is worth a thousand words
[MIDIUSB] (https://github.com/arduino-libraries/MIDIUSB) or HID
(bundled with AVR core) libraries are based on PluggableUSB.
Keyboard
and Mouse
libraries are based on PluggableHID and are bundled with the IDE
##Writing a library as a PluggableUSB Module ####(AVR only at the moment)
If you wish to write a library that exposes low-level USB functionality
like MIDI
or Mass Storage
you can take advantage of the new PluggableUSB
core.
Attaching to this framework is very simple: first of all your library needs to include PluggableUSB header:
#include "PluggableUSB.h"
Then, you need to declare your endpoints as non-const variables, as their value
will be decided at runtime (before main()
execution)
static u8 MIDI_ENDPOINT_OUT;
static u8 MIDI_ENDPOINT_IN;
Then, in the constructor, declare something like this:
static uint8_t endpointType[2];
endpointType[0] = EP_TYPE_BULK_OUT_MIDI; // MIDI_ENDPOINT_OUT
endpointType[1] = EP_TYPE_BULK_IN_MIDI; // MIDI_ENDPOINT_IN
static PUSBCallbacks cb = {
.setup = &MIDI_Setup,
.getInterface = &MIDI_GetInterface,
.getDescriptor = &MIDI_GetDescriptor,
.numEndpoints = 2,
.numInterfaces = 2,
.endpointType = endpointType,
};
static PUSBListNode node(&cb);
MIDI_ENDPOINT_OUT = PUSB_AddFunction(&node, &MIDI_AC_INTERFACE);
MIDI_ENDPOINT_IN = MIDI_ENDPOINT_OUT + 1;
MIDI_INTERFACE = MIDI_AC_INTERFACE + 1;
The PUSBCallbacks
struct contains hooks for the setup
, getInterface
and getDescriptor
functions,
plus a couple of informations about the required endpoints.
setup
function signature is bool setup(USBSetup& usb_setup, u8 i)
;
it is expected to return true if the request was directed to the module and executed correctly, false otherwise.
If no setup phase is required, simply return false
< examples from HID.cpp - simplified >
bool HID_Setup(USBSetup& setup, u8 i)
{
if (HID_INTERFACE != i) {
return false;
} else {
u8 r = setup.bRequest;
u8 requestType = setup.bmRequestType;
if (REQUEST_DEVICETOHOST_CLASS_INTERFACE == requestType)
{
if (HID_GET_REPORT == r)
{
//HID_GetReport();
return true;
}
etc etc...
getDescriptor
function signature is int getDescriptor(int8_t t)
;
it is expected to return the number of bytes sent if the request was directed to the module, 0 otherwise.
If no device descriptor is required, simply return 0
< examples from HID.cpp - simplified >
int HID_GetDescriptor(int8_t t)
{
if (HID_REPORT_DESCRIPTOR_TYPE == t) {
return USB_SendControl(TRANSFER_PGM,_hidReportDescriptor,sizeof(_hidReportDescriptor()));
} else {
return 0;
}
}
getInterface
function signature is int getInterface(u8* interfaceNum)
;
it is expected to return the number of bytes sent and increment the interfaceNum
variable with the number of interfaces used.
This function is compulsory and your module won't work if it's not present
< examples from HID.cpp - simplified >
int HID_GetInterface(u8* interfaceNum)
{
interfaceNum[0] += 1; // uses 1
return USB_SendControl(0,&_hidInterface,sizeof(_hidInterface));
}
Everything is configured, so calling PUSB_AddFunction
will do all the magic.
Your library will be plugged when the constructor is called, so you need to pre-instantiate a singleton for your class to make sure to be already plugged when main()
is executed.
Then you can then perform USB writes calling, for example,
USB_Send(HID_ENDPOINT_INT,data,len);
####(AVR only at the moment)
If you are interested in writing a library for a specific HID peripheral (Mouse, Keyboard, Touchscreen, Gamepad etc) you can take advantage of the PluggableHID core. No need to explore the darkest corners of USB specifications!
In your library
#include "HID.h"
in your header file.
If the core you are targeting is pluggable-ready, _USING_HID
will be defined.
#ifndef MOUSE_h
#define MOUSE_h
#include "HID.h"
#if !defined(_USING_HID)
#warning "Using legacy HID core (non pluggable)"
#else
etc etc .....
In the cpp file, add a const report descriptor of your choice
static const u8 _hidReportDescriptor[] PROGMEM = {
// Mouse
0x05, 0x01, // USAGE_PAGE (Generic Desktop) // 54
0x09, 0x02, // USAGE (Mouse)
.
. etc etc
.
}
In the constructor call the following snippet
Mouse_::Mouse_(void)
{
const static HID_Descriptor cb = {
.length = sizeof(_hidReportDescriptor),
.descriptor = _hidReportDescriptor,
};
static HIDDescriptorListNode node(&cb);
HID.AppendDescriptor(&node);
}
And you are done 😄