This is an Air native extension for Game Center integration on the iOS platform.
This is version 0.5 of this extension.
The bin folder contains the compiled extension and the default swc, which can be used for local testing if required by your development environment (Flash Builder shouldn’t need it, but other IDEs may).
Requirements – Adobe Air SDK 3.1 or later, XCode IDE, iOS SDK 5.0 or later
- Add the FlashRuntimeExtensions.h file from the Adobe Air sdk to the ios/GameCenterIosExtension folder in the project.
- Create a copy of the build/example.build.config file in the build folder, calling it build.config and change the properties in this file to match your system.
- A certificate is required by the build script. This may be a self-signed certificate created by Adobe Air.
- Run the ant build script build.xml. This creates the native extension, and default swc file, inside the bin folder.
A simple test project is included for testing the extension. To build this air project
- Create a copy of the test/build/example.build.config file in the test/build folder, calling it build.config and change the properties in this file to match your system.
- Create a test app in iTunesConnect and add Game Center to the app.
- Add a leaderboard to the project with the id “HighScore”.
- Add an achievement to the project with the id “started”.
- Create a copy of the test/build/example.GameCenterExtensionTest-app.xml file in the test/build folder, calling it GameCenterExtensionTest-app.xml and change the id in this file to match the test app you just created.
- Run the ant build script test/build.xml. This creates the test ipa inside the test/bin folder.
GameCenter.isSupported;
Is a boolean.
If Game Center is supported, you should authenticate the local player before doing anything else.
GameCenter.authenticateLocalPlayer();
Is asynchronous.
Dispatches one of two signals
GameCenter.localPlayerAuthenticated
GameCenter.localPlayerNotAuthenticated
Throws an error if Game Center is not supported
GameCenter.isAuthenticated;
is a boolean.
GameCenter.localPlayer;
Is an object of type GCLocalPlayer.
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.getLocalPlayerScore( "leaderboard" );
Is asynchronous.
Dispatches one of two signals
GameCenter.localPlayerScoreLoadComplete
with parameter of type GCLeaderboardGameCenter.localPlayerScoreLoadFailed
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.reportScore( leaderboard, score );
Is asynchronous.
Dispatches one of two signals
GameCenter.localPlayerScoreReported
GameCenter.localPlayerScoreReportFailed
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.reportAchievement( achievement, value );
Is asynchronous.
Dispatches one of two signals
GameCenter.localPlayerAchievementReported
GameCenter.localPlayerAchievementReportFailed
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.showStandardLeaderboard( leaderboard (optional), timeScope (optional) );
Shows Apple’s standard leaderboard view.
When the view is closed, dispatches the signal
GameCenter.gameCenterViewRemoved
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.showAchievements();
Shows Apple’s standard achievements view.
When the view is closed, dispatches the signal
GameCenter.gameCenterViewRemoved
Throws an error if Game Center is not supported or the local player has not been authenticated.
GameCenter.getLocalPlayerFriends();
Is asynchronous.
Dispatches one of two signals
GameCenter.localPlayerFriendsLoadComplete
with a parameter of type Array containing objects of type GCPlayerGameCenter.localPlayerFriendsLoadFailed
Throws an error if Game Center is not supported or the local player has not been authenticated.
You can see all the features in action in the source code of the test project.
The extension requires that your project is built against version 5 of the iOS SDK. It doesn’t require version 5 at run-time (version 4 is sufficient, isSuported will be false for versions before 4.2), but it is required at compile-time. Due to this limitation, any project using the extension must be compiled on a computer running Mac OS X and with version 5 or later of the iOS SDK. Specify the path to the SDK when compiling the project, using the functionality built in to your IDE or the platformsdk parameter if building with adt from the command line or a build script. And use Adobe Air SDK 3.1 or later
Author: Richard Lord
Owner: Stick Sports Ltd.
http://www.sticksports.com
Copyright © 2011-2012, Stick Sports Ltd.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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