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AstronClientRepository.cs
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AstronClientRepository.cs
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using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Reflection;
/*
* AstronClientRepository.cs
* Copyright (C) bobbybee, shadowcoder, and the Astron team 2014
* C# implementation of the Astron multiplayer client
* See https://github.com/Astron/Astron for more information
* */
public enum SerializationLevel {
REQUIRED,
REQUIRED_BCAST,
REQUIRED_BCAST_OR_OWNRECV
};
public enum MessageTypes : ushort {
CLIENT_HELLO = 1,
CLIENT_HELLO_RESP = 2,
CLIENT_DISCONNECT = 3,
CLIENT_EJECT = 4,
CLIENT_HEARTBEAT = 5,
CLIENT_OBJECT_SET_FIELD = 120,
CLIENT_OBJECT_SET_FIELDS = 121,
CLIENT_OBJECT_LEAVING = 132,
CLIENT_OBJECT_LEAVING_OWNER = 161,
CLIENT_OBJECT_LOCATION = 140,
CLIENT_ENTER_OBJECT_REQUIRED = 142,
CLIENT_ENTER_OBJECT_REQUIRED_OTHER = 143,
CLIENT_ENTER_OBJECT_REQUIRED_OWNER = 172,
CLIENT_ENTER_OBJECT_REQUIRED_OTHER_OWNER = 173,
CLIENT_DONE_INTEREST_RESP = 204,
CLIENT_ADD_INTEREST = 200,
CLIENT_ADD_INTEREST_MULTIPLE = 201,
CLIENT_REMOVE_INTEREST = 203
};
public class AstronStream : MemoryStream {
public void Flush(BinaryWriter o) {
o.Write( (UInt16) Length);
byte[] payload = ToArray();
o.Write(payload);
Seek (0, SeekOrigin.Begin);
SetLength (0);
}
}
public class DatagramOut : BinaryWriter {
public DatagramOut(AstronStream s) : base(s) {
}
public override void Write(string s) {
Write( (UInt16) s.Length );
Write( s.ToCharArray() );
}
}
public class DatagramIn : BinaryReader {
public DatagramIn(Stream s) : base(s) {}
public override string ReadString() {
return System.Text.Encoding.Default.GetString(ReadBlob());
}
public byte[] ReadBlob() {
return ReadBytes(ReadUInt16());
}
}
public class AstronClientRepository {
public bool connected = false;
private TcpClient socket;
private NetworkStream stream;
private BinaryWriter writer;
private DatagramOut odgram;
private AstronStream sout;
public Dictionary<UInt32, IDistributedObject> doId2do = new Dictionary<UInt32, IDistributedObject>();
public Dictionary<UInt32, IDistributedObject> ovId2ov = new Dictionary<UInt32, IDistributedObject>();
public Dictionary<UInt32, Interest> context2interest = new Dictionary<UInt32, Interest>();
public Action onHello;
public Action<UInt16, string> onEject;
public Action<Interest> onAddInterest;
public Action<Interest> onDoneInterest;
private UInt32 interestContextCounter = 0;
private Dictionary<string, GameObject> prefabs = new Dictionary<string, GameObject>();
public MemoryStream incomingData;
public bool dataReady = false;
public int heartbeatInterval = 0;
public int heartbeatCounter = 0; // send the first heartbeat immediately
public AstronClientRepository() {
}
public AstronClientRepository(string host, int port) {
connect(host, port);
}
public bool connect(string host, int port) {
socket = new TcpClient();
try {
socket.Connect(host, port);
} catch(SocketException e) {
Debug.LogException(e);
return false;
}
connected = true;
stream = socket.GetStream();
writer = new BinaryWriter(stream);
sout = new AstronStream();
odgram = new DatagramOut(sout);
beginReceiveData();
return connected;
}
private void beginReceiveData() {
byte[] sizeBuf = new byte[2];
stream.BeginRead(sizeBuf, 0, 2, (asyncResult) =>
{
int size = (sizeBuf[1] << 8) | sizeBuf[0];
byte[] message = new byte[size];
stream.BeginRead (message, 0, size, (asyncResult2) =>
{
incomingData = new MemoryStream(message);
dataReady = true;
}, stream);
}, stream);
}
private void onData(MemoryStream data) {
