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expose method to do gz.data3d.buffer coversion and get bake-able storageId #122

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ghost opened this issue Feb 6, 2018 · 2 comments
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@ghost
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ghost commented Feb 6, 2018

https://3d.io/docs/api/1/lightmap-baking.html talks about an thing that looks like this:

var storageId = '535e624259ee6b0200000484/bake/2017-10-20_15-22-15_lKCBcz/lighting.gz.data3d.buffer'

But there is no documented way to get this from the public API.

@ghost ghost assigned tomas-polach, frederic-schwarz and ghost Feb 6, 2018
@ghost ghost changed the title expose method to do gz.data3d.buffer coversion and get bake-able storageId expose method to do gz.data3d.buffer coversion and get bake-able storageId Feb 6, 2018
@ghost ghost changed the title expose method to do gz.data3d.buffer coversion and get bake-able storageId expose method to do gz.data3d.buffer coversion and get bake-able storageId Feb 6, 2018
@ghost
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ghost commented Feb 8, 2018

currently, the active model in the editor is cleaned up, converted into data3d buffer/json format, and zipped all in the frontend which results in the editor being un-usable on slower computers

i suggest we move that functionality to the backend

@ghost ghost added this to the Scene API milestone Feb 8, 2018
@ghost
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ghost commented Apr 27, 2018

linked to #133

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