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app.js
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app.js
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const chessBoard = document.querySelector("#chess-board")
const playerTurnDisplay = document.querySelector("#player")
const infoPanel = document.querySelector("#info")
let NowPlays = 'black'
playerTurnDisplay.textContent = 'black'
let pointsWhite=0
let pointsBlack=0
const startPieces = [rookBlack,knightBlack,bishopBlack,queenBlack,kingBlack,bishopBlack,knightBlack,rookBlack,
pawnBlack,pawnBlack,pawnBlack,pawnBlack,pawnBlack,pawnBlack,pawnBlack,pawnBlack,
emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,
emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,
emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,
emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,emptySquare,
pawnWhite,pawnWhite,pawnWhite,pawnWhite,pawnWhite,pawnWhite,pawnWhite,pawnWhite,
rookWhite,knightWhite,bishopWhite,kingWhite,queenWhite,bishopWhite,knightWhite,rookWhite]
const pointsMap = {"queen":9,"bishop":3, "knight":3,"rook":5,"pawn":1}
function createBoard(){
startPieces.forEach((startPiece,index)=>{
const square = document.createElement('div')
square.classList.add('square')
square.setAttribute('square-id',index)
square.innerHTML=startPiece
const row = Math.floor((63-index)/8)+1
square.firstChild?.setAttribute('draggable',true)
if(row%2===0){
square.classList.add(index%2===0?"teal":"mint-green")
}
else{
square.classList.add(index%2===0?"mint-green":"teal")
}
chessBoard.appendChild(square)
})
}
createBoard()
const squares = document.querySelectorAll('#chess-board .square')
squares.forEach(square=>{
square.addEventListener('dragstart',dragstart)
square.addEventListener('dragover',dragover)
square.addEventListener('drop',dragdrop)
})
let chosenElement
let startPosition
function displayPoints(currentPlayer){
if(currentPlayer==='black'){
document.querySelector('#points-black').innerText="Black: "+pointsBlack
return
}
document.querySelector('#points-white').innerText="White: "+pointsWhite
}
function updatePoints(currentPlayer,pieceAcquired){
if(currentPlayer==='black'){
pointsBlack+=pointsMap[pieceAcquired]
}
else{
pointsWhite+=pointsMap[pieceAcquired]
}
displayPoints(currentPlayer)
}
function dragstart(e){
startPosition = e.target.parentNode.getAttribute('square-id')
chosenElement = e.target
}
function dragover(e){
e.preventDefault()
}
function dragdrop(e){
e.stopPropagation()
const pieceExists = e.target.classList.contains('pieces')
const validTurn = chosenElement.classList.contains(NowPlays)
const opponent = NowPlays==='black'?'white':'black'
const isOpponentPiece = e.target?.classList.contains(opponent)
console.log('is valid move? ',isValidMove(e.target))
if(validTurn){
if(isOpponentPiece && isValidMove(e.target)){
e.target.parentNode.append(chosenElement)
e.target.remove()
updatePoints(NowPlays,e.target.classList.item(0))
changePlayer()
}
else if(isValidMove(e.target)){
if(chosenElement.classList.contains('pawn')){
chosenElement.classList.add('moved')
}
e.target.append(chosenElement)
changePlayer()
}
}
}
function changePlayer(){
if(NowPlays==='white'){
NowPlays='black'
playerTurnDisplay.textContent='black'
reverseIds()
}
else {
NowPlays='white'
playerTurnDisplay.textContent='white'
reverseIds()
}
}
function reverseIds(){
squares.forEach(square=>{
const currentId = parseInt(square.getAttribute('square-id'))
const reversedId = 63 - currentId
square.setAttribute('square-id',reversedId)
})
}
function isValidMove(target){
const currentPosition = parseInt(startPosition)
//grabs the class at first index aka colour of chessmen
const chessman = chosenElement.classList.item(0)
if(isCheck() && chessman !=='king'){
console.log("move your king, it's check")
return false
}
//to validate first pawn move
const hasMovedOnce = chosenElement.classList.contains('moved')
const targetPosition = parseInt(target.getAttribute('square-id')) || parseInt(target.parentNode.getAttribute('square-id'))
console.log('start Position: '+startPosition+ ' targetPos: '+targetPosition)
switch (chessman) {
case 'pawn':
return validatePawnMoves(target,currentPosition,targetPosition,hasMovedOnce)
case 'rook':
return validateRookMoves(target,currentPosition,targetPosition)
case 'knight':
return validateKnightMoves(target,currentPosition,targetPosition)
case 'bishop':
return validateBishopMoves(target,currentPosition,targetPosition)
case 'queen':
return validateQueenMoves(target,currentPosition,targetPosition)
case 'king':
return validateKingMoves(target,currentPosition,targetPosition)
}
}
function validatePawnMoves(target,currentPosition,targetPosition,hasMovedOnce){
// if(isCheck()){
// console.log("king in check, please move king")
// return
// }
if((targetPosition-currentPosition===7)||(targetPosition-currentPosition===9)){
if(target.classList.contains('pieces')){
return true
}
}
if(hasMovedOnce){
if(targetPosition-currentPosition===8) {
if(!target.classList.contains('pieces')){
return true
}
}
}
else if(!hasMovedOnce) {
if((targetPosition-currentPosition===8 || targetPosition-currentPosition===16)){
if(!target.classList.contains('pieces')){
return true
}
}
}
else {
return false
}
}
function validateRookMoves(target,currentPosition,targetPosition){
if(((targetPosition % 8) === (currentPosition % 8) ) || (parseInt(targetPosition/8))===parseInt(currentPosition/8)){