DatagramIn reader = new DatagramIn(data);
UInt16 type = reader.ReadUInt16();
switch( (MessageTypes) type) {
case MessageTypes.CLIENT_HELLO_RESP:
{
Debug.Log ("Response to client_hello");
if(onHello != null) {
onHello();
}
break;
}
case MessageTypes.CLIENT_EJECT:
{
UInt16 error_code = reader.ReadUInt16();
string reason = reader.ReadString();
Debug.Log ("Ejected Code "+error_code+": "+reason);
if(onEject != null) {
onEject(error_code, reason);
}
break;
}
case MessageTypes.CLIENT_ADD_INTEREST:
{
UInt32 context = reader.ReadUInt32();
UInt16 interest_id = reader.ReadUInt16();
UInt32 parent_id = reader.ReadUInt32();
UInt32 zone_id = reader.ReadUInt32();
Interest newInterest = new Interest(context, interest_id, zone_id, parent_id);
context2interest.Add(context, newInterest);
if(onAddInterest != null) {
onAddInterest(newInterest);
}
break;
}
case MessageTypes.CLIENT_DONE_INTEREST_RESP:
{
UInt32 context = reader.ReadUInt32 ();
UInt16 interest_id = reader.ReadUInt16();
if(onDoneInterest != null) {
onDoneInterest(context2interest[context]);
}
break;
}
case MessageTypes.CLIENT_ENTER_OBJECT_REQUIRED:
{
unserializeClass(reader, SerializationLevel.REQUIRED_BCAST, false, false);
break;
}
case MessageTypes.CLIENT_ENTER_OBJECT_REQUIRED_OTHER:
{
unserializeClass(reader, SerializationLevel.REQUIRED_BCAST, false, true);
break;
}
case MessageTypes.CLIENT_ENTER_OBJECT_REQUIRED_OWNER:
{
unserializeClass(reader, SerializationLevel.REQUIRED_BCAST_OR_OWNRECV, true, false);
break;
}
case MessageTypes.CLIENT_ENTER_OBJECT_REQUIRED_OTHER_OWNER:
{
unserializeClass(reader, SerializationLevel.REQUIRED_BCAST_OR_OWNRECV, true, true);
break;
}
case MessageTypes.CLIENT_OBJECT_LOCATION:
{
UInt32 do_id = reader.ReadUInt32();
UInt32 parent_id = reader.ReadUInt32();
UInt32 zone_id = reader.ReadUInt32();
doId2do[do_id].getLocation().changeLocation(zone_id, parent_id);
doId2do[do_id].locationChanged();
break;
}
case MessageTypes.CLIENT_OBJECT_LEAVING:
{
UInt32 doId = reader.ReadUInt32();
doId2do[doId].leaving();
// freeing the DO from the doId2do map is done by the leaving method
// via the removeDOfromMap function
// if the leaving method is overriden,
// removeDOfromMap should still be called to prevent memory leaks
break;
}
case MessageTypes.CLIENT_OBJECT_SET_FIELD:
{
UInt32 doId = reader.ReadUInt32();
UInt16 field_id = reader.ReadUInt16();
receiveUpdate(reader, doId2do[doId], field_id);
break;
}
case MessageTypes.CLIENT_OBJECT_SET_FIELDS:
{
UInt32 doId = reader.ReadUInt32();
IDistributedObject distObj = doId2do[doId];
UInt16 num_fields = reader.ReadUInt16();
for(int i = 0; i < num_fields; ++i) {
UInt16 field_id = reader.ReadUInt16();
receiveUpdate(reader, distObj, field_id);
}
break;
}
default:
{
Debug.Log ("Unknown message type: " + type);
break;
}
}
}
public void sendClientHello(string version, UInt32 dcHash) {
odgram.Write((UInt16) MessageTypes.CLIENT_HELLO);
odgram.Write(dcHash);
odgram.Write(version);
sout.Flush(writer);
}
public void sendSuddenDisconnect() {
odgram.Write((UInt16) MessageTypes.CLIENT_DISCONNECT);
sout.Flush (writer);
connected = false;
socket.Close();
}
// TODO: once Astron issue #261 is resolved, call sendHeartbeat in a loop somehow
public void sendHeartbeat() {
odgram.Write ((UInt16) MessageTypes.CLIENT_HEARTBEAT);
sout.Flush(writer);
}
public void sendUpdate(UInt32 doID, string methodName, object[] parameters) {
if(!doId2do.ContainsKey(doID)) {
Debug.Log ("ERROR: Attempt to call "+methodName+" on unknown DO "+doID);
return;
}
IDistributedObject distObj;
doId2do.TryGetValue(doID, out distObj);
UInt16 fieldID;
DCFile.reverseFieldLookup.TryGetValue(distObj.getClass()+"::"+methodName, out fieldID);
