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index.js
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index.js
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'use strict';
/**
* Allows to drag and zoom svg elements
*/
var wheel = require('wheel');
var animate = require('amator');
var eventify = require('ngraph.events');
var kinetic = require('./lib/kinetic.js');
var createTextSelectionInterceptor = require('./lib/makeTextSelectionInterceptor.js');
var domTextSelectionInterceptor = createTextSelectionInterceptor();
var fakeTextSelectorInterceptor = createTextSelectionInterceptor(true);
var Transform = require('./lib/transform.js');
var makeSvgController = require('./lib/makeSvgController.js');
var makeDomController = require('./lib/makeDomController.js');
var defaultZoomSpeed = 1;
var defaultDoubleTapZoomSpeed = 1.75;
var doubleTapSpeedInMS = 300;
var clickEventTimeInMS = 200;
module.exports = createPanZoom;
/**
* Creates a new instance of panzoom, so that an object can be panned and zoomed
*
* @param {DOMElement} domElement where panzoom should be attached.
* @param {Object} options that configure behavior.
*/
function createPanZoom(domElement, options) {
options = options || {};
var panController = options.controller;
if (!panController) {
if (makeSvgController.canAttach(domElement)) {
panController = makeSvgController(domElement, options);
} else if (makeDomController.canAttach(domElement)) {
panController = makeDomController(domElement, options);
}
}
if (!panController) {
throw new Error(
'Cannot create panzoom for the current type of dom element'
);
}
var owner = panController.getOwner();
// just to avoid GC pressure, every time we do intermediate transform
// we return this object. For internal use only. Never give it back to the consumer of this library
var storedCTMResult = { x: 0, y: 0 };
var isDirty = false;
var transform = new Transform();
if (panController.initTransform) {
panController.initTransform(transform);
}
var filterKey = typeof options.filterKey === 'function' ? options.filterKey : noop;
// TODO: likely need to unite pinchSpeed with zoomSpeed
var pinchSpeed = typeof options.pinchSpeed === 'number' ? options.pinchSpeed : 1;
var bounds = options.bounds;
var maxZoom = typeof options.maxZoom === 'number' ? options.maxZoom : Number.POSITIVE_INFINITY;
var minZoom = typeof options.minZoom === 'number' ? options.minZoom : 0;
var boundsPadding = typeof options.boundsPadding === 'number' ? options.boundsPadding : 0.05;
var zoomDoubleClickSpeed = typeof options.zoomDoubleClickSpeed === 'number' ? options.zoomDoubleClickSpeed : defaultDoubleTapZoomSpeed;
var beforeWheel = options.beforeWheel || noop;
var beforeMouseDown = options.beforeMouseDown || noop;
var speed = typeof options.zoomSpeed === 'number' ? options.zoomSpeed : defaultZoomSpeed;
var transformOrigin = parseTransformOrigin(options.transformOrigin);
var textSelection = options.enableTextSelection ? fakeTextSelectorInterceptor : domTextSelectionInterceptor;
validateBounds(bounds);
if (options.autocenter) {
autocenter();
}
var frameAnimation;
var lastTouchEndTime = 0;
var lastTouchStartTime = 0;
var pendingClickEventTimeout = 0;
var lastMouseDownedEvent = null;
var lastMouseDownTime = new Date();
var lastSingleFingerOffset;
var touchInProgress = false;
// We only need to fire panstart when actual move happens
var panstartFired = false;
// cache mouse coordinates here
var mouseX;
var mouseY;
// Where the first click has happened, so that we can differentiate
// between pan and click
var clickX;
var clickY;
var pinchZoomLength;
var smoothScroll;
if ('smoothScroll' in options && !options.smoothScroll) {
// If user explicitly asked us not to use smooth scrolling, we obey
smoothScroll = rigidScroll();
} else {
// otherwise we use forward smoothScroll settings to kinetic API
// which makes scroll smoothing.
