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userinput_sleep.c
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userinput_sleep.c
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/*
* Copyright (c) 2008 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#include "preferences.h"
#include "userinput.h"
#include <ctype.h>
#include <curses.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
static void
sleep_completion(void *tinst, struct user_input_state *s)
{
int delay = 0;
char *p;
bool got_digit = false;
if (!strlen(s->buf)) {
/* Use the current default. */
user_input_set_state(NULL);
return;
}
for (p = s->buf; *p; ++p) {
if (isdigit(*p)) {
got_digit = true;
} else {
user_input_set_error_state("not a valid sleep delay");
return;
}
}
if (!strlen(s->buf) || !got_digit) {
user_input_set_error_state("not a valid sleep delay");
return;
}
delay = atoi(s->buf);
if (delay < 0) {
user_input_set_error_state("delay is negative");
return;
}
top_prefs_set_sleep(delay);
user_input_set_state(NULL);
}
static void
sleep_draw(void *tinst, struct user_input_state *s, WINDOW *win, int row, int column)
{
char display[60];
if (-1
== snprintf(display, sizeof(display), "update interval[%d]: %s\n",
top_prefs_get_sleep(), s->buf))
return;
mvwaddstr(win, row, column, display);
}
struct user_input_state top_user_input_sleep_state
= { .offset = 0, .completion = sleep_completion, .draw = sleep_draw };