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4k-template.vcxproj
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4k-template.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{59C1D4F3-AE93-4A0A-B4FE-60841CA865E5}</ProjectGuid>
<ProjectName>4k-template</ProjectName>
<WindowsTargetPlatformVersion Condition="$(VisualStudioVersion) >= 15.0">10.0.16299.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<OutDir>exe/</OutDir>
<IntDir>build/</IntDir>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '14.0'">v140</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '15.0'">v141</PlatformToolset>
<PlatformToolset Condition="'$(VisualStudioVersion)' == '16.0'">v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup>
<VCProjectUpgraderObjectName>NoUpgrade</VCProjectUpgraderObjectName>
<LinkToolExe>third_party/crinkler.exe</LinkToolExe>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ItemDefinitionGroup>
<ClCompile>
<Optimization>MinSpace</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<PreprocessorDefinitions>WINDOWS;A32BITS;SIMD;NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>false</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FloatingPointModel>Fast</FloatingPointModel>
<AssemblerOutput>AssemblyAndSourceCode</AssemblerOutput>
<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>false</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CallingConvention>StdCall</CallingConvention>
<CompileAs>CompileAsCpp</CompileAs>
<OmitFramePointers>true</OmitFramePointers>
<WholeProgramOptimization>false</WholeProgramOptimization>
<SmallerTypeCheck>false</SmallerTypeCheck>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>
<OmitDefaultLibName>true</OmitDefaultLibName>
<DisableLanguageExtensions>false</DisableLanguageExtensions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<FloatingPointExceptions>false</FloatingPointExceptions>
<AdditionalOptions>/GR- /EHa- %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<AdditionalOptions>/CRINKLER /RANGE:opengl32 /RANGE:winmm /HASHTRIES:8000 /COMPMODE:SLOW /ORDERTRIES:20000 /REPORT:$(IntDir)crinkler.html /PROGRESSGUI /HASHSIZE:1000 /UNSAFEIMPORT /UNALIGNCODE /SATURATE /NOINITIALIZERS /TRANSFORM:CALLS /TRUNCATEFLOATS:32 /TINYIMPORT </AdditionalOptions>
<AdditionalDependencies>opengl32.lib;winmm.lib;src/4klang/4klang.obj;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
<EntryPointSymbol>entrypoint</EntryPointSymbol>
</Link>
<PreBuildEvent>
<Command>third_party\shader_minifier.exe -v -o src\shaders\fragment.inl src\shaders\fragment.frag</Command>
<Message>Minify user-supplied shader files.</Message>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="src\4klang\4klang.h" />
<ClInclude Include="src\debug.h">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</ExcludedFromBuild>
</ClInclude>
<ClInclude Include="src\definitions.h" />
<ClInclude Include="src\glext.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\main.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="src\shaders\fragment.frag">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</None>
<None Include="src\shaders\fragment.inl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
</Project>