smoothScroll = kinetic(getPoint, scroll, options.smoothScroll);
}
var moveByAnimation;
var zoomToAnimation;
var multiTouch;
var paused = false;
listenForEvents();
var api = {
dispose: dispose,
moveBy: internalMoveBy,
moveTo: moveTo,
smoothMoveTo: smoothMoveTo,
centerOn: centerOn,
zoomTo: publicZoomTo,
zoomAbs: zoomAbs,
smoothZoom: smoothZoom,
smoothZoomAbs: smoothZoomAbs,
showRectangle: showRectangle,
pause: pause,
resume: resume,
isPaused: isPaused,
getTransform: getTransformModel,
getMinZoom: getMinZoom,
setMinZoom: setMinZoom,
getMaxZoom: getMaxZoom,
setMaxZoom: setMaxZoom,
getTransformOrigin: getTransformOrigin,
setTransformOrigin: setTransformOrigin,
getZoomSpeed: getZoomSpeed,
setZoomSpeed: setZoomSpeed
};
eventify(api);
var initialX = typeof options.initialX === 'number' ? options.initialX : transform.x;
var initialY = typeof options.initialY === 'number' ? options.initialY : transform.y;
var initialZoom = typeof options.initialZoom === 'number' ? options.initialZoom : transform.scale;
if(initialX != transform.x || initialY != transform.y || initialZoom != transform.scale){
zoomAbs(initialX, initialY, initialZoom);
}
return api;
function pause() {
releaseEvents();
paused = true;
}
function resume() {
if (paused) {
listenForEvents();
paused = false;
}
}
function isPaused() {
return paused;
}
function showRectangle(rect) {
// TODO: this duplicates autocenter. I think autocenter should go.
var clientRect = owner.getBoundingClientRect();
var size = transformToScreen(clientRect.width, clientRect.height);
var rectWidth = rect.right - rect.left;
var rectHeight = rect.bottom - rect.top;
if (!Number.isFinite(rectWidth) || !Number.isFinite(rectHeight)) {
throw new Error('Invalid rectangle');
}
var dw = size.x / rectWidth;
var dh = size.y / rectHeight;
var scale = Math.min(dw, dh);
transform.x = -(rect.left + rectWidth / 2) * scale + size.x / 2;
transform.y = -(rect.top + rectHeight / 2) * scale + size.y / 2;
transform.scale = scale;
}
function transformToScreen(x, y) {
if (panController.getScreenCTM) {
var parentCTM = panController.getScreenCTM();
var parentScaleX = parentCTM.a;
var parentScaleY = parentCTM.d;
var parentOffsetX = parentCTM.e;
var parentOffsetY = parentCTM.f;
storedCTMResult.x = x * parentScaleX - parentOffsetX;
storedCTMResult.y = y * parentScaleY - parentOffsetY;
} else {
storedCTMResult.x = x;
storedCTMResult.y = y;
}
return storedCTMResult;
}
function autocenter() {
var w; // width of the parent
var h; // height of the parent
var left = 0;
var top = 0;
var sceneBoundingBox = getBoundingBox();
if (sceneBoundingBox) {
// If we have bounding box - use it.
left = sceneBoundingBox.left;
top = sceneBoundingBox.top;
w = sceneBoundingBox.right - sceneBoundingBox.left;
h = sceneBoundingBox.bottom - sceneBoundingBox.top;
} else {
// otherwise just use whatever space we have
var ownerRect = owner.getBoundingClientRect();
w = ownerRect.width;
h = ownerRect.height;
}
var bbox = panController.getBBox();
if (bbox.width === 0 || bbox.height === 0) {
// we probably do not have any elements in the SVG
// just bail out;
return;
}
var dh = h / bbox.height;
var dw = w / bbox.width;
var scale = Math.min(dw, dh);
transform.x = -(bbox.left + bbox.width / 2) * scale + w / 2 + left;
transform.y = -(bbox.top + bbox.height / 2) * scale + h / 2 + top;
transform.scale = scale;
}
function getTransformModel() {
// TODO: should this be read only?