const targetOnSameFile = (targetPosition % 8 )===(currentPosition % 8)?true:false
if(targetOnSameFile){
//validates moves on same file
return checkIfFileContainsPiece(target,currentPosition,targetPosition)
}
else{
//validates moves on same rank
return checkIfRankContainsPiece(target,currentPosition,targetPosition)
}
}
}
function checkIfFileContainsPiece(target,currentPosition,targetPosition){
let containsPiece = false
if(target?.classList.contains(NowPlays)){
return containsPiece
}
squares.forEach(square=>{
const checkId = Number(square.getAttribute('square-id'))
//check forward on same file
if(targetPosition > currentPosition){
if((checkId%8)===(currentPosition%8)){
if((checkId<targetPosition) && (checkId>currentPosition)){
if(square.firstChild? true:false){
if(square.firstChild.classList.contains('pieces')){
containsPiece=true
}
}
}
}
}
else if(targetPosition < currentPosition){
//check backwards on same file
if((checkId%8)===(currentPosition%8)){
if(checkId > targetPosition && checkId<currentPosition){
if(square.firstChild? true:false){
if(square.firstChild.classList.contains('pieces')){
containsPiece=true
}
}
}
}
}
})
return !containsPiece
}
function checkIfRankContainsPiece(target,currentPosition,targetPosition){
let containsPiece = false
//checks if target square has same colour chessmen
if(target?.classList.contains(NowPlays)){
return containsPiece
}
squares.forEach(square=>{
const checkId = Number(square.getAttribute('square-id'))
//check left side on rank
if(targetPosition > currentPosition){
if(parseInt(checkId/8) === parseInt(currentPosition/8)){
if(checkId<targetPosition && checkId>currentPosition){
if(square.firstChild? true:false){
if(square.firstChild.classList.contains('pieces')){
containsPiece=true
}
}
}
}
}
//check right side on rank
else if(targetPosition < currentPosition){
if(parseInt(checkId/8)===parseInt(currentPosition/8)){
if(checkId > targetPosition && checkId<currentPosition){
console.log('square-id: '+checkId)
if(square.firstChild? true:false){
if(square.firstChild.classList.contains('pieces')){
containsPiece=true
}
}
}
}
}
})
return !containsPiece
}
function validateKnightMoves(target,currentPosition,targetPosition){
if(target?.classList.contains(NowPlays)){
console.log('it has same color piece')
return false
}
//check if move is valid
//todo: for now knight moves are hardcoded, should be a better way
const possiblePositions = new Set();
//-8 reflects going to a row up
//+8 reflects going one row down
//other int values reflect column movements
possiblePositions.add(currentPosition-8-2)
possiblePositions.add(currentPosition+8-2)
possiblePositions.add(currentPosition-8+2)
possiblePositions.add(currentPosition+8+2)
possiblePositions.add(currentPosition+8+8-1)
possiblePositions.add(currentPosition+8+8+1)
possiblePositions.add(currentPosition-8-8+1)
possiblePositions.add(currentPosition-8-8-1)
if(possiblePositions.has(targetPosition)){
return true
}
else{
return false
}
}
function validateBishopMoves(target,currentPosition,targetPosition){
if(target?.classList.contains(NowPlays)){
return false
}
if((targetPosition%7===currentPosition%7 )|| (targetPosition%9===currentPosition%9)){
return true
}
else{
return false
}
}
function validateQueenMoves(target,currentPosition,targetPosition){
if(target?.classList.contains(NowPlays)){
return false
}
return validateBishopMoves(target,currentPosition,targetPosition) || validateRookMoves(target,currentPosition,targetPosition)
}
function validateKingMoves(target,currentPosition,targetPosition){
if(target?.classList.contains(NowPlays)){
return false
}
const possiblePositions = new Set()
possiblePositions.add(currentPosition-1)
possiblePositions.add(currentPosition+1)
possiblePositions.add(currentPosition-8)
possiblePositions.add(currentPosition+8)
possiblePositions.add(currentPosition-7)
possiblePositions.add(currentPosition+7)
possiblePositions.add(currentPosition-9)
possiblePositions.add(currentPosition+9)
if(possiblePositions.has(targetPosition)){
return true
}
else{
return false
}
}
function isCheck(){
const opponent = NowPlays==='black'?'black':'white'
let opponentPieces
if(opponent==='black'){
opponentPieces = document.querySelectorAll('.pieces.black')
}
else{
opponentPieces = document.querySelectorAll('.pieces.white')
}
opponentPieces.forEach(piece=>{
//check if each piece is attacking king?
let pieceType = piece.classList.item(0)
let king = getKing()
let moved=true
let attacksKing=false
currentPosition = piece.getAttribute('square-id')
targetPosition = king.getAttribute('square-id')
switch (pieceType) {
case 'pawn':
attacksKing = validatePawnMoves(king,currentPosition,targetPosition,moved)
break;
case 'rook':
attacksKing = validateRookMoves(king,currentPosition,targetPosition)
break;
case 'knight':
attacksKing = validateKnightMoves(king,currentPosition,targetPosition)
break;
case 'bishop':
attacksKing = validateBishopMoves(king,currentPosition,targetPosition)
break;
case 'queen':
attacksKing = validateQueenMoves(king,currentPosition,targetPosition)
break;
}
if(attacksKing===true) return true;
})
}
function getKing(){
const kingAttacked = NowPlays==='black'?'black':'white'
let king
if(kingAttacked==='black'){
king = document.querySelector('.pieces.king.black')
}
else{
king = document.querySelector('.pieces.king.white')
}
return king
}