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GlTF_Parameters.cs
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GlTF_Parameters.cs
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using UnityEngine;
using System.Collections;
using UnityEditor;
public class GlTF_Parameters : GlTF_Writer {
public GlTF_Accessor timeAccessor;
public GlTF_Accessor translationAccessor;
public GlTF_Accessor rotationAccessor;
public GlTF_Accessor scaleAccessor;
// seems like a bad place for this
float[] times;// = new float[curve.keys.Length];
Vector3[] positions;
Vector3[] scales;
Vector4[] rotations;
bool px, py, pz;
bool sx, sy, sz;
bool rx, ry, rz, rw;
public GlTF_Parameters (string n) { name = n; }
public void Populate (AnimationClipCurveData curveData)
{
string propName = curveData.propertyName;
if (times == null) // allocate one array of times, assumes all channels have same number of keys
{
timeAccessor = new GlTF_Accessor(name+"TimeAccessor", GlTF_Accessor.Type.SCALAR, GlTF_Accessor.ComponentType.FLOAT);
timeAccessor.bufferView = GlTF_Writer.floatBufferView;
GlTF_Writer.accessors.Add (timeAccessor);
times = new float[curveData.curve.keys.Length];
for (int i = 0; i < curveData.curve.keys.Length; i++)
times[i] = curveData.curve.keys[i].time;
timeAccessor.Populate (times);
}
if (propName.Contains("m_LocalPosition"))
{
if (positions == null)
{
translationAccessor = new GlTF_Accessor(name+"TranslationAccessor", GlTF_Accessor.Type.VEC3, GlTF_Accessor.ComponentType.FLOAT);
translationAccessor.bufferView = GlTF_Writer.vec3BufferView;
GlTF_Writer.accessors.Add (translationAccessor);
positions = new Vector3[curveData.curve.keys.Length];
}
if (propName.Contains (".x"))
{
px = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
positions[i].x = curveData.curve.keys[i].value;
}
else if (propName.Contains (".y"))
{
py = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
positions[i].y = curveData.curve.keys[i].value;
}
else if (propName.Contains (".z"))
{
pz = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
positions[i].z = curveData.curve.keys[i].value;
}
if (px && py && pz)
translationAccessor.Populate (positions);
}
if (propName.Contains("m_LocalScale"))
{
if (scales == null)
{
scaleAccessor = new GlTF_Accessor(name+"ScaleAccessor", GlTF_Accessor.Type.VEC3, GlTF_Accessor.ComponentType.FLOAT);
scaleAccessor.bufferView = GlTF_Writer.vec3BufferView;
GlTF_Writer.accessors.Add (scaleAccessor);
scales = new Vector3[curveData.curve.keys.Length];
}
if (propName.Contains (".x"))
{
sx = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
scales[i].x = curveData.curve.keys[i].value;
}
else if (propName.Contains (".y"))
{
sy = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
scales[i].y = curveData.curve.keys[i].value;
}
else if (propName.Contains (".z"))
{
sz = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
scales[i].z = curveData.curve.keys[i].value;
}
if (sx && sy && sz)
scaleAccessor.Populate (scales);
}
if (propName.Contains("m_LocalRotation"))
{
if (rotations == null)
{
rotationAccessor = new GlTF_Accessor(name+"RotationAccessor", GlTF_Accessor.Type.VEC4, GlTF_Accessor.ComponentType.FLOAT);
rotationAccessor.bufferView = GlTF_Writer.vec4BufferView;
GlTF_Writer.accessors.Add (rotationAccessor);
rotations = new Vector4[curveData.curve.keys.Length];
}
if (propName.Contains (".x"))
{
rx = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
rotations[i].x = curveData.curve.keys[i].value;
}
else if (propName.Contains (".y"))
{
ry = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
rotations[i].y = curveData.curve.keys[i].value;
}
else if (propName.Contains (".z"))
{
rz = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
rotations[i].z = curveData.curve.keys[i].value;
}
else if (propName.Contains (".w"))
{
rw = true;
for (int i = 0; i < curveData.curve.keys.Length; i++)
rotations[i].w = curveData.curve.keys[i].value;
}
if (rx && ry && rz && rw)
rotationAccessor.Populate (scales);
}
}
public override void Write()
{
Indent(); jsonWriter.Write ("\"" + "parameters" + "\": {\n");
IndentIn();
if (times != null)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + "TIME" + "\": \"" + timeAccessor.name +"\"");
}
if (rotations != null)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + "rotation" + "\": \"" + rotationAccessor.name +"\"");
}
if (scales != null)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + "scale" + "\": \"" + scaleAccessor.name +"\"");
}
if (positions != null)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + "translation" + "\": \"" + translationAccessor.name +"\"");
}
jsonWriter.WriteLine();
IndentOut();
Indent(); jsonWriter.Write ("}");
}
/*
public Dictionary<string, string> parms = new Dictionary<string,string>();
public void AddPararm (string key, string val)
{
parms.Add (key, val);
}
public override void Write()
{
Indent(); jsonWriter.Write ("\"" + name + "\": {\n");
IndentIn();
foreach (KeyValuePair<string,string> p in parms)
{
CommaNL();
Indent(); jsonWriter.Write ("\"" + p.Key + "\": \"" + p.Value +"\"");
}
jsonWriter.WriteLine();
IndentOut();
Indent(); jsonWriter.Write ("}");
}
*/
}