return transform;
}
function getMinZoom() {
return minZoom;
}
function setMinZoom(newMinZoom) {
minZoom = newMinZoom;
}
function getMaxZoom() {
return maxZoom;
}
function setMaxZoom(newMaxZoom) {
maxZoom = newMaxZoom;
}
function getTransformOrigin() {
return transformOrigin;
}
function setTransformOrigin(newTransformOrigin) {
transformOrigin = parseTransformOrigin(newTransformOrigin);
}
function getZoomSpeed() {
return speed;
}
function setZoomSpeed(newSpeed) {
if (!Number.isFinite(newSpeed)) {
throw new Error('Zoom speed should be a number');
}
speed = newSpeed;
}
function getPoint() {
return {
x: transform.x,
y: transform.y
};
}
function moveTo(x, y) {
transform.x = x;
transform.y = y;
keepTransformInsideBounds();
triggerEvent('pan');
makeDirty();
}
function moveBy(dx, dy) {
moveTo(transform.x + dx, transform.y + dy);
}
function keepTransformInsideBounds() {
var boundingBox = getBoundingBox();
if (!boundingBox) return;
var adjusted = false;
var clientRect = getClientRect();
var diff = boundingBox.left - clientRect.right;
if (diff > 0) {
transform.x += diff;
adjusted = true;
}
// check the other side:
diff = boundingBox.right - clientRect.left;
if (diff < 0) {
transform.x += diff;
adjusted = true;
}
// y axis:
diff = boundingBox.top - clientRect.bottom;
if (diff > 0) {
// we adjust transform, so that it matches exactly our bounding box:
// transform.y = boundingBox.top - (boundingBox.height + boundingBox.y) * transform.scale =>
// transform.y = boundingBox.top - (clientRect.bottom - transform.y) =>
// transform.y = diff + transform.y =>
transform.y += diff;
adjusted = true;
}
diff = boundingBox.bottom - clientRect.top;
if (diff < 0) {
transform.y += diff;
adjusted = true;
}
return adjusted;
}
/**
* Returns bounding box that should be used to restrict scene movement.
*/
function getBoundingBox() {
if (!bounds) return; // client does not want to restrict movement
if (typeof bounds === 'boolean') {
// for boolean type we use parent container bounds
var ownerRect = owner.getBoundingClientRect();
var sceneWidth = ownerRect.width;
var sceneHeight = ownerRect.height;
return {
left: sceneWidth * boundsPadding,
top: sceneHeight * boundsPadding,
right: sceneWidth * (1 - boundsPadding),
bottom: sceneHeight * (1 - boundsPadding)
};
}
return bounds;
}
function getClientRect() {
var bbox = panController.getBBox();
var leftTop = client(bbox.left, bbox.top);
return {
left: leftTop.x,
top: leftTop.y,
right: bbox.width * transform.scale + leftTop.x,
bottom: bbox.height * transform.scale + leftTop.y
};
}
function client(x, y) {
return {
x: x * transform.scale + transform.x,
y: y * transform.scale + transform.y
};
}
function makeDirty() {
isDirty = true;
frameAnimation = window.requestAnimationFrame(frame);
}
function zoomByRatio(clientX, clientY, ratio) {
if (isNaN(clientX) || isNaN(clientY) || isNaN(ratio)) {
throw new Error('zoom requires valid numbers');
}
var newScale = transform.scale * ratio;
if (newScale < minZoom) {
if (transform.scale === minZoom) return;
ratio = minZoom / transform.scale;
}
if (newScale > maxZoom) {
if (transform.scale === maxZoom) return;
ratio = maxZoom / transform.scale;
}
var size = transformToScreen(clientX, clientY);
transform.x = size.x - ratio * (size.x - transform.x);
transform.y = size.y - ratio * (size.y - transform.y);
// TODO: https://github.com/anvaka/panzoom/issues/112
if (bounds && boundsPadding === 1 && minZoom === 1) {
transform.scale *= ratio;
keepTransformInsideBounds();
} else {
var transformAdjusted = keepTransformInsideBounds();
if (!transformAdjusted) transform.scale *= ratio;
}
triggerEvent('zoom');
makeDirty();
}
function zoomAbs(clientX, clientY, zoomLevel) {
var ratio = zoomLevel / transform.scale;
zoomByRatio(clientX, clientY, ratio);
}
function centerOn(ui) {
var parent = ui.ownerSVGElement;
if (!parent)
throw new Error('ui element is required to be within the scene');
// TODO: should i use controller's screen CTM?
