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Copy pathspace-invaders.js
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space-invaders.js
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const grid = document.querySelector(`.grid`);
const scoreDisplay = document.querySelector(`.score`);
const width = 15;
const invadersRemoved = [];
let currentShooterIndex = 202;
let invadersId;
let isGoingRight = true;
let direction = 1;
let score = 0;
for (let i = 0; i < width * width; i++) {
const square = document.createElement("div");
grid.appendChild(square);
}
const space = Array.from(document.querySelectorAll(".grid div"));
const invaders = [
0, 1, 2, 3, 4, 5, 6, 7, 8, 15, 16, 17, 18, 19, 20, 21, 22, 23, 30, 31, 32, 33,
34, 35, 36, 37, 38,
];
const draw = () => {
for (let i = 0; i < invaders.length; i++) {
if (!invadersRemoved.includes(i)) {
space[invaders[i]].classList.add("invader");
}
}
};
draw();
space[currentShooterIndex].classList.add("shooter");
const remove = () => {
for (let i = 0; i < invaders.length; i++) {
space[invaders[i]].classList.remove("invader");
}
};
const moveShooter = () => {
space[currentShooterIndex].classList.remove("shooter");
switch (event.key) {
case "ArrowLeft":
if (currentShooterIndex % width !== 0) currentShooterIndex -= 1;
break;
case "ArrowRight":
if (currentShooterIndex % width < 14) currentShooterIndex += 1;
break;
}
space[currentShooterIndex].classList.add("shooter");
};
document.addEventListener("keydown", moveShooter);
const moveInvaders = () => {
const leftEdge = invaders[0] % width === 0;
const rightEdge = invaders[invaders.length - 1] % width === width - 1;
remove();
if (rightEdge && isGoingRight) {
for (let i = 0; i < invaders.length; i++) {
invaders[i] += width + 1;
direction = -1;
isGoingRight = false;
}
}
if (leftEdge && !isGoingRight) {
for (let i = 0; i < invaders.length; i++) {
invaders[i] += width - 1;
direction = 1;
isGoingRight = true;
}
}
for (let i = 0; i < invaders.length; i++) {
invaders[i] += direction;
}
draw();
if (space[currentShooterIndex].classList.contains("invader")) {
scoreDisplay.innerHTML = "GAME OVER";
clearInterval(invadersId);
}
if (invadersRemoved.length === invaders.length) {
scoreDisplay.innerHTML = "YOU WIN";
clearInterval(invadersId);
}
};
invadersId = setInterval(moveInvaders, 600);
function shoot() {
let laserId;
let currentLaserIndex = currentShooterIndex;
const moveLaser = () => {
space[currentLaserIndex].classList.remove("laser");
currentLaserIndex -= width;
space[currentLaserIndex].classList.add("laser");
if (space[currentLaserIndex].classList.contains("invader")) {
space[currentLaserIndex].classList.remove("laser");
space[currentLaserIndex].classList.remove("invader");
space[currentLaserIndex].classList.add("boom");
setTimeout(() => space[currentLaserIndex].classList.remove("boom"), 300);
clearInterval(laserId);
const invaderRemoved = invaders.indexOf(currentLaserIndex);
invadersRemoved.push(invaderRemoved);
score++;
scoreDisplay.innerHTML = score;
}
};
if (event.key === "ArrowUp") {
laserId = setInterval(moveLaser, 100);
}
}
document.addEventListener("keydown", shoot);