odgram.Write ((UInt16) MessageTypes.CLIENT_OBJECT_SET_FIELD);
odgram.Write (doID);
odgram.Write (fieldID);
string[] parametersTypes = DCFile.fieldLookup[fieldID];
for(int i = 0; i < parametersTypes.Length; ++i) {
serializeType(odgram, parametersTypes[i], parameters[i]);
}
sout.Flush(writer);
}
public UInt32 getInterestContext() {
return interestContextCounter++;
}
public Interest addInterest(Location loc) {
UInt32 context = getInterestContext();
UInt16 interestID = 0;
Interest i = new Interest(context, interestID, loc.getParentId(), loc.getZone());
context2interest.Add(context, i);
odgram.Write ((UInt16) MessageTypes.CLIENT_ADD_INTEREST);
odgram.Write (context);
odgram.Write (interestID);
odgram.Write (loc.getParentId());
odgram.Write (loc.getZone());
sout.Flush (writer);
return i;
}
public void removeInterest(Interest i) {
odgram.Write ((UInt16) MessageTypes.CLIENT_REMOVE_INTEREST);
odgram.Write (i.getContext());
odgram.Write (i.getID());
sout.Flush(writer);
}
// read/write *primitive* types from an Astron stream (e.g.: uint16)
// distinguished from a higher level type, such as structs, dclasses,
// or uint16%360/100, all of which are made up of primitive types
public object readPrimitive(DatagramIn dg, string type_n) {
switch(type_n) {
case "uint8":
return dg.ReadByte();
case "uint16":
return dg.ReadUInt16();
case "uint32":
return dg.ReadUInt32();
case "uint64":
return dg.ReadUInt64();
case "int8":
return dg.ReadSByte();
case "int16":
return dg.ReadInt16();
case "int32":
return dg.ReadInt32();
case "int64":
return dg.ReadInt64();
case "string":
return dg.ReadString();
case "blob":
return dg.ReadBlob();
case "float64":
return dg.ReadDouble();
default:
Debug.Log ("Reading Error: Type '"+type_n+"' is not a primitive");
return null;
}
}
public void writePrimitive(DatagramOut dg, string type_n, object value) {
switch(type_n) {
case "uint8":
dg.Write( (Byte) value);
break;
case "uint16":
dg.Write( (UInt16) value);
break;
case "uint32":
dg.Write( (UInt32) value);
break;
case "uint64":
dg.Write( (UInt64) value);
break;
case "int8":
dg.Write( (SByte) value);
break;
case "int16":
dg.Write( Convert.ToInt16(value)); // bad bad bad shadow TODO: properly implement floating types and nuke OTP's math
break;
case "int32":
dg.Write( (Int32) value);
break;
case "int64":
dg.Write( (Int64) value);
break;
case "string":
dg.Write( (String) value);
break;
case "blob":
dg.Write( (byte[]) value);
break;
case "float64":
dg.Write ( (double) value);
break;
default:
Debug.Log ("Writing Error: Type '"+type_n+"' is not a primitive");
break;
}
}
public void serializeType(DatagramOut dg, string type_n, object value) {
if(type_n.Contains("int")) {
int divideBy = 1;
if(type_n.Contains("/")) {
string[] divideParts = type_n.Split("/".ToCharArray());
divideBy = Int32.Parse(divideParts[1]);
type_n = divideParts[0];
}
if(divideBy != 1) {
writePrimitive(dg, type_n, (Int64) Convert.ToInt64(((double)value) * divideBy));
return;
}
}
writePrimitive(dg, type_n, value);
}
public object unserializeType(DatagramIn dg, string type_n) {
if(type_n.Contains("int")) {
int divideBy = 1;
if(type_n.Contains("/")) {
string[] divideParts = type_n.Split("/".ToCharArray());
divideBy = Int32.Parse(divideParts[1]);
type_n = divideParts[0];
}
if(divideBy != 1) {
object originalPrim = readPrimitive(dg, type_n);
double prim = System.Convert.ToDouble(originalPrim);
return prim / divideBy;
}
}
return readPrimitive(dg, type_n);
}
public void unserializeClass(DatagramIn dg, SerializationLevel level, bool owner, bool optionals) {
// since it's the same for all the messages, quickly unpack the header