var clientRect = ui.getBoundingClientRect();
var cx = clientRect.left + clientRect.width / 2;
var cy = clientRect.top + clientRect.height / 2;
var container = parent.getBoundingClientRect();
var dx = container.width / 2 - cx;
var dy = container.height / 2 - cy;
internalMoveBy(dx, dy, true);
}
function smoothMoveTo(x, y){
internalMoveBy(x - transform.x, y - transform.y, true);
}
function internalMoveBy(dx, dy, smooth) {
if (!smooth) {
return moveBy(dx, dy);
}
if (moveByAnimation) moveByAnimation.cancel();
var from = { x: 0, y: 0 };
var to = { x: dx, y: dy };
var lastX = 0;
var lastY = 0;
moveByAnimation = animate(from, to, {
step: function (v) {
moveBy(v.x - lastX, v.y - lastY);
lastX = v.x;
lastY = v.y;
}
});
}
function scroll(x, y) {
cancelZoomAnimation();
moveTo(x, y);
}
function dispose() {
releaseEvents();
}
function listenForEvents() {
owner.addEventListener('mousedown', onMouseDown, { passive: false });
owner.addEventListener('dblclick', onDoubleClick, { passive: false });
owner.addEventListener('touchstart', onTouch, { passive: false });
owner.addEventListener('keydown', onKeyDown, { passive: false });
// Need to listen on the owner container, so that we are not limited
// by the size of the scrollable domElement
wheel.addWheelListener(owner, onMouseWheel, { passive: false });
makeDirty();
}
function releaseEvents() {
wheel.removeWheelListener(owner, onMouseWheel);
owner.removeEventListener('mousedown', onMouseDown);
owner.removeEventListener('keydown', onKeyDown);
owner.removeEventListener('dblclick', onDoubleClick);
owner.removeEventListener('touchstart', onTouch);
if (frameAnimation) {
window.cancelAnimationFrame(frameAnimation);
frameAnimation = 0;
}
smoothScroll.cancel();
releaseDocumentMouse();
releaseTouches();
textSelection.release();
triggerPanEnd();
}
function frame() {
if (isDirty) applyTransform();
}
function applyTransform() {
isDirty = false;
// TODO: Should I allow to cancel this?
panController.applyTransform(transform);
triggerEvent('transform');
frameAnimation = 0;
}
function onKeyDown(e) {
var x = 0,
y = 0,
z = 0;
if (e.keyCode === 38) {
y = 1; // up
} else if (e.keyCode === 40) {
y = -1; // down
} else if (e.keyCode === 37) {
x = 1; // left
} else if (e.keyCode === 39) {
x = -1; // right
} else if (e.keyCode === 189 || e.keyCode === 109) {
// DASH or SUBTRACT
z = 1; // `-` - zoom out
} else if (e.keyCode === 187 || e.keyCode === 107) {
// EQUAL SIGN or ADD
z = -1; // `=` - zoom in (equal sign on US layout is under `+`)
}
if (filterKey(e, x, y, z)) {
// They don't want us to handle the key: https://github.com/anvaka/panzoom/issues/45
return;
}
if (x || y) {
e.preventDefault();
e.stopPropagation();
var clientRect = owner.getBoundingClientRect();
// movement speed should be the same in both X and Y direction:
var offset = Math.min(clientRect.width, clientRect.height);
var moveSpeedRatio = 0.05;
var dx = offset * moveSpeedRatio * x;
var dy = offset * moveSpeedRatio * y;
// TODO: currently we do not animate this. It could be better to have animation
internalMoveBy(dx, dy);
}
if (z) {
var scaleMultiplier = getScaleMultiplier(z * 100);
var offset = transformOrigin ? getTransformOriginOffset() : midPoint();
publicZoomTo(offset.x, offset.y, scaleMultiplier);
}
}
function midPoint() {
var ownerRect = owner.getBoundingClientRect();
return {
x: ownerRect.width / 2,
y: ownerRect.height / 2
};
}
function onTouch(e) {
// let them override the touch behavior
beforeTouch(e);
clearPendingClickEventTimeout();
if (e.touches.length === 1) {
return handleSingleFingerTouch(e, e.touches[0]);
} else if (e.touches.length === 2) {
// handleTouchMove() will care about pinch zoom.
