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skeletonengine.py
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skeletonengine.py
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# MB-Lab
#
# MB-Lab fork website : https://github.com/animate1978/MB-Lab
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
# ManuelbastioniLAB - Copyright (C) 2015-2018 Manuel Bastioni
import logging
import os
import bpy
import mathutils
from . import algorithms, utils, file_ops, object_ops
from .utils import get_object_parent
logger = logging.getLogger(__name__)
# ------------------------------------------------------------------------
# Skeleton Engine
# ------------------------------------------------------------------------
class SkeletonEngine:
armature_modifier_name = "mbastlab_armature"
def __init__(self, obj_body, character_config, rigging_type):
self.has_data = False
self.data_path = file_ops.get_data_path()
#characters_config = file_ops.get_configuration()
#character_config = characters_config[character_identifier]
if obj_body:
self.body_name = obj_body.name
self.joints_filename = character_config["joints_base_file"]
self.joints_offset_filename = character_config["joints_offset_file"]
if rigging_type == "base":
self.skeleton_template_name = "MBLab_skeleton_base_fk"
self.groups_filename = character_config["vertexgroup_base_file"]
elif rigging_type == "ik":
self.skeleton_template_name = "MBLab_skeleton_base_ik"
self.groups_filename = character_config["vertexgroup_base_file"]
elif rigging_type == "muscle":
self.skeleton_template_name = "MBLab_skeleton_muscle_fk"
self.groups_filename = character_config["vertexgroup_muscle_file"]
elif rigging_type == "muscle_ik":
self.skeleton_template_name = "MBLab_skeleton_muscle_ik"
self.groups_filename = character_config["vertexgroup_muscle_file"]
skeleton_name = character_config["name"]+"_skeleton"
joints_data_path = os.path.join(self.data_path, "joints", self.joints_filename)
joints_offset_data_path = os.path.join(self.data_path, "joints", self.joints_offset_filename)
vgroup_data_path = os.path.join(self.data_path, "vgroups", self.groups_filename)
self.lib_filepath = file_ops.get_blendlibrary_path()
self.joints_database = file_ops.load_json_data(joints_data_path, "Joints data")
self.joints_offset_database = file_ops.load_json_data(joints_offset_data_path, "Joints offset data")
if self.check_skeleton(obj_body):
obj_armat = get_object_parent(obj_body)
else:
obj_armat = file_ops.import_object_from_lib(
self.lib_filepath, self.skeleton_template_name, skeleton_name)
if obj_armat is not None:
self.store_z_axis()
# TODO doesn't look like armature_visibility is used
# anywhere
#self.armature_visibility = [x for x in obj_armat.layers]
self.armature_name = obj_armat.name
self.align_bones_z_axis()
obj_body.parent = obj_armat
self.has_data = True
self.load_groups(vgroup_data_path)
self.add_armature_modifier()
@staticmethod
def check_skeleton(obj_body):
obj_parent = get_object_parent(obj_body)
return obj_parent and obj_parent.type == 'ARMATURE'
def add_armature_modifier(self):
if self.has_data:
obj = self.get_body()
armat = self.get_armature()
parameters = {"object": armat}
object_ops.new_modifier(obj, self.armature_modifier_name, 'ARMATURE', parameters)
def move_up_armature_modifier(self):
if self.has_data:
obj = self.get_body()
armature_modifier = algorithms.get_modifier(obj, self.armature_modifier_name)
if armature_modifier:
algorithms.move_up_modifier(obj, armature_modifier)
def apply_armature_modifier(self):
if self.has_data:
obj = self.get_body()
armature_modifier = algorithms.get_modifier(obj, self.armature_modifier_name)
if armature_modifier:
algorithms.apply_modifier(obj, armature_modifier)
def apply_pose_as_rest_pose(self):
if self.has_data:
armat = self.get_armature()