UInt32 do_id = dg.ReadUInt32();
UInt32 parent_id = dg.ReadUInt32();
UInt32 zone_id = dg.ReadUInt32();
UInt16 dclass_id = dg.ReadUInt16();
string class_n = DCFile.DCRoot[dclass_id];
// when unpacking a class, there are two phases:
// 1) unpacking the required fields (required modifiers are defined by level)
// and 2) unpacking optional fields
string r_class_n = owner ? class_n + "OV" : class_n;
Type t = Type.GetType(r_class_n);
IDistributedObject distObj;
if(t.IsSubclassOf(typeof(DistributedUnityObject))) {
Debug.Log ("DistributedUnityObject instantiated of type "+t);
GameObject prefab;
try {
prefab = prefabs[r_class_n];
} catch(Exception e) {
Debug.LogException(e);
return;
}
GameObject gameObject = UnityEngine.Object.Instantiate(prefab) as GameObject;
distObj = gameObject.GetComponent<MonoBehaviour>() as IDistributedObject;
} else {
Debug.Log ("DistributedObject instantiated of type "+t);
distObj = Activator.CreateInstance(t) as IDistributedObject;
}
distObj.setCR(this);
// give it some context
distObj.setDoID(do_id);
distObj.setLocation(new Location(zone_id, parent_id));
// to unpack required fields, first get a list of all fields
UInt16[] field_list = DCFile.classLookup[class_n];
// next, iterate through the fields to find required fields
for(int i = 0; i < field_list.Length; ++i) {
string[] modifiers = DCFile.fieldModifierLookup[field_list[i]];
if(Array.IndexOf(modifiers, "required") > -1) {
if(level == SerializationLevel.REQUIRED) {
// go ahead, receive the update
receiveUpdate(dg, distObj, field_list[i]);
} else if(level == SerializationLevel.REQUIRED_BCAST) {
// only if it contains broadcast
if(Array.IndexOf(modifiers, "broadcast") > -1) {
receiveUpdate(dg, distObj, field_list[i]);
}
} else if(level == SerializationLevel.REQUIRED_BCAST_OR_OWNRECV) {
// it either needs to contain broadcast OR ownrecv
if( (Array.IndexOf(modifiers, "broadcast") > -1) || (Array.IndexOf(modifiers, "ownrecv") > -1)) {
receiveUpdate(dg, distObj, field_list[i]);
}
}
}
}
// without optionals, we'd be done
// however, unpacking optionals is significantly easier
// because we don't care about modifiers.
// assume the server is sending fields we understand
if(optionals) {
UInt16 numOptionals = dg.ReadUInt16();
for(int o = 0; o < numOptionals; ++o) {
receiveUpdate(dg, distObj, dg.ReadUInt16());
}
}
if(owner) {
ovId2ov.Add (do_id, distObj);
} else {
doId2do.Add(do_id, distObj);
}
}
public void receiveUpdate(DatagramIn dg, IDistributedObject distObj, UInt16 field_id) {
Debug.Log("Receive update for class "+distObj.getClass()+" field ID"+field_id);
// first get the array of fields we'll need to unpack
string[] t_fields = DCFile.fieldLookup[field_id];
// next, define an empty array of params the size of the number of fields
object[] t_params = new object[t_fields.Length];
// unpack the parameters
for(int i = 0; i < t_fields.Length; ++i) {
t_params[i] = unserializeType(dg, t_fields[i]);
}
// finally, use reflection to call the function
Type t_type = distObj.GetType();
MethodInfo t_method = t_type.GetMethod(DCFile.fieldNameLookup[field_id]);
t_method.Invoke(distObj, t_params);
}
public void prefab(string name, GameObject _prefab) {
prefabs.Add (name, _prefab);
}
public void loop() {
if(dataReady) {
dataReady = false;
onData(incomingData); // Unity requires game code to run in a single thread
// However, async reading spawns a seperate thread
// loop should be called from Update() in the main thread
beginReceiveData();
}
if(heartbeatInterval != 0 && heartbeatCounter-- <= 0) {
sendHeartbeat(); // let the server know we are alive
heartbeatCounter = heartbeatInterval;
}
}