pinchZoomLength = getPinchZoomLength(e.touches[0], e.touches[1]);
multiTouch = true;
startTouchListenerIfNeeded();
}
}
function beforeTouch(e) {
// TODO: Need to unify this filtering names. E.g. use `beforeTouch`
if (options.onTouch && !options.onTouch(e)) {
// if they return `false` from onTouch, we don't want to stop
// events propagation. Fixes https://github.com/anvaka/panzoom/issues/12
return;
}
e.stopPropagation();
e.preventDefault();
}
function beforeDoubleClick(e) {
clearPendingClickEventTimeout();
// TODO: Need to unify this filtering names. E.g. use `beforeDoubleClick``
if (options.onDoubleClick && !options.onDoubleClick(e)) {
// if they return `false` from onTouch, we don't want to stop
// events propagation. Fixes https://github.com/anvaka/panzoom/issues/46
return;
}
e.preventDefault();
e.stopPropagation();
}
function handleSingleFingerTouch(e) {
lastTouchStartTime = new Date();
var touch = e.touches[0];
var offset = getOffsetXY(touch);
lastSingleFingerOffset = offset;
var point = transformToScreen(offset.x, offset.y);
mouseX = point.x;
mouseY = point.y;
clickX = mouseX;
clickY = mouseY;
smoothScroll.cancel();
startTouchListenerIfNeeded();
}
function startTouchListenerIfNeeded() {
if (touchInProgress) {
// no need to do anything, as we already listen to events;
return;
}
touchInProgress = true;
document.addEventListener('touchmove', handleTouchMove);
document.addEventListener('touchend', handleTouchEnd);
document.addEventListener('touchcancel', handleTouchEnd);
}
function handleTouchMove(e) {
if (e.touches.length === 1) {
e.stopPropagation();
var touch = e.touches[0];
var offset = getOffsetXY(touch);
var point = transformToScreen(offset.x, offset.y);
var dx = point.x - mouseX;
var dy = point.y - mouseY;
if (dx !== 0 && dy !== 0) {
triggerPanStart();
}
mouseX = point.x;
mouseY = point.y;
internalMoveBy(dx, dy);
} else if (e.touches.length === 2) {
// it's a zoom, let's find direction
multiTouch = true;
var t1 = e.touches[0];
var t2 = e.touches[1];
var currentPinchLength = getPinchZoomLength(t1, t2);
// since the zoom speed is always based on distance from 1, we need to apply
// pinch speed only on that distance from 1:
var scaleMultiplier =
1 + (currentPinchLength / pinchZoomLength - 1) * pinchSpeed;
var firstTouchPoint = getOffsetXY(t1);
var secondTouchPoint = getOffsetXY(t2);
mouseX = (firstTouchPoint.x + secondTouchPoint.x) / 2;
mouseY = (firstTouchPoint.y + secondTouchPoint.y) / 2;
if (transformOrigin) {
var offset = getTransformOriginOffset();
mouseX = offset.x;
mouseY = offset.y;
}
publicZoomTo(mouseX, mouseY, scaleMultiplier);
pinchZoomLength = currentPinchLength;
e.stopPropagation();
e.preventDefault();
}
}
function clearPendingClickEventTimeout() {
if (pendingClickEventTimeout) {
clearTimeout(pendingClickEventTimeout);
pendingClickEventTimeout = 0;
}
}
function handlePotentialClickEvent(e) {
// we could still be in the double tap mode, let's wait until double tap expires,
// and then notify:
if (!options.onClick) return;
clearPendingClickEventTimeout();
var dx = mouseX - clickX;
var dy = mouseY - clickY;
var l = Math.sqrt(dx * dx + dy * dy);
if (l > 5) return; // probably they are panning, ignore it
pendingClickEventTimeout = setTimeout(function() {
pendingClickEventTimeout = 0;
options.onClick(e);
}, doubleTapSpeedInMS);
}
function handleTouchEnd(e) {
clearPendingClickEventTimeout();
if (e.touches.length > 0) {
var offset = getOffsetXY(e.touches[0]);
var point = transformToScreen(offset.x, offset.y);
mouseX = point.x;
mouseY = point.y;
} else {
var now = new Date();
if (now - lastTouchEndTime < doubleTapSpeedInMS) {
// They did a double tap here
if (transformOrigin) {
var offset = getTransformOriginOffset();
smoothZoom(offset.x, offset.y, zoomDoubleClickSpeed);
} else {
// We want untransformed x/y here.