obj = self.get_body()
algorithms.select_and_change_mode(armat, 'POSE')
bpy.ops.pose.armature_apply()
algorithms.apply_auto_align_bones(armat)
algorithms.update_bendy_bones(armat)
algorithms.select_and_change_mode(obj, 'OBJECT')
@staticmethod
def error_msg(path):
logger.error("Database file not found: %s", file_ops.simple_path(path))
def store_z_axis(self):
logger.info("Importing temporary original skeleton to store z axis")
native_armature = file_ops.import_object_from_lib(
self.lib_filepath, self.skeleton_template_name, "temp_armature")
if native_armature:
self.armature_z_axis = algorithms.get_all_bones_z_axis(native_armature)
object_ops.remove_object(native_armature)
def align_bones_z_axis(self):
target_armature = self.get_armature()
if target_armature:
algorithms.select_and_change_mode(target_armature, 'EDIT')
edit_bones = algorithms.get_edit_bones(target_armature)
for e_bone in edit_bones:
if e_bone.name in self.armature_z_axis:
z_axis = self.armature_z_axis[e_bone.name]
e_bone.align_roll(z_axis)
algorithms.select_and_change_mode(target_armature, 'POSE')
def load_groups(self, filepath, use_weights=True, clear_all=True):
if self.has_data:
obj = self.get_body()
g_data = file_ops.load_json_data(filepath, "Vertgroups data")
if clear_all:
algorithms.remove_vertgroups_all(obj)
if g_data:
group_names = sorted(g_data.keys())
for group_name in group_names:
new_group = algorithms.new_vertgroup(obj, group_name)
for vert_data in g_data[group_name]:
if use_weights:
if isinstance(vert_data, list):
new_group.add([vert_data[0]], vert_data[1], 'REPLACE')
else:
logger.info("Error: wrong format for vert weight")
else:
if isinstance(vert_data, int):
new_group.add([vert_data], 1.0, 'REPLACE')
else:
logger.info("Error: wrong format for vert group")
logger.info("Group loaded from %s", file_ops.simple_path(filepath))
else:
logger.warning("Vgroup file problem %s", file_ops.simple_path(filepath))
def get_body(self):
if self.has_data:
return file_ops.get_object_by_name(self.body_name)
return None
def get_armature(self):
if self.has_data:
return file_ops.get_object_by_name(self.armature_name)
return None
def __bool__(self):
armat = self.get_armature()
body = self.get_body()
return body and armat
@staticmethod
def calculate_joint_location(obj, vertsindex_list):
joint_verts_coords = []
for v_idx in vertsindex_list:
vert = obj.data.vertices[v_idx]
joint_verts_coords.append(vert.co)
return algorithms.average_center(joint_verts_coords)
def fit_joints(self):
armat = self.get_armature()
body = self.get_body()
if armat and body:
algorithms.set_object_visible(armat)
logger.debug("Fitting armature %s", armat.name)
armat.data.use_mirror_x = False
current_active_obj = algorithms.get_active_object()
algorithms.select_and_change_mode(armat, "EDIT")
edit_bones = algorithms.get_edit_bones(armat)
for e_bone in edit_bones:
tail_name = "".join((e_bone.name, "_tail"))
head_name = "".join((e_bone.name, "_head"))
if tail_name in self.joints_database:
tail_location = self.calculate_joint_location(body, self.joints_database[tail_name])
if self.joints_offset_database:
if tail_name in self.joints_offset_database:
tail_delta = mathutils.Vector(self.joints_offset_database[tail_name])
tail_location += tail_delta
e_bone.tail = tail_location
if head_name in self.joints_database:
head_location = self.calculate_joint_location(body, self.joints_database[head_name])
if self.joints_offset_database:
if head_name in self.joints_offset_database:
head_delta = mathutils.Vector(self.joints_offset_database[head_name])
head_location += head_delta
e_bone.head = head_location
algorithms.select_and_change_mode(armat, "OBJECT")
self.align_bones_z_axis()
algorithms.apply_auto_align_bones(armat)
algorithms.update_bendy_bones(armat)
algorithms.set_active_object(current_active_obj)