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// the position of Aruco corners on the sensor to meter (u,v)
Point2d imageCorners[4];
// the position of Aruco corners in real world to meter (X,Y,Z) . The origin of world is the Center of lens (center of aperture in pinhole camera model)
Point3d realCorners[4];
// the square side lengh of arucoes -example: 0.1 (m)
float length = 0.1;
// every vertex have a pair of (k , c) such that: k is u/fX and c is v/fY