smoothZoom(lastSingleFingerOffset.x, lastSingleFingerOffset.y, zoomDoubleClickSpeed);
}
} else if (now - lastTouchStartTime < clickEventTimeInMS) {
handlePotentialClickEvent(e);
}
lastTouchEndTime = now;
triggerPanEnd();
releaseTouches();
}
}
function getPinchZoomLength(finger1, finger2) {
var dx = finger1.clientX - finger2.clientX;
var dy = finger1.clientY - finger2.clientY;
return Math.sqrt(dx * dx + dy * dy);
}
function onDoubleClick(e) {
beforeDoubleClick(e);
var offset = getOffsetXY(e);
if (transformOrigin) {
// TODO: looks like this is duplicated in the file.
// Need to refactor
offset = getTransformOriginOffset();
}
smoothZoom(offset.x, offset.y, zoomDoubleClickSpeed);
}
function onMouseDown(e) {
clearPendingClickEventTimeout();
// if client does not want to handle this event - just ignore the call
if (beforeMouseDown(e)) return;
lastMouseDownedEvent = e;
lastMouseDownTime = new Date();
if (touchInProgress) {
// modern browsers will fire mousedown for touch events too
// we do not want this: touch is handled separately.
e.stopPropagation();
return false;
}
// for IE, left click == 1
// for Firefox, left click == 0
var isLeftButton =
(e.button === 1 && window.event !== null) || e.button === 0;
if (!isLeftButton) return;
smoothScroll.cancel();
var offset = getOffsetXY(e);
var point = transformToScreen(offset.x, offset.y);
clickX = mouseX = point.x;
clickY = mouseY = point.y;
// We need to listen on document itself, since mouse can go outside of the
// window, and we will loose it
document.addEventListener('mousemove', onMouseMove);
document.addEventListener('mouseup', onMouseUp);
textSelection.capture(e.target || e.srcElement);
return false;
}
function onMouseMove(e) {
// no need to worry about mouse events when touch is happening
if (touchInProgress) return;
triggerPanStart();
var offset = getOffsetXY(e);
var point = transformToScreen(offset.x, offset.y);
var dx = point.x - mouseX;
var dy = point.y - mouseY;
mouseX = point.x;
mouseY = point.y;
internalMoveBy(dx, dy);
}
function onMouseUp() {
var now = new Date();
if (now - lastMouseDownTime < clickEventTimeInMS) handlePotentialClickEvent(lastMouseDownedEvent);
textSelection.release();
triggerPanEnd();
releaseDocumentMouse();
}
function releaseDocumentMouse() {
document.removeEventListener('mousemove', onMouseMove);
document.removeEventListener('mouseup', onMouseUp);
panstartFired = false;
}
function releaseTouches() {
document.removeEventListener('touchmove', handleTouchMove);
document.removeEventListener('touchend', handleTouchEnd);
document.removeEventListener('touchcancel', handleTouchEnd);
panstartFired = false;
multiTouch = false;
touchInProgress = false;
}
function onMouseWheel(e) {
// if client does not want to handle this event - just ignore the call
if (beforeWheel(e)) return;
smoothScroll.cancel();
var delta = e.deltaY;
if (e.deltaMode > 0) delta *= 100;
var scaleMultiplier = getScaleMultiplier(delta);
if (scaleMultiplier !== 1) {
var offset = transformOrigin
? getTransformOriginOffset()
: getOffsetXY(e);
publicZoomTo(offset.x, offset.y, scaleMultiplier);
e.preventDefault();
}
}
function getOffsetXY(e) {
var offsetX, offsetY;
// I tried using e.offsetX, but that gives wrong results for svg, when user clicks on a path.
