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License? #1

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jschloss opened this issue Dec 20, 2012 · 11 comments
Open

License? #1

jschloss opened this issue Dec 20, 2012 · 11 comments

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@jschloss
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Awesome port. Have you thought about the type of license you'd like to use for the code?

@arcadeJHS
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Owner

Well not yet, should I?
Are you thinking about using it somewhere?

@jschloss
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Author

We'd like to extend it and modify the game a bit, yeah.

@jschloss
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Author

Happy to provide more detail if you'd like— [email protected]

@jlev
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jlev commented Feb 9, 2013

I am also interested in the license. Is this available for open use?

@arcadeJHS
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Owner

Yes, it should be! Maybe under some way of attribution (like in Creative
Commons). If you can, please leave my name (maybe a link to my Github or
blog pages).
By the way, if you are planning to use it, I am curious to know where and
how!

Thankyou!

2013/2/9 Josh Levinger [email protected]

I am also interested in the license. Is this available for open use?


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-13322919..

@kevinvla
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Hi I would like to use it as an easter egg on my soon to be launched website. www.kevllar.com

I'll make sure to credit you. Thanks!

P.S. Quick question. How can I replace the spaceship with my logo?

@arcadeJHS
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Owner

Hi,

the game was designed, as an experiment, to be a "single file": that means
all the graphics and fonts are "embedded" through a base64 encoded string.
In particular, you find around line 354 (var spriteSheet
= "data:image/png;base64...") the sprites atlas.

Around line 850 you find the function "drawCannon", which renders player's
shooting ship.
The last instruction is a "context.drawImage", which uses the above atlas
to crop and render the right image.
One possible solution is to add your own image, pointing the draw function
of "cannon" to it.

Let me know if you need further help.

2013/2/22 kevinvla [email protected]

Hi I would like to use it as an easter egg on my soon to be launched
website. www.kevllar.com

I'll make sure to credit you. Thanks!

P.S. Quick question. How can I replace the spaceship with my logo?


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-13927074.

@kevinvla
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@arcadeJHS I've managed to update the sprite sheet with your help. Thanks so much. I've left the credit to your blog in the opening credits. Let me know if you would like to be credit-ed? further some how. Just enter the Konami code on my homepage to see the result. I'm very happy with the result. www.kevllar.com

Thanks again!

@arcadeJHS
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Owner

You're welcome!
I am curious to check the result!
But... enter the code where?

2013/2/25 kevinvla [email protected]

@arcadeJHS https://github.com/arcadeJHS I've managed to update the
sprite sheet with your help. Thanks so much. I've left the credit to your
blog in the opening credits. Let me know if you would like to be credit-ed?
further some how. Just enter the Konami code on my homepage to see the
result. I'm very happy with the result. www.kevllar.com

Thanks again!


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-14032436.

@kevinvla
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When you arrive at the homepage just start typing on your keyboard.

Arrow keys: Up Up Down Down Left Right Left Right B A Enter

Then the game will appear.

On Monday, February 25, 2013, arcadeJHS wrote:

You're welcome!
I am curious to check the result!
But... enter the code where?

2013/2/25 kevinvla <[email protected] <javascript:_e({}, 'cvml',
'[email protected]');>>

@arcadeJHS https://github.com/arcadeJHS I've managed to update the
sprite sheet with your help. Thanks so much. I've left the credit to
your
blog in the opening credits. Let me know if you would like to be
credit-ed?
further some how. Just enter the Konami code on my homepage to see the
result. I'm very happy with the result. www.kevllar.com

Thanks again!


Reply to this email directly or view it on GitHub<
https://github.com/arcadeJHS/HTML5-Space-Invaders/issues/1#issuecomment-14032436>.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-14036713.

@arcadeJHS
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Owner

I found it!
Wow, pretty difficult! :-P

By the way, thank you for the use you have done.
Just a reminder: the game was developed as a proof of concept, so it could
be far from perfect!

2013/2/25 kevinvla [email protected]

When you arrive at the homepage just start typing on your keyboard.

Arrow keys: Up Up Down Down Left Right Left Right B A Enter

Then the game will appear.

On Monday, February 25, 2013, arcadeJHS wrote:

You're welcome!
I am curious to check the result!
But... enter the code where?

2013/2/25 kevinvla <[email protected] <javascript:_e({}, 'cvml',
'[email protected]');>>

@arcadeJHS https://github.com/arcadeJHS I've managed to update the
sprite sheet with your help. Thanks so much. I've left the credit to
your
blog in the opening credits. Let me know if you would like to be
credit-ed?
further some how. Just enter the Konami code on my homepage to see the
result. I'm very happy with the result. www.kevllar.com

Thanks again!


Reply to this email directly or view it on GitHub<

https://github.com/arcadeJHS/HTML5-Space-Invaders/issues/1#issuecomment-14032436>.


Reply to this email directly or view it on GitHub<
https://github.com/arcadeJHS/HTML5-Space-Invaders/issues/1#issuecomment-14036713>.


Reply to this email directly or view it on GitHubhttps://github.com//issues/1#issuecomment-14052722.

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4 participants