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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Stop"
run/main_scene="res://main.tscn"
boot_splash/image="res://sprites/splach_9x16.png"
boot_splash/bg_color=Color( 1, 1, 1, 1 )
config/icon="res://icon.png"
[autoload]
sg="*res://savegame.gd"
nw="*res://network.gd"
[display]
window/size/width=720
window/size/height=1280
window/size/test_width=338
window/size/test_height=600
window/handheld/orientation="portrait"
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"