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symbol-table-handler.h
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symbol-table-handler.h
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// Copyright 2021 The Verible Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef VERILOG_TOOLS_LS_SYMBOL_TABLE_HANDLER_H
#define VERILOG_TOOLS_LS_SYMBOL_TABLE_HANDLER_H
#include <filesystem>
#include <memory>
#include <vector>
#include "absl/container/flat_hash_set.h"
#include "absl/strings/string_view.h"
#include "absl/types/optional.h"
#include "common/lsp/lsp-protocol.h"
#include "verilog/analysis/symbol_table.h"
#include "verilog/analysis/verilog_project.h"
#include "verilog/tools/ls/lsp-parse-buffer.h"
namespace verilog {
// Looks for FileList file for SymbolTableHandler
std::string FindFileList(absl::string_view current_dir);
// A class interfacing the SymbolTable with the LSP messages.
// It manages the SymbolTable and its necessary components,
// and provides such information as symbol definitions
// based on LSP requests.
// The provided information is in LSP-friendly format.
class SymbolTableHandler {
public:
SymbolTableHandler() = default;
// Sets the project for the symbol table.
// VerilogProject requires root, include_paths and corpus to
// create a base of files that may contain definitions for symbols.
// Once the project's root is set, a new SymbolTable is created.
void SetProject(const std::shared_ptr<VerilogProject> &project);
// Finds the definition for a symbol provided in the DefinitionParams
// message delivered i.e. in textDocument/definition message.
// Provides a list of locations with symbol's definitions.
std::vector<verible::lsp::Location> FindDefinitionLocation(
const verible::lsp::DefinitionParams ¶ms,
const verilog::BufferTrackerContainer &parsed_buffers);
// Finds the symbol of the definition for the given identifier.
const verible::Symbol *FindDefinitionSymbol(absl::string_view symbol);
// Finds references of a symbol provided in the ReferenceParams
// message delivered in textDocument/references message.
// Provides a list of references' locations
std::vector<verible::lsp::Location> FindReferencesLocations(
const verible::lsp::ReferenceParams ¶ms,
const verilog::BufferTrackerContainer &parsed_buffers);
// Provide new parsed content for the given path. If "content" is nullptr,
// opens the given file instead.
void UpdateFileContent(absl::string_view path,
const verible::TextStructureView *content);
// Creates a symbol table for entire project (public: needed in unit-test)
std::vector<absl::Status> BuildProjectSymbolTable();
private:
// prepares structures for symbol-based requests
void Prepare();
// Creates a new symbol table given the VerilogProject in setProject
// method.
void ResetSymbolTable();
// Returns text pointed by the LSP request based on
// TextDocumentPositionParams. If text is not found, empty-initialized
// string_view is returned.
absl::string_view GetTokenAtTextDocumentPosition(
const verible::lsp::TextDocumentPositionParams ¶ms,
const verilog::BufferTrackerContainer &parsed_buffers);
// Returns the Location of the symbol name in source file
// pointed by the file_origin.
// If given symbol name is not found, std::nullopt is returned.
std::optional<verible::lsp::Location> GetLocationFromSymbolName(
absl::string_view symbol_name, const VerilogSourceFile *file_origin);
// Scans the symbol table tree to find a given symbol.
// returns pointer to table node with the symbol on success, else nullptr.
const SymbolTableNode *ScanSymbolTreeForDefinition(
const SymbolTableNode *context, absl::string_view symbol);
// Internal function for CollectReferences that iterates over
// ReferenceComponentNodes
void CollectReferencesReferenceComponents(
const ReferenceComponentNode *ref, const SymbolTableNode *ref_origin,
const SymbolTableNode *definition_node,
std::vector<verible::lsp::Location> *references);
// Collects all references of a given symbol in the references
// vector.
void CollectReferences(const SymbolTableNode *context,
const SymbolTableNode *definition_node,
std::vector<verible::lsp::Location> *references);
// Looks for verible.filelist file down in directory structure and loads data
// to project.
// It is meant to be executed once per VerilogProject setup
bool LoadProjectFileList(absl::string_view current_dir);
// Parse all the files in the project.
void ParseProjectFiles();
// Path to the filelist file for the project
std::string filelist_path_;
// Last timestamp of filelist file - used to check whether SymbolTable should
// be updated
absl::optional<std::filesystem::file_time_type> last_filelist_update_;
// tells that symbol table should be rebuilt due to changes in files
bool files_dirty_ = true;
// current VerilogProject for which the symbol table is created
std::shared_ptr<VerilogProject> curr_project_;
std::unique_ptr<SymbolTable> symbol_table_;
};
}; // namespace verilog
#endif // VERILOG_TOOLS_LS_SYMBOL_TABLE_HANDLER_H