public void removeDOfromMap(UInt32 doId) {
doId2do.Remove(doId);
}
}
public interface IDistributedObject {
void setCR(AstronClientRepository cr);
void sendUpdate(string methodName, params object[] parameters);
string getClass();
UInt32 getDoID();
void setDoID(UInt32 doId);
Location getLocation();
void setLocation(Location loc);
void locationChanged();
void leaving();
}
public class DistributedObject : IDistributedObject {
public UInt32 doID = 0;
private Location my_location;
protected AstronClientRepository cr;
public DistributedObject() {}
public void setCR(AstronClientRepository _cr) {
cr = _cr;
}
public void sendUpdate(string methodName, params object[] parameters) {
try {
cr.sendUpdate(doID, methodName, parameters);
} catch(Exception e) {
Debug.LogException(e);
}
}
public string getClass() {
return this.GetType().Name; // while this seems like utter nonsense, it allows the ACR to perform reflection on subclasses of DOs
}
public UInt32 getDoID() {
return doID;
}
public void setDoID(UInt32 _doID) {
doID = _doID;
}
public static bool isUnityObject() {
return false;
}
public virtual void leaving() {
Debug.Log (getClass()+"("+getDoID()+") leaving");
cr.removeDOfromMap(doID);
}
public Location getLocation() {
return my_location;
}
public void setLocation(Location loc) {
my_location = loc;
}
public virtual void locationChanged() { } // subclasses should override this method
}
public class DistributedUnityObject : MonoBehaviour, IDistributedObject {
public UInt32 doID = 0;
protected AstronClientRepository cr;
private Location my_location;
public static UnityEngine.Object prefab;
public void setCR(AstronClientRepository _cr) {
cr = _cr;
}
public void sendUpdate(string methodName, params object[] parameters) {
try {
cr.sendUpdate(doID, methodName, parameters);
} catch(Exception e) {
Debug.LogException(e);
}
}
public string getClass() {
return this.GetType().Name;
}
public UInt32 getDoID() {
return doID;
}
public void setDoID(UInt32 _doID) {
doID = _doID;
}
public static bool isUnityObject() {
return true;
}
public virtual void leaving() {
Debug.Log (getClass()+"("+getDoID()+") leaving");
Destroy (gameObject);
cr.removeDOfromMap(doID);
}
public Location getLocation() {
return my_location;
}
public void setLocation(Location loc) {
my_location = loc;
}
public virtual void locationChanged() { } // subclasses should override this method
}
public class DistributedObjectOV : DistributedObject {
public IDistributedObject normalView() {
IDistributedObject o;
cr.doId2do.TryGetValue(getDoID(), out o);
return o;
}
}
public class Location {
private UInt32 zone;
private UInt32 parent_id;
public Location(UInt32 _zone, UInt32 _parent_id) {
zone = _zone;
parent_id = _parent_id;
}
public UInt32 getZone() {
return zone;
}
public UInt32 getParentId() {
return parent_id;
}
public void changeLocation(UInt32 newZone, UInt32 newParentId) {
zone = newZone;
parent_id = newParentId;
}
}
public class Interest {
private UInt32 context;
private UInt16 interest_id;
private UInt32 parent_id;
private UInt32[] zones;
public Interest(UInt32 _context, UInt16 _interest_id, UInt32 _parent_id, UInt32[] _zones) {
context = _context;
interest_id = _interest_id;
parent_id = _parent_id;
zones = _zones;
}
public Interest(UInt32 _context, UInt16 _interest_id, UInt32 _parent_id, UInt32 _zone)
: this(_context, _interest_id, _parent_id, new UInt32[]{_zone})
{
// pass
}
public UInt32 getZone() {
return zones[0];
}
public UInt32[] getZones() {
return zones;
}
public UInt32 getParentID() {
return parent_id;
}
public UInt16 getID() {
return interest_id;
}
public UInt32 getContext() {
return context;
}
}