appleseed-max 0.5.0-beta
This is a beta release of appleseed-max, an appleseed plugin for Autodesk 3ds Max 2015 and later.
This release was built against appleseed 1.9.0-beta.
(Window Corner by Johannes Lindqvist, render by Juan Carlos Gutiérrez.)
Keep in mind this is beta-quality software and there are a number of known bugs that will be fixed in the next releases of the plugin.
Changes
- ActiveShade rendering is now supported and will be updated on viewport and camera changes.
- Exposed appleseed's OSL shaders, including appleseed Standard Surface.
- Added support for Render Elements.
- Added support for true object instancing.
- Added support for Output Amount, Invert, Clamp, RGB Level and RGB Offset parameters in bitmap's Output rollout and Output map.
- Amount adjustment now works for both Bump and Normal maps.
- 3ds Max's default lights are now taken into account when rendering material slots.
- Added support for Substance textures in
Use Max Procedural Maps
mode. - Added SSS Set ID to appleseed Object Properties modifier.
- The default number of bounces is now 3.
- Improved user interface layout of materials.
- Right-clicking on spinners now resets them to their default values.
- The Log window is now larger by default.
Installation
The following are installation instructions for 3ds Max 2017. Replace 2017 by the appropriate value for other versions of 3ds Max.
- If you have installed a previous version of the plugin, first uninstall it by deleting the
appleseed
folder fromC:\Program Files\Autodesk\3ds Max 2017\plugins
. - Unzip the archive to
C:\Program Files\Autodesk\3ds Max 2017\plugins
. - Launch 3ds Max, go to Customize → Configure System Paths... → 3rd Party Plug-Ins, click Add... and choose the
C:\Program Files\Autodesk\3ds Max 2017\plugins\appleseed
folder.
At this point the plugin should be installed and loaded in 3ds Max. Go to Customize → Plug-in Manager... and check that APPLESEED-MAX2017.DLR
is present and loaded.