var ownerRect = owner.getBoundingClientRect();
offsetX = e.clientX - ownerRect.left;
offsetY = e.clientY - ownerRect.top;
return { x: offsetX, y: offsetY };
}
function smoothZoom(clientX, clientY, scaleMultiplier) {
var fromValue = transform.scale;
var from = { scale: fromValue };
var to = { scale: scaleMultiplier * fromValue };
smoothScroll.cancel();
cancelZoomAnimation();
zoomToAnimation = animate(from, to, {
step: function (v) {
zoomAbs(clientX, clientY, v.scale);
},
done: triggerZoomEnd
});
}
function smoothZoomAbs(clientX, clientY, toScaleValue) {
var fromValue = transform.scale;
var from = { scale: fromValue };
var to = { scale: toScaleValue };
smoothScroll.cancel();
cancelZoomAnimation();
zoomToAnimation = animate(from, to, {
step: function (v) {
zoomAbs(clientX, clientY, v.scale);
}
});
}
function getTransformOriginOffset() {
var ownerRect = owner.getBoundingClientRect();
return {
x: ownerRect.width * transformOrigin.x,
y: ownerRect.height * transformOrigin.y
};
}
function publicZoomTo(clientX, clientY, scaleMultiplier) {
smoothScroll.cancel();
cancelZoomAnimation();
return zoomByRatio(clientX, clientY, scaleMultiplier);
}
function cancelZoomAnimation() {
if (zoomToAnimation) {
zoomToAnimation.cancel();
zoomToAnimation = null;
}
}
function getScaleMultiplier(delta) {
var sign = Math.sign(delta);
var deltaAdjustedSpeed = Math.min(0.25, Math.abs(speed * delta / 128));
return 1 - sign * deltaAdjustedSpeed;
}
function triggerPanStart() {
if (!panstartFired) {
triggerEvent('panstart');
panstartFired = true;
smoothScroll.start();
}
}
function triggerPanEnd() {
if (panstartFired) {
// we should never run smooth scrolling if it was multiTouch (pinch zoom animation):
if (!multiTouch) smoothScroll.stop();
triggerEvent('panend');
}
}
function triggerZoomEnd() {
triggerEvent('zoomend');
}
function triggerEvent(name) {
api.fire(name, api);
}
}
function parseTransformOrigin(options) {
if (!options) return;
if (typeof options === 'object') {
if (!isNumber(options.x) || !isNumber(options.y))
failTransformOrigin(options);
return options;
}
failTransformOrigin();
}
function failTransformOrigin(options) {
console.error(options);
throw new Error(
[
'Cannot parse transform origin.',
'Some good examples:',
' "center center" can be achieved with {x: 0.5, y: 0.5}',
' "top center" can be achieved with {x: 0.5, y: 0}',
' "bottom right" can be achieved with {x: 1, y: 1}'
].join('\n')
);
}
function noop() { }
function validateBounds(bounds) {
var boundsType = typeof bounds;
if (boundsType === 'undefined' || boundsType === 'boolean') return; // this is okay
// otherwise need to be more thorough:
var validBounds =
isNumber(bounds.left) &&
isNumber(bounds.top) &&
isNumber(bounds.bottom) &&
isNumber(bounds.right);